three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
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@@ -1,7 +1,7 @@
1
- import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget } from 'three'
1
+ import { Mesh, BufferGeometry, Color, TextureEncoding, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
2
 
3
3
  export interface ReflectorOptions {
4
- color?: ColorRepresentation
4
+ color?: Color | string | number
5
5
  textureWidth?: number
6
6
  textureHeight?: number
7
7
  clipBias?: number
@@ -11,6 +11,9 @@ export interface ReflectorOptions {
11
11
  }
12
12
 
13
13
  export class Reflector extends Mesh {
14
+ type: 'Reflector'
15
+ camera: PerspectiveCamera
16
+
14
17
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
15
18
 
16
19
  getRenderTarget(): WebGLRenderTarget
@@ -1,16 +1,25 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
- class Reflector extends THREE.Mesh {
10
+ const _Reflector = class extends THREE.Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
13
+ this.isReflector = true;
7
14
  this.type = "Reflector";
15
+ this.camera = new THREE.PerspectiveCamera();
8
16
  const scope = this;
9
17
  const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
10
18
  const textureWidth = options.textureWidth || 512;
11
19
  const textureHeight = options.textureHeight || 512;
12
20
  const clipBias = options.clipBias || 0;
13
- const shader = options.shader || Reflector.ReflectorShader;
21
+ const shader = options.shader || _Reflector.ReflectorShader;
22
+ const multisample = options.multisample !== void 0 ? options.multisample : 4;
14
23
  const reflectorPlane = new THREE.Plane();
15
24
  const normal = new THREE.Vector3();
16
25
  const reflectorWorldPosition = new THREE.Vector3();
@@ -22,8 +31,11 @@ class Reflector extends THREE.Mesh {
22
31
  const target = new THREE.Vector3();
23
32
  const q = new THREE.Vector4();
24
33
  const textureMatrix = new THREE.Matrix4();
25
- const virtualCamera = new THREE.PerspectiveCamera();
26
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
34
+ const virtualCamera = this.camera;
35
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
36
+ samples: multisample,
37
+ type: THREE.HalfFloatType
38
+ });
27
39
  const material = new THREE.ShaderMaterial({
28
40
  uniforms: THREE.UniformsUtils.clone(shader.uniforms),
29
41
  fragmentShader: shader.fragmentShader,
@@ -76,16 +88,23 @@ class Reflector extends THREE.Mesh {
76
88
  projectionMatrix.elements[6] = clipPlane.y;
77
89
  projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
78
90
  projectionMatrix.elements[14] = clipPlane.w;
79
- if ("colorSpace" in renderTarget.texture)
80
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
81
- else
82
- renderTarget.texture.encoding = renderer.outputEncoding;
83
91
  scope.visible = false;
84
92
  const currentRenderTarget = renderer.getRenderTarget();
85
93
  const currentXrEnabled = renderer.xr.enabled;
86
94
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
95
+ const currentToneMapping = renderer.toneMapping;
96
+ let isSRGB = false;
97
+ if ("outputColorSpace" in renderer)
98
+ isSRGB = renderer.outputColorSpace === "srgb";
99
+ else
100
+ isSRGB = renderer.outputEncoding === 3001;
87
101
  renderer.xr.enabled = false;
88
102
  renderer.shadowMap.autoUpdate = false;
103
+ if ("outputColorSpace" in renderer)
104
+ renderer.outputColorSpace = "linear-srgb";
105
+ else
106
+ renderer.outputEncoding = 3e3;
107
+ renderer.toneMapping = THREE.NoToneMapping;
89
108
  renderer.setRenderTarget(renderTarget);
90
109
  renderer.state.buffers.depth.setMask(true);
91
110
  if (renderer.autoClear === false)
@@ -93,6 +112,11 @@ class Reflector extends THREE.Mesh {
93
112
  renderer.render(scene, virtualCamera);
94
113
  renderer.xr.enabled = currentXrEnabled;
95
114
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
115
+ renderer.toneMapping = currentToneMapping;
116
+ if ("outputColorSpace" in renderer)
117
+ renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
118
+ else
119
+ renderer.outputEncoding = isSRGB ? 3001 : 3e3;
96
120
  renderer.setRenderTarget(currentRenderTarget);
97
121
  const viewport = camera.viewport;
98
122
  if (viewport !== void 0) {
@@ -108,9 +132,9 @@ class Reflector extends THREE.Mesh {
108
132
  scope.material.dispose();
109
133
  };
110
134
  }
111
- }
112
- Reflector.prototype.isReflector = true;
113
- Reflector.ReflectorShader = {
135
+ };
136
+ let Reflector = _Reflector;
137
+ __publicField(Reflector, "ReflectorShader", {
114
138
  uniforms: {
115
139
  color: {
116
140
  value: null
@@ -169,7 +193,10 @@ Reflector.ReflectorShader = {
169
193
  vec4 base = texture2DProj( tDiffuse, vUv );
170
194
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
171
195
 
196
+ #include <tonemapping_fragment>
197
+ #include <encodings_fragment>
198
+
172
199
  }`
173
200
  )
174
- };
201
+ });
175
202
  exports.Reflector = Reflector;
@@ -1,14 +1,23 @@
1
- import { Mesh, Color, Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, ShaderMaterial, UniformsUtils } from "three";
2
- class Reflector extends Mesh {
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
8
+ const _Reflector = class extends Mesh {
3
9
  constructor(geometry, options = {}) {
4
10
  super(geometry);
11
+ this.isReflector = true;
5
12
  this.type = "Reflector";
13
+ this.camera = new PerspectiveCamera();
6
14
  const scope = this;
7
15
  const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
8
16
  const textureWidth = options.textureWidth || 512;
9
17
  const textureHeight = options.textureHeight || 512;
10
18
  const clipBias = options.clipBias || 0;
11
- const shader = options.shader || Reflector.ReflectorShader;
19
+ const shader = options.shader || _Reflector.ReflectorShader;
20
+ const multisample = options.multisample !== void 0 ? options.multisample : 4;
12
21
  const reflectorPlane = new Plane();
13
22
  const normal = new Vector3();
14
23
  const reflectorWorldPosition = new Vector3();
@@ -20,8 +29,11 @@ class Reflector extends Mesh {
20
29
  const target = new Vector3();
21
30
  const q = new Vector4();
22
31
  const textureMatrix = new Matrix4();
23
- const virtualCamera = new PerspectiveCamera();
24
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
32
+ const virtualCamera = this.camera;
33
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
34
+ samples: multisample,
35
+ type: HalfFloatType
36
+ });
25
37
  const material = new ShaderMaterial({
26
38
  uniforms: UniformsUtils.clone(shader.uniforms),
27
39
  fragmentShader: shader.fragmentShader,
@@ -74,16 +86,23 @@ class Reflector extends Mesh {
74
86
  projectionMatrix.elements[6] = clipPlane.y;
75
87
  projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
76
88
  projectionMatrix.elements[14] = clipPlane.w;
77
- if ("colorSpace" in renderTarget.texture)
78
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
79
- else
80
- renderTarget.texture.encoding = renderer.outputEncoding;
81
89
  scope.visible = false;
82
90
  const currentRenderTarget = renderer.getRenderTarget();
83
91
  const currentXrEnabled = renderer.xr.enabled;
84
92
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
93
+ const currentToneMapping = renderer.toneMapping;
94
+ let isSRGB = false;
95
+ if ("outputColorSpace" in renderer)
96
+ isSRGB = renderer.outputColorSpace === "srgb";
97
+ else
98
+ isSRGB = renderer.outputEncoding === 3001;
85
99
  renderer.xr.enabled = false;
86
100
  renderer.shadowMap.autoUpdate = false;
101
+ if ("outputColorSpace" in renderer)
102
+ renderer.outputColorSpace = "linear-srgb";
103
+ else
104
+ renderer.outputEncoding = 3e3;
105
+ renderer.toneMapping = NoToneMapping;
87
106
  renderer.setRenderTarget(renderTarget);
88
107
  renderer.state.buffers.depth.setMask(true);
89
108
  if (renderer.autoClear === false)
@@ -91,6 +110,11 @@ class Reflector extends Mesh {
91
110
  renderer.render(scene, virtualCamera);
92
111
  renderer.xr.enabled = currentXrEnabled;
93
112
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
113
+ renderer.toneMapping = currentToneMapping;
114
+ if ("outputColorSpace" in renderer)
115
+ renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
116
+ else
117
+ renderer.outputEncoding = isSRGB ? 3001 : 3e3;
94
118
  renderer.setRenderTarget(currentRenderTarget);
95
119
  const viewport = camera.viewport;
96
120
  if (viewport !== void 0) {
@@ -106,9 +130,9 @@ class Reflector extends Mesh {
106
130
  scope.material.dispose();
107
131
  };
108
132
  }
109
- }
110
- Reflector.prototype.isReflector = true;
111
- Reflector.ReflectorShader = {
133
+ };
134
+ let Reflector = _Reflector;
135
+ __publicField(Reflector, "ReflectorShader", {
112
136
  uniforms: {
113
137
  color: {
114
138
  value: null
@@ -167,9 +191,12 @@ Reflector.ReflectorShader = {
167
191
  vec4 base = texture2DProj( tDiffuse, vUv );
168
192
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
169
193
 
194
+ #include <tonemapping_fragment>
195
+ #include <encodings_fragment>
196
+
170
197
  }`
171
198
  )
172
- };
199
+ });
173
200
  export {
174
201
  Reflector
175
202
  };
@@ -1,26 +1,33 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
- class ReflectorForSSRPass extends THREE.Mesh {
10
+ const _ReflectorForSSRPass = class extends THREE.Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
13
+ this.isReflectorForSSRPass = true;
7
14
  this.type = "ReflectorForSSRPass";
8
15
  const scope = this;
9
16
  const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
10
17
  const textureWidth = options.textureWidth || 512;
11
18
  const textureHeight = options.textureHeight || 512;
12
19
  const clipBias = options.clipBias || 0;
13
- const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
20
+ const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
14
21
  const useDepthTexture = options.useDepthTexture === true;
15
22
  const yAxis = new THREE.Vector3(0, 1, 0);
16
23
  const vecTemp0 = new THREE.Vector3();
17
24
  const vecTemp1 = new THREE.Vector3();
18
25
  scope.needsUpdate = false;
19
- scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
20
- scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
26
+ scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
27
+ scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
21
28
  scope.color = color;
22
29
  scope.resolution = options.resolution || new THREE.Vector2(window.innerWidth, window.innerHeight);
23
- scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
30
+ scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
24
31
  Object.defineProperty(scope, "distanceAttenuation", {
25
32
  get() {
26
33
  return scope._distanceAttenuation;
@@ -33,7 +40,7 @@ class ReflectorForSSRPass extends THREE.Mesh {
33
40
  scope.material.needsUpdate = true;
34
41
  }
35
42
  });
36
- scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
43
+ scope._fresnel = _ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
37
44
  Object.defineProperty(scope, "fresnel", {
38
45
  get() {
39
46
  return scope._fresnel;
@@ -63,12 +70,13 @@ class ReflectorForSSRPass extends THREE.Mesh {
63
70
  depthTexture.magFilter = THREE.NearestFilter;
64
71
  }
65
72
  const parameters = {
66
- depthTexture: useDepthTexture ? depthTexture : null
73
+ depthTexture: useDepthTexture ? depthTexture : null,
74
+ type: THREE.HalfFloatType
67
75
  };
68
76
  const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, parameters);
69
77
  const material = new THREE.ShaderMaterial({
70
78
  transparent: useDepthTexture,
71
- defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
79
+ defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
72
80
  useDepthTexture
73
81
  }),
74
82
  uniforms: THREE.UniformsUtils.clone(shader.uniforms),
@@ -126,10 +134,6 @@ class ReflectorForSSRPass extends THREE.Mesh {
126
134
  textureMatrix.multiply(virtualCamera.projectionMatrix);
127
135
  textureMatrix.multiply(virtualCamera.matrixWorldInverse);
128
136
  textureMatrix.multiply(scope.matrixWorld);
129
- if ("colorSpace" in renderTarget.texture)
130
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
131
- else
132
- renderTarget.texture.encoding = renderer.outputEncoding;
133
137
  const currentRenderTarget = renderer.getRenderTarget();
134
138
  const currentXrEnabled = renderer.xr.enabled;
135
139
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
@@ -155,9 +159,9 @@ class ReflectorForSSRPass extends THREE.Mesh {
155
159
  return renderTarget;
156
160
  };
157
161
  }
158
- }
159
- ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
160
- ReflectorForSSRPass.ReflectorShader = {
162
+ };
163
+ let ReflectorForSSRPass = _ReflectorForSSRPass;
164
+ __publicField(ReflectorForSSRPass, "ReflectorShader", {
161
165
  defines: {
162
166
  DISTANCE_ATTENUATION: true,
163
167
  FRESNEL: true
@@ -166,16 +170,16 @@ ReflectorForSSRPass.ReflectorShader = {
166
170
  color: { value: null },
167
171
  tDiffuse: { value: null },
168
172
  tDepth: { value: null },
169
- textureMatrix: { value: new THREE.Matrix4() },
173
+ textureMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
170
174
  maxDistance: { value: 180 },
171
175
  opacity: { value: 0.5 },
172
176
  fresnelCoe: { value: null },
173
177
  virtualCameraNear: { value: null },
174
178
  virtualCameraFar: { value: null },
175
- virtualCameraProjectionMatrix: { value: new THREE.Matrix4() },
176
- virtualCameraMatrixWorld: { value: new THREE.Matrix4() },
177
- virtualCameraProjectionMatrixInverse: { value: new THREE.Matrix4() },
178
- resolution: { value: new THREE.Vector2() }
179
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new THREE.Matrix4() },
180
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new THREE.Matrix4() },
181
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new THREE.Matrix4() },
182
+ resolution: { value: /* @__PURE__ */ new THREE.Vector2() }
179
183
  },
180
184
  vertexShader: (
181
185
  /* glsl */
@@ -252,5 +256,5 @@ ReflectorForSSRPass.ReflectorShader = {
252
256
  }
253
257
  `
254
258
  )
255
- };
259
+ });
256
260
  exports.ReflectorForSSRPass = ReflectorForSSRPass;
@@ -1,24 +1,31 @@
1
- import { Mesh, Color, Vector3, Vector2, Matrix4, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
2
- class ReflectorForSSRPass extends Mesh {
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Mesh, Matrix4, Vector2, Color, Vector3, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, HalfFloatType, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from "three";
8
+ const _ReflectorForSSRPass = class extends Mesh {
3
9
  constructor(geometry, options = {}) {
4
10
  super(geometry);
11
+ this.isReflectorForSSRPass = true;
5
12
  this.type = "ReflectorForSSRPass";
6
13
  const scope = this;
7
14
  const color = options.color !== void 0 ? new Color(options.color) : new Color(8355711);
8
15
  const textureWidth = options.textureWidth || 512;
9
16
  const textureHeight = options.textureHeight || 512;
10
17
  const clipBias = options.clipBias || 0;
11
- const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
18
+ const shader = options.shader || _ReflectorForSSRPass.ReflectorShader;
12
19
  const useDepthTexture = options.useDepthTexture === true;
13
20
  const yAxis = new Vector3(0, 1, 0);
14
21
  const vecTemp0 = new Vector3();
15
22
  const vecTemp1 = new Vector3();
16
23
  scope.needsUpdate = false;
17
- scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
18
- scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
24
+ scope.maxDistance = _ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
25
+ scope.opacity = _ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
19
26
  scope.color = color;
20
27
  scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
21
- scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
28
+ scope._distanceAttenuation = _ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
22
29
  Object.defineProperty(scope, "distanceAttenuation", {
23
30
  get() {
24
31
  return scope._distanceAttenuation;
@@ -31,7 +38,7 @@ class ReflectorForSSRPass extends Mesh {
31
38
  scope.material.needsUpdate = true;
32
39
  }
33
40
  });
34
- scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
41
+ scope._fresnel = _ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
35
42
  Object.defineProperty(scope, "fresnel", {
36
43
  get() {
37
44
  return scope._fresnel;
@@ -61,12 +68,13 @@ class ReflectorForSSRPass extends Mesh {
61
68
  depthTexture.magFilter = NearestFilter;
62
69
  }
63
70
  const parameters = {
64
- depthTexture: useDepthTexture ? depthTexture : null
71
+ depthTexture: useDepthTexture ? depthTexture : null,
72
+ type: HalfFloatType
65
73
  };
66
74
  const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
67
75
  const material = new ShaderMaterial({
68
76
  transparent: useDepthTexture,
69
- defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
77
+ defines: Object.assign({}, _ReflectorForSSRPass.ReflectorShader.defines, {
70
78
  useDepthTexture
71
79
  }),
72
80
  uniforms: UniformsUtils.clone(shader.uniforms),
@@ -124,10 +132,6 @@ class ReflectorForSSRPass extends Mesh {
124
132
  textureMatrix.multiply(virtualCamera.projectionMatrix);
125
133
  textureMatrix.multiply(virtualCamera.matrixWorldInverse);
126
134
  textureMatrix.multiply(scope.matrixWorld);
127
- if ("colorSpace" in renderTarget.texture)
128
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
129
- else
130
- renderTarget.texture.encoding = renderer.outputEncoding;
131
135
  const currentRenderTarget = renderer.getRenderTarget();
132
136
  const currentXrEnabled = renderer.xr.enabled;
133
137
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
@@ -153,9 +157,9 @@ class ReflectorForSSRPass extends Mesh {
153
157
  return renderTarget;
154
158
  };
155
159
  }
156
- }
157
- ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
158
- ReflectorForSSRPass.ReflectorShader = {
160
+ };
161
+ let ReflectorForSSRPass = _ReflectorForSSRPass;
162
+ __publicField(ReflectorForSSRPass, "ReflectorShader", {
159
163
  defines: {
160
164
  DISTANCE_ATTENUATION: true,
161
165
  FRESNEL: true
@@ -164,16 +168,16 @@ ReflectorForSSRPass.ReflectorShader = {
164
168
  color: { value: null },
165
169
  tDiffuse: { value: null },
166
170
  tDepth: { value: null },
167
- textureMatrix: { value: new Matrix4() },
171
+ textureMatrix: { value: /* @__PURE__ */ new Matrix4() },
168
172
  maxDistance: { value: 180 },
169
173
  opacity: { value: 0.5 },
170
174
  fresnelCoe: { value: null },
171
175
  virtualCameraNear: { value: null },
172
176
  virtualCameraFar: { value: null },
173
- virtualCameraProjectionMatrix: { value: new Matrix4() },
174
- virtualCameraMatrixWorld: { value: new Matrix4() },
175
- virtualCameraProjectionMatrixInverse: { value: new Matrix4() },
176
- resolution: { value: new Vector2() }
177
+ virtualCameraProjectionMatrix: { value: /* @__PURE__ */ new Matrix4() },
178
+ virtualCameraMatrixWorld: { value: /* @__PURE__ */ new Matrix4() },
179
+ virtualCameraProjectionMatrixInverse: { value: /* @__PURE__ */ new Matrix4() },
180
+ resolution: { value: /* @__PURE__ */ new Vector2() }
177
181
  },
178
182
  vertexShader: (
179
183
  /* glsl */
@@ -250,7 +254,7 @@ ReflectorForSSRPass.ReflectorShader = {
250
254
  }
251
255
  `
252
256
  )
253
- };
257
+ });
254
258
  export {
255
259
  ReflectorForSSRPass
256
260
  };
@@ -0,0 +1,6 @@
1
+ import { BufferGeometry } from 'three';
2
+ import { Reflector, ReflectorOptions } from '../objects/Reflector';
3
+ declare class ReflectorRTT extends Reflector {
4
+ constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
+ }
6
+ export { ReflectorRTT };
@@ -1,7 +1,7 @@
1
- import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget } from 'three'
1
+ import { Mesh, BufferGeometry, Color, TextureEncoding, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
2
 
3
3
  export interface RefractorOptions {
4
- color?: ColorRepresentation
4
+ color?: Color | string | number
5
5
  textureWidth?: number
6
6
  textureHeight?: number
7
7
  clipBias?: number
@@ -11,6 +11,9 @@ export interface RefractorOptions {
11
11
  }
12
12
 
13
13
  export class Refractor extends Mesh {
14
+ type: 'Refractor'
15
+ camera: PerspectiveCamera
16
+
14
17
  constructor(geometry?: BufferGeometry, options?: RefractorOptions)
15
18
 
16
19
  getRenderTarget(): WebGLRenderTarget
@@ -1,22 +1,34 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
- class Refractor extends THREE.Mesh {
10
+ const _Refractor = class extends THREE.Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
13
+ this.isRefractor = true;
7
14
  this.type = "Refractor";
15
+ this.camera = new THREE.PerspectiveCamera();
8
16
  const scope = this;
9
17
  const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(8355711);
10
18
  const textureWidth = options.textureWidth || 512;
11
19
  const textureHeight = options.textureHeight || 512;
12
20
  const clipBias = options.clipBias || 0;
13
- const shader = options.shader || Refractor.RefractorShader;
14
- const virtualCamera = new THREE.PerspectiveCamera();
21
+ const shader = options.shader || _Refractor.RefractorShader;
22
+ const multisample = options.multisample !== void 0 ? options.multisample : 4;
23
+ const virtualCamera = this.camera;
15
24
  virtualCamera.matrixAutoUpdate = false;
16
25
  virtualCamera.userData.refractor = true;
17
26
  const refractorPlane = new THREE.Plane();
18
27
  const textureMatrix = new THREE.Matrix4();
19
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
28
+ const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight, {
29
+ samples: multisample,
30
+ type: THREE.HalfFloatType
31
+ });
20
32
  this.material = new THREE.ShaderMaterial({
21
33
  uniforms: THREE.UniformsUtils.clone(shader.uniforms),
22
34
  vertexShader: shader.vertexShader,
@@ -90,15 +102,31 @@ class Refractor extends THREE.Mesh {
90
102
  const currentRenderTarget = renderer.getRenderTarget();
91
103
  const currentXrEnabled = renderer.xr.enabled;
92
104
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
105
+ const currentToneMapping = renderer.toneMapping;
106
+ let isSRGB = false;
107
+ if ("outputColorSpace" in renderer)
108
+ isSRGB = renderer.outputColorSpace === "srgb";
109
+ else
110
+ isSRGB = renderer.outputEncoding === 3001;
93
111
  renderer.xr.enabled = false;
94
112
  renderer.shadowMap.autoUpdate = false;
113
+ if ("outputColorSpace" in renderer)
114
+ renderer.outputColorSpace = "linear-srgb";
115
+ else
116
+ renderer.outputEncoding = 3e3;
117
+ renderer.toneMapping = THREE.NoToneMapping;
95
118
  renderer.setRenderTarget(renderTarget);
96
119
  if (renderer.autoClear === false)
97
120
  renderer.clear();
98
121
  renderer.render(scene, virtualCamera);
99
122
  renderer.xr.enabled = currentXrEnabled;
100
123
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
124
+ renderer.toneMapping = currentToneMapping;
101
125
  renderer.setRenderTarget(currentRenderTarget);
126
+ if ("outputColorSpace" in renderer)
127
+ renderer.outputColorSpace = isSRGB ? "srgb" : "srgb-linear";
128
+ else
129
+ renderer.outputEncoding = isSRGB ? 3001 : 3e3;
102
130
  const viewport = camera.viewport;
103
131
  if (viewport !== void 0) {
104
132
  renderer.state.viewport(viewport);
@@ -106,10 +134,6 @@ class Refractor extends THREE.Mesh {
106
134
  scope.visible = true;
107
135
  }
108
136
  this.onBeforeRender = function(renderer, scene, camera) {
109
- if ("colorSpace" in renderTarget.texture)
110
- renderTarget.texture.colorSpace = renderer.outputColorSpace;
111
- else
112
- renderTarget.texture.encoding = renderer.outputEncoding;
113
137
  if (camera.userData.refractor === true)
114
138
  return;
115
139
  if (!visible(camera) === true)
@@ -127,9 +151,9 @@ class Refractor extends THREE.Mesh {
127
151
  scope.material.dispose();
128
152
  };
129
153
  }
130
- }
131
- Refractor.prototype.isRefractor = true;
132
- Refractor.RefractorShader = {
154
+ };
155
+ let Refractor = _Refractor;
156
+ __publicField(Refractor, "RefractorShader", {
133
157
  uniforms: {
134
158
  color: {
135
159
  value: null
@@ -182,7 +206,10 @@ Refractor.RefractorShader = {
182
206
  vec4 base = texture2DProj( tDiffuse, vUv );
183
207
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
184
208
 
209
+ #include <tonemapping_fragment>
210
+ #include <encodings_fragment>
211
+
185
212
  }`
186
213
  )
187
- };
214
+ });
188
215
  exports.Refractor = Refractor;