three-stdlib 2.22.9 → 2.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
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@@ -1,60 +1,59 @@
1
1
  import { Texture, LinearFilter, ClampToEdgeWrapping, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
2
- var VolumeSlice = function(volume, index, axis) {
3
- var slice = this;
4
- this.volume = volume;
5
- index = index || 0;
6
- Object.defineProperty(this, "index", {
7
- get: function() {
8
- return index;
9
- },
10
- set: function(value) {
11
- index = value;
12
- slice.geometryNeedsUpdate = true;
13
- return index;
14
- }
15
- });
16
- this.axis = axis || "z";
17
- this.canvas = document.createElement("canvas");
18
- this.canvasBuffer = document.createElement("canvas");
19
- this.updateGeometry();
20
- var canvasMap = new Texture(this.canvas);
21
- canvasMap.minFilter = LinearFilter;
22
- canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
23
- var material = new MeshBasicMaterial({
24
- map: canvasMap,
25
- side: DoubleSide,
26
- transparent: true
27
- });
28
- this.mesh = new Mesh(this.geometry, material);
29
- this.mesh.matrixAutoUpdate = false;
30
- this.geometryNeedsUpdate = true;
31
- this.repaint();
32
- };
33
- VolumeSlice.prototype = {
34
- constructor: VolumeSlice,
2
+ class VolumeSlice {
3
+ constructor(volume, index, axis) {
4
+ const slice = this;
5
+ this.volume = volume;
6
+ index = index || 0;
7
+ Object.defineProperty(this, "index", {
8
+ get: function() {
9
+ return index;
10
+ },
11
+ set: function(value) {
12
+ index = value;
13
+ slice.geometryNeedsUpdate = true;
14
+ return index;
15
+ }
16
+ });
17
+ this.axis = axis || "z";
18
+ this.canvas = document.createElement("canvas");
19
+ this.canvasBuffer = document.createElement("canvas");
20
+ this.updateGeometry();
21
+ const canvasMap = new Texture(this.canvas);
22
+ canvasMap.minFilter = LinearFilter;
23
+ canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
24
+ if ("colorSpace" in canvasMap)
25
+ canvasMap.colorSpace = "srgb";
26
+ else
27
+ canvasMap.encoding = 3001;
28
+ const material = new MeshBasicMaterial({ map: canvasMap, side: DoubleSide, transparent: true });
29
+ this.mesh = new Mesh(this.geometry, material);
30
+ this.mesh.matrixAutoUpdate = false;
31
+ this.geometryNeedsUpdate = true;
32
+ this.repaint();
33
+ }
35
34
  /**
36
35
  * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
37
36
  * @memberof VolumeSlice
38
37
  */
39
- repaint: function() {
38
+ repaint() {
40
39
  if (this.geometryNeedsUpdate) {
41
40
  this.updateGeometry();
42
41
  }
43
- var iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
44
- var imgData = ctx.getImageData(0, 0, iLength, jLength);
45
- var data = imgData.data;
46
- var volumeData = volume.data;
47
- var upperThreshold = volume.upperThreshold;
48
- var lowerThreshold = volume.lowerThreshold;
49
- var windowLow = volume.windowLow;
50
- var windowHigh = volume.windowHigh;
51
- var pixelCount = 0;
42
+ const iLength = this.iLength, jLength = this.jLength, sliceAccess = this.sliceAccess, volume = this.volume, canvas = this.canvasBuffer, ctx = this.ctxBuffer;
43
+ const imgData = ctx.getImageData(0, 0, iLength, jLength);
44
+ const data = imgData.data;
45
+ const volumeData = volume.data;
46
+ const upperThreshold = volume.upperThreshold;
47
+ const lowerThreshold = volume.lowerThreshold;
48
+ const windowLow = volume.windowLow;
49
+ const windowHigh = volume.windowHigh;
50
+ let pixelCount = 0;
52
51
  if (volume.dataType === "label") {
53
52
  for (let j = 0; j < jLength; j++) {
54
53
  for (let i = 0; i < iLength; i++) {
55
- var label = volumeData[sliceAccess(i, j)];
54
+ let label = volumeData[sliceAccess(i, j)];
56
55
  label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
57
- var color = this.colorMap[label];
56
+ const color = this.colorMap[label];
58
57
  data[4 * pixelCount] = color >> 24 & 255;
59
58
  data[4 * pixelCount + 1] = color >> 16 & 255;
60
59
  data[4 * pixelCount + 2] = color >> 8 & 255;
@@ -65,8 +64,8 @@ VolumeSlice.prototype = {
65
64
  } else {
66
65
  for (let j = 0; j < jLength; j++) {
67
66
  for (let i = 0; i < iLength; i++) {
68
- var value = volumeData[sliceAccess(i, j)];
69
- var alpha = 255;
67
+ let value = volumeData[sliceAccess(i, j)];
68
+ let alpha = 255;
70
69
  alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
71
70
  value = Math.floor(255 * (value - windowLow) / (windowHigh - windowLow));
72
71
  value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
@@ -81,14 +80,14 @@ VolumeSlice.prototype = {
81
80
  ctx.putImageData(imgData, 0, 0);
82
81
  this.ctx.drawImage(canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height);
83
82
  this.mesh.material.map.needsUpdate = true;
84
- },
83
+ }
85
84
  /**
86
85
  * @member {Function} Refresh the geometry according to axis and index
87
86
  * @see Volume.extractPerpendicularPlane
88
87
  * @memberof VolumeSlice
89
88
  */
90
- updateGeometry: function() {
91
- var extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
89
+ updateGeometry() {
90
+ const extracted = this.volume.extractPerpendicularPlane(this.axis, this.index);
92
91
  this.sliceAccess = extracted.sliceAccess;
93
92
  this.jLength = extracted.jLength;
94
93
  this.iLength = extracted.iLength;
@@ -109,7 +108,7 @@ VolumeSlice.prototype = {
109
108
  }
110
109
  this.geometryNeedsUpdate = false;
111
110
  }
112
- };
111
+ }
113
112
  export {
114
113
  VolumeSlice
115
114
  };
@@ -18,7 +18,7 @@ export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
20
20
  }
21
- export declare type CurveModifierUniforms = {
21
+ export type CurveModifierUniforms = {
22
22
  spineTexture: IUniform<DataTexture>;
23
23
  pathOffset: INumericUniform;
24
24
  pathSegment: INumericUniform;
@@ -32,7 +32,7 @@ export declare type CurveModifierUniforms = {
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
34
  export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
- export declare type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
35
+ export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
38
  export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
@@ -171,7 +171,7 @@ class Flow {
171
171
  this.uniforms.pathOffset.value += amount;
172
172
  }
173
173
  }
174
- const matrix = new THREE.Matrix4();
174
+ const matrix = /* @__PURE__ */ new THREE.Matrix4();
175
175
  class InstancedFlow extends Flow {
176
176
  /**
177
177
  *
@@ -169,7 +169,7 @@ class Flow {
169
169
  this.uniforms.pathOffset.value += amount;
170
170
  }
171
171
  }
172
- const matrix = new Matrix4();
172
+ const matrix = /* @__PURE__ */ new Matrix4();
173
173
  class InstancedFlow extends Flow {
174
174
  /**
175
175
  *
@@ -8,7 +8,8 @@ var __publicField = (obj, key, value) => {
8
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
9
9
  const THREE = require("three");
10
10
  const BufferGeometryUtils = require("../utils/BufferGeometryUtils.js");
11
- const cb = new THREE.Vector3(), ab = new THREE.Vector3();
11
+ const cb = /* @__PURE__ */ new THREE.Vector3();
12
+ const ab = /* @__PURE__ */ new THREE.Vector3();
12
13
  function pushIfUnique(array, object) {
13
14
  if (array.indexOf(object) === -1)
14
15
  array.push(object);
@@ -6,7 +6,8 @@ var __publicField = (obj, key, value) => {
6
6
  };
7
7
  import { Vector3, BufferGeometry, Float32BufferAttribute } from "three";
8
8
  import { mergeVertices } from "../utils/BufferGeometryUtils.mjs";
9
- const cb = new Vector3(), ab = new Vector3();
9
+ const cb = /* @__PURE__ */ new Vector3();
10
+ const ab = /* @__PURE__ */ new Vector3();
10
11
  function pushIfUnique(array, object) {
11
12
  if (array.indexOf(object) === -1)
12
13
  array.push(object);
@@ -1,9 +1,28 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
- class Lensflare extends THREE.Mesh {
10
+ const geometry = /* @__PURE__ */ new THREE.BufferGeometry();
11
+ const float32Array = /* @__PURE__ */ new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
12
+ const interleavedBuffer = /* @__PURE__ */ new THREE.InterleavedBuffer(float32Array, 5);
13
+ /* @__PURE__ */ geometry.setIndex([0, 1, 2, 0, 2, 3]);
14
+ /* @__PURE__ */ geometry.setAttribute(
15
+ "position",
16
+ /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
17
+ );
18
+ /* @__PURE__ */ geometry.setAttribute(
19
+ "uv",
20
+ /* @__PURE__ */ new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
21
+ );
22
+ const _Lensflare = class extends THREE.Mesh {
5
23
  constructor() {
6
- super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
24
+ super(_Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
25
+ this.isLensflare = true;
7
26
  this.type = "Lensflare";
8
27
  this.frustumCulled = false;
9
28
  this.renderOrder = Infinity;
@@ -19,7 +38,7 @@ class Lensflare extends THREE.Mesh {
19
38
  occlusionMap.magFilter = THREE.NearestFilter;
20
39
  occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
21
40
  occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
22
- const geometry = Lensflare.Geometry;
41
+ const geometry2 = _Lensflare.Geometry;
23
42
  const material1a = new THREE.RawShaderMaterial({
24
43
  uniforms: {
25
44
  scale: { value: null },
@@ -106,7 +125,7 @@ class Lensflare extends THREE.Mesh {
106
125
  depthWrite: false,
107
126
  transparent: false
108
127
  });
109
- const mesh1 = new THREE.Mesh(geometry, material1a);
128
+ const mesh1 = new THREE.Mesh(geometry2, material1a);
110
129
  const elements = [];
111
130
  const shader = LensflareElement.Shader;
112
131
  const material2 = new THREE.RawShaderMaterial({
@@ -123,7 +142,7 @@ class Lensflare extends THREE.Mesh {
123
142
  transparent: true,
124
143
  depthWrite: false
125
144
  });
126
- const mesh2 = new THREE.Mesh(geometry, material2);
145
+ const mesh2 = new THREE.Mesh(geometry2, material2);
127
146
  this.addElement = function(element) {
128
147
  elements.push(element);
129
148
  };
@@ -152,12 +171,12 @@ class Lensflare extends THREE.Mesh {
152
171
  let uniforms = material1a.uniforms;
153
172
  uniforms["scale"].value = scale;
154
173
  uniforms["screenPosition"].value = positionScreen;
155
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
174
+ renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
156
175
  renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
157
176
  uniforms = material1b.uniforms;
158
177
  uniforms["scale"].value = scale;
159
178
  uniforms["screenPosition"].value = positionScreen;
160
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
179
+ renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
161
180
  const vecX = -positionScreen.x * 2;
162
181
  const vecY = -positionScreen.y * 2;
163
182
  for (let i = 0, l = elements.length; i < l; i++) {
@@ -171,7 +190,7 @@ class Lensflare extends THREE.Mesh {
171
190
  const invAspect2 = viewport.w / viewport.z;
172
191
  uniforms2["scale"].value.set(size * invAspect2, size);
173
192
  material2.uniformsNeedUpdate = true;
174
- renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
193
+ renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
175
194
  }
176
195
  }
177
196
  };
@@ -186,8 +205,9 @@ class Lensflare extends THREE.Mesh {
186
205
  }
187
206
  };
188
207
  }
189
- }
190
- Lensflare.prototype.isLensflare = true;
208
+ };
209
+ let Lensflare = _Lensflare;
210
+ __publicField(Lensflare, "Geometry", geometry);
191
211
  class LensflareElement {
192
212
  constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
193
213
  this.texture = texture;
@@ -196,7 +216,7 @@ class LensflareElement {
196
216
  this.color = color;
197
217
  }
198
218
  }
199
- LensflareElement.Shader = {
219
+ __publicField(LensflareElement, "Shader", {
200
220
  uniforms: {
201
221
  map: { value: null },
202
222
  occlusionMap: { value: null },
@@ -266,15 +286,6 @@ LensflareElement.Shader = {
266
286
 
267
287
  }`
268
288
  )
269
- };
270
- Lensflare.Geometry = function() {
271
- const geometry = new THREE.BufferGeometry();
272
- const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
273
- const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
274
- geometry.setIndex([0, 1, 2, 0, 2, 3]);
275
- geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
276
- geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
277
- return geometry;
278
- }();
289
+ });
279
290
  exports.Lensflare = Lensflare;
280
291
  exports.LensflareElement = LensflareElement;
@@ -1,7 +1,26 @@
1
- import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
2
- class Lensflare extends Mesh {
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute, Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4 } from "three";
8
+ const geometry = /* @__PURE__ */ new BufferGeometry();
9
+ const float32Array = /* @__PURE__ */ new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
10
+ const interleavedBuffer = /* @__PURE__ */ new InterleavedBuffer(float32Array, 5);
11
+ /* @__PURE__ */ geometry.setIndex([0, 1, 2, 0, 2, 3]);
12
+ /* @__PURE__ */ geometry.setAttribute(
13
+ "position",
14
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false)
15
+ );
16
+ /* @__PURE__ */ geometry.setAttribute(
17
+ "uv",
18
+ /* @__PURE__ */ new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false)
19
+ );
20
+ const _Lensflare = class extends Mesh {
3
21
  constructor() {
4
- super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
22
+ super(_Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
23
+ this.isLensflare = true;
5
24
  this.type = "Lensflare";
6
25
  this.frustumCulled = false;
7
26
  this.renderOrder = Infinity;
@@ -17,7 +36,7 @@ class Lensflare extends Mesh {
17
36
  occlusionMap.magFilter = NearestFilter;
18
37
  occlusionMap.wrapS = ClampToEdgeWrapping;
19
38
  occlusionMap.wrapT = ClampToEdgeWrapping;
20
- const geometry = Lensflare.Geometry;
39
+ const geometry2 = _Lensflare.Geometry;
21
40
  const material1a = new RawShaderMaterial({
22
41
  uniforms: {
23
42
  scale: { value: null },
@@ -104,7 +123,7 @@ class Lensflare extends Mesh {
104
123
  depthWrite: false,
105
124
  transparent: false
106
125
  });
107
- const mesh1 = new Mesh(geometry, material1a);
126
+ const mesh1 = new Mesh(geometry2, material1a);
108
127
  const elements = [];
109
128
  const shader = LensflareElement.Shader;
110
129
  const material2 = new RawShaderMaterial({
@@ -121,7 +140,7 @@ class Lensflare extends Mesh {
121
140
  transparent: true,
122
141
  depthWrite: false
123
142
  });
124
- const mesh2 = new Mesh(geometry, material2);
143
+ const mesh2 = new Mesh(geometry2, material2);
125
144
  this.addElement = function(element) {
126
145
  elements.push(element);
127
146
  };
@@ -150,12 +169,12 @@ class Lensflare extends Mesh {
150
169
  let uniforms = material1a.uniforms;
151
170
  uniforms["scale"].value = scale;
152
171
  uniforms["screenPosition"].value = positionScreen;
153
- renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
172
+ renderer.renderBufferDirect(camera, null, geometry2, material1a, mesh1, null);
154
173
  renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
155
174
  uniforms = material1b.uniforms;
156
175
  uniforms["scale"].value = scale;
157
176
  uniforms["screenPosition"].value = positionScreen;
158
- renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
177
+ renderer.renderBufferDirect(camera, null, geometry2, material1b, mesh1, null);
159
178
  const vecX = -positionScreen.x * 2;
160
179
  const vecY = -positionScreen.y * 2;
161
180
  for (let i = 0, l = elements.length; i < l; i++) {
@@ -169,7 +188,7 @@ class Lensflare extends Mesh {
169
188
  const invAspect2 = viewport.w / viewport.z;
170
189
  uniforms2["scale"].value.set(size * invAspect2, size);
171
190
  material2.uniformsNeedUpdate = true;
172
- renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
191
+ renderer.renderBufferDirect(camera, null, geometry2, material2, mesh2, null);
173
192
  }
174
193
  }
175
194
  };
@@ -184,8 +203,9 @@ class Lensflare extends Mesh {
184
203
  }
185
204
  };
186
205
  }
187
- }
188
- Lensflare.prototype.isLensflare = true;
206
+ };
207
+ let Lensflare = _Lensflare;
208
+ __publicField(Lensflare, "Geometry", geometry);
189
209
  class LensflareElement {
190
210
  constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
191
211
  this.texture = texture;
@@ -194,7 +214,7 @@ class LensflareElement {
194
214
  this.color = color;
195
215
  }
196
216
  }
197
- LensflareElement.Shader = {
217
+ __publicField(LensflareElement, "Shader", {
198
218
  uniforms: {
199
219
  map: { value: null },
200
220
  occlusionMap: { value: null },
@@ -264,16 +284,7 @@ LensflareElement.Shader = {
264
284
 
265
285
  }`
266
286
  )
267
- };
268
- Lensflare.Geometry = function() {
269
- const geometry = new BufferGeometry();
270
- const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
271
- const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
272
- geometry.setIndex([0, 1, 2, 0, 2, 3]);
273
- geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
274
- geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
275
- return geometry;
276
- }();
287
+ });
277
288
  export {
278
289
  Lensflare,
279
290
  LensflareElement
@@ -1,4 +1,4 @@
1
- import { Material, Vector3 } from 'three'
1
+ import { Material, Object3D, Vector3 } from 'three'
2
2
 
3
3
  import { LightningStrike, RayParameters } from '../geometries/LightningStrike'
4
4
 
@@ -24,9 +24,9 @@ export interface StormParams {
24
24
  onLightningDown?: (lightning: LightningStrike) => void
25
25
  }
26
26
 
27
- export class LightningStorm {
27
+ export class LightningStorm extends Object3D {
28
28
  constructor(stormParams?: StormParams)
29
29
  update(time: number): void
30
- copy(source: LightningStorm): LightningStorm
30
+ copy(source: LightningStorm, recursive?: boolean): this
31
31
  clone(): this
32
32
  }
@@ -5,6 +5,7 @@ const LightningStrike = require("../geometries/LightningStrike.js");
5
5
  class LightningStorm extends THREE.Object3D {
6
6
  constructor(stormParams = {}) {
7
7
  super();
8
+ this.isLightningStorm = true;
8
9
  this.stormParams = stormParams;
9
10
  stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
10
11
  stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
@@ -86,8 +87,8 @@ class LightningStorm extends THREE.Object3D {
86
87
  getNextLightningTime(currentTime) {
87
88
  return currentTime + THREE.MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
88
89
  }
89
- copy(source) {
90
- super.copy(source);
90
+ copy(source, recursive) {
91
+ super.copy(source, recursive);
91
92
  this.stormParams.size = source.stormParams.size;
92
93
  this.stormParams.minHeight = source.stormParams.minHeight;
93
94
  this.stormParams.maxHeight = source.stormParams.maxHeight;
@@ -106,5 +107,4 @@ class LightningStorm extends THREE.Object3D {
106
107
  return new this.constructor(this.stormParams).copy(this);
107
108
  }
108
109
  }
109
- LightningStorm.prototype.isLightningStorm = true;
110
110
  exports.LightningStorm = LightningStorm;
@@ -3,6 +3,7 @@ import { LightningStrike } from "../geometries/LightningStrike.mjs";
3
3
  class LightningStorm extends Object3D {
4
4
  constructor(stormParams = {}) {
5
5
  super();
6
+ this.isLightningStorm = true;
6
7
  this.stormParams = stormParams;
7
8
  stormParams.size = stormParams.size !== void 0 ? stormParams.size : 1e3;
8
9
  stormParams.minHeight = stormParams.minHeight !== void 0 ? stormParams.minHeight : 80;
@@ -84,8 +85,8 @@ class LightningStorm extends Object3D {
84
85
  getNextLightningTime(currentTime) {
85
86
  return currentTime + MathUtils.lerp(this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random()) / (this.stormParams.maxLightnings + 1);
86
87
  }
87
- copy(source) {
88
- super.copy(source);
88
+ copy(source, recursive) {
89
+ super.copy(source, recursive);
89
90
  this.stormParams.size = source.stormParams.size;
90
91
  this.stormParams.minHeight = source.stormParams.minHeight;
91
92
  this.stormParams.maxHeight = source.stormParams.maxHeight;
@@ -104,7 +105,6 @@ class LightningStorm extends Object3D {
104
105
  return new this.constructor(this.stormParams).copy(this);
105
106
  }
106
107
  }
107
- LightningStorm.prototype.isLightningStorm = true;
108
108
  export {
109
109
  LightningStorm
110
110
  };
@@ -66,6 +66,7 @@ export class MarchingCubes extends Mesh {
66
66
  blur(intensity: number): void
67
67
 
68
68
  reset(): void
69
+ update(): void
69
70
  render(renderCallback: any): void
70
71
  generateGeometry(): BufferGeometry
71
72
  generateBufferGeometry(): BufferGeometry