bcdice 3.0.0.pre.alpha.1

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Files changed (258) hide show
  1. checksums.yaml +7 -0
  2. data/.editorconfig +21 -0
  3. data/.github/.codecov.yaml +10 -0
  4. data/.github/workflows/coverage.yaml +21 -0
  5. data/.github/workflows/lint.yaml +13 -0
  6. data/.github/workflows/test.yml +20 -0
  7. data/.gitignore +14 -0
  8. data/.rubocop.yml +96 -0
  9. data/.rubocop_todo.yml +113 -0
  10. data/CHANGELOG.md +868 -0
  11. data/Gemfile +11 -0
  12. data/LICENSE +29 -0
  13. data/README.md +38 -0
  14. data/ROADMAP.md +30 -0
  15. data/Rakefile +118 -0
  16. data/bcdice.gemspec +27 -0
  17. data/bin/repl.rb +21 -0
  18. data/docs/README.txt +2028 -0
  19. data/docs/dicebot_sort_key.md +72 -0
  20. data/docs/how_to_make_dicebot.md +453 -0
  21. data/lib/bcdice.rb +8 -0
  22. data/lib/bcdice/arithmetic_evaluator.rb +167 -0
  23. data/lib/bcdice/base.rb +423 -0
  24. data/lib/bcdice/command_parser.rb +242 -0
  25. data/lib/bcdice/common_command.rb +23 -0
  26. data/lib/bcdice/common_command/add_dice.rb +54 -0
  27. data/lib/bcdice/common_command/add_dice/node.rb +488 -0
  28. data/lib/bcdice/common_command/add_dice/parser.rb +282 -0
  29. data/lib/bcdice/common_command/add_dice/randomizer.rb +48 -0
  30. data/lib/bcdice/common_command/barabara_dice.rb +57 -0
  31. data/lib/bcdice/common_command/calc.rb +39 -0
  32. data/lib/bcdice/common_command/choice.rb +35 -0
  33. data/lib/bcdice/common_command/d66_dice.rb +63 -0
  34. data/lib/bcdice/common_command/reroll_dice.rb +190 -0
  35. data/lib/bcdice/common_command/upper_dice.rb +165 -0
  36. data/lib/bcdice/common_command/version.rb +26 -0
  37. data/lib/bcdice/dice_table.rb +8 -0
  38. data/lib/bcdice/dice_table/chain_table.rb +33 -0
  39. data/lib/bcdice/dice_table/d66_grid_table.rb +26 -0
  40. data/lib/bcdice/dice_table/d66_range_table.rb +26 -0
  41. data/lib/bcdice/dice_table/d66_table.rb +34 -0
  42. data/lib/bcdice/dice_table/range_table.rb +267 -0
  43. data/lib/bcdice/dice_table/roll_result.rb +43 -0
  44. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +32 -0
  45. data/lib/bcdice/dice_table/table.rb +35 -0
  46. data/lib/bcdice/enum.rb +15 -0
  47. data/lib/bcdice/format.rb +36 -0
  48. data/lib/bcdice/game_system.rb +187 -0
  49. data/lib/bcdice/game_system/AFF2e.rb +141 -0
  50. data/lib/bcdice/game_system/AceKillerGene.rb +55 -0
  51. data/lib/bcdice/game_system/Airgetlamh.rb +117 -0
  52. data/lib/bcdice/game_system/Alsetto.rb +124 -0
  53. data/lib/bcdice/game_system/Alshard.rb +27 -0
  54. data/lib/bcdice/game_system/AlterRaise.rb +282 -0
  55. data/lib/bcdice/game_system/Amadeus.rb +622 -0
  56. data/lib/bcdice/game_system/Amadeus_Korean.rb +501 -0
  57. data/lib/bcdice/game_system/AnimaAnimus.rb +96 -0
  58. data/lib/bcdice/game_system/Arianrhod.rb +50 -0
  59. data/lib/bcdice/game_system/ArsMagica.rb +149 -0
  60. data/lib/bcdice/game_system/Avandner.rb +101 -0
  61. data/lib/bcdice/game_system/BBN.rb +143 -0
  62. data/lib/bcdice/game_system/BadLife.rb +435 -0
  63. data/lib/bcdice/game_system/BarnaKronika.rb +188 -0
  64. data/lib/bcdice/game_system/BattleTech.rb +530 -0
  65. data/lib/bcdice/game_system/BeastBindTrinity.rb +348 -0
  66. data/lib/bcdice/game_system/BeginningIdol.rb +2527 -0
  67. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +2378 -0
  68. data/lib/bcdice/game_system/BladeOfArcana.rb +252 -0
  69. data/lib/bcdice/game_system/BlindMythos.rb +460 -0
  70. data/lib/bcdice/game_system/BloodCrusade.rb +423 -0
  71. data/lib/bcdice/game_system/BloodMoon.rb +213 -0
  72. data/lib/bcdice/game_system/CardRanker.rb +249 -0
  73. data/lib/bcdice/game_system/ChaosFlare.rb +181 -0
  74. data/lib/bcdice/game_system/Chill.rb +163 -0
  75. data/lib/bcdice/game_system/Chill3.rb +52 -0
  76. data/lib/bcdice/game_system/CodeLayerd.rb +132 -0
  77. data/lib/bcdice/game_system/ColossalHunter.rb +569 -0
  78. data/lib/bcdice/game_system/CrashWorld.rb +81 -0
  79. data/lib/bcdice/game_system/Cthulhu.rb +252 -0
  80. data/lib/bcdice/game_system/Cthulhu7th.rb +767 -0
  81. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +386 -0
  82. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +383 -0
  83. data/lib/bcdice/game_system/CthulhuTech.rb +263 -0
  84. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +243 -0
  85. data/lib/bcdice/game_system/Cthulhu_Korean.rb +240 -0
  86. data/lib/bcdice/game_system/DarkBlaze.rb +207 -0
  87. data/lib/bcdice/game_system/DarkDaysDrive.rb +425 -0
  88. data/lib/bcdice/game_system/DarkSouls.rb +91 -0
  89. data/lib/bcdice/game_system/DeadlineHeroes.rb +583 -0
  90. data/lib/bcdice/game_system/DemonParasite.rb +524 -0
  91. data/lib/bcdice/game_system/DetatokoSaga.rb +310 -0
  92. data/lib/bcdice/game_system/DetatokoSaga_Korean.rb +310 -0
  93. data/lib/bcdice/game_system/DiceBot.rb +17 -0
  94. data/lib/bcdice/game_system/DiceOfTheDead.rb +111 -0
  95. data/lib/bcdice/game_system/DoubleCross.rb +373 -0
  96. data/lib/bcdice/game_system/DoubleCross_Korean.rb +371 -0
  97. data/lib/bcdice/game_system/Dracurouge.rb +1856 -0
  98. data/lib/bcdice/game_system/Dracurouge_Korean.rb +310 -0
  99. data/lib/bcdice/game_system/DungeonsAndDragons.rb +19 -0
  100. data/lib/bcdice/game_system/EarthDawn.rb +225 -0
  101. data/lib/bcdice/game_system/EarthDawn3.rb +275 -0
  102. data/lib/bcdice/game_system/EarthDawn4.rb +272 -0
  103. data/lib/bcdice/game_system/EclipsePhase.rb +51 -0
  104. data/lib/bcdice/game_system/Elric.rb +36 -0
  105. data/lib/bcdice/game_system/Elysion.rb +1213 -0
  106. data/lib/bcdice/game_system/EmbryoMachine.rb +227 -0
  107. data/lib/bcdice/game_system/EndBreaker.rb +132 -0
  108. data/lib/bcdice/game_system/EtrianOdysseySRS.rb +27 -0
  109. data/lib/bcdice/game_system/Fiasco.rb +123 -0
  110. data/lib/bcdice/game_system/Fiasco_Korean.rb +122 -0
  111. data/lib/bcdice/game_system/FilledWith.rb +1543 -0
  112. data/lib/bcdice/game_system/FullMetalPanic.rb +27 -0
  113. data/lib/bcdice/game_system/FutariSousa.rb +994 -0
  114. data/lib/bcdice/game_system/FutariSousa_Korean.rb +994 -0
  115. data/lib/bcdice/game_system/Garako.rb +559 -0
  116. data/lib/bcdice/game_system/GardenOrder.rb +451 -0
  117. data/lib/bcdice/game_system/GehennaAn.rb +136 -0
  118. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +120 -0
  119. data/lib/bcdice/game_system/GoblinSlayer.rb +168 -0
  120. data/lib/bcdice/game_system/GoldenSkyStories.rb +77 -0
  121. data/lib/bcdice/game_system/Gorilla.rb +44 -0
  122. data/lib/bcdice/game_system/GranCrest.rb +518 -0
  123. data/lib/bcdice/game_system/Gundog.rb +52 -0
  124. data/lib/bcdice/game_system/GundogRevised.rb +294 -0
  125. data/lib/bcdice/game_system/GundogZero.rb +261 -0
  126. data/lib/bcdice/game_system/Gurps.rb +403 -0
  127. data/lib/bcdice/game_system/GurpsFW.rb +2330 -0
  128. data/lib/bcdice/game_system/HarnMaster.rb +208 -0
  129. data/lib/bcdice/game_system/HatsuneMiku.rb +706 -0
  130. data/lib/bcdice/game_system/Hieizan.rb +48 -0
  131. data/lib/bcdice/game_system/HouraiGakuen.rb +270 -0
  132. data/lib/bcdice/game_system/HuntersMoon.rb +503 -0
  133. data/lib/bcdice/game_system/Illusio.rb +89 -0
  134. data/lib/bcdice/game_system/InfiniteFantasia.rb +51 -0
  135. data/lib/bcdice/game_system/Insane.rb +822 -0
  136. data/lib/bcdice/game_system/Insane_Korean.rb +773 -0
  137. data/lib/bcdice/game_system/IthaWenUa.rb +38 -0
  138. data/lib/bcdice/game_system/JamesBond.rb +45 -0
  139. data/lib/bcdice/game_system/Kamigakari.rb +394 -0
  140. data/lib/bcdice/game_system/Kamigakari_Korean.rb +428 -0
  141. data/lib/bcdice/game_system/KanColle.rb +938 -0
  142. data/lib/bcdice/game_system/KemonoNoMori.rb +258 -0
  143. data/lib/bcdice/game_system/KillDeathBusiness.rb +1420 -0
  144. data/lib/bcdice/game_system/KillDeathBusiness_Korean.rb +1510 -0
  145. data/lib/bcdice/game_system/KurayamiCrying.rb +49 -0
  146. data/lib/bcdice/game_system/LiveraDoll.rb +375 -0
  147. data/lib/bcdice/game_system/LogHorizon.rb +3567 -0
  148. data/lib/bcdice/game_system/LogHorizon_Korean.rb +1407 -0
  149. data/lib/bcdice/game_system/LostRecord.rb +30 -0
  150. data/lib/bcdice/game_system/LostRoyal.rb +242 -0
  151. data/lib/bcdice/game_system/MagicaLogia.rb +1148 -0
  152. data/lib/bcdice/game_system/MeikyuDays.rb +415 -0
  153. data/lib/bcdice/game_system/MeikyuKingdom.rb +466 -0
  154. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +269 -0
  155. data/lib/bcdice/game_system/MetalHead.rb +249 -0
  156. data/lib/bcdice/game_system/MetalHeadExtream.rb +917 -0
  157. data/lib/bcdice/game_system/MetallicGuardian.rb +31 -0
  158. data/lib/bcdice/game_system/MonotoneMuseum.rb +354 -0
  159. data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +304 -0
  160. data/lib/bcdice/game_system/Nechronica.rb +211 -0
  161. data/lib/bcdice/game_system/Nechronica_Korean.rb +160 -0
  162. data/lib/bcdice/game_system/NeverCloud.rb +74 -0
  163. data/lib/bcdice/game_system/NightWizard.rb +231 -0
  164. data/lib/bcdice/game_system/NightWizard3rd.rb +24 -0
  165. data/lib/bcdice/game_system/NightmareHunterDeep.rb +117 -0
  166. data/lib/bcdice/game_system/NinjaSlayer.rb +274 -0
  167. data/lib/bcdice/game_system/NjslyrBattle.rb +54 -0
  168. data/lib/bcdice/game_system/Nuekagami.rb +293 -0
  169. data/lib/bcdice/game_system/OneWayHeroics.rb +134 -0
  170. data/lib/bcdice/game_system/OracleEngine.rb +265 -0
  171. data/lib/bcdice/game_system/OrgaRain.rb +77 -0
  172. data/lib/bcdice/game_system/Oukahoushin3rd.rb +162 -0
  173. data/lib/bcdice/game_system/Paradiso.rb +323 -0
  174. data/lib/bcdice/game_system/Paranoia.rb +64 -0
  175. data/lib/bcdice/game_system/ParanoiaRebooted.rb +109 -0
  176. data/lib/bcdice/game_system/ParasiteBlood.rb +231 -0
  177. data/lib/bcdice/game_system/Pathfinder.rb +21 -0
  178. data/lib/bcdice/game_system/Peekaboo.rb +324 -0
  179. data/lib/bcdice/game_system/Pendragon.rb +39 -0
  180. data/lib/bcdice/game_system/PhantasmAdventure.rb +73 -0
  181. data/lib/bcdice/game_system/Postman.rb +185 -0
  182. data/lib/bcdice/game_system/PulpCthulhu.rb +184 -0
  183. data/lib/bcdice/game_system/Raisondetre.rb +171 -0
  184. data/lib/bcdice/game_system/RecordOfLodossWar.rb +58 -0
  185. data/lib/bcdice/game_system/RecordOfSteam.rb +149 -0
  186. data/lib/bcdice/game_system/RokumonSekai2.rb +110 -0
  187. data/lib/bcdice/game_system/RoleMaster.rb +24 -0
  188. data/lib/bcdice/game_system/RuneQuest.rb +47 -0
  189. data/lib/bcdice/game_system/RyuTuber.rb +266 -0
  190. data/lib/bcdice/game_system/Ryutama.rb +199 -0
  191. data/lib/bcdice/game_system/SRS.rb +348 -0
  192. data/lib/bcdice/game_system/SamsaraBallad.rb +111 -0
  193. data/lib/bcdice/game_system/Satasupe.rb +1173 -0
  194. data/lib/bcdice/game_system/ScreamHighSchool.rb +128 -0
  195. data/lib/bcdice/game_system/SevenFortressMobius.rb +34 -0
  196. data/lib/bcdice/game_system/ShadowRun.rb +26 -0
  197. data/lib/bcdice/game_system/ShadowRun4.rb +49 -0
  198. data/lib/bcdice/game_system/ShadowRun5.rb +80 -0
  199. data/lib/bcdice/game_system/SharedFantasia.rb +69 -0
  200. data/lib/bcdice/game_system/ShinMegamiTenseiKakuseihen.rb +85 -0
  201. data/lib/bcdice/game_system/ShinkuuGakuen.rb +506 -0
  202. data/lib/bcdice/game_system/ShinobiGami.rb +680 -0
  203. data/lib/bcdice/game_system/ShoujoTenrankai.rb +677 -0
  204. data/lib/bcdice/game_system/Skynauts.rb +324 -0
  205. data/lib/bcdice/game_system/SteamPunkers.rb +485 -0
  206. data/lib/bcdice/game_system/StellarKnights.rb +856 -0
  207. data/lib/bcdice/game_system/SterileLife.rb +452 -0
  208. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +103 -0
  209. data/lib/bcdice/game_system/StratoShout.rb +316 -0
  210. data/lib/bcdice/game_system/StratoShout_Korean.rb +314 -0
  211. data/lib/bcdice/game_system/Strave.rb +223 -0
  212. data/lib/bcdice/game_system/SwordWorld.rb +491 -0
  213. data/lib/bcdice/game_system/SwordWorld2_0.rb +295 -0
  214. data/lib/bcdice/game_system/SwordWorld2_5.rb +121 -0
  215. data/lib/bcdice/game_system/TherapieSein.rb +93 -0
  216. data/lib/bcdice/game_system/TokumeiTenkousei.rb +96 -0
  217. data/lib/bcdice/game_system/TokyoGhostResearch.rb +122 -0
  218. data/lib/bcdice/game_system/TokyoNova.rb +19 -0
  219. data/lib/bcdice/game_system/Torg.rb +364 -0
  220. data/lib/bcdice/game_system/Torg1_5.rb +139 -0
  221. data/lib/bcdice/game_system/TorgEternity.rb +414 -0
  222. data/lib/bcdice/game_system/TrinitySeven.rb +364 -0
  223. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +287 -0
  224. data/lib/bcdice/game_system/TwilightGunsmoke.rb +527 -0
  225. data/lib/bcdice/game_system/Utakaze.rb +153 -0
  226. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +132 -0
  227. data/lib/bcdice/game_system/Villaciel.rb +555 -0
  228. data/lib/bcdice/game_system/WARPS.rb +33 -0
  229. data/lib/bcdice/game_system/WaresBlade.rb +34 -0
  230. data/lib/bcdice/game_system/Warhammer.rb +336 -0
  231. data/lib/bcdice/game_system/WitchQuest.rb +275 -0
  232. data/lib/bcdice/game_system/WorldOfDarkness.rb +135 -0
  233. data/lib/bcdice/game_system/YankeeYogSothoth.rb +440 -0
  234. data/lib/bcdice/game_system/YearZeroEngine.rb +134 -0
  235. data/lib/bcdice/game_system/ZettaiReido.rb +142 -0
  236. data/lib/bcdice/game_system/meikyu_kingdom/item_table.rb +383 -0
  237. data/lib/bcdice/game_system/meikyu_kingdom/kingdom_name_table.rb +89 -0
  238. data/lib/bcdice/game_system/meikyu_kingdom/landscape_table.rb +196 -0
  239. data/lib/bcdice/game_system/meikyu_kingdom/name_tables.rb +223 -0
  240. data/lib/bcdice/game_system/meikyu_kingdom/placename_table.rb +214 -0
  241. data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +610 -0
  242. data/lib/bcdice/game_system/meikyu_kingdom/word_table.rb +117 -0
  243. data/lib/bcdice/game_system/meikyu_kingdom_basic/item_table.rb +380 -0
  244. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +184 -0
  245. data/lib/bcdice/game_system/meikyu_kingdom_basic/name_table.rb +417 -0
  246. data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +912 -0
  247. data/lib/bcdice/game_system/meikyu_kingdom_basic/word_table.rb +121 -0
  248. data/lib/bcdice/game_system/one_way_heroics/dungeon_table.rb +67 -0
  249. data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +166 -0
  250. data/lib/bcdice/game_system/one_way_heroics/tables.rb +668 -0
  251. data/lib/bcdice/loader.rb +37 -0
  252. data/lib/bcdice/normalize.rb +38 -0
  253. data/lib/bcdice/preprocessor.rb +87 -0
  254. data/lib/bcdice/randomizer.rb +137 -0
  255. data/lib/bcdice/repl.rb +155 -0
  256. data/lib/bcdice/user_defined_dice_table.rb +153 -0
  257. data/lib/bcdice/version.rb +3 -0
  258. metadata +304 -0
@@ -0,0 +1,263 @@
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+ # frozen_string_literal: true
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+
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+ require 'bcdice/arithmetic_evaluator'
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+
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+ # クトゥルフテックのダイスボット
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+ module BCDice
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+ module GameSystem
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+ class CthulhuTech < Base
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+ register_prefix(['\d+D10.*'])
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+
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+ # ゲームシステムの識別子
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+ ID = 'CthulhuTech'
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+
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+ # ゲームシステム名
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+ NAME = 'クトゥルフテック'
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+
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+ # ゲームシステム名の読みがな
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+ SORT_KEY = 'くとうるふてつく'
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+
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+ # ダイスボットの使い方
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+ HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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+ ・行為判定(test):nD10+m>=d
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+  n個のダイスを使用して、修正値m、難易度dで行為判定(test)を行います。
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+  修正値mは省略可能、複数指定可能(例:+2-4)です。
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+  成功、失敗、クリティカル、ファンブルを自動判定します。
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+  例)2D10>=12 4D10+2>=28 5D10+2-4>=32
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+
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+ ・対抗判定(contest):nD10+m>d
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+  行為判定と同様ですが、防御側有利のため「>=」ではなく「>」を入力します。
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+  ダメージダイスも表示します。
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+ INFO_MESSAGE_TEXT
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+
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+ # 行為判定のノード
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+ class Test
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+ # 判定で用いる比較演算子
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+ #
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+ # 対抗判定で変えられるように定数で定義する。
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+ COMPARE_OP = :>=
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+
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+ # ノードを初期化する
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+ # @param [Integer] num ダイス数
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+ # @param [Integer] modifier 修正値
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+ # @param [Integer] difficulty 難易度
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+ def initialize(num, modifier, difficulty)
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+ @num = num
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+ @modifier = modifier
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+ @difficulty = difficulty
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+ end
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+
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+ # 判定を行う
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+ # @param randomizer [Randoizer]
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+ # @return [String] 判定結果
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+ def execute(randomizer)
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+ dice_values = randomizer.roll_barabara(@num, 10)
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+
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+ # ファンブル:出目の半分(小数点以下切り上げ)以上が1の場合
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+ fumble = dice_values.count(1) >= (dice_values.length + 1) / 2
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+
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+ sorted_dice_values = dice_values.sort
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+ roll_result = calculate_roll_result(sorted_dice_values)
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+ test_value = roll_result + @modifier
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+
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+ diff = test_value - @difficulty
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+
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+ # diff と @difficulty との比較の演算子が変わるので、send で対応
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+ # 例:COMPARE_OP が :>= ならば、diff >= 0 と同じ
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+ success = !fumble && diff.send(self.class::COMPARE_OP, 0)
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+
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+ critical = diff >= 10
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+
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+ output_parts = [
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+ "(#{expression()})",
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+ test_value_expression(sorted_dice_values, roll_result),
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+ test_value,
75
+ result_str(success, fumble, critical, diff)
76
+ ]
77
+
78
+ return output_parts.join(' > ')
79
+ end
80
+
81
+ private
82
+
83
+ # 数式表現を返す
84
+ # @return [String]
85
+ def expression
86
+ modifier_str = Format.modifier(@modifier)
87
+ return "#{@num}D10#{modifier_str}#{self.class::COMPARE_OP}#{@difficulty}"
88
+ end
89
+
90
+ # 判定値の数式表現を返す
91
+ # @param [Array<Integer>] dice_values 出目の配列
92
+ # @param [Integer] roll_result ダイスロール結果の値
93
+ # @return [String]
94
+ def test_value_expression(dice_values, roll_result)
95
+ dice_str = dice_values.join(',')
96
+ modifier_str = Format.modifier(@modifier)
97
+
98
+ return "#{roll_result}[#{dice_str}]#{modifier_str}"
99
+ end
100
+
101
+ # 判定結果の文字列を返す
102
+ # @param [Boolean] success 成功したか
103
+ # @param [Boolean] fumble ファンブルだったか
104
+ # @param [Boolean] critical クリティカルだったか
105
+ # @param [Integer] _diff 判定値と難易度の差
106
+ # @return [String]
107
+ def result_str(success, fumble, critical, _diff)
108
+ return 'ファンブル' if fumble
109
+ return 'クリティカル' if critical
110
+
111
+ return success ? '成功' : '失敗'
112
+ end
113
+
114
+ # ダイスロール結果を計算する
115
+ #
116
+ # 以下のうち最大のものを返す。
117
+ #
118
+ # * 出目の最大値
119
+ # * ゾロ目の和の最大値
120
+ # * ストレート(昇順で連続する3個以上の値)の和の最大値
121
+ #
122
+ # @param [Array<Integer>] sorted_dice_values 昇順でソートされた出目の配列
123
+ # @return [Integer]
124
+ def calculate_roll_result(sorted_dice_values)
125
+ highest_single_roll = sorted_dice_values.last
126
+
127
+ candidates = [
128
+ highest_single_roll,
129
+ sum_of_highest_set_of_multiples(sorted_dice_values),
130
+ sum_of_largest_straight(sorted_dice_values)
131
+ ]
132
+
133
+ return candidates.max
134
+ end
135
+
136
+ # ゾロ目の和の最大値を求める
137
+ # @param [Array<Integer>] dice_values 出目の配列
138
+ # @return [Integer]
139
+ def sum_of_highest_set_of_multiples(dice_values)
140
+ dice_values.
141
+ # TODO: Ruby 2.2以降では group_by(&:itself) が使える
142
+ group_by { |i| i }.
143
+ # TODO: Ruby 2.4以降では value_group.sum が使える
144
+ map { |_, value_group| value_group.reduce(0, &:+) }
145
+ .max
146
+ end
147
+
148
+ # ストレートの和の最大値を求める
149
+ #
150
+ # ストレートとは、昇順で3個以上連続した値のこと。
151
+ #
152
+ # @param [Array<Integer>] sorted_dice_values 昇順にソートされた出目の配列
153
+ # @return [Integer] ストレートの和の最大値
154
+ # @return [0] ストレートが存在しなかった場合
155
+ def sum_of_largest_straight(sorted_dice_values)
156
+ # 出目が3個未満ならば、ストレートは存在しない
157
+ return 0 if sorted_dice_values.length < 3
158
+
159
+ # ストレートの和の最大値
160
+ max_sum = 0
161
+
162
+ # 連続した値の数
163
+ n_consecutive_values = 0
164
+ # 連続した値の和
165
+ sum = 0
166
+ # 直前の値
167
+ # 初期値を負の値にして、最初の値と連続にならないようにする
168
+ last = -1
169
+
170
+ sorted_dice_values.uniq.each do |value|
171
+ # 値が連続でなければ、状態を初期化する(現在の値を連続1個目とする)
172
+ if value - last > 1
173
+ n_consecutive_values = 1
174
+ sum = value
175
+ last = value
176
+
177
+ next
178
+ end
179
+
180
+ # 連続した値なので溜める
181
+ n_consecutive_values += 1
182
+ sum += value
183
+ last = value
184
+
185
+ # ストレートならば、和の最大値を更新する
186
+ if n_consecutive_values >= 3 && sum > max_sum
187
+ max_sum = sum
188
+ end
189
+ end
190
+
191
+ return max_sum
192
+ end
193
+ end
194
+
195
+ # 対抗判定のノード
196
+ class Contest < Test
197
+ # 判定で用いる比較演算子
198
+ COMPARE_OP = :>
199
+
200
+ # 判定結果の文字列を返す
201
+ #
202
+ # 成功した場合(クリティカルを含む)、ダメージロールのコマンドを末尾に
203
+ # 追加する。
204
+ #
205
+ # @param [Boolean] success 成功したか
206
+ # @param [Integer] diff 判定値と難易度の差
207
+ # @return [String]
208
+ def result_str(success, _fumble, _critical, diff)
209
+ formatted = super
210
+
211
+ if success
212
+ damage_roll_num = (diff / 5.0).ceil
213
+ damage_roll = "#{damage_roll_num}D10"
214
+
215
+ "#{formatted}(ダメージ:#{damage_roll})"
216
+ else
217
+ formatted
218
+ end
219
+ end
220
+ end
221
+
222
+ # ダイスボットを初期化する
223
+ def initialize(command)
224
+ super(command)
225
+
226
+ # 加算ロールで出目をソートする
227
+ @sort_add_dice = true
228
+ end
229
+
230
+ # ダイスボット固有コマンドの処理を行う
231
+ # @param [String] command コマンド
232
+ # @return [String] ダイスボット固有コマンドの結果
233
+ # @return [nil] 無効なコマンドだった場合
234
+ def eval_game_system_specific_command(command)
235
+ node = parse(command)
236
+ return nil unless node
237
+
238
+ return node.execute(@randomizer)
239
+ end
240
+
241
+ private
242
+
243
+ # 判定コマンドの正規表現
244
+ TEST_RE = /\A(\d+)D10((?:[-+]\d+)+)?(>=?)(\d+)\z/.freeze
245
+
246
+ # 構文解析する
247
+ # @param [String] command コマンド
248
+ # @return [Test, Contest] 判定のノード
249
+ # @return [nil] 無効なコマンドだった場合
250
+ def parse(command)
251
+ m = TEST_RE.match(command)
252
+ return nil unless m
253
+
254
+ num = m[1].to_i
255
+ modifier = m[2] ? ArithmeticEvaluator.eval(m[2]) : 0
256
+ node_class = m[3] == '>' ? Contest : Test
257
+ difficulty = m[4].to_i
258
+
259
+ return node_class.new(num, modifier, difficulty)
260
+ end
261
+ end
262
+ end
263
+ end
@@ -0,0 +1,243 @@
1
+ # frozen_string_literal: true
2
+
3
+ module BCDice
4
+ module GameSystem
5
+ class Cthulhu_ChineseTraditional < Base
6
+ # ゲームシステムの識別子
7
+ ID = 'Cthulhu:ChineseTraditional'
8
+
9
+ # ゲームシステム名
10
+ NAME = '克蘇魯神話'
11
+
12
+ # ゲームシステム名の読みがな
13
+ SORT_KEY = '国際化:Chinese Traditional:克蘇魯神話7'
14
+
15
+ # ダイスボットの使い方
16
+ HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
17
+ c=爆擊率 / f=大失敗值 / s=特殊
18
+
19
+ 1d100<=n c・f・s全關閉(只進行單純數值比較判定)
20
+
21
+ ・cfs付註判定指令
22
+
23
+ CC 1d100擲骰 c=1、f=100
24
+ CCB 同上、c=5、f=96
25
+
26
+ 例:CC<=80 (以技能值80來判定。cf適用於1%規則)
27
+ 例:CCB<=55 (以技能值55來判定。cf適用於5%規則)
28
+
29
+ ・關於組合骰組
30
+
31
+ CBR(x,y) c=1、f=100
32
+ CBRB(x,y) c=5、f=96
33
+
34
+ ・關於對抗骰
35
+ RES(x-y) c=1、f=100
36
+ RESB(x-y) c=5、f=96
37
+
38
+ ※故障率判定
39
+
40
+ ・CC(x) c=1、f=100
41
+ x=故障率。擲出骰值x以上時、需在大失敗發生同時輸出(參照「大失敗&故障」)
42
+ 沒有大失敗時,無論成功或失敗只需參考[故障]來輸出(並非成功或失敗來輸出,而是覆蓋上去並對其輸出)
43
+
44
+ ・CCB(x) c=5、f=96
45
+ 同上
46
+
47
+ ・瘋狂表
48
+ ・短期瘋期 Short/長期瘋狂 Longer
49
+
50
+ INFO_MESSAGE_TEXT
51
+
52
+ register_prefix(['CC(B)?\(\d+\)', 'CC(B)?.*', 'RES(B)?.*', 'CBR(B)?\(\d+,\d+\)'])
53
+
54
+ def initialize
55
+ # $isDebug = true
56
+ super
57
+ @special_percentage = 20
58
+ @critical_percentage = 1
59
+ @fumble_percentage = 1
60
+ end
61
+
62
+ def eval_game_system_specific_command(command)
63
+ case command
64
+ when /CCB/i
65
+ # 5%
66
+ @critical_percentage = 5
67
+ @fumble_percentage = 5
68
+ return getCheckResult(command)
69
+ when /CC/i
70
+ # 1%
71
+ @critical_percentage = 1
72
+ @fumble_percentage = 1
73
+ return getCheckResult(command)
74
+ when /RESB/i
75
+ # 5%
76
+ @critical_percentage = 5
77
+ @fumble_percentage = 5
78
+ return getRegistResult(command)
79
+ when /CBRB/i
80
+ # 5%
81
+ @critical_percentage = 5
82
+ @fumble_percentage = 5
83
+ return getCombineRoll(command)
84
+ when /RES/i
85
+ # 1%
86
+ @critical_percentage = 1
87
+ @fumble_percentage = 1
88
+ return getRegistResult(command)
89
+ when /CBR/i
90
+ # 1%
91
+ @critical_percentage = 1
92
+ @fumble_percentage = 1
93
+ return getCombineRoll(command)
94
+ end
95
+
96
+ return nil
97
+ end
98
+
99
+ def getCheckResult(command)
100
+ broken_num = 0
101
+ diff = 0
102
+
103
+ if (m = /CC(B)?(\d+)<=(\d+)/i.match(command))
104
+ # /\(\d+\)/の()はpattern-killerにカイシャクされる
105
+ broken_num = m[2].to_i
106
+ diff = m[3].to_i
107
+ elsif (m = /CC(B)?<=(\d+)/i.match(command))
108
+ diff = m[2].to_i
109
+ end
110
+
111
+ output = ""
112
+
113
+ if diff > 0
114
+ output = "(1D100<=#{diff})"
115
+
116
+ if broken_num > 0
117
+ output += " 故障率[#{broken_num}]"
118
+ end
119
+
120
+ total_n = @randomizer.roll_once(100)
121
+
122
+ output += " > #{total_n}"
123
+ output += " > #{getCheckResultText(total_n, diff, broken_num)}"
124
+ else
125
+ total_n = @randomizer.roll_once(100)
126
+ output = "(1D100) > #{total_n}"
127
+ end
128
+
129
+ return output
130
+ end
131
+
132
+ def getCheckResultText(total_n, diff, broken_num = 0)
133
+ result = ""
134
+ diff_special = 0
135
+ fumble = false
136
+
137
+ if @special_percentage > 0
138
+ # 需有special的數值設定才能做爆擊/大失敗的判定
139
+ diff_special = (diff * @special_percentage / 100).floor
140
+ if diff_special < 1
141
+ diff_special = 1
142
+ end
143
+ end
144
+
145
+ if (total_n <= diff) && (total_n < 100)
146
+ result = "成功"
147
+
148
+ if diff_special > 0
149
+ if total_n <= @critical_percentage
150
+ if total_n <= diff_special
151
+ result = "決定性的成功/特殊"
152
+ else
153
+ result = "決定性的成功"
154
+ end
155
+ else
156
+ if total_n <= diff_special
157
+ result = "特殊"
158
+ end
159
+ end
160
+ end
161
+ else
162
+ result = "失敗"
163
+
164
+ if diff_special > 0
165
+ if (total_n >= (101 - @fumble_percentage)) && (diff < 100)
166
+ result = "致命性失敗"
167
+ fumble = true
168
+ end
169
+ end
170
+ end
171
+
172
+ if broken_num > 0
173
+ if total_n >= broken_num
174
+ if fumble
175
+ result += "/故障"
176
+ else
177
+ result = "故障"
178
+ end
179
+ end
180
+ end
181
+
182
+ return result
183
+ end
184
+
185
+ def getRegistResult(command)
186
+ m = /RES(B)?([-\d]+)/i.match(command)
187
+ unless m
188
+ return "1"
189
+ end
190
+
191
+ value = m[2].to_i
192
+ target = value * 5 + 50
193
+
194
+ if target < 5
195
+ return "(1d100<=#{target}) > 自動失敗"
196
+ end
197
+
198
+ if target > 95
199
+ return "(1d100<=#{target}) > 自動成功"
200
+ end
201
+
202
+ # 通常判定
203
+ total_n = @randomizer.roll_once(100)
204
+ result = getCheckResultText(total_n, target)
205
+
206
+ return "(1d100<=#{target}) > #{total_n} > #{result}"
207
+ end
208
+
209
+ def getCombineRoll(command)
210
+ m = /CBR(B)?\((\d+),(\d+)\)/i.match(command)
211
+ unless m
212
+ return "1"
213
+ end
214
+
215
+ diff_1 = m[2].to_i
216
+ diff_2 = m[3].to_i
217
+
218
+ total = @randomizer.roll_once(100)
219
+
220
+ result_1 = getCheckResultText(total, diff_1)
221
+ result_2 = getCheckResultText(total, diff_2)
222
+
223
+ successList = ["決定性成功/特殊", "決定性成功", "特殊", "成功"]
224
+
225
+ succesCount = 0
226
+ succesCount += 1 if successList.include?(result_1)
227
+ succesCount += 1 if successList.include?(result_2)
228
+ debug("succesCount", succesCount)
229
+
230
+ rank =
231
+ if succesCount >= 2
232
+ "成功"
233
+ elsif succesCount == 1
234
+ "部分性成功"
235
+ else
236
+ "失敗"
237
+ end
238
+
239
+ return "(1d100<=#{diff_1},#{diff_2}) > #{total}[#{result_1},#{result_2}] > #{rank}"
240
+ end
241
+ end
242
+ end
243
+ end