three-stdlib 2.22.9 → 2.23.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
  368. package/dist/nodes/ShaderNode.mjs +0 -408
  369. package/dist/nodes/accessors/BufferNode.js +0 -14
  370. package/dist/nodes/accessors/BufferNode.mjs +0 -15
  371. package/dist/nodes/accessors/CameraNode.js +0 -43
  372. package/dist/nodes/accessors/CameraNode.mjs +0 -44
  373. package/dist/nodes/accessors/CubeTextureNode.js +0 -41
  374. package/dist/nodes/accessors/CubeTextureNode.mjs +0 -42
  375. package/dist/nodes/accessors/MaterialNode.js +0 -70
  376. package/dist/nodes/accessors/MaterialNode.mjs +0 -71
  377. package/dist/nodes/accessors/MaterialReferenceNode.js +0 -13
  378. package/dist/nodes/accessors/MaterialReferenceNode.mjs +0 -14
  379. package/dist/nodes/accessors/ModelNode.js +0 -8
  380. package/dist/nodes/accessors/ModelNode.mjs +0 -9
  381. package/dist/nodes/accessors/ModelViewProjectionNode.js +0 -23
  382. package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
  383. package/dist/nodes/accessors/NormalNode.js +0 -61
  384. package/dist/nodes/accessors/NormalNode.mjs +0 -62
  385. package/dist/nodes/accessors/Object3DNode.js +0 -75
  386. package/dist/nodes/accessors/Object3DNode.mjs +0 -76
  387. package/dist/nodes/accessors/PointUVNode.js +0 -12
  388. package/dist/nodes/accessors/PointUVNode.mjs +0 -13
  389. package/dist/nodes/accessors/PositionNode.js +0 -64
  390. package/dist/nodes/accessors/PositionNode.mjs +0 -65
  391. package/dist/nodes/accessors/ReferenceNode.js +0 -36
  392. package/dist/nodes/accessors/ReferenceNode.mjs +0 -37
  393. package/dist/nodes/accessors/ReflectNode.js +0 -42
  394. package/dist/nodes/accessors/ReflectNode.mjs +0 -43
  395. package/dist/nodes/accessors/SkinningNode.js +0 -57
  396. package/dist/nodes/accessors/SkinningNode.mjs +0 -58
  397. package/dist/nodes/accessors/TextureNode.js +0 -53
  398. package/dist/nodes/accessors/TextureNode.mjs +0 -54
  399. package/dist/nodes/accessors/UVNode.js +0 -22
  400. package/dist/nodes/accessors/UVNode.mjs +0 -23
  401. package/dist/nodes/core/ArrayUniformNode.js +0 -13
  402. package/dist/nodes/core/ArrayUniformNode.mjs +0 -14
  403. package/dist/nodes/core/AttributeNode.js +0 -29
  404. package/dist/nodes/core/AttributeNode.mjs +0 -30
  405. package/dist/nodes/core/BypassNode.js +0 -21
  406. package/dist/nodes/core/BypassNode.mjs +0 -22
  407. package/dist/nodes/core/CodeNode.js +0 -27
  408. package/dist/nodes/core/CodeNode.mjs +0 -28
  409. package/dist/nodes/core/ConstNode.js +0 -13
  410. package/dist/nodes/core/ConstNode.mjs +0 -14
  411. package/dist/nodes/core/ContextNode.js +0 -21
  412. package/dist/nodes/core/ContextNode.mjs +0 -22
  413. package/dist/nodes/core/ExpressionNode.js +0 -18
  414. package/dist/nodes/core/ExpressionNode.mjs +0 -19
  415. package/dist/nodes/core/FunctionCallNode.js +0 -36
  416. package/dist/nodes/core/FunctionCallNode.mjs +0 -37
  417. package/dist/nodes/core/FunctionNode.js +0 -55
  418. package/dist/nodes/core/FunctionNode.mjs +0 -56
  419. package/dist/nodes/core/InputNode.js +0 -37
  420. package/dist/nodes/core/InputNode.mjs +0 -38
  421. package/dist/nodes/core/Node.js +0 -138
  422. package/dist/nodes/core/Node.mjs +0 -139
  423. package/dist/nodes/core/NodeAttribute.js +0 -9
  424. package/dist/nodes/core/NodeAttribute.mjs +0 -10
  425. package/dist/nodes/core/NodeBuilder.js +0 -402
  426. package/dist/nodes/core/NodeBuilder.mjs +0 -402
  427. package/dist/nodes/core/NodeCode.js +0 -10
  428. package/dist/nodes/core/NodeCode.mjs +0 -11
  429. package/dist/nodes/core/NodeFrame.js +0 -34
  430. package/dist/nodes/core/NodeFrame.mjs +0 -35
  431. package/dist/nodes/core/NodeFunctionInput.js +0 -12
  432. package/dist/nodes/core/NodeFunctionInput.mjs +0 -13
  433. package/dist/nodes/core/NodeKeywords.js +0 -43
  434. package/dist/nodes/core/NodeKeywords.mjs +0 -44
  435. package/dist/nodes/core/NodeUniform.js +0 -17
  436. package/dist/nodes/core/NodeUniform.mjs +0 -18
  437. package/dist/nodes/core/NodeUtils.js +0 -57
  438. package/dist/nodes/core/NodeUtils.mjs +0 -57
  439. package/dist/nodes/core/NodeVar.js +0 -9
  440. package/dist/nodes/core/NodeVar.mjs +0 -10
  441. package/dist/nodes/core/NodeVary.js +0 -9
  442. package/dist/nodes/core/NodeVary.mjs +0 -10
  443. package/dist/nodes/core/PropertyNode.js +0 -20
  444. package/dist/nodes/core/PropertyNode.mjs +0 -21
  445. package/dist/nodes/core/TempNode.js +0 -24
  446. package/dist/nodes/core/TempNode.mjs +0 -25
  447. package/dist/nodes/core/UniformNode.js +0 -22
  448. package/dist/nodes/core/UniformNode.mjs +0 -23
  449. package/dist/nodes/core/VarNode.js +0 -30
  450. package/dist/nodes/core/VarNode.mjs +0 -31
  451. package/dist/nodes/core/VaryNode.js +0 -29
  452. package/dist/nodes/core/VaryNode.mjs +0 -30
  453. package/dist/nodes/core/constants.js +0 -24
  454. package/dist/nodes/core/constants.mjs +0 -24
  455. package/dist/nodes/display/ColorSpaceNode.js +0 -62
  456. package/dist/nodes/display/ColorSpaceNode.mjs +0 -62
  457. package/dist/nodes/display/NormalMapNode.js +0 -53
  458. package/dist/nodes/display/NormalMapNode.mjs +0 -54
  459. package/dist/nodes/fog/FogNode.js +0 -14
  460. package/dist/nodes/fog/FogNode.mjs +0 -15
  461. package/dist/nodes/fog/FogRangeNode.js +0 -16
  462. package/dist/nodes/fog/FogRangeNode.mjs +0 -17
  463. package/dist/nodes/functions/BSDFs.js +0 -64
  464. package/dist/nodes/functions/BSDFs.mjs +0 -64
  465. package/dist/nodes/lights/LightContextNode.js +0 -34
  466. package/dist/nodes/lights/LightContextNode.mjs +0 -35
  467. package/dist/nodes/lights/LightNode.js +0 -57
  468. package/dist/nodes/lights/LightNode.mjs +0 -58
  469. package/dist/nodes/lights/LightsNode.js +0 -58
  470. package/dist/nodes/lights/LightsNode.mjs +0 -59
  471. package/dist/nodes/loaders/NodeLoader.js +0 -195
  472. package/dist/nodes/loaders/NodeLoader.mjs +0 -196
  473. package/dist/nodes/loaders/NodeMaterialLoader.js +0 -23
  474. package/dist/nodes/loaders/NodeMaterialLoader.mjs +0 -24
  475. package/dist/nodes/loaders/NodeObjectLoader.js +0 -39
  476. package/dist/nodes/loaders/NodeObjectLoader.mjs +0 -40
  477. package/dist/nodes/materials/LineBasicNodeMaterial.js +0 -26
  478. package/dist/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
  479. package/dist/nodes/materials/Materials.js +0 -24
  480. package/dist/nodes/materials/Materials.mjs +0 -24
  481. package/dist/nodes/materials/MeshBasicNodeMaterial.js +0 -27
  482. package/dist/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
  483. package/dist/nodes/materials/MeshStandardNodeMaterial.js +0 -40
  484. package/dist/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
  485. package/dist/nodes/materials/NodeMaterial.js +0 -63
  486. package/dist/nodes/materials/NodeMaterial.mjs +0 -64
  487. package/dist/nodes/materials/PointsNodeMaterial.js +0 -29
  488. package/dist/nodes/materials/PointsNodeMaterial.mjs +0 -30
  489. package/dist/nodes/math/CondNode.js +0 -40
  490. package/dist/nodes/math/CondNode.mjs +0 -41
  491. package/dist/nodes/math/MathNode.js +0 -165
  492. package/dist/nodes/math/MathNode.mjs +0 -166
  493. package/dist/nodes/math/OperatorNode.js +0 -102
  494. package/dist/nodes/math/OperatorNode.mjs +0 -103
  495. package/dist/nodes/procedural/CheckerNode.js +0 -20
  496. package/dist/nodes/procedural/CheckerNode.mjs +0 -21
  497. package/dist/nodes/utils/ArrayElementNode.js +0 -18
  498. package/dist/nodes/utils/ArrayElementNode.mjs +0 -19
  499. package/dist/nodes/utils/ConvertNode.js +0 -24
  500. package/dist/nodes/utils/ConvertNode.mjs +0 -25
  501. package/dist/nodes/utils/JoinNode.js +0 -25
  502. package/dist/nodes/utils/JoinNode.mjs +0 -26
  503. package/dist/nodes/utils/MatcapUVNode.js +0 -15
  504. package/dist/nodes/utils/MatcapUVNode.mjs +0 -16
  505. package/dist/nodes/utils/OscNode.js +0 -49
  506. package/dist/nodes/utils/OscNode.mjs +0 -50
  507. package/dist/nodes/utils/SplitNode.js +0 -44
  508. package/dist/nodes/utils/SplitNode.mjs +0 -45
  509. package/dist/nodes/utils/SpriteSheetUVNode.js +0 -39
  510. package/dist/nodes/utils/SpriteSheetUVNode.mjs +0 -40
  511. package/dist/nodes/utils/TimerNode.js +0 -43
  512. package/dist/nodes/utils/TimerNode.mjs +0 -44
  513. package/dist/offscreen/jank.js +0 -26
  514. package/dist/offscreen/jank.mjs +0 -27
  515. package/dist/offscreen/offscreen.js +0 -8
  516. package/dist/offscreen/offscreen.mjs +0 -7
  517. package/dist/offscreen/scene.js +0 -68
  518. package/dist/offscreen/scene.mjs +0 -52
  519. package/dist/renderers/nodes/accessors/CameraNode.js +0 -62
  520. package/dist/renderers/nodes/accessors/CameraNode.mjs +0 -63
  521. package/dist/renderers/nodes/accessors/ModelNode.js +0 -60
  522. package/dist/renderers/nodes/accessors/ModelNode.mjs +0 -61
  523. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -20
  524. package/dist/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
  525. package/dist/renderers/nodes/accessors/NormalNode.js +0 -60
  526. package/dist/renderers/nodes/accessors/NormalNode.mjs +0 -61
  527. package/dist/renderers/nodes/accessors/PositionNode.js +0 -29
  528. package/dist/renderers/nodes/accessors/PositionNode.mjs +0 -30
  529. package/dist/renderers/nodes/accessors/UVNode.js +0 -12
  530. package/dist/renderers/nodes/accessors/UVNode.mjs +0 -13
  531. package/dist/renderers/nodes/core/AttributeNode.js +0 -34
  532. package/dist/renderers/nodes/core/AttributeNode.mjs +0 -35
  533. package/dist/renderers/nodes/core/InputNode.js +0 -30
  534. package/dist/renderers/nodes/core/InputNode.mjs +0 -31
  535. package/dist/renderers/nodes/core/Node.js +0 -33
  536. package/dist/renderers/nodes/core/Node.mjs +0 -34
  537. package/dist/renderers/nodes/core/NodeAttribute.js +0 -9
  538. package/dist/renderers/nodes/core/NodeAttribute.mjs +0 -10
  539. package/dist/renderers/nodes/core/NodeBuilder.js +0 -248
  540. package/dist/renderers/nodes/core/NodeBuilder.mjs +0 -249
  541. package/dist/renderers/nodes/core/NodeFrame.js +0 -34
  542. package/dist/renderers/nodes/core/NodeFrame.mjs +0 -35
  543. package/dist/renderers/nodes/core/NodeSlot.js +0 -9
  544. package/dist/renderers/nodes/core/NodeSlot.mjs +0 -10
  545. package/dist/renderers/nodes/core/NodeUniform.js +0 -17
  546. package/dist/renderers/nodes/core/NodeUniform.mjs +0 -18
  547. package/dist/renderers/nodes/core/NodeVary.js +0 -10
  548. package/dist/renderers/nodes/core/NodeVary.mjs +0 -11
  549. package/dist/renderers/nodes/core/VaryNode.js +0 -21
  550. package/dist/renderers/nodes/core/VaryNode.mjs +0 -22
  551. package/dist/renderers/nodes/core/constants.js +0 -22
  552. package/dist/renderers/nodes/core/constants.mjs +0 -22
  553. package/dist/renderers/nodes/inputs/ColorNode.js +0 -10
  554. package/dist/renderers/nodes/inputs/ColorNode.mjs +0 -11
  555. package/dist/renderers/nodes/inputs/FloatNode.js +0 -10
  556. package/dist/renderers/nodes/inputs/FloatNode.mjs +0 -11
  557. package/dist/renderers/nodes/inputs/Matrix3Node.js +0 -11
  558. package/dist/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
  559. package/dist/renderers/nodes/inputs/Matrix4Node.js +0 -11
  560. package/dist/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
  561. package/dist/renderers/nodes/inputs/TextureNode.js +0 -19
  562. package/dist/renderers/nodes/inputs/TextureNode.mjs +0 -20
  563. package/dist/renderers/nodes/inputs/Vector2Node.js +0 -10
  564. package/dist/renderers/nodes/inputs/Vector2Node.mjs +0 -11
  565. package/dist/renderers/nodes/inputs/Vector3Node.js +0 -11
  566. package/dist/renderers/nodes/inputs/Vector3Node.mjs +0 -12
  567. package/dist/renderers/nodes/inputs/Vector4Node.js +0 -11
  568. package/dist/renderers/nodes/inputs/Vector4Node.mjs +0 -12
  569. package/dist/renderers/nodes/math/MathNode.js +0 -54
  570. package/dist/renderers/nodes/math/MathNode.mjs +0 -55
  571. package/dist/renderers/nodes/math/OperatorNode.js +0 -41
  572. package/dist/renderers/nodes/math/OperatorNode.mjs +0 -42
  573. package/dist/renderers/nodes/utils/SwitchNode.js +0 -19
  574. package/dist/renderers/nodes/utils/SwitchNode.mjs +0 -20
  575. package/dist/renderers/nodes/utils/TimerNode.js +0 -13
  576. package/dist/renderers/nodes/utils/TimerNode.mjs +0 -14
  577. package/dist/renderers/webgpu/WebGPU.js +0 -23
  578. package/dist/renderers/webgpu/WebGPU.mjs +0 -24
  579. package/dist/renderers/webgpu/WebGPUAttributes.js +0 -68
  580. package/dist/renderers/webgpu/WebGPUAttributes.mjs +0 -69
  581. package/dist/renderers/webgpu/WebGPUBackground.js +0 -60
  582. package/dist/renderers/webgpu/WebGPUBackground.mjs +0 -61
  583. package/dist/renderers/webgpu/WebGPUBinding.js +0 -13
  584. package/dist/renderers/webgpu/WebGPUBinding.mjs +0 -14
  585. package/dist/renderers/webgpu/WebGPUBindings.js +0 -154
  586. package/dist/renderers/webgpu/WebGPUBindings.mjs +0 -155
  587. package/dist/renderers/webgpu/WebGPUComputePipelines.js +0 -43
  588. package/dist/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
  589. package/dist/renderers/webgpu/WebGPUGeometries.js +0 -40
  590. package/dist/renderers/webgpu/WebGPUGeometries.mjs +0 -41
  591. package/dist/renderers/webgpu/WebGPUInfo.js +0 -45
  592. package/dist/renderers/webgpu/WebGPUInfo.mjs +0 -46
  593. package/dist/renderers/webgpu/WebGPUObjects.js +0 -24
  594. package/dist/renderers/webgpu/WebGPUObjects.mjs +0 -25
  595. package/dist/renderers/webgpu/WebGPUProperties.js +0 -21
  596. package/dist/renderers/webgpu/WebGPUProperties.mjs +0 -22
  597. package/dist/renderers/webgpu/WebGPURenderLists.js +0 -118
  598. package/dist/renderers/webgpu/WebGPURenderLists.mjs +0 -119
  599. package/dist/renderers/webgpu/WebGPURenderPipelines.js +0 -545
  600. package/dist/renderers/webgpu/WebGPURenderPipelines.mjs +0 -546
  601. package/dist/renderers/webgpu/WebGPURenderer.js +0 -596
  602. package/dist/renderers/webgpu/WebGPURenderer.mjs +0 -575
  603. package/dist/renderers/webgpu/WebGPUSampledTexture.js +0 -40
  604. package/dist/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
  605. package/dist/renderers/webgpu/WebGPUSampler.js +0 -14
  606. package/dist/renderers/webgpu/WebGPUSampler.mjs +0 -15
  607. package/dist/renderers/webgpu/WebGPUStorageBuffer.js +0 -14
  608. package/dist/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  609. package/dist/renderers/webgpu/WebGPUTextureRenderer.js +0 -22
  610. package/dist/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  611. package/dist/renderers/webgpu/WebGPUTextureUtils.js +0 -97
  612. package/dist/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  613. package/dist/renderers/webgpu/WebGPUTextures.js +0 -483
  614. package/dist/renderers/webgpu/WebGPUTextures.mjs +0 -484
  615. package/dist/renderers/webgpu/WebGPUUniform.js +0 -81
  616. package/dist/renderers/webgpu/WebGPUUniform.mjs +0 -81
  617. package/dist/renderers/webgpu/WebGPUUniformsGroup.js +0 -175
  618. package/dist/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  619. package/dist/renderers/webgpu/constants.js +0 -241
  620. package/dist/renderers/webgpu/constants.mjs +0 -241
  621. package/dist/renderers/webgpu/nodes/ShaderLib.js +0 -41
  622. package/dist/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  623. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -164
  624. package/dist/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  625. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -73
  626. package/dist/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  627. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -14
  628. package/dist/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  629. package/dist/renderers/webgpu/nodes/WebGPUNodes.js +0 -39
  630. package/dist/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
@@ -1,268 +1,268 @@
1
1
  import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from "three";
2
- var RenderableObject = function() {
3
- this.id = 0;
4
- this.object = null;
5
- this.z = 0;
6
- this.renderOrder = 0;
7
- };
8
- var RenderableFace = function() {
9
- this.id = 0;
10
- this.v1 = new RenderableVertex();
11
- this.v2 = new RenderableVertex();
12
- this.v3 = new RenderableVertex();
13
- this.normalModel = new Vector3();
14
- this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
15
- this.vertexNormalsLength = 0;
16
- this.color = new Color();
17
- this.material = null;
18
- this.uvs = [new Vector2(), new Vector2(), new Vector2()];
19
- this.z = 0;
20
- this.renderOrder = 0;
21
- };
22
- var RenderableVertex = function() {
23
- this.position = new Vector3();
24
- this.positionWorld = new Vector3();
25
- this.positionScreen = new Vector4();
26
- this.visible = true;
27
- };
28
- RenderableVertex.prototype.copy = function(vertex) {
29
- this.positionWorld.copy(vertex.positionWorld);
30
- this.positionScreen.copy(vertex.positionScreen);
31
- };
32
- var RenderableLine = function() {
33
- this.id = 0;
34
- this.v1 = new RenderableVertex();
35
- this.v2 = new RenderableVertex();
36
- this.vertexColors = [new Color(), new Color()];
37
- this.material = null;
38
- this.z = 0;
39
- this.renderOrder = 0;
40
- };
41
- var RenderableSprite = function() {
42
- this.id = 0;
43
- this.object = null;
44
- this.x = 0;
45
- this.y = 0;
46
- this.z = 0;
47
- this.rotation = 0;
48
- this.scale = new Vector2();
49
- this.material = null;
50
- this.renderOrder = 0;
51
- };
52
- var Projector = function() {
53
- var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new Vector3(), _vector4 = new Vector4(), _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)), _boundingBox = new Box3(), _points3 = new Array(3), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new Matrix4(), _frustum = new Frustum();
54
- this.projectVector = function(vector, camera) {
55
- console.warn("THREE.Projector: .projectVector() is now vector.project().");
56
- vector.project(camera);
57
- };
58
- this.unprojectVector = function(vector, camera) {
59
- console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
60
- vector.unproject(camera);
61
- };
62
- this.pickingRay = function() {
63
- console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
64
- };
65
- var RenderList = function() {
66
- var normals = [];
67
- var colors = [];
68
- var uvs = [];
69
- var object = null;
70
- var normalMatrix = new Matrix3();
71
- function setObject(value) {
72
- object = value;
73
- normalMatrix.getNormalMatrix(object.matrixWorld);
74
- normals.length = 0;
75
- colors.length = 0;
76
- uvs.length = 0;
77
- }
78
- function projectVertex(vertex) {
79
- var position = vertex.position;
80
- var positionWorld = vertex.positionWorld;
81
- var positionScreen = vertex.positionScreen;
82
- positionWorld.copy(position).applyMatrix4(_modelMatrix);
83
- positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
84
- var invW = 1 / positionScreen.w;
85
- positionScreen.x *= invW;
86
- positionScreen.y *= invW;
87
- positionScreen.z *= invW;
88
- vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
89
- }
90
- function pushVertex(x, y, z) {
91
- _vertex = getNextVertexInPool();
92
- _vertex.position.set(x, y, z);
93
- projectVertex(_vertex);
94
- }
95
- function pushNormal(x, y, z) {
96
- normals.push(x, y, z);
97
- }
98
- function pushColor(r, g, b) {
99
- colors.push(r, g, b);
100
- }
101
- function pushUv(x, y) {
102
- uvs.push(x, y);
103
- }
104
- function checkTriangleVisibility(v1, v2, v3) {
105
- if (v1.visible === true || v2.visible === true || v3.visible === true)
106
- return true;
107
- _points3[0] = v1.positionScreen;
108
- _points3[1] = v2.positionScreen;
109
- _points3[2] = v3.positionScreen;
110
- return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
111
- }
112
- function checkBackfaceCulling(v1, v2, v3) {
113
- return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
114
- }
115
- function pushLine(a, b) {
116
- var v1 = _vertexPool[a];
117
- var v2 = _vertexPool[b];
118
- v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
119
- v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
120
- if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
121
- v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
122
- v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
123
- _line = getNextLineInPool();
124
- _line.id = object.id;
125
- _line.v1.copy(v1);
126
- _line.v2.copy(v2);
127
- _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
128
- _line.renderOrder = object.renderOrder;
129
- _line.material = object.material;
130
- if (object.material.vertexColors) {
131
- _line.vertexColors[0].fromArray(colors, a * 3);
132
- _line.vertexColors[1].fromArray(colors, b * 3);
133
- }
134
- _renderData.elements.push(_line);
2
+ class RenderableObject {
3
+ constructor() {
4
+ this.id = 0;
5
+ this.object = null;
6
+ this.z = 0;
7
+ this.renderOrder = 0;
8
+ }
9
+ }
10
+ class RenderableFace {
11
+ constructor() {
12
+ this.id = 0;
13
+ this.v1 = new RenderableVertex();
14
+ this.v2 = new RenderableVertex();
15
+ this.v3 = new RenderableVertex();
16
+ this.normalModel = new Vector3();
17
+ this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
18
+ this.vertexNormalsLength = 0;
19
+ this.color = new Color();
20
+ this.material = null;
21
+ this.uvs = [new Vector2(), new Vector2(), new Vector2()];
22
+ this.z = 0;
23
+ this.renderOrder = 0;
24
+ }
25
+ }
26
+ class RenderableVertex {
27
+ constructor() {
28
+ this.position = new Vector3();
29
+ this.positionWorld = new Vector3();
30
+ this.positionScreen = new Vector4();
31
+ this.visible = true;
32
+ }
33
+ copy(vertex) {
34
+ this.positionWorld.copy(vertex.positionWorld);
35
+ this.positionScreen.copy(vertex.positionScreen);
36
+ }
37
+ }
38
+ class RenderableLine {
39
+ constructor() {
40
+ this.id = 0;
41
+ this.v1 = new RenderableVertex();
42
+ this.v2 = new RenderableVertex();
43
+ this.vertexColors = [new Color(), new Color()];
44
+ this.material = null;
45
+ this.z = 0;
46
+ this.renderOrder = 0;
47
+ }
48
+ }
49
+ class RenderableSprite {
50
+ constructor() {
51
+ this.id = 0;
52
+ this.object = null;
53
+ this.x = 0;
54
+ this.y = 0;
55
+ this.z = 0;
56
+ this.rotation = 0;
57
+ this.scale = new Vector2();
58
+ this.material = null;
59
+ this.renderOrder = 0;
60
+ }
61
+ }
62
+ class Projector {
63
+ constructor() {
64
+ let _object, _objectCount, _objectPoolLength = 0, _vertex, _vertexCount, _vertexPoolLength = 0, _face, _faceCount, _facePoolLength = 0, _line, _lineCount, _linePoolLength = 0, _sprite, _spriteCount, _spritePoolLength = 0, _modelMatrix;
65
+ const _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new Vector3(), _vector4 = new Vector4(), _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)), _boundingBox = new Box3(), _points3 = new Array(3), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _modelViewProjectionMatrix = new Matrix4(), _frustum = new Frustum(), _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
66
+ function RenderList() {
67
+ const normals = [];
68
+ const colors = [];
69
+ const uvs = [];
70
+ let object = null;
71
+ const normalMatrix = new Matrix3();
72
+ function setObject(value) {
73
+ object = value;
74
+ normalMatrix.getNormalMatrix(object.matrixWorld);
75
+ normals.length = 0;
76
+ colors.length = 0;
77
+ uvs.length = 0;
135
78
  }
136
- }
137
- function pushTriangle(a, b, c, material) {
138
- var v1 = _vertexPool[a];
139
- var v2 = _vertexPool[b];
140
- var v3 = _vertexPool[c];
141
- if (checkTriangleVisibility(v1, v2, v3) === false)
142
- return;
143
- if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
144
- _face = getNextFaceInPool();
145
- _face.id = object.id;
146
- _face.v1.copy(v1);
147
- _face.v2.copy(v2);
148
- _face.v3.copy(v3);
149
- _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
150
- _face.renderOrder = object.renderOrder;
151
- _vector3.subVectors(v3.position, v2.position);
152
- _vector4.subVectors(v1.position, v2.position);
153
- _vector3.cross(_vector4);
154
- _face.normalModel.copy(_vector3);
155
- _face.normalModel.applyMatrix3(normalMatrix).normalize();
156
- for (let i = 0; i < 3; i++) {
157
- var normal = _face.vertexNormalsModel[i];
158
- normal.fromArray(normals, arguments[i] * 3);
159
- normal.applyMatrix3(normalMatrix).normalize();
160
- var uv = _face.uvs[i];
161
- uv.fromArray(uvs, arguments[i] * 2);
79
+ function projectVertex(vertex) {
80
+ const position = vertex.position;
81
+ const positionWorld = vertex.positionWorld;
82
+ const positionScreen = vertex.positionScreen;
83
+ positionWorld.copy(position).applyMatrix4(_modelMatrix);
84
+ positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
85
+ const invW = 1 / positionScreen.w;
86
+ positionScreen.x *= invW;
87
+ positionScreen.y *= invW;
88
+ positionScreen.z *= invW;
89
+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
90
+ }
91
+ function pushVertex(x, y, z) {
92
+ _vertex = getNextVertexInPool();
93
+ _vertex.position.set(x, y, z);
94
+ projectVertex(_vertex);
95
+ }
96
+ function pushNormal(x, y, z) {
97
+ normals.push(x, y, z);
98
+ }
99
+ function pushColor(r, g, b) {
100
+ colors.push(r, g, b);
101
+ }
102
+ function pushUv(x, y) {
103
+ uvs.push(x, y);
104
+ }
105
+ function checkTriangleVisibility(v1, v2, v3) {
106
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
107
+ return true;
108
+ _points3[0] = v1.positionScreen;
109
+ _points3[1] = v2.positionScreen;
110
+ _points3[2] = v3.positionScreen;
111
+ return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
112
+ }
113
+ function checkBackfaceCulling(v1, v2, v3) {
114
+ return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
115
+ }
116
+ function pushLine(a, b) {
117
+ const v1 = _vertexPool[a];
118
+ const v2 = _vertexPool[b];
119
+ v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
120
+ v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
121
+ if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
122
+ v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
123
+ v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
124
+ _line = getNextLineInPool();
125
+ _line.id = object.id;
126
+ _line.v1.copy(v1);
127
+ _line.v2.copy(v2);
128
+ _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
129
+ _line.renderOrder = object.renderOrder;
130
+ _line.material = object.material;
131
+ if (object.material.vertexColors) {
132
+ _line.vertexColors[0].fromArray(colors, a * 3);
133
+ _line.vertexColors[1].fromArray(colors, b * 3);
134
+ }
135
+ _renderData.elements.push(_line);
162
136
  }
163
- _face.vertexNormalsLength = 3;
164
- _face.material = material;
165
- if (material.vertexColors) {
166
- _face.color.fromArray(colors, a * 3);
137
+ }
138
+ function pushTriangle(a, b, c, material) {
139
+ const v1 = _vertexPool[a];
140
+ const v2 = _vertexPool[b];
141
+ const v3 = _vertexPool[c];
142
+ if (checkTriangleVisibility(v1, v2, v3) === false)
143
+ return;
144
+ if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
145
+ _face = getNextFaceInPool();
146
+ _face.id = object.id;
147
+ _face.v1.copy(v1);
148
+ _face.v2.copy(v2);
149
+ _face.v3.copy(v3);
150
+ _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
151
+ _face.renderOrder = object.renderOrder;
152
+ _vector3.subVectors(v3.position, v2.position);
153
+ _vector4.subVectors(v1.position, v2.position);
154
+ _vector3.cross(_vector4);
155
+ _face.normalModel.copy(_vector3);
156
+ _face.normalModel.applyMatrix3(normalMatrix).normalize();
157
+ for (let i = 0; i < 3; i++) {
158
+ const normal = _face.vertexNormalsModel[i];
159
+ normal.fromArray(normals, arguments[i] * 3);
160
+ normal.applyMatrix3(normalMatrix).normalize();
161
+ const uv = _face.uvs[i];
162
+ uv.fromArray(uvs, arguments[i] * 2);
163
+ }
164
+ _face.vertexNormalsLength = 3;
165
+ _face.material = material;
166
+ if (material.vertexColors) {
167
+ _face.color.fromArray(colors, a * 3);
168
+ }
169
+ _renderData.elements.push(_face);
167
170
  }
168
- _renderData.elements.push(_face);
169
171
  }
172
+ return {
173
+ setObject,
174
+ projectVertex,
175
+ checkTriangleVisibility,
176
+ checkBackfaceCulling,
177
+ pushVertex,
178
+ pushNormal,
179
+ pushColor,
180
+ pushUv,
181
+ pushLine,
182
+ pushTriangle
183
+ };
170
184
  }
171
- return {
172
- setObject,
173
- projectVertex,
174
- checkTriangleVisibility,
175
- checkBackfaceCulling,
176
- pushVertex,
177
- pushNormal,
178
- pushColor,
179
- pushUv,
180
- pushLine,
181
- pushTriangle
182
- };
183
- };
184
- var renderList = new RenderList();
185
- function projectObject(object) {
186
- if (object.visible === false)
187
- return;
188
- if (object.isLight) {
189
- _renderData.lights.push(object);
190
- } else if (object.isMesh || object.isLine || object.isPoints) {
191
- if (object.material.visible === false)
185
+ const renderList = new RenderList();
186
+ function projectObject(object) {
187
+ if (object.visible === false)
192
188
  return;
193
- if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
194
- return;
195
- addObject(object);
196
- } else if (object.isSprite) {
197
- if (object.material.visible === false)
198
- return;
199
- if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
200
- return;
201
- addObject(object);
202
- }
203
- var children = object.children;
204
- for (let i = 0, l = children.length; i < l; i++) {
205
- projectObject(children[i]);
189
+ if (object.isLight) {
190
+ _renderData.lights.push(object);
191
+ } else if (object.isMesh || object.isLine || object.isPoints) {
192
+ if (object.material.visible === false)
193
+ return;
194
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
195
+ return;
196
+ addObject(object);
197
+ } else if (object.isSprite) {
198
+ if (object.material.visible === false)
199
+ return;
200
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
201
+ return;
202
+ addObject(object);
203
+ }
204
+ const children = object.children;
205
+ for (let i = 0, l = children.length; i < l; i++) {
206
+ projectObject(children[i]);
207
+ }
206
208
  }
207
- }
208
- function addObject(object) {
209
- _object = getNextObjectInPool();
210
- _object.id = object.id;
211
- _object.object = object;
212
- _vector3.setFromMatrixPosition(object.matrixWorld);
213
- _vector3.applyMatrix4(_viewProjectionMatrix);
214
- _object.z = _vector3.z;
215
- _object.renderOrder = object.renderOrder;
216
- _renderData.objects.push(_object);
217
- }
218
- this.projectScene = function(scene, camera, sortObjects, sortElements) {
219
- _faceCount = 0;
220
- _lineCount = 0;
221
- _spriteCount = 0;
222
- _renderData.elements.length = 0;
223
- if (scene.autoUpdate === true)
224
- scene.updateMatrixWorld();
225
- if (camera.parent === null)
226
- camera.updateMatrixWorld();
227
- _viewMatrix.copy(camera.matrixWorldInverse);
228
- _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
229
- _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
230
- _objectCount = 0;
231
- _renderData.objects.length = 0;
232
- _renderData.lights.length = 0;
233
- projectObject(scene);
234
- if (sortObjects === true) {
235
- _renderData.objects.sort(painterSort);
209
+ function addObject(object) {
210
+ _object = getNextObjectInPool();
211
+ _object.id = object.id;
212
+ _object.object = object;
213
+ _vector3.setFromMatrixPosition(object.matrixWorld);
214
+ _vector3.applyMatrix4(_viewProjectionMatrix);
215
+ _object.z = _vector3.z;
216
+ _object.renderOrder = object.renderOrder;
217
+ _renderData.objects.push(_object);
236
218
  }
237
- var objects = _renderData.objects;
238
- for (let o = 0, ol = objects.length; o < ol; o++) {
239
- var object = objects[o].object;
240
- var geometry = object.geometry;
241
- renderList.setObject(object);
242
- _modelMatrix = object.matrixWorld;
243
- _vertexCount = 0;
244
- if (object.isMesh) {
245
- if (geometry.isBufferGeometry) {
246
- var material = object.material;
247
- var isMultiMaterial = Array.isArray(material);
248
- var attributes = geometry.attributes;
249
- var groups = geometry.groups;
219
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
220
+ _faceCount = 0;
221
+ _lineCount = 0;
222
+ _spriteCount = 0;
223
+ _renderData.elements.length = 0;
224
+ if (scene.matrixWorldAutoUpdate === true)
225
+ scene.updateMatrixWorld();
226
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
227
+ camera.updateMatrixWorld();
228
+ _viewMatrix.copy(camera.matrixWorldInverse);
229
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
230
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
231
+ _objectCount = 0;
232
+ _renderData.objects.length = 0;
233
+ _renderData.lights.length = 0;
234
+ projectObject(scene);
235
+ if (sortObjects === true) {
236
+ _renderData.objects.sort(painterSort);
237
+ }
238
+ const objects = _renderData.objects;
239
+ for (let o = 0, ol = objects.length; o < ol; o++) {
240
+ const object = objects[o].object;
241
+ const geometry = object.geometry;
242
+ renderList.setObject(object);
243
+ _modelMatrix = object.matrixWorld;
244
+ _vertexCount = 0;
245
+ if (object.isMesh) {
246
+ let material = object.material;
247
+ const isMultiMaterial = Array.isArray(material);
248
+ const attributes = geometry.attributes;
249
+ const groups = geometry.groups;
250
250
  if (attributes.position === void 0)
251
251
  continue;
252
- var positions = attributes.position.array;
252
+ const positions = attributes.position.array;
253
253
  for (let i = 0, l = positions.length; i < l; i += 3) {
254
- var x = positions[i];
255
- var y = positions[i + 1];
256
- var z = positions[i + 2];
257
- if (material.morphTargets === true) {
258
- var morphTargets = geometry.morphAttributes.position;
259
- var morphTargetsRelative = geometry.morphTargetsRelative;
260
- var morphInfluences = object.morphTargetInfluences;
254
+ let x = positions[i];
255
+ let y = positions[i + 1];
256
+ let z = positions[i + 2];
257
+ const morphTargets = geometry.morphAttributes.position;
258
+ if (morphTargets !== void 0) {
259
+ const morphTargetsRelative = geometry.morphTargetsRelative;
260
+ const morphInfluences = object.morphTargetInfluences;
261
261
  for (let t = 0, tl = morphTargets.length; t < tl; t++) {
262
- var influence = morphInfluences[t];
262
+ const influence = morphInfluences[t];
263
263
  if (influence === 0)
264
264
  continue;
265
- var target = morphTargets[t];
265
+ const target = morphTargets[t];
266
266
  if (morphTargetsRelative) {
267
267
  x += target.getX(i / 3) * influence;
268
268
  y += target.getY(i / 3) * influence;
@@ -277,28 +277,28 @@ var Projector = function() {
277
277
  renderList.pushVertex(x, y, z);
278
278
  }
279
279
  if (attributes.normal !== void 0) {
280
- var normals = attributes.normal.array;
280
+ const normals = attributes.normal.array;
281
281
  for (let i = 0, l = normals.length; i < l; i += 3) {
282
282
  renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
283
283
  }
284
284
  }
285
285
  if (attributes.color !== void 0) {
286
- var colors = attributes.color.array;
286
+ const colors = attributes.color.array;
287
287
  for (let i = 0, l = colors.length; i < l; i += 3) {
288
288
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
289
289
  }
290
290
  }
291
291
  if (attributes.uv !== void 0) {
292
- var uvs = attributes.uv.array;
292
+ const uvs = attributes.uv.array;
293
293
  for (let i = 0, l = uvs.length; i < l; i += 2) {
294
294
  renderList.pushUv(uvs[i], uvs[i + 1]);
295
295
  }
296
296
  }
297
297
  if (geometry.index !== null) {
298
- var indices = geometry.index.array;
298
+ const indices = geometry.index.array;
299
299
  if (groups.length > 0) {
300
300
  for (let g = 0; g < groups.length; g++) {
301
- var group = groups[g];
301
+ const group = groups[g];
302
302
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
303
303
  if (material === void 0)
304
304
  continue;
@@ -314,7 +314,7 @@ var Projector = function() {
314
314
  } else {
315
315
  if (groups.length > 0) {
316
316
  for (let g = 0; g < groups.length; g++) {
317
- var group = groups[g];
317
+ const group = groups[g];
318
318
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
319
319
  if (material === void 0)
320
320
  continue;
@@ -328,179 +328,167 @@ var Projector = function() {
328
328
  }
329
329
  }
330
330
  }
331
- } else if (geometry.isGeometry) {
332
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
333
- return;
334
- }
335
- } else if (object.isLine) {
336
- _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
337
- if (geometry.isBufferGeometry) {
338
- var attributes = geometry.attributes;
331
+ } else if (object.isLine) {
332
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
333
+ const attributes = geometry.attributes;
339
334
  if (attributes.position !== void 0) {
340
- var positions = attributes.position.array;
335
+ const positions = attributes.position.array;
341
336
  for (let i = 0, l = positions.length; i < l; i += 3) {
342
337
  renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
343
338
  }
344
339
  if (attributes.color !== void 0) {
345
- var colors = attributes.color.array;
340
+ const colors = attributes.color.array;
346
341
  for (let i = 0, l = colors.length; i < l; i += 3) {
347
342
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
348
343
  }
349
344
  }
350
345
  if (geometry.index !== null) {
351
- var indices = geometry.index.array;
346
+ const indices = geometry.index.array;
352
347
  for (let i = 0, l = indices.length; i < l; i += 2) {
353
348
  renderList.pushLine(indices[i], indices[i + 1]);
354
349
  }
355
350
  } else {
356
- var step = object.isLineSegments ? 2 : 1;
351
+ const step = object.isLineSegments ? 2 : 1;
357
352
  for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
358
353
  renderList.pushLine(i, i + 1);
359
354
  }
360
355
  }
361
356
  }
362
- } else if (geometry.isGeometry) {
363
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
364
- return;
365
- }
366
- } else if (object.isPoints) {
367
- _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
368
- if (geometry.isGeometry) {
369
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
370
- return;
371
- } else if (geometry.isBufferGeometry) {
372
- var attributes = geometry.attributes;
357
+ } else if (object.isPoints) {
358
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
359
+ const attributes = geometry.attributes;
373
360
  if (attributes.position !== void 0) {
374
- var positions = attributes.position.array;
361
+ const positions = attributes.position.array;
375
362
  for (let i = 0, l = positions.length; i < l; i += 3) {
376
363
  _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
377
364
  _vector4.applyMatrix4(_modelViewProjectionMatrix);
378
365
  pushPoint(_vector4, object, camera);
379
366
  }
380
367
  }
368
+ } else if (object.isSprite) {
369
+ object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
370
+ _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
371
+ _vector4.applyMatrix4(_viewProjectionMatrix);
372
+ pushPoint(_vector4, object, camera);
381
373
  }
382
- } else if (object.isSprite) {
383
- object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
384
- _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
385
- _vector4.applyMatrix4(_viewProjectionMatrix);
386
- pushPoint(_vector4, object, camera);
374
+ }
375
+ if (sortElements === true) {
376
+ _renderData.elements.sort(painterSort);
377
+ }
378
+ return _renderData;
379
+ };
380
+ function pushPoint(_vector42, object, camera) {
381
+ const invW = 1 / _vector42.w;
382
+ _vector42.z *= invW;
383
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
384
+ _sprite = getNextSpriteInPool();
385
+ _sprite.id = object.id;
386
+ _sprite.x = _vector42.x * invW;
387
+ _sprite.y = _vector42.y * invW;
388
+ _sprite.z = _vector42.z;
389
+ _sprite.renderOrder = object.renderOrder;
390
+ _sprite.object = object;
391
+ _sprite.rotation = object.rotation;
392
+ _sprite.scale.x = object.scale.x * Math.abs(
393
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
394
+ );
395
+ _sprite.scale.y = object.scale.y * Math.abs(
396
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
397
+ );
398
+ _sprite.material = object.material;
399
+ _renderData.elements.push(_sprite);
387
400
  }
388
401
  }
389
- if (sortElements === true) {
390
- _renderData.elements.sort(painterSort);
391
- }
392
- return _renderData;
393
- };
394
- function pushPoint(_vector42, object, camera) {
395
- var invW = 1 / _vector42.w;
396
- _vector42.z *= invW;
397
- if (_vector42.z >= -1 && _vector42.z <= 1) {
398
- _sprite = getNextSpriteInPool();
399
- _sprite.id = object.id;
400
- _sprite.x = _vector42.x * invW;
401
- _sprite.y = _vector42.y * invW;
402
- _sprite.z = _vector42.z;
403
- _sprite.renderOrder = object.renderOrder;
404
- _sprite.object = object;
405
- _sprite.rotation = object.rotation;
406
- _sprite.scale.x = object.scale.x * Math.abs(
407
- _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
408
- );
409
- _sprite.scale.y = object.scale.y * Math.abs(
410
- _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
411
- );
412
- _sprite.material = object.material;
413
- _renderData.elements.push(_sprite);
414
- }
415
- }
416
- function getNextObjectInPool() {
417
- if (_objectCount === _objectPoolLength) {
418
- var object = new RenderableObject();
419
- _objectPool.push(object);
420
- _objectPoolLength++;
421
- _objectCount++;
422
- return object;
423
- }
424
- return _objectPool[_objectCount++];
425
- }
426
- function getNextVertexInPool() {
427
- if (_vertexCount === _vertexPoolLength) {
428
- var vertex = new RenderableVertex();
429
- _vertexPool.push(vertex);
430
- _vertexPoolLength++;
431
- _vertexCount++;
432
- return vertex;
433
- }
434
- return _vertexPool[_vertexCount++];
435
- }
436
- function getNextFaceInPool() {
437
- if (_faceCount === _facePoolLength) {
438
- var face = new RenderableFace();
439
- _facePool.push(face);
440
- _facePoolLength++;
441
- _faceCount++;
442
- return face;
402
+ function getNextObjectInPool() {
403
+ if (_objectCount === _objectPoolLength) {
404
+ const object = new RenderableObject();
405
+ _objectPool.push(object);
406
+ _objectPoolLength++;
407
+ _objectCount++;
408
+ return object;
409
+ }
410
+ return _objectPool[_objectCount++];
443
411
  }
444
- return _facePool[_faceCount++];
445
- }
446
- function getNextLineInPool() {
447
- if (_lineCount === _linePoolLength) {
448
- var line = new RenderableLine();
449
- _linePool.push(line);
450
- _linePoolLength++;
451
- _lineCount++;
452
- return line;
412
+ function getNextVertexInPool() {
413
+ if (_vertexCount === _vertexPoolLength) {
414
+ const vertex = new RenderableVertex();
415
+ _vertexPool.push(vertex);
416
+ _vertexPoolLength++;
417
+ _vertexCount++;
418
+ return vertex;
419
+ }
420
+ return _vertexPool[_vertexCount++];
453
421
  }
454
- return _linePool[_lineCount++];
455
- }
456
- function getNextSpriteInPool() {
457
- if (_spriteCount === _spritePoolLength) {
458
- var sprite = new RenderableSprite();
459
- _spritePool.push(sprite);
460
- _spritePoolLength++;
461
- _spriteCount++;
462
- return sprite;
422
+ function getNextFaceInPool() {
423
+ if (_faceCount === _facePoolLength) {
424
+ const face = new RenderableFace();
425
+ _facePool.push(face);
426
+ _facePoolLength++;
427
+ _faceCount++;
428
+ return face;
429
+ }
430
+ return _facePool[_faceCount++];
463
431
  }
464
- return _spritePool[_spriteCount++];
465
- }
466
- function painterSort(a, b) {
467
- if (a.renderOrder !== b.renderOrder) {
468
- return a.renderOrder - b.renderOrder;
469
- } else if (a.z !== b.z) {
470
- return b.z - a.z;
471
- } else if (a.id !== b.id) {
472
- return a.id - b.id;
473
- } else {
474
- return 0;
432
+ function getNextLineInPool() {
433
+ if (_lineCount === _linePoolLength) {
434
+ const line = new RenderableLine();
435
+ _linePool.push(line);
436
+ _linePoolLength++;
437
+ _lineCount++;
438
+ return line;
439
+ }
440
+ return _linePool[_lineCount++];
475
441
  }
476
- }
477
- function clipLine(s1, s2) {
478
- var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
479
- if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
480
- return true;
481
- } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
482
- return false;
483
- } else {
484
- if (bc1near < 0) {
485
- alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
486
- } else if (bc2near < 0) {
487
- alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
442
+ function getNextSpriteInPool() {
443
+ if (_spriteCount === _spritePoolLength) {
444
+ const sprite = new RenderableSprite();
445
+ _spritePool.push(sprite);
446
+ _spritePoolLength++;
447
+ _spriteCount++;
448
+ return sprite;
488
449
  }
489
- if (bc1far < 0) {
490
- alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
491
- } else if (bc2far < 0) {
492
- alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
450
+ return _spritePool[_spriteCount++];
451
+ }
452
+ function painterSort(a, b) {
453
+ if (a.renderOrder !== b.renderOrder) {
454
+ return a.renderOrder - b.renderOrder;
455
+ } else if (a.z !== b.z) {
456
+ return b.z - a.z;
457
+ } else if (a.id !== b.id) {
458
+ return a.id - b.id;
459
+ } else {
460
+ return 0;
493
461
  }
494
- if (alpha2 < alpha1) {
462
+ }
463
+ function clipLine(s1, s2) {
464
+ let alpha1 = 0, alpha2 = 1;
465
+ const bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
466
+ if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
467
+ return true;
468
+ } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
495
469
  return false;
496
470
  } else {
497
- s1.lerp(s2, alpha1);
498
- s2.lerp(s1, 1 - alpha2);
499
- return true;
471
+ if (bc1near < 0) {
472
+ alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
473
+ } else if (bc2near < 0) {
474
+ alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
475
+ }
476
+ if (bc1far < 0) {
477
+ alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
478
+ } else if (bc2far < 0) {
479
+ alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
480
+ }
481
+ if (alpha2 < alpha1) {
482
+ return false;
483
+ } else {
484
+ s1.lerp(s2, alpha1);
485
+ s2.lerp(s1, 1 - alpha2);
486
+ return true;
487
+ }
500
488
  }
501
489
  }
502
490
  }
503
- };
491
+ }
504
492
  export {
505
493
  Projector,
506
494
  RenderableFace,