three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,64 +1,65 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const ParallaxBarrierEffect = function(renderer) {
5
- const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
6
- const _scene = new THREE.Scene();
7
- const _stereo = new THREE.StereoCamera();
8
- const _params = {
9
- minFilter: THREE.LinearFilter,
10
- magFilter: THREE.NearestFilter,
11
- format: THREE.RGBAFormat
12
- };
13
- const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
14
- const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
15
- const _material = new THREE.ShaderMaterial({
16
- uniforms: {
17
- mapLeft: { value: _renderTargetL.texture },
18
- mapRight: { value: _renderTargetR.texture }
19
- },
20
- vertexShader: [
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " vUv = vec2( uv.x, uv.y );",
24
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
25
- "}"
26
- ].join("\n"),
27
- fragmentShader: [
28
- "uniform sampler2D mapLeft;",
29
- "uniform sampler2D mapRight;",
30
- "varying vec2 vUv;",
31
- "void main() {",
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- " vec2 uv = vUv;",
33
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
34
- " gl_FragColor = texture2D( mapLeft, uv );",
35
- " } else {",
36
- " gl_FragColor = texture2D( mapRight, uv );",
37
- " }",
38
- "}"
39
- ].join("\n")
40
- });
41
- const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
42
- _scene.add(mesh);
43
- this.setSize = (width, height) => {
44
- renderer.setSize(width, height);
45
- const pixelRatio = renderer.getPixelRatio();
46
- _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
47
- _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
48
- };
49
- this.render = (scene, camera) => {
50
- scene.updateMatrixWorld();
51
- if (camera.parent === null)
52
- camera.updateMatrixWorld();
53
- _stereo.update(camera);
54
- renderer.setRenderTarget(_renderTargetL);
55
- renderer.clear();
56
- renderer.render(scene, _stereo.cameraL);
57
- renderer.setRenderTarget(_renderTargetR);
58
- renderer.clear();
59
- renderer.render(scene, _stereo.cameraR);
60
- renderer.setRenderTarget(null);
61
- renderer.render(_scene, _camera);
62
- };
63
- };
4
+ class ParallaxBarrierEffect {
5
+ constructor(renderer) {
6
+ const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
7
+ const _scene = new THREE.Scene();
8
+ const _stereo = new THREE.StereoCamera();
9
+ const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
10
+ const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
11
+ const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
12
+ const _material = new THREE.ShaderMaterial({
13
+ uniforms: {
14
+ mapLeft: { value: _renderTargetL.texture },
15
+ mapRight: { value: _renderTargetR.texture }
16
+ },
17
+ vertexShader: [
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " vUv = vec2( uv.x, uv.y );",
21
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
22
+ "}"
23
+ ].join("\n"),
24
+ fragmentShader: [
25
+ "uniform sampler2D mapLeft;",
26
+ "uniform sampler2D mapRight;",
27
+ "varying vec2 vUv;",
28
+ "void main() {",
29
+ " vec2 uv = vUv;",
30
+ " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
31
+ " gl_FragColor = texture2D( mapLeft, uv );",
32
+ " } else {",
33
+ " gl_FragColor = texture2D( mapRight, uv );",
34
+ " }",
35
+ " #include <tonemapping_fragment>",
36
+ " #include <encodings_fragment>",
37
+ "}"
38
+ ].join("\n")
39
+ });
40
+ const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
41
+ _scene.add(mesh);
42
+ this.setSize = function(width, height) {
43
+ renderer.setSize(width, height);
44
+ const pixelRatio = renderer.getPixelRatio();
45
+ _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
46
+ _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
47
+ };
48
+ this.render = function(scene, camera) {
49
+ if (scene.matrixWorldAutoUpdate === true)
50
+ scene.updateMatrixWorld();
51
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
52
+ camera.updateMatrixWorld();
53
+ _stereo.update(camera);
54
+ renderer.setRenderTarget(_renderTargetL);
55
+ renderer.clear();
56
+ renderer.render(scene, _stereo.cameraL);
57
+ renderer.setRenderTarget(_renderTargetR);
58
+ renderer.clear();
59
+ renderer.render(scene, _stereo.cameraR);
60
+ renderer.setRenderTarget(null);
61
+ renderer.render(_scene, _camera);
62
+ };
63
+ }
64
+ }
64
65
  exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
@@ -1,64 +1,65 @@
1
1
  import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry } from "three";
2
- const ParallaxBarrierEffect = function(renderer) {
3
- const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
4
- const _scene = new Scene();
5
- const _stereo = new StereoCamera();
6
- const _params = {
7
- minFilter: LinearFilter,
8
- magFilter: NearestFilter,
9
- format: RGBAFormat
10
- };
11
- const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
12
- const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
13
- const _material = new ShaderMaterial({
14
- uniforms: {
15
- mapLeft: { value: _renderTargetL.texture },
16
- mapRight: { value: _renderTargetR.texture }
17
- },
18
- vertexShader: [
19
- "varying vec2 vUv;",
20
- "void main() {",
21
- " vUv = vec2( uv.x, uv.y );",
22
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
23
- "}"
24
- ].join("\n"),
25
- fragmentShader: [
26
- "uniform sampler2D mapLeft;",
27
- "uniform sampler2D mapRight;",
28
- "varying vec2 vUv;",
29
- "void main() {",
30
- " vec2 uv = vUv;",
31
- " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
32
- " gl_FragColor = texture2D( mapLeft, uv );",
33
- " } else {",
34
- " gl_FragColor = texture2D( mapRight, uv );",
35
- " }",
36
- "}"
37
- ].join("\n")
38
- });
39
- const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
40
- _scene.add(mesh);
41
- this.setSize = (width, height) => {
42
- renderer.setSize(width, height);
43
- const pixelRatio = renderer.getPixelRatio();
44
- _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
45
- _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
46
- };
47
- this.render = (scene, camera) => {
48
- scene.updateMatrixWorld();
49
- if (camera.parent === null)
50
- camera.updateMatrixWorld();
51
- _stereo.update(camera);
52
- renderer.setRenderTarget(_renderTargetL);
53
- renderer.clear();
54
- renderer.render(scene, _stereo.cameraL);
55
- renderer.setRenderTarget(_renderTargetR);
56
- renderer.clear();
57
- renderer.render(scene, _stereo.cameraR);
58
- renderer.setRenderTarget(null);
59
- renderer.render(_scene, _camera);
60
- };
61
- };
2
+ class ParallaxBarrierEffect {
3
+ constructor(renderer) {
4
+ const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
5
+ const _scene = new Scene();
6
+ const _stereo = new StereoCamera();
7
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
8
+ const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
9
+ const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
10
+ const _material = new ShaderMaterial({
11
+ uniforms: {
12
+ mapLeft: { value: _renderTargetL.texture },
13
+ mapRight: { value: _renderTargetR.texture }
14
+ },
15
+ vertexShader: [
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vUv = vec2( uv.x, uv.y );",
19
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
20
+ "}"
21
+ ].join("\n"),
22
+ fragmentShader: [
23
+ "uniform sampler2D mapLeft;",
24
+ "uniform sampler2D mapRight;",
25
+ "varying vec2 vUv;",
26
+ "void main() {",
27
+ " vec2 uv = vUv;",
28
+ " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
29
+ " gl_FragColor = texture2D( mapLeft, uv );",
30
+ " } else {",
31
+ " gl_FragColor = texture2D( mapRight, uv );",
32
+ " }",
33
+ " #include <tonemapping_fragment>",
34
+ " #include <encodings_fragment>",
35
+ "}"
36
+ ].join("\n")
37
+ });
38
+ const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
39
+ _scene.add(mesh);
40
+ this.setSize = function(width, height) {
41
+ renderer.setSize(width, height);
42
+ const pixelRatio = renderer.getPixelRatio();
43
+ _renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
44
+ _renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
45
+ };
46
+ this.render = function(scene, camera) {
47
+ if (scene.matrixWorldAutoUpdate === true)
48
+ scene.updateMatrixWorld();
49
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
50
+ camera.updateMatrixWorld();
51
+ _stereo.update(camera);
52
+ renderer.setRenderTarget(_renderTargetL);
53
+ renderer.clear();
54
+ renderer.render(scene, _stereo.cameraL);
55
+ renderer.setRenderTarget(_renderTargetR);
56
+ renderer.clear();
57
+ renderer.render(scene, _stereo.cameraR);
58
+ renderer.setRenderTarget(null);
59
+ renderer.render(_scene, _camera);
60
+ };
61
+ }
62
+ }
62
63
  export {
63
64
  ParallaxBarrierEffect
64
65
  };
@@ -1,85 +1,88 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const PeppersGhostEffect = function(renderer) {
5
- const scope = this;
6
- scope.cameraDistance = 15;
7
- scope.reflectFromAbove = false;
8
- let _halfWidth, _width, _height;
9
- const _cameraF = new THREE.PerspectiveCamera();
10
- const _cameraB = new THREE.PerspectiveCamera();
11
- const _cameraL = new THREE.PerspectiveCamera();
12
- const _cameraR = new THREE.PerspectiveCamera();
13
- const _position = new THREE.Vector3();
14
- const _quaternion = new THREE.Quaternion();
15
- const _scale = new THREE.Vector3();
16
- renderer.autoClear = false;
17
- this.setSize = (width, height) => {
18
- _halfWidth = width / 2;
19
- if (width < height) {
20
- _width = width / 3;
21
- _height = width / 3;
22
- } else {
23
- _width = height / 3;
24
- _height = height / 3;
25
- }
26
- renderer.setSize(width, height);
27
- };
28
- this.render = (scene, camera) => {
29
- scene.updateMatrixWorld();
30
- if (camera.parent === null)
31
- camera.updateMatrixWorld();
32
- camera.matrixWorld.decompose(_position, _quaternion, _scale);
33
- _cameraF.position.copy(_position);
34
- _cameraF.quaternion.copy(_quaternion);
35
- _cameraF.translateZ(scope.cameraDistance);
36
- _cameraF.lookAt(scene.position);
37
- _cameraB.position.copy(_position);
38
- _cameraB.quaternion.copy(_quaternion);
39
- _cameraB.translateZ(-scope.cameraDistance);
40
- _cameraB.lookAt(scene.position);
41
- _cameraB.rotation.z += 180 * (Math.PI / 180);
42
- _cameraL.position.copy(_position);
43
- _cameraL.quaternion.copy(_quaternion);
44
- _cameraL.translateX(-scope.cameraDistance);
45
- _cameraL.lookAt(scene.position);
46
- _cameraL.rotation.x += 90 * (Math.PI / 180);
47
- _cameraR.position.copy(_position);
48
- _cameraR.quaternion.copy(_quaternion);
49
- _cameraR.translateX(scope.cameraDistance);
50
- _cameraR.lookAt(scene.position);
51
- _cameraR.rotation.x += 90 * (Math.PI / 180);
52
- renderer.clear();
53
- renderer.setScissorTest(true);
54
- renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
55
- renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
56
- if (scope.reflectFromAbove) {
57
- renderer.render(scene, _cameraB);
58
- } else {
59
- renderer.render(scene, _cameraF);
60
- }
61
- renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
62
- renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
63
- if (scope.reflectFromAbove) {
64
- renderer.render(scene, _cameraF);
65
- } else {
66
- renderer.render(scene, _cameraB);
67
- }
68
- renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
69
- renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
70
- if (scope.reflectFromAbove) {
71
- renderer.render(scene, _cameraR);
72
- } else {
73
- renderer.render(scene, _cameraL);
74
- }
75
- renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
76
- renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
77
- if (scope.reflectFromAbove) {
78
- renderer.render(scene, _cameraL);
79
- } else {
80
- renderer.render(scene, _cameraR);
81
- }
82
- renderer.setScissorTest(false);
83
- };
84
- };
4
+ class PeppersGhostEffect {
5
+ constructor(renderer) {
6
+ const scope = this;
7
+ scope.cameraDistance = 15;
8
+ scope.reflectFromAbove = false;
9
+ let _halfWidth, _width, _height;
10
+ const _cameraF = new THREE.PerspectiveCamera();
11
+ const _cameraB = new THREE.PerspectiveCamera();
12
+ const _cameraL = new THREE.PerspectiveCamera();
13
+ const _cameraR = new THREE.PerspectiveCamera();
14
+ const _position = new THREE.Vector3();
15
+ const _quaternion = new THREE.Quaternion();
16
+ const _scale = new THREE.Vector3();
17
+ renderer.autoClear = false;
18
+ this.setSize = function(width, height) {
19
+ _halfWidth = width / 2;
20
+ if (width < height) {
21
+ _width = width / 3;
22
+ _height = width / 3;
23
+ } else {
24
+ _width = height / 3;
25
+ _height = height / 3;
26
+ }
27
+ renderer.setSize(width, height);
28
+ };
29
+ this.render = function(scene, camera) {
30
+ if (scene.matrixWorldAutoUpdate === true)
31
+ scene.updateMatrixWorld();
32
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
33
+ camera.updateMatrixWorld();
34
+ camera.matrixWorld.decompose(_position, _quaternion, _scale);
35
+ _cameraF.position.copy(_position);
36
+ _cameraF.quaternion.copy(_quaternion);
37
+ _cameraF.translateZ(scope.cameraDistance);
38
+ _cameraF.lookAt(scene.position);
39
+ _cameraB.position.copy(_position);
40
+ _cameraB.quaternion.copy(_quaternion);
41
+ _cameraB.translateZ(-scope.cameraDistance);
42
+ _cameraB.lookAt(scene.position);
43
+ _cameraB.rotation.z += 180 * (Math.PI / 180);
44
+ _cameraL.position.copy(_position);
45
+ _cameraL.quaternion.copy(_quaternion);
46
+ _cameraL.translateX(-scope.cameraDistance);
47
+ _cameraL.lookAt(scene.position);
48
+ _cameraL.rotation.x += 90 * (Math.PI / 180);
49
+ _cameraR.position.copy(_position);
50
+ _cameraR.quaternion.copy(_quaternion);
51
+ _cameraR.translateX(scope.cameraDistance);
52
+ _cameraR.lookAt(scene.position);
53
+ _cameraR.rotation.x += 90 * (Math.PI / 180);
54
+ renderer.clear();
55
+ renderer.setScissorTest(true);
56
+ renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
57
+ renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
58
+ if (scope.reflectFromAbove) {
59
+ renderer.render(scene, _cameraB);
60
+ } else {
61
+ renderer.render(scene, _cameraF);
62
+ }
63
+ renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
64
+ renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
65
+ if (scope.reflectFromAbove) {
66
+ renderer.render(scene, _cameraF);
67
+ } else {
68
+ renderer.render(scene, _cameraB);
69
+ }
70
+ renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
71
+ renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
72
+ if (scope.reflectFromAbove) {
73
+ renderer.render(scene, _cameraR);
74
+ } else {
75
+ renderer.render(scene, _cameraL);
76
+ }
77
+ renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
78
+ renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
79
+ if (scope.reflectFromAbove) {
80
+ renderer.render(scene, _cameraL);
81
+ } else {
82
+ renderer.render(scene, _cameraR);
83
+ }
84
+ renderer.setScissorTest(false);
85
+ };
86
+ }
87
+ }
85
88
  exports.PeppersGhostEffect = PeppersGhostEffect;
@@ -1,85 +1,88 @@
1
1
  import { PerspectiveCamera, Vector3, Quaternion } from "three";
2
- const PeppersGhostEffect = function(renderer) {
3
- const scope = this;
4
- scope.cameraDistance = 15;
5
- scope.reflectFromAbove = false;
6
- let _halfWidth, _width, _height;
7
- const _cameraF = new PerspectiveCamera();
8
- const _cameraB = new PerspectiveCamera();
9
- const _cameraL = new PerspectiveCamera();
10
- const _cameraR = new PerspectiveCamera();
11
- const _position = new Vector3();
12
- const _quaternion = new Quaternion();
13
- const _scale = new Vector3();
14
- renderer.autoClear = false;
15
- this.setSize = (width, height) => {
16
- _halfWidth = width / 2;
17
- if (width < height) {
18
- _width = width / 3;
19
- _height = width / 3;
20
- } else {
21
- _width = height / 3;
22
- _height = height / 3;
23
- }
24
- renderer.setSize(width, height);
25
- };
26
- this.render = (scene, camera) => {
27
- scene.updateMatrixWorld();
28
- if (camera.parent === null)
29
- camera.updateMatrixWorld();
30
- camera.matrixWorld.decompose(_position, _quaternion, _scale);
31
- _cameraF.position.copy(_position);
32
- _cameraF.quaternion.copy(_quaternion);
33
- _cameraF.translateZ(scope.cameraDistance);
34
- _cameraF.lookAt(scene.position);
35
- _cameraB.position.copy(_position);
36
- _cameraB.quaternion.copy(_quaternion);
37
- _cameraB.translateZ(-scope.cameraDistance);
38
- _cameraB.lookAt(scene.position);
39
- _cameraB.rotation.z += 180 * (Math.PI / 180);
40
- _cameraL.position.copy(_position);
41
- _cameraL.quaternion.copy(_quaternion);
42
- _cameraL.translateX(-scope.cameraDistance);
43
- _cameraL.lookAt(scene.position);
44
- _cameraL.rotation.x += 90 * (Math.PI / 180);
45
- _cameraR.position.copy(_position);
46
- _cameraR.quaternion.copy(_quaternion);
47
- _cameraR.translateX(scope.cameraDistance);
48
- _cameraR.lookAt(scene.position);
49
- _cameraR.rotation.x += 90 * (Math.PI / 180);
50
- renderer.clear();
51
- renderer.setScissorTest(true);
52
- renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
53
- renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
54
- if (scope.reflectFromAbove) {
55
- renderer.render(scene, _cameraB);
56
- } else {
57
- renderer.render(scene, _cameraF);
58
- }
59
- renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
60
- renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
61
- if (scope.reflectFromAbove) {
62
- renderer.render(scene, _cameraF);
63
- } else {
64
- renderer.render(scene, _cameraB);
65
- }
66
- renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
67
- renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
68
- if (scope.reflectFromAbove) {
69
- renderer.render(scene, _cameraR);
70
- } else {
71
- renderer.render(scene, _cameraL);
72
- }
73
- renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
74
- renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
75
- if (scope.reflectFromAbove) {
76
- renderer.render(scene, _cameraL);
77
- } else {
78
- renderer.render(scene, _cameraR);
79
- }
80
- renderer.setScissorTest(false);
81
- };
82
- };
2
+ class PeppersGhostEffect {
3
+ constructor(renderer) {
4
+ const scope = this;
5
+ scope.cameraDistance = 15;
6
+ scope.reflectFromAbove = false;
7
+ let _halfWidth, _width, _height;
8
+ const _cameraF = new PerspectiveCamera();
9
+ const _cameraB = new PerspectiveCamera();
10
+ const _cameraL = new PerspectiveCamera();
11
+ const _cameraR = new PerspectiveCamera();
12
+ const _position = new Vector3();
13
+ const _quaternion = new Quaternion();
14
+ const _scale = new Vector3();
15
+ renderer.autoClear = false;
16
+ this.setSize = function(width, height) {
17
+ _halfWidth = width / 2;
18
+ if (width < height) {
19
+ _width = width / 3;
20
+ _height = width / 3;
21
+ } else {
22
+ _width = height / 3;
23
+ _height = height / 3;
24
+ }
25
+ renderer.setSize(width, height);
26
+ };
27
+ this.render = function(scene, camera) {
28
+ if (scene.matrixWorldAutoUpdate === true)
29
+ scene.updateMatrixWorld();
30
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
31
+ camera.updateMatrixWorld();
32
+ camera.matrixWorld.decompose(_position, _quaternion, _scale);
33
+ _cameraF.position.copy(_position);
34
+ _cameraF.quaternion.copy(_quaternion);
35
+ _cameraF.translateZ(scope.cameraDistance);
36
+ _cameraF.lookAt(scene.position);
37
+ _cameraB.position.copy(_position);
38
+ _cameraB.quaternion.copy(_quaternion);
39
+ _cameraB.translateZ(-scope.cameraDistance);
40
+ _cameraB.lookAt(scene.position);
41
+ _cameraB.rotation.z += 180 * (Math.PI / 180);
42
+ _cameraL.position.copy(_position);
43
+ _cameraL.quaternion.copy(_quaternion);
44
+ _cameraL.translateX(-scope.cameraDistance);
45
+ _cameraL.lookAt(scene.position);
46
+ _cameraL.rotation.x += 90 * (Math.PI / 180);
47
+ _cameraR.position.copy(_position);
48
+ _cameraR.quaternion.copy(_quaternion);
49
+ _cameraR.translateX(scope.cameraDistance);
50
+ _cameraR.lookAt(scene.position);
51
+ _cameraR.rotation.x += 90 * (Math.PI / 180);
52
+ renderer.clear();
53
+ renderer.setScissorTest(true);
54
+ renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
55
+ renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
56
+ if (scope.reflectFromAbove) {
57
+ renderer.render(scene, _cameraB);
58
+ } else {
59
+ renderer.render(scene, _cameraF);
60
+ }
61
+ renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
62
+ renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
63
+ if (scope.reflectFromAbove) {
64
+ renderer.render(scene, _cameraF);
65
+ } else {
66
+ renderer.render(scene, _cameraB);
67
+ }
68
+ renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
69
+ renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
70
+ if (scope.reflectFromAbove) {
71
+ renderer.render(scene, _cameraR);
72
+ } else {
73
+ renderer.render(scene, _cameraL);
74
+ }
75
+ renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
76
+ renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
77
+ if (scope.reflectFromAbove) {
78
+ renderer.render(scene, _cameraL);
79
+ } else {
80
+ renderer.render(scene, _cameraR);
81
+ }
82
+ renderer.setScissorTest(false);
83
+ };
84
+ }
85
+ }
83
86
  export {
84
87
  PeppersGhostEffect
85
88
  };