bcdice 3.0.0.pre.alpha.1
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- checksums.yaml +7 -0
- data/.editorconfig +21 -0
- data/.github/.codecov.yaml +10 -0
- data/.github/workflows/coverage.yaml +21 -0
- data/.github/workflows/lint.yaml +13 -0
- data/.github/workflows/test.yml +20 -0
- data/.gitignore +14 -0
- data/.rubocop.yml +96 -0
- data/.rubocop_todo.yml +113 -0
- data/CHANGELOG.md +868 -0
- data/Gemfile +11 -0
- data/LICENSE +29 -0
- data/README.md +38 -0
- data/ROADMAP.md +30 -0
- data/Rakefile +118 -0
- data/bcdice.gemspec +27 -0
- data/bin/repl.rb +21 -0
- data/docs/README.txt +2028 -0
- data/docs/dicebot_sort_key.md +72 -0
- data/docs/how_to_make_dicebot.md +453 -0
- data/lib/bcdice.rb +8 -0
- data/lib/bcdice/arithmetic_evaluator.rb +167 -0
- data/lib/bcdice/base.rb +423 -0
- data/lib/bcdice/command_parser.rb +242 -0
- data/lib/bcdice/common_command.rb +23 -0
- data/lib/bcdice/common_command/add_dice.rb +54 -0
- data/lib/bcdice/common_command/add_dice/node.rb +488 -0
- data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
- data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
- data/lib/bcdice/common_command/barabara_dice.rb +57 -0
- data/lib/bcdice/common_command/calc.rb +39 -0
- data/lib/bcdice/common_command/choice.rb +35 -0
- data/lib/bcdice/common_command/d66_dice.rb +63 -0
- data/lib/bcdice/common_command/reroll_dice.rb +190 -0
- data/lib/bcdice/common_command/upper_dice.rb +165 -0
- data/lib/bcdice/common_command/version.rb +26 -0
- data/lib/bcdice/dice_table.rb +8 -0
- data/lib/bcdice/dice_table/chain_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
- data/lib/bcdice/dice_table/d66_table.rb +34 -0
- data/lib/bcdice/dice_table/range_table.rb +267 -0
- data/lib/bcdice/dice_table/roll_result.rb +43 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
- data/lib/bcdice/dice_table/table.rb +35 -0
- data/lib/bcdice/enum.rb +15 -0
- data/lib/bcdice/format.rb +36 -0
- data/lib/bcdice/game_system.rb +187 -0
- data/lib/bcdice/game_system/AFF2e.rb +141 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
- data/lib/bcdice/game_system/Alsetto.rb +124 -0
- data/lib/bcdice/game_system/Alshard.rb +27 -0
- data/lib/bcdice/game_system/AlterRaise.rb +282 -0
- data/lib/bcdice/game_system/Amadeus.rb +622 -0
- data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
- data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
- data/lib/bcdice/game_system/Arianrhod.rb +50 -0
- data/lib/bcdice/game_system/ArsMagica.rb +149 -0
- data/lib/bcdice/game_system/Avandner.rb +101 -0
- data/lib/bcdice/game_system/BBN.rb +143 -0
- data/lib/bcdice/game_system/BadLife.rb +435 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
- data/lib/bcdice/game_system/BattleTech.rb +530 -0
- data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
- data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
- data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
- data/lib/bcdice/game_system/BlindMythos.rb +460 -0
- data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
- data/lib/bcdice/game_system/BloodMoon.rb +213 -0
- data/lib/bcdice/game_system/CardRanker.rb +249 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
- data/lib/bcdice/game_system/Chill.rb +163 -0
- data/lib/bcdice/game_system/Chill3.rb +52 -0
- data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
- data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
- data/lib/bcdice/game_system/CrashWorld.rb +81 -0
- data/lib/bcdice/game_system/Cthulhu.rb +252 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
- data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
- data/lib/bcdice/game_system/DarkSouls.rb +91 -0
- data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
- data/lib/bcdice/game_system/DemonParasite.rb +524 -0
- data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
- data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
- data/lib/bcdice/game_system/DiceBot.rb +17 -0
- data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
- data/lib/bcdice/game_system/DoubleCross.rb +373 -0
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
- data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
- data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
- data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
- data/lib/bcdice/game_system/EarthDawn.rb +225 -0
- data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
- data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
- data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
- data/lib/bcdice/game_system/Elric.rb +36 -0
- data/lib/bcdice/game_system/Elysion.rb +1213 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
- data/lib/bcdice/game_system/EndBreaker.rb +132 -0
- data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
- data/lib/bcdice/game_system/Fiasco.rb +123 -0
- data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
- data/lib/bcdice/game_system/FilledWith.rb +1543 -0
- data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
- data/lib/bcdice/game_system/FutariSousa.rb +994 -0
- data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
- data/lib/bcdice/game_system/Garako.rb +559 -0
- data/lib/bcdice/game_system/GardenOrder.rb +451 -0
- data/lib/bcdice/game_system/GehennaAn.rb +136 -0
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
- data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
- data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
- data/lib/bcdice/game_system/Gorilla.rb +44 -0
- data/lib/bcdice/game_system/GranCrest.rb +518 -0
- data/lib/bcdice/game_system/Gundog.rb +52 -0
- data/lib/bcdice/game_system/GundogRevised.rb +294 -0
- data/lib/bcdice/game_system/GundogZero.rb +261 -0
- data/lib/bcdice/game_system/Gurps.rb +403 -0
- data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
- data/lib/bcdice/game_system/HarnMaster.rb +208 -0
- data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
- data/lib/bcdice/game_system/Hieizan.rb +48 -0
- data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
- data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
- data/lib/bcdice/game_system/Illusio.rb +89 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
- data/lib/bcdice/game_system/Insane.rb +822 -0
- data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
- data/lib/bcdice/game_system/JamesBond.rb +45 -0
- data/lib/bcdice/game_system/Kamigakari.rb +394 -0
- data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
- data/lib/bcdice/game_system/KanColle.rb +938 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
- data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
- data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
- data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
- data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
- data/lib/bcdice/game_system/LostRecord.rb +30 -0
- data/lib/bcdice/game_system/LostRoyal.rb +242 -0
- data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
- data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
- data/lib/bcdice/game_system/MetalHead.rb +249 -0
- data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
- data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
- data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
- data/lib/bcdice/game_system/Nechronica.rb +211 -0
- data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
- data/lib/bcdice/game_system/NeverCloud.rb +74 -0
- data/lib/bcdice/game_system/NightWizard.rb +231 -0
- data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
- data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
- data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
- data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
- data/lib/bcdice/game_system/Nuekagami.rb +293 -0
- data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
- data/lib/bcdice/game_system/OracleEngine.rb +265 -0
- data/lib/bcdice/game_system/OrgaRain.rb +77 -0
- data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
- data/lib/bcdice/game_system/Paradiso.rb +323 -0
- data/lib/bcdice/game_system/Paranoia.rb +64 -0
- data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
- data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
- data/lib/bcdice/game_system/Pathfinder.rb +21 -0
- data/lib/bcdice/game_system/Peekaboo.rb +324 -0
- data/lib/bcdice/game_system/Pendragon.rb +39 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
- data/lib/bcdice/game_system/Postman.rb +185 -0
- data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
- data/lib/bcdice/game_system/Raisondetre.rb +171 -0
- data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
- data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
- data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
- data/lib/bcdice/game_system/RoleMaster.rb +24 -0
- data/lib/bcdice/game_system/RuneQuest.rb +47 -0
- data/lib/bcdice/game_system/RyuTuber.rb +266 -0
- data/lib/bcdice/game_system/Ryutama.rb +199 -0
- data/lib/bcdice/game_system/SRS.rb +348 -0
- data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
- data/lib/bcdice/game_system/Satasupe.rb +1173 -0
- data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
- data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
- data/lib/bcdice/game_system/ShadowRun.rb +26 -0
- data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
- data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
- data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
- data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
- data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
- data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
- data/lib/bcdice/game_system/Skynauts.rb +324 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
- data/lib/bcdice/game_system/StellarKnights.rb +856 -0
- data/lib/bcdice/game_system/SterileLife.rb +452 -0
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
- data/lib/bcdice/game_system/StratoShout.rb +316 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
- data/lib/bcdice/game_system/Strave.rb +223 -0
- data/lib/bcdice/game_system/SwordWorld.rb +491 -0
- data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
- data/lib/bcdice/game_system/TherapieSein.rb +93 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
- data/lib/bcdice/game_system/TokyoNova.rb +19 -0
- data/lib/bcdice/game_system/Torg.rb +364 -0
- data/lib/bcdice/game_system/Torg1_5.rb +139 -0
- data/lib/bcdice/game_system/TorgEternity.rb +414 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
- data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
- data/lib/bcdice/game_system/Utakaze.rb +153 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
- data/lib/bcdice/game_system/Villaciel.rb +555 -0
- data/lib/bcdice/game_system/WARPS.rb +33 -0
- data/lib/bcdice/game_system/WaresBlade.rb +34 -0
- data/lib/bcdice/game_system/Warhammer.rb +336 -0
- data/lib/bcdice/game_system/WitchQuest.rb +275 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
- data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
- data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
- data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
- data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
- data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
- data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
- data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
- data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
- data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
- data/lib/bcdice/loader.rb +37 -0
- data/lib/bcdice/normalize.rb +38 -0
- data/lib/bcdice/preprocessor.rb +87 -0
- data/lib/bcdice/randomizer.rb +137 -0
- data/lib/bcdice/repl.rb +155 -0
- data/lib/bcdice/user_defined_dice_table.rb +153 -0
- data/lib/bcdice/version.rb +3 -0
- metadata +304 -0
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# frozen_string_literal: true
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require 'bcdice/game_system/GardenOrder'
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module BCDice
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module GameSystem
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class ScreamHighSchool < GardenOrder
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# ゲームシステムの識別子
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ID = 'ScreamHighSchool'
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# ゲームシステム名
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NAME = 'スクリームハイスクール'
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# ゲームシステム名の読みがな
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SORT_KEY = 'すくりいむはいすくうる'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・基本判定
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SHx/y@z x:成功率、y:連続攻撃回数(省略可)、z:クリティカル値(省略可)
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(連続攻撃では1回の判定のみが実施されます)
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例)SH55 SH(40-20) SH100/2 SH70@10 SH155/3@44
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・感情判定
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EMx@z x:成功率、z:クリティカル値(省略可)
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例)EM50 EM50@15
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・性格傾向判定
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TRx@z x:成功率、z:クリティカル値(省略可)
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例)TR60 TR60@15
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・恐怖判定
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FEx@z x:成功率、z:クリティカル値(省略可)
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例)FE70 FE70@15
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・負傷表
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DCxxy
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xx:属性(切断:SL,銃弾:BL,衝撃:IM,灼熱:BR,冷却:RF,電撃:EL)
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y:ダメージ
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例)DCSL7 DCEL22
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INFO_MESSAGE_TEXT
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register_prefix([
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'(SH|SHS)(\-?\d+)(\/\d+)?(@\d+)?',
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'(EM|TR|FE)(\-?\d+)(@\d+)?',
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'DC(SL|BL|IM|BR|RF|EL).+'
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])
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def eval_game_system_specific_command(command)
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case command
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when /(EM|TR|FE)(\-?\d+)(@(\d+))?/i
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command_type = Regexp.last_match(1).upcase
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success_rate = Regexp.last_match(2).to_i
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critical_border_text = Regexp.last_match(4)
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critical_border = get_critical_border(critical_border_text, success_rate)
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return check_roll_sh(success_rate, critical_border, command_type)
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when %r{(SH|SHS)(\-?\d+)(/(\d+))?(@(\d+))?}i
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success_rate = Regexp.last_match(2).to_i
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repeat_count = (Regexp.last_match(4) || 1).to_i
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critical_border_text = Regexp.last_match(6)
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critical_border = get_critical_border(critical_border_text, success_rate)
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return check_roll_repeat_attack(success_rate, repeat_count, critical_border)
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when /^DC(SL|BL|IM|BR|RF|EL)(\d+)/i
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type = Regexp.last_match(1)
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damage_value = Regexp.last_match(2).to_i
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return look_up_damage_chart(type, damage_value)
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end
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return nil
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68
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+
end
|
69
|
+
|
70
|
+
def check_roll_sh(success_rate, critical_border, command_type)
|
71
|
+
success_rate = 0 if success_rate < 0
|
72
|
+
fumble_border = (success_rate < 100 ? 96 : 99)
|
73
|
+
|
74
|
+
dice_value = @randomizer.roll_once(100)
|
75
|
+
result = get_check_result(dice_value, success_rate, critical_border, fumble_border)
|
76
|
+
title, supplementary = get_supplementary(command_type, result)
|
77
|
+
unless supplementary.empty?
|
78
|
+
supplementary = "(#{supplementary})"
|
79
|
+
end
|
80
|
+
|
81
|
+
text = "#{title}判定 D100<=#{success_rate}@#{critical_border} > #{dice_value} > #{result}#{supplementary}"
|
82
|
+
return text
|
83
|
+
end
|
84
|
+
|
85
|
+
def get_supplementary(command_type, result)
|
86
|
+
title = ''
|
87
|
+
supplementary = ''
|
88
|
+
case command_type
|
89
|
+
when 'EM'
|
90
|
+
title = '感情'
|
91
|
+
case result
|
92
|
+
when 'クリティカル'
|
93
|
+
supplementary = '次に行う判定の成功率に+50%'
|
94
|
+
when '成功'
|
95
|
+
supplementary = '次に行う判定の成功率に+30%'
|
96
|
+
when '失敗'
|
97
|
+
supplementary = '次に行う判定の成功率に-20%、呪縛+1点'
|
98
|
+
when 'ファンブル'
|
99
|
+
supplementary = '次に行う判定の成功率に-50%、呪縛+1D5点'
|
100
|
+
end
|
101
|
+
when 'TR'
|
102
|
+
title = '性格傾向'
|
103
|
+
case result
|
104
|
+
when '失敗'
|
105
|
+
supplementary = '反対側の性格傾向で再判定する。あるいは、もしこれがその再判定の結果であればプレイヤーが性格傾向を選択する'
|
106
|
+
when 'ファンブル'
|
107
|
+
supplementary = '反対側の性格傾向に従い、呪縛+1D5点する。あるいは、もしこれが失敗後の再判定の結果だった場合、PCは混乱し行動を放棄するか逃げ出す。呪縛+2点'
|
108
|
+
else
|
109
|
+
supplementary = '判定した性格傾向に従う'
|
110
|
+
end
|
111
|
+
when 'FE'
|
112
|
+
title = '恐怖'
|
113
|
+
case result
|
114
|
+
when '成功'
|
115
|
+
supplementary = 'ショックを受け流した。恐怖判定効果表の成功側の値分、呪縛が上昇する'
|
116
|
+
when '失敗'
|
117
|
+
supplementary = 'ショックを受けた。恐怖判定効果表の失敗側の値分、呪縛が上昇する'
|
118
|
+
when 'ファンブル'
|
119
|
+
supplementary = '深いショックを受けた。恐怖判定効果表の失敗側の値分に加え、さらに1D5点分、呪縛が上昇する'
|
120
|
+
else
|
121
|
+
supplementary = '何もショックを受けなかった'
|
122
|
+
end
|
123
|
+
end
|
124
|
+
return title, supplementary
|
125
|
+
end
|
126
|
+
end
|
127
|
+
end
|
128
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'bcdice/game_system/NightWizard'
|
4
|
+
|
5
|
+
module BCDice
|
6
|
+
module GameSystem
|
7
|
+
class SevenFortressMobius < NightWizard
|
8
|
+
# ゲームシステムの識別子
|
9
|
+
ID = 'SevenFortressMobius'
|
10
|
+
|
11
|
+
# ゲームシステム名
|
12
|
+
NAME = 'セブン=フォートレス メビウス'
|
13
|
+
|
14
|
+
# ゲームシステム名の読みがな
|
15
|
+
SORT_KEY = 'せふんふおおとれすめひうす'
|
16
|
+
|
17
|
+
# ダイスボットの使い方
|
18
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
19
|
+
・判定用コマンド (nSFM+m@x#y)
|
20
|
+
"(基本値)SFM(常時および常時に準じる特技等及び状態異常(省略可))@(クリティカル値)#(ファンブル値)(常時以外の特技等及び味方の支援効果等の影響(省略可))"でロールします。
|
21
|
+
Rコマンド(2R6m[n,m]c[x]f[y]>=t tは目標値)に読替されます。
|
22
|
+
クリティカル値、ファンブル値が無い場合は1や13などのあり得ない数値を入れてください。
|
23
|
+
例)12SFM-5@7#2 1SFM 50SFM+5@7,10#2,5 50SFM-5+10@7,10#2,5+15+25
|
24
|
+
INFO_MESSAGE_TEXT
|
25
|
+
|
26
|
+
register_prefix(['([-+]?\d+)?SFM.*', '2R6.*'])
|
27
|
+
|
28
|
+
def initialize(command)
|
29
|
+
super(command)
|
30
|
+
@nw_command = "SFM"
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class ShadowRun < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'ShadowRun'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = 'シャドウラン'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'しやとうらん'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = "上方無限ロール(xUn)の境界値を6にセットします。\n"
|
17
|
+
|
18
|
+
def initialize(command)
|
19
|
+
super(command)
|
20
|
+
@sort_add_dice = true
|
21
|
+
@sort_barabara_dice = true
|
22
|
+
@upper_dice_reroll_threshold = 6
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class ShadowRun4 < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'ShadowRun4'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = 'シャドウラン 4th Edition'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'しやとうらん4'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
|
+
個数振り足しロール(xRn)の境界値を6にセット、バラバラロール(xBn)の目標値を5以上にセットします。
|
18
|
+
BコマンドとRコマンド時に、グリッチの表示を行います。
|
19
|
+
INFO_MESSAGE_TEXT
|
20
|
+
|
21
|
+
def initialize(command)
|
22
|
+
super(command)
|
23
|
+
@sort_add_dice = true
|
24
|
+
@sort_barabara_dice = true
|
25
|
+
@reroll_dice_reroll_threshold = 6 # RerollDiceで振り足しをする出目の閾値
|
26
|
+
|
27
|
+
@default_cmp_op = :>=
|
28
|
+
@default_target_number = 5
|
29
|
+
end
|
30
|
+
|
31
|
+
# シャドウラン4版用グリッチ判定
|
32
|
+
def grich_text(numberSpot1, dice_cnt_total, successCount)
|
33
|
+
dice_cnt_total_half = (1.0 * dice_cnt_total / 2)
|
34
|
+
debug("dice_cnt_total_half", dice_cnt_total_half)
|
35
|
+
|
36
|
+
unless numberSpot1 >= dice_cnt_total_half
|
37
|
+
return nil
|
38
|
+
end
|
39
|
+
|
40
|
+
# グリッチ!
|
41
|
+
if successCount == 0
|
42
|
+
'クリティカルグリッチ'
|
43
|
+
else
|
44
|
+
'グリッチ'
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
@@ -0,0 +1,80 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'bcdice/game_system/ShadowRun4'
|
4
|
+
|
5
|
+
module BCDice
|
6
|
+
module GameSystem
|
7
|
+
class ShadowRun5 < ShadowRun4
|
8
|
+
# ゲームシステムの識別子
|
9
|
+
ID = 'ShadowRun5'
|
10
|
+
|
11
|
+
# ゲームシステム名
|
12
|
+
NAME = 'シャドウラン 5th Edition'
|
13
|
+
|
14
|
+
# ゲームシステム名の読みがな
|
15
|
+
SORT_KEY = 'しやとうらん5'
|
16
|
+
|
17
|
+
# ダイスボットの使い方
|
18
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
19
|
+
個数振り足しロール(xRn)の境界値を6にセット、バラバラロール(xBn)の目標値を5以上にセットします。
|
20
|
+
バラバラロール(xBn)のみ、リミットをセットできます。リミットの指定は(xBn@l)のように指定します。(省略可)
|
21
|
+
BコマンドとRコマンド時に、グリッチの表示を行います。
|
22
|
+
INFO_MESSAGE_TEXT
|
23
|
+
|
24
|
+
register_prefix(['(\d+)B6@(\d+)'])
|
25
|
+
|
26
|
+
def initialize(command)
|
27
|
+
super(command)
|
28
|
+
@sort_add_dice = true
|
29
|
+
@sort_barabara_dice = true
|
30
|
+
@reroll_dice_reroll_threshold = 6 # RerollDiceで振り足しをする出目の閾値
|
31
|
+
|
32
|
+
@default_cmp_op = :>=
|
33
|
+
@default_target_number = 5
|
34
|
+
end
|
35
|
+
|
36
|
+
# シャドウラン5版 リミット時のテスト
|
37
|
+
def eval_game_system_specific_command(command)
|
38
|
+
debug('chatch limit prefix')
|
39
|
+
|
40
|
+
m = /(\d+B6)@(\d+)/.match(command)
|
41
|
+
b_dice = m[1]
|
42
|
+
limit = m[2].to_i
|
43
|
+
output_before_limited = BCDice::CommonCommand::BarabaraDice.new(b_dice, @randomizer, self).eval()
|
44
|
+
|
45
|
+
m = /成功数(\d+)/.match(output_before_limited)
|
46
|
+
output_after_limited = output_before_limited
|
47
|
+
before_suc_cnt = m[1].to_i
|
48
|
+
if before_suc_cnt > limit
|
49
|
+
after_suc_cnt = limit
|
50
|
+
over_suc_cnt = before_suc_cnt - limit
|
51
|
+
output_after_limited = output_before_limited.gsub(/成功数(\d+)/, "成功数#{after_suc_cnt}")
|
52
|
+
output_after_limited += "(リミット超過#{over_suc_cnt})"
|
53
|
+
end
|
54
|
+
|
55
|
+
output = output_after_limited
|
56
|
+
output = output.gsub('B', 'B6')
|
57
|
+
output = output.gsub('6>=5', "[6]Limit[#{limit}]>=5")
|
58
|
+
debug(output)
|
59
|
+
return output
|
60
|
+
end
|
61
|
+
|
62
|
+
# シャドウラン5版用グリッチ判定
|
63
|
+
def grich_text(numberSpot1, dice_cnt_total, successCount)
|
64
|
+
dice_cnt_total_half = dice_cnt_total.to_f / 2
|
65
|
+
debug("dice_cnt_total_half", dice_cnt_total_half)
|
66
|
+
|
67
|
+
unless numberSpot1 > dice_cnt_total_half
|
68
|
+
return nil
|
69
|
+
end
|
70
|
+
|
71
|
+
# グリッチ!
|
72
|
+
if successCount == 0
|
73
|
+
'クリティカルグリッチ'
|
74
|
+
else
|
75
|
+
'グリッチ'
|
76
|
+
end
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
@@ -0,0 +1,69 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class SharedFantasia < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'SharedFantasia'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = 'Shared†Fantasia'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'しえああとふあんたしあ'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = <<~MESSAGETEXT
|
17
|
+
2D6の成功判定に 自動成功、自動失敗、致命的失敗、劇的成功 の判定があります。
|
18
|
+
|
19
|
+
SF/ST = 2D6のショートカット
|
20
|
+
|
21
|
+
例) SF+4>=9 : 2D6して4を足した値が9以上なら成功
|
22
|
+
MESSAGETEXT
|
23
|
+
|
24
|
+
register_prefix(['SF.*', 'ST.*'])
|
25
|
+
|
26
|
+
def change_text(string)
|
27
|
+
string.gsub(/SF/i, "2D6").gsub(/ST/i, "2D6")
|
28
|
+
end
|
29
|
+
|
30
|
+
def check_2D6(total, dice_total, _dice_list, cmp_op, target)
|
31
|
+
return '' if target == '?'
|
32
|
+
|
33
|
+
critical = false
|
34
|
+
fumble = false
|
35
|
+
|
36
|
+
if dice_total == 12
|
37
|
+
critical = true
|
38
|
+
elsif dice_total == 2
|
39
|
+
fumble = true
|
40
|
+
end
|
41
|
+
|
42
|
+
totalValueBonus = 0
|
43
|
+
if cmp_op == :>=
|
44
|
+
totalValueBonus = 1
|
45
|
+
end
|
46
|
+
|
47
|
+
if [:>=, :>].include?(cmp_op)
|
48
|
+
if (total + totalValueBonus) > target
|
49
|
+
if critical
|
50
|
+
return " > 自動成功(劇的成功)"
|
51
|
+
elsif fumble
|
52
|
+
return " > 自動失敗"
|
53
|
+
else
|
54
|
+
return " > 成功"
|
55
|
+
end
|
56
|
+
else
|
57
|
+
if critical
|
58
|
+
return " > 自動成功"
|
59
|
+
elsif fumble
|
60
|
+
return " > 自動失敗(致命的失敗)"
|
61
|
+
else
|
62
|
+
return " > 失敗"
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
@@ -0,0 +1,85 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module BCDice
|
4
|
+
module GameSystem
|
5
|
+
class ShinMegamiTenseiKakuseihen < Base
|
6
|
+
# ゲームシステムの識別子
|
7
|
+
ID = 'SMTKakuseihen'
|
8
|
+
|
9
|
+
# ゲームシステム名
|
10
|
+
NAME = '真・女神転生TRPG 覚醒篇'
|
11
|
+
|
12
|
+
# ゲームシステム名の読みがな
|
13
|
+
SORT_KEY = 'しんめかみてんせいTRPGかくせいへん'
|
14
|
+
|
15
|
+
# ダイスボットの使い方
|
16
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
17
|
+
・判定
|
18
|
+
1D100<=(目標値) でスワップ・通常・逆スワップ判定を判定。
|
19
|
+
威力ダイスは nU6[6] (nはダイス個数)でロール可能です。
|
20
|
+
INFO_MESSAGE_TEXT
|
21
|
+
|
22
|
+
# ゲーム別成功度判定(1d100)
|
23
|
+
def check_1D100(total, dice_total, cmp_op, target)
|
24
|
+
return '' if target == '?'
|
25
|
+
return '' unless cmp_op == :<=
|
26
|
+
|
27
|
+
dice1, dice2 = split_tens(dice_total)
|
28
|
+
|
29
|
+
total1 = dice1 * 10 + dice2
|
30
|
+
total2 = dice2 * 10 + dice1
|
31
|
+
|
32
|
+
# ゾロ目
|
33
|
+
isRepdigit = (dice1 == dice2)
|
34
|
+
|
35
|
+
result = " > スワップ"
|
36
|
+
result += getCheckResultText(target, [total1, total2].min, isRepdigit)
|
37
|
+
result += "/通常"
|
38
|
+
result += getCheckResultText(target, total % 100, isRepdigit)
|
39
|
+
result += "/逆スワップ"
|
40
|
+
result += getCheckResultText(target, [total1, total2].max, isRepdigit)
|
41
|
+
|
42
|
+
return result
|
43
|
+
end
|
44
|
+
|
45
|
+
def split_tens(value)
|
46
|
+
value %= 100
|
47
|
+
|
48
|
+
ones = value / 10
|
49
|
+
tens = value % 10
|
50
|
+
|
51
|
+
return [ones, tens]
|
52
|
+
end
|
53
|
+
|
54
|
+
def getCheckResultText(diff, total, isRepdigit)
|
55
|
+
checkResult = getCheckResult(diff, total, isRepdigit)
|
56
|
+
text = format("(%02d)", total) + checkResult
|
57
|
+
return text
|
58
|
+
end
|
59
|
+
|
60
|
+
def getCheckResult(diff, total, isRepdigit)
|
61
|
+
if diff >= total
|
62
|
+
return getSuccessResult(isRepdigit)
|
63
|
+
end
|
64
|
+
|
65
|
+
return getFailResult(isRepdigit)
|
66
|
+
end
|
67
|
+
|
68
|
+
def getSuccessResult(isRepdigit)
|
69
|
+
if isRepdigit
|
70
|
+
return "絶対成功"
|
71
|
+
end
|
72
|
+
|
73
|
+
return "成功"
|
74
|
+
end
|
75
|
+
|
76
|
+
def getFailResult(isRepdigit)
|
77
|
+
if isRepdigit
|
78
|
+
return "絶対失敗"
|
79
|
+
end
|
80
|
+
|
81
|
+
return "失敗"
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
85
|
+
end
|