three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
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@@ -4,153 +4,197 @@ var __publicField = (obj, key, value) => {
4
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  __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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  return value;
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  };
7
- import { Mesh, BoxGeometry, Vector3, ShaderMaterial, UniformsUtils, BackSide } from "three";
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- const _Sky = class extends Mesh {
9
- constructor() {
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- super(new BoxGeometry(1, 1, 1), _Sky.material);
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- }
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- };
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- let Sky = _Sky;
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- __publicField(Sky, "SkyShader", {
7
+ import { Vector3, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
8
+ const SkyShader = {
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  uniforms: {
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  turbidity: { value: 2 },
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  rayleigh: { value: 1 },
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  mieCoefficient: { value: 5e-3 },
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  mieDirectionalG: { value: 0.8 },
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- sunPosition: { value: new Vector3() },
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- up: { value: new Vector3(0, 1, 0) }
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+ sunPosition: { value: /* @__PURE__ */ new Vector3() },
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+ up: { value: /* @__PURE__ */ new Vector3(0, 1, 0) }
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  },
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- vertexShader: [
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- "uniform vec3 sunPosition;",
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- "uniform float rayleigh;",
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- "uniform float turbidity;",
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- "uniform float mieCoefficient;",
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- "uniform vec3 up;",
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- "varying vec3 vWorldPosition;",
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- "varying vec3 vSunDirection;",
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- "varying float vSunfade;",
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- "varying vec3 vBetaR;",
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- "varying vec3 vBetaM;",
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- "varying float vSunE;",
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- // constants for atmospheric scattering
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- "const float e = 2.71828182845904523536028747135266249775724709369995957;",
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- "const float pi = 3.141592653589793238462643383279502884197169;",
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- // wavelength of used primaries, according to preetham
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- "const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
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- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
41
- // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
42
- "const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
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- // mie stuff
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- // K coefficient for the primaries
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- "const float v = 4.0;",
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- "const vec3 K = vec3( 0.686, 0.678, 0.666 );",
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- // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
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- "const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
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- // earth shadow hack
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- // cutoffAngle = pi / 1.95;
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- "const float cutoffAngle = 1.6110731556870734;",
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- "const float steepness = 1.5;",
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- "const float EE = 1000.0;",
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- "float sunIntensity( float zenithAngleCos ) {",
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- " zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
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- " return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
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- "}",
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- "vec3 totalMie( float T ) {",
59
- " float c = ( 0.2 * T ) * 10E-18;",
60
- " return 0.434 * c * MieConst;",
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- "}",
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- "void main() {",
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- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
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- " vWorldPosition = worldPosition.xyz;",
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- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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- " gl_Position.z = gl_Position.w;",
67
- // set z to camera.far
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- " vSunDirection = normalize( sunPosition );",
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- " vSunE = sunIntensity( dot( vSunDirection, up ) );",
70
- " vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
71
- " float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
72
- // extinction (absorbtion + out scattering)
73
- // rayleigh coefficients
74
- " vBetaR = totalRayleigh * rayleighCoefficient;",
75
- // mie coefficients
76
- " vBetaM = totalMie( turbidity ) * mieCoefficient;",
77
- "}"
78
- ].join("\n"),
79
- fragmentShader: [
80
- "varying vec3 vWorldPosition;",
81
- "varying vec3 vSunDirection;",
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- "varying float vSunfade;",
83
- "varying vec3 vBetaR;",
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- "varying vec3 vBetaM;",
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- "varying float vSunE;",
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- "uniform float mieDirectionalG;",
87
- "uniform vec3 up;",
88
- "const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
89
- // constants for atmospheric scattering
90
- "const float pi = 3.141592653589793238462643383279502884197169;",
91
- "const float n = 1.0003;",
92
- // refractive index of air
93
- "const float N = 2.545E25;",
94
- // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
95
- // optical length at zenith for molecules
96
- "const float rayleighZenithLength = 8.4E3;",
97
- "const float mieZenithLength = 1.25E3;",
98
- // 66 arc seconds -> degrees, and the cosine of that
99
- "const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
100
- // 3.0 / ( 16.0 * pi )
101
- "const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
102
- // 1.0 / ( 4.0 * pi )
103
- "const float ONE_OVER_FOURPI = 0.07957747154594767;",
104
- "float rayleighPhase( float cosTheta ) {",
105
- " return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
106
- "}",
107
- "float hgPhase( float cosTheta, float g ) {",
108
- " float g2 = pow( g, 2.0 );",
109
- " float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
110
- " return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
111
- "}",
112
- "void main() {",
113
- " vec3 direction = normalize( vWorldPosition - cameraPos );",
114
- // optical length
115
- // cutoff angle at 90 to avoid singularity in next formula.
116
- " float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
117
- " float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
118
- " float sR = rayleighZenithLength * inverse;",
119
- " float sM = mieZenithLength * inverse;",
120
- // combined extinction factor
121
- " vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
122
- // in scattering
123
- " float cosTheta = dot( direction, vSunDirection );",
124
- " float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
125
- " vec3 betaRTheta = vBetaR * rPhase;",
126
- " float mPhase = hgPhase( cosTheta, mieDirectionalG );",
127
- " vec3 betaMTheta = vBetaM * mPhase;",
128
- " vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
129
- " Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
130
- // nightsky
131
- " float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
132
- " float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
133
- " vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
134
- " vec3 L0 = vec3( 0.1 ) * Fex;",
135
- // composition + solar disc
136
- " float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
137
- " L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
138
- " vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
139
- " vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
140
- " gl_FragColor = vec4( retColor, 1.0 );",
141
- "#include <tonemapping_fragment>",
142
- "#include <encodings_fragment>",
143
- "}"
144
- ].join("\n")
145
- });
146
- __publicField(Sky, "material", new ShaderMaterial({
17
+ vertexShader: (
18
+ /* glsl */
19
+ `
20
+ uniform vec3 sunPosition;
21
+ uniform float rayleigh;
22
+ uniform float turbidity;
23
+ uniform float mieCoefficient;
24
+ uniform vec3 up;
25
+
26
+ varying vec3 vWorldPosition;
27
+ varying vec3 vSunDirection;
28
+ varying float vSunfade;
29
+ varying vec3 vBetaR;
30
+ varying vec3 vBetaM;
31
+ varying float vSunE;
32
+
33
+ // constants for atmospheric scattering
34
+ const float e = 2.71828182845904523536028747135266249775724709369995957;
35
+ const float pi = 3.141592653589793238462643383279502884197169;
36
+
37
+ // wavelength of used primaries, according to preetham
38
+ const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
39
+ // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
40
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
41
+ const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
42
+
43
+ // mie stuff
44
+ // K coefficient for the primaries
45
+ const float v = 4.0;
46
+ const vec3 K = vec3( 0.686, 0.678, 0.666 );
47
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
48
+ const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
49
+
50
+ // earth shadow hack
51
+ // cutoffAngle = pi / 1.95;
52
+ const float cutoffAngle = 1.6110731556870734;
53
+ const float steepness = 1.5;
54
+ const float EE = 1000.0;
55
+
56
+ float sunIntensity( float zenithAngleCos ) {
57
+ zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
58
+ return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
59
+ }
60
+
61
+ vec3 totalMie( float T ) {
62
+ float c = ( 0.2 * T ) * 10E-18;
63
+ return 0.434 * c * MieConst;
64
+ }
65
+
66
+ void main() {
67
+
68
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
69
+ vWorldPosition = worldPosition.xyz;
70
+
71
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
72
+ gl_Position.z = gl_Position.w; // set z to camera.far
73
+
74
+ vSunDirection = normalize( sunPosition );
75
+
76
+ vSunE = sunIntensity( dot( vSunDirection, up ) );
77
+
78
+ vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
79
+
80
+ float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
81
+
82
+ // extinction (absorbtion + out scattering)
83
+ // rayleigh coefficients
84
+ vBetaR = totalRayleigh * rayleighCoefficient;
85
+
86
+ // mie coefficients
87
+ vBetaM = totalMie( turbidity ) * mieCoefficient;
88
+
89
+ }
90
+ `
91
+ ),
92
+ fragmentShader: (
93
+ /* glsl */
94
+ `
95
+ varying vec3 vWorldPosition;
96
+ varying vec3 vSunDirection;
97
+ varying float vSunfade;
98
+ varying vec3 vBetaR;
99
+ varying vec3 vBetaM;
100
+ varying float vSunE;
101
+
102
+ uniform float mieDirectionalG;
103
+ uniform vec3 up;
104
+
105
+ const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );
106
+
107
+ // constants for atmospheric scattering
108
+ const float pi = 3.141592653589793238462643383279502884197169;
109
+
110
+ const float n = 1.0003; // refractive index of air
111
+ const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
112
+
113
+ // optical length at zenith for molecules
114
+ const float rayleighZenithLength = 8.4E3;
115
+ const float mieZenithLength = 1.25E3;
116
+ // 66 arc seconds -> degrees, and the cosine of that
117
+ const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
118
+
119
+ // 3.0 / ( 16.0 * pi )
120
+ const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
121
+ // 1.0 / ( 4.0 * pi )
122
+ const float ONE_OVER_FOURPI = 0.07957747154594767;
123
+
124
+ float rayleighPhase( float cosTheta ) {
125
+ return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
126
+ }
127
+
128
+ float hgPhase( float cosTheta, float g ) {
129
+ float g2 = pow( g, 2.0 );
130
+ float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
131
+ return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
132
+ }
133
+
134
+ void main() {
135
+
136
+ vec3 direction = normalize( vWorldPosition - cameraPos );
137
+
138
+ // optical length
139
+ // cutoff angle at 90 to avoid singularity in next formula.
140
+ float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );
141
+ float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
142
+ float sR = rayleighZenithLength * inverse;
143
+ float sM = mieZenithLength * inverse;
144
+
145
+ // combined extinction factor
146
+ vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
147
+
148
+ // in scattering
149
+ float cosTheta = dot( direction, vSunDirection );
150
+
151
+ float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
152
+ vec3 betaRTheta = vBetaR * rPhase;
153
+
154
+ float mPhase = hgPhase( cosTheta, mieDirectionalG );
155
+ vec3 betaMTheta = vBetaM * mPhase;
156
+
157
+ vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
158
+ Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );
159
+
160
+ // nightsky
161
+ float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
162
+ float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
163
+ vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
164
+ vec3 L0 = vec3( 0.1 ) * Fex;
165
+
166
+ // composition + solar disc
167
+ float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );
168
+ L0 += ( vSunE * 19000.0 * Fex ) * sundisk;
169
+
170
+ vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
171
+
172
+ vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );
173
+
174
+ gl_FragColor = vec4( retColor, 1.0 );
175
+
176
+ #include <tonemapping_fragment>
177
+ #include <encodings_fragment>
178
+
179
+ }
180
+ `
181
+ )
182
+ };
183
+ const material = /* @__PURE__ */ new ShaderMaterial({
147
184
  name: "SkyShader",
148
- fragmentShader: _Sky.SkyShader.fragmentShader,
149
- vertexShader: _Sky.SkyShader.vertexShader,
150
- uniforms: UniformsUtils.clone(_Sky.SkyShader.uniforms),
185
+ fragmentShader: SkyShader.fragmentShader,
186
+ vertexShader: SkyShader.vertexShader,
187
+ uniforms: /* @__PURE__ */ UniformsUtils.clone(SkyShader.uniforms),
151
188
  side: BackSide,
152
189
  depthWrite: false
153
- }));
190
+ });
191
+ class Sky extends Mesh {
192
+ constructor() {
193
+ super(new BoxGeometry(1, 1, 1), material);
194
+ }
195
+ }
196
+ __publicField(Sky, "SkyShader", SkyShader);
197
+ __publicField(Sky, "material", material);
154
198
  export {
155
199
  Sky
156
200
  };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
2
 
3
3
  export interface WaterOptions {
4
4
  textureWidth?: number
@@ -8,8 +8,8 @@ export interface WaterOptions {
8
8
  time?: number
9
9
  waterNormals?: Texture
10
10
  sunDirection?: Vector3
11
- sunColor?: ColorRepresentation
12
- waterColor?: ColorRepresentation
11
+ sunColor?: Color | string | number
12
+ waterColor?: Color | string | number
13
13
  eye?: Vector3
14
14
  distortionScale?: number
15
15
  side?: Side
@@ -4,6 +4,7 @@ const THREE = require("three");
4
4
  class Water extends THREE.Mesh {
5
5
  constructor(geometry, options = {}) {
6
6
  super(geometry);
7
+ this.isWater = true;
7
8
  const scope = this;
8
9
  const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
9
10
  const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
@@ -149,7 +150,8 @@ class Water extends THREE.Mesh {
149
150
  gl_FragColor = vec4( outgoingLight, alpha );
150
151
 
151
152
  #include <tonemapping_fragment>
152
- #include <fog_fragment>
153
+ #include <encodings_fragment>
154
+ #include <fog_fragment>
153
155
  }`
154
156
  )
155
157
  };
@@ -237,5 +239,4 @@ class Water extends THREE.Mesh {
237
239
  };
238
240
  }
239
241
  }
240
- Water.prototype.isWater = true;
241
242
  exports.Water = Water;
@@ -2,6 +2,7 @@ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCa
2
2
  class Water extends Mesh {
3
3
  constructor(geometry, options = {}) {
4
4
  super(geometry);
5
+ this.isWater = true;
5
6
  const scope = this;
6
7
  const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
7
8
  const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
@@ -147,7 +148,8 @@ class Water extends Mesh {
147
148
  gl_FragColor = vec4( outgoingLight, alpha );
148
149
 
149
150
  #include <tonemapping_fragment>
150
- #include <fog_fragment>
151
+ #include <encodings_fragment>
152
+ #include <fog_fragment>
151
153
  }`
152
154
  )
153
155
  };
@@ -235,7 +237,6 @@ class Water extends Mesh {
235
237
  };
236
238
  }
237
239
  }
238
- Water.prototype.isWater = true;
239
240
  export {
240
241
  Water
241
242
  };
@@ -1,7 +1,7 @@
1
- import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2 } from 'three'
1
+ import { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2 } from 'three'
2
2
 
3
3
  export interface Water2Options {
4
- color?: ColorRepresentation
4
+ color?: Color | string | number
5
5
  textureWidth?: number
6
6
  textureHeight?: number
7
7
  clipBias?: number
@@ -1,11 +1,18 @@
1
1
  "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
4
+ var __publicField = (obj, key, value) => {
5
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
6
+ return value;
7
+ };
2
8
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
9
  const THREE = require("three");
4
10
  const Reflector = require("./Reflector.js");
5
11
  const Refractor = require("./Refractor.js");
6
- class Water2 extends THREE.Mesh {
12
+ const _Water2 = class extends THREE.Mesh {
7
13
  constructor(geometry, options = {}) {
8
14
  super(geometry);
15
+ this.isWater = true;
9
16
  this.type = "Water";
10
17
  const scope = this;
11
18
  const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
@@ -16,12 +23,11 @@ class Water2 extends THREE.Mesh {
16
23
  const flowSpeed = options.flowSpeed || 0.03;
17
24
  const reflectivity = options.reflectivity || 0.02;
18
25
  const scale = options.scale || 1;
19
- const shader = options.shader || Water2.WaterShader;
26
+ const shader = options.shader || _Water2.WaterShader;
20
27
  const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
21
- const textureLoader = new THREE.TextureLoader();
22
28
  const flowMap = options.flowMap || void 0;
23
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
24
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
29
+ const normalMap0 = options.normalMap0;
30
+ const normalMap1 = options.normalMap1;
25
31
  const cycle = 0.15;
26
32
  const halfCycle = cycle * 0.5;
27
33
  const textureMatrix = new THREE.Matrix4();
@@ -109,41 +115,33 @@ class Water2 extends THREE.Mesh {
109
115
  scope.visible = true;
110
116
  };
111
117
  }
112
- }
113
- Water2.prototype.isWater = true;
114
- Water2.WaterShader = {
118
+ };
119
+ let Water2 = _Water2;
120
+ __publicField(Water2, "WaterShader", {
115
121
  uniforms: {
116
122
  color: {
117
- type: "c",
118
123
  value: null
119
124
  },
120
125
  reflectivity: {
121
- type: "f",
122
126
  value: 0
123
127
  },
124
128
  tReflectionMap: {
125
- type: "t",
126
129
  value: null
127
130
  },
128
131
  tRefractionMap: {
129
- type: "t",
130
132
  value: null
131
133
  },
132
134
  tNormalMap0: {
133
- type: "t",
134
135
  value: null
135
136
  },
136
137
  tNormalMap1: {
137
- type: "t",
138
138
  value: null
139
139
  },
140
140
  textureMatrix: {
141
- type: "m4",
142
141
  value: null
143
142
  },
144
143
  config: {
145
- type: "v4",
146
- value: new THREE.Vector4()
144
+ value: /* @__PURE__ */ new THREE.Vector4()
147
145
  }
148
146
  },
149
147
  vertexShader: (
@@ -254,5 +252,5 @@ Water2.WaterShader = {
254
252
 
255
253
  }`
256
254
  )
257
- };
255
+ });
258
256
  exports.Water2 = Water2;
@@ -1,9 +1,16 @@
1
- import { Mesh, Color, Vector2, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from "three";
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
2
8
  import { Reflector } from "./Reflector.mjs";
3
9
  import { Refractor } from "./Refractor.mjs";
4
- class Water2 extends Mesh {
10
+ const _Water2 = class extends Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
13
+ this.isWater = true;
7
14
  this.type = "Water";
8
15
  const scope = this;
9
16
  const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
@@ -14,12 +21,11 @@ class Water2 extends Mesh {
14
21
  const flowSpeed = options.flowSpeed || 0.03;
15
22
  const reflectivity = options.reflectivity || 0.02;
16
23
  const scale = options.scale || 1;
17
- const shader = options.shader || Water2.WaterShader;
24
+ const shader = options.shader || _Water2.WaterShader;
18
25
  const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
19
- const textureLoader = new TextureLoader();
20
26
  const flowMap = options.flowMap || void 0;
21
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
22
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
27
+ const normalMap0 = options.normalMap0;
28
+ const normalMap1 = options.normalMap1;
23
29
  const cycle = 0.15;
24
30
  const halfCycle = cycle * 0.5;
25
31
  const textureMatrix = new Matrix4();
@@ -107,41 +113,33 @@ class Water2 extends Mesh {
107
113
  scope.visible = true;
108
114
  };
109
115
  }
110
- }
111
- Water2.prototype.isWater = true;
112
- Water2.WaterShader = {
116
+ };
117
+ let Water2 = _Water2;
118
+ __publicField(Water2, "WaterShader", {
113
119
  uniforms: {
114
120
  color: {
115
- type: "c",
116
121
  value: null
117
122
  },
118
123
  reflectivity: {
119
- type: "f",
120
124
  value: 0
121
125
  },
122
126
  tReflectionMap: {
123
- type: "t",
124
127
  value: null
125
128
  },
126
129
  tRefractionMap: {
127
- type: "t",
128
130
  value: null
129
131
  },
130
132
  tNormalMap0: {
131
- type: "t",
132
133
  value: null
133
134
  },
134
135
  tNormalMap1: {
135
- type: "t",
136
136
  value: null
137
137
  },
138
138
  textureMatrix: {
139
- type: "m4",
140
139
  value: null
141
140
  },
142
141
  config: {
143
- type: "v4",
144
- value: new Vector4()
142
+ value: /* @__PURE__ */ new Vector4()
145
143
  }
146
144
  },
147
145
  vertexShader: (
@@ -252,7 +250,7 @@ Water2.WaterShader = {
252
250
 
253
251
  }`
254
252
  )
255
- };
253
+ });
256
254
  export {
257
255
  Water2
258
256
  };
@@ -1,6 +1,6 @@
1
1
  import { WebGLRenderTarget, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import { Pass, FullScreenQuad } from './Pass'
4
4
 
5
5
  export class AdaptiveToneMappingPass extends Pass {
6
6
  constructor(adaptive?: boolean, resolution?: number)
@@ -16,7 +16,7 @@ export class AdaptiveToneMappingPass extends Pass {
16
16
  adaptLuminanceShader: object
17
17
  materialAdaptiveLum: ShaderMaterial
18
18
  materialToneMap: ShaderMaterial
19
- fsQuad: object
19
+ fsQuad: FullScreenQuad
20
20
 
21
21
  reset(): void
22
22
  setAdaptive(adaptive: boolean): void