three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,104 +1,100 @@
1
- import { Vector2, Color, LinearFilter, RGBAFormat, WebGLRenderTarget, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
2
- import { FullScreenQuad, Pass } from "./Pass.mjs";
1
+ var __defProp = Object.defineProperty;
2
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
+ var __publicField = (obj, key, value) => {
4
+ __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
+ return value;
6
+ };
7
+ import { Vector2, Color, WebGLRenderTarget, HalfFloatType, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial } from "three";
8
+ import { Pass, FullScreenQuad } from "./Pass.mjs";
3
9
  import { CopyShader } from "../shaders/CopyShader.mjs";
4
10
  import { LuminosityHighPassShader } from "../shaders/LuminosityHighPassShader.mjs";
5
- var UnrealBloomPass = function(resolution, strength, radius, threshold) {
6
- this.strength = strength !== void 0 ? strength : 1;
7
- this.radius = radius;
8
- this.threshold = threshold;
9
- this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
10
- this.clearColor = new Color(0, 0, 0);
11
- var pars = {
12
- minFilter: LinearFilter,
13
- magFilter: LinearFilter,
14
- format: RGBAFormat
15
- };
16
- this.renderTargetsHorizontal = [];
17
- this.renderTargetsVertical = [];
18
- this.nMips = 5;
19
- var resx = Math.round(this.resolution.x / 2);
20
- var resy = Math.round(this.resolution.y / 2);
21
- this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
22
- this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
23
- this.renderTargetBright.texture.generateMipmaps = false;
24
- for (let i = 0; i < this.nMips; i++) {
25
- var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
26
- renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
27
- renderTargetHorizonal.texture.generateMipmaps = false;
28
- this.renderTargetsHorizontal.push(renderTargetHorizonal);
29
- var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
30
- renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
31
- renderTargetVertical.texture.generateMipmaps = false;
32
- this.renderTargetsVertical.push(renderTargetVertical);
33
- resx = Math.round(resx / 2);
34
- resy = Math.round(resy / 2);
35
- }
36
- if (LuminosityHighPassShader === void 0)
37
- console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");
38
- var highPassShader = LuminosityHighPassShader;
39
- this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
40
- this.highPassUniforms["luminosityThreshold"].value = threshold;
41
- this.highPassUniforms["smoothWidth"].value = 0.01;
42
- this.materialHighPassFilter = new ShaderMaterial({
43
- uniforms: this.highPassUniforms,
44
- vertexShader: highPassShader.vertexShader,
45
- fragmentShader: highPassShader.fragmentShader,
46
- defines: {}
47
- });
48
- this.separableBlurMaterials = [];
49
- var kernelSizeArray = [3, 5, 7, 9, 11];
50
- var resx = Math.round(this.resolution.x / 2);
51
- var resy = Math.round(this.resolution.y / 2);
52
- for (let i = 0; i < this.nMips; i++) {
53
- this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
54
- this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
55
- resx = Math.round(resx / 2);
56
- resy = Math.round(resy / 2);
57
- }
58
- this.compositeMaterial = this.getCompositeMaterial(this.nMips);
59
- this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
60
- this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
61
- this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
62
- this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
63
- this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
64
- this.compositeMaterial.uniforms["bloomStrength"].value = strength;
65
- this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
66
- this.compositeMaterial.needsUpdate = true;
67
- var bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
68
- this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
69
- this.bloomTintColors = [
70
- new Vector3(1, 1, 1),
71
- new Vector3(1, 1, 1),
72
- new Vector3(1, 1, 1),
73
- new Vector3(1, 1, 1),
74
- new Vector3(1, 1, 1)
75
- ];
76
- this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
77
- if (CopyShader === void 0) {
78
- console.error("THREE.UnrealBloomPass relies on CopyShader");
11
+ const _UnrealBloomPass = class extends Pass {
12
+ constructor(resolution, strength, radius, threshold) {
13
+ super();
14
+ this.strength = strength !== void 0 ? strength : 1;
15
+ this.radius = radius;
16
+ this.threshold = threshold;
17
+ this.resolution = resolution !== void 0 ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256);
18
+ this.clearColor = new Color(0, 0, 0);
19
+ this.renderTargetsHorizontal = [];
20
+ this.renderTargetsVertical = [];
21
+ this.nMips = 5;
22
+ let resx = Math.round(this.resolution.x / 2);
23
+ let resy = Math.round(this.resolution.y / 2);
24
+ this.renderTargetBright = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
25
+ this.renderTargetBright.texture.name = "UnrealBloomPass.bright";
26
+ this.renderTargetBright.texture.generateMipmaps = false;
27
+ for (let i = 0; i < this.nMips; i++) {
28
+ const renderTargetHorizonal = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
29
+ renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
30
+ renderTargetHorizonal.texture.generateMipmaps = false;
31
+ this.renderTargetsHorizontal.push(renderTargetHorizonal);
32
+ const renderTargetVertical = new WebGLRenderTarget(resx, resy, { type: HalfFloatType });
33
+ renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
34
+ renderTargetVertical.texture.generateMipmaps = false;
35
+ this.renderTargetsVertical.push(renderTargetVertical);
36
+ resx = Math.round(resx / 2);
37
+ resy = Math.round(resy / 2);
38
+ }
39
+ const highPassShader = LuminosityHighPassShader;
40
+ this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
41
+ this.highPassUniforms["luminosityThreshold"].value = threshold;
42
+ this.highPassUniforms["smoothWidth"].value = 0.01;
43
+ this.materialHighPassFilter = new ShaderMaterial({
44
+ uniforms: this.highPassUniforms,
45
+ vertexShader: highPassShader.vertexShader,
46
+ fragmentShader: highPassShader.fragmentShader,
47
+ defines: {}
48
+ });
49
+ this.separableBlurMaterials = [];
50
+ const kernelSizeArray = [3, 5, 7, 9, 11];
51
+ resx = Math.round(this.resolution.x / 2);
52
+ resy = Math.round(this.resolution.y / 2);
53
+ for (let i = 0; i < this.nMips; i++) {
54
+ this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
55
+ this.separableBlurMaterials[i].uniforms["texSize"].value = new Vector2(resx, resy);
56
+ resx = Math.round(resx / 2);
57
+ resy = Math.round(resy / 2);
58
+ }
59
+ this.compositeMaterial = this.getCompositeMaterial(this.nMips);
60
+ this.compositeMaterial.uniforms["blurTexture1"].value = this.renderTargetsVertical[0].texture;
61
+ this.compositeMaterial.uniforms["blurTexture2"].value = this.renderTargetsVertical[1].texture;
62
+ this.compositeMaterial.uniforms["blurTexture3"].value = this.renderTargetsVertical[2].texture;
63
+ this.compositeMaterial.uniforms["blurTexture4"].value = this.renderTargetsVertical[3].texture;
64
+ this.compositeMaterial.uniforms["blurTexture5"].value = this.renderTargetsVertical[4].texture;
65
+ this.compositeMaterial.uniforms["bloomStrength"].value = strength;
66
+ this.compositeMaterial.uniforms["bloomRadius"].value = 0.1;
67
+ this.compositeMaterial.needsUpdate = true;
68
+ const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];
69
+ this.compositeMaterial.uniforms["bloomFactors"].value = bloomFactors;
70
+ this.bloomTintColors = [
71
+ new Vector3(1, 1, 1),
72
+ new Vector3(1, 1, 1),
73
+ new Vector3(1, 1, 1),
74
+ new Vector3(1, 1, 1),
75
+ new Vector3(1, 1, 1)
76
+ ];
77
+ this.compositeMaterial.uniforms["bloomTintColors"].value = this.bloomTintColors;
78
+ const copyShader = CopyShader;
79
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
80
+ this.copyUniforms["opacity"].value = 1;
81
+ this.materialCopy = new ShaderMaterial({
82
+ uniforms: this.copyUniforms,
83
+ vertexShader: copyShader.vertexShader,
84
+ fragmentShader: copyShader.fragmentShader,
85
+ blending: AdditiveBlending,
86
+ depthTest: false,
87
+ depthWrite: false,
88
+ transparent: true
89
+ });
90
+ this.enabled = true;
91
+ this.needsSwap = false;
92
+ this._oldClearColor = new Color();
93
+ this.oldClearAlpha = 1;
94
+ this.basic = new MeshBasicMaterial();
95
+ this.fsQuad = new FullScreenQuad(null);
79
96
  }
80
- var copyShader = CopyShader;
81
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
82
- this.copyUniforms["opacity"].value = 1;
83
- this.materialCopy = new ShaderMaterial({
84
- uniforms: this.copyUniforms,
85
- vertexShader: copyShader.vertexShader,
86
- fragmentShader: copyShader.fragmentShader,
87
- blending: AdditiveBlending,
88
- depthTest: false,
89
- depthWrite: false,
90
- transparent: true
91
- });
92
- this.enabled = true;
93
- this.needsSwap = false;
94
- this._oldClearColor = new Color();
95
- this.oldClearAlpha = 1;
96
- this.basic = new MeshBasicMaterial();
97
- this.fsQuad = new FullScreenQuad(null);
98
- };
99
- UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
100
- constructor: UnrealBloomPass,
101
- dispose: function() {
97
+ dispose() {
102
98
  for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
103
99
  this.renderTargetsHorizontal[i].dispose();
104
100
  }
@@ -106,10 +102,17 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
106
102
  this.renderTargetsVertical[i].dispose();
107
103
  }
108
104
  this.renderTargetBright.dispose();
109
- },
110
- setSize: function(width, height) {
111
- var resx = Math.round(width / 2);
112
- var resy = Math.round(height / 2);
105
+ for (let i = 0; i < this.separableBlurMaterials.length; i++) {
106
+ this.separableBlurMaterials[i].dispose();
107
+ }
108
+ this.compositeMaterial.dispose();
109
+ this.materialCopy.dispose();
110
+ this.basic.dispose();
111
+ this.fsQuad.dispose();
112
+ }
113
+ setSize(width, height) {
114
+ let resx = Math.round(width / 2);
115
+ let resy = Math.round(height / 2);
113
116
  this.renderTargetBright.setSize(resx, resy);
114
117
  for (let i = 0; i < this.nMips; i++) {
115
118
  this.renderTargetsHorizontal[i].setSize(resx, resy);
@@ -118,11 +121,11 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
118
121
  resx = Math.round(resx / 2);
119
122
  resy = Math.round(resy / 2);
120
123
  }
121
- },
122
- render: function(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
124
+ }
125
+ render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
123
126
  renderer.getClearColor(this._oldClearColor);
124
127
  this.oldClearAlpha = renderer.getClearAlpha();
125
- var oldAutoClear = renderer.autoClear;
128
+ const oldAutoClear = renderer.autoClear;
126
129
  renderer.autoClear = false;
127
130
  renderer.setClearColor(this.clearColor, 0);
128
131
  if (maskActive)
@@ -140,16 +143,16 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
140
143
  renderer.setRenderTarget(this.renderTargetBright);
141
144
  renderer.clear();
142
145
  this.fsQuad.render(renderer);
143
- var inputRenderTarget = this.renderTargetBright;
146
+ let inputRenderTarget = this.renderTargetBright;
144
147
  for (let i = 0; i < this.nMips; i++) {
145
148
  this.fsQuad.material = this.separableBlurMaterials[i];
146
149
  this.separableBlurMaterials[i].uniforms["colorTexture"].value = inputRenderTarget.texture;
147
- this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionX;
150
+ this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionX;
148
151
  renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
149
152
  renderer.clear();
150
153
  this.fsQuad.render(renderer);
151
154
  this.separableBlurMaterials[i].uniforms["colorTexture"].value = this.renderTargetsHorizontal[i].texture;
152
- this.separableBlurMaterials[i].uniforms["direction"].value = UnrealBloomPass.BlurDirectionY;
155
+ this.separableBlurMaterials[i].uniforms["direction"].value = _UnrealBloomPass.BlurDirectionY;
153
156
  renderer.setRenderTarget(this.renderTargetsVertical[i]);
154
157
  renderer.clear();
155
158
  this.fsQuad.render(renderer);
@@ -175,8 +178,8 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
175
178
  }
176
179
  renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
177
180
  renderer.autoClear = oldAutoClear;
178
- },
179
- getSeperableBlurMaterial: function(kernelRadius) {
181
+ }
182
+ getSeperableBlurMaterial(kernelRadius) {
180
183
  return new ShaderMaterial({
181
184
  defines: {
182
185
  KERNEL_RADIUS: kernelRadius,
@@ -187,11 +190,39 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
187
190
  texSize: { value: new Vector2(0.5, 0.5) },
188
191
  direction: { value: new Vector2(0.5, 0.5) }
189
192
  },
190
- vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
191
- fragmentShader: "#include <common>varying vec2 vUv;\nuniform sampler2D colorTexture;\nuniform vec2 texSize;uniform vec2 direction;\nfloat gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;}void main() {\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n}"
193
+ vertexShader: `varying vec2 vUv;
194
+ void main() {
195
+ vUv = uv;
196
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
197
+ }`,
198
+ fragmentShader: `#include <common>
199
+ varying vec2 vUv;
200
+ uniform sampler2D colorTexture;
201
+ uniform vec2 texSize;
202
+ uniform vec2 direction;
203
+
204
+ float gaussianPdf(in float x, in float sigma) {
205
+ return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
206
+ }
207
+ void main() {
208
+ vec2 invSize = 1.0 / texSize;
209
+ float fSigma = float(SIGMA);
210
+ float weightSum = gaussianPdf(0.0, fSigma);
211
+ vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;
212
+ for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
213
+ float x = float(i);
214
+ float w = gaussianPdf(x, fSigma);
215
+ vec2 uvOffset = direction * invSize * x;
216
+ vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;
217
+ vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;
218
+ diffuseSum += (sample1 + sample2) * w;
219
+ weightSum += 2.0 * w;
220
+ }
221
+ gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
222
+ }`
192
223
  });
193
- },
194
- getCompositeMaterial: function(nMips) {
224
+ }
225
+ getCompositeMaterial(nMips) {
195
226
  return new ShaderMaterial({
196
227
  defines: {
197
228
  NUM_MIPS: nMips
@@ -202,19 +233,45 @@ UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
202
233
  blurTexture3: { value: null },
203
234
  blurTexture4: { value: null },
204
235
  blurTexture5: { value: null },
205
- dirtTexture: { value: null },
206
236
  bloomStrength: { value: 1 },
207
237
  bloomFactors: { value: null },
208
238
  bloomTintColors: { value: null },
209
239
  bloomRadius: { value: 0 }
210
240
  },
211
- vertexShader: "varying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
212
- fragmentShader: "varying vec2 vUv;uniform sampler2D blurTexture1;uniform sampler2D blurTexture2;uniform sampler2D blurTexture3;uniform sampler2D blurTexture4;uniform sampler2D blurTexture5;uniform sampler2D dirtTexture;uniform float bloomStrength;uniform float bloomRadius;uniform float bloomFactors[NUM_MIPS];uniform vec3 bloomTintColors[NUM_MIPS];float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius);}void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );}"
241
+ vertexShader: `varying vec2 vUv;
242
+ void main() {
243
+ vUv = uv;
244
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
245
+ }`,
246
+ fragmentShader: `varying vec2 vUv;
247
+ uniform sampler2D blurTexture1;
248
+ uniform sampler2D blurTexture2;
249
+ uniform sampler2D blurTexture3;
250
+ uniform sampler2D blurTexture4;
251
+ uniform sampler2D blurTexture5;
252
+ uniform float bloomStrength;
253
+ uniform float bloomRadius;
254
+ uniform float bloomFactors[NUM_MIPS];
255
+ uniform vec3 bloomTintColors[NUM_MIPS];
256
+
257
+ float lerpBloomFactor(const in float factor) {
258
+ float mirrorFactor = 1.2 - factor;
259
+ return mix(factor, mirrorFactor, bloomRadius);
260
+ }
261
+
262
+ void main() {
263
+ gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
264
+ lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
265
+ lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
266
+ lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
267
+ lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
268
+ }`
213
269
  });
214
270
  }
215
- });
216
- UnrealBloomPass.BlurDirectionX = new Vector2(1, 0);
217
- UnrealBloomPass.BlurDirectionY = new Vector2(0, 1);
271
+ };
272
+ let UnrealBloomPass = _UnrealBloomPass;
273
+ __publicField(UnrealBloomPass, "BlurDirectionX", /* @__PURE__ */ new Vector2(1, 0));
274
+ __publicField(UnrealBloomPass, "BlurDirectionY", /* @__PURE__ */ new Vector2(0, 1));
218
275
  export {
219
276
  UnrealBloomPass
220
277
  };
@@ -1,8 +1,9 @@
1
- import { Object3D, Scene, Camera } from 'three'
1
+ import { Object3D, Scene, Camera, Vector2 } from 'three'
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
5
5
  element: HTMLElement
6
+ center: Vector2
6
7
 
7
8
  onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
9
  onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
@@ -9,6 +9,7 @@ class CSS2DObject extends THREE.Object3D {
9
9
  this.element.style.position = "absolute";
10
10
  this.element.style.userSelect = "none";
11
11
  this.element.setAttribute("draggable", false);
12
+ this.center = new THREE.Vector2(0.5, 0.5);
12
13
  this.addEventListener("removed", function() {
13
14
  this.traverse(function(object) {
14
15
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -20,6 +21,7 @@ class CSS2DObject extends THREE.Object3D {
20
21
  copy(source, recursive) {
21
22
  super.copy(source, recursive);
22
23
  this.element = source.element.cloneNode(true);
24
+ this.center = source.center;
23
25
  return this;
24
26
  }
25
27
  }
@@ -46,11 +48,10 @@ class CSS2DRenderer {
46
48
  };
47
49
  };
48
50
  this.render = function(scene, camera) {
49
- if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
51
+ if (scene.matrixWorldAutoUpdate === true)
50
52
  scene.updateMatrixWorld();
51
- if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
53
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
52
54
  camera.updateMatrixWorld();
53
- }
54
55
  _viewMatrix.copy(camera.matrixWorldInverse);
55
56
  _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
56
57
  renderObject(scene, scene, camera);
@@ -73,7 +74,7 @@ class CSS2DRenderer {
73
74
  if (visible === true) {
74
75
  object.onBeforeRender(_this, scene, camera);
75
76
  const element = object.element;
76
- element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
77
+ element.style.transform = "translate(" + -100 * object.center.x + "%," + -100 * object.center.y + "%)translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
77
78
  if (element.parentNode !== domElement) {
78
79
  domElement.appendChild(element);
79
80
  }
@@ -1,4 +1,4 @@
1
- import { Object3D, Vector3, Matrix4 } from "three";
1
+ import { Object3D, Vector2, Vector3, Matrix4 } from "three";
2
2
  class CSS2DObject extends Object3D {
3
3
  constructor(element = document.createElement("div")) {
4
4
  super();
@@ -7,6 +7,7 @@ class CSS2DObject extends Object3D {
7
7
  this.element.style.position = "absolute";
8
8
  this.element.style.userSelect = "none";
9
9
  this.element.setAttribute("draggable", false);
10
+ this.center = new Vector2(0.5, 0.5);
10
11
  this.addEventListener("removed", function() {
11
12
  this.traverse(function(object) {
12
13
  if (object.element instanceof Element && object.element.parentNode !== null) {
@@ -18,6 +19,7 @@ class CSS2DObject extends Object3D {
18
19
  copy(source, recursive) {
19
20
  super.copy(source, recursive);
20
21
  this.element = source.element.cloneNode(true);
22
+ this.center = source.center;
21
23
  return this;
22
24
  }
23
25
  }
@@ -44,11 +46,10 @@ class CSS2DRenderer {
44
46
  };
45
47
  };
46
48
  this.render = function(scene, camera) {
47
- if (scene.matrixWorldAutoUpdate === true || scene.autoUpdate === true)
49
+ if (scene.matrixWorldAutoUpdate === true)
48
50
  scene.updateMatrixWorld();
49
- if (camera.parent === null && (camera.matrixWorldAutoUpdate == null || camera.matrixWorldAutoUpdate === true)) {
51
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
50
52
  camera.updateMatrixWorld();
51
- }
52
53
  _viewMatrix.copy(camera.matrixWorldInverse);
53
54
  _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
54
55
  renderObject(scene, scene, camera);
@@ -71,7 +72,7 @@ class CSS2DRenderer {
71
72
  if (visible === true) {
72
73
  object.onBeforeRender(_this, scene, camera);
73
74
  const element = object.element;
74
- element.style.transform = "translate(-50%,-50%) translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
75
+ element.style.transform = "translate(" + -100 * object.center.x + "%," + -100 * object.center.y + "%)translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
75
76
  if (element.parentNode !== domElement) {
76
77
  domElement.appendChild(element);
77
78
  }
@@ -12,7 +12,7 @@ export class CSS3DSprite extends CSS3DObject {
12
12
  constructor(element: HTMLElement)
13
13
  }
14
14
 
15
- export type CSS3DParameters = {
15
+ export interface CSS3DParameters {
16
16
  element?: HTMLElement
17
17
  }
18
18