three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,13 +1,20 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const MMDPhysics = (() => {
5
- function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
4
+ class MMDPhysics {
5
+ /**
6
+ * @param {THREE.SkinnedMesh} mesh
7
+ * @param {Array<Object>} rigidBodyParams
8
+ * @param {Array<Object>} (optional) constraintParams
9
+ * @param {Object} params - (optional)
10
+ * @param {Number} params.unitStep - Default is 1 / 65.
11
+ * @param {Integer} params.maxStepNum - Default is 3.
12
+ * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
13
+ */
14
+ constructor(mesh, rigidBodyParams, constraintParams = [], params = {}) {
6
15
  if (typeof Ammo === "undefined") {
7
16
  throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
8
17
  }
9
- constraintParams = constraintParams || [];
10
- params = params || {};
11
18
  this.manager = new ResourceManager();
12
19
  this.mesh = mesh;
13
20
  this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
@@ -20,168 +27,167 @@ const MMDPhysics = (() => {
20
27
  this.constraints = [];
21
28
  this._init(mesh, rigidBodyParams, constraintParams);
22
29
  }
23
- MMDPhysics2.prototype = {
24
- constructor: MMDPhysics2,
25
- /**
26
- * Advances Physics calculation and updates bones.
27
- *
28
- * @param {Number} delta - time in second
29
- * @return {MMDPhysics}
30
- */
31
- update: function(delta) {
32
- const manager = this.manager;
33
- const mesh = this.mesh;
34
- let isNonDefaultScale = false;
35
- const position = manager.allocThreeVector3();
36
- const quaternion = manager.allocThreeQuaternion();
37
- const scale = manager.allocThreeVector3();
38
- mesh.matrixWorld.decompose(position, quaternion, scale);
39
- if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
40
- isNonDefaultScale = true;
41
- }
42
- let parent;
43
- if (isNonDefaultScale) {
44
- parent = mesh.parent;
45
- if (parent !== null)
46
- mesh.parent = null;
47
- scale.copy(this.mesh.scale);
48
- mesh.scale.set(1, 1, 1);
49
- mesh.updateMatrixWorld(true);
50
- }
51
- this._updateRigidBodies();
52
- this._stepSimulation(delta);
53
- this._updateBones();
54
- if (isNonDefaultScale) {
55
- if (parent !== null)
56
- mesh.parent = parent;
57
- mesh.scale.copy(scale);
58
- }
59
- manager.freeThreeVector3(scale);
60
- manager.freeThreeQuaternion(quaternion);
61
- manager.freeThreeVector3(position);
62
- return this;
63
- },
64
- /**
65
- * Resets rigid bodies transorm to current bone's.
66
- *
67
- * @return {MMDPhysics}
68
- */
69
- reset: function() {
70
- for (let i = 0, il = this.bodies.length; i < il; i++) {
71
- this.bodies[i].reset();
72
- }
73
- return this;
74
- },
75
- /**
76
- * Warm ups Rigid bodies. Calculates cycles steps.
77
- *
78
- * @param {Integer} cycles
79
- * @return {MMDPhysics}
80
- */
81
- warmup: function(cycles) {
82
- for (let i = 0; i < cycles; i++) {
83
- this.update(1 / 60);
84
- }
85
- return this;
86
- },
87
- /**
88
- * Sets gravity.
89
- *
90
- * @param {Vector3} gravity
91
- * @return {MMDPhysicsHelper}
92
- */
93
- setGravity: function(gravity) {
94
- this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
95
- this.gravity.copy(gravity);
96
- return this;
97
- },
98
- /**
99
- * Creates MMDPhysicsHelper
100
- *
101
- * @return {MMDPhysicsHelper}
102
- */
103
- createHelper: function() {
104
- return new MMDPhysicsHelper(this.mesh, this);
105
- },
106
- // private methods
107
- _init: function(mesh, rigidBodyParams, constraintParams) {
108
- const manager = this.manager;
109
- let parent = mesh.parent;
30
+ /**
31
+ * Advances Physics calculation and updates bones.
32
+ *
33
+ * @param {Number} delta - time in second
34
+ * @return {MMDPhysics}
35
+ */
36
+ update(delta) {
37
+ const manager = this.manager;
38
+ const mesh = this.mesh;
39
+ let isNonDefaultScale = false;
40
+ const position = manager.allocThreeVector3();
41
+ const quaternion = manager.allocThreeQuaternion();
42
+ const scale = manager.allocThreeVector3();
43
+ mesh.matrixWorld.decompose(position, quaternion, scale);
44
+ if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
45
+ isNonDefaultScale = true;
46
+ }
47
+ let parent;
48
+ if (isNonDefaultScale) {
49
+ parent = mesh.parent;
110
50
  if (parent !== null)
111
- parent = null;
112
- const currentPosition = manager.allocThreeVector3();
113
- const currentQuaternion = manager.allocThreeQuaternion();
114
- const currentScale = manager.allocThreeVector3();
115
- currentPosition.copy(mesh.position);
116
- currentQuaternion.copy(mesh.quaternion);
117
- currentScale.copy(mesh.scale);
118
- mesh.position.set(0, 0, 0);
119
- mesh.quaternion.set(0, 0, 0, 1);
51
+ mesh.parent = null;
52
+ scale.copy(this.mesh.scale);
120
53
  mesh.scale.set(1, 1, 1);
121
54
  mesh.updateMatrixWorld(true);
122
- if (this.world === null) {
123
- this.world = this._createWorld();
124
- this.setGravity(this.gravity);
125
- }
126
- this._initRigidBodies(rigidBodyParams);
127
- this._initConstraints(constraintParams);
55
+ }
56
+ this._updateRigidBodies();
57
+ this._stepSimulation(delta);
58
+ this._updateBones();
59
+ if (isNonDefaultScale) {
128
60
  if (parent !== null)
129
61
  mesh.parent = parent;
130
- mesh.position.copy(currentPosition);
131
- mesh.quaternion.copy(currentQuaternion);
132
- mesh.scale.copy(currentScale);
133
- mesh.updateMatrixWorld(true);
134
- this.reset();
135
- manager.freeThreeVector3(currentPosition);
136
- manager.freeThreeQuaternion(currentQuaternion);
137
- manager.freeThreeVector3(currentScale);
138
- },
139
- _createWorld: function() {
140
- const config = new Ammo.btDefaultCollisionConfiguration();
141
- const dispatcher = new Ammo.btCollisionDispatcher(config);
142
- const cache = new Ammo.btDbvtBroadphase();
143
- const solver = new Ammo.btSequentialImpulseConstraintSolver();
144
- const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
145
- return world;
146
- },
147
- _initRigidBodies: function(rigidBodies) {
148
- for (let i = 0, il = rigidBodies.length; i < il; i++) {
149
- this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
150
- }
151
- },
152
- _initConstraints: function(constraints) {
153
- for (let i = 0, il = constraints.length; i < il; i++) {
154
- const params = constraints[i];
155
- const bodyA = this.bodies[params.rigidBodyIndex1];
156
- const bodyB = this.bodies[params.rigidBodyIndex2];
157
- this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
158
- }
159
- },
160
- _stepSimulation: function(delta) {
161
- const unitStep = this.unitStep;
162
- let stepTime = delta;
163
- let maxStepNum = (delta / unitStep | 0) + 1;
164
- if (stepTime < unitStep) {
165
- stepTime = unitStep;
166
- maxStepNum = 1;
167
- }
168
- if (maxStepNum > this.maxStepNum) {
169
- maxStepNum = this.maxStepNum;
170
- }
171
- this.world.stepSimulation(stepTime, maxStepNum, unitStep);
172
- },
173
- _updateRigidBodies: function() {
174
- for (let i = 0, il = this.bodies.length; i < il; i++) {
175
- this.bodies[i].updateFromBone();
176
- }
177
- },
178
- _updateBones: function() {
179
- for (let i = 0, il = this.bodies.length; i < il; i++) {
180
- this.bodies[i].updateBone();
181
- }
62
+ mesh.scale.copy(scale);
63
+ }
64
+ manager.freeThreeVector3(scale);
65
+ manager.freeThreeQuaternion(quaternion);
66
+ manager.freeThreeVector3(position);
67
+ return this;
68
+ }
69
+ /**
70
+ * Resets rigid bodies transorm to current bone's.
71
+ *
72
+ * @return {MMDPhysics}
73
+ */
74
+ reset() {
75
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
76
+ this.bodies[i].reset();
77
+ }
78
+ return this;
79
+ }
80
+ /**
81
+ * Warm ups Rigid bodies. Calculates cycles steps.
82
+ *
83
+ * @param {Integer} cycles
84
+ * @return {MMDPhysics}
85
+ */
86
+ warmup(cycles) {
87
+ for (let i = 0; i < cycles; i++) {
88
+ this.update(1 / 60);
89
+ }
90
+ return this;
91
+ }
92
+ /**
93
+ * Sets gravity.
94
+ *
95
+ * @param {Vector3} gravity
96
+ * @return {MMDPhysicsHelper}
97
+ */
98
+ setGravity(gravity) {
99
+ this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
100
+ this.gravity.copy(gravity);
101
+ return this;
102
+ }
103
+ /**
104
+ * Creates MMDPhysicsHelper
105
+ *
106
+ * @return {MMDPhysicsHelper}
107
+ */
108
+ createHelper() {
109
+ return new MMDPhysicsHelper(this.mesh, this);
110
+ }
111
+ // private methods
112
+ _init(mesh, rigidBodyParams, constraintParams) {
113
+ const manager = this.manager;
114
+ const parent = mesh.parent;
115
+ if (parent !== null)
116
+ mesh.parent = null;
117
+ const currentPosition = manager.allocThreeVector3();
118
+ const currentQuaternion = manager.allocThreeQuaternion();
119
+ const currentScale = manager.allocThreeVector3();
120
+ currentPosition.copy(mesh.position);
121
+ currentQuaternion.copy(mesh.quaternion);
122
+ currentScale.copy(mesh.scale);
123
+ mesh.position.set(0, 0, 0);
124
+ mesh.quaternion.set(0, 0, 0, 1);
125
+ mesh.scale.set(1, 1, 1);
126
+ mesh.updateMatrixWorld(true);
127
+ if (this.world === null) {
128
+ this.world = this._createWorld();
129
+ this.setGravity(this.gravity);
130
+ }
131
+ this._initRigidBodies(rigidBodyParams);
132
+ this._initConstraints(constraintParams);
133
+ if (parent !== null)
134
+ mesh.parent = parent;
135
+ mesh.position.copy(currentPosition);
136
+ mesh.quaternion.copy(currentQuaternion);
137
+ mesh.scale.copy(currentScale);
138
+ mesh.updateMatrixWorld(true);
139
+ this.reset();
140
+ manager.freeThreeVector3(currentPosition);
141
+ manager.freeThreeQuaternion(currentQuaternion);
142
+ manager.freeThreeVector3(currentScale);
143
+ }
144
+ _createWorld() {
145
+ const config = new Ammo.btDefaultCollisionConfiguration();
146
+ const dispatcher = new Ammo.btCollisionDispatcher(config);
147
+ const cache = new Ammo.btDbvtBroadphase();
148
+ const solver = new Ammo.btSequentialImpulseConstraintSolver();
149
+ const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
150
+ return world;
151
+ }
152
+ _initRigidBodies(rigidBodies) {
153
+ for (let i = 0, il = rigidBodies.length; i < il; i++) {
154
+ this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
155
+ }
156
+ }
157
+ _initConstraints(constraints) {
158
+ for (let i = 0, il = constraints.length; i < il; i++) {
159
+ const params = constraints[i];
160
+ const bodyA = this.bodies[params.rigidBodyIndex1];
161
+ const bodyB = this.bodies[params.rigidBodyIndex2];
162
+ this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
163
+ }
164
+ }
165
+ _stepSimulation(delta) {
166
+ const unitStep = this.unitStep;
167
+ let stepTime = delta;
168
+ let maxStepNum = (delta / unitStep | 0) + 1;
169
+ if (stepTime < unitStep) {
170
+ stepTime = unitStep;
171
+ maxStepNum = 1;
172
+ }
173
+ if (maxStepNum > this.maxStepNum) {
174
+ maxStepNum = this.maxStepNum;
175
+ }
176
+ this.world.stepSimulation(stepTime, maxStepNum, unitStep);
177
+ }
178
+ _updateRigidBodies() {
179
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
180
+ this.bodies[i].updateFromBone();
182
181
  }
183
- };
184
- function ResourceManager() {
182
+ }
183
+ _updateBones() {
184
+ for (let i = 0, il = this.bodies.length; i < il; i++) {
185
+ this.bodies[i].updateBone();
186
+ }
187
+ }
188
+ }
189
+ class ResourceManager {
190
+ constructor() {
185
191
  this.threeVector3s = [];
186
192
  this.threeMatrix4s = [];
187
193
  this.threeQuaternions = [];
@@ -190,272 +196,271 @@ const MMDPhysics = (() => {
190
196
  this.quaternions = [];
191
197
  this.vector3s = [];
192
198
  }
193
- ResourceManager.prototype = {
194
- constructor: ResourceManager,
195
- allocThreeVector3: function() {
196
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
197
- },
198
- freeThreeVector3: function(v) {
199
- this.threeVector3s.push(v);
200
- },
201
- allocThreeMatrix4: function() {
202
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
203
- },
204
- freeThreeMatrix4: function(m) {
205
- this.threeMatrix4s.push(m);
206
- },
207
- allocThreeQuaternion: function() {
208
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
209
- },
210
- freeThreeQuaternion: function(q) {
211
- this.threeQuaternions.push(q);
212
- },
213
- allocThreeEuler: function() {
214
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
215
- },
216
- freeThreeEuler: function(e) {
217
- this.threeEulers.push(e);
218
- },
219
- allocTransform: function() {
220
- return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
221
- },
222
- freeTransform: function(t) {
223
- this.transforms.push(t);
224
- },
225
- allocQuaternion: function() {
226
- return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
227
- },
228
- freeQuaternion: function(q) {
229
- this.quaternions.push(q);
230
- },
231
- allocVector3: function() {
232
- return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
233
- },
234
- freeVector3: function(v) {
235
- this.vector3s.push(v);
236
- },
237
- setIdentity: function(t) {
238
- t.setIdentity();
239
- },
240
- getBasis: function(t) {
241
- const q = this.allocQuaternion();
242
- t.getBasis().getRotation(q);
243
- return q;
244
- },
245
- getBasisAsMatrix3: function(t) {
246
- const q = this.getBasis(t);
247
- const m = this.quaternionToMatrix3(q);
248
- this.freeQuaternion(q);
249
- return m;
250
- },
251
- getOrigin: function(t) {
252
- return t.getOrigin();
253
- },
254
- setOrigin: function(t, v) {
255
- t.getOrigin().setValue(v.x(), v.y(), v.z());
256
- },
257
- copyOrigin: function(t1, t2) {
258
- const o = t2.getOrigin();
259
- this.setOrigin(t1, o);
260
- },
261
- setBasis: function(t, q) {
262
- t.setRotation(q);
263
- },
264
- setBasisFromMatrix3: function(t, m) {
265
- const q = this.matrix3ToQuaternion(m);
266
- this.setBasis(t, q);
267
- this.freeQuaternion(q);
268
- },
269
- setOriginFromArray3: function(t, a) {
270
- t.getOrigin().setValue(a[0], a[1], a[2]);
271
- },
272
- setOriginFromThreeVector3: function(t, v) {
273
- t.getOrigin().setValue(v.x, v.y, v.z);
274
- },
275
- setBasisFromArray3: function(t, a) {
276
- const thQ = this.allocThreeQuaternion();
277
- const thE = this.allocThreeEuler();
278
- thE.set(a[0], a[1], a[2]);
279
- this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
280
- this.freeThreeEuler(thE);
281
- this.freeThreeQuaternion(thQ);
282
- },
283
- setBasisFromThreeQuaternion: function(t, a) {
284
- const q = this.allocQuaternion();
285
- q.setX(a.x);
286
- q.setY(a.y);
287
- q.setZ(a.z);
288
- q.setW(a.w);
289
- this.setBasis(t, q);
290
- this.freeQuaternion(q);
291
- },
292
- multiplyTransforms: function(t1, t2) {
293
- const t = this.allocTransform();
294
- this.setIdentity(t);
295
- const m1 = this.getBasisAsMatrix3(t1);
296
- const m2 = this.getBasisAsMatrix3(t2);
297
- const o1 = this.getOrigin(t1);
298
- const o2 = this.getOrigin(t2);
299
- const v1 = this.multiplyMatrix3ByVector3(m1, o2);
300
- const v2 = this.addVector3(v1, o1);
301
- this.setOrigin(t, v2);
302
- const m3 = this.multiplyMatrices3(m1, m2);
303
- this.setBasisFromMatrix3(t, m3);
304
- this.freeVector3(v1);
305
- this.freeVector3(v2);
306
- return t;
307
- },
308
- inverseTransform: function(t) {
309
- const t2 = this.allocTransform();
310
- const m1 = this.getBasisAsMatrix3(t);
311
- const o = this.getOrigin(t);
312
- const m2 = this.transposeMatrix3(m1);
313
- const v1 = this.negativeVector3(o);
314
- const v2 = this.multiplyMatrix3ByVector3(m2, v1);
315
- this.setOrigin(t2, v2);
316
- this.setBasisFromMatrix3(t2, m2);
317
- this.freeVector3(v1);
318
- this.freeVector3(v2);
319
- return t2;
320
- },
321
- multiplyMatrices3: function(m1, m2) {
322
- const m3 = [];
323
- const v10 = this.rowOfMatrix3(m1, 0);
324
- const v11 = this.rowOfMatrix3(m1, 1);
325
- const v12 = this.rowOfMatrix3(m1, 2);
326
- const v20 = this.columnOfMatrix3(m2, 0);
327
- const v21 = this.columnOfMatrix3(m2, 1);
328
- const v22 = this.columnOfMatrix3(m2, 2);
329
- m3[0] = this.dotVectors3(v10, v20);
330
- m3[1] = this.dotVectors3(v10, v21);
331
- m3[2] = this.dotVectors3(v10, v22);
332
- m3[3] = this.dotVectors3(v11, v20);
333
- m3[4] = this.dotVectors3(v11, v21);
334
- m3[5] = this.dotVectors3(v11, v22);
335
- m3[6] = this.dotVectors3(v12, v20);
336
- m3[7] = this.dotVectors3(v12, v21);
337
- m3[8] = this.dotVectors3(v12, v22);
338
- this.freeVector3(v10);
339
- this.freeVector3(v11);
340
- this.freeVector3(v12);
341
- this.freeVector3(v20);
342
- this.freeVector3(v21);
343
- this.freeVector3(v22);
344
- return m3;
345
- },
346
- addVector3: function(v1, v2) {
347
- const v = this.allocVector3();
348
- v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
349
- return v;
350
- },
351
- dotVectors3: function(v1, v2) {
352
- return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
353
- },
354
- rowOfMatrix3: function(m, i) {
355
- const v = this.allocVector3();
356
- v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
357
- return v;
358
- },
359
- columnOfMatrix3: function(m, i) {
360
- const v = this.allocVector3();
361
- v.setValue(m[i + 0], m[i + 3], m[i + 6]);
362
- return v;
363
- },
364
- negativeVector3: function(v) {
365
- const v2 = this.allocVector3();
366
- v2.setValue(-v.x(), -v.y(), -v.z());
367
- return v2;
368
- },
369
- multiplyMatrix3ByVector3: function(m, v) {
370
- const v4 = this.allocVector3();
371
- const v0 = this.rowOfMatrix3(m, 0);
372
- const v1 = this.rowOfMatrix3(m, 1);
373
- const v2 = this.rowOfMatrix3(m, 2);
374
- const x = this.dotVectors3(v0, v);
375
- const y = this.dotVectors3(v1, v);
376
- const z = this.dotVectors3(v2, v);
377
- v4.setValue(x, y, z);
378
- this.freeVector3(v0);
379
- this.freeVector3(v1);
380
- this.freeVector3(v2);
381
- return v4;
382
- },
383
- transposeMatrix3: function(m) {
384
- const m2 = [];
385
- m2[0] = m[0];
386
- m2[1] = m[3];
387
- m2[2] = m[6];
388
- m2[3] = m[1];
389
- m2[4] = m[4];
390
- m2[5] = m[7];
391
- m2[6] = m[2];
392
- m2[7] = m[5];
393
- m2[8] = m[8];
394
- return m2;
395
- },
396
- quaternionToMatrix3: function(q) {
397
- const m = [];
398
- const x = q.x();
399
- const y = q.y();
400
- const z = q.z();
401
- const w = q.w();
402
- const xx = x * x;
403
- const yy = y * y;
404
- const zz = z * z;
405
- const xy = x * y;
406
- const yz = y * z;
407
- const zx = z * x;
408
- const xw = x * w;
409
- const yw = y * w;
410
- const zw = z * w;
411
- m[0] = 1 - 2 * (yy + zz);
412
- m[1] = 2 * (xy - zw);
413
- m[2] = 2 * (zx + yw);
414
- m[3] = 2 * (xy + zw);
415
- m[4] = 1 - 2 * (zz + xx);
416
- m[5] = 2 * (yz - xw);
417
- m[6] = 2 * (zx - yw);
418
- m[7] = 2 * (yz + xw);
419
- m[8] = 1 - 2 * (xx + yy);
420
- return m;
421
- },
422
- matrix3ToQuaternion: function(m) {
423
- const t = m[0] + m[4] + m[8];
424
- let s, x, y, z, w;
425
- if (t > 0) {
426
- s = Math.sqrt(t + 1) * 2;
427
- w = 0.25 * s;
428
- x = (m[7] - m[5]) / s;
429
- y = (m[2] - m[6]) / s;
430
- z = (m[3] - m[1]) / s;
431
- } else if (m[0] > m[4] && m[0] > m[8]) {
432
- s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
433
- w = (m[7] - m[5]) / s;
434
- x = 0.25 * s;
435
- y = (m[1] + m[3]) / s;
436
- z = (m[2] + m[6]) / s;
437
- } else if (m[4] > m[8]) {
438
- s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
439
- w = (m[2] - m[6]) / s;
440
- x = (m[1] + m[3]) / s;
441
- y = 0.25 * s;
442
- z = (m[5] + m[7]) / s;
443
- } else {
444
- s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
445
- w = (m[3] - m[1]) / s;
446
- x = (m[2] + m[6]) / s;
447
- y = (m[5] + m[7]) / s;
448
- z = 0.25 * s;
449
- }
450
- const q = this.allocQuaternion();
451
- q.setX(x);
452
- q.setY(y);
453
- q.setZ(z);
454
- q.setW(w);
455
- return q;
199
+ allocThreeVector3() {
200
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
201
+ }
202
+ freeThreeVector3(v) {
203
+ this.threeVector3s.push(v);
204
+ }
205
+ allocThreeMatrix4() {
206
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
207
+ }
208
+ freeThreeMatrix4(m) {
209
+ this.threeMatrix4s.push(m);
210
+ }
211
+ allocThreeQuaternion() {
212
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
213
+ }
214
+ freeThreeQuaternion(q) {
215
+ this.threeQuaternions.push(q);
216
+ }
217
+ allocThreeEuler() {
218
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
219
+ }
220
+ freeThreeEuler(e) {
221
+ this.threeEulers.push(e);
222
+ }
223
+ allocTransform() {
224
+ return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
225
+ }
226
+ freeTransform(t) {
227
+ this.transforms.push(t);
228
+ }
229
+ allocQuaternion() {
230
+ return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
231
+ }
232
+ freeQuaternion(q) {
233
+ this.quaternions.push(q);
234
+ }
235
+ allocVector3() {
236
+ return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
237
+ }
238
+ freeVector3(v) {
239
+ this.vector3s.push(v);
240
+ }
241
+ setIdentity(t) {
242
+ t.setIdentity();
243
+ }
244
+ getBasis(t) {
245
+ var q = this.allocQuaternion();
246
+ t.getBasis().getRotation(q);
247
+ return q;
248
+ }
249
+ getBasisAsMatrix3(t) {
250
+ var q = this.getBasis(t);
251
+ var m = this.quaternionToMatrix3(q);
252
+ this.freeQuaternion(q);
253
+ return m;
254
+ }
255
+ getOrigin(t) {
256
+ return t.getOrigin();
257
+ }
258
+ setOrigin(t, v) {
259
+ t.getOrigin().setValue(v.x(), v.y(), v.z());
260
+ }
261
+ copyOrigin(t1, t2) {
262
+ var o = t2.getOrigin();
263
+ this.setOrigin(t1, o);
264
+ }
265
+ setBasis(t, q) {
266
+ t.setRotation(q);
267
+ }
268
+ setBasisFromMatrix3(t, m) {
269
+ var q = this.matrix3ToQuaternion(m);
270
+ this.setBasis(t, q);
271
+ this.freeQuaternion(q);
272
+ }
273
+ setOriginFromArray3(t, a) {
274
+ t.getOrigin().setValue(a[0], a[1], a[2]);
275
+ }
276
+ setOriginFromThreeVector3(t, v) {
277
+ t.getOrigin().setValue(v.x, v.y, v.z);
278
+ }
279
+ setBasisFromArray3(t, a) {
280
+ var thQ = this.allocThreeQuaternion();
281
+ var thE = this.allocThreeEuler();
282
+ thE.set(a[0], a[1], a[2]);
283
+ this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
284
+ this.freeThreeEuler(thE);
285
+ this.freeThreeQuaternion(thQ);
286
+ }
287
+ setBasisFromThreeQuaternion(t, a) {
288
+ var q = this.allocQuaternion();
289
+ q.setX(a.x);
290
+ q.setY(a.y);
291
+ q.setZ(a.z);
292
+ q.setW(a.w);
293
+ this.setBasis(t, q);
294
+ this.freeQuaternion(q);
295
+ }
296
+ multiplyTransforms(t1, t2) {
297
+ var t = this.allocTransform();
298
+ this.setIdentity(t);
299
+ var m1 = this.getBasisAsMatrix3(t1);
300
+ var m2 = this.getBasisAsMatrix3(t2);
301
+ var o1 = this.getOrigin(t1);
302
+ var o2 = this.getOrigin(t2);
303
+ var v1 = this.multiplyMatrix3ByVector3(m1, o2);
304
+ var v2 = this.addVector3(v1, o1);
305
+ this.setOrigin(t, v2);
306
+ var m3 = this.multiplyMatrices3(m1, m2);
307
+ this.setBasisFromMatrix3(t, m3);
308
+ this.freeVector3(v1);
309
+ this.freeVector3(v2);
310
+ return t;
311
+ }
312
+ inverseTransform(t) {
313
+ var t2 = this.allocTransform();
314
+ var m1 = this.getBasisAsMatrix3(t);
315
+ var o = this.getOrigin(t);
316
+ var m2 = this.transposeMatrix3(m1);
317
+ var v1 = this.negativeVector3(o);
318
+ var v2 = this.multiplyMatrix3ByVector3(m2, v1);
319
+ this.setOrigin(t2, v2);
320
+ this.setBasisFromMatrix3(t2, m2);
321
+ this.freeVector3(v1);
322
+ this.freeVector3(v2);
323
+ return t2;
324
+ }
325
+ multiplyMatrices3(m1, m2) {
326
+ var m3 = [];
327
+ var v10 = this.rowOfMatrix3(m1, 0);
328
+ var v11 = this.rowOfMatrix3(m1, 1);
329
+ var v12 = this.rowOfMatrix3(m1, 2);
330
+ var v20 = this.columnOfMatrix3(m2, 0);
331
+ var v21 = this.columnOfMatrix3(m2, 1);
332
+ var v22 = this.columnOfMatrix3(m2, 2);
333
+ m3[0] = this.dotVectors3(v10, v20);
334
+ m3[1] = this.dotVectors3(v10, v21);
335
+ m3[2] = this.dotVectors3(v10, v22);
336
+ m3[3] = this.dotVectors3(v11, v20);
337
+ m3[4] = this.dotVectors3(v11, v21);
338
+ m3[5] = this.dotVectors3(v11, v22);
339
+ m3[6] = this.dotVectors3(v12, v20);
340
+ m3[7] = this.dotVectors3(v12, v21);
341
+ m3[8] = this.dotVectors3(v12, v22);
342
+ this.freeVector3(v10);
343
+ this.freeVector3(v11);
344
+ this.freeVector3(v12);
345
+ this.freeVector3(v20);
346
+ this.freeVector3(v21);
347
+ this.freeVector3(v22);
348
+ return m3;
349
+ }
350
+ addVector3(v1, v2) {
351
+ var v = this.allocVector3();
352
+ v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
353
+ return v;
354
+ }
355
+ dotVectors3(v1, v2) {
356
+ return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
357
+ }
358
+ rowOfMatrix3(m, i) {
359
+ var v = this.allocVector3();
360
+ v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
361
+ return v;
362
+ }
363
+ columnOfMatrix3(m, i) {
364
+ var v = this.allocVector3();
365
+ v.setValue(m[i + 0], m[i + 3], m[i + 6]);
366
+ return v;
367
+ }
368
+ negativeVector3(v) {
369
+ var v2 = this.allocVector3();
370
+ v2.setValue(-v.x(), -v.y(), -v.z());
371
+ return v2;
372
+ }
373
+ multiplyMatrix3ByVector3(m, v) {
374
+ var v4 = this.allocVector3();
375
+ var v0 = this.rowOfMatrix3(m, 0);
376
+ var v1 = this.rowOfMatrix3(m, 1);
377
+ var v2 = this.rowOfMatrix3(m, 2);
378
+ var x = this.dotVectors3(v0, v);
379
+ var y = this.dotVectors3(v1, v);
380
+ var z = this.dotVectors3(v2, v);
381
+ v4.setValue(x, y, z);
382
+ this.freeVector3(v0);
383
+ this.freeVector3(v1);
384
+ this.freeVector3(v2);
385
+ return v4;
386
+ }
387
+ transposeMatrix3(m) {
388
+ var m2 = [];
389
+ m2[0] = m[0];
390
+ m2[1] = m[3];
391
+ m2[2] = m[6];
392
+ m2[3] = m[1];
393
+ m2[4] = m[4];
394
+ m2[5] = m[7];
395
+ m2[6] = m[2];
396
+ m2[7] = m[5];
397
+ m2[8] = m[8];
398
+ return m2;
399
+ }
400
+ quaternionToMatrix3(q) {
401
+ var m = [];
402
+ var x = q.x();
403
+ var y = q.y();
404
+ var z = q.z();
405
+ var w = q.w();
406
+ var xx = x * x;
407
+ var yy = y * y;
408
+ var zz = z * z;
409
+ var xy = x * y;
410
+ var yz = y * z;
411
+ var zx = z * x;
412
+ var xw = x * w;
413
+ var yw = y * w;
414
+ var zw = z * w;
415
+ m[0] = 1 - 2 * (yy + zz);
416
+ m[1] = 2 * (xy - zw);
417
+ m[2] = 2 * (zx + yw);
418
+ m[3] = 2 * (xy + zw);
419
+ m[4] = 1 - 2 * (zz + xx);
420
+ m[5] = 2 * (yz - xw);
421
+ m[6] = 2 * (zx - yw);
422
+ m[7] = 2 * (yz + xw);
423
+ m[8] = 1 - 2 * (xx + yy);
424
+ return m;
425
+ }
426
+ matrix3ToQuaternion(m) {
427
+ var t = m[0] + m[4] + m[8];
428
+ var s, x, y, z, w;
429
+ if (t > 0) {
430
+ s = Math.sqrt(t + 1) * 2;
431
+ w = 0.25 * s;
432
+ x = (m[7] - m[5]) / s;
433
+ y = (m[2] - m[6]) / s;
434
+ z = (m[3] - m[1]) / s;
435
+ } else if (m[0] > m[4] && m[0] > m[8]) {
436
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
437
+ w = (m[7] - m[5]) / s;
438
+ x = 0.25 * s;
439
+ y = (m[1] + m[3]) / s;
440
+ z = (m[2] + m[6]) / s;
441
+ } else if (m[4] > m[8]) {
442
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
443
+ w = (m[2] - m[6]) / s;
444
+ x = (m[1] + m[3]) / s;
445
+ y = 0.25 * s;
446
+ z = (m[5] + m[7]) / s;
447
+ } else {
448
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
449
+ w = (m[3] - m[1]) / s;
450
+ x = (m[2] + m[6]) / s;
451
+ y = (m[5] + m[7]) / s;
452
+ z = 0.25 * s;
456
453
  }
457
- };
458
- function RigidBody(mesh, world, params, manager) {
454
+ var q = this.allocQuaternion();
455
+ q.setX(x);
456
+ q.setY(y);
457
+ q.setZ(z);
458
+ q.setW(w);
459
+ return q;
460
+ }
461
+ }
462
+ class RigidBody {
463
+ constructor(mesh, world, params, manager) {
459
464
  this.mesh = mesh;
460
465
  this.world = world;
461
466
  this.params = params;
@@ -466,175 +471,182 @@ const MMDPhysics = (() => {
466
471
  this.boneOffsetFormInverse = null;
467
472
  this._init();
468
473
  }
469
- RigidBody.prototype = {
470
- constructor: MMDPhysics2.RigidBody,
471
- /**
472
- * Resets rigid body transform to the current bone's.
473
- *
474
- * @return {RigidBody}
475
- */
476
- reset: function() {
474
+ /**
475
+ * Resets rigid body transform to the current bone's.
476
+ *
477
+ * @return {RigidBody}
478
+ */
479
+ reset() {
480
+ this._setTransformFromBone();
481
+ return this;
482
+ }
483
+ /**
484
+ * Updates rigid body's transform from the current bone.
485
+ *
486
+ * @return {RidigBody}
487
+ */
488
+ updateFromBone() {
489
+ if (this.params.boneIndex !== -1 && this.params.type === 0) {
477
490
  this._setTransformFromBone();
491
+ }
492
+ return this;
493
+ }
494
+ /**
495
+ * Updates bone from the current ridid body's transform.
496
+ *
497
+ * @return {RidigBody}
498
+ */
499
+ updateBone() {
500
+ if (this.params.type === 0 || this.params.boneIndex === -1) {
478
501
  return this;
479
- },
480
- /**
481
- * Updates rigid body's transform from the current bone.
482
- *
483
- * @return {RidigBody}
484
- */
485
- updateFromBone: function() {
486
- if (this.params.boneIndex !== -1 && this.params.type === 0) {
487
- this._setTransformFromBone();
488
- }
489
- return this;
490
- },
491
- /**
492
- * Updates bone from the current ridid body's transform.
493
- *
494
- * @return {RidigBody}
495
- */
496
- updateBone: function() {
497
- if (this.params.type === 0 || this.params.boneIndex === -1) {
498
- return this;
499
- }
500
- this._updateBoneRotation();
501
- if (this.params.type === 1) {
502
- this._updateBonePosition();
503
- }
504
- this.bone.updateMatrixWorld(true);
505
- if (this.params.type === 2) {
506
- this._setPositionFromBone();
507
- }
508
- return this;
509
- },
510
- // private methods
511
- _init: function() {
512
- function generateShape(p) {
513
- switch (p.shapeType) {
514
- case 0:
515
- return new Ammo.btSphereShape(p.width);
516
- case 1:
517
- return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
518
- case 2:
519
- return new Ammo.btCapsuleShape(p.width, p.height);
520
- default:
521
- throw `unknown shape type ${p.shapeType}`;
522
- }
523
- }
524
- const manager = this.manager;
525
- const params = this.params;
526
- const bones = this.mesh.skeleton.bones;
527
- const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
528
- const shape = generateShape(params);
529
- const weight = params.type === 0 ? 0 : params.weight;
530
- const localInertia = manager.allocVector3();
531
- localInertia.setValue(0, 0, 0);
532
- if (weight !== 0) {
533
- shape.calculateLocalInertia(weight, localInertia);
534
- }
535
- const boneOffsetForm = manager.allocTransform();
536
- manager.setIdentity(boneOffsetForm);
537
- manager.setOriginFromArray3(boneOffsetForm, params.position);
538
- manager.setBasisFromArray3(boneOffsetForm, params.rotation);
539
- const vector = manager.allocThreeVector3();
540
- const boneForm = manager.allocTransform();
541
- manager.setIdentity(boneForm);
542
- manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
543
- const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
544
- const state = new Ammo.btDefaultMotionState(form);
545
- const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
546
- info.set_m_friction(params.friction);
547
- info.set_m_restitution(params.restitution);
548
- const body = new Ammo.btRigidBody(info);
549
- if (params.type === 0) {
550
- body.setCollisionFlags(body.getCollisionFlags() | 2);
551
- body.setActivationState(4);
552
- }
553
- body.setDamping(params.positionDamping, params.rotationDamping);
554
- body.setSleepingThresholds(0, 0);
555
- this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
556
- this.body = body;
557
- this.bone = bone;
558
- this.boneOffsetForm = boneOffsetForm;
559
- this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
560
- manager.freeVector3(localInertia);
561
- manager.freeTransform(form);
562
- manager.freeTransform(boneForm);
563
- manager.freeThreeVector3(vector);
564
- },
565
- _getBoneTransform: function() {
566
- const manager = this.manager;
567
- const p = manager.allocThreeVector3();
568
- const q = manager.allocThreeQuaternion();
569
- const s = manager.allocThreeVector3();
570
- this.bone.matrixWorld.decompose(p, q, s);
571
- const tr = manager.allocTransform();
572
- manager.setOriginFromThreeVector3(tr, p);
573
- manager.setBasisFromThreeQuaternion(tr, q);
574
- const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
575
- manager.freeTransform(tr);
576
- manager.freeThreeVector3(s);
577
- manager.freeThreeQuaternion(q);
578
- manager.freeThreeVector3(p);
579
- return form;
580
- },
581
- _getWorldTransformForBone: function() {
582
- const manager = this.manager;
583
- const tr = this.body.getCenterOfMassTransform();
584
- return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
585
- },
586
- _setTransformFromBone: function() {
587
- const manager = this.manager;
588
- const form = this._getBoneTransform();
589
- this.body.setCenterOfMassTransform(form);
590
- this.body.getMotionState().setWorldTransform(form);
591
- manager.freeTransform(form);
592
- },
593
- _setPositionFromBone: function() {
594
- const manager = this.manager;
595
- const form = this._getBoneTransform();
596
- const tr = manager.allocTransform();
597
- this.body.getMotionState().getWorldTransform(tr);
598
- manager.copyOrigin(tr, form);
599
- this.body.setCenterOfMassTransform(tr);
600
- this.body.getMotionState().setWorldTransform(tr);
601
- manager.freeTransform(tr);
602
- manager.freeTransform(form);
603
- },
604
- _updateBoneRotation: function() {
605
- const manager = this.manager;
606
- const tr = this._getWorldTransformForBone();
607
- const q = manager.getBasis(tr);
608
- const thQ = manager.allocThreeQuaternion();
609
- const thQ2 = manager.allocThreeQuaternion();
610
- const thQ3 = manager.allocThreeQuaternion();
611
- thQ.set(q.x(), q.y(), q.z(), q.w());
612
- thQ2.setFromRotationMatrix(this.bone.matrixWorld);
613
- thQ2.conjugate();
614
- thQ2.multiply(thQ);
615
- thQ3.setFromRotationMatrix(this.bone.matrix);
616
- this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
617
- manager.freeThreeQuaternion(thQ);
618
- manager.freeThreeQuaternion(thQ2);
619
- manager.freeThreeQuaternion(thQ3);
620
- manager.freeQuaternion(q);
621
- manager.freeTransform(tr);
622
- },
623
- _updateBonePosition: function() {
624
- const manager = this.manager;
625
- const tr = this._getWorldTransformForBone();
626
- const thV = manager.allocThreeVector3();
627
- const o = manager.getOrigin(tr);
628
- thV.set(o.x(), o.y(), o.z());
629
- if (this.bone.parent) {
630
- this.bone.parent.worldToLocal(thV);
502
+ }
503
+ this._updateBoneRotation();
504
+ if (this.params.type === 1) {
505
+ this._updateBonePosition();
506
+ }
507
+ this.bone.updateMatrixWorld(true);
508
+ if (this.params.type === 2) {
509
+ this._setPositionFromBone();
510
+ }
511
+ return this;
512
+ }
513
+ // private methods
514
+ _init() {
515
+ function generateShape(p) {
516
+ switch (p.shapeType) {
517
+ case 0:
518
+ return new Ammo.btSphereShape(p.width);
519
+ case 1:
520
+ return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
521
+ case 2:
522
+ return new Ammo.btCapsuleShape(p.width, p.height);
523
+ default:
524
+ throw new Error("unknown shape type " + p.shapeType);
631
525
  }
632
- this.bone.position.copy(thV);
633
- manager.freeThreeVector3(thV);
634
- manager.freeTransform(tr);
635
526
  }
636
- };
637
- function Constraint(mesh, world, bodyA, bodyB, params, manager) {
527
+ const manager = this.manager;
528
+ const params = this.params;
529
+ const bones = this.mesh.skeleton.bones;
530
+ const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
531
+ const shape = generateShape(params);
532
+ const weight = params.type === 0 ? 0 : params.weight;
533
+ const localInertia = manager.allocVector3();
534
+ localInertia.setValue(0, 0, 0);
535
+ if (weight !== 0) {
536
+ shape.calculateLocalInertia(weight, localInertia);
537
+ }
538
+ const boneOffsetForm = manager.allocTransform();
539
+ manager.setIdentity(boneOffsetForm);
540
+ manager.setOriginFromArray3(boneOffsetForm, params.position);
541
+ manager.setBasisFromArray3(boneOffsetForm, params.rotation);
542
+ const vector = manager.allocThreeVector3();
543
+ const boneForm = manager.allocTransform();
544
+ manager.setIdentity(boneForm);
545
+ manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
546
+ const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
547
+ const state = new Ammo.btDefaultMotionState(form);
548
+ const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
549
+ info.set_m_friction(params.friction);
550
+ info.set_m_restitution(params.restitution);
551
+ const body = new Ammo.btRigidBody(info);
552
+ if (params.type === 0) {
553
+ body.setCollisionFlags(body.getCollisionFlags() | 2);
554
+ body.setActivationState(4);
555
+ }
556
+ body.setDamping(params.positionDamping, params.rotationDamping);
557
+ body.setSleepingThresholds(0, 0);
558
+ this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
559
+ this.body = body;
560
+ this.bone = bone;
561
+ this.boneOffsetForm = boneOffsetForm;
562
+ this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
563
+ manager.freeVector3(localInertia);
564
+ manager.freeTransform(form);
565
+ manager.freeTransform(boneForm);
566
+ manager.freeThreeVector3(vector);
567
+ }
568
+ _getBoneTransform() {
569
+ const manager = this.manager;
570
+ const p = manager.allocThreeVector3();
571
+ const q = manager.allocThreeQuaternion();
572
+ const s = manager.allocThreeVector3();
573
+ this.bone.matrixWorld.decompose(p, q, s);
574
+ const tr = manager.allocTransform();
575
+ manager.setOriginFromThreeVector3(tr, p);
576
+ manager.setBasisFromThreeQuaternion(tr, q);
577
+ const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
578
+ manager.freeTransform(tr);
579
+ manager.freeThreeVector3(s);
580
+ manager.freeThreeQuaternion(q);
581
+ manager.freeThreeVector3(p);
582
+ return form;
583
+ }
584
+ _getWorldTransformForBone() {
585
+ const manager = this.manager;
586
+ const tr = this.body.getCenterOfMassTransform();
587
+ return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
588
+ }
589
+ _setTransformFromBone() {
590
+ const manager = this.manager;
591
+ const form = this._getBoneTransform();
592
+ this.body.setCenterOfMassTransform(form);
593
+ this.body.getMotionState().setWorldTransform(form);
594
+ manager.freeTransform(form);
595
+ }
596
+ _setPositionFromBone() {
597
+ const manager = this.manager;
598
+ const form = this._getBoneTransform();
599
+ const tr = manager.allocTransform();
600
+ this.body.getMotionState().getWorldTransform(tr);
601
+ manager.copyOrigin(tr, form);
602
+ this.body.setCenterOfMassTransform(tr);
603
+ this.body.getMotionState().setWorldTransform(tr);
604
+ manager.freeTransform(tr);
605
+ manager.freeTransform(form);
606
+ }
607
+ _updateBoneRotation() {
608
+ const manager = this.manager;
609
+ const tr = this._getWorldTransformForBone();
610
+ const q = manager.getBasis(tr);
611
+ const thQ = manager.allocThreeQuaternion();
612
+ const thQ2 = manager.allocThreeQuaternion();
613
+ const thQ3 = manager.allocThreeQuaternion();
614
+ thQ.set(q.x(), q.y(), q.z(), q.w());
615
+ thQ2.setFromRotationMatrix(this.bone.matrixWorld);
616
+ thQ2.conjugate();
617
+ thQ2.multiply(thQ);
618
+ thQ3.setFromRotationMatrix(this.bone.matrix);
619
+ this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
620
+ manager.freeThreeQuaternion(thQ);
621
+ manager.freeThreeQuaternion(thQ2);
622
+ manager.freeThreeQuaternion(thQ3);
623
+ manager.freeQuaternion(q);
624
+ manager.freeTransform(tr);
625
+ }
626
+ _updateBonePosition() {
627
+ const manager = this.manager;
628
+ const tr = this._getWorldTransformForBone();
629
+ const thV = manager.allocThreeVector3();
630
+ const o = manager.getOrigin(tr);
631
+ thV.set(o.x(), o.y(), o.z());
632
+ if (this.bone.parent) {
633
+ this.bone.parent.worldToLocal(thV);
634
+ }
635
+ this.bone.position.copy(thV);
636
+ manager.freeThreeVector3(thV);
637
+ manager.freeTransform(tr);
638
+ }
639
+ }
640
+ class Constraint {
641
+ /**
642
+ * @param {THREE.SkinnedMesh} mesh
643
+ * @param {Ammo.btDiscreteDynamicsWorld} world
644
+ * @param {RigidBody} bodyA
645
+ * @param {RigidBody} bodyB
646
+ * @param {Object} params
647
+ * @param {ResourceManager} manager
648
+ */
649
+ constructor(mesh, world, bodyA, bodyB, params, manager) {
638
650
  this.mesh = mesh;
639
651
  this.world = world;
640
652
  this.bodyA = bodyA;
@@ -644,73 +656,82 @@ const MMDPhysics = (() => {
644
656
  this.constraint = null;
645
657
  this._init();
646
658
  }
647
- Constraint.prototype = {
648
- constructor: Constraint,
649
- // private method
650
- _init: function() {
651
- const manager = this.manager;
652
- const params = this.params;
653
- const bodyA = this.bodyA;
654
- const bodyB = this.bodyB;
655
- const form = manager.allocTransform();
656
- manager.setIdentity(form);
657
- manager.setOriginFromArray3(form, params.position);
658
- manager.setBasisFromArray3(form, params.rotation);
659
- const formA = manager.allocTransform();
660
- const formB = manager.allocTransform();
661
- bodyA.body.getMotionState().getWorldTransform(formA);
662
- bodyB.body.getMotionState().getWorldTransform(formB);
663
- const formInverseA = manager.inverseTransform(formA);
664
- const formInverseB = manager.inverseTransform(formB);
665
- const formA2 = manager.multiplyTransforms(formInverseA, form);
666
- const formB2 = manager.multiplyTransforms(formInverseB, form);
667
- const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
668
- const lll = manager.allocVector3();
669
- const lul = manager.allocVector3();
670
- const all = manager.allocVector3();
671
- const aul = manager.allocVector3();
672
- lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
673
- lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
674
- all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
675
- aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
676
- constraint.setLinearLowerLimit(lll);
677
- constraint.setLinearUpperLimit(lul);
678
- constraint.setAngularLowerLimit(all);
679
- constraint.setAngularUpperLimit(aul);
680
- for (let i = 0; i < 3; i++) {
681
- if (params.springPosition[i] !== 0) {
682
- constraint.enableSpring(i, true);
683
- constraint.setStiffness(i, params.springPosition[i]);
684
- }
659
+ // private method
660
+ _init() {
661
+ const manager = this.manager;
662
+ const params = this.params;
663
+ const bodyA = this.bodyA;
664
+ const bodyB = this.bodyB;
665
+ const form = manager.allocTransform();
666
+ manager.setIdentity(form);
667
+ manager.setOriginFromArray3(form, params.position);
668
+ manager.setBasisFromArray3(form, params.rotation);
669
+ const formA = manager.allocTransform();
670
+ const formB = manager.allocTransform();
671
+ bodyA.body.getMotionState().getWorldTransform(formA);
672
+ bodyB.body.getMotionState().getWorldTransform(formB);
673
+ const formInverseA = manager.inverseTransform(formA);
674
+ const formInverseB = manager.inverseTransform(formB);
675
+ const formA2 = manager.multiplyTransforms(formInverseA, form);
676
+ const formB2 = manager.multiplyTransforms(formInverseB, form);
677
+ const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
678
+ const lll = manager.allocVector3();
679
+ const lul = manager.allocVector3();
680
+ const all = manager.allocVector3();
681
+ const aul = manager.allocVector3();
682
+ lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
683
+ lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
684
+ all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
685
+ aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
686
+ constraint.setLinearLowerLimit(lll);
687
+ constraint.setLinearUpperLimit(lul);
688
+ constraint.setAngularLowerLimit(all);
689
+ constraint.setAngularUpperLimit(aul);
690
+ for (let i = 0; i < 3; i++) {
691
+ if (params.springPosition[i] !== 0) {
692
+ constraint.enableSpring(i, true);
693
+ constraint.setStiffness(i, params.springPosition[i]);
685
694
  }
686
- for (let i = 0; i < 3; i++) {
687
- if (params.springRotation[i] !== 0) {
688
- constraint.enableSpring(i + 3, true);
689
- constraint.setStiffness(i + 3, params.springRotation[i]);
690
- }
695
+ }
696
+ for (let i = 0; i < 3; i++) {
697
+ if (params.springRotation[i] !== 0) {
698
+ constraint.enableSpring(i + 3, true);
699
+ constraint.setStiffness(i + 3, params.springRotation[i]);
691
700
  }
692
- if (constraint.setParam !== void 0) {
693
- for (let i = 0; i < 6; i++) {
694
- constraint.setParam(2, 0.475, i);
695
- }
701
+ }
702
+ if (constraint.setParam !== void 0) {
703
+ for (let i = 0; i < 6; i++) {
704
+ constraint.setParam(2, 0.475, i);
696
705
  }
697
- this.world.addConstraint(constraint, true);
698
- this.constraint = constraint;
699
- manager.freeTransform(form);
700
- manager.freeTransform(formA);
701
- manager.freeTransform(formB);
702
- manager.freeTransform(formInverseA);
703
- manager.freeTransform(formInverseB);
704
- manager.freeTransform(formA2);
705
- manager.freeTransform(formB2);
706
- manager.freeVector3(lll);
707
- manager.freeVector3(lul);
708
- manager.freeVector3(all);
709
- manager.freeVector3(aul);
710
706
  }
711
- };
712
- function MMDPhysicsHelper(mesh, physics) {
713
- THREE.Object3D.call(this);
707
+ this.world.addConstraint(constraint, true);
708
+ this.constraint = constraint;
709
+ manager.freeTransform(form);
710
+ manager.freeTransform(formA);
711
+ manager.freeTransform(formB);
712
+ manager.freeTransform(formInverseA);
713
+ manager.freeTransform(formInverseB);
714
+ manager.freeTransform(formA2);
715
+ manager.freeTransform(formB2);
716
+ manager.freeVector3(lll);
717
+ manager.freeVector3(lul);
718
+ manager.freeVector3(all);
719
+ manager.freeVector3(aul);
720
+ }
721
+ }
722
+ const _position = /* @__PURE__ */ new THREE.Vector3();
723
+ const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
724
+ const _scale = /* @__PURE__ */ new THREE.Vector3();
725
+ const _matrixWorldInv = /* @__PURE__ */ new THREE.Matrix4();
726
+ class MMDPhysicsHelper extends THREE.Object3D {
727
+ /**
728
+ * Visualize Rigid bodies
729
+ *
730
+ * @param {THREE.SkinnedMesh} mesh
731
+ * @param {Physics} physics
732
+ */
733
+ constructor(mesh, physics) {
734
+ super();
714
735
  this.root = mesh;
715
736
  this.physics = physics;
716
737
  this.matrix.copy(mesh.matrixWorld);
@@ -748,72 +769,61 @@ const MMDPhysics = (() => {
748
769
  );
749
770
  this._init();
750
771
  }
751
- MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
752
- constructor: MMDPhysicsHelper,
753
- /**
754
- * Updates Rigid Bodies visualization.
755
- */
756
- updateMatrixWorld: (() => {
757
- const position = new THREE.Vector3();
758
- const quaternion = new THREE.Quaternion();
759
- const scale = new THREE.Vector3();
760
- const matrixWorldInv = new THREE.Matrix4();
761
- return function updateMatrixWorld(force) {
762
- const mesh = this.root;
763
- if (this.visible) {
764
- const bodies = this.physics.bodies;
765
- matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
766
- for (let i = 0, il = bodies.length; i < il; i++) {
767
- const body = bodies[i].body;
768
- const child = this.children[i];
769
- const tr = body.getCenterOfMassTransform();
770
- const origin = tr.getOrigin();
771
- const rotation = tr.getRotation();
772
- child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(matrixWorldInv);
773
- child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
774
- }
775
- }
776
- this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
777
- THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
778
- };
779
- })(),
780
- // private method
781
- _init: function() {
782
- const bodies = this.physics.bodies;
783
- function createGeometry(param) {
784
- switch (param.shapeType) {
785
- case 0:
786
- return new THREE.SphereGeometry(param.width, 16, 8);
787
- case 1:
788
- return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
789
- case 2:
790
- return new createCapsuleGeometry(param.width, param.height, 16, 8);
791
- default:
792
- return null;
793
- }
794
- }
795
- function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
796
- const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
797
- const upperSphere = new THREE.Mesh(
798
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
799
- );
800
- const lowerSphere = new THREE.Mesh(
801
- new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
802
- );
803
- upperSphere.position.set(0, cylinderHeight / 2, 0);
804
- lowerSphere.position.set(0, -cylinderHeight / 2, 0);
805
- upperSphere.updateMatrix();
806
- lowerSphere.updateMatrix();
807
- geometry.merge(upperSphere.geometry, upperSphere.matrix);
808
- geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
809
- return geometry;
772
+ /**
773
+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
774
+ */
775
+ dispose() {
776
+ const materials = this.materials;
777
+ const children = this.children;
778
+ for (let i = 0; i < materials.length; i++) {
779
+ materials[i].dispose();
780
+ }
781
+ for (let i = 0; i < children.length; i++) {
782
+ const child = children[i];
783
+ if (child.isMesh)
784
+ child.geometry.dispose();
785
+ }
786
+ }
787
+ /**
788
+ * Updates Rigid Bodies visualization.
789
+ */
790
+ updateMatrixWorld(force) {
791
+ var mesh = this.root;
792
+ if (this.visible) {
793
+ var bodies = this.physics.bodies;
794
+ _matrixWorldInv.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1)).invert();
795
+ for (var i = 0, il = bodies.length; i < il; i++) {
796
+ var body = bodies[i].body;
797
+ var child = this.children[i];
798
+ var tr = body.getCenterOfMassTransform();
799
+ var origin = tr.getOrigin();
800
+ var rotation = tr.getRotation();
801
+ child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(_matrixWorldInv);
802
+ child.quaternion.setFromRotationMatrix(_matrixWorldInv).multiply(_quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
810
803
  }
811
- for (let i = 0, il = bodies.length; i < il; i++) {
812
- const param = bodies[i].params;
813
- this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
804
+ }
805
+ this.matrix.copy(mesh.matrixWorld).decompose(_position, _quaternion, _scale).compose(_position, _quaternion, _scale.set(1, 1, 1));
806
+ super.updateMatrixWorld(force);
807
+ }
808
+ // private method
809
+ _init() {
810
+ var bodies = this.physics.bodies;
811
+ function createGeometry(param2) {
812
+ switch (param2.shapeType) {
813
+ case 0:
814
+ return new THREE.SphereGeometry(param2.width, 16, 8);
815
+ case 1:
816
+ return new THREE.BoxGeometry(param2.width * 2, param2.height * 2, param2.depth * 2, 8, 8, 8);
817
+ case 2:
818
+ return new THREE.CapsuleGeometry(param2.width, param2.height, 8, 16);
819
+ default:
820
+ return null;
814
821
  }
815
822
  }
816
- });
817
- return MMDPhysics2;
818
- })();
823
+ for (var i = 0, il = bodies.length; i < il; i++) {
824
+ var param = bodies[i].params;
825
+ this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
826
+ }
827
+ }
828
+ }
819
829
  exports.MMDPhysics = MMDPhysics;