three-stdlib 2.22.9 → 2.23.0
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- package/dist/animation/AnimationClipCreator.js +49 -50
- package/dist/animation/AnimationClipCreator.mjs +49 -50
- package/dist/animation/CCDIKSolver.d.ts +9 -4
- package/dist/animation/CCDIKSolver.js +193 -148
- package/dist/animation/CCDIKSolver.mjs +194 -149
- package/dist/animation/MMDAnimationHelper.js +613 -515
- package/dist/animation/MMDAnimationHelper.mjs +613 -515
- package/dist/animation/MMDPhysics.d.ts +6 -1
- package/dist/animation/MMDPhysics.js +728 -718
- package/dist/animation/MMDPhysics.mjs +729 -719
- package/dist/cameras/CinematicCamera.d.ts +2 -2
- package/dist/controls/ArcballControls.d.ts +1 -1
- package/dist/controls/ArcballControls.js +38 -44
- package/dist/controls/ArcballControls.mjs +39 -45
- package/dist/controls/DeviceOrientationControls.js +2 -1
- package/dist/controls/DeviceOrientationControls.mjs +2 -1
- package/dist/controls/FirstPersonControls.d.ts +1 -1
- package/dist/controls/FirstPersonControls.js +1 -1
- package/dist/controls/FirstPersonControls.mjs +1 -1
- package/dist/controls/PointerLockControls.js +2 -2
- package/dist/controls/PointerLockControls.mjs +2 -2
- package/dist/controls/TrackballControls.d.ts +2 -2
- package/dist/controls/TransformControls.d.ts +1 -1
- package/dist/controls/experimental/CameraControls.d.ts +1 -1
- package/dist/csm/CSM.js +4 -4
- package/dist/csm/CSM.mjs +4 -4
- package/dist/csm/CSMFrustum.js +1 -1
- package/dist/csm/CSMFrustum.mjs +1 -1
- package/dist/csm/CSMShader.js +14 -10
- package/dist/csm/CSMShader.mjs +14 -10
- package/dist/curves/CurveExtras.js +52 -62
- package/dist/curves/CurveExtras.mjs +53 -63
- package/dist/curves/NURBSUtils.d.ts +18 -20
- package/dist/curves/NURBSUtils.js +17 -17
- package/dist/curves/NURBSUtils.mjs +17 -17
- package/dist/deprecated/Geometry.js +26 -26
- package/dist/deprecated/Geometry.mjs +27 -27
- package/dist/effects/AnaglyphEffect.js +95 -114
- package/dist/effects/AnaglyphEffect.mjs +95 -114
- package/dist/effects/AsciiEffect.js +144 -162
- package/dist/effects/AsciiEffect.mjs +144 -162
- package/dist/effects/OutlineEffect.js +253 -276
- package/dist/effects/OutlineEffect.mjs +253 -276
- package/dist/effects/ParallaxBarrierEffect.js +61 -60
- package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
- package/dist/effects/PeppersGhostEffect.js +84 -81
- package/dist/effects/PeppersGhostEffect.mjs +84 -81
- package/dist/effects/StereoEffect.js +31 -28
- package/dist/effects/StereoEffect.mjs +31 -28
- package/dist/environments/RoomEnvironment.d.ts +6 -5
- package/dist/exporters/GLTFExporter.d.ts +109 -441
- package/dist/exporters/GLTFExporter.js +915 -581
- package/dist/exporters/GLTFExporter.mjs +915 -581
- package/dist/geometries/ConvexGeometry.js +0 -3
- package/dist/geometries/ConvexGeometry.mjs +0 -3
- package/dist/geometries/LightningStrike.d.ts +3 -3
- package/dist/geometries/LightningStrike.js +80 -75
- package/dist/geometries/LightningStrike.mjs +80 -75
- package/dist/geometries/ParametricGeometries.js +75 -74
- package/dist/geometries/ParametricGeometries.mjs +75 -74
- package/dist/geometries/RoundedBoxGeometry.js +1 -1
- package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
- package/dist/geometries/TextGeometry.d.ts +1 -1
- package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
- package/dist/helpers/RectAreaLightHelper.js +2 -2
- package/dist/helpers/RectAreaLightHelper.mjs +2 -2
- package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
- package/dist/helpers/VertexNormalsHelper.js +15 -22
- package/dist/helpers/VertexNormalsHelper.mjs +16 -23
- package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
- package/dist/helpers/VertexTangentsHelper.js +12 -14
- package/dist/helpers/VertexTangentsHelper.mjs +12 -14
- package/dist/index.d.ts +1 -66
- package/dist/index.js +5 -370
- package/dist/index.mjs +9 -374
- package/dist/interactive/InteractiveGroup.js +1 -1
- package/dist/interactive/InteractiveGroup.mjs +1 -1
- package/dist/interactive/SelectionBox.js +122 -125
- package/dist/interactive/SelectionBox.mjs +122 -125
- package/dist/interactive/SelectionHelper.js +45 -48
- package/dist/interactive/SelectionHelper.mjs +45 -48
- package/dist/libs/MeshoptDecoder.d.ts +1 -1
- package/dist/libs/MotionControllers.d.ts +15 -14
- package/dist/libs/MotionControllers.js +10 -10
- package/dist/libs/MotionControllers.mjs +10 -10
- package/dist/lights/LightProbeGenerator.js +43 -43
- package/dist/lights/LightProbeGenerator.mjs +43 -43
- package/dist/lights/RectAreaLightUniformsLib.js +9 -5
- package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
- package/dist/lines/LineMaterial.js +271 -271
- package/dist/lines/LineMaterial.mjs +272 -272
- package/dist/lines/LineSegments2.js +12 -12
- package/dist/lines/LineSegments2.mjs +12 -12
- package/dist/lines/LineSegmentsGeometry.js +2 -2
- package/dist/lines/LineSegmentsGeometry.mjs +2 -2
- package/dist/lines/Wireframe.js +2 -2
- package/dist/lines/Wireframe.mjs +2 -2
- package/dist/loaders/3DMLoader.d.ts +2 -1
- package/dist/loaders/3MFLoader.d.ts +2 -1
- package/dist/loaders/AMFLoader.d.ts +2 -1
- package/dist/loaders/AssimpLoader.d.ts +20 -0
- package/dist/loaders/AssimpLoader.js +520 -482
- package/dist/loaders/AssimpLoader.mjs +520 -482
- package/dist/loaders/BVHLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.d.ts +2 -1
- package/dist/loaders/BasisTextureLoader.js +23 -14
- package/dist/loaders/BasisTextureLoader.mjs +24 -15
- package/dist/loaders/ColladaLoader.d.ts +2 -1
- package/dist/loaders/DRACOLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.d.ts +2 -1
- package/dist/loaders/FBXLoader.js +2 -2
- package/dist/loaders/FBXLoader.mjs +2 -2
- package/dist/loaders/FontLoader.d.ts +4 -4
- package/dist/loaders/FontLoader.js +2 -1
- package/dist/loaders/FontLoader.mjs +2 -1
- package/dist/loaders/GCodeLoader.d.ts +2 -1
- package/dist/loaders/GLTFLoader.d.ts +11 -9
- package/dist/loaders/GLTFLoader.js +2 -2
- package/dist/loaders/GLTFLoader.mjs +2 -2
- package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
- package/dist/loaders/KMZLoader.d.ts +2 -1
- package/dist/loaders/KTX2Loader.js +34 -15
- package/dist/loaders/KTX2Loader.mjs +35 -16
- package/dist/loaders/LDrawLoader.d.ts +2 -1
- package/dist/loaders/LDrawLoader.js +3 -3
- package/dist/loaders/LDrawLoader.mjs +3 -3
- package/dist/loaders/LUT3dlLoader.d.ts +3 -2
- package/dist/loaders/LUTCubeLoader.d.ts +3 -2
- package/dist/loaders/LWOLoader.d.ts +2 -1
- package/dist/loaders/LottieLoader.d.ts +2 -1
- package/dist/loaders/MD2Loader.d.ts +2 -1
- package/dist/loaders/MDDLoader.d.ts +2 -1
- package/dist/loaders/MMDLoader.d.ts +2 -1
- package/dist/loaders/MTLLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.d.ts +2 -1
- package/dist/loaders/OBJLoader.js +5 -5
- package/dist/loaders/OBJLoader.mjs +5 -5
- package/dist/loaders/PCDLoader.d.ts +2 -1
- package/dist/loaders/PDBLoader.d.ts +2 -1
- package/dist/loaders/PLYLoader.d.ts +2 -1
- package/dist/loaders/PRWMLoader.d.ts +2 -1
- package/dist/loaders/RGBMLoader.js +924 -918
- package/dist/loaders/RGBMLoader.mjs +924 -918
- package/dist/loaders/STLLoader.d.ts +2 -1
- package/dist/loaders/SVGLoader.d.ts +2 -1
- package/dist/loaders/TDSLoader.d.ts +2 -1
- package/dist/loaders/TTFLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.d.ts +2 -1
- package/dist/loaders/TiltLoader.js +3 -1
- package/dist/loaders/TiltLoader.mjs +3 -1
- package/dist/loaders/VOXLoader.d.ts +4 -2
- package/dist/loaders/VRMLLoader.d.ts +2 -1
- package/dist/loaders/VRMLoader.d.ts +20 -0
- package/dist/loaders/VTKLoader.d.ts +2 -1
- package/dist/loaders/XLoader.d.ts +20 -0
- package/dist/loaders/XLoader.js +1 -1
- package/dist/loaders/XLoader.mjs +1 -1
- package/dist/loaders/XYZLoader.d.ts +2 -1
- package/dist/loaders/lwo/IFFParser.js +104 -110
- package/dist/loaders/lwo/IFFParser.mjs +104 -110
- package/dist/loaders/lwo/LWO2Parser.js +18 -33
- package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
- package/dist/loaders/lwo/LWO3Parser.js +17 -33
- package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
- package/dist/math/Capsule.d.ts +1 -1
- package/dist/math/Capsule.js +90 -92
- package/dist/math/Capsule.mjs +90 -92
- package/dist/math/ColorConverter.js +26 -36
- package/dist/math/ColorConverter.mjs +26 -36
- package/dist/math/ConvexHull.js +16 -17
- package/dist/math/ConvexHull.mjs +17 -18
- package/dist/math/ImprovedNoise.js +41 -39
- package/dist/math/ImprovedNoise.mjs +41 -39
- package/dist/math/Lut.js +65 -63
- package/dist/math/Lut.mjs +66 -64
- package/dist/math/MeshSurfaceSampler.d.ts +3 -0
- package/dist/math/MeshSurfaceSampler.js +85 -89
- package/dist/math/MeshSurfaceSampler.mjs +85 -89
- package/dist/math/OBB.js +68 -88
- package/dist/math/OBB.mjs +68 -88
- package/dist/math/Octree.js +240 -245
- package/dist/math/Octree.mjs +240 -245
- package/dist/misc/ConvexObjectBreaker.js +114 -120
- package/dist/misc/ConvexObjectBreaker.mjs +115 -121
- package/dist/misc/GPUComputationRenderer.d.ts +1 -0
- package/dist/misc/GPUComputationRenderer.js +191 -157
- package/dist/misc/GPUComputationRenderer.mjs +192 -158
- package/dist/misc/Gyroscope.js +16 -18
- package/dist/misc/Gyroscope.mjs +17 -19
- package/dist/misc/MD2Character.js +88 -86
- package/dist/misc/MD2Character.mjs +89 -87
- package/dist/misc/MD2CharacterComplex.js +106 -105
- package/dist/misc/MD2CharacterComplex.mjs +107 -106
- package/dist/misc/MorphAnimMesh.d.ts +1 -1
- package/dist/misc/MorphAnimMesh.js +33 -33
- package/dist/misc/MorphAnimMesh.mjs +33 -33
- package/dist/misc/MorphBlendMesh.js +68 -68
- package/dist/misc/MorphBlendMesh.mjs +68 -68
- package/dist/misc/ProgressiveLightmap.d.ts +1 -2
- package/dist/misc/RollerCoaster.js +321 -314
- package/dist/misc/RollerCoaster.mjs +322 -315
- package/dist/misc/Volume.d.ts +1 -1
- package/dist/misc/Volume.js +169 -166
- package/dist/misc/Volume.mjs +170 -167
- package/dist/misc/VolumeSlice.js +50 -51
- package/dist/misc/VolumeSlice.mjs +50 -51
- package/dist/modifiers/CurveModifier.d.ts +2 -2
- package/dist/modifiers/CurveModifier.js +1 -1
- package/dist/modifiers/CurveModifier.mjs +1 -1
- package/dist/modifiers/SimplifyModifier.js +2 -1
- package/dist/modifiers/SimplifyModifier.mjs +2 -1
- package/dist/objects/Lensflare.js +32 -21
- package/dist/objects/Lensflare.mjs +33 -22
- package/dist/objects/LightningStorm.d.ts +3 -3
- package/dist/objects/LightningStorm.js +3 -3
- package/dist/objects/LightningStorm.mjs +3 -3
- package/dist/objects/MarchingCubes.d.ts +1 -0
- package/dist/objects/MarchingCubes.js +4362 -10
- package/dist/objects/MarchingCubes.mjs +4363 -11
- package/dist/objects/Reflector.d.ts +5 -2
- package/dist/objects/Reflector.js +39 -12
- package/dist/objects/Reflector.mjs +40 -13
- package/dist/objects/ReflectorForSSRPass.js +25 -21
- package/dist/objects/ReflectorForSSRPass.mjs +26 -22
- package/dist/objects/ReflectorRTT.d.ts +6 -0
- package/dist/objects/Refractor.d.ts +5 -2
- package/dist/objects/Refractor.js +39 -12
- package/dist/objects/Refractor.mjs +40 -13
- package/dist/objects/ShadowMesh.d.ts +6 -3
- package/dist/objects/ShadowMesh.js +7 -3
- package/dist/objects/ShadowMesh.mjs +8 -4
- package/dist/objects/Sky.js +181 -137
- package/dist/objects/Sky.mjs +182 -138
- package/dist/objects/Water.d.ts +3 -3
- package/dist/objects/Water.js +3 -2
- package/dist/objects/Water.mjs +3 -2
- package/dist/objects/Water2.d.ts +2 -2
- package/dist/objects/Water2.js +16 -18
- package/dist/objects/Water2.mjs +17 -19
- package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
- package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
- package/dist/postprocessing/BokehPass.d.ts +1 -1
- package/dist/postprocessing/ClearPass.d.ts +3 -3
- package/dist/postprocessing/CubeTexturePass.js +37 -33
- package/dist/postprocessing/CubeTexturePass.mjs +37 -33
- package/dist/postprocessing/HalftonePass.d.ts +1 -1
- package/dist/postprocessing/LUTPass.d.ts +3 -3
- package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
- package/dist/postprocessing/SAOPass.d.ts +5 -6
- package/dist/postprocessing/SAOPass.js +151 -145
- package/dist/postprocessing/SAOPass.mjs +153 -147
- package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
- package/dist/postprocessing/SSAARenderPass.js +78 -55
- package/dist/postprocessing/SSAARenderPass.mjs +80 -57
- package/dist/postprocessing/SSAOPass.d.ts +4 -5
- package/dist/postprocessing/SSAOPass.js +17 -10
- package/dist/postprocessing/SSAOPass.mjs +17 -10
- package/dist/postprocessing/SSRPass.d.ts +6 -7
- package/dist/postprocessing/SSRPass.js +235 -262
- package/dist/postprocessing/SSRPass.mjs +237 -264
- package/dist/postprocessing/TAARenderPass.d.ts +2 -2
- package/dist/postprocessing/TAARenderPass.js +106 -27
- package/dist/postprocessing/TAARenderPass.mjs +107 -28
- package/dist/postprocessing/TexturePass.d.ts +2 -2
- package/dist/postprocessing/TexturePass.js +24 -22
- package/dist/postprocessing/TexturePass.mjs +25 -23
- package/dist/postprocessing/UnrealBloomPass.js +175 -118
- package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
- package/dist/renderers/CSS2DRenderer.d.ts +2 -1
- package/dist/renderers/CSS2DRenderer.js +5 -4
- package/dist/renderers/CSS2DRenderer.mjs +6 -5
- package/dist/renderers/CSS3DRenderer.d.ts +1 -1
- package/dist/renderers/CSS3DRenderer.js +147 -113
- package/dist/renderers/CSS3DRenderer.mjs +148 -114
- package/dist/renderers/Projector.js +377 -389
- package/dist/renderers/Projector.mjs +377 -389
- package/dist/renderers/SVGRenderer.js +280 -275
- package/dist/renderers/SVGRenderer.mjs +280 -275
- package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/dist/shaders/AfterimageShader.d.ts +1 -1
- package/dist/shaders/BasicShader.d.ts +1 -1
- package/dist/shaders/BleachBypassShader.d.ts +1 -1
- package/dist/shaders/BokehShader.d.ts +2 -2
- package/dist/shaders/BokehShader2.d.ts +2 -2
- package/dist/shaders/BokehShader2.js +1 -1
- package/dist/shaders/BokehShader2.mjs +1 -1
- package/dist/shaders/ColorCorrectionShader.js +3 -3
- package/dist/shaders/ColorCorrectionShader.mjs +3 -3
- package/dist/shaders/ColorifyShader.js +1 -1
- package/dist/shaders/ColorifyShader.mjs +1 -1
- package/dist/shaders/ConvolutionShader.d.ts +2 -2
- package/dist/shaders/ConvolutionShader.js +1 -1
- package/dist/shaders/ConvolutionShader.mjs +1 -1
- package/dist/shaders/CopyShader.d.ts +1 -1
- package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/dist/shaders/DepthLimitedBlurShader.js +2 -2
- package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
- package/dist/shaders/DotScreenShader.js +2 -2
- package/dist/shaders/DotScreenShader.mjs +2 -2
- package/dist/shaders/FXAAShader.js +1 -1
- package/dist/shaders/FXAAShader.mjs +1 -1
- package/dist/shaders/FreiChenShader.js +1 -1
- package/dist/shaders/FreiChenShader.mjs +1 -1
- package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
- package/dist/shaders/GodRaysShader.js +4 -4
- package/dist/shaders/GodRaysShader.mjs +4 -4
- package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
- package/dist/shaders/LuminosityHighPassShader.js +1 -1
- package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
- package/dist/shaders/NormalMapShader.js +2 -2
- package/dist/shaders/NormalMapShader.mjs +2 -2
- package/dist/shaders/SAOShader.d.ts +2 -2
- package/dist/shaders/SAOShader.js +3 -3
- package/dist/shaders/SAOShader.mjs +3 -3
- package/dist/shaders/SMAAShader.js +3 -3
- package/dist/shaders/SMAAShader.mjs +3 -3
- package/dist/shaders/SSAOShader.js +4 -4
- package/dist/shaders/SSAOShader.mjs +4 -4
- package/dist/shaders/SSRShader.js +4 -4
- package/dist/shaders/SSRShader.mjs +4 -4
- package/dist/shaders/SobelOperatorShader.js +1 -1
- package/dist/shaders/SobelOperatorShader.mjs +1 -1
- package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
- package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
- package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
- package/dist/shaders/ToonShader.js +25 -25
- package/dist/shaders/ToonShader.mjs +25 -25
- package/dist/shaders/TriangleBlurShader.js +1 -1
- package/dist/shaders/TriangleBlurShader.mjs +1 -1
- package/dist/shaders/VerticalBlurShader.d.ts +1 -1
- package/dist/shaders/VolumeShader.js +2 -2
- package/dist/shaders/VolumeShader.mjs +2 -2
- package/dist/shaders/types.d.ts +2 -2
- package/dist/types/Loader.d.ts +4 -0
- package/dist/types/Loader.js +26 -0
- package/dist/types/Loader.mjs +9 -0
- package/dist/types/shared.d.ts +2 -2
- package/dist/types/utils.d.ts +1 -1
- package/dist/utils/BufferGeometryUtils.d.ts +2 -2
- package/dist/utils/BufferGeometryUtils.js +1 -1
- package/dist/utils/BufferGeometryUtils.mjs +1 -1
- package/dist/utils/RoughnessMipmapper.d.ts +8 -0
- package/dist/utils/RoughnessMipmapper.js +79 -75
- package/dist/utils/RoughnessMipmapper.mjs +79 -75
- package/dist/utils/ShadowMapViewer.js +103 -106
- package/dist/utils/ShadowMapViewer.mjs +103 -106
- package/dist/utils/SkeletonUtils.d.ts +5 -21
- package/dist/utils/SkeletonUtils.js +182 -263
- package/dist/utils/SkeletonUtils.mjs +183 -264
- package/dist/utils/UVsDebug.js +37 -42
- package/dist/utils/UVsDebug.mjs +37 -42
- package/dist/webxr/ARButton.d.ts +2 -1
- package/dist/webxr/OculusHandModel.d.ts +2 -1
- package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
- package/dist/webxr/OculusHandPointerModel.js +2 -2
- package/dist/webxr/OculusHandPointerModel.mjs +2 -2
- package/dist/webxr/VRButton.d.ts +2 -1
- package/dist/webxr/XRHandPrimitiveModel.js +2 -2
- package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
- package/package.json +5 -6
- package/dist/custom.d.ts +0 -5
- package/dist/loaders/NodeMaterialLoader.js +0 -146
- package/dist/loaders/NodeMaterialLoader.mjs +0 -146
- package/dist/nodes/Nodes.js +0 -347
- package/dist/nodes/Nodes.mjs +0 -347
- package/dist/nodes/ShaderNode.js +0 -408
- package/dist/nodes/ShaderNode.mjs +0 -408
- package/dist/nodes/accessors/BufferNode.js +0 -14
- package/dist/nodes/accessors/BufferNode.mjs +0 -15
- package/dist/nodes/accessors/CameraNode.js +0 -43
- package/dist/nodes/accessors/CameraNode.mjs +0 -44
- package/dist/nodes/accessors/CubeTextureNode.js +0 -41
- package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/dist/nodes/accessors/MaterialNode.js +0 -70
- package/dist/nodes/accessors/MaterialNode.mjs +0 -71
- package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
- package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/dist/nodes/accessors/ModelNode.js +0 -8
- package/dist/nodes/accessors/ModelNode.mjs +0 -9
- package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
- package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/dist/nodes/accessors/NormalNode.js +0 -61
- package/dist/nodes/accessors/NormalNode.mjs +0 -62
- package/dist/nodes/accessors/Object3DNode.js +0 -75
- package/dist/nodes/accessors/Object3DNode.mjs +0 -76
- package/dist/nodes/accessors/PointUVNode.js +0 -12
- package/dist/nodes/accessors/PointUVNode.mjs +0 -13
- package/dist/nodes/accessors/PositionNode.js +0 -64
- package/dist/nodes/accessors/PositionNode.mjs +0 -65
- package/dist/nodes/accessors/ReferenceNode.js +0 -36
- package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
- package/dist/nodes/accessors/ReflectNode.js +0 -42
- package/dist/nodes/accessors/ReflectNode.mjs +0 -43
- package/dist/nodes/accessors/SkinningNode.js +0 -57
- package/dist/nodes/accessors/SkinningNode.mjs +0 -58
- package/dist/nodes/accessors/TextureNode.js +0 -53
- package/dist/nodes/accessors/TextureNode.mjs +0 -54
- package/dist/nodes/accessors/UVNode.js +0 -22
- package/dist/nodes/accessors/UVNode.mjs +0 -23
- package/dist/nodes/core/ArrayUniformNode.js +0 -13
- package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
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- package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
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- package/dist/nodes/materials/NodeMaterial.mjs +0 -64
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- package/dist/nodes/materials/PointsNodeMaterial.mjs +0 -30
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- package/dist/nodes/math/MathNode.mjs +0 -166
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- package/dist/nodes/utils/ConvertNode.mjs +0 -25
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- package/dist/nodes/utils/OscNode.js +0 -49
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- package/dist/nodes/utils/SplitNode.js +0 -44
- package/dist/nodes/utils/SplitNode.mjs +0 -45
- package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
- package/dist/nodes/utils/SpriteSheetUVNode.mjs +0 -40
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- package/dist/nodes/utils/TimerNode.mjs +0 -44
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- package/dist/offscreen/offscreen.mjs +0 -7
- package/dist/offscreen/scene.js +0 -68
- package/dist/offscreen/scene.mjs +0 -52
- package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
- package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
- package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
- package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
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- package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
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const GPUPrimitiveTopology = {
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PointList: "point-list",
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LineList: "line-list",
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LineStrip: "line-strip",
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TriangleList: "triangle-list",
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TriangleStrip: "triangle-strip"
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};
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const GPUCompareFunction = {
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Never: "never",
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Less: "less",
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Equal: "equal",
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LessEqual: "less-equal",
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Greater: "greater",
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NotEqual: "not-equal",
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GreaterEqual: "greater-equal",
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Always: "always"
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};
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Store: "store",
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Clear: "clear"
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const GPULoadOp = {
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CW: "cw"
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};
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const GPUVertexFormat = {
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Char4: "char4",
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Uchar2Norm: "uchar2norm",
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Uchar4Norm: "uchar4norm",
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Char2Norm: "char2norm",
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Char4Norm: "char4norm",
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Ushort2: "ushort2",
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Ushort4: "ushort4",
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Short2: "short2",
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Ushort2Norm: "ushort2norm",
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Ushort4Norm: "ushort4norm",
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Short4Norm: "short4norm",
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Half2: "half2",
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Half4: "half4",
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Float: "float",
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Float2: "float2",
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Float3: "float3",
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Float4: "float4",
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Uint: "uint",
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Uint2: "uint2",
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Uint3: "uint3",
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Uint4: "uint4",
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Int: "int",
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Int2: "int2",
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Int3: "int3",
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Int4: "int4"
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};
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const GPUTextureFormat = {
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R8Unorm: "r8unorm",
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R8Uint: "r8uint",
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R8Sint: "r8sint",
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// 16-bit formats
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R16Sint: "r16sint",
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R16Float: "r16float",
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RG8Unorm: "rg8unorm",
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RG8Snorm: "rg8snorm",
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RG8Uint: "rg8uint",
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RG8Sint: "rg8sint",
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// 32-bit formats
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R32Sint: "r32sint",
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R32Float: "r32float",
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RG16Uint: "rg16uint",
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RG16Sint: "rg16sint",
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RG16Float: "rg16float",
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RGBA8Unorm: "rgba8unorm",
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RGBA8UnormSRGB: "rgba8unorm-srgb",
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RGBA8Snorm: "rgba8snorm",
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RGBA8Uint: "rgba8uint",
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RGBA8Sint: "rgba8sint",
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BRGA8Unorm: "bgra8unorm",
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BRGA8UnormSRGB: "bgra8unorm-srgb",
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// Packed 32-bit formats
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RGB9E5UFloat: "rgb9e5ufloat",
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RGB10A2Unorm: "rgb10a2unorm",
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RG11B10uFloat: "rgb10a2unorm",
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RG32Float: "rg32float",
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RGBA16Uint: "rgba16uint",
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RGBA16Float: "rgba16float",
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RGBA32Uint: "rgba32uint",
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RGBA32Sint: "rgba32sint",
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RGBA32Float: "rgba32float",
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// Depth and stencil formats
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Stencil8: "stencil8",
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Depth16Unorm: "depth16unorm",
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Depth24Plus: "depth24plus",
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Depth24PlusStencil8: "depth24plus-stencil8",
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Depth32Float: "depth32float",
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// supported by the device/user agent and enabled in requestDevice.
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BC1RGBAUnorm: "bc1-rgba-unorm",
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BC1RGBAUnormSRGB: "bc1-rgba-unorm-srgb",
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BC2RGBAUnorm: "bc2-rgba-unorm",
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BC2RGBAUnormSRGB: "bc2-rgba-unorm-srgb",
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BC3RGBAUnorm: "bc3-rgba-unorm",
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BC3RGBAUnormSRGB: "bc3-rgba-unorm-srgb",
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BC4RUnorm: "bc4-r-unorm",
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BC4RSNorm: "bc4-r-snorm",
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BC5RGUnorm: "bc5-rg-unorm",
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BC5RGSnorm: "bc5-rg-snorm",
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BC6HRGBUFloat: "bc6h-rgb-ufloat",
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BC6HRGBFloat: "bc6h-rgb-float",
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BC7RGBAUnorm: "bc7-rgba-unorm",
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BC7RGBAUnormSRGB: "bc7-rgba-srgb",
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// 'depth24unorm-stencil8' extension
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Depth24UnormStencil8: "depth24unorm-stencil8",
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Repeat: "repeat",
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MirrorRepeat: "mirror-repeat"
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Linear: "linear",
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Zero: "zero",
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One: "one",
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SrcColor: "src-color",
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OneMinusSrcColor: "one-minus-src-color",
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SrcAlpha: "src-alpha",
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OneMinusSrcAlpha: "one-minus-src-alpha",
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DstColor: "dst-color",
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OneMinusDstColor: "one-minus-dst-color",
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DstAlpha: "dst-alpha",
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OneMinusDstAlpha: "one-minus-dst-alpha",
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Add: "add",
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Min: "min",
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Max: "max"
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Red: 1,
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Green: 2,
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Alpha: 8,
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All: 15
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};
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const GPUStencilOperation = {
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Keep: "keep",
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Zero: "zero",
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Replace: "replace",
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Invert: "invert",
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IncrementClamp: "increment-clamp",
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DecrementClamp: "decrement-clamp",
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IncrementWrap: "increment-wrap",
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DecrementWrap: "decrement-wrap"
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};
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const GPUBindingType = {
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UniformBuffer: "uniform-buffer",
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StorageBuffer: "storage-buffer",
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ReadonlyStorageBuffer: "readonly-storage-buffer",
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Sampler: "sampler",
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ComparisonSampler: "comparison-sampler",
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SampledTexture: "sampled-texture",
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MultisampledTexture: "multisampled-texture",
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ReadonlyStorageTexture: "readonly-storage-texture",
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WriteonlyStorageTexture: "writeonly-storage-texture"
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};
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const GPUTextureDimension = {
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OneD: "1d",
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TwoD: "2d",
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ThreeD: "3d"
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};
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const GPUTextureViewDimension = {
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OneD: "1d",
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TwoD: "2d",
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TwoDArray: "2d-array",
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Cube: "cube",
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CubeArray: "cube-array",
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ThreeD: "3d"
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};
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const GPUInputStepMode = {
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Vertex: "vertex",
|
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Instance: "instance"
|
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};
|
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const BlendColorFactor = 211;
|
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const OneMinusBlendColorFactor = 212;
|
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export {
|
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BlendColorFactor,
|
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|
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GPUAddressMode,
|
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|
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GPUBindingType,
|
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|
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GPUBlendFactor,
|
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|
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GPUBlendOperation,
|
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|
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GPUColorWriteFlags,
|
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|
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GPUCompareFunction,
|
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|
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GPUCullMode,
|
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|
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GPUFilterMode,
|
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|
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GPUFrontFace,
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|
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GPUIndexFormat,
|
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|
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GPUInputStepMode,
|
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|
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GPULoadOp,
|
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|
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GPUPrimitiveTopology,
|
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|
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GPUStencilOperation,
|
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|
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GPUStoreOp,
|
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|
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GPUTextureDimension,
|
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|
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GPUTextureFormat,
|
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|
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GPUTextureViewDimension,
|
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|
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GPUVertexFormat,
|
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|
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OneMinusBlendColorFactor
|
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|
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};
|
@@ -1,41 +0,0 @@
|
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1
|
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"use strict";
|
2
|
-
const ShaderLib = {
|
3
|
-
common: {
|
4
|
-
vertexShader: `#version 450
|
5
|
-
|
6
|
-
NODE_HEADER_ATTRIBUTES
|
7
|
-
NODE_HEADER_UNIFORMS
|
8
|
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NODE_HEADER_VARYS
|
9
|
-
|
10
|
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void main(){
|
11
|
-
NODE_BODY_VARYS
|
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|
-
gl_Position = NODE_MVP;
|
13
|
-
}`,
|
14
|
-
fragmentShader: `#version 450
|
15
|
-
|
16
|
-
NODE_HEADER_ATTRIBUTES
|
17
|
-
NODE_HEADER_UNIFORMS
|
18
|
-
NODE_HEADER_VARYS
|
19
|
-
|
20
|
-
layout(location = 0) out vec4 outColor;
|
21
|
-
|
22
|
-
void main() {
|
23
|
-
|
24
|
-
outColor = vec4( 1.0, 1.0, 1.0, 1.0 );
|
25
|
-
|
26
|
-
#ifdef NODE_COLOR
|
27
|
-
|
28
|
-
outColor = NODE_COLOR;
|
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|
-
|
30
|
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#endif
|
31
|
-
|
32
|
-
#ifdef NODE_OPACITY
|
33
|
-
|
34
|
-
outColor.a *= NODE_OPACITY;
|
35
|
-
|
36
|
-
#endif
|
37
|
-
|
38
|
-
}`
|
39
|
-
}
|
40
|
-
};
|
41
|
-
module.exports = ShaderLib;
|
@@ -1,42 +0,0 @@
|
|
1
|
-
const ShaderLib = {
|
2
|
-
common: {
|
3
|
-
vertexShader: `#version 450
|
4
|
-
|
5
|
-
NODE_HEADER_ATTRIBUTES
|
6
|
-
NODE_HEADER_UNIFORMS
|
7
|
-
NODE_HEADER_VARYS
|
8
|
-
|
9
|
-
void main(){
|
10
|
-
NODE_BODY_VARYS
|
11
|
-
gl_Position = NODE_MVP;
|
12
|
-
}`,
|
13
|
-
fragmentShader: `#version 450
|
14
|
-
|
15
|
-
NODE_HEADER_ATTRIBUTES
|
16
|
-
NODE_HEADER_UNIFORMS
|
17
|
-
NODE_HEADER_VARYS
|
18
|
-
|
19
|
-
layout(location = 0) out vec4 outColor;
|
20
|
-
|
21
|
-
void main() {
|
22
|
-
|
23
|
-
outColor = vec4( 1.0, 1.0, 1.0, 1.0 );
|
24
|
-
|
25
|
-
#ifdef NODE_COLOR
|
26
|
-
|
27
|
-
outColor = NODE_COLOR;
|
28
|
-
|
29
|
-
#endif
|
30
|
-
|
31
|
-
#ifdef NODE_OPACITY
|
32
|
-
|
33
|
-
outColor.a *= NODE_OPACITY;
|
34
|
-
|
35
|
-
#endif
|
36
|
-
|
37
|
-
}`
|
38
|
-
}
|
39
|
-
};
|
40
|
-
export {
|
41
|
-
ShaderLib as default
|
42
|
-
};
|
@@ -1,164 +0,0 @@
|
|
1
|
-
"use strict";
|
2
|
-
const WebGPUNodeUniformsGroup = require("./WebGPUNodeUniformsGroup.js");
|
3
|
-
const WebGPUNodeUniform = require("./WebGPUNodeUniform.js");
|
4
|
-
const WebGPUSampler = require("../WebGPUSampler.js");
|
5
|
-
const WebGPUSampledTexture = require("../WebGPUSampledTexture.js");
|
6
|
-
const NodeSlot = require("../../nodes/core/NodeSlot.js");
|
7
|
-
const NodeBuilder = require("../../nodes/core/NodeBuilder.js");
|
8
|
-
const ModelViewProjectionNode = require("../../nodes/accessors/ModelViewProjectionNode.js");
|
9
|
-
const ShaderLib = require("./ShaderLib.js");
|
10
|
-
class WebGPUNodeBuilder extends NodeBuilder {
|
11
|
-
constructor(material, renderer) {
|
12
|
-
super(material, renderer);
|
13
|
-
this.bindings = { vertex: [], fragment: [] };
|
14
|
-
this.bindingsOffset = { vertex: 0, fragment: 0 };
|
15
|
-
this.uniformsGroup = {};
|
16
|
-
this.nativeShader = null;
|
17
|
-
this._parseMaterial();
|
18
|
-
}
|
19
|
-
_parseMaterial() {
|
20
|
-
const material = this.material;
|
21
|
-
this.nativeShader = ShaderLib.common;
|
22
|
-
if (material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial) {
|
23
|
-
const mvpNode = new ModelViewProjectionNode();
|
24
|
-
if (material.positionNode !== void 0) {
|
25
|
-
mvpNode.position = material.positionNode;
|
26
|
-
}
|
27
|
-
this.addSlot("vertex", new NodeSlot(mvpNode, "MVP", "vec4"));
|
28
|
-
if (material.colorNode !== void 0) {
|
29
|
-
this.addSlot("fragment", new NodeSlot(material.colorNode, "COLOR", "vec4"));
|
30
|
-
}
|
31
|
-
if (material.opacityNode !== void 0) {
|
32
|
-
this.addSlot("fragment", new NodeSlot(material.opacityNode, "OPACITY", "float"));
|
33
|
-
}
|
34
|
-
}
|
35
|
-
}
|
36
|
-
getTexture(textureProperty, uvSnippet) {
|
37
|
-
return `texture( sampler2D( ${textureProperty}, ${textureProperty}_sampler ), ${uvSnippet} )`;
|
38
|
-
}
|
39
|
-
getPropertyName(node) {
|
40
|
-
if (node.isNodeUniform) {
|
41
|
-
const name = node.name;
|
42
|
-
const type = node.type;
|
43
|
-
if (type === "texture") {
|
44
|
-
return name;
|
45
|
-
} else {
|
46
|
-
return `nodeUniforms.${name}`;
|
47
|
-
}
|
48
|
-
}
|
49
|
-
return super.getPropertyName(node);
|
50
|
-
}
|
51
|
-
getBindings() {
|
52
|
-
const bindings = this.bindings;
|
53
|
-
return [...bindings.vertex, ...bindings.fragment];
|
54
|
-
}
|
55
|
-
getUniformFromNode(node, shaderStage, type) {
|
56
|
-
const uniformNode = super.getUniformFromNode(node, shaderStage, type);
|
57
|
-
const nodeData = this.getDataFromNode(node, shaderStage);
|
58
|
-
if (nodeData.uniformGPU === void 0) {
|
59
|
-
let uniformGPU;
|
60
|
-
const bindings = this.bindings[shaderStage];
|
61
|
-
if (type === "texture") {
|
62
|
-
const sampler = new WebGPUSampler(`${uniformNode.name}_sampler`, uniformNode.value);
|
63
|
-
const texture = new WebGPUSampledTexture.WebGPUSampledTexture(uniformNode.name, uniformNode.value);
|
64
|
-
const lastBinding = bindings[bindings.length - 1];
|
65
|
-
const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
|
66
|
-
bindings.splice(index, 0, sampler, texture);
|
67
|
-
uniformGPU = { sampler, texture };
|
68
|
-
} else {
|
69
|
-
let uniformsGroup = this.uniformsGroup[shaderStage];
|
70
|
-
if (uniformsGroup === void 0) {
|
71
|
-
uniformsGroup = new WebGPUNodeUniformsGroup(shaderStage);
|
72
|
-
this.uniformsGroup[shaderStage] = uniformsGroup;
|
73
|
-
bindings.push(uniformsGroup);
|
74
|
-
}
|
75
|
-
if (type === "float") {
|
76
|
-
uniformGPU = new WebGPUNodeUniform.FloatNodeUniform(uniformNode);
|
77
|
-
} else if (type === "vec2") {
|
78
|
-
uniformGPU = new WebGPUNodeUniform.Vector2NodeUniform(uniformNode);
|
79
|
-
} else if (type === "vec3") {
|
80
|
-
uniformGPU = new WebGPUNodeUniform.Vector3NodeUniform(uniformNode);
|
81
|
-
} else if (type === "vec4") {
|
82
|
-
uniformGPU = new WebGPUNodeUniform.Vector4NodeUniform(uniformNode);
|
83
|
-
} else if (type === "color") {
|
84
|
-
uniformGPU = new WebGPUNodeUniform.ColorNodeUniform(uniformNode);
|
85
|
-
} else if (type === "mat3") {
|
86
|
-
uniformGPU = new WebGPUNodeUniform.Matrix3NodeUniform(uniformNode);
|
87
|
-
} else if (type === "mat4") {
|
88
|
-
uniformGPU = new WebGPUNodeUniform.Matrix4NodeUniform(uniformNode);
|
89
|
-
} else {
|
90
|
-
throw new Error(`Uniform "${type}" not declared.`);
|
91
|
-
}
|
92
|
-
uniformsGroup.addUniform(uniformGPU);
|
93
|
-
}
|
94
|
-
nodeData.uniformGPU = uniformGPU;
|
95
|
-
if (shaderStage === "vertex") {
|
96
|
-
this.bindingsOffset["fragment"] = bindings.length;
|
97
|
-
}
|
98
|
-
}
|
99
|
-
return uniformNode;
|
100
|
-
}
|
101
|
-
getAttributesHeaderSnippet(shaderStage) {
|
102
|
-
let snippet = "";
|
103
|
-
if (shaderStage === "vertex") {
|
104
|
-
const attributes = this.attributes;
|
105
|
-
for (let index = 0; index < attributes.length; index++) {
|
106
|
-
const attribute = attributes[index];
|
107
|
-
snippet += `layout(location = ${index}) in ${attribute.type} ${attribute.name};`;
|
108
|
-
}
|
109
|
-
}
|
110
|
-
return snippet;
|
111
|
-
}
|
112
|
-
getVarysHeaderSnippet(shaderStage) {
|
113
|
-
let snippet = "";
|
114
|
-
const varys = this.varys;
|
115
|
-
const ioStage = shaderStage === "vertex" ? "out" : "in";
|
116
|
-
for (let index = 0; index < varys.length; index++) {
|
117
|
-
const vary = varys[index];
|
118
|
-
snippet += `layout(location = ${index}) ${ioStage} ${vary.type} ${vary.name};`;
|
119
|
-
}
|
120
|
-
return snippet;
|
121
|
-
}
|
122
|
-
getVarysBodySnippet(shaderStage) {
|
123
|
-
let snippet = "";
|
124
|
-
if (shaderStage === "vertex") {
|
125
|
-
for (let vary of this.varys) {
|
126
|
-
snippet += `${vary.name} = ${vary.snippet};`;
|
127
|
-
}
|
128
|
-
}
|
129
|
-
return snippet;
|
130
|
-
}
|
131
|
-
getUniformsHeaderSnippet(shaderStage) {
|
132
|
-
const uniforms = this.uniforms[shaderStage];
|
133
|
-
let snippet = "";
|
134
|
-
let groupSnippet = "";
|
135
|
-
let index = this.bindingsOffset[shaderStage];
|
136
|
-
for (let uniform of uniforms) {
|
137
|
-
if (uniform.type === "texture") {
|
138
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform sampler ${uniform.name}_sampler;`;
|
139
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform texture2D ${uniform.name};`;
|
140
|
-
} else {
|
141
|
-
const vectorType = this.getVectorType(uniform.type);
|
142
|
-
groupSnippet += `uniform ${vectorType} ${uniform.name};`;
|
143
|
-
}
|
144
|
-
}
|
145
|
-
if (groupSnippet) {
|
146
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform NodeUniforms { ${groupSnippet} } nodeUniforms;`;
|
147
|
-
}
|
148
|
-
return snippet;
|
149
|
-
}
|
150
|
-
composeShaderCode(code, snippet) {
|
151
|
-
const versionStrIndex = code.indexOf("\n");
|
152
|
-
let finalCode = code.substr(0, versionStrIndex) + "\n\n";
|
153
|
-
finalCode += snippet;
|
154
|
-
finalCode += code.substr(versionStrIndex);
|
155
|
-
return finalCode;
|
156
|
-
}
|
157
|
-
build() {
|
158
|
-
super.build();
|
159
|
-
this.vertexShader = this.composeShaderCode(this.nativeShader.vertexShader, this.vertexShader);
|
160
|
-
this.fragmentShader = this.composeShaderCode(this.nativeShader.fragmentShader, this.fragmentShader);
|
161
|
-
return this;
|
162
|
-
}
|
163
|
-
}
|
164
|
-
module.exports = WebGPUNodeBuilder;
|
@@ -1,165 +0,0 @@
|
|
1
|
-
import WebGPUNodeUniformsGroup from "./WebGPUNodeUniformsGroup.mjs";
|
2
|
-
import { FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform, ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform } from "./WebGPUNodeUniform.mjs";
|
3
|
-
import WebGPUSampler from "../WebGPUSampler.mjs";
|
4
|
-
import { WebGPUSampledTexture } from "../WebGPUSampledTexture.mjs";
|
5
|
-
import NodeSlot from "../../nodes/core/NodeSlot.mjs";
|
6
|
-
import NodeBuilder from "../../nodes/core/NodeBuilder.mjs";
|
7
|
-
import ModelViewProjectionNode from "../../nodes/accessors/ModelViewProjectionNode.mjs";
|
8
|
-
import ShaderLib from "./ShaderLib.mjs";
|
9
|
-
class WebGPUNodeBuilder extends NodeBuilder {
|
10
|
-
constructor(material, renderer) {
|
11
|
-
super(material, renderer);
|
12
|
-
this.bindings = { vertex: [], fragment: [] };
|
13
|
-
this.bindingsOffset = { vertex: 0, fragment: 0 };
|
14
|
-
this.uniformsGroup = {};
|
15
|
-
this.nativeShader = null;
|
16
|
-
this._parseMaterial();
|
17
|
-
}
|
18
|
-
_parseMaterial() {
|
19
|
-
const material = this.material;
|
20
|
-
this.nativeShader = ShaderLib.common;
|
21
|
-
if (material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial) {
|
22
|
-
const mvpNode = new ModelViewProjectionNode();
|
23
|
-
if (material.positionNode !== void 0) {
|
24
|
-
mvpNode.position = material.positionNode;
|
25
|
-
}
|
26
|
-
this.addSlot("vertex", new NodeSlot(mvpNode, "MVP", "vec4"));
|
27
|
-
if (material.colorNode !== void 0) {
|
28
|
-
this.addSlot("fragment", new NodeSlot(material.colorNode, "COLOR", "vec4"));
|
29
|
-
}
|
30
|
-
if (material.opacityNode !== void 0) {
|
31
|
-
this.addSlot("fragment", new NodeSlot(material.opacityNode, "OPACITY", "float"));
|
32
|
-
}
|
33
|
-
}
|
34
|
-
}
|
35
|
-
getTexture(textureProperty, uvSnippet) {
|
36
|
-
return `texture( sampler2D( ${textureProperty}, ${textureProperty}_sampler ), ${uvSnippet} )`;
|
37
|
-
}
|
38
|
-
getPropertyName(node) {
|
39
|
-
if (node.isNodeUniform) {
|
40
|
-
const name = node.name;
|
41
|
-
const type = node.type;
|
42
|
-
if (type === "texture") {
|
43
|
-
return name;
|
44
|
-
} else {
|
45
|
-
return `nodeUniforms.${name}`;
|
46
|
-
}
|
47
|
-
}
|
48
|
-
return super.getPropertyName(node);
|
49
|
-
}
|
50
|
-
getBindings() {
|
51
|
-
const bindings = this.bindings;
|
52
|
-
return [...bindings.vertex, ...bindings.fragment];
|
53
|
-
}
|
54
|
-
getUniformFromNode(node, shaderStage, type) {
|
55
|
-
const uniformNode = super.getUniformFromNode(node, shaderStage, type);
|
56
|
-
const nodeData = this.getDataFromNode(node, shaderStage);
|
57
|
-
if (nodeData.uniformGPU === void 0) {
|
58
|
-
let uniformGPU;
|
59
|
-
const bindings = this.bindings[shaderStage];
|
60
|
-
if (type === "texture") {
|
61
|
-
const sampler = new WebGPUSampler(`${uniformNode.name}_sampler`, uniformNode.value);
|
62
|
-
const texture = new WebGPUSampledTexture(uniformNode.name, uniformNode.value);
|
63
|
-
const lastBinding = bindings[bindings.length - 1];
|
64
|
-
const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
|
65
|
-
bindings.splice(index, 0, sampler, texture);
|
66
|
-
uniformGPU = { sampler, texture };
|
67
|
-
} else {
|
68
|
-
let uniformsGroup = this.uniformsGroup[shaderStage];
|
69
|
-
if (uniformsGroup === void 0) {
|
70
|
-
uniformsGroup = new WebGPUNodeUniformsGroup(shaderStage);
|
71
|
-
this.uniformsGroup[shaderStage] = uniformsGroup;
|
72
|
-
bindings.push(uniformsGroup);
|
73
|
-
}
|
74
|
-
if (type === "float") {
|
75
|
-
uniformGPU = new FloatNodeUniform(uniformNode);
|
76
|
-
} else if (type === "vec2") {
|
77
|
-
uniformGPU = new Vector2NodeUniform(uniformNode);
|
78
|
-
} else if (type === "vec3") {
|
79
|
-
uniformGPU = new Vector3NodeUniform(uniformNode);
|
80
|
-
} else if (type === "vec4") {
|
81
|
-
uniformGPU = new Vector4NodeUniform(uniformNode);
|
82
|
-
} else if (type === "color") {
|
83
|
-
uniformGPU = new ColorNodeUniform(uniformNode);
|
84
|
-
} else if (type === "mat3") {
|
85
|
-
uniformGPU = new Matrix3NodeUniform(uniformNode);
|
86
|
-
} else if (type === "mat4") {
|
87
|
-
uniformGPU = new Matrix4NodeUniform(uniformNode);
|
88
|
-
} else {
|
89
|
-
throw new Error(`Uniform "${type}" not declared.`);
|
90
|
-
}
|
91
|
-
uniformsGroup.addUniform(uniformGPU);
|
92
|
-
}
|
93
|
-
nodeData.uniformGPU = uniformGPU;
|
94
|
-
if (shaderStage === "vertex") {
|
95
|
-
this.bindingsOffset["fragment"] = bindings.length;
|
96
|
-
}
|
97
|
-
}
|
98
|
-
return uniformNode;
|
99
|
-
}
|
100
|
-
getAttributesHeaderSnippet(shaderStage) {
|
101
|
-
let snippet = "";
|
102
|
-
if (shaderStage === "vertex") {
|
103
|
-
const attributes = this.attributes;
|
104
|
-
for (let index = 0; index < attributes.length; index++) {
|
105
|
-
const attribute = attributes[index];
|
106
|
-
snippet += `layout(location = ${index}) in ${attribute.type} ${attribute.name};`;
|
107
|
-
}
|
108
|
-
}
|
109
|
-
return snippet;
|
110
|
-
}
|
111
|
-
getVarysHeaderSnippet(shaderStage) {
|
112
|
-
let snippet = "";
|
113
|
-
const varys = this.varys;
|
114
|
-
const ioStage = shaderStage === "vertex" ? "out" : "in";
|
115
|
-
for (let index = 0; index < varys.length; index++) {
|
116
|
-
const vary = varys[index];
|
117
|
-
snippet += `layout(location = ${index}) ${ioStage} ${vary.type} ${vary.name};`;
|
118
|
-
}
|
119
|
-
return snippet;
|
120
|
-
}
|
121
|
-
getVarysBodySnippet(shaderStage) {
|
122
|
-
let snippet = "";
|
123
|
-
if (shaderStage === "vertex") {
|
124
|
-
for (let vary of this.varys) {
|
125
|
-
snippet += `${vary.name} = ${vary.snippet};`;
|
126
|
-
}
|
127
|
-
}
|
128
|
-
return snippet;
|
129
|
-
}
|
130
|
-
getUniformsHeaderSnippet(shaderStage) {
|
131
|
-
const uniforms = this.uniforms[shaderStage];
|
132
|
-
let snippet = "";
|
133
|
-
let groupSnippet = "";
|
134
|
-
let index = this.bindingsOffset[shaderStage];
|
135
|
-
for (let uniform of uniforms) {
|
136
|
-
if (uniform.type === "texture") {
|
137
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform sampler ${uniform.name}_sampler;`;
|
138
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform texture2D ${uniform.name};`;
|
139
|
-
} else {
|
140
|
-
const vectorType = this.getVectorType(uniform.type);
|
141
|
-
groupSnippet += `uniform ${vectorType} ${uniform.name};`;
|
142
|
-
}
|
143
|
-
}
|
144
|
-
if (groupSnippet) {
|
145
|
-
snippet += `layout(set = 0, binding = ${index++}) uniform NodeUniforms { ${groupSnippet} } nodeUniforms;`;
|
146
|
-
}
|
147
|
-
return snippet;
|
148
|
-
}
|
149
|
-
composeShaderCode(code, snippet) {
|
150
|
-
const versionStrIndex = code.indexOf("\n");
|
151
|
-
let finalCode = code.substr(0, versionStrIndex) + "\n\n";
|
152
|
-
finalCode += snippet;
|
153
|
-
finalCode += code.substr(versionStrIndex);
|
154
|
-
return finalCode;
|
155
|
-
}
|
156
|
-
build() {
|
157
|
-
super.build();
|
158
|
-
this.vertexShader = this.composeShaderCode(this.nativeShader.vertexShader, this.vertexShader);
|
159
|
-
this.fragmentShader = this.composeShaderCode(this.nativeShader.fragmentShader, this.fragmentShader);
|
160
|
-
return this;
|
161
|
-
}
|
162
|
-
}
|
163
|
-
export {
|
164
|
-
WebGPUNodeBuilder as default
|
165
|
-
};
|