three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,6 +1,929 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
+ let UPNG;
5
+ function init() {
6
+ if (UPNG)
7
+ return UPNG;
8
+ UPNG = {};
9
+ UPNG.toRGBA8 = function(out) {
10
+ var w = out.width, h = out.height;
11
+ if (out.tabs.acTL == null)
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+ return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
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+ var frms = [];
14
+ if (out.frames[0].data == null)
15
+ out.frames[0].data = out.data;
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+ var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
17
+ for (var i = 0; i < out.frames.length; i++) {
18
+ var frm = out.frames[i];
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+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
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+ var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
21
+ if (i != 0)
22
+ for (var j = 0; j < len; j++)
23
+ prev[j] = img[j];
24
+ if (frm.blend == 0)
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+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
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+ else if (frm.blend == 1)
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+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
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+ frms.push(img.buffer.slice(0));
29
+ if (frm.dispose == 1)
30
+ UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
31
+ else if (frm.dispose == 2)
32
+ for (var j = 0; j < len; j++)
33
+ img[j] = prev[j];
34
+ }
35
+ return frms;
36
+ };
37
+ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
38
+ var area = w * h, bpp = UPNG.decode._getBPP(out);
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+ var bpl = Math.ceil(w * bpp / 8);
40
+ var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
41
+ var ctype = out.ctype, depth = out.depth;
42
+ var rs = UPNG._bin.readUshort;
43
+ if (ctype == 6) {
44
+ var qarea = area << 2;
45
+ if (depth == 8) {
46
+ for (var i = 0; i < qarea; i += 4) {
47
+ bf[i] = data[i];
48
+ bf[i + 1] = data[i + 1];
49
+ bf[i + 2] = data[i + 2];
50
+ bf[i + 3] = data[i + 3];
51
+ }
52
+ }
53
+ if (depth == 16) {
54
+ for (var i = 0; i < qarea; i++) {
55
+ bf[i] = data[i << 1];
56
+ }
57
+ }
58
+ } else if (ctype == 2) {
59
+ var ts = out.tabs["tRNS"];
60
+ if (ts == null) {
61
+ if (depth == 8) {
62
+ for (var i = 0; i < area; i++) {
63
+ var ti = i * 3;
64
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
65
+ }
66
+ }
67
+ if (depth == 16) {
68
+ for (var i = 0; i < area; i++) {
69
+ var ti = i * 6;
70
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
71
+ }
72
+ }
73
+ } else {
74
+ var tr = ts[0], tg = ts[1], tb = ts[2];
75
+ if (depth == 8) {
76
+ for (var i = 0; i < area; i++) {
77
+ var qi = i << 2, ti = i * 3;
78
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
79
+ if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
80
+ bf[qi + 3] = 0;
81
+ }
82
+ }
83
+ if (depth == 16) {
84
+ for (var i = 0; i < area; i++) {
85
+ var qi = i << 2, ti = i * 6;
86
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
87
+ if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
88
+ bf[qi + 3] = 0;
89
+ }
90
+ }
91
+ }
92
+ } else if (ctype == 3) {
93
+ var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
94
+ if (depth == 1) {
95
+ for (var y = 0; y < h; y++) {
96
+ var s0 = y * bpl, t0 = y * w;
97
+ for (var i = 0; i < w; i++) {
98
+ var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
99
+ bf[qi] = p[cj];
100
+ bf[qi + 1] = p[cj + 1];
101
+ bf[qi + 2] = p[cj + 2];
102
+ bf[qi + 3] = j < tl ? ap[j] : 255;
103
+ }
104
+ }
105
+ }
106
+ if (depth == 2) {
107
+ for (var y = 0; y < h; y++) {
108
+ var s0 = y * bpl, t0 = y * w;
109
+ for (var i = 0; i < w; i++) {
110
+ var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
111
+ bf[qi] = p[cj];
112
+ bf[qi + 1] = p[cj + 1];
113
+ bf[qi + 2] = p[cj + 2];
114
+ bf[qi + 3] = j < tl ? ap[j] : 255;
115
+ }
116
+ }
117
+ }
118
+ if (depth == 4) {
119
+ for (var y = 0; y < h; y++) {
120
+ var s0 = y * bpl, t0 = y * w;
121
+ for (var i = 0; i < w; i++) {
122
+ var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
123
+ bf[qi] = p[cj];
124
+ bf[qi + 1] = p[cj + 1];
125
+ bf[qi + 2] = p[cj + 2];
126
+ bf[qi + 3] = j < tl ? ap[j] : 255;
127
+ }
128
+ }
129
+ }
130
+ if (depth == 8) {
131
+ for (var i = 0; i < area; i++) {
132
+ var qi = i << 2, j = data[i], cj = 3 * j;
133
+ bf[qi] = p[cj];
134
+ bf[qi + 1] = p[cj + 1];
135
+ bf[qi + 2] = p[cj + 2];
136
+ bf[qi + 3] = j < tl ? ap[j] : 255;
137
+ }
138
+ }
139
+ } else if (ctype == 4) {
140
+ if (depth == 8) {
141
+ for (var i = 0; i < area; i++) {
142
+ var qi = i << 2, di = i << 1, gr = data[di];
143
+ bf[qi] = gr;
144
+ bf[qi + 1] = gr;
145
+ bf[qi + 2] = gr;
146
+ bf[qi + 3] = data[di + 1];
147
+ }
148
+ }
149
+ if (depth == 16) {
150
+ for (var i = 0; i < area; i++) {
151
+ var qi = i << 2, di = i << 2, gr = data[di];
152
+ bf[qi] = gr;
153
+ bf[qi + 1] = gr;
154
+ bf[qi + 2] = gr;
155
+ bf[qi + 3] = data[di + 2];
156
+ }
157
+ }
158
+ } else if (ctype == 0) {
159
+ var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
160
+ for (var y = 0; y < h; y++) {
161
+ var off = y * bpl, to = y * w;
162
+ if (depth == 1) {
163
+ for (var x = 0; x < w; x++) {
164
+ var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
165
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
166
+ }
167
+ } else if (depth == 2) {
168
+ for (var x = 0; x < w; x++) {
169
+ var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
170
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
171
+ }
172
+ } else if (depth == 4) {
173
+ for (var x = 0; x < w; x++) {
174
+ var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
175
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
176
+ }
177
+ } else if (depth == 8) {
178
+ for (var x = 0; x < w; x++) {
179
+ var gr = data[off + x], al = gr == tr ? 0 : 255;
180
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
181
+ }
182
+ } else if (depth == 16) {
183
+ for (var x = 0; x < w; x++) {
184
+ var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
185
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
186
+ }
187
+ }
188
+ }
189
+ }
190
+ return bf;
191
+ };
192
+ UPNG.decode = function(buff) {
193
+ var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
194
+ var out = { tabs: {}, frames: [] };
195
+ var dd = new Uint8Array(data.length), doff = 0;
196
+ var fd, foff = 0;
197
+ var text, keyw, bfr;
198
+ var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
199
+ for (var i = 0; i < 8; i++)
200
+ if (data[i] != mgck[i])
201
+ throw new Error("The input is not a PNG file!");
202
+ while (offset < data.length) {
203
+ var len = bin.readUint(data, offset);
204
+ offset += 4;
205
+ var type = bin.readASCII(data, offset, 4);
206
+ offset += 4;
207
+ if (type == "IHDR") {
208
+ UPNG.decode._IHDR(data, offset, out);
209
+ } else if (type == "CgBI") {
210
+ out.tabs[type] = data.slice(offset, offset + 4);
211
+ } else if (type == "IDAT") {
212
+ for (var i = 0; i < len; i++)
213
+ dd[doff + i] = data[offset + i];
214
+ doff += len;
215
+ } else if (type == "acTL") {
216
+ out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
217
+ fd = new Uint8Array(data.length);
218
+ } else if (type == "fcTL") {
219
+ if (foff != 0) {
220
+ var fr = out.frames[out.frames.length - 1];
221
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
222
+ foff = 0;
223
+ }
224
+ var rct = {
225
+ x: rUi(data, offset + 12),
226
+ y: rUi(data, offset + 16),
227
+ width: rUi(data, offset + 4),
228
+ height: rUi(data, offset + 8)
229
+ };
230
+ var del = rUs(data, offset + 22);
231
+ del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
232
+ var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
233
+ out.frames.push(frm);
234
+ } else if (type == "fdAT") {
235
+ for (var i = 0; i < len - 4; i++)
236
+ fd[foff + i] = data[offset + i + 4];
237
+ foff += len - 4;
238
+ } else if (type == "pHYs") {
239
+ out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
240
+ } else if (type == "cHRM") {
241
+ out.tabs[type] = [];
242
+ for (var i = 0; i < 8; i++)
243
+ out.tabs[type].push(bin.readUint(data, offset + i * 4));
244
+ } else if (type == "tEXt" || type == "zTXt") {
245
+ if (out.tabs[type] == null)
246
+ out.tabs[type] = {};
247
+ var nz = bin.nextZero(data, offset);
248
+ keyw = bin.readASCII(data, offset, nz - offset);
249
+ var tl = offset + len - nz - 1;
250
+ if (type == "tEXt") {
251
+ text = bin.readASCII(data, nz + 1, tl);
252
+ } else {
253
+ bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
254
+ text = bin.readUTF8(bfr, 0, bfr.length);
255
+ }
256
+ out.tabs[type][keyw] = text;
257
+ } else if (type == "iTXt") {
258
+ if (out.tabs[type] == null)
259
+ out.tabs[type] = {};
260
+ var nz = 0, off = offset;
261
+ nz = bin.nextZero(data, off);
262
+ keyw = bin.readASCII(data, off, nz - off);
263
+ off = nz + 1;
264
+ var cflag = data[off];
265
+ off += 2;
266
+ nz = bin.nextZero(data, off);
267
+ bin.readASCII(data, off, nz - off);
268
+ off = nz + 1;
269
+ nz = bin.nextZero(data, off);
270
+ bin.readUTF8(data, off, nz - off);
271
+ off = nz + 1;
272
+ var tl = len - (off - offset);
273
+ if (cflag == 0) {
274
+ text = bin.readUTF8(data, off, tl);
275
+ } else {
276
+ bfr = UPNG.decode._inflate(data.slice(off, off + tl));
277
+ text = bin.readUTF8(bfr, 0, bfr.length);
278
+ }
279
+ out.tabs[type][keyw] = text;
280
+ } else if (type == "PLTE") {
281
+ out.tabs[type] = bin.readBytes(data, offset, len);
282
+ } else if (type == "hIST") {
283
+ var pl = out.tabs["PLTE"].length / 3;
284
+ out.tabs[type] = [];
285
+ for (var i = 0; i < pl; i++)
286
+ out.tabs[type].push(rUs(data, offset + i * 2));
287
+ } else if (type == "tRNS") {
288
+ if (out.ctype == 3)
289
+ out.tabs[type] = bin.readBytes(data, offset, len);
290
+ else if (out.ctype == 0)
291
+ out.tabs[type] = rUs(data, offset);
292
+ else if (out.ctype == 2)
293
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
294
+ } else if (type == "gAMA") {
295
+ out.tabs[type] = bin.readUint(data, offset) / 1e5;
296
+ } else if (type == "sRGB") {
297
+ out.tabs[type] = data[offset];
298
+ } else if (type == "bKGD") {
299
+ if (out.ctype == 0 || out.ctype == 4) {
300
+ out.tabs[type] = [rUs(data, offset)];
301
+ } else if (out.ctype == 2 || out.ctype == 6) {
302
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
303
+ } else if (out.ctype == 3) {
304
+ out.tabs[type] = data[offset];
305
+ }
306
+ } else if (type == "IEND") {
307
+ break;
308
+ }
309
+ offset += len;
310
+ bin.readUint(data, offset);
311
+ offset += 4;
312
+ }
313
+ if (foff != 0) {
314
+ var fr = out.frames[out.frames.length - 1];
315
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
316
+ }
317
+ out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
318
+ delete out.compress;
319
+ delete out.interlace;
320
+ delete out.filter;
321
+ return out;
322
+ };
323
+ UPNG.decode._decompress = function(out, dd, w, h) {
324
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
325
+ if (out.tabs["CgBI"])
326
+ dd = UPNG.inflateRaw(dd, buff);
327
+ else
328
+ dd = UPNG.decode._inflate(dd, buff);
329
+ if (out.interlace == 0)
330
+ dd = UPNG.decode._filterZero(dd, out, 0, w, h);
331
+ else if (out.interlace == 1)
332
+ dd = UPNG.decode._readInterlace(dd, out);
333
+ return dd;
334
+ };
335
+ UPNG.decode._inflate = function(data, buff) {
336
+ var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
337
+ return out;
338
+ };
339
+ UPNG.inflateRaw = function() {
340
+ var H = {};
341
+ H.H = {};
342
+ H.H.N = function(N, W) {
343
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
344
+ if (N[0] == 3 && N[1] == 0)
345
+ return W ? W : new R(0);
346
+ var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
347
+ if (Z)
348
+ W = new R(N.length >>> 2 << 5);
349
+ while (i == 0) {
350
+ i = n(N, d, 1);
351
+ m = n(N, d + 1, 2);
352
+ d += 3;
353
+ if (m == 0) {
354
+ if ((d & 7) != 0)
355
+ d += 8 - (d & 7);
356
+ var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
357
+ if (Z)
358
+ W = H.H.W(W, w + q);
359
+ W.set(new R(N.buffer, N.byteOffset + D, q), w);
360
+ d = D + q << 3;
361
+ w += q;
362
+ continue;
363
+ }
364
+ if (Z)
365
+ W = H.H.W(W, w + (1 << 17));
366
+ if (m == 1) {
367
+ v = b.J;
368
+ C = b.h;
369
+ X = (1 << 9) - 1;
370
+ u = (1 << 5) - 1;
371
+ }
372
+ if (m == 2) {
373
+ J = A(N, d, 5) + 257;
374
+ h = A(N, d + 5, 5) + 1;
375
+ Q = A(N, d + 10, 4) + 4;
376
+ d += 14;
377
+ var j = 1;
378
+ for (var c = 0; c < 38; c += 2) {
379
+ b.Q[c] = 0;
380
+ b.Q[c + 1] = 0;
381
+ }
382
+ for (var c = 0; c < Q; c++) {
383
+ var K = A(N, d + c * 3, 3);
384
+ b.Q[(b.X[c] << 1) + 1] = K;
385
+ if (K > j)
386
+ j = K;
387
+ }
388
+ d += 3 * Q;
389
+ M(b.Q, j);
390
+ I(b.Q, j, b.u);
391
+ v = b.w;
392
+ C = b.d;
393
+ d = l(b.u, (1 << j) - 1, J + h, N, d, b.v);
394
+ var r = V.V(b.v, 0, J, b.C);
395
+ X = (1 << r) - 1;
396
+ var S = V.V(b.v, J, h, b.D);
397
+ u = (1 << S) - 1;
398
+ M(b.C, r);
399
+ I(b.C, r, v);
400
+ M(b.D, S);
401
+ I(b.D, S, C);
402
+ }
403
+ while (true) {
404
+ var T = v[e(N, d) & X];
405
+ d += T & 15;
406
+ var p = T >>> 4;
407
+ if (p >>> 8 == 0) {
408
+ W[w++] = p;
409
+ } else if (p == 256) {
410
+ break;
411
+ } else {
412
+ var z = w + p - 254;
413
+ if (p > 264) {
414
+ var _ = b.q[p - 257];
415
+ z = w + (_ >>> 3) + A(N, d, _ & 7);
416
+ d += _ & 7;
417
+ }
418
+ var $ = C[e(N, d) & u];
419
+ d += $ & 15;
420
+ var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
421
+ d += Y & 15;
422
+ while (w < z) {
423
+ W[w] = W[w++ - a];
424
+ W[w] = W[w++ - a];
425
+ W[w] = W[w++ - a];
426
+ W[w] = W[w++ - a];
427
+ }
428
+ w = z;
429
+ }
430
+ }
431
+ }
432
+ return W.length == w ? W : W.slice(0, w);
433
+ };
434
+ H.H.W = function(N, W) {
435
+ var R = N.length;
436
+ if (W <= R)
437
+ return N;
438
+ var V = new Uint8Array(R << 1);
439
+ V.set(N, 0);
440
+ return V;
441
+ };
442
+ H.H.R = function(N, W, R, V, n, A) {
443
+ var l = H.H.e, M = H.H.Z, I = 0;
444
+ while (I < R) {
445
+ var e = N[M(V, n) & W];
446
+ n += e & 15;
447
+ var b = e >>> 4;
448
+ if (b <= 15) {
449
+ A[I] = b;
450
+ I++;
451
+ } else {
452
+ var Z = 0, m = 0;
453
+ if (b == 16) {
454
+ m = 3 + l(V, n, 2);
455
+ n += 2;
456
+ Z = A[I - 1];
457
+ } else if (b == 17) {
458
+ m = 3 + l(V, n, 3);
459
+ n += 3;
460
+ } else if (b == 18) {
461
+ m = 11 + l(V, n, 7);
462
+ n += 7;
463
+ }
464
+ var J = I + m;
465
+ while (I < J) {
466
+ A[I] = Z;
467
+ I++;
468
+ }
469
+ }
470
+ }
471
+ return n;
472
+ };
473
+ H.H.V = function(N, W, R, V) {
474
+ var n = 0, A = 0, l = V.length >>> 1;
475
+ while (A < R) {
476
+ var M = N[A + W];
477
+ V[A << 1] = 0;
478
+ V[(A << 1) + 1] = M;
479
+ if (M > n)
480
+ n = M;
481
+ A++;
482
+ }
483
+ while (A < l) {
484
+ V[A << 1] = 0;
485
+ V[(A << 1) + 1] = 0;
486
+ A++;
487
+ }
488
+ return n;
489
+ };
490
+ H.H.n = function(N, W) {
491
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
492
+ for (var M = 0; M <= W; M++)
493
+ e[M] = 0;
494
+ for (M = 1; M < V; M += 2)
495
+ e[N[M]]++;
496
+ var b = R.K;
497
+ n = 0;
498
+ e[0] = 0;
499
+ for (A = 1; A <= W; A++) {
500
+ n = n + e[A - 1] << 1;
501
+ b[A] = n;
502
+ }
503
+ for (l = 0; l < V; l += 2) {
504
+ I = N[l + 1];
505
+ if (I != 0) {
506
+ N[l] = b[I];
507
+ b[I]++;
508
+ }
509
+ }
510
+ };
511
+ H.H.A = function(N, W, R) {
512
+ var V = N.length, n = H.H.m, A = n.r;
513
+ for (var l = 0; l < V; l += 2) {
514
+ if (N[l + 1] != 0) {
515
+ var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
516
+ while (Z != m) {
517
+ var J = A[Z] >>> 15 - W;
518
+ R[J] = e;
519
+ Z++;
520
+ }
521
+ }
522
+ }
523
+ };
524
+ H.H.l = function(N, W) {
525
+ var R = H.H.m.r, V = 15 - W;
526
+ for (var n = 0; n < N.length; n += 2) {
527
+ var A = N[n] << W - N[n + 1];
528
+ N[n] = R[A] >>> V;
529
+ }
530
+ };
531
+ H.H.M = function(N, W, R) {
532
+ R = R << (W & 7);
533
+ var V = W >>> 3;
534
+ N[V] |= R;
535
+ N[V + 1] |= R >>> 8;
536
+ };
537
+ H.H.I = function(N, W, R) {
538
+ R = R << (W & 7);
539
+ var V = W >>> 3;
540
+ N[V] |= R;
541
+ N[V + 1] |= R >>> 8;
542
+ N[V + 2] |= R >>> 16;
543
+ };
544
+ H.H.e = function(N, W, R) {
545
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
546
+ };
547
+ H.H.b = function(N, W, R) {
548
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
549
+ };
550
+ H.H.Z = function(N, W) {
551
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
552
+ };
553
+ H.H.i = function(N, W) {
554
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
555
+ };
556
+ H.H.m = function() {
557
+ var N = Uint16Array, W = Uint32Array;
558
+ return {
559
+ K: new N(16),
560
+ j: new N(16),
561
+ X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
562
+ S: [
563
+ 3,
564
+ 4,
565
+ 5,
566
+ 6,
567
+ 7,
568
+ 8,
569
+ 9,
570
+ 10,
571
+ 11,
572
+ 13,
573
+ 15,
574
+ 17,
575
+ 19,
576
+ 23,
577
+ 27,
578
+ 31,
579
+ 35,
580
+ 43,
581
+ 51,
582
+ 59,
583
+ 67,
584
+ 83,
585
+ 99,
586
+ 115,
587
+ 131,
588
+ 163,
589
+ 195,
590
+ 227,
591
+ 258,
592
+ 999,
593
+ 999,
594
+ 999
595
+ ],
596
+ T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
597
+ q: new N(32),
598
+ p: [
599
+ 1,
600
+ 2,
601
+ 3,
602
+ 4,
603
+ 5,
604
+ 7,
605
+ 9,
606
+ 13,
607
+ 17,
608
+ 25,
609
+ 33,
610
+ 49,
611
+ 65,
612
+ 97,
613
+ 129,
614
+ 193,
615
+ 257,
616
+ 385,
617
+ 513,
618
+ 769,
619
+ 1025,
620
+ 1537,
621
+ 2049,
622
+ 3073,
623
+ 4097,
624
+ 6145,
625
+ 8193,
626
+ 12289,
627
+ 16385,
628
+ 24577,
629
+ 65535,
630
+ 65535
631
+ ],
632
+ z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
633
+ c: new W(32),
634
+ J: new N(512),
635
+ _: [],
636
+ h: new N(32),
637
+ $: [],
638
+ w: new N(32768),
639
+ C: [],
640
+ v: [],
641
+ d: new N(32768),
642
+ D: [],
643
+ u: new N(512),
644
+ Q: [],
645
+ r: new N(1 << 15),
646
+ s: new W(286),
647
+ Y: new W(30),
648
+ a: new W(19),
649
+ t: new W(15e3),
650
+ k: new N(1 << 16),
651
+ g: new N(1 << 15)
652
+ };
653
+ }();
654
+ (function() {
655
+ var N = H.H.m, W = 1 << 15;
656
+ for (var R = 0; R < W; R++) {
657
+ var V = R;
658
+ V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
659
+ V = (V & 3435973836) >>> 2 | (V & 858993459) << 2;
660
+ V = (V & 4042322160) >>> 4 | (V & 252645135) << 4;
661
+ V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
662
+ N.r[R] = (V >>> 16 | V << 16) >>> 17;
663
+ }
664
+ function n(A, l, M) {
665
+ while (l-- != 0)
666
+ A.push(0, M);
667
+ }
668
+ for (var R = 0; R < 32; R++) {
669
+ N.q[R] = N.S[R] << 3 | N.T[R];
670
+ N.c[R] = N.p[R] << 4 | N.z[R];
671
+ }
672
+ n(N._, 144, 8);
673
+ n(N._, 255 - 143, 9);
674
+ n(N._, 279 - 255, 7);
675
+ n(N._, 287 - 279, 8);
676
+ H.H.n(N._, 9);
677
+ H.H.A(N._, 9, N.J);
678
+ H.H.l(N._, 9);
679
+ n(N.$, 32, 5);
680
+ H.H.n(N.$, 5);
681
+ H.H.A(N.$, 5, N.h);
682
+ H.H.l(N.$, 5);
683
+ n(N.Q, 19, 0);
684
+ n(N.C, 286, 0);
685
+ n(N.D, 30, 0);
686
+ n(N.v, 320, 0);
687
+ })();
688
+ return H.H.N;
689
+ }();
690
+ UPNG.decode._readInterlace = function(data, out) {
691
+ var w = out.width, h = out.height;
692
+ var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
693
+ var img = new Uint8Array(h * bpl);
694
+ var di = 0;
695
+ var starting_row = [0, 0, 4, 0, 2, 0, 1];
696
+ var starting_col = [0, 4, 0, 2, 0, 1, 0];
697
+ var row_increment = [8, 8, 8, 4, 4, 2, 2];
698
+ var col_increment = [8, 8, 4, 4, 2, 2, 1];
699
+ var pass = 0;
700
+ while (pass < 7) {
701
+ var ri = row_increment[pass], ci = col_increment[pass];
702
+ var sw = 0, sh = 0;
703
+ var cr = starting_row[pass];
704
+ while (cr < h) {
705
+ cr += ri;
706
+ sh++;
707
+ }
708
+ var cc = starting_col[pass];
709
+ while (cc < w) {
710
+ cc += ci;
711
+ sw++;
712
+ }
713
+ var bpll = Math.ceil(sw * bpp / 8);
714
+ UPNG.decode._filterZero(data, out, di, sw, sh);
715
+ var y = 0, row = starting_row[pass];
716
+ var val;
717
+ while (row < h) {
718
+ var col = starting_col[pass];
719
+ var cdi = di + y * bpll << 3;
720
+ while (col < w) {
721
+ if (bpp == 1) {
722
+ val = data[cdi >> 3];
723
+ val = val >> 7 - (cdi & 7) & 1;
724
+ img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
725
+ }
726
+ if (bpp == 2) {
727
+ val = data[cdi >> 3];
728
+ val = val >> 6 - (cdi & 7) & 3;
729
+ img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
730
+ }
731
+ if (bpp == 4) {
732
+ val = data[cdi >> 3];
733
+ val = val >> 4 - (cdi & 7) & 15;
734
+ img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
735
+ }
736
+ if (bpp >= 8) {
737
+ var ii = row * bpl + col * cbpp;
738
+ for (var j = 0; j < cbpp; j++)
739
+ img[ii + j] = data[(cdi >> 3) + j];
740
+ }
741
+ cdi += bpp;
742
+ col += ci;
743
+ }
744
+ y++;
745
+ row += ri;
746
+ }
747
+ if (sw * sh != 0)
748
+ di += sh * (1 + bpll);
749
+ pass = pass + 1;
750
+ }
751
+ return img;
752
+ };
753
+ UPNG.decode._getBPP = function(out) {
754
+ var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
755
+ return noc * out.depth;
756
+ };
757
+ UPNG.decode._filterZero = function(data, out, off, w, h) {
758
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
759
+ bpp = Math.ceil(bpp / 8);
760
+ var i, di, type = data[off], x = 0;
761
+ if (type > 1)
762
+ data[off] = [0, 0, 1][type - 2];
763
+ if (type == 3)
764
+ for (x = bpp; x < bpl; x++)
765
+ data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
766
+ for (var y = 0; y < h; y++) {
767
+ i = off + y * bpl;
768
+ di = i + y + 1;
769
+ type = data[di - 1];
770
+ x = 0;
771
+ if (type == 0) {
772
+ for (; x < bpl; x++)
773
+ data[i + x] = data[di + x];
774
+ } else if (type == 1) {
775
+ for (; x < bpp; x++)
776
+ data[i + x] = data[di + x];
777
+ for (; x < bpl; x++)
778
+ data[i + x] = data[di + x] + data[i + x - bpp];
779
+ } else if (type == 2) {
780
+ for (; x < bpl; x++)
781
+ data[i + x] = data[di + x] + data[i + x - bpl];
782
+ } else if (type == 3) {
783
+ for (; x < bpp; x++)
784
+ data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
785
+ for (; x < bpl; x++)
786
+ data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
787
+ } else {
788
+ for (; x < bpp; x++)
789
+ data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
790
+ for (; x < bpl; x++) {
791
+ data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
792
+ }
793
+ }
794
+ }
795
+ return data;
796
+ };
797
+ UPNG.decode._paeth = function(a, b, c) {
798
+ var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
799
+ if (pa * pa <= pb * pb && pa * pa <= pc * pc)
800
+ return a;
801
+ else if (pb * pb <= pc * pc)
802
+ return b;
803
+ return c;
804
+ };
805
+ UPNG.decode._IHDR = function(data, offset, out) {
806
+ var bin = UPNG._bin;
807
+ out.width = bin.readUint(data, offset);
808
+ offset += 4;
809
+ out.height = bin.readUint(data, offset);
810
+ offset += 4;
811
+ out.depth = data[offset];
812
+ offset++;
813
+ out.ctype = data[offset];
814
+ offset++;
815
+ out.compress = data[offset];
816
+ offset++;
817
+ out.filter = data[offset];
818
+ offset++;
819
+ out.interlace = data[offset];
820
+ offset++;
821
+ };
822
+ UPNG._bin = {
823
+ nextZero: function(data, p) {
824
+ while (data[p] != 0)
825
+ p++;
826
+ return p;
827
+ },
828
+ readUshort: function(buff, p) {
829
+ return buff[p] << 8 | buff[p + 1];
830
+ },
831
+ writeUshort: function(buff, p, n) {
832
+ buff[p] = n >> 8 & 255;
833
+ buff[p + 1] = n & 255;
834
+ },
835
+ readUint: function(buff, p) {
836
+ return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
837
+ },
838
+ writeUint: function(buff, p, n) {
839
+ buff[p] = n >> 24 & 255;
840
+ buff[p + 1] = n >> 16 & 255;
841
+ buff[p + 2] = n >> 8 & 255;
842
+ buff[p + 3] = n & 255;
843
+ },
844
+ readASCII: function(buff, p, l) {
845
+ var s = "";
846
+ for (var i = 0; i < l; i++)
847
+ s += String.fromCharCode(buff[p + i]);
848
+ return s;
849
+ },
850
+ writeASCII: function(data, p, s) {
851
+ for (var i = 0; i < s.length; i++)
852
+ data[p + i] = s.charCodeAt(i);
853
+ },
854
+ readBytes: function(buff, p, l) {
855
+ var arr = [];
856
+ for (var i = 0; i < l; i++)
857
+ arr.push(buff[p + i]);
858
+ return arr;
859
+ },
860
+ pad: function(n) {
861
+ return n.length < 2 ? "0" + n : n;
862
+ },
863
+ readUTF8: function(buff, p, l) {
864
+ var s = "", ns;
865
+ for (var i = 0; i < l; i++)
866
+ s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
867
+ try {
868
+ ns = decodeURIComponent(s);
869
+ } catch (e) {
870
+ return UPNG._bin.readASCII(buff, p, l);
871
+ }
872
+ return ns;
873
+ }
874
+ };
875
+ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
876
+ var w = Math.min(sw, tw), h = Math.min(sh, th);
877
+ var si = 0, ti = 0;
878
+ for (var y = 0; y < h; y++) {
879
+ for (var x = 0; x < w; x++) {
880
+ if (xoff >= 0 && yoff >= 0) {
881
+ si = y * sw + x << 2;
882
+ ti = (yoff + y) * tw + xoff + x << 2;
883
+ } else {
884
+ si = (-yoff + y) * sw - xoff + x << 2;
885
+ ti = y * tw + x << 2;
886
+ }
887
+ if (mode == 0) {
888
+ tb[ti] = sb[si];
889
+ tb[ti + 1] = sb[si + 1];
890
+ tb[ti + 2] = sb[si + 2];
891
+ tb[ti + 3] = sb[si + 3];
892
+ } else if (mode == 1) {
893
+ var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
894
+ var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
895
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
896
+ tb[ti + 3] = 255 * oa;
897
+ tb[ti + 0] = (fr + br * ifa) * ioa;
898
+ tb[ti + 1] = (fg + bg * ifa) * ioa;
899
+ tb[ti + 2] = (fb + bb * ifa) * ioa;
900
+ } else if (mode == 2) {
901
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
902
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
903
+ if (fa == ba && fr == br && fg == bg && fb == bb) {
904
+ tb[ti] = 0;
905
+ tb[ti + 1] = 0;
906
+ tb[ti + 2] = 0;
907
+ tb[ti + 3] = 0;
908
+ } else {
909
+ tb[ti] = fr;
910
+ tb[ti + 1] = fg;
911
+ tb[ti + 2] = fb;
912
+ tb[ti + 3] = fa;
913
+ }
914
+ } else if (mode == 3) {
915
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
916
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
917
+ if (fa == ba && fr == br && fg == bg && fb == bb)
918
+ continue;
919
+ if (fa < 220 && ba > 20)
920
+ return false;
921
+ }
922
+ }
923
+ }
924
+ return true;
925
+ };
926
+ }
4
927
  class RGBMLoader extends THREE.DataTextureLoader {
5
928
  constructor(manager) {
6
929
  super(manager);
@@ -45,6 +968,7 @@ class RGBMLoader extends THREE.DataTextureLoader {
45
968
  return texture;
46
969
  }
47
970
  parse(buffer) {
971
+ init();
48
972
  const img = UPNG.decode(buffer);
49
973
  const rgba = UPNG.toRGBA8(img)[0];
50
974
  const data = new Uint8Array(rgba);
@@ -77,922 +1001,4 @@ class RGBMLoader extends THREE.DataTextureLoader {
77
1001
  };
78
1002
  }
79
1003
  }
80
- var UPNG = {};
81
- UPNG.toRGBA8 = function(out) {
82
- var w = out.width, h = out.height;
83
- if (out.tabs.acTL == null)
84
- return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
85
- var frms = [];
86
- if (out.frames[0].data == null)
87
- out.frames[0].data = out.data;
88
- var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
89
- for (var i = 0; i < out.frames.length; i++) {
90
- var frm = out.frames[i];
91
- var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
92
- var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
93
- if (i != 0)
94
- for (var j = 0; j < len; j++)
95
- prev[j] = img[j];
96
- if (frm.blend == 0)
97
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
98
- else if (frm.blend == 1)
99
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
100
- frms.push(img.buffer.slice(0));
101
- if (frm.dispose == 1)
102
- UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
103
- else if (frm.dispose == 2)
104
- for (var j = 0; j < len; j++)
105
- img[j] = prev[j];
106
- }
107
- return frms;
108
- };
109
- UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
110
- var area = w * h, bpp = UPNG.decode._getBPP(out);
111
- var bpl = Math.ceil(w * bpp / 8);
112
- var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
113
- var ctype = out.ctype, depth = out.depth;
114
- var rs = UPNG._bin.readUshort;
115
- if (ctype == 6) {
116
- var qarea = area << 2;
117
- if (depth == 8) {
118
- for (var i = 0; i < qarea; i += 4) {
119
- bf[i] = data[i];
120
- bf[i + 1] = data[i + 1];
121
- bf[i + 2] = data[i + 2];
122
- bf[i + 3] = data[i + 3];
123
- }
124
- }
125
- if (depth == 16) {
126
- for (var i = 0; i < qarea; i++) {
127
- bf[i] = data[i << 1];
128
- }
129
- }
130
- } else if (ctype == 2) {
131
- var ts = out.tabs["tRNS"];
132
- if (ts == null) {
133
- if (depth == 8) {
134
- for (var i = 0; i < area; i++) {
135
- var ti = i * 3;
136
- bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
137
- }
138
- }
139
- if (depth == 16) {
140
- for (var i = 0; i < area; i++) {
141
- var ti = i * 6;
142
- bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
143
- }
144
- }
145
- } else {
146
- var tr = ts[0], tg = ts[1], tb = ts[2];
147
- if (depth == 8) {
148
- for (var i = 0; i < area; i++) {
149
- var qi = i << 2, ti = i * 3;
150
- bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
151
- if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
152
- bf[qi + 3] = 0;
153
- }
154
- }
155
- if (depth == 16) {
156
- for (var i = 0; i < area; i++) {
157
- var qi = i << 2, ti = i * 6;
158
- bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
159
- if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
160
- bf[qi + 3] = 0;
161
- }
162
- }
163
- }
164
- } else if (ctype == 3) {
165
- var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
166
- if (depth == 1) {
167
- for (var y = 0; y < h; y++) {
168
- var s0 = y * bpl, t0 = y * w;
169
- for (var i = 0; i < w; i++) {
170
- var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
171
- bf[qi] = p[cj];
172
- bf[qi + 1] = p[cj + 1];
173
- bf[qi + 2] = p[cj + 2];
174
- bf[qi + 3] = j < tl ? ap[j] : 255;
175
- }
176
- }
177
- }
178
- if (depth == 2) {
179
- for (var y = 0; y < h; y++) {
180
- var s0 = y * bpl, t0 = y * w;
181
- for (var i = 0; i < w; i++) {
182
- var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
183
- bf[qi] = p[cj];
184
- bf[qi + 1] = p[cj + 1];
185
- bf[qi + 2] = p[cj + 2];
186
- bf[qi + 3] = j < tl ? ap[j] : 255;
187
- }
188
- }
189
- }
190
- if (depth == 4) {
191
- for (var y = 0; y < h; y++) {
192
- var s0 = y * bpl, t0 = y * w;
193
- for (var i = 0; i < w; i++) {
194
- var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
195
- bf[qi] = p[cj];
196
- bf[qi + 1] = p[cj + 1];
197
- bf[qi + 2] = p[cj + 2];
198
- bf[qi + 3] = j < tl ? ap[j] : 255;
199
- }
200
- }
201
- }
202
- if (depth == 8) {
203
- for (var i = 0; i < area; i++) {
204
- var qi = i << 2, j = data[i], cj = 3 * j;
205
- bf[qi] = p[cj];
206
- bf[qi + 1] = p[cj + 1];
207
- bf[qi + 2] = p[cj + 2];
208
- bf[qi + 3] = j < tl ? ap[j] : 255;
209
- }
210
- }
211
- } else if (ctype == 4) {
212
- if (depth == 8) {
213
- for (var i = 0; i < area; i++) {
214
- var qi = i << 2, di = i << 1, gr = data[di];
215
- bf[qi] = gr;
216
- bf[qi + 1] = gr;
217
- bf[qi + 2] = gr;
218
- bf[qi + 3] = data[di + 1];
219
- }
220
- }
221
- if (depth == 16) {
222
- for (var i = 0; i < area; i++) {
223
- var qi = i << 2, di = i << 2, gr = data[di];
224
- bf[qi] = gr;
225
- bf[qi + 1] = gr;
226
- bf[qi + 2] = gr;
227
- bf[qi + 3] = data[di + 2];
228
- }
229
- }
230
- } else if (ctype == 0) {
231
- var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
232
- for (var y = 0; y < h; y++) {
233
- var off = y * bpl, to = y * w;
234
- if (depth == 1) {
235
- for (var x = 0; x < w; x++) {
236
- var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
237
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
238
- }
239
- } else if (depth == 2) {
240
- for (var x = 0; x < w; x++) {
241
- var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
242
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
243
- }
244
- } else if (depth == 4) {
245
- for (var x = 0; x < w; x++) {
246
- var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
247
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
248
- }
249
- } else if (depth == 8) {
250
- for (var x = 0; x < w; x++) {
251
- var gr = data[off + x], al = gr == tr ? 0 : 255;
252
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
253
- }
254
- } else if (depth == 16) {
255
- for (var x = 0; x < w; x++) {
256
- var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
257
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
258
- }
259
- }
260
- }
261
- }
262
- return bf;
263
- };
264
- UPNG.decode = function(buff) {
265
- var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
266
- var out = { tabs: {}, frames: [] };
267
- var dd = new Uint8Array(data.length), doff = 0;
268
- var fd, foff = 0;
269
- var text, keyw, bfr;
270
- var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
271
- for (var i = 0; i < 8; i++)
272
- if (data[i] != mgck[i])
273
- throw new Error("The input is not a PNG file!");
274
- while (offset < data.length) {
275
- var len = bin.readUint(data, offset);
276
- offset += 4;
277
- var type = bin.readASCII(data, offset, 4);
278
- offset += 4;
279
- if (type == "IHDR") {
280
- UPNG.decode._IHDR(data, offset, out);
281
- } else if (type == "CgBI") {
282
- out.tabs[type] = data.slice(offset, offset + 4);
283
- } else if (type == "IDAT") {
284
- for (var i = 0; i < len; i++)
285
- dd[doff + i] = data[offset + i];
286
- doff += len;
287
- } else if (type == "acTL") {
288
- out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
289
- fd = new Uint8Array(data.length);
290
- } else if (type == "fcTL") {
291
- if (foff != 0) {
292
- var fr = out.frames[out.frames.length - 1];
293
- fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
294
- foff = 0;
295
- }
296
- var rct = {
297
- x: rUi(data, offset + 12),
298
- y: rUi(data, offset + 16),
299
- width: rUi(data, offset + 4),
300
- height: rUi(data, offset + 8)
301
- };
302
- var del = rUs(data, offset + 22);
303
- del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
304
- var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
305
- out.frames.push(frm);
306
- } else if (type == "fdAT") {
307
- for (var i = 0; i < len - 4; i++)
308
- fd[foff + i] = data[offset + i + 4];
309
- foff += len - 4;
310
- } else if (type == "pHYs") {
311
- out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
312
- } else if (type == "cHRM") {
313
- out.tabs[type] = [];
314
- for (var i = 0; i < 8; i++)
315
- out.tabs[type].push(bin.readUint(data, offset + i * 4));
316
- } else if (type == "tEXt" || type == "zTXt") {
317
- if (out.tabs[type] == null)
318
- out.tabs[type] = {};
319
- var nz = bin.nextZero(data, offset);
320
- keyw = bin.readASCII(data, offset, nz - offset);
321
- var tl = offset + len - nz - 1;
322
- if (type == "tEXt") {
323
- text = bin.readASCII(data, nz + 1, tl);
324
- } else {
325
- bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
326
- text = bin.readUTF8(bfr, 0, bfr.length);
327
- }
328
- out.tabs[type][keyw] = text;
329
- } else if (type == "iTXt") {
330
- if (out.tabs[type] == null)
331
- out.tabs[type] = {};
332
- var nz = 0, off = offset;
333
- nz = bin.nextZero(data, off);
334
- keyw = bin.readASCII(data, off, nz - off);
335
- off = nz + 1;
336
- var cflag = data[off];
337
- off += 2;
338
- nz = bin.nextZero(data, off);
339
- bin.readASCII(data, off, nz - off);
340
- off = nz + 1;
341
- nz = bin.nextZero(data, off);
342
- bin.readUTF8(data, off, nz - off);
343
- off = nz + 1;
344
- var tl = len - (off - offset);
345
- if (cflag == 0) {
346
- text = bin.readUTF8(data, off, tl);
347
- } else {
348
- bfr = UPNG.decode._inflate(data.slice(off, off + tl));
349
- text = bin.readUTF8(bfr, 0, bfr.length);
350
- }
351
- out.tabs[type][keyw] = text;
352
- } else if (type == "PLTE") {
353
- out.tabs[type] = bin.readBytes(data, offset, len);
354
- } else if (type == "hIST") {
355
- var pl = out.tabs["PLTE"].length / 3;
356
- out.tabs[type] = [];
357
- for (var i = 0; i < pl; i++)
358
- out.tabs[type].push(rUs(data, offset + i * 2));
359
- } else if (type == "tRNS") {
360
- if (out.ctype == 3)
361
- out.tabs[type] = bin.readBytes(data, offset, len);
362
- else if (out.ctype == 0)
363
- out.tabs[type] = rUs(data, offset);
364
- else if (out.ctype == 2)
365
- out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
366
- } else if (type == "gAMA") {
367
- out.tabs[type] = bin.readUint(data, offset) / 1e5;
368
- } else if (type == "sRGB") {
369
- out.tabs[type] = data[offset];
370
- } else if (type == "bKGD") {
371
- if (out.ctype == 0 || out.ctype == 4) {
372
- out.tabs[type] = [rUs(data, offset)];
373
- } else if (out.ctype == 2 || out.ctype == 6) {
374
- out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
375
- } else if (out.ctype == 3) {
376
- out.tabs[type] = data[offset];
377
- }
378
- } else if (type == "IEND") {
379
- break;
380
- }
381
- offset += len;
382
- bin.readUint(data, offset);
383
- offset += 4;
384
- }
385
- if (foff != 0) {
386
- var fr = out.frames[out.frames.length - 1];
387
- fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
388
- }
389
- out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
390
- delete out.compress;
391
- delete out.interlace;
392
- delete out.filter;
393
- return out;
394
- };
395
- UPNG.decode._decompress = function(out, dd, w, h) {
396
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
397
- if (out.tabs["CgBI"])
398
- dd = UPNG.inflateRaw(dd, buff);
399
- else
400
- dd = UPNG.decode._inflate(dd, buff);
401
- if (out.interlace == 0)
402
- dd = UPNG.decode._filterZero(dd, out, 0, w, h);
403
- else if (out.interlace == 1)
404
- dd = UPNG.decode._readInterlace(dd, out);
405
- return dd;
406
- };
407
- UPNG.decode._inflate = function(data, buff) {
408
- var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
409
- return out;
410
- };
411
- UPNG.inflateRaw = function() {
412
- var H = {};
413
- H.H = {};
414
- H.H.N = function(N, W) {
415
- var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
416
- if (N[0] == 3 && N[1] == 0)
417
- return W ? W : new R(0);
418
- var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
419
- if (Z)
420
- W = new R(N.length >>> 2 << 5);
421
- while (i == 0) {
422
- i = n(N, d, 1);
423
- m = n(N, d + 1, 2);
424
- d += 3;
425
- if (m == 0) {
426
- if ((d & 7) != 0)
427
- d += 8 - (d & 7);
428
- var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
429
- if (Z)
430
- W = H.H.W(W, w + q);
431
- W.set(new R(N.buffer, N.byteOffset + D, q), w);
432
- d = D + q << 3;
433
- w += q;
434
- continue;
435
- }
436
- if (Z)
437
- W = H.H.W(W, w + (1 << 17));
438
- if (m == 1) {
439
- v = b.J;
440
- C = b.h;
441
- X = (1 << 9) - 1;
442
- u = (1 << 5) - 1;
443
- }
444
- if (m == 2) {
445
- J = A(N, d, 5) + 257;
446
- h = A(N, d + 5, 5) + 1;
447
- Q = A(N, d + 10, 4) + 4;
448
- d += 14;
449
- var j = 1;
450
- for (var c = 0; c < 38; c += 2) {
451
- b.Q[c] = 0;
452
- b.Q[c + 1] = 0;
453
- }
454
- for (var c = 0; c < Q; c++) {
455
- var K = A(N, d + c * 3, 3);
456
- b.Q[(b.X[c] << 1) + 1] = K;
457
- if (K > j)
458
- j = K;
459
- }
460
- d += 3 * Q;
461
- M(b.Q, j);
462
- I(b.Q, j, b.u);
463
- v = b.w;
464
- C = b.d;
465
- d = l(b.u, (1 << j) - 1, J + h, N, d, b.v);
466
- var r = V.V(b.v, 0, J, b.C);
467
- X = (1 << r) - 1;
468
- var S = V.V(b.v, J, h, b.D);
469
- u = (1 << S) - 1;
470
- M(b.C, r);
471
- I(b.C, r, v);
472
- M(b.D, S);
473
- I(b.D, S, C);
474
- }
475
- while (true) {
476
- var T = v[e(N, d) & X];
477
- d += T & 15;
478
- var p = T >>> 4;
479
- if (p >>> 8 == 0) {
480
- W[w++] = p;
481
- } else if (p == 256) {
482
- break;
483
- } else {
484
- var z = w + p - 254;
485
- if (p > 264) {
486
- var _ = b.q[p - 257];
487
- z = w + (_ >>> 3) + A(N, d, _ & 7);
488
- d += _ & 7;
489
- }
490
- var $ = C[e(N, d) & u];
491
- d += $ & 15;
492
- var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
493
- d += Y & 15;
494
- while (w < z) {
495
- W[w] = W[w++ - a];
496
- W[w] = W[w++ - a];
497
- W[w] = W[w++ - a];
498
- W[w] = W[w++ - a];
499
- }
500
- w = z;
501
- }
502
- }
503
- }
504
- return W.length == w ? W : W.slice(0, w);
505
- };
506
- H.H.W = function(N, W) {
507
- var R = N.length;
508
- if (W <= R)
509
- return N;
510
- var V = new Uint8Array(R << 1);
511
- V.set(N, 0);
512
- return V;
513
- };
514
- H.H.R = function(N, W, R, V, n, A) {
515
- var l = H.H.e, M = H.H.Z, I = 0;
516
- while (I < R) {
517
- var e = N[M(V, n) & W];
518
- n += e & 15;
519
- var b = e >>> 4;
520
- if (b <= 15) {
521
- A[I] = b;
522
- I++;
523
- } else {
524
- var Z = 0, m = 0;
525
- if (b == 16) {
526
- m = 3 + l(V, n, 2);
527
- n += 2;
528
- Z = A[I - 1];
529
- } else if (b == 17) {
530
- m = 3 + l(V, n, 3);
531
- n += 3;
532
- } else if (b == 18) {
533
- m = 11 + l(V, n, 7);
534
- n += 7;
535
- }
536
- var J = I + m;
537
- while (I < J) {
538
- A[I] = Z;
539
- I++;
540
- }
541
- }
542
- }
543
- return n;
544
- };
545
- H.H.V = function(N, W, R, V) {
546
- var n = 0, A = 0, l = V.length >>> 1;
547
- while (A < R) {
548
- var M = N[A + W];
549
- V[A << 1] = 0;
550
- V[(A << 1) + 1] = M;
551
- if (M > n)
552
- n = M;
553
- A++;
554
- }
555
- while (A < l) {
556
- V[A << 1] = 0;
557
- V[(A << 1) + 1] = 0;
558
- A++;
559
- }
560
- return n;
561
- };
562
- H.H.n = function(N, W) {
563
- var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
564
- for (var M = 0; M <= W; M++)
565
- e[M] = 0;
566
- for (M = 1; M < V; M += 2)
567
- e[N[M]]++;
568
- var b = R.K;
569
- n = 0;
570
- e[0] = 0;
571
- for (A = 1; A <= W; A++) {
572
- n = n + e[A - 1] << 1;
573
- b[A] = n;
574
- }
575
- for (l = 0; l < V; l += 2) {
576
- I = N[l + 1];
577
- if (I != 0) {
578
- N[l] = b[I];
579
- b[I]++;
580
- }
581
- }
582
- };
583
- H.H.A = function(N, W, R) {
584
- var V = N.length, n = H.H.m, A = n.r;
585
- for (var l = 0; l < V; l += 2) {
586
- if (N[l + 1] != 0) {
587
- var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
588
- while (Z != m) {
589
- var J = A[Z] >>> 15 - W;
590
- R[J] = e;
591
- Z++;
592
- }
593
- }
594
- }
595
- };
596
- H.H.l = function(N, W) {
597
- var R = H.H.m.r, V = 15 - W;
598
- for (var n = 0; n < N.length; n += 2) {
599
- var A = N[n] << W - N[n + 1];
600
- N[n] = R[A] >>> V;
601
- }
602
- };
603
- H.H.M = function(N, W, R) {
604
- R = R << (W & 7);
605
- var V = W >>> 3;
606
- N[V] |= R;
607
- N[V + 1] |= R >>> 8;
608
- };
609
- H.H.I = function(N, W, R) {
610
- R = R << (W & 7);
611
- var V = W >>> 3;
612
- N[V] |= R;
613
- N[V + 1] |= R >>> 8;
614
- N[V + 2] |= R >>> 16;
615
- };
616
- H.H.e = function(N, W, R) {
617
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
618
- };
619
- H.H.b = function(N, W, R) {
620
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
621
- };
622
- H.H.Z = function(N, W) {
623
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
624
- };
625
- H.H.i = function(N, W) {
626
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
627
- };
628
- H.H.m = function() {
629
- var N = Uint16Array, W = Uint32Array;
630
- return {
631
- K: new N(16),
632
- j: new N(16),
633
- X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
634
- S: [
635
- 3,
636
- 4,
637
- 5,
638
- 6,
639
- 7,
640
- 8,
641
- 9,
642
- 10,
643
- 11,
644
- 13,
645
- 15,
646
- 17,
647
- 19,
648
- 23,
649
- 27,
650
- 31,
651
- 35,
652
- 43,
653
- 51,
654
- 59,
655
- 67,
656
- 83,
657
- 99,
658
- 115,
659
- 131,
660
- 163,
661
- 195,
662
- 227,
663
- 258,
664
- 999,
665
- 999,
666
- 999
667
- ],
668
- T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
669
- q: new N(32),
670
- p: [
671
- 1,
672
- 2,
673
- 3,
674
- 4,
675
- 5,
676
- 7,
677
- 9,
678
- 13,
679
- 17,
680
- 25,
681
- 33,
682
- 49,
683
- 65,
684
- 97,
685
- 129,
686
- 193,
687
- 257,
688
- 385,
689
- 513,
690
- 769,
691
- 1025,
692
- 1537,
693
- 2049,
694
- 3073,
695
- 4097,
696
- 6145,
697
- 8193,
698
- 12289,
699
- 16385,
700
- 24577,
701
- 65535,
702
- 65535
703
- ],
704
- z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
705
- c: new W(32),
706
- J: new N(512),
707
- _: [],
708
- h: new N(32),
709
- $: [],
710
- w: new N(32768),
711
- C: [],
712
- v: [],
713
- d: new N(32768),
714
- D: [],
715
- u: new N(512),
716
- Q: [],
717
- r: new N(1 << 15),
718
- s: new W(286),
719
- Y: new W(30),
720
- a: new W(19),
721
- t: new W(15e3),
722
- k: new N(1 << 16),
723
- g: new N(1 << 15)
724
- };
725
- }();
726
- (function() {
727
- var N = H.H.m, W = 1 << 15;
728
- for (var R = 0; R < W; R++) {
729
- var V = R;
730
- V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
731
- V = (V & 3435973836) >>> 2 | (V & 858993459) << 2;
732
- V = (V & 4042322160) >>> 4 | (V & 252645135) << 4;
733
- V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
734
- N.r[R] = (V >>> 16 | V << 16) >>> 17;
735
- }
736
- function n(A, l, M) {
737
- while (l-- != 0)
738
- A.push(0, M);
739
- }
740
- for (var R = 0; R < 32; R++) {
741
- N.q[R] = N.S[R] << 3 | N.T[R];
742
- N.c[R] = N.p[R] << 4 | N.z[R];
743
- }
744
- n(N._, 144, 8);
745
- n(N._, 255 - 143, 9);
746
- n(N._, 279 - 255, 7);
747
- n(N._, 287 - 279, 8);
748
- H.H.n(N._, 9);
749
- H.H.A(N._, 9, N.J);
750
- H.H.l(N._, 9);
751
- n(N.$, 32, 5);
752
- H.H.n(N.$, 5);
753
- H.H.A(N.$, 5, N.h);
754
- H.H.l(N.$, 5);
755
- n(N.Q, 19, 0);
756
- n(N.C, 286, 0);
757
- n(N.D, 30, 0);
758
- n(N.v, 320, 0);
759
- })();
760
- return H.H.N;
761
- }();
762
- UPNG.decode._readInterlace = function(data, out) {
763
- var w = out.width, h = out.height;
764
- var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
765
- var img = new Uint8Array(h * bpl);
766
- var di = 0;
767
- var starting_row = [0, 0, 4, 0, 2, 0, 1];
768
- var starting_col = [0, 4, 0, 2, 0, 1, 0];
769
- var row_increment = [8, 8, 8, 4, 4, 2, 2];
770
- var col_increment = [8, 8, 4, 4, 2, 2, 1];
771
- var pass = 0;
772
- while (pass < 7) {
773
- var ri = row_increment[pass], ci = col_increment[pass];
774
- var sw = 0, sh = 0;
775
- var cr = starting_row[pass];
776
- while (cr < h) {
777
- cr += ri;
778
- sh++;
779
- }
780
- var cc = starting_col[pass];
781
- while (cc < w) {
782
- cc += ci;
783
- sw++;
784
- }
785
- var bpll = Math.ceil(sw * bpp / 8);
786
- UPNG.decode._filterZero(data, out, di, sw, sh);
787
- var y = 0, row = starting_row[pass];
788
- var val;
789
- while (row < h) {
790
- var col = starting_col[pass];
791
- var cdi = di + y * bpll << 3;
792
- while (col < w) {
793
- if (bpp == 1) {
794
- val = data[cdi >> 3];
795
- val = val >> 7 - (cdi & 7) & 1;
796
- img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
797
- }
798
- if (bpp == 2) {
799
- val = data[cdi >> 3];
800
- val = val >> 6 - (cdi & 7) & 3;
801
- img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
802
- }
803
- if (bpp == 4) {
804
- val = data[cdi >> 3];
805
- val = val >> 4 - (cdi & 7) & 15;
806
- img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
807
- }
808
- if (bpp >= 8) {
809
- var ii = row * bpl + col * cbpp;
810
- for (var j = 0; j < cbpp; j++)
811
- img[ii + j] = data[(cdi >> 3) + j];
812
- }
813
- cdi += bpp;
814
- col += ci;
815
- }
816
- y++;
817
- row += ri;
818
- }
819
- if (sw * sh != 0)
820
- di += sh * (1 + bpll);
821
- pass = pass + 1;
822
- }
823
- return img;
824
- };
825
- UPNG.decode._getBPP = function(out) {
826
- var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
827
- return noc * out.depth;
828
- };
829
- UPNG.decode._filterZero = function(data, out, off, w, h) {
830
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
831
- bpp = Math.ceil(bpp / 8);
832
- var i, di, type = data[off], x = 0;
833
- if (type > 1)
834
- data[off] = [0, 0, 1][type - 2];
835
- if (type == 3)
836
- for (x = bpp; x < bpl; x++)
837
- data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
838
- for (var y = 0; y < h; y++) {
839
- i = off + y * bpl;
840
- di = i + y + 1;
841
- type = data[di - 1];
842
- x = 0;
843
- if (type == 0) {
844
- for (; x < bpl; x++)
845
- data[i + x] = data[di + x];
846
- } else if (type == 1) {
847
- for (; x < bpp; x++)
848
- data[i + x] = data[di + x];
849
- for (; x < bpl; x++)
850
- data[i + x] = data[di + x] + data[i + x - bpp];
851
- } else if (type == 2) {
852
- for (; x < bpl; x++)
853
- data[i + x] = data[di + x] + data[i + x - bpl];
854
- } else if (type == 3) {
855
- for (; x < bpp; x++)
856
- data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
857
- for (; x < bpl; x++)
858
- data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
859
- } else {
860
- for (; x < bpp; x++)
861
- data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
862
- for (; x < bpl; x++) {
863
- data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
864
- }
865
- }
866
- }
867
- return data;
868
- };
869
- UPNG.decode._paeth = function(a, b, c) {
870
- var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
871
- if (pa * pa <= pb * pb && pa * pa <= pc * pc)
872
- return a;
873
- else if (pb * pb <= pc * pc)
874
- return b;
875
- return c;
876
- };
877
- UPNG.decode._IHDR = function(data, offset, out) {
878
- var bin = UPNG._bin;
879
- out.width = bin.readUint(data, offset);
880
- offset += 4;
881
- out.height = bin.readUint(data, offset);
882
- offset += 4;
883
- out.depth = data[offset];
884
- offset++;
885
- out.ctype = data[offset];
886
- offset++;
887
- out.compress = data[offset];
888
- offset++;
889
- out.filter = data[offset];
890
- offset++;
891
- out.interlace = data[offset];
892
- offset++;
893
- };
894
- UPNG._bin = {
895
- nextZero: function(data, p) {
896
- while (data[p] != 0)
897
- p++;
898
- return p;
899
- },
900
- readUshort: function(buff, p) {
901
- return buff[p] << 8 | buff[p + 1];
902
- },
903
- writeUshort: function(buff, p, n) {
904
- buff[p] = n >> 8 & 255;
905
- buff[p + 1] = n & 255;
906
- },
907
- readUint: function(buff, p) {
908
- return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
909
- },
910
- writeUint: function(buff, p, n) {
911
- buff[p] = n >> 24 & 255;
912
- buff[p + 1] = n >> 16 & 255;
913
- buff[p + 2] = n >> 8 & 255;
914
- buff[p + 3] = n & 255;
915
- },
916
- readASCII: function(buff, p, l) {
917
- var s = "";
918
- for (var i = 0; i < l; i++)
919
- s += String.fromCharCode(buff[p + i]);
920
- return s;
921
- },
922
- writeASCII: function(data, p, s) {
923
- for (var i = 0; i < s.length; i++)
924
- data[p + i] = s.charCodeAt(i);
925
- },
926
- readBytes: function(buff, p, l) {
927
- var arr = [];
928
- for (var i = 0; i < l; i++)
929
- arr.push(buff[p + i]);
930
- return arr;
931
- },
932
- pad: function(n) {
933
- return n.length < 2 ? "0" + n : n;
934
- },
935
- readUTF8: function(buff, p, l) {
936
- var s = "", ns;
937
- for (var i = 0; i < l; i++)
938
- s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
939
- try {
940
- ns = decodeURIComponent(s);
941
- } catch (e) {
942
- return UPNG._bin.readASCII(buff, p, l);
943
- }
944
- return ns;
945
- }
946
- };
947
- UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
948
- var w = Math.min(sw, tw), h = Math.min(sh, th);
949
- var si = 0, ti = 0;
950
- for (var y = 0; y < h; y++) {
951
- for (var x = 0; x < w; x++) {
952
- if (xoff >= 0 && yoff >= 0) {
953
- si = y * sw + x << 2;
954
- ti = (yoff + y) * tw + xoff + x << 2;
955
- } else {
956
- si = (-yoff + y) * sw - xoff + x << 2;
957
- ti = y * tw + x << 2;
958
- }
959
- if (mode == 0) {
960
- tb[ti] = sb[si];
961
- tb[ti + 1] = sb[si + 1];
962
- tb[ti + 2] = sb[si + 2];
963
- tb[ti + 3] = sb[si + 3];
964
- } else if (mode == 1) {
965
- var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
966
- var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
967
- var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
968
- tb[ti + 3] = 255 * oa;
969
- tb[ti + 0] = (fr + br * ifa) * ioa;
970
- tb[ti + 1] = (fg + bg * ifa) * ioa;
971
- tb[ti + 2] = (fb + bb * ifa) * ioa;
972
- } else if (mode == 2) {
973
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
974
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
975
- if (fa == ba && fr == br && fg == bg && fb == bb) {
976
- tb[ti] = 0;
977
- tb[ti + 1] = 0;
978
- tb[ti + 2] = 0;
979
- tb[ti + 3] = 0;
980
- } else {
981
- tb[ti] = fr;
982
- tb[ti + 1] = fg;
983
- tb[ti + 2] = fb;
984
- tb[ti + 3] = fa;
985
- }
986
- } else if (mode == 3) {
987
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
988
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
989
- if (fa == ba && fr == br && fg == bg && fb == bb)
990
- continue;
991
- if (fa < 220 && ba > 20)
992
- return false;
993
- }
994
- }
995
- }
996
- return true;
997
- };
998
1004
  exports.RGBMLoader = RGBMLoader;