three-stdlib 2.22.9 → 2.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
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  365. package/dist/nodes/Nodes.js +0 -347
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@@ -4,153 +4,197 @@ var __publicField = (obj, key, value) => {
4
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  return value;
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  };
7
- import { Mesh, BoxGeometry, Vector3, ShaderMaterial, UniformsUtils, BackSide } from "three";
8
- const _Sky = class extends Mesh {
9
- constructor() {
10
- super(new BoxGeometry(1, 1, 1), _Sky.material);
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- }
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- };
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- let Sky = _Sky;
14
- __publicField(Sky, "SkyShader", {
7
+ import { Vector3, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
8
+ const SkyShader = {
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  uniforms: {
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  turbidity: { value: 2 },
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  rayleigh: { value: 1 },
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  mieCoefficient: { value: 5e-3 },
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  mieDirectionalG: { value: 0.8 },
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- sunPosition: { value: new Vector3() },
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- up: { value: new Vector3(0, 1, 0) }
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+ sunPosition: { value: /* @__PURE__ */ new Vector3() },
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+ up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
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  },
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- vertexShader: [
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- "uniform vec3 sunPosition;",
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- "uniform float rayleigh;",
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- "uniform float turbidity;",
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- "uniform float mieCoefficient;",
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- "uniform vec3 up;",
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- "varying vec3 vWorldPosition;",
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- "varying vec3 vSunDirection;",
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- "varying float vSunfade;",
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- "varying vec3 vBetaR;",
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- "varying vec3 vBetaM;",
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- "varying float vSunE;",
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- // constants for atmospheric scattering
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- "const float e = 2.71828182845904523536028747135266249775724709369995957;",
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- "const float pi = 3.141592653589793238462643383279502884197169;",
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- // wavelength of used primaries, according to preetham
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- "const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
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- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
41
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
42
- "const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
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- // mie stuff
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- // K coefficient for the primaries
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- "const float v = 4.0;",
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- "const vec3 K = vec3( 0.686, 0.678, 0.666 );",
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- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
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- "const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
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- // earth shadow hack
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- // cutoffAngle = pi / 1.95;
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- "const float cutoffAngle = 1.6110731556870734;",
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- "const float steepness = 1.5;",
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- "const float EE = 1000.0;",
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- "float sunIntensity( float zenithAngleCos ) {",
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- " zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
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- " return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
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- "}",
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- "vec3 totalMie( float T ) {",
59
- " float c = ( 0.2 * T ) * 10E-18;",
60
- " return 0.434 * c * MieConst;",
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- "}",
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- "void main() {",
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- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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- " vWorldPosition = worldPosition.xyz;",
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- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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- " gl_Position.z = gl_Position.w;",
67
- // set z to camera.far
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- " vSunDirection = normalize( sunPosition );",
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- " vSunE = sunIntensity( dot( vSunDirection, up ) );",
70
- " vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
71
- " float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
72
- // extinction (absorbtion + out scattering)
73
- // rayleigh coefficients
74
- " vBetaR = totalRayleigh * rayleighCoefficient;",
75
- // mie coefficients
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- " vBetaM = totalMie( turbidity ) * mieCoefficient;",
77
- "}"
78
- ].join("\n"),
79
- fragmentShader: [
80
- "varying vec3 vWorldPosition;",
81
- "varying vec3 vSunDirection;",
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- "varying float vSunfade;",
83
- "varying vec3 vBetaR;",
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- "varying vec3 vBetaM;",
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- "varying float vSunE;",
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- "uniform float mieDirectionalG;",
87
- "uniform vec3 up;",
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- "const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
89
- // constants for atmospheric scattering
90
- "const float pi = 3.141592653589793238462643383279502884197169;",
91
- "const float n = 1.0003;",
92
- // refractive index of air
93
- "const float N = 2.545E25;",
94
- // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
95
- // optical length at zenith for molecules
96
- "const float rayleighZenithLength = 8.4E3;",
97
- "const float mieZenithLength = 1.25E3;",
98
- // 66 arc seconds -> degrees, and the cosine of that
99
- "const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
100
- // 3.0 / ( 16.0 * pi )
101
- "const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
102
- // 1.0 / ( 4.0 * pi )
103
- "const float ONE_OVER_FOURPI = 0.07957747154594767;",
104
- "float rayleighPhase( float cosTheta ) {",
105
- " return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
106
- "}",
107
- "float hgPhase( float cosTheta, float g ) {",
108
- " float g2 = pow( g, 2.0 );",
109
- " float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
110
- " return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
111
- "}",
112
- "void main() {",
113
- " vec3 direction = normalize( vWorldPosition - cameraPos );",
114
- // optical length
115
- // cutoff angle at 90 to avoid singularity in next formula.
116
- " float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
117
- " float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
118
- " float sR = rayleighZenithLength * inverse;",
119
- " float sM = mieZenithLength * inverse;",
120
- // combined extinction factor
121
- " vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
122
- // in scattering
123
- " float cosTheta = dot( direction, vSunDirection );",
124
- " float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
125
- " vec3 betaRTheta = vBetaR * rPhase;",
126
- " float mPhase = hgPhase( cosTheta, mieDirectionalG );",
127
- " vec3 betaMTheta = vBetaM * mPhase;",
128
- " vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
129
- " Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
130
- // nightsky
131
- " float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
132
- " float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
133
- " vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
134
- " vec3 L0 = vec3( 0.1 ) * Fex;",
135
- // composition + solar disc
136
- " float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
137
- " L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
138
- " vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
139
- " vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
140
- " gl_FragColor = vec4( retColor, 1.0 );",
141
- "#include <tonemapping_fragment>",
142
- "#include <encodings_fragment>",
143
- "}"
144
- ].join("\n")
145
- });
146
- __publicField(Sky, "material", new ShaderMaterial({
17
+ vertexShader: (
18
+ /* glsl */
19
+ `
20
+ uniform vec3 sunPosition;
21
+ uniform float rayleigh;
22
+ uniform float turbidity;
23
+ uniform float mieCoefficient;
24
+ uniform vec3 up;
25
+
26
+ varying vec3 vWorldPosition;
27
+ varying vec3 vSunDirection;
28
+ varying float vSunfade;
29
+ varying vec3 vBetaR;
30
+ varying vec3 vBetaM;
31
+ varying float vSunE;
32
+
33
+ // constants for atmospheric scattering
34
+ const float e = 2.71828182845904523536028747135266249775724709369995957;
35
+ const float pi = 3.141592653589793238462643383279502884197169;
36
+
37
+ // wavelength of used primaries, according to preetham
38
+ const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
39
+ // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
40
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
41
+ const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
42
+
43
+ // mie stuff
44
+ // K coefficient for the primaries
45
+ const float v = 4.0;
46
+ const vec3 K = vec3( 0.686, 0.678, 0.666 );
47
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
48
+ const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
49
+
50
+ // earth shadow hack
51
+ // cutoffAngle = pi / 1.95;
52
+ const float cutoffAngle = 1.6110731556870734;
53
+ const float steepness = 1.5;
54
+ const float EE = 1000.0;
55
+
56
+ float sunIntensity( float zenithAngleCos ) {
57
+ zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
58
+ return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
59
+ }
60
+
61
+ vec3 totalMie( float T ) {
62
+ float c = ( 0.2 * T ) * 10E-18;
63
+ return 0.434 * c * MieConst;
64
+ }
65
+
66
+ void main() {
67
+
68
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
69
+ vWorldPosition = worldPosition.xyz;
70
+
71
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
72
+ gl_Position.z = gl_Position.w; // set z to camera.far
73
+
74
+ vSunDirection = normalize( sunPosition );
75
+
76
+ vSunE = sunIntensity( dot( vSunDirection, up ) );
77
+
78
+ vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
79
+
80
+ float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
81
+
82
+ // extinction (absorbtion + out scattering)
83
+ // rayleigh coefficients
84
+ vBetaR = totalRayleigh * rayleighCoefficient;
85
+
86
+ // mie coefficients
87
+ vBetaM = totalMie( turbidity ) * mieCoefficient;
88
+
89
+ }
90
+ `
91
+ ),
92
+ fragmentShader: (
93
+ /* glsl */
94
+ `
95
+ varying vec3 vWorldPosition;
96
+ varying vec3 vSunDirection;
97
+ varying float vSunfade;
98
+ varying vec3 vBetaR;
99
+ varying vec3 vBetaM;
100
+ varying float vSunE;
101
+
102
+ uniform float mieDirectionalG;
103
+ uniform vec3 up;
104
+
105
+ const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
106
+
107
+ // constants for atmospheric scattering
108
+ const float pi = 3.141592653589793238462643383279502884197169;
109
+
110
+ const float n = 1.0003; // refractive index of air
111
+ const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
112
+
113
+ // optical length at zenith for molecules
114
+ const float rayleighZenithLength = 8.4E3;
115
+ const float mieZenithLength = 1.25E3;
116
+ // 66 arc seconds -> degrees, and the cosine of that
117
+ const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
118
+
119
+ // 3.0 / ( 16.0 * pi )
120
+ const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
121
+ // 1.0 / ( 4.0 * pi )
122
+ const float ONE_OVER_FOURPI = 0.07957747154594767;
123
+
124
+ float rayleighPhase( float cosTheta ) {
125
+ return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
126
+ }
127
+
128
+ float hgPhase( float cosTheta, float g ) {
129
+ float g2 = pow( g, 2.0 );
130
+ float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
131
+ return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
132
+ }
133
+
134
+ void main() {
135
+
136
+ vec3 direction = normalize( vWorldPosition - cameraPos );
137
+
138
+ // optical length
139
+ // cutoff angle at 90 to avoid singularity in next formula.
140
+ float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
141
+ float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
142
+ float sR = rayleighZenithLength * inverse;
143
+ float sM = mieZenithLength * inverse;
144
+
145
+ // combined extinction factor
146
+ vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
147
+
148
+ // in scattering
149
+ float cosTheta = dot( direction, vSunDirection );
150
+
151
+ float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
152
+ vec3 betaRTheta = vBetaR * rPhase;
153
+
154
+ float mPhase = hgPhase( cosTheta, mieDirectionalG );
155
+ vec3 betaMTheta = vBetaM * mPhase;
156
+
157
+ vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
158
+ Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
159
+
160
+ // nightsky
161
+ float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
162
+ float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
163
+ vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
164
+ vec3 L0 = vec3( 0.1 ) * Fex;
165
+
166
+ // composition + solar disc
167
+ float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
168
+ L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
169
+
170
+ vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
171
+
172
+ vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
173
+
174
+ gl_FragColor = vec4( retColor, 1.0 );
175
+
176
+ #include <tonemapping_fragment>
177
+ #include <encodings_fragment>
178
+
179
+ }
180
+ `
181
+ )
182
+ };
183
+ const material = /* @__PURE__ */ new ShaderMaterial({
147
184
  name: "SkyShader",
148
- fragmentShader: _Sky.SkyShader.fragmentShader,
149
- vertexShader: _Sky.SkyShader.vertexShader,
150
- uniforms: UniformsUtils.clone(_Sky.SkyShader.uniforms),
185
+ fragmentShader: SkyShader.fragmentShader,
186
+ vertexShader: SkyShader.vertexShader,
187
+ uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
151
188
  side: BackSide,
152
189
  depthWrite: false
153
- }));
190
+ });
191
+ class Sky extends Mesh {
192
+ constructor() {
193
+ super(new BoxGeometry(1, 1, 1), material);
194
+ }
195
+ }
196
+ __publicField(Sky, "SkyShader", SkyShader);
197
+ __publicField(Sky, "material", material);
154
198
  export {
155
199
  Sky
156
200
  };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
2
 
3
3
  export interface WaterOptions {
4
4
  textureWidth?: number
@@ -8,8 +8,8 @@ export interface WaterOptions {
8
8
  time?: number
9
9
  waterNormals?: Texture
10
10
  sunDirection?: Vector3
11
- sunColor?: ColorRepresentation
12
- waterColor?: ColorRepresentation
11
+ sunColor?: Color | string | number
12
+ waterColor?: Color | string | number
13
13
  eye?: Vector3
14
14
  distortionScale?: number
15
15
  side?: Side
@@ -4,6 +4,7 @@ const THREE = require("three");
4
4
  class Water extends THREE.Mesh {
5
5
  constructor(geometry, options = {}) {
6
6
  super(geometry);
7
+ this.isWater = true;
7
8
  const scope = this;
8
9
  const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
9
10
  const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
@@ -149,7 +150,8 @@ class Water extends THREE.Mesh {
149
150
  gl_FragColor = vec4( outgoingLight, alpha );
150
151
 
151
152
  #include <tonemapping_fragment>
152
- #include <fog_fragment>
153
+ #include <encodings_fragment>
154
+ #include <fog_fragment>
153
155
  }`
154
156
  )
155
157
  };
@@ -237,5 +239,4 @@ class Water extends THREE.Mesh {
237
239
  };
238
240
  }
239
241
  }
240
- Water.prototype.isWater = true;
241
242
  exports.Water = Water;
@@ -2,6 +2,7 @@ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCa
2
2
  class Water extends Mesh {
3
3
  constructor(geometry, options = {}) {
4
4
  super(geometry);
5
+ this.isWater = true;
5
6
  const scope = this;
6
7
  const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
7
8
  const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
@@ -147,7 +148,8 @@ class Water extends Mesh {
147
148
  gl_FragColor = vec4( outgoingLight, alpha );
148
149
 
149
150
  #include <tonemapping_fragment>
150
- #include <fog_fragment>
151
+ #include <encodings_fragment>
152
+ #include <fog_fragment>
151
153
  }`
152
154
  )
153
155
  };
@@ -235,7 +237,6 @@ class Water extends Mesh {
235
237
  };
236
238
  }
237
239
  }
238
- Water.prototype.isWater = true;
239
240
  export {
240
241
  Water
241
242
  };
@@ -1,7 +1,7 @@
1
- import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2 } from 'three'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2 } from 'three'
2
2
 
3
3
  export interface Water2Options {
4
- color?: ColorRepresentation
4
+ color?: Color | string | number
5
5
  textureWidth?: number
6
6
  textureHeight?: number
7
7
  clipBias?: number
@@ -1,11 +1,18 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
10
  const Reflector = require("./Reflector.js");
5
11
  const Refractor = require("./Refractor.js");
6
- class Water2 extends THREE.Mesh {
12
+ const _Water2 = class extends THREE.Mesh {
7
13
  constructor(geometry, options = {}) {
8
14
  super(geometry);
15
+ this.isWater = true;
9
16
  this.type = "Water";
10
17
  const scope = this;
11
18
  const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
@@ -16,12 +23,11 @@ class Water2 extends THREE.Mesh {
16
23
  const flowSpeed = options.flowSpeed || 0.03;
17
24
  const reflectivity = options.reflectivity || 0.02;
18
25
  const scale = options.scale || 1;
19
- const shader = options.shader || Water2.WaterShader;
26
+ const shader = options.shader || _Water2.WaterShader;
20
27
  const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
21
- const textureLoader = new THREE.TextureLoader();
22
28
  const flowMap = options.flowMap || void 0;
23
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
24
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
29
+ const normalMap0 = options.normalMap0;
30
+ const normalMap1 = options.normalMap1;
25
31
  const cycle = 0.15;
26
32
  const halfCycle = cycle * 0.5;
27
33
  const textureMatrix = new THREE.Matrix4();
@@ -109,41 +115,33 @@ class Water2 extends THREE.Mesh {
109
115
  scope.visible = true;
110
116
  };
111
117
  }
112
- }
113
- Water2.prototype.isWater = true;
114
- Water2.WaterShader = {
118
+ };
119
+ let Water2 = _Water2;
120
+ __publicField(Water2, "WaterShader", {
115
121
  uniforms: {
116
122
  color: {
117
- type: "c",
118
123
  value: null
119
124
  },
120
125
  reflectivity: {
121
- type: "f",
122
126
  value: 0
123
127
  },
124
128
  tReflectionMap: {
125
- type: "t",
126
129
  value: null
127
130
  },
128
131
  tRefractionMap: {
129
- type: "t",
130
132
  value: null
131
133
  },
132
134
  tNormalMap0: {
133
- type: "t",
134
135
  value: null
135
136
  },
136
137
  tNormalMap1: {
137
- type: "t",
138
138
  value: null
139
139
  },
140
140
  textureMatrix: {
141
- type: "m4",
142
141
  value: null
143
142
  },
144
143
  config: {
145
- type: "v4",
146
- value: new THREE.Vector4()
144
+ value: /* @__PURE__ */ new THREE.Vector4()
147
145
  }
148
146
  },
149
147
  vertexShader: (
@@ -254,5 +252,5 @@ Water2.WaterShader = {
254
252
 
255
253
  }`
256
254
  )
257
- };
255
+ });
258
256
  exports.Water2 = Water2;
@@ -1,9 +1,16 @@
1
- import { Mesh, Color, Vector2, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from "three";
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
2
8
  import { Reflector } from "./Reflector.mjs";
3
9
  import { Refractor } from "./Refractor.mjs";
4
- class Water2 extends Mesh {
10
+ const _Water2 = class extends Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
13
+ this.isWater = true;
7
14
  this.type = "Water";
8
15
  const scope = this;
9
16
  const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
@@ -14,12 +21,11 @@ class Water2 extends Mesh {
14
21
  const flowSpeed = options.flowSpeed || 0.03;
15
22
  const reflectivity = options.reflectivity || 0.02;
16
23
  const scale = options.scale || 1;
17
- const shader = options.shader || Water2.WaterShader;
24
+ const shader = options.shader || _Water2.WaterShader;
18
25
  const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
19
- const textureLoader = new TextureLoader();
20
26
  const flowMap = options.flowMap || void 0;
21
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
22
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
27
+ const normalMap0 = options.normalMap0;
28
+ const normalMap1 = options.normalMap1;
23
29
  const cycle = 0.15;
24
30
  const halfCycle = cycle * 0.5;
25
31
  const textureMatrix = new Matrix4();
@@ -107,41 +113,33 @@ class Water2 extends Mesh {
107
113
  scope.visible = true;
108
114
  };
109
115
  }
110
- }
111
- Water2.prototype.isWater = true;
112
- Water2.WaterShader = {
116
+ };
117
+ let Water2 = _Water2;
118
+ __publicField(Water2, "WaterShader", {
113
119
  uniforms: {
114
120
  color: {
115
- type: "c",
116
121
  value: null
117
122
  },
118
123
  reflectivity: {
119
- type: "f",
120
124
  value: 0
121
125
  },
122
126
  tReflectionMap: {
123
- type: "t",
124
127
  value: null
125
128
  },
126
129
  tRefractionMap: {
127
- type: "t",
128
130
  value: null
129
131
  },
130
132
  tNormalMap0: {
131
- type: "t",
132
133
  value: null
133
134
  },
134
135
  tNormalMap1: {
135
- type: "t",
136
136
  value: null
137
137
  },
138
138
  textureMatrix: {
139
- type: "m4",
140
139
  value: null
141
140
  },
142
141
  config: {
143
- type: "v4",
144
- value: new Vector4()
142
+ value: /* @__PURE__ */ new Vector4()
145
143
  }
146
144
  },
147
145
  vertexShader: (
@@ -252,7 +250,7 @@ Water2.WaterShader = {
252
250
 
253
251
  }`
254
252
  )
255
- };
253
+ });
256
254
  export {
257
255
  Water2
258
256
  };
@@ -1,6 +1,6 @@
1
1
  import { WebGLRenderTarget, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class AdaptiveToneMappingPass extends Pass {
6
6
  constructor(adaptive?: boolean, resolution?: number)
@@ -16,7 +16,7 @@ export class AdaptiveToneMappingPass extends Pass {
16
16
  adaptLuminanceShader: object
17
17
  materialAdaptiveLum: ShaderMaterial
18
18
  materialToneMap: ShaderMaterial
19
- fsQuad: object
19
+ fsQuad: FullScreenQuad
20
20
 
21
21
  reset(): void
22
22
  setAdaptive(adaptive: boolean): void