three-stdlib 2.22.9 → 2.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
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+ const meshphong_frag_body = THREE.ShaderChunk["meshphong_frag"].slice(
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+ fragmentShader: (
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+ uniform float thicknessAttenuation;
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+ void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
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+ vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
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+ vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
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- "void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
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- " vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
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- " vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
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- " float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
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+
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+ ${meshphong_frag_body.replace(
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+ "#include <lights_fragment_begin>",
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+ THREE.ShaderChunk["lights_fragment_begin"].replace(
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+ /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
63
+ /* glsl */
64
+ `
65
+ RE_Direct( directLight, geometry, material, reflectedLight );
66
+
67
+ #if defined( SUBSURFACE ) && defined( USE_UV )
68
+ RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
69
+ #endif
70
+ `
71
+ )
72
+ )}
73
+ `
56
74
  )
57
- ].join("\n")
75
+ };
76
+ return _SubsurfaceScatteringShader;
77
+ }
78
+ const SubsurfaceScatteringShader = {
79
+ get uniforms() {
80
+ return get().uniforms;
81
+ },
82
+ set uniforms(value) {
83
+ get().uniforms = value;
84
+ },
85
+ get vertexShader() {
86
+ return get().vertexShader;
87
+ },
88
+ set vertexShader(value) {
89
+ get().vertexShader = value;
90
+ },
91
+ get fragmentShader() {
92
+ return get().vertexShader;
93
+ },
94
+ set fragmentShader(value) {
95
+ get().vertexShader = value;
96
+ }
58
97
  };
59
98
  exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader;
@@ -1,58 +1,97 @@
1
1
  import { ShaderChunk, UniformsUtils, ShaderLib, Color } from "three";
2
- function replaceAll(string, find, replace) {
3
- return string.split(find).join(replace);
4
- }
5
- const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
6
- 0,
7
- ShaderChunk["meshphong_frag"].indexOf("void main() {")
8
- );
9
- const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(ShaderChunk["meshphong_frag"].indexOf("void main() {"));
10
- const SubsurfaceScatteringShader = {
11
- uniforms: UniformsUtils.merge([
12
- ShaderLib["phong"].uniforms,
13
- {
14
- thicknessMap: { value: null },
15
- thicknessColor: { value: new Color(16777215) },
16
- thicknessDistortion: { value: 0.1 },
17
- thicknessAmbient: { value: 0 },
18
- thicknessAttenuation: { value: 0.1 },
19
- thicknessPower: { value: 2 },
20
- thicknessScale: { value: 10 }
2
+ let _SubsurfaceScatteringShader;
3
+ function get() {
4
+ if (_SubsurfaceScatteringShader)
5
+ return _SubsurfaceScatteringShader;
6
+ const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
7
+ 0,
8
+ ShaderChunk["meshphong_frag"].indexOf("void main() {")
9
+ );
10
+ const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(
11
+ ShaderChunk["meshphong_frag"].indexOf("void main() {")
12
+ );
13
+ _SubsurfaceScatteringShader = {
14
+ uniforms: /* @__PURE__ */ UniformsUtils.merge([
15
+ ShaderLib["phong"].uniforms,
16
+ {
17
+ thicknessMap: { value: null },
18
+ thicknessColor: { value: /* @__PURE__ */ new Color(16777215) },
19
+ thicknessDistortion: { value: 0.1 },
20
+ thicknessAmbient: { value: 0 },
21
+ thicknessAttenuation: { value: 0.1 },
22
+ thicknessPower: { value: 2 },
23
+ thicknessScale: { value: 10 }
24
+ }
25
+ ]),
26
+ vertexShader: (
27
+ /* glsl */
28
+ `
29
+ #define USE_UV
30
+ ${ShaderChunk["meshphong_vert"]}
31
+ `
32
+ ),
33
+ fragmentShader: (
34
+ /* glsl */
35
+ `
36
+ #define USE_UV',
37
+ #define SUBSURFACE',
38
+
39
+ ${meshphong_frag_head}
40
+
41
+ uniform sampler2D thicknessMap;
42
+ uniform float thicknessPower;
43
+ uniform float thicknessScale;
44
+ uniform float thicknessDistortion;
45
+ uniform float thicknessAmbient;
46
+ uniform float thicknessAttenuation;
47
+ uniform vec3 thicknessColor;
48
+
49
+ void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
50
+ vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;
51
+ vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
52
+ float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
53
+ vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
54
+ reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
21
55
  }
22
- ]),
23
- vertexShader: ["#define USE_UV", ShaderChunk["meshphong_vert"]].join("\n"),
24
- fragmentShader: [
25
- "#define USE_UV",
26
- "#define SUBSURFACE",
27
- meshphong_frag_head,
28
- "uniform sampler2D thicknessMap;",
29
- "uniform float thicknessPower;",
30
- "uniform float thicknessScale;",
31
- "uniform float thicknessDistortion;",
32
- "uniform float thicknessAmbient;",
33
- "uniform float thicknessAttenuation;",
34
- "uniform vec3 thicknessColor;",
35
- "void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
36
- " vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
37
- " vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
38
- " float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
39
- " vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
40
- " reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;",
41
- "}",
42
- meshphong_frag_body.replace(
43
- "#include <lights_fragment_begin>",
44
- replaceAll(
45
- ShaderChunk["lights_fragment_begin"],
46
- "RE_Direct( directLight, geometry, material, reflectedLight );",
47
- [
48
- "RE_Direct( directLight, geometry, material, reflectedLight );",
49
- "#if defined( SUBSURFACE ) && defined( USE_UV )",
50
- " RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
51
- "#endif"
52
- ].join("\n")
53
- )
56
+
57
+ ${meshphong_frag_body.replace(
58
+ "#include <lights_fragment_begin>",
59
+ ShaderChunk["lights_fragment_begin"].replace(
60
+ /RE_Direct\( directLight, geometry, material, reflectedLight \);/g,
61
+ /* glsl */
62
+ `
63
+ RE_Direct( directLight, geometry, material, reflectedLight );
64
+
65
+ #if defined( SUBSURFACE ) && defined( USE_UV )
66
+ RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
67
+ #endif
68
+ `
69
+ )
70
+ )}
71
+ `
54
72
  )
55
- ].join("\n")
73
+ };
74
+ return _SubsurfaceScatteringShader;
75
+ }
76
+ const SubsurfaceScatteringShader = {
77
+ get uniforms() {
78
+ return get().uniforms;
79
+ },
80
+ set uniforms(value) {
81
+ get().uniforms = value;
82
+ },
83
+ get vertexShader() {
84
+ return get().vertexShader;
85
+ },
86
+ set vertexShader(value) {
87
+ get().vertexShader = value;
88
+ },
89
+ get fragmentShader() {
90
+ return get().vertexShader;
91
+ },
92
+ set fragmentShader(value) {
93
+ get().vertexShader = value;
94
+ }
56
95
  };
57
96
  export {
58
97
  SubsurfaceScatteringShader
@@ -3,10 +3,10 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const ToonShader1 = {
5
5
  uniforms: {
6
- uDirLightPos: { value: new THREE.Vector3() },
7
- uDirLightColor: { value: new THREE.Color(15658734) },
8
- uAmbientLightColor: { value: new THREE.Color(328965) },
9
- uBaseColor: { value: new THREE.Color(16777215) }
6
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
7
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
8
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
9
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) }
10
10
  },
11
11
  vertexShader: [
12
12
  "varying vec3 vNormal;",
@@ -46,14 +46,14 @@ const ToonShader1 = {
46
46
  };
47
47
  const ToonShader2 = {
48
48
  uniforms: {
49
- uDirLightPos: { value: new THREE.Vector3() },
50
- uDirLightColor: { value: new THREE.Color(15658734) },
51
- uAmbientLightColor: { value: new THREE.Color(328965) },
52
- uBaseColor: { value: new THREE.Color(15658734) },
53
- uLineColor1: { value: new THREE.Color(8421504) },
54
- uLineColor2: { value: new THREE.Color(0) },
55
- uLineColor3: { value: new THREE.Color(0) },
56
- uLineColor4: { value: new THREE.Color(0) }
49
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
50
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
51
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
52
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
53
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(8421504) },
54
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
55
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
56
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
57
57
  },
58
58
  vertexShader: [
59
59
  "varying vec3 vNormal;",
@@ -87,14 +87,14 @@ const ToonShader2 = {
87
87
  };
88
88
  const ToonShaderHatching = {
89
89
  uniforms: {
90
- uDirLightPos: { value: new THREE.Vector3() },
91
- uDirLightColor: { value: new THREE.Color(15658734) },
92
- uAmbientLightColor: { value: new THREE.Color(328965) },
93
- uBaseColor: { value: new THREE.Color(16777215) },
94
- uLineColor1: { value: new THREE.Color(0) },
95
- uLineColor2: { value: new THREE.Color(0) },
96
- uLineColor3: { value: new THREE.Color(0) },
97
- uLineColor4: { value: new THREE.Color(0) }
90
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
91
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
92
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
93
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
94
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) },
95
+ uLineColor2: { value: /* @__PURE__ */ new THREE.Color(0) },
96
+ uLineColor3: { value: /* @__PURE__ */ new THREE.Color(0) },
97
+ uLineColor4: { value: /* @__PURE__ */ new THREE.Color(0) }
98
98
  },
99
99
  vertexShader: [
100
100
  "varying vec3 vNormal;",
@@ -142,11 +142,11 @@ const ToonShaderHatching = {
142
142
  };
143
143
  const ToonShaderDotted = {
144
144
  uniforms: {
145
- uDirLightPos: { value: new THREE.Vector3() },
146
- uDirLightColor: { value: new THREE.Color(15658734) },
147
- uAmbientLightColor: { value: new THREE.Color(328965) },
148
- uBaseColor: { value: new THREE.Color(16777215) },
149
- uLineColor1: { value: new THREE.Color(0) }
145
+ uDirLightPos: { value: /* @__PURE__ */ new THREE.Vector3() },
146
+ uDirLightColor: { value: /* @__PURE__ */ new THREE.Color(15658734) },
147
+ uAmbientLightColor: { value: /* @__PURE__ */ new THREE.Color(328965) },
148
+ uBaseColor: { value: /* @__PURE__ */ new THREE.Color(16777215) },
149
+ uLineColor1: { value: /* @__PURE__ */ new THREE.Color(0) }
150
150
  },
151
151
  vertexShader: [
152
152
  "varying vec3 vNormal;",
@@ -1,10 +1,10 @@
1
1
  import { Vector3, Color } from "three";
2
2
  const ToonShader1 = {
3
3
  uniforms: {
4
- uDirLightPos: { value: new Vector3() },
5
- uDirLightColor: { value: new Color(15658734) },
6
- uAmbientLightColor: { value: new Color(328965) },
7
- uBaseColor: { value: new Color(16777215) }
4
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
5
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
6
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
7
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec3 vNormal;",
@@ -44,14 +44,14 @@ const ToonShader1 = {
44
44
  };
45
45
  const ToonShader2 = {
46
46
  uniforms: {
47
- uDirLightPos: { value: new Vector3() },
48
- uDirLightColor: { value: new Color(15658734) },
49
- uAmbientLightColor: { value: new Color(328965) },
50
- uBaseColor: { value: new Color(15658734) },
51
- uLineColor1: { value: new Color(8421504) },
52
- uLineColor2: { value: new Color(0) },
53
- uLineColor3: { value: new Color(0) },
54
- uLineColor4: { value: new Color(0) }
47
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
48
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
49
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
50
+ uBaseColor: { value: /* @__PURE__ */ new Color(15658734) },
51
+ uLineColor1: { value: /* @__PURE__ */ new Color(8421504) },
52
+ uLineColor2: { value: /* @__PURE__ */ new Color(0) },
53
+ uLineColor3: { value: /* @__PURE__ */ new Color(0) },
54
+ uLineColor4: { value: /* @__PURE__ */ new Color(0) }
55
55
  },
56
56
  vertexShader: [
57
57
  "varying vec3 vNormal;",
@@ -85,14 +85,14 @@ const ToonShader2 = {
85
85
  };
86
86
  const ToonShaderHatching = {
87
87
  uniforms: {
88
- uDirLightPos: { value: new Vector3() },
89
- uDirLightColor: { value: new Color(15658734) },
90
- uAmbientLightColor: { value: new Color(328965) },
91
- uBaseColor: { value: new Color(16777215) },
92
- uLineColor1: { value: new Color(0) },
93
- uLineColor2: { value: new Color(0) },
94
- uLineColor3: { value: new Color(0) },
95
- uLineColor4: { value: new Color(0) }
88
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
89
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
90
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
91
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
92
+ uLineColor1: { value: /* @__PURE__ */ new Color(0) },
93
+ uLineColor2: { value: /* @__PURE__ */ new Color(0) },
94
+ uLineColor3: { value: /* @__PURE__ */ new Color(0) },
95
+ uLineColor4: { value: /* @__PURE__ */ new Color(0) }
96
96
  },
97
97
  vertexShader: [
98
98
  "varying vec3 vNormal;",
@@ -140,11 +140,11 @@ const ToonShaderHatching = {
140
140
  };
141
141
  const ToonShaderDotted = {
142
142
  uniforms: {
143
- uDirLightPos: { value: new Vector3() },
144
- uDirLightColor: { value: new Color(15658734) },
145
- uAmbientLightColor: { value: new Color(328965) },
146
- uBaseColor: { value: new Color(16777215) },
147
- uLineColor1: { value: new Color(0) }
143
+ uDirLightPos: { value: /* @__PURE__ */ new Vector3() },
144
+ uDirLightColor: { value: /* @__PURE__ */ new Color(15658734) },
145
+ uAmbientLightColor: { value: /* @__PURE__ */ new Color(328965) },
146
+ uBaseColor: { value: /* @__PURE__ */ new Color(16777215) },
147
+ uLineColor1: { value: /* @__PURE__ */ new Color(0) }
148
148
  },
149
149
  vertexShader: [
150
150
  "varying vec3 vNormal;",
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const TriangleBlurShader = {
5
5
  uniforms: {
6
6
  texture: { value: null },
7
- delta: { value: new THREE.Vector2(1, 1) }
7
+ delta: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const TriangleBlurShader = {
3
3
  uniforms: {
4
4
  texture: { value: null },
5
- delta: { value: new Vector2(1, 1) }
5
+ delta: { value: /* @__PURE__ */ new Vector2(1, 1) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -9,7 +9,7 @@
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
11
  import type { IShader } from './types';
12
- export declare type VerticalBlurShaderUniforms = {
12
+ export type VerticalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  v: IUniform<number>;
15
15
  };
@@ -3,10 +3,10 @@ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
4
  const VolumeRenderShader1 = {
5
5
  uniforms: {
6
- u_size: { value: new THREE.Vector3(1, 1, 1) },
6
+ u_size: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
7
7
  u_renderstyle: { value: 0 },
8
8
  u_renderthreshold: { value: 0.5 },
9
- u_clim: { value: new THREE.Vector2(1, 1) },
9
+ u_clim: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
10
10
  u_data: { value: null },
11
11
  u_cmdata: { value: null }
12
12
  },
@@ -1,10 +1,10 @@
1
1
  import { Vector3, Vector2 } from "three";
2
2
  const VolumeRenderShader1 = {
3
3
  uniforms: {
4
- u_size: { value: new Vector3(1, 1, 1) },
4
+ u_size: { value: /* @__PURE__ */ new Vector3(1, 1, 1) },
5
5
  u_renderstyle: { value: 0 },
6
6
  u_renderthreshold: { value: 0.5 },
7
- u_clim: { value: new Vector2(1, 1) },
7
+ u_clim: { value: /* @__PURE__ */ new Vector2(1, 1) },
8
8
  u_data: { value: null },
9
9
  u_cmdata: { value: null }
10
10
  },
@@ -1,8 +1,8 @@
1
1
  import type { IUniform, Shader } from 'three';
2
- declare type Defines = {
2
+ type Defines = {
3
3
  [key: string]: boolean | number | string;
4
4
  };
5
- declare type Uniforms = {
5
+ type Uniforms = {
6
6
  [key: string]: IUniform;
7
7
  };
8
8
  export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> extends Shader {
@@ -0,0 +1,4 @@
1
+ import * as THREE from 'three';
2
+ export declare class Loader extends THREE.Loader {
3
+ loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<any>;
4
+ }
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const THREE = require("three");
4
+ function _interopNamespaceDefault(e) {
5
+ const n = Object.create(null, { [Symbol.toStringTag]: { value: "Module" } });
6
+ if (e) {
7
+ for (const k in e) {
8
+ if (k !== "default") {
9
+ const d = Object.getOwnPropertyDescriptor(e, k);
10
+ Object.defineProperty(n, k, d.get ? d : {
11
+ enumerable: true,
12
+ get: () => e[k]
13
+ });
14
+ }
15
+ }
16
+ }
17
+ n.default = e;
18
+ return Object.freeze(n);
19
+ }
20
+ const THREE__namespace = /* @__PURE__ */ _interopNamespaceDefault(THREE);
21
+ class Loader extends THREE__namespace.Loader {
22
+ loadAsync(url, onProgress) {
23
+ return super.loadAsync(url, onProgress);
24
+ }
25
+ }
26
+ exports.Loader = Loader;
@@ -0,0 +1,9 @@
1
+ import * as THREE from "three";
2
+ class Loader extends THREE.Loader {
3
+ loadAsync(url, onProgress) {
4
+ return super.loadAsync(url, onProgress);
5
+ }
6
+ }
7
+ export {
8
+ Loader
9
+ };
@@ -1,2 +1,2 @@
1
- export declare type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
- export declare type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
1
+ export type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
2
+ export type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
@@ -1,3 +1,3 @@
1
- export declare type Nullable<T> = {
1
+ export type Nullable<T> = {
2
2
  [K in keyof T]: T[K] | null;
3
3
  };
@@ -4,7 +4,7 @@ import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBuf
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean | undefined) => BufferGeometry | null;
7
+ export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
@@ -38,7 +38,7 @@ export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode:
38
38
  * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
39
39
  * @return {Object} An Object with original position/normal attributes and morphed ones.
40
40
  */
41
- export declare type ComputedMorphedAttribute = {
41
+ export type ComputedMorphedAttribute = {
42
42
  positionAttribute: BufferAttribute | InterleavedBufferAttribute;
43
43
  normalAttribute: BufferAttribute | InterleavedBufferAttribute;
44
44
  morphedPositionAttribute: Float32BufferAttribute;
@@ -363,7 +363,7 @@ function computeMorphedAttributes(object) {
363
363
  _vC.fromBufferAttribute(attribute, c2);
364
364
  const morphInfluences = object2.morphTargetInfluences;
365
365
  if (
366
- // @ts-expect-error
366
+ // @ts-ignore
367
367
  material2.morphTargets && morphAttribute && morphInfluences
368
368
  ) {
369
369
  _morphA.set(0, 0, 0);
@@ -361,7 +361,7 @@ function computeMorphedAttributes(object) {
361
361
  _vC.fromBufferAttribute(attribute, c2);
362
362
  const morphInfluences = object2.morphTargetInfluences;
363
363
  if (
364
- // @ts-expect-error
364
+ // @ts-ignore
365
365
  material2.morphTargets && morphAttribute && morphInfluences
366
366
  ) {
367
367
  _morphA.set(0, 0, 0);
@@ -0,0 +1,8 @@
1
+ import { WebGLRenderer } from 'three'
2
+
3
+ export class RoughnessMipmapper {
4
+ constructor(renderer: WebGLRenderer)
5
+
6
+ generateMipmaps(material: THREE.Material): void
7
+ dispose(): void
8
+ }