three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,87 +1,283 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- var RollerCoasterGeometry = function(curve, divisions) {
5
- THREE.BufferGeometry.call(this);
6
- var vertices = [];
7
- var normals = [];
8
- var colors = [];
9
- var color1 = [1, 1, 1];
10
- var color2 = [1, 1, 0];
11
- var up = new THREE.Vector3(0, 1, 0);
12
- var forward = new THREE.Vector3();
13
- var right = new THREE.Vector3();
14
- var quaternion = new THREE.Quaternion();
15
- var prevQuaternion = new THREE.Quaternion();
16
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
17
- var point = new THREE.Vector3();
18
- var prevPoint = new THREE.Vector3();
19
- prevPoint.copy(curve.getPointAt(0));
20
- var step = [
21
- new THREE.Vector3(-0.225, 0, 0),
22
- new THREE.Vector3(0, -0.05, 0),
23
- new THREE.Vector3(0, -0.175, 0),
24
- new THREE.Vector3(0, -0.05, 0),
25
- new THREE.Vector3(0.225, 0, 0),
26
- new THREE.Vector3(0, -0.175, 0)
27
- ];
28
- var PI2 = Math.PI * 2;
29
- var sides = 5;
30
- var tube1 = [];
31
- for (let i = 0; i < sides; i++) {
32
- var angle = i / sides * PI2;
33
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
- }
35
- var sides = 6;
36
- var tube2 = [];
37
- for (let i = 0; i < sides; i++) {
38
- var angle = i / sides * PI2;
39
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
4
+ class RollerCoasterGeometry extends THREE.BufferGeometry {
5
+ constructor(curve, divisions) {
6
+ super();
7
+ const vertices = [];
8
+ const normals = [];
9
+ const colors = [];
10
+ const color1 = [1, 1, 1];
11
+ const color2 = [1, 1, 0];
12
+ const up = new THREE.Vector3(0, 1, 0);
13
+ const forward = new THREE.Vector3();
14
+ const right = new THREE.Vector3();
15
+ const quaternion = new THREE.Quaternion();
16
+ const prevQuaternion = new THREE.Quaternion();
17
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
18
+ const point = new THREE.Vector3();
19
+ const prevPoint = new THREE.Vector3();
20
+ prevPoint.copy(curve.getPointAt(0));
21
+ const step = [
22
+ new THREE.Vector3(-0.225, 0, 0),
23
+ new THREE.Vector3(0, -0.05, 0),
24
+ new THREE.Vector3(0, -0.175, 0),
25
+ new THREE.Vector3(0, -0.05, 0),
26
+ new THREE.Vector3(0.225, 0, 0),
27
+ new THREE.Vector3(0, -0.175, 0)
28
+ ];
29
+ const PI2 = Math.PI * 2;
30
+ let sides = 5;
31
+ const tube1 = [];
32
+ for (let i = 0; i < sides; i++) {
33
+ const angle = i / sides * PI2;
34
+ tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
35
+ }
36
+ sides = 6;
37
+ const tube2 = [];
38
+ for (let i = 0; i < sides; i++) {
39
+ const angle = i / sides * PI2;
40
+ tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
41
+ }
42
+ const vector = new THREE.Vector3();
43
+ const normal = new THREE.Vector3();
44
+ function drawShape(shape, color) {
45
+ normal.set(0, 0, -1).applyQuaternion(quaternion);
46
+ for (let j = 0; j < shape.length; j++) {
47
+ vector.copy(shape[j]);
48
+ vector.applyQuaternion(quaternion);
49
+ vector.add(point);
50
+ vertices.push(vector.x, vector.y, vector.z);
51
+ normals.push(normal.x, normal.y, normal.z);
52
+ colors.push(color[0], color[1], color[2]);
53
+ }
54
+ normal.set(0, 0, 1).applyQuaternion(quaternion);
55
+ for (let j = shape.length - 1; j >= 0; j--) {
56
+ vector.copy(shape[j]);
57
+ vector.applyQuaternion(quaternion);
58
+ vector.add(point);
59
+ vertices.push(vector.x, vector.y, vector.z);
60
+ normals.push(normal.x, normal.y, normal.z);
61
+ colors.push(color[0], color[1], color[2]);
62
+ }
63
+ }
64
+ const vector1 = new THREE.Vector3();
65
+ const vector2 = new THREE.Vector3();
66
+ const vector3 = new THREE.Vector3();
67
+ const vector4 = new THREE.Vector3();
68
+ const normal1 = new THREE.Vector3();
69
+ const normal2 = new THREE.Vector3();
70
+ const normal3 = new THREE.Vector3();
71
+ const normal4 = new THREE.Vector3();
72
+ function extrudeShape(shape, offset2, color) {
73
+ for (let j = 0, jl = shape.length; j < jl; j++) {
74
+ const point1 = shape[j];
75
+ const point2 = shape[(j + 1) % jl];
76
+ vector1.copy(point1).add(offset2);
77
+ vector1.applyQuaternion(quaternion);
78
+ vector1.add(point);
79
+ vector2.copy(point2).add(offset2);
80
+ vector2.applyQuaternion(quaternion);
81
+ vector2.add(point);
82
+ vector3.copy(point2).add(offset2);
83
+ vector3.applyQuaternion(prevQuaternion);
84
+ vector3.add(prevPoint);
85
+ vector4.copy(point1).add(offset2);
86
+ vector4.applyQuaternion(prevQuaternion);
87
+ vector4.add(prevPoint);
88
+ vertices.push(vector1.x, vector1.y, vector1.z);
89
+ vertices.push(vector2.x, vector2.y, vector2.z);
90
+ vertices.push(vector4.x, vector4.y, vector4.z);
91
+ vertices.push(vector2.x, vector2.y, vector2.z);
92
+ vertices.push(vector3.x, vector3.y, vector3.z);
93
+ vertices.push(vector4.x, vector4.y, vector4.z);
94
+ normal1.copy(point1);
95
+ normal1.applyQuaternion(quaternion);
96
+ normal1.normalize();
97
+ normal2.copy(point2);
98
+ normal2.applyQuaternion(quaternion);
99
+ normal2.normalize();
100
+ normal3.copy(point2);
101
+ normal3.applyQuaternion(prevQuaternion);
102
+ normal3.normalize();
103
+ normal4.copy(point1);
104
+ normal4.applyQuaternion(prevQuaternion);
105
+ normal4.normalize();
106
+ normals.push(normal1.x, normal1.y, normal1.z);
107
+ normals.push(normal2.x, normal2.y, normal2.z);
108
+ normals.push(normal4.x, normal4.y, normal4.z);
109
+ normals.push(normal2.x, normal2.y, normal2.z);
110
+ normals.push(normal3.x, normal3.y, normal3.z);
111
+ normals.push(normal4.x, normal4.y, normal4.z);
112
+ colors.push(color[0], color[1], color[2]);
113
+ colors.push(color[0], color[1], color[2]);
114
+ colors.push(color[0], color[1], color[2]);
115
+ colors.push(color[0], color[1], color[2]);
116
+ colors.push(color[0], color[1], color[2]);
117
+ colors.push(color[0], color[1], color[2]);
118
+ }
119
+ }
120
+ const offset = new THREE.Vector3();
121
+ for (let i = 1; i <= divisions; i++) {
122
+ point.copy(curve.getPointAt(i / divisions));
123
+ up.set(0, 1, 0);
124
+ forward.subVectors(point, prevPoint).normalize();
125
+ right.crossVectors(up, forward).normalize();
126
+ up.crossVectors(forward, right);
127
+ const angle = Math.atan2(forward.x, forward.z);
128
+ quaternion.setFromAxisAngle(up, angle);
129
+ if (i % 2 === 0) {
130
+ drawShape(step, color2);
131
+ }
132
+ extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
133
+ extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
134
+ extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
135
+ prevPoint.copy(point);
136
+ prevQuaternion.copy(quaternion);
137
+ }
138
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
139
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
140
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
40
141
  }
41
- var vector = new THREE.Vector3();
42
- var normal = new THREE.Vector3();
43
- function drawShape(shape, color) {
44
- normal.set(0, 0, -1).applyQuaternion(quaternion);
45
- for (let j = 0; j < shape.length; j++) {
46
- vector.copy(shape[j]);
47
- vector.applyQuaternion(quaternion);
48
- vector.add(point);
49
- vertices.push(vector.x, vector.y, vector.z);
50
- normals.push(normal.x, normal.y, normal.z);
51
- colors.push(color[0], color[1], color[2]);
142
+ }
143
+ class RollerCoasterLiftersGeometry extends THREE.BufferGeometry {
144
+ constructor(curve, divisions) {
145
+ super();
146
+ const vertices = [];
147
+ const normals = [];
148
+ const quaternion = new THREE.Quaternion();
149
+ const up = new THREE.Vector3(0, 1, 0);
150
+ const point = new THREE.Vector3();
151
+ const tangent = new THREE.Vector3();
152
+ const tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
153
+ const tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
154
+ const tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
155
+ const vector1 = new THREE.Vector3();
156
+ const vector2 = new THREE.Vector3();
157
+ const vector3 = new THREE.Vector3();
158
+ const vector4 = new THREE.Vector3();
159
+ const normal1 = new THREE.Vector3();
160
+ const normal2 = new THREE.Vector3();
161
+ const normal3 = new THREE.Vector3();
162
+ const normal4 = new THREE.Vector3();
163
+ function extrudeShape(shape, fromPoint2, toPoint2) {
164
+ for (let j = 0, jl = shape.length; j < jl; j++) {
165
+ const point1 = shape[j];
166
+ const point2 = shape[(j + 1) % jl];
167
+ vector1.copy(point1);
168
+ vector1.applyQuaternion(quaternion);
169
+ vector1.add(fromPoint2);
170
+ vector2.copy(point2);
171
+ vector2.applyQuaternion(quaternion);
172
+ vector2.add(fromPoint2);
173
+ vector3.copy(point2);
174
+ vector3.applyQuaternion(quaternion);
175
+ vector3.add(toPoint2);
176
+ vector4.copy(point1);
177
+ vector4.applyQuaternion(quaternion);
178
+ vector4.add(toPoint2);
179
+ vertices.push(vector1.x, vector1.y, vector1.z);
180
+ vertices.push(vector2.x, vector2.y, vector2.z);
181
+ vertices.push(vector4.x, vector4.y, vector4.z);
182
+ vertices.push(vector2.x, vector2.y, vector2.z);
183
+ vertices.push(vector3.x, vector3.y, vector3.z);
184
+ vertices.push(vector4.x, vector4.y, vector4.z);
185
+ normal1.copy(point1);
186
+ normal1.applyQuaternion(quaternion);
187
+ normal1.normalize();
188
+ normal2.copy(point2);
189
+ normal2.applyQuaternion(quaternion);
190
+ normal2.normalize();
191
+ normal3.copy(point2);
192
+ normal3.applyQuaternion(quaternion);
193
+ normal3.normalize();
194
+ normal4.copy(point1);
195
+ normal4.applyQuaternion(quaternion);
196
+ normal4.normalize();
197
+ normals.push(normal1.x, normal1.y, normal1.z);
198
+ normals.push(normal2.x, normal2.y, normal2.z);
199
+ normals.push(normal4.x, normal4.y, normal4.z);
200
+ normals.push(normal2.x, normal2.y, normal2.z);
201
+ normals.push(normal3.x, normal3.y, normal3.z);
202
+ normals.push(normal4.x, normal4.y, normal4.z);
203
+ }
52
204
  }
53
- normal.set(0, 0, 1).applyQuaternion(quaternion);
54
- for (let j = shape.length - 1; j >= 0; j--) {
55
- vector.copy(shape[j]);
56
- vector.applyQuaternion(quaternion);
57
- vector.add(point);
58
- vertices.push(vector.x, vector.y, vector.z);
59
- normals.push(normal.x, normal.y, normal.z);
60
- colors.push(color[0], color[1], color[2]);
205
+ const fromPoint = new THREE.Vector3();
206
+ const toPoint = new THREE.Vector3();
207
+ for (let i = 1; i <= divisions; i++) {
208
+ point.copy(curve.getPointAt(i / divisions));
209
+ tangent.copy(curve.getTangentAt(i / divisions));
210
+ const angle = Math.atan2(tangent.x, tangent.z);
211
+ quaternion.setFromAxisAngle(up, angle);
212
+ if (point.y > 10) {
213
+ fromPoint.set(-0.75, -0.35, 0);
214
+ fromPoint.applyQuaternion(quaternion);
215
+ fromPoint.add(point);
216
+ toPoint.set(0.75, -0.35, 0);
217
+ toPoint.applyQuaternion(quaternion);
218
+ toPoint.add(point);
219
+ extrudeShape(tube1, fromPoint, toPoint);
220
+ fromPoint.set(-0.7, -0.3, 0);
221
+ fromPoint.applyQuaternion(quaternion);
222
+ fromPoint.add(point);
223
+ toPoint.set(-0.7, -point.y, 0);
224
+ toPoint.applyQuaternion(quaternion);
225
+ toPoint.add(point);
226
+ extrudeShape(tube2, fromPoint, toPoint);
227
+ fromPoint.set(0.7, -0.3, 0);
228
+ fromPoint.applyQuaternion(quaternion);
229
+ fromPoint.add(point);
230
+ toPoint.set(0.7, -point.y, 0);
231
+ toPoint.applyQuaternion(quaternion);
232
+ toPoint.add(point);
233
+ extrudeShape(tube3, fromPoint, toPoint);
234
+ } else {
235
+ fromPoint.set(0, -0.2, 0);
236
+ fromPoint.applyQuaternion(quaternion);
237
+ fromPoint.add(point);
238
+ toPoint.set(0, -point.y, 0);
239
+ toPoint.applyQuaternion(quaternion);
240
+ toPoint.add(point);
241
+ extrudeShape(tube3, fromPoint, toPoint);
242
+ }
61
243
  }
244
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
245
+ this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
62
246
  }
63
- var vector1 = new THREE.Vector3();
64
- var vector2 = new THREE.Vector3();
65
- var vector3 = new THREE.Vector3();
66
- var vector4 = new THREE.Vector3();
67
- var normal1 = new THREE.Vector3();
68
- var normal2 = new THREE.Vector3();
69
- var normal3 = new THREE.Vector3();
70
- var normal4 = new THREE.Vector3();
71
- function extrudeShape(shape, offset2, color) {
72
- for (let j = 0, jl = shape.length; j < jl; j++) {
73
- var point1 = shape[j];
74
- var point2 = shape[(j + 1) % jl];
75
- vector1.copy(point1).add(offset2);
247
+ }
248
+ class RollerCoasterShadowGeometry extends THREE.BufferGeometry {
249
+ constructor(curve, divisions) {
250
+ super();
251
+ const vertices = [];
252
+ const up = new THREE.Vector3(0, 1, 0);
253
+ const forward = new THREE.Vector3();
254
+ const quaternion = new THREE.Quaternion();
255
+ const prevQuaternion = new THREE.Quaternion();
256
+ prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
257
+ const point = new THREE.Vector3();
258
+ const prevPoint = new THREE.Vector3();
259
+ prevPoint.copy(curve.getPointAt(0));
260
+ prevPoint.y = 0;
261
+ const vector1 = new THREE.Vector3();
262
+ const vector2 = new THREE.Vector3();
263
+ const vector3 = new THREE.Vector3();
264
+ const vector4 = new THREE.Vector3();
265
+ for (let i = 1; i <= divisions; i++) {
266
+ point.copy(curve.getPointAt(i / divisions));
267
+ point.y = 0;
268
+ forward.subVectors(point, prevPoint);
269
+ const angle = Math.atan2(forward.x, forward.z);
270
+ quaternion.setFromAxisAngle(up, angle);
271
+ vector1.set(-0.3, 0, 0);
76
272
  vector1.applyQuaternion(quaternion);
77
273
  vector1.add(point);
78
- vector2.copy(point2).add(offset2);
274
+ vector2.set(0.3, 0, 0);
79
275
  vector2.applyQuaternion(quaternion);
80
276
  vector2.add(point);
81
- vector3.copy(point2).add(offset2);
277
+ vector3.set(0.3, 0, 0);
82
278
  vector3.applyQuaternion(prevQuaternion);
83
279
  vector3.add(prevPoint);
84
- vector4.copy(point1).add(offset2);
280
+ vector4.set(-0.3, 0, 0);
85
281
  vector4.applyQuaternion(prevQuaternion);
86
282
  vector4.add(prevPoint);
87
283
  vertices.push(vector1.x, vector1.y, vector1.z);
@@ -90,255 +286,66 @@ var RollerCoasterGeometry = function(curve, divisions) {
90
286
  vertices.push(vector2.x, vector2.y, vector2.z);
91
287
  vertices.push(vector3.x, vector3.y, vector3.z);
92
288
  vertices.push(vector4.x, vector4.y, vector4.z);
93
- normal1.copy(point1);
94
- normal1.applyQuaternion(quaternion);
95
- normal1.normalize();
96
- normal2.copy(point2);
97
- normal2.applyQuaternion(quaternion);
98
- normal2.normalize();
99
- normal3.copy(point2);
100
- normal3.applyQuaternion(prevQuaternion);
101
- normal3.normalize();
102
- normal4.copy(point1);
103
- normal4.applyQuaternion(prevQuaternion);
104
- normal4.normalize();
105
- normals.push(normal1.x, normal1.y, normal1.z);
106
- normals.push(normal2.x, normal2.y, normal2.z);
107
- normals.push(normal4.x, normal4.y, normal4.z);
108
- normals.push(normal2.x, normal2.y, normal2.z);
109
- normals.push(normal3.x, normal3.y, normal3.z);
110
- normals.push(normal4.x, normal4.y, normal4.z);
111
- colors.push(color[0], color[1], color[2]);
112
- colors.push(color[0], color[1], color[2]);
113
- colors.push(color[0], color[1], color[2]);
114
- colors.push(color[0], color[1], color[2]);
115
- colors.push(color[0], color[1], color[2]);
116
- colors.push(color[0], color[1], color[2]);
117
- }
118
- }
119
- var offset = new THREE.Vector3();
120
- for (let i = 1; i <= divisions; i++) {
121
- point.copy(curve.getPointAt(i / divisions));
122
- up.set(0, 1, 0);
123
- forward.subVectors(point, prevPoint).normalize();
124
- right.crossVectors(up, forward).normalize();
125
- up.crossVectors(forward, right);
126
- var angle = Math.atan2(forward.x, forward.z);
127
- quaternion.setFromAxisAngle(up, angle);
128
- if (i % 2 === 0) {
129
- drawShape(step, color2);
130
- }
131
- extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
132
- extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
133
- extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
134
- prevPoint.copy(point);
135
- prevQuaternion.copy(quaternion);
136
- }
137
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
138
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
139
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
140
- };
141
- RollerCoasterGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
142
- var RollerCoasterLiftersGeometry = function(curve, divisions) {
143
- THREE.BufferGeometry.call(this);
144
- var vertices = [];
145
- var normals = [];
146
- var quaternion = new THREE.Quaternion();
147
- var up = new THREE.Vector3(0, 1, 0);
148
- var point = new THREE.Vector3();
149
- var tangent = new THREE.Vector3();
150
- var tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
151
- var tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
152
- var tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
153
- var vector1 = new THREE.Vector3();
154
- var vector2 = new THREE.Vector3();
155
- var vector3 = new THREE.Vector3();
156
- var vector4 = new THREE.Vector3();
157
- var normal1 = new THREE.Vector3();
158
- var normal2 = new THREE.Vector3();
159
- var normal3 = new THREE.Vector3();
160
- var normal4 = new THREE.Vector3();
161
- function extrudeShape(shape, fromPoint2, toPoint2) {
162
- for (let j = 0, jl = shape.length; j < jl; j++) {
163
- var point1 = shape[j];
164
- var point2 = shape[(j + 1) % jl];
165
- vector1.copy(point1);
166
- vector1.applyQuaternion(quaternion);
167
- vector1.add(fromPoint2);
168
- vector2.copy(point2);
169
- vector2.applyQuaternion(quaternion);
170
- vector2.add(fromPoint2);
171
- vector3.copy(point2);
172
- vector3.applyQuaternion(quaternion);
173
- vector3.add(toPoint2);
174
- vector4.copy(point1);
175
- vector4.applyQuaternion(quaternion);
176
- vector4.add(toPoint2);
177
- vertices.push(vector1.x, vector1.y, vector1.z);
178
- vertices.push(vector2.x, vector2.y, vector2.z);
179
- vertices.push(vector4.x, vector4.y, vector4.z);
180
- vertices.push(vector2.x, vector2.y, vector2.z);
181
- vertices.push(vector3.x, vector3.y, vector3.z);
182
- vertices.push(vector4.x, vector4.y, vector4.z);
183
- normal1.copy(point1);
184
- normal1.applyQuaternion(quaternion);
185
- normal1.normalize();
186
- normal2.copy(point2);
187
- normal2.applyQuaternion(quaternion);
188
- normal2.normalize();
189
- normal3.copy(point2);
190
- normal3.applyQuaternion(quaternion);
191
- normal3.normalize();
192
- normal4.copy(point1);
193
- normal4.applyQuaternion(quaternion);
194
- normal4.normalize();
195
- normals.push(normal1.x, normal1.y, normal1.z);
196
- normals.push(normal2.x, normal2.y, normal2.z);
197
- normals.push(normal4.x, normal4.y, normal4.z);
198
- normals.push(normal2.x, normal2.y, normal2.z);
199
- normals.push(normal3.x, normal3.y, normal3.z);
200
- normals.push(normal4.x, normal4.y, normal4.z);
289
+ prevPoint.copy(point);
290
+ prevQuaternion.copy(quaternion);
201
291
  }
292
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
202
293
  }
203
- var fromPoint = new THREE.Vector3();
204
- var toPoint = new THREE.Vector3();
205
- for (let i = 1; i <= divisions; i++) {
206
- point.copy(curve.getPointAt(i / divisions));
207
- tangent.copy(curve.getTangentAt(i / divisions));
208
- var angle = Math.atan2(tangent.x, tangent.z);
209
- quaternion.setFromAxisAngle(up, angle);
210
- if (point.y > 10) {
211
- fromPoint.set(-0.75, -0.35, 0);
212
- fromPoint.applyQuaternion(quaternion);
213
- fromPoint.add(point);
214
- toPoint.set(0.75, -0.35, 0);
215
- toPoint.applyQuaternion(quaternion);
216
- toPoint.add(point);
217
- extrudeShape(tube1, fromPoint, toPoint);
218
- fromPoint.set(-0.7, -0.3, 0);
219
- fromPoint.applyQuaternion(quaternion);
220
- fromPoint.add(point);
221
- toPoint.set(-0.7, -point.y, 0);
222
- toPoint.applyQuaternion(quaternion);
223
- toPoint.add(point);
224
- extrudeShape(tube2, fromPoint, toPoint);
225
- fromPoint.set(0.7, -0.3, 0);
226
- fromPoint.applyQuaternion(quaternion);
227
- fromPoint.add(point);
228
- toPoint.set(0.7, -point.y, 0);
229
- toPoint.applyQuaternion(quaternion);
230
- toPoint.add(point);
231
- extrudeShape(tube3, fromPoint, toPoint);
232
- } else {
233
- fromPoint.set(0, -0.2, 0);
234
- fromPoint.applyQuaternion(quaternion);
235
- fromPoint.add(point);
236
- toPoint.set(0, -point.y, 0);
237
- toPoint.applyQuaternion(quaternion);
238
- toPoint.add(point);
239
- extrudeShape(tube3, fromPoint, toPoint);
294
+ }
295
+ class SkyGeometry extends THREE.BufferGeometry {
296
+ constructor() {
297
+ super();
298
+ const vertices = [];
299
+ for (let i = 0; i < 100; i++) {
300
+ const x = Math.random() * 800 - 400;
301
+ const y = Math.random() * 50 + 50;
302
+ const z = Math.random() * 800 - 400;
303
+ const size = Math.random() * 40 + 20;
304
+ vertices.push(x - size, y, z - size);
305
+ vertices.push(x + size, y, z - size);
306
+ vertices.push(x - size, y, z + size);
307
+ vertices.push(x + size, y, z - size);
308
+ vertices.push(x + size, y, z + size);
309
+ vertices.push(x - size, y, z + size);
240
310
  }
311
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
241
312
  }
242
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
244
- };
245
- RollerCoasterLiftersGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
246
- var RollerCoasterShadowGeometry = function(curve, divisions) {
247
- THREE.BufferGeometry.call(this);
248
- var vertices = [];
249
- var up = new THREE.Vector3(0, 1, 0);
250
- var forward = new THREE.Vector3();
251
- var quaternion = new THREE.Quaternion();
252
- var prevQuaternion = new THREE.Quaternion();
253
- prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
254
- var point = new THREE.Vector3();
255
- var prevPoint = new THREE.Vector3();
256
- prevPoint.copy(curve.getPointAt(0));
257
- prevPoint.y = 0;
258
- var vector1 = new THREE.Vector3();
259
- var vector2 = new THREE.Vector3();
260
- var vector3 = new THREE.Vector3();
261
- var vector4 = new THREE.Vector3();
262
- for (let i = 1; i <= divisions; i++) {
263
- point.copy(curve.getPointAt(i / divisions));
264
- point.y = 0;
265
- forward.subVectors(point, prevPoint);
266
- var angle = Math.atan2(forward.x, forward.z);
267
- quaternion.setFromAxisAngle(up, angle);
268
- vector1.set(-0.3, 0, 0);
269
- vector1.applyQuaternion(quaternion);
270
- vector1.add(point);
271
- vector2.set(0.3, 0, 0);
272
- vector2.applyQuaternion(quaternion);
273
- vector2.add(point);
274
- vector3.set(0.3, 0, 0);
275
- vector3.applyQuaternion(prevQuaternion);
276
- vector3.add(prevPoint);
277
- vector4.set(-0.3, 0, 0);
278
- vector4.applyQuaternion(prevQuaternion);
279
- vector4.add(prevPoint);
280
- vertices.push(vector1.x, vector1.y, vector1.z);
281
- vertices.push(vector2.x, vector2.y, vector2.z);
282
- vertices.push(vector4.x, vector4.y, vector4.z);
283
- vertices.push(vector2.x, vector2.y, vector2.z);
284
- vertices.push(vector3.x, vector3.y, vector3.z);
285
- vertices.push(vector4.x, vector4.y, vector4.z);
286
- prevPoint.copy(point);
287
- prevQuaternion.copy(quaternion);
288
- }
289
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
290
- };
291
- RollerCoasterShadowGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
292
- var SkyGeometry = function() {
293
- THREE.BufferGeometry.call(this);
294
- var vertices = [];
295
- for (let i = 0; i < 100; i++) {
296
- var x = Math.random() * 800 - 400;
297
- var y = Math.random() * 50 + 50;
298
- var z = Math.random() * 800 - 400;
299
- var size = Math.random() * 40 + 20;
300
- vertices.push(x - size, y, z - size);
301
- vertices.push(x + size, y, z - size);
302
- vertices.push(x - size, y, z + size);
303
- vertices.push(x + size, y, z - size);
304
- vertices.push(x + size, y, z + size);
305
- vertices.push(x - size, y, z + size);
306
- }
307
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
308
- };
309
- SkyGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
310
- var TreesGeometry = function(landscape) {
311
- THREE.BufferGeometry.call(this);
312
- var vertices = [];
313
- var colors = [];
314
- var raycaster = new THREE.Raycaster();
315
- raycaster.ray.direction.set(0, -1, 0);
316
- for (let i = 0; i < 2e3; i++) {
317
- var x = Math.random() * 500 - 250;
318
- var z = Math.random() * 500 - 250;
319
- raycaster.ray.origin.set(x, 50, z);
320
- var intersections = raycaster.intersectObject(landscape);
321
- if (intersections.length === 0)
322
- continue;
323
- var y = intersections[0].point.y;
324
- var height = Math.random() * 5 + 0.5;
325
- var angle = Math.random() * Math.PI * 2;
326
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
327
- vertices.push(x, y + height, z);
328
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
329
- angle += Math.PI / 2;
330
- vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
331
- vertices.push(x, y + height, z);
332
- vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
333
- var random = Math.random() * 0.1;
334
- for (let j = 0; j < 6; j++) {
335
- colors.push(0.2 + random, 0.4 + random, 0);
313
+ }
314
+ class TreesGeometry extends THREE.BufferGeometry {
315
+ constructor(landscape) {
316
+ super();
317
+ const vertices = [];
318
+ const colors = [];
319
+ const raycaster = new THREE.Raycaster();
320
+ raycaster.ray.direction.set(0, -1, 0);
321
+ const _color = new THREE.Color();
322
+ for (let i = 0; i < 2e3; i++) {
323
+ const x = Math.random() * 500 - 250;
324
+ const z = Math.random() * 500 - 250;
325
+ raycaster.ray.origin.set(x, 50, z);
326
+ const intersections = raycaster.intersectObject(landscape);
327
+ if (intersections.length === 0)
328
+ continue;
329
+ const y = intersections[0].point.y;
330
+ const height = Math.random() * 5 + 0.5;
331
+ let angle = Math.random() * Math.PI * 2;
332
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
333
+ vertices.push(x, y + height, z);
334
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
335
+ angle += Math.PI / 2;
336
+ vertices.push(x + Math.sin(angle), y, z + Math.cos(angle));
337
+ vertices.push(x, y + height, z);
338
+ vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
339
+ const random = Math.random() * 0.1;
340
+ for (let j = 0; j < 6; j++) {
341
+ _color.setRGB(0.2 + random, 0.4 + random, 0, "srgb");
342
+ colors.push(_color.r, _color.g, _color.b);
343
+ }
336
344
  }
345
+ this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
346
+ this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
337
347
  }
338
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
339
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
340
- };
341
- TreesGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
348
+ }
342
349
  exports.RollerCoasterGeometry = RollerCoasterGeometry;
343
350
  exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
344
351
  exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;