three-stdlib 2.22.9 → 2.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
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  },
7
7
  uniforms: {
8
8
  tDiffuse: { value: null },
9
- uImageIncrement: { value: new Vector2(1953125e-9, 0) },
9
+ uImageIncrement: { value: /* @__PURE__ */ new Vector2(1953125e-9, 0) },
10
10
  cKernel: { value: [] }
11
11
  },
12
12
  vertexShader: [
@@ -3,7 +3,7 @@
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
5
  import type { IShader } from './types';
6
- export declare type CopyShaderUniforms = {
6
+ export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
@@ -1,12 +1,12 @@
1
1
  import { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
3
  import type { IShader } from './types';
4
- export declare type DepthLimitedBlurShaderDefines = {
4
+ export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
7
7
  PERSPECTIVE_CAMERA: number;
8
8
  };
9
- export declare type DepthLimitedBlurShaderUniforms = {
9
+ export type DepthLimitedBlurShaderUniforms = {
10
10
  cameraFar: IUniform<number>;
11
11
  cameraNear: IUniform<number>;
12
12
  depthCutoff: IUniform<number>;
@@ -9,8 +9,8 @@ const DepthLimitedBlurShader = {
9
9
  },
10
10
  uniforms: {
11
11
  tDiffuse: { value: null },
12
- size: { value: new THREE.Vector2(512, 512) },
13
- sampleUvOffsets: { value: [new THREE.Vector2(0, 0)] },
12
+ size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
13
+ sampleUvOffsets: { value: [/* @__PURE__ */ new THREE.Vector2(0, 0)] },
14
14
  sampleWeights: { value: [1] },
15
15
  tDepth: { value: null },
16
16
  cameraNear: { value: 10 },
@@ -7,8 +7,8 @@ const DepthLimitedBlurShader = {
7
7
  },
8
8
  uniforms: {
9
9
  tDiffuse: { value: null },
10
- size: { value: new Vector2(512, 512) },
11
- sampleUvOffsets: { value: [new Vector2(0, 0)] },
10
+ size: { value: /* @__PURE__ */ new Vector2(512, 512) },
11
+ sampleUvOffsets: { value: [/* @__PURE__ */ new Vector2(0, 0)] },
12
12
  sampleWeights: { value: [1] },
13
13
  tDepth: { value: null },
14
14
  cameraNear: { value: 10 },
@@ -4,8 +4,8 @@ const THREE = require("three");
4
4
  const DotScreenShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- tSize: { value: new THREE.Vector2(256, 256) },
8
- center: { value: new THREE.Vector2(0.5, 0.5) },
7
+ tSize: { value: /* @__PURE__ */ new THREE.Vector2(256, 256) },
8
+ center: { value: /* @__PURE__ */ new THREE.Vector2(0.5, 0.5) },
9
9
  angle: { value: 1.57 },
10
10
  scale: { value: 1 }
11
11
  },
@@ -2,8 +2,8 @@ import { Vector2 } from "three";
2
2
  const DotScreenShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- tSize: { value: new Vector2(256, 256) },
6
- center: { value: new Vector2(0.5, 0.5) },
5
+ tSize: { value: /* @__PURE__ */ new Vector2(256, 256) },
6
+ center: { value: /* @__PURE__ */ new Vector2(0.5, 0.5) },
7
7
  angle: { value: 1.57 },
8
8
  scale: { value: 1 }
9
9
  },
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const FXAAShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const FXAAShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
5
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const FreiChenShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- aspect: { value: new THREE.Vector2(512, 512) }
7
+ aspect: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const FreiChenShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- aspect: { value: new Vector2(512, 512) }
5
+ aspect: { value: /* @__PURE__ */ new Vector2(512, 512) }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -4,7 +4,7 @@
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
6
  import type { IShader } from './types';
7
- export declare type GammaCorrectionShaderUniforms = {
7
+ export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
@@ -31,7 +31,7 @@ const GodRaysGenerateShader = {
31
31
  value: 1
32
32
  },
33
33
  vSunPositionScreenSpace: {
34
- value: new THREE.Vector3()
34
+ value: /* @__PURE__ */ new THREE.Vector3()
35
35
  }
36
36
  },
37
37
  vertexShader: [
@@ -141,16 +141,16 @@ const GodRaysCombineShader = {
141
141
  const GodRaysFakeSunShader = {
142
142
  uniforms: {
143
143
  vSunPositionScreenSpace: {
144
- value: new THREE.Vector3()
144
+ value: /* @__PURE__ */ new THREE.Vector3()
145
145
  },
146
146
  fAspect: {
147
147
  value: 1
148
148
  },
149
149
  sunColor: {
150
- value: new THREE.Color(16772608)
150
+ value: /* @__PURE__ */ new THREE.Color(16772608)
151
151
  },
152
152
  bgColor: {
153
- value: new THREE.Color(0)
153
+ value: /* @__PURE__ */ new THREE.Color(0)
154
154
  }
155
155
  },
156
156
  vertexShader: [
@@ -29,7 +29,7 @@ const GodRaysGenerateShader = {
29
29
  value: 1
30
30
  },
31
31
  vSunPositionScreenSpace: {
32
- value: new Vector3()
32
+ value: /* @__PURE__ */ new Vector3()
33
33
  }
34
34
  },
35
35
  vertexShader: [
@@ -139,16 +139,16 @@ const GodRaysCombineShader = {
139
139
  const GodRaysFakeSunShader = {
140
140
  uniforms: {
141
141
  vSunPositionScreenSpace: {
142
- value: new Vector3()
142
+ value: /* @__PURE__ */ new Vector3()
143
143
  },
144
144
  fAspect: {
145
145
  value: 1
146
146
  },
147
147
  sunColor: {
148
- value: new Color(16772608)
148
+ value: /* @__PURE__ */ new Color(16772608)
149
149
  },
150
150
  bgColor: {
151
- value: new Color(0)
151
+ value: /* @__PURE__ */ new Color(0)
152
152
  }
153
153
  },
154
154
  vertexShader: [
@@ -9,7 +9,7 @@
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
11
  import type { IShader } from './types';
12
- export declare type HorizontalBlurShaderUniforms = {
12
+ export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
15
15
  };
@@ -7,7 +7,7 @@ const LuminosityHighPassShader = {
7
7
  tDiffuse: { value: null },
8
8
  luminosityThreshold: { value: 1 },
9
9
  smoothWidth: { value: 1 },
10
- defaultColor: { value: new THREE.Color(0) },
10
+ defaultColor: { value: /* @__PURE__ */ new THREE.Color(0) },
11
11
  defaultOpacity: { value: 0 }
12
12
  },
13
13
  vertexShader: [
@@ -5,7 +5,7 @@ const LuminosityHighPassShader = {
5
5
  tDiffuse: { value: null },
6
6
  luminosityThreshold: { value: 1 },
7
7
  smoothWidth: { value: 1 },
8
- defaultColor: { value: new Color(0) },
8
+ defaultColor: { value: /* @__PURE__ */ new Color(0) },
9
9
  defaultOpacity: { value: 0 }
10
10
  },
11
11
  vertexShader: [
@@ -4,8 +4,8 @@ const THREE = require("three");
4
4
  const NormalMapShader = {
5
5
  uniforms: {
6
6
  heightMap: { value: null },
7
- resolution: { value: new THREE.Vector2(512, 512) },
8
- scale: { value: new THREE.Vector2(1, 1) },
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
8
+ scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) },
9
9
  height: { value: 0.05 }
10
10
  },
11
11
  vertexShader: [
@@ -2,8 +2,8 @@ import { Vector2 } from "three";
2
2
  const NormalMapShader = {
3
3
  uniforms: {
4
4
  heightMap: { value: null },
5
- resolution: { value: new Vector2(512, 512) },
6
- scale: { value: new Vector2(1, 1) },
5
+ resolution: { value: /* @__PURE__ */ new Vector2(512, 512) },
6
+ scale: { value: /* @__PURE__ */ new Vector2(1, 1) },
7
7
  height: { value: 0.05 }
8
8
  },
9
9
  vertexShader: [
@@ -1,8 +1,8 @@
1
1
  import { Matrix4, Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
3
  import type { IShader } from './types';
4
- export declare type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
- export declare type SAOShaderUniforms = {
4
+ export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
+ export type SAOShaderUniforms = {
6
6
  bias: IUniform<number>;
7
7
  cameraFar: IUniform<number>;
8
8
  cameraInverseProjectionMatrix: IUniform<Matrix4>;
@@ -14,11 +14,11 @@ const SAOShader = {
14
14
  tDepth: { value: null },
15
15
  tDiffuse: { value: null },
16
16
  tNormal: { value: null },
17
- size: { value: new THREE.Vector2(512, 512) },
17
+ size: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) },
18
18
  cameraNear: { value: 1 },
19
19
  cameraFar: { value: 100 },
20
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
21
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
20
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
21
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
22
  scale: { value: 1 },
23
23
  intensity: { value: 0.1 },
24
24
  bias: { value: 0.5 },
@@ -12,11 +12,11 @@ const SAOShader = {
12
12
  tDepth: { value: null },
13
13
  tDiffuse: { value: null },
14
14
  tNormal: { value: null },
15
- size: { value: new Vector2(512, 512) },
15
+ size: { value: /* @__PURE__ */ new Vector2(512, 512) },
16
16
  cameraNear: { value: 1 },
17
17
  cameraFar: { value: 100 },
18
- cameraProjectionMatrix: { value: new Matrix4() },
19
- cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
19
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
20
  scale: { value: 1 },
21
21
  intensity: { value: 0.1 },
22
22
  bias: { value: 0.5 },
@@ -7,7 +7,7 @@ const SMAAEdgesShader = {
7
7
  },
8
8
  uniforms: {
9
9
  tDiffuse: { value: null },
10
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
10
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
11
11
  },
12
12
  vertexShader: [
13
13
  "uniform vec2 resolution;",
@@ -85,7 +85,7 @@ const SMAAWeightsShader = {
85
85
  tDiffuse: { value: null },
86
86
  tArea: { value: null },
87
87
  tSearch: { value: null },
88
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
88
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
89
89
  },
90
90
  vertexShader: [
91
91
  "uniform vec2 resolution;",
@@ -286,7 +286,7 @@ const SMAABlendShader = {
286
286
  uniforms: {
287
287
  tDiffuse: { value: null },
288
288
  tColor: { value: null },
289
- resolution: { value: new THREE.Vector2(1 / 1024, 1 / 512) }
289
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2(1 / 1024, 1 / 512) }
290
290
  },
291
291
  vertexShader: [
292
292
  "uniform vec2 resolution;",
@@ -5,7 +5,7 @@ const SMAAEdgesShader = {
5
5
  },
6
6
  uniforms: {
7
7
  tDiffuse: { value: null },
8
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
8
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
9
9
  },
10
10
  vertexShader: [
11
11
  "uniform vec2 resolution;",
@@ -83,7 +83,7 @@ const SMAAWeightsShader = {
83
83
  tDiffuse: { value: null },
84
84
  tArea: { value: null },
85
85
  tSearch: { value: null },
86
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
86
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
87
87
  },
88
88
  vertexShader: [
89
89
  "uniform vec2 resolution;",
@@ -284,7 +284,7 @@ const SMAABlendShader = {
284
284
  uniforms: {
285
285
  tDiffuse: { value: null },
286
286
  tColor: { value: null },
287
- resolution: { value: new Vector2(1 / 1024, 1 / 512) }
287
+ resolution: { value: /* @__PURE__ */ new Vector2(1 / 1024, 1 / 512) }
288
288
  },
289
289
  vertexShader: [
290
290
  "uniform vec2 resolution;",
@@ -14,9 +14,9 @@ const SSAOShader = {
14
14
  kernel: { value: null },
15
15
  cameraNear: { value: null },
16
16
  cameraFar: { value: null },
17
- resolution: { value: new THREE.Vector2() },
18
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
19
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
17
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
18
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
19
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
20
20
  kernelRadius: { value: 8 },
21
21
  minDistance: { value: 5e-3 },
22
22
  maxDistance: { value: 0.05 }
@@ -151,7 +151,7 @@ const SSAODepthShader = {
151
151
  const SSAOBlurShader = {
152
152
  uniforms: {
153
153
  tDiffuse: { value: null },
154
- resolution: { value: new THREE.Vector2() }
154
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
155
155
  },
156
156
  vertexShader: [
157
157
  "varying vec2 vUv;",
@@ -12,9 +12,9 @@ const SSAOShader = {
12
12
  kernel: { value: null },
13
13
  cameraNear: { value: null },
14
14
  cameraFar: { value: null },
15
- resolution: { value: new Vector2() },
16
- cameraProjectionMatrix: { value: new Matrix4() },
17
- cameraInverseProjectionMatrix: { value: new Matrix4() },
15
+ resolution: { value: /* @__PURE__ */ new Vector2() },
16
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
17
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
18
18
  kernelRadius: { value: 8 },
19
19
  minDistance: { value: 5e-3 },
20
20
  maxDistance: { value: 0.05 }
@@ -149,7 +149,7 @@ const SSAODepthShader = {
149
149
  const SSAOBlurShader = {
150
150
  uniforms: {
151
151
  tDiffuse: { value: null },
152
- resolution: { value: new Vector2() }
152
+ resolution: { value: /* @__PURE__ */ new Vector2() }
153
153
  },
154
154
  vertexShader: [
155
155
  "varying vec2 vUv;",
@@ -17,9 +17,9 @@ const SSRShader = {
17
17
  tDepth: { value: null },
18
18
  cameraNear: { value: null },
19
19
  cameraFar: { value: null },
20
- resolution: { value: new THREE.Vector2() },
21
- cameraProjectionMatrix: { value: new THREE.Matrix4() },
22
- cameraInverseProjectionMatrix: { value: new THREE.Matrix4() },
20
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
21
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
22
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
23
23
  opacity: { value: 0.5 },
24
24
  maxDistance: { value: 180 },
25
25
  cameraRange: { value: 0 },
@@ -279,7 +279,7 @@ const SSRDepthShader = {
279
279
  const SSRBlurShader = {
280
280
  uniforms: {
281
281
  tDiffuse: { value: null },
282
- resolution: { value: new THREE.Vector2() },
282
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() },
283
283
  opacity: { value: 0.5 }
284
284
  },
285
285
  vertexShader: (
@@ -15,9 +15,9 @@ const SSRShader = {
15
15
  tDepth: { value: null },
16
16
  cameraNear: { value: null },
17
17
  cameraFar: { value: null },
18
- resolution: { value: new Vector2() },
19
- cameraProjectionMatrix: { value: new Matrix4() },
20
- cameraInverseProjectionMatrix: { value: new Matrix4() },
18
+ resolution: { value: /* @__PURE__ */ new Vector2() },
19
+ cameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
20
+ cameraInverseProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
21
21
  opacity: { value: 0.5 },
22
22
  maxDistance: { value: 180 },
23
23
  cameraRange: { value: 0 },
@@ -277,7 +277,7 @@ const SSRDepthShader = {
277
277
  const SSRBlurShader = {
278
278
  uniforms: {
279
279
  tDiffuse: { value: null },
280
- resolution: { value: new Vector2() },
280
+ resolution: { value: /* @__PURE__ */ new Vector2() },
281
281
  opacity: { value: 0.5 }
282
282
  },
283
283
  vertexShader: (
@@ -4,7 +4,7 @@ const THREE = require("three");
4
4
  const SobelOperatorShader = {
5
5
  uniforms: {
6
6
  tDiffuse: { value: null },
7
- resolution: { value: new THREE.Vector2() }
7
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
8
8
  },
9
9
  vertexShader: [
10
10
  "varying vec2 vUv;",
@@ -2,7 +2,7 @@ import { Vector2 } from "three";
2
2
  const SobelOperatorShader = {
3
3
  uniforms: {
4
4
  tDiffuse: { value: null },
5
- resolution: { value: new Vector2() }
5
+ resolution: { value: /* @__PURE__ */ new Vector2() }
6
6
  },
7
7
  vertexShader: [
8
8
  "varying vec2 vUv;",
@@ -1,5 +1,5 @@
1
1
  export declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
- vertexShader: string;
4
- fragmentShader: string;
3
+ vertexShader: any;
4
+ fragmentShader: any;
5
5
  };