three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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  382. package/dist/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
  383. package/dist/nodes/accessors/NormalNode.js +0 -61
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  485. package/dist/nodes/materials/NodeMaterial.js +0 -63
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@@ -1,4 +1,927 @@
1
1
  import { DataTextureLoader, HalfFloatType, CubeTexture, RGBAFormat, LinearFilter, DataUtils } from "three";
2
+ let UPNG;
3
+ function init() {
4
+ if (UPNG)
5
+ return UPNG;
6
+ UPNG = {};
7
+ UPNG.toRGBA8 = function(out) {
8
+ var w = out.width, h = out.height;
9
+ if (out.tabs.acTL == null)
10
+ return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
11
+ var frms = [];
12
+ if (out.frames[0].data == null)
13
+ out.frames[0].data = out.data;
14
+ var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
15
+ for (var i = 0; i < out.frames.length; i++) {
16
+ var frm = out.frames[i];
17
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
18
+ var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
19
+ if (i != 0)
20
+ for (var j = 0; j < len; j++)
21
+ prev[j] = img[j];
22
+ if (frm.blend == 0)
23
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
24
+ else if (frm.blend == 1)
25
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
26
+ frms.push(img.buffer.slice(0));
27
+ if (frm.dispose == 1)
28
+ UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
29
+ else if (frm.dispose == 2)
30
+ for (var j = 0; j < len; j++)
31
+ img[j] = prev[j];
32
+ }
33
+ return frms;
34
+ };
35
+ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
36
+ var area = w * h, bpp = UPNG.decode._getBPP(out);
37
+ var bpl = Math.ceil(w * bpp / 8);
38
+ var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
39
+ var ctype = out.ctype, depth = out.depth;
40
+ var rs = UPNG._bin.readUshort;
41
+ if (ctype == 6) {
42
+ var qarea = area << 2;
43
+ if (depth == 8) {
44
+ for (var i = 0; i < qarea; i += 4) {
45
+ bf[i] = data[i];
46
+ bf[i + 1] = data[i + 1];
47
+ bf[i + 2] = data[i + 2];
48
+ bf[i + 3] = data[i + 3];
49
+ }
50
+ }
51
+ if (depth == 16) {
52
+ for (var i = 0; i < qarea; i++) {
53
+ bf[i] = data[i << 1];
54
+ }
55
+ }
56
+ } else if (ctype == 2) {
57
+ var ts = out.tabs["tRNS"];
58
+ if (ts == null) {
59
+ if (depth == 8) {
60
+ for (var i = 0; i < area; i++) {
61
+ var ti = i * 3;
62
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
63
+ }
64
+ }
65
+ if (depth == 16) {
66
+ for (var i = 0; i < area; i++) {
67
+ var ti = i * 6;
68
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
69
+ }
70
+ }
71
+ } else {
72
+ var tr = ts[0], tg = ts[1], tb = ts[2];
73
+ if (depth == 8) {
74
+ for (var i = 0; i < area; i++) {
75
+ var qi = i << 2, ti = i * 3;
76
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
77
+ if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
78
+ bf[qi + 3] = 0;
79
+ }
80
+ }
81
+ if (depth == 16) {
82
+ for (var i = 0; i < area; i++) {
83
+ var qi = i << 2, ti = i * 6;
84
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
85
+ if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
86
+ bf[qi + 3] = 0;
87
+ }
88
+ }
89
+ }
90
+ } else if (ctype == 3) {
91
+ var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
92
+ if (depth == 1) {
93
+ for (var y = 0; y < h; y++) {
94
+ var s0 = y * bpl, t0 = y * w;
95
+ for (var i = 0; i < w; i++) {
96
+ var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
97
+ bf[qi] = p[cj];
98
+ bf[qi + 1] = p[cj + 1];
99
+ bf[qi + 2] = p[cj + 2];
100
+ bf[qi + 3] = j < tl ? ap[j] : 255;
101
+ }
102
+ }
103
+ }
104
+ if (depth == 2) {
105
+ for (var y = 0; y < h; y++) {
106
+ var s0 = y * bpl, t0 = y * w;
107
+ for (var i = 0; i < w; i++) {
108
+ var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
109
+ bf[qi] = p[cj];
110
+ bf[qi + 1] = p[cj + 1];
111
+ bf[qi + 2] = p[cj + 2];
112
+ bf[qi + 3] = j < tl ? ap[j] : 255;
113
+ }
114
+ }
115
+ }
116
+ if (depth == 4) {
117
+ for (var y = 0; y < h; y++) {
118
+ var s0 = y * bpl, t0 = y * w;
119
+ for (var i = 0; i < w; i++) {
120
+ var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
121
+ bf[qi] = p[cj];
122
+ bf[qi + 1] = p[cj + 1];
123
+ bf[qi + 2] = p[cj + 2];
124
+ bf[qi + 3] = j < tl ? ap[j] : 255;
125
+ }
126
+ }
127
+ }
128
+ if (depth == 8) {
129
+ for (var i = 0; i < area; i++) {
130
+ var qi = i << 2, j = data[i], cj = 3 * j;
131
+ bf[qi] = p[cj];
132
+ bf[qi + 1] = p[cj + 1];
133
+ bf[qi + 2] = p[cj + 2];
134
+ bf[qi + 3] = j < tl ? ap[j] : 255;
135
+ }
136
+ }
137
+ } else if (ctype == 4) {
138
+ if (depth == 8) {
139
+ for (var i = 0; i < area; i++) {
140
+ var qi = i << 2, di = i << 1, gr = data[di];
141
+ bf[qi] = gr;
142
+ bf[qi + 1] = gr;
143
+ bf[qi + 2] = gr;
144
+ bf[qi + 3] = data[di + 1];
145
+ }
146
+ }
147
+ if (depth == 16) {
148
+ for (var i = 0; i < area; i++) {
149
+ var qi = i << 2, di = i << 2, gr = data[di];
150
+ bf[qi] = gr;
151
+ bf[qi + 1] = gr;
152
+ bf[qi + 2] = gr;
153
+ bf[qi + 3] = data[di + 2];
154
+ }
155
+ }
156
+ } else if (ctype == 0) {
157
+ var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
158
+ for (var y = 0; y < h; y++) {
159
+ var off = y * bpl, to = y * w;
160
+ if (depth == 1) {
161
+ for (var x = 0; x < w; x++) {
162
+ var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
163
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
164
+ }
165
+ } else if (depth == 2) {
166
+ for (var x = 0; x < w; x++) {
167
+ var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
168
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
169
+ }
170
+ } else if (depth == 4) {
171
+ for (var x = 0; x < w; x++) {
172
+ var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
173
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
174
+ }
175
+ } else if (depth == 8) {
176
+ for (var x = 0; x < w; x++) {
177
+ var gr = data[off + x], al = gr == tr ? 0 : 255;
178
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
179
+ }
180
+ } else if (depth == 16) {
181
+ for (var x = 0; x < w; x++) {
182
+ var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
183
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
184
+ }
185
+ }
186
+ }
187
+ }
188
+ return bf;
189
+ };
190
+ UPNG.decode = function(buff) {
191
+ var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
192
+ var out = { tabs: {}, frames: [] };
193
+ var dd = new Uint8Array(data.length), doff = 0;
194
+ var fd, foff = 0;
195
+ var text, keyw, bfr;
196
+ var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
197
+ for (var i = 0; i < 8; i++)
198
+ if (data[i] != mgck[i])
199
+ throw new Error("The input is not a PNG file!");
200
+ while (offset < data.length) {
201
+ var len = bin.readUint(data, offset);
202
+ offset += 4;
203
+ var type = bin.readASCII(data, offset, 4);
204
+ offset += 4;
205
+ if (type == "IHDR") {
206
+ UPNG.decode._IHDR(data, offset, out);
207
+ } else if (type == "CgBI") {
208
+ out.tabs[type] = data.slice(offset, offset + 4);
209
+ } else if (type == "IDAT") {
210
+ for (var i = 0; i < len; i++)
211
+ dd[doff + i] = data[offset + i];
212
+ doff += len;
213
+ } else if (type == "acTL") {
214
+ out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
215
+ fd = new Uint8Array(data.length);
216
+ } else if (type == "fcTL") {
217
+ if (foff != 0) {
218
+ var fr = out.frames[out.frames.length - 1];
219
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
220
+ foff = 0;
221
+ }
222
+ var rct = {
223
+ x: rUi(data, offset + 12),
224
+ y: rUi(data, offset + 16),
225
+ width: rUi(data, offset + 4),
226
+ height: rUi(data, offset + 8)
227
+ };
228
+ var del = rUs(data, offset + 22);
229
+ del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
230
+ var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
231
+ out.frames.push(frm);
232
+ } else if (type == "fdAT") {
233
+ for (var i = 0; i < len - 4; i++)
234
+ fd[foff + i] = data[offset + i + 4];
235
+ foff += len - 4;
236
+ } else if (type == "pHYs") {
237
+ out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
238
+ } else if (type == "cHRM") {
239
+ out.tabs[type] = [];
240
+ for (var i = 0; i < 8; i++)
241
+ out.tabs[type].push(bin.readUint(data, offset + i * 4));
242
+ } else if (type == "tEXt" || type == "zTXt") {
243
+ if (out.tabs[type] == null)
244
+ out.tabs[type] = {};
245
+ var nz = bin.nextZero(data, offset);
246
+ keyw = bin.readASCII(data, offset, nz - offset);
247
+ var tl = offset + len - nz - 1;
248
+ if (type == "tEXt") {
249
+ text = bin.readASCII(data, nz + 1, tl);
250
+ } else {
251
+ bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
252
+ text = bin.readUTF8(bfr, 0, bfr.length);
253
+ }
254
+ out.tabs[type][keyw] = text;
255
+ } else if (type == "iTXt") {
256
+ if (out.tabs[type] == null)
257
+ out.tabs[type] = {};
258
+ var nz = 0, off = offset;
259
+ nz = bin.nextZero(data, off);
260
+ keyw = bin.readASCII(data, off, nz - off);
261
+ off = nz + 1;
262
+ var cflag = data[off];
263
+ off += 2;
264
+ nz = bin.nextZero(data, off);
265
+ bin.readASCII(data, off, nz - off);
266
+ off = nz + 1;
267
+ nz = bin.nextZero(data, off);
268
+ bin.readUTF8(data, off, nz - off);
269
+ off = nz + 1;
270
+ var tl = len - (off - offset);
271
+ if (cflag == 0) {
272
+ text = bin.readUTF8(data, off, tl);
273
+ } else {
274
+ bfr = UPNG.decode._inflate(data.slice(off, off + tl));
275
+ text = bin.readUTF8(bfr, 0, bfr.length);
276
+ }
277
+ out.tabs[type][keyw] = text;
278
+ } else if (type == "PLTE") {
279
+ out.tabs[type] = bin.readBytes(data, offset, len);
280
+ } else if (type == "hIST") {
281
+ var pl = out.tabs["PLTE"].length / 3;
282
+ out.tabs[type] = [];
283
+ for (var i = 0; i < pl; i++)
284
+ out.tabs[type].push(rUs(data, offset + i * 2));
285
+ } else if (type == "tRNS") {
286
+ if (out.ctype == 3)
287
+ out.tabs[type] = bin.readBytes(data, offset, len);
288
+ else if (out.ctype == 0)
289
+ out.tabs[type] = rUs(data, offset);
290
+ else if (out.ctype == 2)
291
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
292
+ } else if (type == "gAMA") {
293
+ out.tabs[type] = bin.readUint(data, offset) / 1e5;
294
+ } else if (type == "sRGB") {
295
+ out.tabs[type] = data[offset];
296
+ } else if (type == "bKGD") {
297
+ if (out.ctype == 0 || out.ctype == 4) {
298
+ out.tabs[type] = [rUs(data, offset)];
299
+ } else if (out.ctype == 2 || out.ctype == 6) {
300
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
301
+ } else if (out.ctype == 3) {
302
+ out.tabs[type] = data[offset];
303
+ }
304
+ } else if (type == "IEND") {
305
+ break;
306
+ }
307
+ offset += len;
308
+ bin.readUint(data, offset);
309
+ offset += 4;
310
+ }
311
+ if (foff != 0) {
312
+ var fr = out.frames[out.frames.length - 1];
313
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
314
+ }
315
+ out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
316
+ delete out.compress;
317
+ delete out.interlace;
318
+ delete out.filter;
319
+ return out;
320
+ };
321
+ UPNG.decode._decompress = function(out, dd, w, h) {
322
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
323
+ if (out.tabs["CgBI"])
324
+ dd = UPNG.inflateRaw(dd, buff);
325
+ else
326
+ dd = UPNG.decode._inflate(dd, buff);
327
+ if (out.interlace == 0)
328
+ dd = UPNG.decode._filterZero(dd, out, 0, w, h);
329
+ else if (out.interlace == 1)
330
+ dd = UPNG.decode._readInterlace(dd, out);
331
+ return dd;
332
+ };
333
+ UPNG.decode._inflate = function(data, buff) {
334
+ var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
335
+ return out;
336
+ };
337
+ UPNG.inflateRaw = function() {
338
+ var H = {};
339
+ H.H = {};
340
+ H.H.N = function(N, W) {
341
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
342
+ if (N[0] == 3 && N[1] == 0)
343
+ return W ? W : new R(0);
344
+ var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
345
+ if (Z)
346
+ W = new R(N.length >>> 2 << 5);
347
+ while (i == 0) {
348
+ i = n(N, d, 1);
349
+ m = n(N, d + 1, 2);
350
+ d += 3;
351
+ if (m == 0) {
352
+ if ((d & 7) != 0)
353
+ d += 8 - (d & 7);
354
+ var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
355
+ if (Z)
356
+ W = H.H.W(W, w + q);
357
+ W.set(new R(N.buffer, N.byteOffset + D, q), w);
358
+ d = D + q << 3;
359
+ w += q;
360
+ continue;
361
+ }
362
+ if (Z)
363
+ W = H.H.W(W, w + (1 << 17));
364
+ if (m == 1) {
365
+ v = b.J;
366
+ C = b.h;
367
+ X = (1 << 9) - 1;
368
+ u = (1 << 5) - 1;
369
+ }
370
+ if (m == 2) {
371
+ J = A(N, d, 5) + 257;
372
+ h = A(N, d + 5, 5) + 1;
373
+ Q = A(N, d + 10, 4) + 4;
374
+ d += 14;
375
+ var j = 1;
376
+ for (var c = 0; c < 38; c += 2) {
377
+ b.Q[c] = 0;
378
+ b.Q[c + 1] = 0;
379
+ }
380
+ for (var c = 0; c < Q; c++) {
381
+ var K = A(N, d + c * 3, 3);
382
+ b.Q[(b.X[c] << 1) + 1] = K;
383
+ if (K > j)
384
+ j = K;
385
+ }
386
+ d += 3 * Q;
387
+ M(b.Q, j);
388
+ I(b.Q, j, b.u);
389
+ v = b.w;
390
+ C = b.d;
391
+ d = l(b.u, (1 << j) - 1, J + h, N, d, b.v);
392
+ var r = V.V(b.v, 0, J, b.C);
393
+ X = (1 << r) - 1;
394
+ var S = V.V(b.v, J, h, b.D);
395
+ u = (1 << S) - 1;
396
+ M(b.C, r);
397
+ I(b.C, r, v);
398
+ M(b.D, S);
399
+ I(b.D, S, C);
400
+ }
401
+ while (true) {
402
+ var T = v[e(N, d) & X];
403
+ d += T & 15;
404
+ var p = T >>> 4;
405
+ if (p >>> 8 == 0) {
406
+ W[w++] = p;
407
+ } else if (p == 256) {
408
+ break;
409
+ } else {
410
+ var z = w + p - 254;
411
+ if (p > 264) {
412
+ var _ = b.q[p - 257];
413
+ z = w + (_ >>> 3) + A(N, d, _ & 7);
414
+ d += _ & 7;
415
+ }
416
+ var $ = C[e(N, d) & u];
417
+ d += $ & 15;
418
+ var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
419
+ d += Y & 15;
420
+ while (w < z) {
421
+ W[w] = W[w++ - a];
422
+ W[w] = W[w++ - a];
423
+ W[w] = W[w++ - a];
424
+ W[w] = W[w++ - a];
425
+ }
426
+ w = z;
427
+ }
428
+ }
429
+ }
430
+ return W.length == w ? W : W.slice(0, w);
431
+ };
432
+ H.H.W = function(N, W) {
433
+ var R = N.length;
434
+ if (W <= R)
435
+ return N;
436
+ var V = new Uint8Array(R << 1);
437
+ V.set(N, 0);
438
+ return V;
439
+ };
440
+ H.H.R = function(N, W, R, V, n, A) {
441
+ var l = H.H.e, M = H.H.Z, I = 0;
442
+ while (I < R) {
443
+ var e = N[M(V, n) & W];
444
+ n += e & 15;
445
+ var b = e >>> 4;
446
+ if (b <= 15) {
447
+ A[I] = b;
448
+ I++;
449
+ } else {
450
+ var Z = 0, m = 0;
451
+ if (b == 16) {
452
+ m = 3 + l(V, n, 2);
453
+ n += 2;
454
+ Z = A[I - 1];
455
+ } else if (b == 17) {
456
+ m = 3 + l(V, n, 3);
457
+ n += 3;
458
+ } else if (b == 18) {
459
+ m = 11 + l(V, n, 7);
460
+ n += 7;
461
+ }
462
+ var J = I + m;
463
+ while (I < J) {
464
+ A[I] = Z;
465
+ I++;
466
+ }
467
+ }
468
+ }
469
+ return n;
470
+ };
471
+ H.H.V = function(N, W, R, V) {
472
+ var n = 0, A = 0, l = V.length >>> 1;
473
+ while (A < R) {
474
+ var M = N[A + W];
475
+ V[A << 1] = 0;
476
+ V[(A << 1) + 1] = M;
477
+ if (M > n)
478
+ n = M;
479
+ A++;
480
+ }
481
+ while (A < l) {
482
+ V[A << 1] = 0;
483
+ V[(A << 1) + 1] = 0;
484
+ A++;
485
+ }
486
+ return n;
487
+ };
488
+ H.H.n = function(N, W) {
489
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
490
+ for (var M = 0; M <= W; M++)
491
+ e[M] = 0;
492
+ for (M = 1; M < V; M += 2)
493
+ e[N[M]]++;
494
+ var b = R.K;
495
+ n = 0;
496
+ e[0] = 0;
497
+ for (A = 1; A <= W; A++) {
498
+ n = n + e[A - 1] << 1;
499
+ b[A] = n;
500
+ }
501
+ for (l = 0; l < V; l += 2) {
502
+ I = N[l + 1];
503
+ if (I != 0) {
504
+ N[l] = b[I];
505
+ b[I]++;
506
+ }
507
+ }
508
+ };
509
+ H.H.A = function(N, W, R) {
510
+ var V = N.length, n = H.H.m, A = n.r;
511
+ for (var l = 0; l < V; l += 2) {
512
+ if (N[l + 1] != 0) {
513
+ var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
514
+ while (Z != m) {
515
+ var J = A[Z] >>> 15 - W;
516
+ R[J] = e;
517
+ Z++;
518
+ }
519
+ }
520
+ }
521
+ };
522
+ H.H.l = function(N, W) {
523
+ var R = H.H.m.r, V = 15 - W;
524
+ for (var n = 0; n < N.length; n += 2) {
525
+ var A = N[n] << W - N[n + 1];
526
+ N[n] = R[A] >>> V;
527
+ }
528
+ };
529
+ H.H.M = function(N, W, R) {
530
+ R = R << (W & 7);
531
+ var V = W >>> 3;
532
+ N[V] |= R;
533
+ N[V + 1] |= R >>> 8;
534
+ };
535
+ H.H.I = function(N, W, R) {
536
+ R = R << (W & 7);
537
+ var V = W >>> 3;
538
+ N[V] |= R;
539
+ N[V + 1] |= R >>> 8;
540
+ N[V + 2] |= R >>> 16;
541
+ };
542
+ H.H.e = function(N, W, R) {
543
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
544
+ };
545
+ H.H.b = function(N, W, R) {
546
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
547
+ };
548
+ H.H.Z = function(N, W) {
549
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
550
+ };
551
+ H.H.i = function(N, W) {
552
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
553
+ };
554
+ H.H.m = function() {
555
+ var N = Uint16Array, W = Uint32Array;
556
+ return {
557
+ K: new N(16),
558
+ j: new N(16),
559
+ X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
560
+ S: [
561
+ 3,
562
+ 4,
563
+ 5,
564
+ 6,
565
+ 7,
566
+ 8,
567
+ 9,
568
+ 10,
569
+ 11,
570
+ 13,
571
+ 15,
572
+ 17,
573
+ 19,
574
+ 23,
575
+ 27,
576
+ 31,
577
+ 35,
578
+ 43,
579
+ 51,
580
+ 59,
581
+ 67,
582
+ 83,
583
+ 99,
584
+ 115,
585
+ 131,
586
+ 163,
587
+ 195,
588
+ 227,
589
+ 258,
590
+ 999,
591
+ 999,
592
+ 999
593
+ ],
594
+ T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
595
+ q: new N(32),
596
+ p: [
597
+ 1,
598
+ 2,
599
+ 3,
600
+ 4,
601
+ 5,
602
+ 7,
603
+ 9,
604
+ 13,
605
+ 17,
606
+ 25,
607
+ 33,
608
+ 49,
609
+ 65,
610
+ 97,
611
+ 129,
612
+ 193,
613
+ 257,
614
+ 385,
615
+ 513,
616
+ 769,
617
+ 1025,
618
+ 1537,
619
+ 2049,
620
+ 3073,
621
+ 4097,
622
+ 6145,
623
+ 8193,
624
+ 12289,
625
+ 16385,
626
+ 24577,
627
+ 65535,
628
+ 65535
629
+ ],
630
+ z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
631
+ c: new W(32),
632
+ J: new N(512),
633
+ _: [],
634
+ h: new N(32),
635
+ $: [],
636
+ w: new N(32768),
637
+ C: [],
638
+ v: [],
639
+ d: new N(32768),
640
+ D: [],
641
+ u: new N(512),
642
+ Q: [],
643
+ r: new N(1 << 15),
644
+ s: new W(286),
645
+ Y: new W(30),
646
+ a: new W(19),
647
+ t: new W(15e3),
648
+ k: new N(1 << 16),
649
+ g: new N(1 << 15)
650
+ };
651
+ }();
652
+ (function() {
653
+ var N = H.H.m, W = 1 << 15;
654
+ for (var R = 0; R < W; R++) {
655
+ var V = R;
656
+ V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
657
+ V = (V & 3435973836) >>> 2 | (V & 858993459) << 2;
658
+ V = (V & 4042322160) >>> 4 | (V & 252645135) << 4;
659
+ V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
660
+ N.r[R] = (V >>> 16 | V << 16) >>> 17;
661
+ }
662
+ function n(A, l, M) {
663
+ while (l-- != 0)
664
+ A.push(0, M);
665
+ }
666
+ for (var R = 0; R < 32; R++) {
667
+ N.q[R] = N.S[R] << 3 | N.T[R];
668
+ N.c[R] = N.p[R] << 4 | N.z[R];
669
+ }
670
+ n(N._, 144, 8);
671
+ n(N._, 255 - 143, 9);
672
+ n(N._, 279 - 255, 7);
673
+ n(N._, 287 - 279, 8);
674
+ H.H.n(N._, 9);
675
+ H.H.A(N._, 9, N.J);
676
+ H.H.l(N._, 9);
677
+ n(N.$, 32, 5);
678
+ H.H.n(N.$, 5);
679
+ H.H.A(N.$, 5, N.h);
680
+ H.H.l(N.$, 5);
681
+ n(N.Q, 19, 0);
682
+ n(N.C, 286, 0);
683
+ n(N.D, 30, 0);
684
+ n(N.v, 320, 0);
685
+ })();
686
+ return H.H.N;
687
+ }();
688
+ UPNG.decode._readInterlace = function(data, out) {
689
+ var w = out.width, h = out.height;
690
+ var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
691
+ var img = new Uint8Array(h * bpl);
692
+ var di = 0;
693
+ var starting_row = [0, 0, 4, 0, 2, 0, 1];
694
+ var starting_col = [0, 4, 0, 2, 0, 1, 0];
695
+ var row_increment = [8, 8, 8, 4, 4, 2, 2];
696
+ var col_increment = [8, 8, 4, 4, 2, 2, 1];
697
+ var pass = 0;
698
+ while (pass < 7) {
699
+ var ri = row_increment[pass], ci = col_increment[pass];
700
+ var sw = 0, sh = 0;
701
+ var cr = starting_row[pass];
702
+ while (cr < h) {
703
+ cr += ri;
704
+ sh++;
705
+ }
706
+ var cc = starting_col[pass];
707
+ while (cc < w) {
708
+ cc += ci;
709
+ sw++;
710
+ }
711
+ var bpll = Math.ceil(sw * bpp / 8);
712
+ UPNG.decode._filterZero(data, out, di, sw, sh);
713
+ var y = 0, row = starting_row[pass];
714
+ var val;
715
+ while (row < h) {
716
+ var col = starting_col[pass];
717
+ var cdi = di + y * bpll << 3;
718
+ while (col < w) {
719
+ if (bpp == 1) {
720
+ val = data[cdi >> 3];
721
+ val = val >> 7 - (cdi & 7) & 1;
722
+ img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
723
+ }
724
+ if (bpp == 2) {
725
+ val = data[cdi >> 3];
726
+ val = val >> 6 - (cdi & 7) & 3;
727
+ img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
728
+ }
729
+ if (bpp == 4) {
730
+ val = data[cdi >> 3];
731
+ val = val >> 4 - (cdi & 7) & 15;
732
+ img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
733
+ }
734
+ if (bpp >= 8) {
735
+ var ii = row * bpl + col * cbpp;
736
+ for (var j = 0; j < cbpp; j++)
737
+ img[ii + j] = data[(cdi >> 3) + j];
738
+ }
739
+ cdi += bpp;
740
+ col += ci;
741
+ }
742
+ y++;
743
+ row += ri;
744
+ }
745
+ if (sw * sh != 0)
746
+ di += sh * (1 + bpll);
747
+ pass = pass + 1;
748
+ }
749
+ return img;
750
+ };
751
+ UPNG.decode._getBPP = function(out) {
752
+ var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
753
+ return noc * out.depth;
754
+ };
755
+ UPNG.decode._filterZero = function(data, out, off, w, h) {
756
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
757
+ bpp = Math.ceil(bpp / 8);
758
+ var i, di, type = data[off], x = 0;
759
+ if (type > 1)
760
+ data[off] = [0, 0, 1][type - 2];
761
+ if (type == 3)
762
+ for (x = bpp; x < bpl; x++)
763
+ data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
764
+ for (var y = 0; y < h; y++) {
765
+ i = off + y * bpl;
766
+ di = i + y + 1;
767
+ type = data[di - 1];
768
+ x = 0;
769
+ if (type == 0) {
770
+ for (; x < bpl; x++)
771
+ data[i + x] = data[di + x];
772
+ } else if (type == 1) {
773
+ for (; x < bpp; x++)
774
+ data[i + x] = data[di + x];
775
+ for (; x < bpl; x++)
776
+ data[i + x] = data[di + x] + data[i + x - bpp];
777
+ } else if (type == 2) {
778
+ for (; x < bpl; x++)
779
+ data[i + x] = data[di + x] + data[i + x - bpl];
780
+ } else if (type == 3) {
781
+ for (; x < bpp; x++)
782
+ data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
783
+ for (; x < bpl; x++)
784
+ data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
785
+ } else {
786
+ for (; x < bpp; x++)
787
+ data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
788
+ for (; x < bpl; x++) {
789
+ data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
790
+ }
791
+ }
792
+ }
793
+ return data;
794
+ };
795
+ UPNG.decode._paeth = function(a, b, c) {
796
+ var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
797
+ if (pa * pa <= pb * pb && pa * pa <= pc * pc)
798
+ return a;
799
+ else if (pb * pb <= pc * pc)
800
+ return b;
801
+ return c;
802
+ };
803
+ UPNG.decode._IHDR = function(data, offset, out) {
804
+ var bin = UPNG._bin;
805
+ out.width = bin.readUint(data, offset);
806
+ offset += 4;
807
+ out.height = bin.readUint(data, offset);
808
+ offset += 4;
809
+ out.depth = data[offset];
810
+ offset++;
811
+ out.ctype = data[offset];
812
+ offset++;
813
+ out.compress = data[offset];
814
+ offset++;
815
+ out.filter = data[offset];
816
+ offset++;
817
+ out.interlace = data[offset];
818
+ offset++;
819
+ };
820
+ UPNG._bin = {
821
+ nextZero: function(data, p) {
822
+ while (data[p] != 0)
823
+ p++;
824
+ return p;
825
+ },
826
+ readUshort: function(buff, p) {
827
+ return buff[p] << 8 | buff[p + 1];
828
+ },
829
+ writeUshort: function(buff, p, n) {
830
+ buff[p] = n >> 8 & 255;
831
+ buff[p + 1] = n & 255;
832
+ },
833
+ readUint: function(buff, p) {
834
+ return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
835
+ },
836
+ writeUint: function(buff, p, n) {
837
+ buff[p] = n >> 24 & 255;
838
+ buff[p + 1] = n >> 16 & 255;
839
+ buff[p + 2] = n >> 8 & 255;
840
+ buff[p + 3] = n & 255;
841
+ },
842
+ readASCII: function(buff, p, l) {
843
+ var s = "";
844
+ for (var i = 0; i < l; i++)
845
+ s += String.fromCharCode(buff[p + i]);
846
+ return s;
847
+ },
848
+ writeASCII: function(data, p, s) {
849
+ for (var i = 0; i < s.length; i++)
850
+ data[p + i] = s.charCodeAt(i);
851
+ },
852
+ readBytes: function(buff, p, l) {
853
+ var arr = [];
854
+ for (var i = 0; i < l; i++)
855
+ arr.push(buff[p + i]);
856
+ return arr;
857
+ },
858
+ pad: function(n) {
859
+ return n.length < 2 ? "0" + n : n;
860
+ },
861
+ readUTF8: function(buff, p, l) {
862
+ var s = "", ns;
863
+ for (var i = 0; i < l; i++)
864
+ s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
865
+ try {
866
+ ns = decodeURIComponent(s);
867
+ } catch (e) {
868
+ return UPNG._bin.readASCII(buff, p, l);
869
+ }
870
+ return ns;
871
+ }
872
+ };
873
+ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
874
+ var w = Math.min(sw, tw), h = Math.min(sh, th);
875
+ var si = 0, ti = 0;
876
+ for (var y = 0; y < h; y++) {
877
+ for (var x = 0; x < w; x++) {
878
+ if (xoff >= 0 && yoff >= 0) {
879
+ si = y * sw + x << 2;
880
+ ti = (yoff + y) * tw + xoff + x << 2;
881
+ } else {
882
+ si = (-yoff + y) * sw - xoff + x << 2;
883
+ ti = y * tw + x << 2;
884
+ }
885
+ if (mode == 0) {
886
+ tb[ti] = sb[si];
887
+ tb[ti + 1] = sb[si + 1];
888
+ tb[ti + 2] = sb[si + 2];
889
+ tb[ti + 3] = sb[si + 3];
890
+ } else if (mode == 1) {
891
+ var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
892
+ var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
893
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
894
+ tb[ti + 3] = 255 * oa;
895
+ tb[ti + 0] = (fr + br * ifa) * ioa;
896
+ tb[ti + 1] = (fg + bg * ifa) * ioa;
897
+ tb[ti + 2] = (fb + bb * ifa) * ioa;
898
+ } else if (mode == 2) {
899
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
900
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
901
+ if (fa == ba && fr == br && fg == bg && fb == bb) {
902
+ tb[ti] = 0;
903
+ tb[ti + 1] = 0;
904
+ tb[ti + 2] = 0;
905
+ tb[ti + 3] = 0;
906
+ } else {
907
+ tb[ti] = fr;
908
+ tb[ti + 1] = fg;
909
+ tb[ti + 2] = fb;
910
+ tb[ti + 3] = fa;
911
+ }
912
+ } else if (mode == 3) {
913
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
914
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
915
+ if (fa == ba && fr == br && fg == bg && fb == bb)
916
+ continue;
917
+ if (fa < 220 && ba > 20)
918
+ return false;
919
+ }
920
+ }
921
+ }
922
+ return true;
923
+ };
924
+ }
2
925
  class RGBMLoader extends DataTextureLoader {
3
926
  constructor(manager) {
4
927
  super(manager);
@@ -43,6 +966,7 @@ class RGBMLoader extends DataTextureLoader {
43
966
  return texture;
44
967
  }
45
968
  parse(buffer) {
969
+ init();
46
970
  const img = UPNG.decode(buffer);
47
971
  const rgba = UPNG.toRGBA8(img)[0];
48
972
  const data = new Uint8Array(rgba);
@@ -75,924 +999,6 @@ class RGBMLoader extends DataTextureLoader {
75
999
  };
76
1000
  }
77
1001
  }
78
- var UPNG = {};
79
- UPNG.toRGBA8 = function(out) {
80
- var w = out.width, h = out.height;
81
- if (out.tabs.acTL == null)
82
- return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
83
- var frms = [];
84
- if (out.frames[0].data == null)
85
- out.frames[0].data = out.data;
86
- var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
87
- for (var i = 0; i < out.frames.length; i++) {
88
- var frm = out.frames[i];
89
- var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
90
- var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
91
- if (i != 0)
92
- for (var j = 0; j < len; j++)
93
- prev[j] = img[j];
94
- if (frm.blend == 0)
95
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
96
- else if (frm.blend == 1)
97
- UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
98
- frms.push(img.buffer.slice(0));
99
- if (frm.dispose == 1)
100
- UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
101
- else if (frm.dispose == 2)
102
- for (var j = 0; j < len; j++)
103
- img[j] = prev[j];
104
- }
105
- return frms;
106
- };
107
- UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
108
- var area = w * h, bpp = UPNG.decode._getBPP(out);
109
- var bpl = Math.ceil(w * bpp / 8);
110
- var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
111
- var ctype = out.ctype, depth = out.depth;
112
- var rs = UPNG._bin.readUshort;
113
- if (ctype == 6) {
114
- var qarea = area << 2;
115
- if (depth == 8) {
116
- for (var i = 0; i < qarea; i += 4) {
117
- bf[i] = data[i];
118
- bf[i + 1] = data[i + 1];
119
- bf[i + 2] = data[i + 2];
120
- bf[i + 3] = data[i + 3];
121
- }
122
- }
123
- if (depth == 16) {
124
- for (var i = 0; i < qarea; i++) {
125
- bf[i] = data[i << 1];
126
- }
127
- }
128
- } else if (ctype == 2) {
129
- var ts = out.tabs["tRNS"];
130
- if (ts == null) {
131
- if (depth == 8) {
132
- for (var i = 0; i < area; i++) {
133
- var ti = i * 3;
134
- bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
135
- }
136
- }
137
- if (depth == 16) {
138
- for (var i = 0; i < area; i++) {
139
- var ti = i * 6;
140
- bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
141
- }
142
- }
143
- } else {
144
- var tr = ts[0], tg = ts[1], tb = ts[2];
145
- if (depth == 8) {
146
- for (var i = 0; i < area; i++) {
147
- var qi = i << 2, ti = i * 3;
148
- bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
149
- if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
150
- bf[qi + 3] = 0;
151
- }
152
- }
153
- if (depth == 16) {
154
- for (var i = 0; i < area; i++) {
155
- var qi = i << 2, ti = i * 6;
156
- bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
157
- if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
158
- bf[qi + 3] = 0;
159
- }
160
- }
161
- }
162
- } else if (ctype == 3) {
163
- var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
164
- if (depth == 1) {
165
- for (var y = 0; y < h; y++) {
166
- var s0 = y * bpl, t0 = y * w;
167
- for (var i = 0; i < w; i++) {
168
- var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
169
- bf[qi] = p[cj];
170
- bf[qi + 1] = p[cj + 1];
171
- bf[qi + 2] = p[cj + 2];
172
- bf[qi + 3] = j < tl ? ap[j] : 255;
173
- }
174
- }
175
- }
176
- if (depth == 2) {
177
- for (var y = 0; y < h; y++) {
178
- var s0 = y * bpl, t0 = y * w;
179
- for (var i = 0; i < w; i++) {
180
- var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
181
- bf[qi] = p[cj];
182
- bf[qi + 1] = p[cj + 1];
183
- bf[qi + 2] = p[cj + 2];
184
- bf[qi + 3] = j < tl ? ap[j] : 255;
185
- }
186
- }
187
- }
188
- if (depth == 4) {
189
- for (var y = 0; y < h; y++) {
190
- var s0 = y * bpl, t0 = y * w;
191
- for (var i = 0; i < w; i++) {
192
- var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
193
- bf[qi] = p[cj];
194
- bf[qi + 1] = p[cj + 1];
195
- bf[qi + 2] = p[cj + 2];
196
- bf[qi + 3] = j < tl ? ap[j] : 255;
197
- }
198
- }
199
- }
200
- if (depth == 8) {
201
- for (var i = 0; i < area; i++) {
202
- var qi = i << 2, j = data[i], cj = 3 * j;
203
- bf[qi] = p[cj];
204
- bf[qi + 1] = p[cj + 1];
205
- bf[qi + 2] = p[cj + 2];
206
- bf[qi + 3] = j < tl ? ap[j] : 255;
207
- }
208
- }
209
- } else if (ctype == 4) {
210
- if (depth == 8) {
211
- for (var i = 0; i < area; i++) {
212
- var qi = i << 2, di = i << 1, gr = data[di];
213
- bf[qi] = gr;
214
- bf[qi + 1] = gr;
215
- bf[qi + 2] = gr;
216
- bf[qi + 3] = data[di + 1];
217
- }
218
- }
219
- if (depth == 16) {
220
- for (var i = 0; i < area; i++) {
221
- var qi = i << 2, di = i << 2, gr = data[di];
222
- bf[qi] = gr;
223
- bf[qi + 1] = gr;
224
- bf[qi + 2] = gr;
225
- bf[qi + 3] = data[di + 2];
226
- }
227
- }
228
- } else if (ctype == 0) {
229
- var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
230
- for (var y = 0; y < h; y++) {
231
- var off = y * bpl, to = y * w;
232
- if (depth == 1) {
233
- for (var x = 0; x < w; x++) {
234
- var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
235
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
236
- }
237
- } else if (depth == 2) {
238
- for (var x = 0; x < w; x++) {
239
- var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
240
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
241
- }
242
- } else if (depth == 4) {
243
- for (var x = 0; x < w; x++) {
244
- var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
245
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
246
- }
247
- } else if (depth == 8) {
248
- for (var x = 0; x < w; x++) {
249
- var gr = data[off + x], al = gr == tr ? 0 : 255;
250
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
251
- }
252
- } else if (depth == 16) {
253
- for (var x = 0; x < w; x++) {
254
- var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
255
- bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
256
- }
257
- }
258
- }
259
- }
260
- return bf;
261
- };
262
- UPNG.decode = function(buff) {
263
- var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
264
- var out = { tabs: {}, frames: [] };
265
- var dd = new Uint8Array(data.length), doff = 0;
266
- var fd, foff = 0;
267
- var text, keyw, bfr;
268
- var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
269
- for (var i = 0; i < 8; i++)
270
- if (data[i] != mgck[i])
271
- throw new Error("The input is not a PNG file!");
272
- while (offset < data.length) {
273
- var len = bin.readUint(data, offset);
274
- offset += 4;
275
- var type = bin.readASCII(data, offset, 4);
276
- offset += 4;
277
- if (type == "IHDR") {
278
- UPNG.decode._IHDR(data, offset, out);
279
- } else if (type == "CgBI") {
280
- out.tabs[type] = data.slice(offset, offset + 4);
281
- } else if (type == "IDAT") {
282
- for (var i = 0; i < len; i++)
283
- dd[doff + i] = data[offset + i];
284
- doff += len;
285
- } else if (type == "acTL") {
286
- out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
287
- fd = new Uint8Array(data.length);
288
- } else if (type == "fcTL") {
289
- if (foff != 0) {
290
- var fr = out.frames[out.frames.length - 1];
291
- fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
292
- foff = 0;
293
- }
294
- var rct = {
295
- x: rUi(data, offset + 12),
296
- y: rUi(data, offset + 16),
297
- width: rUi(data, offset + 4),
298
- height: rUi(data, offset + 8)
299
- };
300
- var del = rUs(data, offset + 22);
301
- del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
302
- var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
303
- out.frames.push(frm);
304
- } else if (type == "fdAT") {
305
- for (var i = 0; i < len - 4; i++)
306
- fd[foff + i] = data[offset + i + 4];
307
- foff += len - 4;
308
- } else if (type == "pHYs") {
309
- out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
310
- } else if (type == "cHRM") {
311
- out.tabs[type] = [];
312
- for (var i = 0; i < 8; i++)
313
- out.tabs[type].push(bin.readUint(data, offset + i * 4));
314
- } else if (type == "tEXt" || type == "zTXt") {
315
- if (out.tabs[type] == null)
316
- out.tabs[type] = {};
317
- var nz = bin.nextZero(data, offset);
318
- keyw = bin.readASCII(data, offset, nz - offset);
319
- var tl = offset + len - nz - 1;
320
- if (type == "tEXt") {
321
- text = bin.readASCII(data, nz + 1, tl);
322
- } else {
323
- bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
324
- text = bin.readUTF8(bfr, 0, bfr.length);
325
- }
326
- out.tabs[type][keyw] = text;
327
- } else if (type == "iTXt") {
328
- if (out.tabs[type] == null)
329
- out.tabs[type] = {};
330
- var nz = 0, off = offset;
331
- nz = bin.nextZero(data, off);
332
- keyw = bin.readASCII(data, off, nz - off);
333
- off = nz + 1;
334
- var cflag = data[off];
335
- off += 2;
336
- nz = bin.nextZero(data, off);
337
- bin.readASCII(data, off, nz - off);
338
- off = nz + 1;
339
- nz = bin.nextZero(data, off);
340
- bin.readUTF8(data, off, nz - off);
341
- off = nz + 1;
342
- var tl = len - (off - offset);
343
- if (cflag == 0) {
344
- text = bin.readUTF8(data, off, tl);
345
- } else {
346
- bfr = UPNG.decode._inflate(data.slice(off, off + tl));
347
- text = bin.readUTF8(bfr, 0, bfr.length);
348
- }
349
- out.tabs[type][keyw] = text;
350
- } else if (type == "PLTE") {
351
- out.tabs[type] = bin.readBytes(data, offset, len);
352
- } else if (type == "hIST") {
353
- var pl = out.tabs["PLTE"].length / 3;
354
- out.tabs[type] = [];
355
- for (var i = 0; i < pl; i++)
356
- out.tabs[type].push(rUs(data, offset + i * 2));
357
- } else if (type == "tRNS") {
358
- if (out.ctype == 3)
359
- out.tabs[type] = bin.readBytes(data, offset, len);
360
- else if (out.ctype == 0)
361
- out.tabs[type] = rUs(data, offset);
362
- else if (out.ctype == 2)
363
- out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
364
- } else if (type == "gAMA") {
365
- out.tabs[type] = bin.readUint(data, offset) / 1e5;
366
- } else if (type == "sRGB") {
367
- out.tabs[type] = data[offset];
368
- } else if (type == "bKGD") {
369
- if (out.ctype == 0 || out.ctype == 4) {
370
- out.tabs[type] = [rUs(data, offset)];
371
- } else if (out.ctype == 2 || out.ctype == 6) {
372
- out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
373
- } else if (out.ctype == 3) {
374
- out.tabs[type] = data[offset];
375
- }
376
- } else if (type == "IEND") {
377
- break;
378
- }
379
- offset += len;
380
- bin.readUint(data, offset);
381
- offset += 4;
382
- }
383
- if (foff != 0) {
384
- var fr = out.frames[out.frames.length - 1];
385
- fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
386
- }
387
- out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
388
- delete out.compress;
389
- delete out.interlace;
390
- delete out.filter;
391
- return out;
392
- };
393
- UPNG.decode._decompress = function(out, dd, w, h) {
394
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
395
- if (out.tabs["CgBI"])
396
- dd = UPNG.inflateRaw(dd, buff);
397
- else
398
- dd = UPNG.decode._inflate(dd, buff);
399
- if (out.interlace == 0)
400
- dd = UPNG.decode._filterZero(dd, out, 0, w, h);
401
- else if (out.interlace == 1)
402
- dd = UPNG.decode._readInterlace(dd, out);
403
- return dd;
404
- };
405
- UPNG.decode._inflate = function(data, buff) {
406
- var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
407
- return out;
408
- };
409
- UPNG.inflateRaw = function() {
410
- var H = {};
411
- H.H = {};
412
- H.H.N = function(N, W) {
413
- var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
414
- if (N[0] == 3 && N[1] == 0)
415
- return W ? W : new R(0);
416
- var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
417
- if (Z)
418
- W = new R(N.length >>> 2 << 5);
419
- while (i == 0) {
420
- i = n(N, d, 1);
421
- m = n(N, d + 1, 2);
422
- d += 3;
423
- if (m == 0) {
424
- if ((d & 7) != 0)
425
- d += 8 - (d & 7);
426
- var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
427
- if (Z)
428
- W = H.H.W(W, w + q);
429
- W.set(new R(N.buffer, N.byteOffset + D, q), w);
430
- d = D + q << 3;
431
- w += q;
432
- continue;
433
- }
434
- if (Z)
435
- W = H.H.W(W, w + (1 << 17));
436
- if (m == 1) {
437
- v = b.J;
438
- C = b.h;
439
- X = (1 << 9) - 1;
440
- u = (1 << 5) - 1;
441
- }
442
- if (m == 2) {
443
- J = A(N, d, 5) + 257;
444
- h = A(N, d + 5, 5) + 1;
445
- Q = A(N, d + 10, 4) + 4;
446
- d += 14;
447
- var j = 1;
448
- for (var c = 0; c < 38; c += 2) {
449
- b.Q[c] = 0;
450
- b.Q[c + 1] = 0;
451
- }
452
- for (var c = 0; c < Q; c++) {
453
- var K = A(N, d + c * 3, 3);
454
- b.Q[(b.X[c] << 1) + 1] = K;
455
- if (K > j)
456
- j = K;
457
- }
458
- d += 3 * Q;
459
- M(b.Q, j);
460
- I(b.Q, j, b.u);
461
- v = b.w;
462
- C = b.d;
463
- d = l(b.u, (1 << j) - 1, J + h, N, d, b.v);
464
- var r = V.V(b.v, 0, J, b.C);
465
- X = (1 << r) - 1;
466
- var S = V.V(b.v, J, h, b.D);
467
- u = (1 << S) - 1;
468
- M(b.C, r);
469
- I(b.C, r, v);
470
- M(b.D, S);
471
- I(b.D, S, C);
472
- }
473
- while (true) {
474
- var T = v[e(N, d) & X];
475
- d += T & 15;
476
- var p = T >>> 4;
477
- if (p >>> 8 == 0) {
478
- W[w++] = p;
479
- } else if (p == 256) {
480
- break;
481
- } else {
482
- var z = w + p - 254;
483
- if (p > 264) {
484
- var _ = b.q[p - 257];
485
- z = w + (_ >>> 3) + A(N, d, _ & 7);
486
- d += _ & 7;
487
- }
488
- var $ = C[e(N, d) & u];
489
- d += $ & 15;
490
- var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
491
- d += Y & 15;
492
- while (w < z) {
493
- W[w] = W[w++ - a];
494
- W[w] = W[w++ - a];
495
- W[w] = W[w++ - a];
496
- W[w] = W[w++ - a];
497
- }
498
- w = z;
499
- }
500
- }
501
- }
502
- return W.length == w ? W : W.slice(0, w);
503
- };
504
- H.H.W = function(N, W) {
505
- var R = N.length;
506
- if (W <= R)
507
- return N;
508
- var V = new Uint8Array(R << 1);
509
- V.set(N, 0);
510
- return V;
511
- };
512
- H.H.R = function(N, W, R, V, n, A) {
513
- var l = H.H.e, M = H.H.Z, I = 0;
514
- while (I < R) {
515
- var e = N[M(V, n) & W];
516
- n += e & 15;
517
- var b = e >>> 4;
518
- if (b <= 15) {
519
- A[I] = b;
520
- I++;
521
- } else {
522
- var Z = 0, m = 0;
523
- if (b == 16) {
524
- m = 3 + l(V, n, 2);
525
- n += 2;
526
- Z = A[I - 1];
527
- } else if (b == 17) {
528
- m = 3 + l(V, n, 3);
529
- n += 3;
530
- } else if (b == 18) {
531
- m = 11 + l(V, n, 7);
532
- n += 7;
533
- }
534
- var J = I + m;
535
- while (I < J) {
536
- A[I] = Z;
537
- I++;
538
- }
539
- }
540
- }
541
- return n;
542
- };
543
- H.H.V = function(N, W, R, V) {
544
- var n = 0, A = 0, l = V.length >>> 1;
545
- while (A < R) {
546
- var M = N[A + W];
547
- V[A << 1] = 0;
548
- V[(A << 1) + 1] = M;
549
- if (M > n)
550
- n = M;
551
- A++;
552
- }
553
- while (A < l) {
554
- V[A << 1] = 0;
555
- V[(A << 1) + 1] = 0;
556
- A++;
557
- }
558
- return n;
559
- };
560
- H.H.n = function(N, W) {
561
- var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
562
- for (var M = 0; M <= W; M++)
563
- e[M] = 0;
564
- for (M = 1; M < V; M += 2)
565
- e[N[M]]++;
566
- var b = R.K;
567
- n = 0;
568
- e[0] = 0;
569
- for (A = 1; A <= W; A++) {
570
- n = n + e[A - 1] << 1;
571
- b[A] = n;
572
- }
573
- for (l = 0; l < V; l += 2) {
574
- I = N[l + 1];
575
- if (I != 0) {
576
- N[l] = b[I];
577
- b[I]++;
578
- }
579
- }
580
- };
581
- H.H.A = function(N, W, R) {
582
- var V = N.length, n = H.H.m, A = n.r;
583
- for (var l = 0; l < V; l += 2) {
584
- if (N[l + 1] != 0) {
585
- var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
586
- while (Z != m) {
587
- var J = A[Z] >>> 15 - W;
588
- R[J] = e;
589
- Z++;
590
- }
591
- }
592
- }
593
- };
594
- H.H.l = function(N, W) {
595
- var R = H.H.m.r, V = 15 - W;
596
- for (var n = 0; n < N.length; n += 2) {
597
- var A = N[n] << W - N[n + 1];
598
- N[n] = R[A] >>> V;
599
- }
600
- };
601
- H.H.M = function(N, W, R) {
602
- R = R << (W & 7);
603
- var V = W >>> 3;
604
- N[V] |= R;
605
- N[V + 1] |= R >>> 8;
606
- };
607
- H.H.I = function(N, W, R) {
608
- R = R << (W & 7);
609
- var V = W >>> 3;
610
- N[V] |= R;
611
- N[V + 1] |= R >>> 8;
612
- N[V + 2] |= R >>> 16;
613
- };
614
- H.H.e = function(N, W, R) {
615
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
616
- };
617
- H.H.b = function(N, W, R) {
618
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
619
- };
620
- H.H.Z = function(N, W) {
621
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
622
- };
623
- H.H.i = function(N, W) {
624
- return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
625
- };
626
- H.H.m = function() {
627
- var N = Uint16Array, W = Uint32Array;
628
- return {
629
- K: new N(16),
630
- j: new N(16),
631
- X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
632
- S: [
633
- 3,
634
- 4,
635
- 5,
636
- 6,
637
- 7,
638
- 8,
639
- 9,
640
- 10,
641
- 11,
642
- 13,
643
- 15,
644
- 17,
645
- 19,
646
- 23,
647
- 27,
648
- 31,
649
- 35,
650
- 43,
651
- 51,
652
- 59,
653
- 67,
654
- 83,
655
- 99,
656
- 115,
657
- 131,
658
- 163,
659
- 195,
660
- 227,
661
- 258,
662
- 999,
663
- 999,
664
- 999
665
- ],
666
- T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
667
- q: new N(32),
668
- p: [
669
- 1,
670
- 2,
671
- 3,
672
- 4,
673
- 5,
674
- 7,
675
- 9,
676
- 13,
677
- 17,
678
- 25,
679
- 33,
680
- 49,
681
- 65,
682
- 97,
683
- 129,
684
- 193,
685
- 257,
686
- 385,
687
- 513,
688
- 769,
689
- 1025,
690
- 1537,
691
- 2049,
692
- 3073,
693
- 4097,
694
- 6145,
695
- 8193,
696
- 12289,
697
- 16385,
698
- 24577,
699
- 65535,
700
- 65535
701
- ],
702
- z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
703
- c: new W(32),
704
- J: new N(512),
705
- _: [],
706
- h: new N(32),
707
- $: [],
708
- w: new N(32768),
709
- C: [],
710
- v: [],
711
- d: new N(32768),
712
- D: [],
713
- u: new N(512),
714
- Q: [],
715
- r: new N(1 << 15),
716
- s: new W(286),
717
- Y: new W(30),
718
- a: new W(19),
719
- t: new W(15e3),
720
- k: new N(1 << 16),
721
- g: new N(1 << 15)
722
- };
723
- }();
724
- (function() {
725
- var N = H.H.m, W = 1 << 15;
726
- for (var R = 0; R < W; R++) {
727
- var V = R;
728
- V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
729
- V = (V & 3435973836) >>> 2 | (V & 858993459) << 2;
730
- V = (V & 4042322160) >>> 4 | (V & 252645135) << 4;
731
- V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
732
- N.r[R] = (V >>> 16 | V << 16) >>> 17;
733
- }
734
- function n(A, l, M) {
735
- while (l-- != 0)
736
- A.push(0, M);
737
- }
738
- for (var R = 0; R < 32; R++) {
739
- N.q[R] = N.S[R] << 3 | N.T[R];
740
- N.c[R] = N.p[R] << 4 | N.z[R];
741
- }
742
- n(N._, 144, 8);
743
- n(N._, 255 - 143, 9);
744
- n(N._, 279 - 255, 7);
745
- n(N._, 287 - 279, 8);
746
- H.H.n(N._, 9);
747
- H.H.A(N._, 9, N.J);
748
- H.H.l(N._, 9);
749
- n(N.$, 32, 5);
750
- H.H.n(N.$, 5);
751
- H.H.A(N.$, 5, N.h);
752
- H.H.l(N.$, 5);
753
- n(N.Q, 19, 0);
754
- n(N.C, 286, 0);
755
- n(N.D, 30, 0);
756
- n(N.v, 320, 0);
757
- })();
758
- return H.H.N;
759
- }();
760
- UPNG.decode._readInterlace = function(data, out) {
761
- var w = out.width, h = out.height;
762
- var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
763
- var img = new Uint8Array(h * bpl);
764
- var di = 0;
765
- var starting_row = [0, 0, 4, 0, 2, 0, 1];
766
- var starting_col = [0, 4, 0, 2, 0, 1, 0];
767
- var row_increment = [8, 8, 8, 4, 4, 2, 2];
768
- var col_increment = [8, 8, 4, 4, 2, 2, 1];
769
- var pass = 0;
770
- while (pass < 7) {
771
- var ri = row_increment[pass], ci = col_increment[pass];
772
- var sw = 0, sh = 0;
773
- var cr = starting_row[pass];
774
- while (cr < h) {
775
- cr += ri;
776
- sh++;
777
- }
778
- var cc = starting_col[pass];
779
- while (cc < w) {
780
- cc += ci;
781
- sw++;
782
- }
783
- var bpll = Math.ceil(sw * bpp / 8);
784
- UPNG.decode._filterZero(data, out, di, sw, sh);
785
- var y = 0, row = starting_row[pass];
786
- var val;
787
- while (row < h) {
788
- var col = starting_col[pass];
789
- var cdi = di + y * bpll << 3;
790
- while (col < w) {
791
- if (bpp == 1) {
792
- val = data[cdi >> 3];
793
- val = val >> 7 - (cdi & 7) & 1;
794
- img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
795
- }
796
- if (bpp == 2) {
797
- val = data[cdi >> 3];
798
- val = val >> 6 - (cdi & 7) & 3;
799
- img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
800
- }
801
- if (bpp == 4) {
802
- val = data[cdi >> 3];
803
- val = val >> 4 - (cdi & 7) & 15;
804
- img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
805
- }
806
- if (bpp >= 8) {
807
- var ii = row * bpl + col * cbpp;
808
- for (var j = 0; j < cbpp; j++)
809
- img[ii + j] = data[(cdi >> 3) + j];
810
- }
811
- cdi += bpp;
812
- col += ci;
813
- }
814
- y++;
815
- row += ri;
816
- }
817
- if (sw * sh != 0)
818
- di += sh * (1 + bpll);
819
- pass = pass + 1;
820
- }
821
- return img;
822
- };
823
- UPNG.decode._getBPP = function(out) {
824
- var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
825
- return noc * out.depth;
826
- };
827
- UPNG.decode._filterZero = function(data, out, off, w, h) {
828
- var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
829
- bpp = Math.ceil(bpp / 8);
830
- var i, di, type = data[off], x = 0;
831
- if (type > 1)
832
- data[off] = [0, 0, 1][type - 2];
833
- if (type == 3)
834
- for (x = bpp; x < bpl; x++)
835
- data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
836
- for (var y = 0; y < h; y++) {
837
- i = off + y * bpl;
838
- di = i + y + 1;
839
- type = data[di - 1];
840
- x = 0;
841
- if (type == 0) {
842
- for (; x < bpl; x++)
843
- data[i + x] = data[di + x];
844
- } else if (type == 1) {
845
- for (; x < bpp; x++)
846
- data[i + x] = data[di + x];
847
- for (; x < bpl; x++)
848
- data[i + x] = data[di + x] + data[i + x - bpp];
849
- } else if (type == 2) {
850
- for (; x < bpl; x++)
851
- data[i + x] = data[di + x] + data[i + x - bpl];
852
- } else if (type == 3) {
853
- for (; x < bpp; x++)
854
- data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
855
- for (; x < bpl; x++)
856
- data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
857
- } else {
858
- for (; x < bpp; x++)
859
- data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
860
- for (; x < bpl; x++) {
861
- data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
862
- }
863
- }
864
- }
865
- return data;
866
- };
867
- UPNG.decode._paeth = function(a, b, c) {
868
- var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
869
- if (pa * pa <= pb * pb && pa * pa <= pc * pc)
870
- return a;
871
- else if (pb * pb <= pc * pc)
872
- return b;
873
- return c;
874
- };
875
- UPNG.decode._IHDR = function(data, offset, out) {
876
- var bin = UPNG._bin;
877
- out.width = bin.readUint(data, offset);
878
- offset += 4;
879
- out.height = bin.readUint(data, offset);
880
- offset += 4;
881
- out.depth = data[offset];
882
- offset++;
883
- out.ctype = data[offset];
884
- offset++;
885
- out.compress = data[offset];
886
- offset++;
887
- out.filter = data[offset];
888
- offset++;
889
- out.interlace = data[offset];
890
- offset++;
891
- };
892
- UPNG._bin = {
893
- nextZero: function(data, p) {
894
- while (data[p] != 0)
895
- p++;
896
- return p;
897
- },
898
- readUshort: function(buff, p) {
899
- return buff[p] << 8 | buff[p + 1];
900
- },
901
- writeUshort: function(buff, p, n) {
902
- buff[p] = n >> 8 & 255;
903
- buff[p + 1] = n & 255;
904
- },
905
- readUint: function(buff, p) {
906
- return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
907
- },
908
- writeUint: function(buff, p, n) {
909
- buff[p] = n >> 24 & 255;
910
- buff[p + 1] = n >> 16 & 255;
911
- buff[p + 2] = n >> 8 & 255;
912
- buff[p + 3] = n & 255;
913
- },
914
- readASCII: function(buff, p, l) {
915
- var s = "";
916
- for (var i = 0; i < l; i++)
917
- s += String.fromCharCode(buff[p + i]);
918
- return s;
919
- },
920
- writeASCII: function(data, p, s) {
921
- for (var i = 0; i < s.length; i++)
922
- data[p + i] = s.charCodeAt(i);
923
- },
924
- readBytes: function(buff, p, l) {
925
- var arr = [];
926
- for (var i = 0; i < l; i++)
927
- arr.push(buff[p + i]);
928
- return arr;
929
- },
930
- pad: function(n) {
931
- return n.length < 2 ? "0" + n : n;
932
- },
933
- readUTF8: function(buff, p, l) {
934
- var s = "", ns;
935
- for (var i = 0; i < l; i++)
936
- s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
937
- try {
938
- ns = decodeURIComponent(s);
939
- } catch (e) {
940
- return UPNG._bin.readASCII(buff, p, l);
941
- }
942
- return ns;
943
- }
944
- };
945
- UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
946
- var w = Math.min(sw, tw), h = Math.min(sh, th);
947
- var si = 0, ti = 0;
948
- for (var y = 0; y < h; y++) {
949
- for (var x = 0; x < w; x++) {
950
- if (xoff >= 0 && yoff >= 0) {
951
- si = y * sw + x << 2;
952
- ti = (yoff + y) * tw + xoff + x << 2;
953
- } else {
954
- si = (-yoff + y) * sw - xoff + x << 2;
955
- ti = y * tw + x << 2;
956
- }
957
- if (mode == 0) {
958
- tb[ti] = sb[si];
959
- tb[ti + 1] = sb[si + 1];
960
- tb[ti + 2] = sb[si + 2];
961
- tb[ti + 3] = sb[si + 3];
962
- } else if (mode == 1) {
963
- var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
964
- var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
965
- var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
966
- tb[ti + 3] = 255 * oa;
967
- tb[ti + 0] = (fr + br * ifa) * ioa;
968
- tb[ti + 1] = (fg + bg * ifa) * ioa;
969
- tb[ti + 2] = (fb + bb * ifa) * ioa;
970
- } else if (mode == 2) {
971
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
972
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
973
- if (fa == ba && fr == br && fg == bg && fb == bb) {
974
- tb[ti] = 0;
975
- tb[ti + 1] = 0;
976
- tb[ti + 2] = 0;
977
- tb[ti + 3] = 0;
978
- } else {
979
- tb[ti] = fr;
980
- tb[ti + 1] = fg;
981
- tb[ti + 2] = fb;
982
- tb[ti + 3] = fa;
983
- }
984
- } else if (mode == 3) {
985
- var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
986
- var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
987
- if (fa == ba && fr == br && fg == bg && fb == bb)
988
- continue;
989
- if (fa < 220 && ba > 20)
990
- return false;
991
- }
992
- }
993
- }
994
- return true;
995
- };
996
1002
  export {
997
1003
  RGBMLoader
998
1004
  };