three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,15 +1,149 @@
1
- var __defProp = Object.defineProperty;
2
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
- var __publicField = (obj, key, value) => {
4
- __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
5
- return value;
6
- };
7
- import { Object3D, Matrix4, Vector3, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, BufferGeometry, BufferAttribute, Mesh, Line, Quaternion } from "three";
1
+ import { Quaternion, Vector3, Matrix4, Object3D, SphereGeometry, MeshBasicMaterial, Color, LineBasicMaterial, BufferGeometry, BufferAttribute, Mesh, Line } from "three";
2
+ const _q = /* @__PURE__ */ new Quaternion();
3
+ const _targetPos = /* @__PURE__ */ new Vector3();
4
+ const _targetVec = /* @__PURE__ */ new Vector3();
5
+ const _effectorPos = /* @__PURE__ */ new Vector3();
6
+ const _effectorVec = /* @__PURE__ */ new Vector3();
7
+ const _linkPos = /* @__PURE__ */ new Vector3();
8
+ const _invLinkQ = /* @__PURE__ */ new Quaternion();
9
+ const _linkScale = /* @__PURE__ */ new Vector3();
10
+ const _axis = /* @__PURE__ */ new Vector3();
11
+ const _vector = /* @__PURE__ */ new Vector3();
12
+ const _matrix = /* @__PURE__ */ new Matrix4();
13
+ class CCDIKSolver {
14
+ /**
15
+ * @param {THREE.SkinnedMesh} mesh
16
+ * @param {Array<Object>} iks
17
+ */
18
+ constructor(mesh, iks = []) {
19
+ this.mesh = mesh;
20
+ this.iks = iks;
21
+ this._valid();
22
+ }
23
+ /**
24
+ * Update all IK bones.
25
+ *
26
+ * @return {CCDIKSolver}
27
+ */
28
+ update() {
29
+ const iks = this.iks;
30
+ for (let i = 0, il = iks.length; i < il; i++) {
31
+ this.updateOne(iks[i]);
32
+ }
33
+ return this;
34
+ }
35
+ /**
36
+ * Update one IK bone
37
+ *
38
+ * @param {Object} ik parameter
39
+ * @return {CCDIKSolver}
40
+ */
41
+ updateOne(ik) {
42
+ const bones = this.mesh.skeleton.bones;
43
+ const math = Math;
44
+ const effector = bones[ik.effector];
45
+ const target = bones[ik.target];
46
+ _targetPos.setFromMatrixPosition(target.matrixWorld);
47
+ const links = ik.links;
48
+ const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
49
+ for (let i = 0; i < iteration; i++) {
50
+ let rotated = false;
51
+ for (let j = 0, jl = links.length; j < jl; j++) {
52
+ const link = bones[links[j].index];
53
+ if (links[j].enabled === false)
54
+ break;
55
+ const limitation = links[j].limitation;
56
+ const rotationMin = links[j].rotationMin;
57
+ const rotationMax = links[j].rotationMax;
58
+ link.matrixWorld.decompose(_linkPos, _invLinkQ, _linkScale);
59
+ _invLinkQ.invert();
60
+ _effectorPos.setFromMatrixPosition(effector.matrixWorld);
61
+ _effectorVec.subVectors(_effectorPos, _linkPos);
62
+ _effectorVec.applyQuaternion(_invLinkQ);
63
+ _effectorVec.normalize();
64
+ _targetVec.subVectors(_targetPos, _linkPos);
65
+ _targetVec.applyQuaternion(_invLinkQ);
66
+ _targetVec.normalize();
67
+ let angle = _targetVec.dot(_effectorVec);
68
+ if (angle > 1) {
69
+ angle = 1;
70
+ } else if (angle < -1) {
71
+ angle = -1;
72
+ }
73
+ angle = math.acos(angle);
74
+ if (angle < 1e-5)
75
+ continue;
76
+ if (ik.minAngle !== void 0 && angle < ik.minAngle) {
77
+ angle = ik.minAngle;
78
+ }
79
+ if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
80
+ angle = ik.maxAngle;
81
+ }
82
+ _axis.crossVectors(_effectorVec, _targetVec);
83
+ _axis.normalize();
84
+ _q.setFromAxisAngle(_axis, angle);
85
+ link.quaternion.multiply(_q);
86
+ if (limitation !== void 0) {
87
+ let c = link.quaternion.w;
88
+ if (c > 1)
89
+ c = 1;
90
+ const c2 = math.sqrt(1 - c * c);
91
+ link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
92
+ }
93
+ if (rotationMin !== void 0) {
94
+ link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).max(rotationMin));
95
+ }
96
+ if (rotationMax !== void 0) {
97
+ link.rotation.setFromVector3(_vector.setFromEuler(link.rotation).min(rotationMax));
98
+ }
99
+ link.updateMatrixWorld(true);
100
+ rotated = true;
101
+ }
102
+ if (!rotated)
103
+ break;
104
+ }
105
+ return this;
106
+ }
107
+ /**
108
+ * Creates Helper
109
+ *
110
+ * @return {CCDIKHelper}
111
+ */
112
+ createHelper() {
113
+ return new CCDIKHelper(this.mesh, this.iks);
114
+ }
115
+ // private methods
116
+ _valid() {
117
+ const iks = this.iks;
118
+ const bones = this.mesh.skeleton.bones;
119
+ for (let i = 0, il = iks.length; i < il; i++) {
120
+ const ik = iks[i];
121
+ const effector = bones[ik.effector];
122
+ const links = ik.links;
123
+ let link0, link1;
124
+ link0 = effector;
125
+ for (let j = 0, jl = links.length; j < jl; j++) {
126
+ link1 = bones[links[j].index];
127
+ if (link0.parent !== link1) {
128
+ console.warn("THREE.CCDIKSolver: bone " + link0.name + " is not the child of bone " + link1.name);
129
+ }
130
+ link0 = link1;
131
+ }
132
+ }
133
+ }
134
+ }
135
+ function getPosition(bone, matrixWorldInv) {
136
+ return _vector.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
137
+ }
138
+ function setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
139
+ const v = getPosition(bone, matrixWorldInv);
140
+ array[index * 3 + 0] = v.x;
141
+ array[index * 3 + 1] = v.y;
142
+ array[index * 3 + 2] = v.z;
143
+ }
8
144
  class CCDIKHelper extends Object3D {
9
145
  constructor(mesh, iks = [], sphereSize = 0.25) {
10
146
  super();
11
- __publicField(this, "_m", new Matrix4());
12
- __publicField(this, "_v", new Vector3());
13
147
  this.root = mesh;
14
148
  this.iks = iks;
15
149
  this.matrix.copy(mesh.matrixWorld);
@@ -39,73 +173,40 @@ class CCDIKHelper extends Object3D {
39
173
  depthWrite: false,
40
174
  transparent: true
41
175
  });
42
- function createLineGeometry(ik) {
43
- const geometry = new BufferGeometry();
44
- const vertices = new Float32Array((2 + ik.links.length) * 3);
45
- geometry.setAttribute("position", new BufferAttribute(vertices, 3));
46
- return geometry;
47
- }
48
- const scope = this;
49
- function createTargetMesh() {
50
- return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
51
- }
52
- function createEffectorMesh() {
53
- return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
54
- }
55
- function createLinkMesh() {
56
- return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
57
- }
58
- function createLine(ik) {
59
- return new Line(createLineGeometry(ik), scope.lineMaterial);
60
- }
61
- for (let i = 0, il = iks.length; i < il; i++) {
62
- const ik = iks[i];
63
- this.add(createTargetMesh());
64
- this.add(createEffectorMesh());
65
- for (let j = 0, jl = ik.links.length; j < jl; j++) {
66
- this.add(createLinkMesh());
67
- }
68
- this.add(createLine(ik));
69
- }
70
- }
71
- _getPosition(bone, matrixWorldInv) {
72
- return this._v.setFromMatrixPosition(bone.matrixWorld).applyMatrix4(matrixWorldInv);
73
- }
74
- _setPositionOfBoneToAttributeArray(array, index, bone, matrixWorldInv) {
75
- const v = this._getPosition(bone, matrixWorldInv);
76
- array[index * 3 + 0] = v.x;
77
- array[index * 3 + 1] = v.y;
78
- array[index * 3 + 2] = v.z;
176
+ this._init();
79
177
  }
178
+ /**
179
+ * Updates IK bones visualization.
180
+ */
80
181
  updateMatrixWorld(force) {
81
182
  const mesh = this.root;
82
183
  if (this.visible) {
83
184
  let offset = 0;
84
185
  const iks = this.iks;
85
186
  const bones = mesh.skeleton.bones;
86
- this._m.copy(mesh.matrixWorld).invert();
187
+ _matrix.copy(mesh.matrixWorld).invert();
87
188
  for (let i = 0, il = iks.length; i < il; i++) {
88
189
  const ik = iks[i];
89
190
  const targetBone = bones[ik.target];
90
191
  const effectorBone = bones[ik.effector];
91
192
  const targetMesh = this.children[offset++];
92
193
  const effectorMesh = this.children[offset++];
93
- targetMesh.position.copy(this._getPosition(targetBone, this._m));
94
- effectorMesh.position.copy(this._getPosition(effectorBone, this._m));
194
+ targetMesh.position.copy(getPosition(targetBone, _matrix));
195
+ effectorMesh.position.copy(getPosition(effectorBone, _matrix));
95
196
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
96
197
  const link = ik.links[j];
97
198
  const linkBone = bones[link.index];
98
199
  const linkMesh = this.children[offset++];
99
- linkMesh.position.copy(this._getPosition(linkBone, this._m));
200
+ linkMesh.position.copy(getPosition(linkBone, _matrix));
100
201
  }
101
202
  const line = this.children[offset++];
102
203
  const array = line.geometry.attributes.position.array;
103
- this._setPositionOfBoneToAttributeArray(array, 0, targetBone, this._m);
104
- this._setPositionOfBoneToAttributeArray(array, 1, effectorBone, this._m);
204
+ setPositionOfBoneToAttributeArray(array, 0, targetBone, _matrix);
205
+ setPositionOfBoneToAttributeArray(array, 1, effectorBone, _matrix);
105
206
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
106
207
  const link = ik.links[j];
107
208
  const linkBone = bones[link.index];
108
- this._setPositionOfBoneToAttributeArray(array, j + 2, linkBone, this._m);
209
+ setPositionOfBoneToAttributeArray(array, j + 2, linkBone, _matrix);
109
210
  }
110
211
  line.geometry.attributes.position.needsUpdate = true;
111
212
  }
@@ -113,109 +214,53 @@ class CCDIKHelper extends Object3D {
113
214
  this.matrix.copy(mesh.matrixWorld);
114
215
  super.updateMatrixWorld(force);
115
216
  }
116
- }
117
- class CCDIKSolver {
118
- constructor(mesh, iks) {
119
- __publicField(this, "q", new Quaternion());
120
- __publicField(this, "targetPos", new Vector3());
121
- __publicField(this, "targetVec", new Vector3());
122
- __publicField(this, "effectorPos", new Vector3());
123
- __publicField(this, "effectorVec", new Vector3());
124
- __publicField(this, "linkPos", new Vector3());
125
- __publicField(this, "invLinkQ", new Quaternion());
126
- __publicField(this, "linkScale", new Vector3());
127
- __publicField(this, "axis", new Vector3());
128
- __publicField(this, "vector", new Vector3());
129
- this.mesh = mesh;
130
- this.iks = iks;
131
- const bones = this.mesh.skeleton.bones;
132
- for (let i = 0, il = this.iks.length; i < il; i++) {
133
- const ik = this.iks[i];
134
- const effector = bones[ik.effector];
135
- const links = ik.links;
136
- let link0, link1;
137
- link0 = effector;
138
- for (let j = 0, jl = links.length; j < jl; j++) {
139
- link1 = bones[links[j].index];
140
- if (link0.parent !== link1) {
141
- console.warn(`THREE.CCDIKSolver: bone ${link0.name} is not the child of bone ${link1.name}`);
142
- }
143
- link0 = link1;
144
- }
217
+ /**
218
+ * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
219
+ */
220
+ dispose() {
221
+ this.sphereGeometry.dispose();
222
+ this.targetSphereMaterial.dispose();
223
+ this.effectorSphereMaterial.dispose();
224
+ this.linkSphereMaterial.dispose();
225
+ this.lineMaterial.dispose();
226
+ const children = this.children;
227
+ for (let i = 0; i < children.length; i++) {
228
+ const child = children[i];
229
+ if (child.isLine)
230
+ child.geometry.dispose();
145
231
  }
146
232
  }
147
- update() {
148
- const bones = this.mesh.skeleton.bones;
233
+ // private method
234
+ _init() {
235
+ const scope = this;
149
236
  const iks = this.iks;
150
- const math = Math;
237
+ function createLineGeometry(ik) {
238
+ const geometry = new BufferGeometry();
239
+ const vertices = new Float32Array((2 + ik.links.length) * 3);
240
+ geometry.setAttribute("position", new BufferAttribute(vertices, 3));
241
+ return geometry;
242
+ }
243
+ function createTargetMesh() {
244
+ return new Mesh(scope.sphereGeometry, scope.targetSphereMaterial);
245
+ }
246
+ function createEffectorMesh() {
247
+ return new Mesh(scope.sphereGeometry, scope.effectorSphereMaterial);
248
+ }
249
+ function createLinkMesh() {
250
+ return new Mesh(scope.sphereGeometry, scope.linkSphereMaterial);
251
+ }
252
+ function createLine(ik) {
253
+ return new Line(createLineGeometry(ik), scope.lineMaterial);
254
+ }
151
255
  for (let i = 0, il = iks.length; i < il; i++) {
152
256
  const ik = iks[i];
153
- const effector = bones[ik.effector];
154
- const target = bones[ik.target];
155
- this.targetPos.setFromMatrixPosition(target.matrixWorld);
156
- const links = ik.links;
157
- const iteration = ik.iteration !== void 0 ? ik.iteration : 1;
158
- for (let j = 0; j < iteration; j++) {
159
- let rotated = false;
160
- for (let k = 0, kl = links.length; k < kl; k++) {
161
- const link = bones[links[k].index];
162
- if (links[k].enabled === false)
163
- break;
164
- const limitation = links[k].limitation;
165
- const rotationMin = links[k].rotationMin;
166
- const rotationMax = links[k].rotationMax;
167
- link.matrixWorld.decompose(this.linkPos, this.invLinkQ, this.linkScale);
168
- this.invLinkQ.invert();
169
- this.effectorPos.setFromMatrixPosition(effector.matrixWorld);
170
- this.effectorVec.subVectors(this.effectorPos, this.linkPos);
171
- this.effectorVec.applyQuaternion(this.invLinkQ);
172
- this.effectorVec.normalize();
173
- this.targetVec.subVectors(this.targetPos, this.linkPos);
174
- this.targetVec.applyQuaternion(this.invLinkQ);
175
- this.targetVec.normalize();
176
- let angle = this.targetVec.dot(this.effectorVec);
177
- if (angle > 1) {
178
- angle = 1;
179
- } else if (angle < -1) {
180
- angle = -1;
181
- }
182
- angle = math.acos(angle);
183
- if (angle < 1e-5)
184
- continue;
185
- if (ik.minAngle !== void 0 && angle < ik.minAngle) {
186
- angle = ik.minAngle;
187
- }
188
- if (ik.maxAngle !== void 0 && angle > ik.maxAngle) {
189
- angle = ik.maxAngle;
190
- }
191
- this.axis.crossVectors(this.effectorVec, this.targetVec);
192
- this.axis.normalize();
193
- this.q.setFromAxisAngle(this.axis, angle);
194
- link.quaternion.multiply(this.q);
195
- if (limitation !== void 0) {
196
- let c = link.quaternion.w;
197
- if (c > 1)
198
- c = 1;
199
- const c2 = math.sqrt(1 - c * c);
200
- link.quaternion.set(limitation.x * c2, limitation.y * c2, limitation.z * c2, c);
201
- }
202
- if (rotationMin !== void 0) {
203
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).max(rotationMin));
204
- }
205
- if (rotationMax !== void 0) {
206
- link.rotation.setFromVector3(this.vector.setFromEuler(link.rotation).min(rotationMax));
207
- }
208
- link.updateMatrixWorld(true);
209
- rotated = true;
210
- }
211
- if (!rotated)
212
- break;
257
+ this.add(createTargetMesh());
258
+ this.add(createEffectorMesh());
259
+ for (let j = 0, jl = ik.links.length; j < jl; j++) {
260
+ this.add(createLinkMesh());
213
261
  }
262
+ this.add(createLine(ik));
214
263
  }
215
- return this;
216
- }
217
- createHelper() {
218
- return new CCDIKHelper(this.mesh, this.mesh.geometry.userData.MMD.iks);
219
264
  }
220
265
  }
221
266
  export {