three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,9 +1,14 @@
1
1
  import { Object3D, Vector3, Quaternion, AnimationMixer } from "three";
2
2
  import { CCDIKSolver } from "./CCDIKSolver.mjs";
3
3
  import { MMDPhysics } from "./MMDPhysics.mjs";
4
- const MMDAnimationHelper = (() => {
5
- function MMDAnimationHelper2(params) {
6
- params = params || {};
4
+ class MMDAnimationHelper {
5
+ /**
6
+ * @param {Object} params - (optional)
7
+ * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
8
+ * @param {Number} params.afterglow - Default is 0.0.
9
+ * @param {boolean} params.resetPhysicsOnLoop - Default is true.
10
+ */
11
+ constructor(params = {}) {
7
12
  this.meshes = [];
8
13
  this.camera = null;
9
14
  this.cameraTarget = new Object3D();
@@ -14,7 +19,8 @@ const MMDAnimationHelper = (() => {
14
19
  this.configuration = {
15
20
  sync: params.sync !== void 0 ? params.sync : true,
16
21
  afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
17
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true
22
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true,
23
+ pmxAnimation: params.pmxAnimation !== void 0 ? params.pmxAnimation : false
18
24
  };
19
25
  this.enabled = {
20
26
  animation: true,
@@ -23,283 +29,298 @@ const MMDAnimationHelper = (() => {
23
29
  physics: true,
24
30
  cameraAnimation: true
25
31
  };
26
- this.onBeforePhysics = () => {
32
+ this.onBeforePhysics = function() {
27
33
  };
28
34
  this.sharedPhysics = false;
29
35
  this.masterPhysics = null;
30
36
  }
31
- MMDAnimationHelper2.prototype = {
32
- constructor: MMDAnimationHelper2,
33
- /**
34
- * Adds an Three.js Object to helper and setups animation.
35
- * The anmation durations of added objects are synched
36
- * if this.configuration.sync is true.
37
- *
38
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
39
- * @param {Object} params - (optional)
40
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
41
- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
42
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
43
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
44
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
45
- * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
46
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
47
- * @return {MMDAnimationHelper}
48
- */
49
- add: function(object, params) {
50
- params = params || {};
51
- if (object.isSkinnedMesh) {
52
- this._addMesh(object, params);
53
- } else if (object.isCamera) {
54
- this._setupCamera(object, params);
55
- } else if (object.type === "Audio") {
56
- this._setupAudio(object, params);
57
- } else {
58
- throw new Error(
59
- "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
60
- );
61
- }
62
- if (this.configuration.sync)
63
- this._syncDuration();
64
- return this;
65
- },
66
- /**
67
- * Removes an Three.js Object from helper.
68
- *
69
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
70
- * @return {MMDAnimationHelper}
71
- */
72
- remove: function(object) {
73
- if (object.isSkinnedMesh) {
74
- this._removeMesh(object);
75
- } else if (object.isCamera) {
76
- this._clearCamera(object);
77
- } else if (object.type === "Audio") {
78
- this._clearAudio(object);
79
- } else {
80
- throw new Error(
81
- "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
82
- );
83
- }
84
- if (this.configuration.sync)
85
- this._syncDuration();
86
- return this;
87
- },
88
- /**
89
- * Updates the animation.
90
- *
91
- * @param {Number} delta
92
- * @return {MMDAnimationHelper}
93
- */
94
- update: function(delta) {
95
- if (this.audioManager !== null)
96
- this.audioManager.control(delta);
97
- for (let i = 0; i < this.meshes.length; i++) {
98
- this._animateMesh(this.meshes[i], delta);
99
- }
100
- if (this.sharedPhysics)
101
- this._updateSharedPhysics(delta);
102
- if (this.camera !== null)
103
- this._animateCamera(this.camera, delta);
104
- return this;
105
- },
106
- /**
107
- * Changes the pose of SkinnedMesh as VPD specifies.
108
- *
109
- * @param {THREE.SkinnedMesh} mesh
110
- * @param {Object} vpd - VPD content parsed MMDParser
111
- * @param {Object} params - (optional)
112
- * @param {boolean} params.resetPose - Default is true.
113
- * @param {boolean} params.ik - Default is true.
114
- * @param {boolean} params.grant - Default is true.
115
- * @return {MMDAnimationHelper}
116
- */
117
- pose: function(mesh, vpd, params) {
118
- params = params || {};
119
- if (params.resetPose !== false)
120
- mesh.pose();
121
- const bones = mesh.skeleton.bones;
122
- const boneParams = vpd.bones;
123
- const boneNameDictionary = {};
124
- for (let i = 0, il = bones.length; i < il; i++) {
125
- boneNameDictionary[bones[i].name] = i;
126
- }
127
- const vector = new Vector3();
128
- const quaternion = new Quaternion();
129
- for (let i = 0, il = boneParams.length; i < il; i++) {
130
- const boneParam = boneParams[i];
131
- const boneIndex = boneNameDictionary[boneParam.name];
132
- if (boneIndex === void 0)
133
- continue;
134
- const bone = bones[boneIndex];
135
- bone.position.add(vector.fromArray(boneParam.translation));
136
- bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
137
- }
138
- mesh.updateMatrixWorld(true);
37
+ /**
38
+ * Adds an Three.js Object to helper and setups animation.
39
+ * The anmation durations of added objects are synched
40
+ * if this.configuration.sync is true.
41
+ *
42
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
43
+ * @param {Object} params - (optional)
44
+ * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
45
+ * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
46
+ * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
47
+ * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
48
+ * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
49
+ * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
50
+ * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
51
+ * @return {MMDAnimationHelper}
52
+ */
53
+ add(object, params = {}) {
54
+ if (object.isSkinnedMesh) {
55
+ this._addMesh(object, params);
56
+ } else if (object.isCamera) {
57
+ this._setupCamera(object, params);
58
+ } else if (object.type === "Audio") {
59
+ this._setupAudio(object, params);
60
+ } else {
61
+ throw new Error(
62
+ "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
63
+ );
64
+ }
65
+ if (this.configuration.sync)
66
+ this._syncDuration();
67
+ return this;
68
+ }
69
+ /**
70
+ * Removes an Three.js Object from helper.
71
+ *
72
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
73
+ * @return {MMDAnimationHelper}
74
+ */
75
+ remove(object) {
76
+ if (object.isSkinnedMesh) {
77
+ this._removeMesh(object);
78
+ } else if (object.isCamera) {
79
+ this._clearCamera(object);
80
+ } else if (object.type === "Audio") {
81
+ this._clearAudio(object);
82
+ } else {
83
+ throw new Error(
84
+ "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
85
+ );
86
+ }
87
+ if (this.configuration.sync)
88
+ this._syncDuration();
89
+ return this;
90
+ }
91
+ /**
92
+ * Updates the animation.
93
+ *
94
+ * @param {Number} delta
95
+ * @return {MMDAnimationHelper}
96
+ */
97
+ update(delta) {
98
+ if (this.audioManager !== null)
99
+ this.audioManager.control(delta);
100
+ for (let i = 0; i < this.meshes.length; i++) {
101
+ this._animateMesh(this.meshes[i], delta);
102
+ }
103
+ if (this.sharedPhysics)
104
+ this._updateSharedPhysics(delta);
105
+ if (this.camera !== null)
106
+ this._animateCamera(this.camera, delta);
107
+ return this;
108
+ }
109
+ /**
110
+ * Changes the pose of SkinnedMesh as VPD specifies.
111
+ *
112
+ * @param {THREE.SkinnedMesh} mesh
113
+ * @param {Object} vpd - VPD content parsed MMDParser
114
+ * @param {Object} params - (optional)
115
+ * @param {boolean} params.resetPose - Default is true.
116
+ * @param {boolean} params.ik - Default is true.
117
+ * @param {boolean} params.grant - Default is true.
118
+ * @return {MMDAnimationHelper}
119
+ */
120
+ pose(mesh, vpd, params = {}) {
121
+ if (params.resetPose !== false)
122
+ mesh.pose();
123
+ const bones = mesh.skeleton.bones;
124
+ const boneParams = vpd.bones;
125
+ const boneNameDictionary = {};
126
+ for (let i = 0, il = bones.length; i < il; i++) {
127
+ boneNameDictionary[bones[i].name] = i;
128
+ }
129
+ const vector = new Vector3();
130
+ const quaternion = new Quaternion();
131
+ for (let i = 0, il = boneParams.length; i < il; i++) {
132
+ const boneParam = boneParams[i];
133
+ const boneIndex = boneNameDictionary[boneParam.name];
134
+ if (boneIndex === void 0)
135
+ continue;
136
+ const bone = bones[boneIndex];
137
+ bone.position.add(vector.fromArray(boneParam.translation));
138
+ bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
139
+ }
140
+ mesh.updateMatrixWorld(true);
141
+ if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
142
+ const sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
143
+ const ikSolver = params.ik !== false ? this._createCCDIKSolver(mesh) : null;
144
+ const grantSolver = params.grant !== false ? this.createGrantSolver(mesh) : null;
145
+ this._animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver);
146
+ } else {
139
147
  if (params.ik !== false) {
140
- this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
148
+ this._createCCDIKSolver(mesh).update();
141
149
  }
142
150
  if (params.grant !== false) {
143
151
  this.createGrantSolver(mesh).update();
144
152
  }
145
- return this;
146
- },
147
- /**
148
- * Enabes/Disables an animation feature.
149
- *
150
- * @param {string} key
151
- * @param {boolean} enabled
152
- * @return {MMDAnimationHelper}
153
- */
154
- enable: function(key, enabled) {
155
- if (this.enabled[key] === void 0) {
156
- throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
157
- }
158
- this.enabled[key] = enabled;
159
- if (key === "physics") {
160
- for (let i = 0, il = this.meshes.length; i < il; i++) {
161
- this._optimizeIK(this.meshes[i], enabled);
162
- }
163
- }
164
- return this;
165
- },
166
- /**
167
- * Creates an GrantSolver instance.
168
- *
169
- * @param {THREE.SkinnedMesh} mesh
170
- * @return {GrantSolver}
171
- */
172
- createGrantSolver: function(mesh) {
173
- return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
174
- },
175
- // private methods
176
- _addMesh: function(mesh, params) {
177
- if (this.meshes.indexOf(mesh) >= 0) {
178
- throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
179
- }
180
- this.meshes.push(mesh);
181
- this.objects.set(mesh, { looped: false });
182
- this._setupMeshAnimation(mesh, params.animation);
183
- if (params.physics !== false) {
184
- this._setupMeshPhysics(mesh, params);
185
- }
186
- return this;
187
- },
188
- _setupCamera: function(camera, params) {
189
- if (this.camera === camera) {
190
- throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
191
- }
192
- if (this.camera)
193
- this.clearCamera(this.camera);
194
- this.camera = camera;
195
- camera.add(this.cameraTarget);
196
- this.objects.set(camera, {});
197
- if (params.animation !== void 0) {
198
- this._setupCameraAnimation(camera, params.animation);
199
- }
200
- return this;
201
- },
202
- _setupAudio: function(audio, params) {
203
- if (this.audio === audio) {
204
- throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
205
- }
206
- if (this.audio)
207
- this.clearAudio(this.audio);
208
- this.audio = audio;
209
- this.audioManager = new AudioManager(audio, params);
210
- this.objects.set(this.audioManager, {
211
- duration: this.audioManager.duration
212
- });
213
- return this;
214
- },
215
- _removeMesh: function(mesh) {
216
- let found = false;
217
- let writeIndex = 0;
153
+ }
154
+ return this;
155
+ }
156
+ /**
157
+ * Enabes/Disables an animation feature.
158
+ *
159
+ * @param {string} key
160
+ * @param {boolean} enabled
161
+ * @return {MMDAnimationHelper}
162
+ */
163
+ enable(key, enabled) {
164
+ if (this.enabled[key] === void 0) {
165
+ throw new Error("THREE.MMDAnimationHelper.enable: unknown key " + key);
166
+ }
167
+ this.enabled[key] = enabled;
168
+ if (key === "physics") {
218
169
  for (let i = 0, il = this.meshes.length; i < il; i++) {
219
- if (this.meshes[i] === mesh) {
220
- this.objects.delete(mesh);
221
- found = true;
222
- continue;
223
- }
224
- this.meshes[writeIndex++] = this.meshes[i];
225
- }
226
- if (!found) {
227
- throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
228
- }
229
- this.meshes.length = writeIndex;
230
- return this;
231
- },
232
- _clearCamera: function(camera) {
233
- if (camera !== this.camera) {
234
- throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
235
- }
236
- this.camera.remove(this.cameraTarget);
237
- this.objects.delete(this.camera);
238
- this.camera = null;
239
- return this;
240
- },
241
- _clearAudio: function(audio) {
242
- if (audio !== this.audio) {
243
- throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
170
+ this._optimizeIK(this.meshes[i], enabled);
244
171
  }
245
- this.objects.delete(this.audioManager);
246
- this.audio = null;
247
- this.audioManager = null;
248
- return this;
249
- },
250
- _setupMeshAnimation: function(mesh, animation) {
251
- const objects = this.objects.get(mesh);
252
- if (animation !== void 0) {
253
- const animations = Array.isArray(animation) ? animation : [animation];
254
- objects.mixer = new AnimationMixer(mesh);
255
- for (let i = 0, il = animations.length; i < il; i++) {
256
- objects.mixer.clipAction(animations[i]).play();
257
- }
258
- objects.mixer.addEventListener("loop", (event) => {
259
- const tracks = event.action._clip.tracks;
260
- if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
261
- return;
262
- objects.looped = true;
263
- });
264
- }
265
- objects.ikSolver = this._createCCDIKSolver(mesh);
266
- objects.grantSolver = this.createGrantSolver(mesh);
267
- return this;
268
- },
269
- _setupCameraAnimation: function(camera, animation) {
172
+ }
173
+ return this;
174
+ }
175
+ /**
176
+ * Creates an GrantSolver instance.
177
+ *
178
+ * @param {THREE.SkinnedMesh} mesh
179
+ * @return {GrantSolver}
180
+ */
181
+ createGrantSolver(mesh) {
182
+ return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
183
+ }
184
+ // private methods
185
+ _addMesh(mesh, params) {
186
+ if (this.meshes.indexOf(mesh) >= 0) {
187
+ throw new Error("THREE.MMDAnimationHelper._addMesh: SkinnedMesh '" + mesh.name + "' has already been added.");
188
+ }
189
+ this.meshes.push(mesh);
190
+ this.objects.set(mesh, { looped: false });
191
+ this._setupMeshAnimation(mesh, params.animation);
192
+ if (params.physics !== false) {
193
+ this._setupMeshPhysics(mesh, params);
194
+ }
195
+ return this;
196
+ }
197
+ _setupCamera(camera, params) {
198
+ if (this.camera === camera) {
199
+ throw new Error("THREE.MMDAnimationHelper._setupCamera: Camera '" + camera.name + "' has already been set.");
200
+ }
201
+ if (this.camera)
202
+ this.clearCamera(this.camera);
203
+ this.camera = camera;
204
+ camera.add(this.cameraTarget);
205
+ this.objects.set(camera, {});
206
+ if (params.animation !== void 0) {
207
+ this._setupCameraAnimation(camera, params.animation);
208
+ }
209
+ return this;
210
+ }
211
+ _setupAudio(audio, params) {
212
+ if (this.audio === audio) {
213
+ throw new Error("THREE.MMDAnimationHelper._setupAudio: Audio '" + audio.name + "' has already been set.");
214
+ }
215
+ if (this.audio)
216
+ this.clearAudio(this.audio);
217
+ this.audio = audio;
218
+ this.audioManager = new AudioManager(audio, params);
219
+ this.objects.set(this.audioManager, {
220
+ duration: this.audioManager.duration
221
+ });
222
+ return this;
223
+ }
224
+ _removeMesh(mesh) {
225
+ let found = false;
226
+ let writeIndex = 0;
227
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
228
+ if (this.meshes[i] === mesh) {
229
+ this.objects.delete(mesh);
230
+ found = true;
231
+ continue;
232
+ }
233
+ this.meshes[writeIndex++] = this.meshes[i];
234
+ }
235
+ if (!found) {
236
+ throw new Error(
237
+ "THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '" + mesh.name + "' has not been added yet."
238
+ );
239
+ }
240
+ this.meshes.length = writeIndex;
241
+ return this;
242
+ }
243
+ _clearCamera(camera) {
244
+ if (camera !== this.camera) {
245
+ throw new Error("THREE.MMDAnimationHelper._clearCamera: Camera '" + camera.name + "' has not been set yet.");
246
+ }
247
+ this.camera.remove(this.cameraTarget);
248
+ this.objects.delete(this.camera);
249
+ this.camera = null;
250
+ return this;
251
+ }
252
+ _clearAudio(audio) {
253
+ if (audio !== this.audio) {
254
+ throw new Error("THREE.MMDAnimationHelper._clearAudio: Audio '" + audio.name + "' has not been set yet.");
255
+ }
256
+ this.objects.delete(this.audioManager);
257
+ this.audio = null;
258
+ this.audioManager = null;
259
+ return this;
260
+ }
261
+ _setupMeshAnimation(mesh, animation) {
262
+ const objects = this.objects.get(mesh);
263
+ if (animation !== void 0) {
270
264
  const animations = Array.isArray(animation) ? animation : [animation];
271
- const objects = this.objects.get(camera);
272
- objects.mixer = new AnimationMixer(camera);
265
+ objects.mixer = new AnimationMixer(mesh);
273
266
  for (let i = 0, il = animations.length; i < il; i++) {
274
267
  objects.mixer.clipAction(animations[i]).play();
275
268
  }
276
- },
277
- _setupMeshPhysics: function(mesh, params) {
278
- const objects = this.objects.get(mesh);
279
- if (params.world === void 0 && this.sharedPhysics) {
280
- const masterPhysics = this._getMasterPhysics();
281
- if (masterPhysics !== null)
282
- world = masterPhysics.world;
283
- }
284
- objects.physics = this._createMMDPhysics(mesh, params);
285
- if (objects.mixer && params.animationWarmup !== false) {
286
- this._animateMesh(mesh, 0);
287
- objects.physics.reset();
288
- }
289
- objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
290
- this._optimizeIK(mesh, true);
291
- },
292
- _animateMesh: function(mesh, delta) {
293
- const objects = this.objects.get(mesh);
294
- const mixer = objects.mixer;
295
- const ikSolver = objects.ikSolver;
296
- const grantSolver = objects.grantSolver;
297
- const physics = objects.physics;
298
- const looped = objects.looped;
299
- if (mixer && this.enabled.animation) {
300
- this._restoreBones(mesh);
301
- mixer.update(delta);
302
- this._saveBones(mesh);
269
+ objects.mixer.addEventListener("loop", function(event) {
270
+ const tracks = event.action._clip.tracks;
271
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
272
+ return;
273
+ objects.looped = true;
274
+ });
275
+ }
276
+ objects.ikSolver = this._createCCDIKSolver(mesh);
277
+ objects.grantSolver = this.createGrantSolver(mesh);
278
+ return this;
279
+ }
280
+ _setupCameraAnimation(camera, animation) {
281
+ const animations = Array.isArray(animation) ? animation : [animation];
282
+ const objects = this.objects.get(camera);
283
+ objects.mixer = new AnimationMixer(camera);
284
+ for (let i = 0, il = animations.length; i < il; i++) {
285
+ objects.mixer.clipAction(animations[i]).play();
286
+ }
287
+ }
288
+ _setupMeshPhysics(mesh, params) {
289
+ const objects = this.objects.get(mesh);
290
+ if (params.world === void 0 && this.sharedPhysics) {
291
+ const masterPhysics = this._getMasterPhysics();
292
+ if (masterPhysics !== null)
293
+ world = masterPhysics.world;
294
+ }
295
+ objects.physics = this._createMMDPhysics(mesh, params);
296
+ if (objects.mixer && params.animationWarmup !== false) {
297
+ this._animateMesh(mesh, 0);
298
+ objects.physics.reset();
299
+ }
300
+ objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
301
+ this._optimizeIK(mesh, true);
302
+ }
303
+ _animateMesh(mesh, delta) {
304
+ const objects = this.objects.get(mesh);
305
+ const mixer = objects.mixer;
306
+ const ikSolver = objects.ikSolver;
307
+ const grantSolver = objects.grantSolver;
308
+ const physics = objects.physics;
309
+ const looped = objects.looped;
310
+ if (mixer && this.enabled.animation) {
311
+ this._restoreBones(mesh);
312
+ mixer.update(delta);
313
+ this._saveBones(mesh);
314
+ if (this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === "pmx") {
315
+ if (!objects.sortedBonesData)
316
+ objects.sortedBonesData = this._sortBoneDataArray(mesh.geometry.userData.MMD.bones.slice());
317
+ this._animatePMXMesh(
318
+ mesh,
319
+ objects.sortedBonesData,
320
+ ikSolver && this.enabled.ik ? ikSolver : null,
321
+ grantSolver && this.enabled.grant ? grantSolver : null
322
+ );
323
+ } else {
303
324
  if (ikSolver && this.enabled.ik) {
304
325
  mesh.updateMatrixWorld(true);
305
326
  ikSolver.update();
@@ -308,75 +329,112 @@ const MMDAnimationHelper = (() => {
308
329
  grantSolver.update();
309
330
  }
310
331
  }
311
- if (looped === true && this.enabled.physics) {
312
- if (physics && this.configuration.resetPhysicsOnLoop)
313
- physics.reset();
314
- objects.looped = false;
315
- }
316
- if (physics && this.enabled.physics && !this.sharedPhysics) {
317
- this.onBeforePhysics(mesh);
318
- physics.update(delta);
319
- }
320
- },
321
- _animateCamera: function(camera, delta) {
322
- const mixer = this.objects.get(camera).mixer;
323
- if (mixer && this.enabled.cameraAnimation) {
324
- mixer.update(delta);
325
- camera.updateProjectionMatrix();
326
- camera.up.set(0, 1, 0);
327
- camera.up.applyQuaternion(camera.quaternion);
328
- camera.lookAt(this.cameraTarget.position);
332
+ }
333
+ if (looped === true && this.enabled.physics) {
334
+ if (physics && this.configuration.resetPhysicsOnLoop)
335
+ physics.reset();
336
+ objects.looped = false;
337
+ }
338
+ if (physics && this.enabled.physics && !this.sharedPhysics) {
339
+ this.onBeforePhysics(mesh);
340
+ physics.update(delta);
341
+ }
342
+ }
343
+ // Sort bones in order by 1. transformationClass and 2. bone index.
344
+ // In PMX animation system, bone transformations should be processed
345
+ // in this order.
346
+ _sortBoneDataArray(boneDataArray) {
347
+ return boneDataArray.sort(function(a, b) {
348
+ if (a.transformationClass !== b.transformationClass) {
349
+ return a.transformationClass - b.transformationClass;
350
+ } else {
351
+ return a.index - b.index;
329
352
  }
330
- },
331
- _optimizeIK: function(mesh, physicsEnabled) {
332
- const iks = mesh.geometry.userData.MMD.iks;
333
- const bones = mesh.geometry.userData.MMD.bones;
334
- for (let i = 0, il = iks.length; i < il; i++) {
335
- const ik = iks[i];
336
- const links = ik.links;
337
- for (let j = 0, jl = links.length; j < jl; j++) {
338
- const link = links[j];
339
- if (physicsEnabled === true) {
340
- link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
341
- } else {
342
- link.enabled = true;
343
- }
353
+ });
354
+ }
355
+ // PMX Animation system is a bit too complex and doesn't great match to
356
+ // Three.js Animation system. This method attempts to simulate it as much as
357
+ // possible but doesn't perfectly simulate.
358
+ // This method is more costly than the regular one so
359
+ // you are recommended to set constructor parameter "pmxAnimation: true"
360
+ // only if your PMX model animation doesn't work well.
361
+ // If you need better method you would be required to write your own.
362
+ _animatePMXMesh(mesh, sortedBonesData, ikSolver, grantSolver) {
363
+ _quaternionIndex = 0;
364
+ _grantResultMap.clear();
365
+ for (let i = 0, il = sortedBonesData.length; i < il; i++) {
366
+ updateOne(mesh, sortedBonesData[i].index, ikSolver, grantSolver);
367
+ }
368
+ mesh.updateMatrixWorld(true);
369
+ return this;
370
+ }
371
+ _animateCamera(camera, delta) {
372
+ const mixer = this.objects.get(camera).mixer;
373
+ if (mixer && this.enabled.cameraAnimation) {
374
+ mixer.update(delta);
375
+ camera.updateProjectionMatrix();
376
+ camera.up.set(0, 1, 0);
377
+ camera.up.applyQuaternion(camera.quaternion);
378
+ camera.lookAt(this.cameraTarget.position);
379
+ }
380
+ }
381
+ _optimizeIK(mesh, physicsEnabled) {
382
+ const iks = mesh.geometry.userData.MMD.iks;
383
+ const bones = mesh.geometry.userData.MMD.bones;
384
+ for (let i = 0, il = iks.length; i < il; i++) {
385
+ const ik = iks[i];
386
+ const links = ik.links;
387
+ for (let j = 0, jl = links.length; j < jl; j++) {
388
+ const link = links[j];
389
+ if (physicsEnabled === true) {
390
+ link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
391
+ } else {
392
+ link.enabled = true;
344
393
  }
345
394
  }
346
- },
347
- _createCCDIKSolver: function(mesh) {
348
- if (CCDIKSolver === void 0) {
349
- throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
350
- }
351
- return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
352
- },
353
- _createMMDPhysics: function(mesh, params) {
354
- if (MMDPhysics === void 0) {
355
- throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
395
+ }
396
+ }
397
+ _createCCDIKSolver(mesh) {
398
+ if (CCDIKSolver === void 0) {
399
+ throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
400
+ }
401
+ return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
402
+ }
403
+ _createMMDPhysics(mesh, params) {
404
+ if (MMDPhysics === void 0) {
405
+ throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
406
+ }
407
+ return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
408
+ }
409
+ /*
410
+ * Detects the longest duration and then sets it to them to sync.
411
+ * TODO: Not to access private properties ( ._actions and ._clip )
412
+ */
413
+ _syncDuration() {
414
+ let max = 0;
415
+ const objects = this.objects;
416
+ const meshes = this.meshes;
417
+ const camera = this.camera;
418
+ const audioManager = this.audioManager;
419
+ for (let i = 0, il = meshes.length; i < il; i++) {
420
+ const mixer = this.objects.get(meshes[i]).mixer;
421
+ if (mixer === void 0)
422
+ continue;
423
+ for (let j = 0; j < mixer._actions.length; j++) {
424
+ const clip = mixer._actions[j]._clip;
425
+ if (!objects.has(clip)) {
426
+ objects.set(clip, {
427
+ duration: clip.duration
428
+ });
429
+ }
430
+ max = Math.max(max, objects.get(clip).duration);
356
431
  }
357
- return new MMDPhysics(
358
- mesh,
359
- mesh.geometry.userData.MMD.rigidBodies,
360
- mesh.geometry.userData.MMD.constraints,
361
- params
362
- );
363
- },
364
- /*
365
- * Detects the longest duration and then sets it to them to sync.
366
- * TODO: Not to access private properties ( ._actions and ._clip )
367
- */
368
- _syncDuration: function() {
369
- let max = 0;
370
- const objects = this.objects;
371
- const meshes = this.meshes;
372
- const camera = this.camera;
373
- const audioManager = this.audioManager;
374
- for (let i = 0, il = meshes.length; i < il; i++) {
375
- var mixer = this.objects.get(meshes[i]).mixer;
376
- if (mixer === void 0)
377
- continue;
378
- for (let j = 0; j < mixer._actions.length; j++) {
379
- var clip = mixer._actions[j]._clip;
432
+ }
433
+ if (camera !== null) {
434
+ const mixer = this.objects.get(camera).mixer;
435
+ if (mixer !== void 0) {
436
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
437
+ const clip = mixer._actions[i]._clip;
380
438
  if (!objects.has(clip)) {
381
439
  objects.set(clip, {
382
440
  duration: clip.duration
@@ -385,128 +443,162 @@ const MMDAnimationHelper = (() => {
385
443
  max = Math.max(max, objects.get(clip).duration);
386
444
  }
387
445
  }
388
- if (camera !== null) {
389
- var mixer = this.objects.get(camera).mixer;
390
- if (mixer !== void 0) {
391
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
392
- var clip = mixer._actions[i]._clip;
393
- if (!objects.has(clip)) {
394
- objects.set(clip, {
395
- duration: clip.duration
396
- });
397
- }
398
- max = Math.max(max, objects.get(clip).duration);
399
- }
400
- }
401
- }
402
- if (audioManager !== null) {
403
- max = Math.max(max, objects.get(audioManager).duration);
404
- }
405
- max += this.configuration.afterglow;
406
- for (let i = 0, il = this.meshes.length; i < il; i++) {
407
- var mixer = this.objects.get(this.meshes[i]).mixer;
408
- if (mixer === void 0)
409
- continue;
410
- for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
411
- mixer._actions[j]._clip.duration = max;
412
- }
446
+ }
447
+ if (audioManager !== null) {
448
+ max = Math.max(max, objects.get(audioManager).duration);
449
+ }
450
+ max += this.configuration.afterglow;
451
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
452
+ const mixer = this.objects.get(this.meshes[i]).mixer;
453
+ if (mixer === void 0)
454
+ continue;
455
+ for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
456
+ mixer._actions[j]._clip.duration = max;
413
457
  }
414
- if (camera !== null) {
415
- var mixer = this.objects.get(camera).mixer;
416
- if (mixer !== void 0) {
417
- for (let i = 0, il = mixer._actions.length; i < il; i++) {
418
- mixer._actions[i]._clip.duration = max;
419
- }
458
+ }
459
+ if (camera !== null) {
460
+ const mixer = this.objects.get(camera).mixer;
461
+ if (mixer !== void 0) {
462
+ for (let i = 0, il = mixer._actions.length; i < il; i++) {
463
+ mixer._actions[i]._clip.duration = max;
420
464
  }
421
465
  }
422
- if (audioManager !== null) {
423
- audioManager.duration = max;
424
- }
425
- },
426
- // workaround
427
- _updatePropertyMixersBuffer: function(mesh) {
428
- const mixer = this.objects.get(mesh).mixer;
429
- const propertyMixers = mixer._bindings;
430
- const accuIndex = mixer._accuIndex;
431
- for (let i = 0, il = propertyMixers.length; i < il; i++) {
432
- const propertyMixer = propertyMixers[i];
433
- const buffer = propertyMixer.buffer;
434
- const stride = propertyMixer.valueSize;
435
- const offset = (accuIndex + 1) * stride;
436
- propertyMixer.binding.getValue(buffer, offset);
437
- }
438
- },
439
- /*
440
- * Avoiding these two issues by restore/save bones before/after mixer animation.
441
- *
442
- * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
443
- * Calculating IK, Grant, and Physics after mixer animation can break
444
- * the cache coherency.
445
- *
446
- * 2. Applying Grant two or more times without reset the posing breaks model.
447
- */
448
- _saveBones: function(mesh) {
449
- const objects = this.objects.get(mesh);
450
- const bones = mesh.skeleton.bones;
451
- let backupBones = objects.backupBones;
452
- if (backupBones === void 0) {
453
- backupBones = new Float32Array(bones.length * 7);
454
- objects.backupBones = backupBones;
455
- }
456
- for (let i = 0, il = bones.length; i < il; i++) {
457
- const bone = bones[i];
458
- bone.position.toArray(backupBones, i * 7);
459
- bone.quaternion.toArray(backupBones, i * 7 + 3);
460
- }
461
- },
462
- _restoreBones: function(mesh) {
463
- const objects = this.objects.get(mesh);
464
- const backupBones = objects.backupBones;
465
- if (backupBones === void 0)
466
- return;
467
- const bones = mesh.skeleton.bones;
468
- for (let i = 0, il = bones.length; i < il; i++) {
469
- const bone = bones[i];
470
- bone.position.fromArray(backupBones, i * 7);
471
- bone.quaternion.fromArray(backupBones, i * 7 + 3);
472
- }
473
- },
474
- // experimental
475
- _getMasterPhysics: function() {
476
- if (this.masterPhysics !== null)
466
+ }
467
+ if (audioManager !== null) {
468
+ audioManager.duration = max;
469
+ }
470
+ }
471
+ // workaround
472
+ _updatePropertyMixersBuffer(mesh) {
473
+ const mixer = this.objects.get(mesh).mixer;
474
+ const propertyMixers = mixer._bindings;
475
+ const accuIndex = mixer._accuIndex;
476
+ for (let i = 0, il = propertyMixers.length; i < il; i++) {
477
+ const propertyMixer = propertyMixers[i];
478
+ const buffer = propertyMixer.buffer;
479
+ const stride = propertyMixer.valueSize;
480
+ const offset = (accuIndex + 1) * stride;
481
+ propertyMixer.binding.getValue(buffer, offset);
482
+ }
483
+ }
484
+ /*
485
+ * Avoiding these two issues by restore/save bones before/after mixer animation.
486
+ *
487
+ * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
488
+ * Calculating IK, Grant, and Physics after mixer animation can break
489
+ * the cache coherency.
490
+ *
491
+ * 2. Applying Grant two or more times without reset the posing breaks model.
492
+ */
493
+ _saveBones(mesh) {
494
+ const objects = this.objects.get(mesh);
495
+ const bones = mesh.skeleton.bones;
496
+ let backupBones = objects.backupBones;
497
+ if (backupBones === void 0) {
498
+ backupBones = new Float32Array(bones.length * 7);
499
+ objects.backupBones = backupBones;
500
+ }
501
+ for (let i = 0, il = bones.length; i < il; i++) {
502
+ const bone = bones[i];
503
+ bone.position.toArray(backupBones, i * 7);
504
+ bone.quaternion.toArray(backupBones, i * 7 + 3);
505
+ }
506
+ }
507
+ _restoreBones(mesh) {
508
+ const objects = this.objects.get(mesh);
509
+ const backupBones = objects.backupBones;
510
+ if (backupBones === void 0)
511
+ return;
512
+ const bones = mesh.skeleton.bones;
513
+ for (let i = 0, il = bones.length; i < il; i++) {
514
+ const bone = bones[i];
515
+ bone.position.fromArray(backupBones, i * 7);
516
+ bone.quaternion.fromArray(backupBones, i * 7 + 3);
517
+ }
518
+ }
519
+ // experimental
520
+ _getMasterPhysics() {
521
+ if (this.masterPhysics !== null)
522
+ return this.masterPhysics;
523
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
524
+ const physics = this.meshes[i].physics;
525
+ if (physics !== void 0 && physics !== null) {
526
+ this.masterPhysics = physics;
477
527
  return this.masterPhysics;
478
- for (let i = 0, il = this.meshes.length; i < il; i++) {
479
- const physics = this.meshes[i].physics;
480
- if (physics !== void 0 && physics !== null) {
481
- this.masterPhysics = physics;
482
- return this.masterPhysics;
483
- }
484
528
  }
485
- return null;
486
- },
487
- _updateSharedPhysics: function(delta) {
488
- if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
489
- return;
490
- const physics = this._getMasterPhysics();
491
- if (physics === null)
492
- return;
493
- for (let i = 0, il = this.meshes.length; i < il; i++) {
494
- var p = this.meshes[i].physics;
495
- if (p !== null && p !== void 0) {
496
- p.updateRigidBodies();
497
- }
529
+ }
530
+ return null;
531
+ }
532
+ _updateSharedPhysics(delta) {
533
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
534
+ return;
535
+ const physics = this._getMasterPhysics();
536
+ if (physics === null)
537
+ return;
538
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
539
+ const p = this.meshes[i].physics;
540
+ if (p !== null && p !== void 0) {
541
+ p.updateRigidBodies();
498
542
  }
499
- physics.stepSimulation(delta);
500
- for (let i = 0, il = this.meshes.length; i < il; i++) {
501
- var p = this.meshes[i].physics;
502
- if (p !== null && p !== void 0) {
503
- p.updateBones();
504
- }
543
+ }
544
+ physics.stepSimulation(delta);
545
+ for (let i = 0, il = this.meshes.length; i < il; i++) {
546
+ const p = this.meshes[i].physics;
547
+ if (p !== null && p !== void 0) {
548
+ p.updateBones();
549
+ }
550
+ }
551
+ }
552
+ }
553
+ const _quaternions = [];
554
+ let _quaternionIndex = 0;
555
+ function getQuaternion() {
556
+ if (_quaternionIndex >= _quaternions.length) {
557
+ _quaternions.push(new Quaternion());
558
+ }
559
+ return _quaternions[_quaternionIndex++];
560
+ }
561
+ const _grantResultMap = /* @__PURE__ */ new Map();
562
+ function updateOne(mesh, boneIndex, ikSolver, grantSolver) {
563
+ const bones = mesh.skeleton.bones;
564
+ const bonesData = mesh.geometry.userData.MMD.bones;
565
+ const boneData = bonesData[boneIndex];
566
+ const bone = bones[boneIndex];
567
+ if (_grantResultMap.has(boneIndex))
568
+ return;
569
+ const quaternion = getQuaternion();
570
+ _grantResultMap.set(boneIndex, quaternion.copy(bone.quaternion));
571
+ if (grantSolver && boneData.grant && !boneData.grant.isLocal && boneData.grant.affectRotation) {
572
+ const parentIndex = boneData.grant.parentIndex;
573
+ const ratio = boneData.grant.ratio;
574
+ if (!_grantResultMap.has(parentIndex)) {
575
+ updateOne(mesh, parentIndex, ikSolver, grantSolver);
576
+ }
577
+ grantSolver.addGrantRotation(bone, _grantResultMap.get(parentIndex), ratio);
578
+ }
579
+ if (ikSolver && boneData.ik) {
580
+ mesh.updateMatrixWorld(true);
581
+ ikSolver.updateOne(boneData.ik);
582
+ const links = boneData.ik.links;
583
+ for (let i = 0, il = links.length; i < il; i++) {
584
+ const link = links[i];
585
+ if (link.enabled === false)
586
+ continue;
587
+ const linkIndex = link.index;
588
+ if (_grantResultMap.has(linkIndex)) {
589
+ _grantResultMap.set(linkIndex, _grantResultMap.get(linkIndex).copy(bones[linkIndex].quaternion));
505
590
  }
506
591
  }
507
- };
508
- function AudioManager(audio, params) {
509
- params = params || {};
592
+ }
593
+ quaternion.copy(bone.quaternion);
594
+ }
595
+ class AudioManager {
596
+ /**
597
+ * @param {THREE.Audio} audio
598
+ * @param {Object} params - (optional)
599
+ * @param {Nuumber} params.delayTime
600
+ */
601
+ constructor(audio, params = {}) {
510
602
  this.audio = audio;
511
603
  this.elapsedTime = 0;
512
604
  this.currentTime = 0;
@@ -514,77 +606,83 @@ const MMDAnimationHelper = (() => {
514
606
  this.audioDuration = this.audio.buffer.duration;
515
607
  this.duration = this.audioDuration + this.delayTime;
516
608
  }
517
- AudioManager.prototype = {
518
- constructor: AudioManager,
519
- /**
520
- * @param {Number} delta
521
- * @return {AudioManager}
522
- */
523
- control: function(delta) {
524
- this.elapsed += delta;
525
- this.currentTime += delta;
526
- if (this._shouldStopAudio())
527
- this.audio.stop();
528
- if (this._shouldStartAudio())
529
- this.audio.play();
530
- return this;
531
- },
532
- // private methods
533
- _shouldStartAudio: function() {
534
- if (this.audio.isPlaying)
535
- return false;
536
- while (this.currentTime >= this.duration) {
537
- this.currentTime -= this.duration;
538
- }
539
- if (this.currentTime < this.delayTime)
540
- return false;
541
- if (this.currentTime - this.delayTime > this.audioDuration)
542
- return false;
543
- return true;
544
- },
545
- _shouldStopAudio: function() {
546
- return this.audio.isPlaying && this.currentTime >= this.duration;
547
- }
548
- };
549
- function GrantSolver(mesh, grants) {
609
+ /**
610
+ * @param {Number} delta
611
+ * @return {AudioManager}
612
+ */
613
+ control(delta) {
614
+ this.elapsed += delta;
615
+ this.currentTime += delta;
616
+ if (this._shouldStopAudio())
617
+ this.audio.stop();
618
+ if (this._shouldStartAudio())
619
+ this.audio.play();
620
+ return this;
621
+ }
622
+ // private methods
623
+ _shouldStartAudio() {
624
+ if (this.audio.isPlaying)
625
+ return false;
626
+ while (this.currentTime >= this.duration) {
627
+ this.currentTime -= this.duration;
628
+ }
629
+ if (this.currentTime < this.delayTime)
630
+ return false;
631
+ if (this.currentTime - this.delayTime > this.audioDuration)
632
+ return false;
633
+ return true;
634
+ }
635
+ _shouldStopAudio() {
636
+ return this.audio.isPlaying && this.currentTime >= this.duration;
637
+ }
638
+ }
639
+ const _q = /* @__PURE__ */ new Quaternion();
640
+ class GrantSolver {
641
+ constructor(mesh, grants = []) {
550
642
  this.mesh = mesh;
551
- this.grants = grants || [];
552
- }
553
- GrantSolver.prototype = {
554
- constructor: GrantSolver,
555
- /**
556
- * @return {GrantSolver}
557
- */
558
- update: (() => {
559
- const quaternion = new Quaternion();
560
- return function() {
561
- const bones = this.mesh.skeleton.bones;
562
- const grants = this.grants;
563
- for (let i = 0, il = grants.length; i < il; i++) {
564
- const grant = grants[i];
565
- const bone = bones[grant.index];
566
- const parentBone = bones[grant.parentIndex];
567
- if (grant.isLocal) {
568
- if (grant.affectPosition) {
569
- }
570
- if (grant.affectRotation) {
571
- }
572
- } else {
573
- if (grant.affectPosition) {
574
- }
575
- if (grant.affectRotation) {
576
- quaternion.set(0, 0, 0, 1);
577
- quaternion.slerp(parentBone.quaternion, grant.ratio);
578
- bone.quaternion.multiply(quaternion);
579
- }
580
- }
581
- }
582
- return this;
583
- };
584
- })()
585
- };
586
- return MMDAnimationHelper2;
587
- })();
643
+ this.grants = grants;
644
+ }
645
+ /**
646
+ * Solve all the grant bones
647
+ * @return {GrantSolver}
648
+ */
649
+ update() {
650
+ const grants = this.grants;
651
+ for (let i = 0, il = grants.length; i < il; i++) {
652
+ this.updateOne(grants[i]);
653
+ }
654
+ return this;
655
+ }
656
+ /**
657
+ * Solve a grant bone
658
+ * @param {Object} grant - grant parameter
659
+ * @return {GrantSolver}
660
+ */
661
+ updateOne(grant) {
662
+ const bones = this.mesh.skeleton.bones;
663
+ const bone = bones[grant.index];
664
+ const parentBone = bones[grant.parentIndex];
665
+ if (grant.isLocal) {
666
+ if (grant.affectPosition) {
667
+ }
668
+ if (grant.affectRotation) {
669
+ }
670
+ } else {
671
+ if (grant.affectPosition) {
672
+ }
673
+ if (grant.affectRotation) {
674
+ this.addGrantRotation(bone, parentBone.quaternion, grant.ratio);
675
+ }
676
+ }
677
+ return this;
678
+ }
679
+ addGrantRotation(bone, q, ratio) {
680
+ _q.set(0, 0, 0, 1);
681
+ _q.slerp(q, ratio);
682
+ bone.quaternion.multiply(_q);
683
+ return this;
684
+ }
685
+ }
588
686
  export {
589
687
  MMDAnimationHelper
590
688
  };