three-stdlib 2.22.9 → 2.23.0

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Files changed (630) hide show
  1. package/dist/animation/AnimationClipCreator.js +49 -50
  2. package/dist/animation/AnimationClipCreator.mjs +49 -50
  3. package/dist/animation/CCDIKSolver.d.ts +9 -4
  4. package/dist/animation/CCDIKSolver.js +193 -148
  5. package/dist/animation/CCDIKSolver.mjs +194 -149
  6. package/dist/animation/MMDAnimationHelper.js +613 -515
  7. package/dist/animation/MMDAnimationHelper.mjs +613 -515
  8. package/dist/animation/MMDPhysics.d.ts +6 -1
  9. package/dist/animation/MMDPhysics.js +728 -718
  10. package/dist/animation/MMDPhysics.mjs +729 -719
  11. package/dist/cameras/CinematicCamera.d.ts +2 -2
  12. package/dist/controls/ArcballControls.d.ts +1 -1
  13. package/dist/controls/ArcballControls.js +38 -44
  14. package/dist/controls/ArcballControls.mjs +39 -45
  15. package/dist/controls/DeviceOrientationControls.js +2 -1
  16. package/dist/controls/DeviceOrientationControls.mjs +2 -1
  17. package/dist/controls/FirstPersonControls.d.ts +1 -1
  18. package/dist/controls/FirstPersonControls.js +1 -1
  19. package/dist/controls/FirstPersonControls.mjs +1 -1
  20. package/dist/controls/PointerLockControls.js +2 -2
  21. package/dist/controls/PointerLockControls.mjs +2 -2
  22. package/dist/controls/TrackballControls.d.ts +2 -2
  23. package/dist/controls/TransformControls.d.ts +1 -1
  24. package/dist/controls/experimental/CameraControls.d.ts +1 -1
  25. package/dist/csm/CSM.js +4 -4
  26. package/dist/csm/CSM.mjs +4 -4
  27. package/dist/csm/CSMFrustum.js +1 -1
  28. package/dist/csm/CSMFrustum.mjs +1 -1
  29. package/dist/csm/CSMShader.js +14 -10
  30. package/dist/csm/CSMShader.mjs +14 -10
  31. package/dist/curves/CurveExtras.js +52 -62
  32. package/dist/curves/CurveExtras.mjs +53 -63
  33. package/dist/curves/NURBSUtils.d.ts +18 -20
  34. package/dist/curves/NURBSUtils.js +17 -17
  35. package/dist/curves/NURBSUtils.mjs +17 -17
  36. package/dist/deprecated/Geometry.js +26 -26
  37. package/dist/deprecated/Geometry.mjs +27 -27
  38. package/dist/effects/AnaglyphEffect.js +95 -114
  39. package/dist/effects/AnaglyphEffect.mjs +95 -114
  40. package/dist/effects/AsciiEffect.js +144 -162
  41. package/dist/effects/AsciiEffect.mjs +144 -162
  42. package/dist/effects/OutlineEffect.js +253 -276
  43. package/dist/effects/OutlineEffect.mjs +253 -276
  44. package/dist/effects/ParallaxBarrierEffect.js +61 -60
  45. package/dist/effects/ParallaxBarrierEffect.mjs +61 -60
  46. package/dist/effects/PeppersGhostEffect.js +84 -81
  47. package/dist/effects/PeppersGhostEffect.mjs +84 -81
  48. package/dist/effects/StereoEffect.js +31 -28
  49. package/dist/effects/StereoEffect.mjs +31 -28
  50. package/dist/environments/RoomEnvironment.d.ts +6 -5
  51. package/dist/exporters/GLTFExporter.d.ts +109 -441
  52. package/dist/exporters/GLTFExporter.js +915 -581
  53. package/dist/exporters/GLTFExporter.mjs +915 -581
  54. package/dist/geometries/ConvexGeometry.js +0 -3
  55. package/dist/geometries/ConvexGeometry.mjs +0 -3
  56. package/dist/geometries/LightningStrike.d.ts +3 -3
  57. package/dist/geometries/LightningStrike.js +80 -75
  58. package/dist/geometries/LightningStrike.mjs +80 -75
  59. package/dist/geometries/ParametricGeometries.js +75 -74
  60. package/dist/geometries/ParametricGeometries.mjs +75 -74
  61. package/dist/geometries/RoundedBoxGeometry.js +1 -1
  62. package/dist/geometries/RoundedBoxGeometry.mjs +1 -1
  63. package/dist/geometries/TextGeometry.d.ts +1 -1
  64. package/dist/helpers/RectAreaLightHelper.d.ts +4 -3
  65. package/dist/helpers/RectAreaLightHelper.js +2 -2
  66. package/dist/helpers/RectAreaLightHelper.mjs +2 -2
  67. package/dist/helpers/VertexNormalsHelper.d.ts +3 -0
  68. package/dist/helpers/VertexNormalsHelper.js +15 -22
  69. package/dist/helpers/VertexNormalsHelper.mjs +16 -23
  70. package/dist/helpers/VertexTangentsHelper.d.ts +3 -0
  71. package/dist/helpers/VertexTangentsHelper.js +12 -14
  72. package/dist/helpers/VertexTangentsHelper.mjs +12 -14
  73. package/dist/index.d.ts +1 -66
  74. package/dist/index.js +5 -370
  75. package/dist/index.mjs +9 -374
  76. package/dist/interactive/InteractiveGroup.js +1 -1
  77. package/dist/interactive/InteractiveGroup.mjs +1 -1
  78. package/dist/interactive/SelectionBox.js +122 -125
  79. package/dist/interactive/SelectionBox.mjs +122 -125
  80. package/dist/interactive/SelectionHelper.js +45 -48
  81. package/dist/interactive/SelectionHelper.mjs +45 -48
  82. package/dist/libs/MeshoptDecoder.d.ts +1 -1
  83. package/dist/libs/MotionControllers.d.ts +15 -14
  84. package/dist/libs/MotionControllers.js +10 -10
  85. package/dist/libs/MotionControllers.mjs +10 -10
  86. package/dist/lights/LightProbeGenerator.js +43 -43
  87. package/dist/lights/LightProbeGenerator.mjs +43 -43
  88. package/dist/lights/RectAreaLightUniformsLib.js +9 -5
  89. package/dist/lights/RectAreaLightUniformsLib.mjs +9 -5
  90. package/dist/lines/LineMaterial.js +271 -271
  91. package/dist/lines/LineMaterial.mjs +272 -272
  92. package/dist/lines/LineSegments2.js +12 -12
  93. package/dist/lines/LineSegments2.mjs +12 -12
  94. package/dist/lines/LineSegmentsGeometry.js +2 -2
  95. package/dist/lines/LineSegmentsGeometry.mjs +2 -2
  96. package/dist/lines/Wireframe.js +2 -2
  97. package/dist/lines/Wireframe.mjs +2 -2
  98. package/dist/loaders/3DMLoader.d.ts +2 -1
  99. package/dist/loaders/3MFLoader.d.ts +2 -1
  100. package/dist/loaders/AMFLoader.d.ts +2 -1
  101. package/dist/loaders/AssimpLoader.d.ts +20 -0
  102. package/dist/loaders/AssimpLoader.js +520 -482
  103. package/dist/loaders/AssimpLoader.mjs +520 -482
  104. package/dist/loaders/BVHLoader.d.ts +2 -1
  105. package/dist/loaders/BasisTextureLoader.d.ts +2 -1
  106. package/dist/loaders/BasisTextureLoader.js +23 -14
  107. package/dist/loaders/BasisTextureLoader.mjs +24 -15
  108. package/dist/loaders/ColladaLoader.d.ts +2 -1
  109. package/dist/loaders/DRACOLoader.d.ts +2 -1
  110. package/dist/loaders/FBXLoader.d.ts +2 -1
  111. package/dist/loaders/FBXLoader.js +2 -2
  112. package/dist/loaders/FBXLoader.mjs +2 -2
  113. package/dist/loaders/FontLoader.d.ts +4 -4
  114. package/dist/loaders/FontLoader.js +2 -1
  115. package/dist/loaders/FontLoader.mjs +2 -1
  116. package/dist/loaders/GCodeLoader.d.ts +2 -1
  117. package/dist/loaders/GLTFLoader.d.ts +11 -9
  118. package/dist/loaders/GLTFLoader.js +2 -2
  119. package/dist/loaders/GLTFLoader.mjs +2 -2
  120. package/dist/loaders/HDRCubeTextureLoader.d.ts +2 -1
  121. package/dist/loaders/KMZLoader.d.ts +2 -1
  122. package/dist/loaders/KTX2Loader.js +34 -15
  123. package/dist/loaders/KTX2Loader.mjs +35 -16
  124. package/dist/loaders/LDrawLoader.d.ts +2 -1
  125. package/dist/loaders/LDrawLoader.js +3 -3
  126. package/dist/loaders/LDrawLoader.mjs +3 -3
  127. package/dist/loaders/LUT3dlLoader.d.ts +3 -2
  128. package/dist/loaders/LUTCubeLoader.d.ts +3 -2
  129. package/dist/loaders/LWOLoader.d.ts +2 -1
  130. package/dist/loaders/LottieLoader.d.ts +2 -1
  131. package/dist/loaders/MD2Loader.d.ts +2 -1
  132. package/dist/loaders/MDDLoader.d.ts +2 -1
  133. package/dist/loaders/MMDLoader.d.ts +2 -1
  134. package/dist/loaders/MTLLoader.d.ts +2 -1
  135. package/dist/loaders/OBJLoader.d.ts +2 -1
  136. package/dist/loaders/OBJLoader.js +5 -5
  137. package/dist/loaders/OBJLoader.mjs +5 -5
  138. package/dist/loaders/PCDLoader.d.ts +2 -1
  139. package/dist/loaders/PDBLoader.d.ts +2 -1
  140. package/dist/loaders/PLYLoader.d.ts +2 -1
  141. package/dist/loaders/PRWMLoader.d.ts +2 -1
  142. package/dist/loaders/RGBMLoader.js +924 -918
  143. package/dist/loaders/RGBMLoader.mjs +924 -918
  144. package/dist/loaders/STLLoader.d.ts +2 -1
  145. package/dist/loaders/SVGLoader.d.ts +2 -1
  146. package/dist/loaders/TDSLoader.d.ts +2 -1
  147. package/dist/loaders/TTFLoader.d.ts +2 -1
  148. package/dist/loaders/TiltLoader.d.ts +2 -1
  149. package/dist/loaders/TiltLoader.js +3 -1
  150. package/dist/loaders/TiltLoader.mjs +3 -1
  151. package/dist/loaders/VOXLoader.d.ts +4 -2
  152. package/dist/loaders/VRMLLoader.d.ts +2 -1
  153. package/dist/loaders/VRMLoader.d.ts +20 -0
  154. package/dist/loaders/VTKLoader.d.ts +2 -1
  155. package/dist/loaders/XLoader.d.ts +20 -0
  156. package/dist/loaders/XLoader.js +1 -1
  157. package/dist/loaders/XLoader.mjs +1 -1
  158. package/dist/loaders/XYZLoader.d.ts +2 -1
  159. package/dist/loaders/lwo/IFFParser.js +104 -110
  160. package/dist/loaders/lwo/IFFParser.mjs +104 -110
  161. package/dist/loaders/lwo/LWO2Parser.js +18 -33
  162. package/dist/loaders/lwo/LWO2Parser.mjs +18 -33
  163. package/dist/loaders/lwo/LWO3Parser.js +17 -33
  164. package/dist/loaders/lwo/LWO3Parser.mjs +17 -33
  165. package/dist/math/Capsule.d.ts +1 -1
  166. package/dist/math/Capsule.js +90 -92
  167. package/dist/math/Capsule.mjs +90 -92
  168. package/dist/math/ColorConverter.js +26 -36
  169. package/dist/math/ColorConverter.mjs +26 -36
  170. package/dist/math/ConvexHull.js +16 -17
  171. package/dist/math/ConvexHull.mjs +17 -18
  172. package/dist/math/ImprovedNoise.js +41 -39
  173. package/dist/math/ImprovedNoise.mjs +41 -39
  174. package/dist/math/Lut.js +65 -63
  175. package/dist/math/Lut.mjs +66 -64
  176. package/dist/math/MeshSurfaceSampler.d.ts +3 -0
  177. package/dist/math/MeshSurfaceSampler.js +85 -89
  178. package/dist/math/MeshSurfaceSampler.mjs +85 -89
  179. package/dist/math/OBB.js +68 -88
  180. package/dist/math/OBB.mjs +68 -88
  181. package/dist/math/Octree.js +240 -245
  182. package/dist/math/Octree.mjs +240 -245
  183. package/dist/misc/ConvexObjectBreaker.js +114 -120
  184. package/dist/misc/ConvexObjectBreaker.mjs +115 -121
  185. package/dist/misc/GPUComputationRenderer.d.ts +1 -0
  186. package/dist/misc/GPUComputationRenderer.js +191 -157
  187. package/dist/misc/GPUComputationRenderer.mjs +192 -158
  188. package/dist/misc/Gyroscope.js +16 -18
  189. package/dist/misc/Gyroscope.mjs +17 -19
  190. package/dist/misc/MD2Character.js +88 -86
  191. package/dist/misc/MD2Character.mjs +89 -87
  192. package/dist/misc/MD2CharacterComplex.js +106 -105
  193. package/dist/misc/MD2CharacterComplex.mjs +107 -106
  194. package/dist/misc/MorphAnimMesh.d.ts +1 -1
  195. package/dist/misc/MorphAnimMesh.js +33 -33
  196. package/dist/misc/MorphAnimMesh.mjs +33 -33
  197. package/dist/misc/MorphBlendMesh.js +68 -68
  198. package/dist/misc/MorphBlendMesh.mjs +68 -68
  199. package/dist/misc/ProgressiveLightmap.d.ts +1 -2
  200. package/dist/misc/RollerCoaster.js +321 -314
  201. package/dist/misc/RollerCoaster.mjs +322 -315
  202. package/dist/misc/Volume.d.ts +1 -1
  203. package/dist/misc/Volume.js +169 -166
  204. package/dist/misc/Volume.mjs +170 -167
  205. package/dist/misc/VolumeSlice.js +50 -51
  206. package/dist/misc/VolumeSlice.mjs +50 -51
  207. package/dist/modifiers/CurveModifier.d.ts +2 -2
  208. package/dist/modifiers/CurveModifier.js +1 -1
  209. package/dist/modifiers/CurveModifier.mjs +1 -1
  210. package/dist/modifiers/SimplifyModifier.js +2 -1
  211. package/dist/modifiers/SimplifyModifier.mjs +2 -1
  212. package/dist/objects/Lensflare.js +32 -21
  213. package/dist/objects/Lensflare.mjs +33 -22
  214. package/dist/objects/LightningStorm.d.ts +3 -3
  215. package/dist/objects/LightningStorm.js +3 -3
  216. package/dist/objects/LightningStorm.mjs +3 -3
  217. package/dist/objects/MarchingCubes.d.ts +1 -0
  218. package/dist/objects/MarchingCubes.js +4362 -10
  219. package/dist/objects/MarchingCubes.mjs +4363 -11
  220. package/dist/objects/Reflector.d.ts +5 -2
  221. package/dist/objects/Reflector.js +39 -12
  222. package/dist/objects/Reflector.mjs +40 -13
  223. package/dist/objects/ReflectorForSSRPass.js +25 -21
  224. package/dist/objects/ReflectorForSSRPass.mjs +26 -22
  225. package/dist/objects/ReflectorRTT.d.ts +6 -0
  226. package/dist/objects/Refractor.d.ts +5 -2
  227. package/dist/objects/Refractor.js +39 -12
  228. package/dist/objects/Refractor.mjs +40 -13
  229. package/dist/objects/ShadowMesh.d.ts +6 -3
  230. package/dist/objects/ShadowMesh.js +7 -3
  231. package/dist/objects/ShadowMesh.mjs +8 -4
  232. package/dist/objects/Sky.js +181 -137
  233. package/dist/objects/Sky.mjs +182 -138
  234. package/dist/objects/Water.d.ts +3 -3
  235. package/dist/objects/Water.js +3 -2
  236. package/dist/objects/Water.mjs +3 -2
  237. package/dist/objects/Water2.d.ts +2 -2
  238. package/dist/objects/Water2.js +16 -18
  239. package/dist/objects/Water2.mjs +17 -19
  240. package/dist/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  241. package/dist/postprocessing/AdaptiveToneMappingPass.js +105 -112
  242. package/dist/postprocessing/AdaptiveToneMappingPass.mjs +107 -114
  243. package/dist/postprocessing/BokehPass.d.ts +1 -1
  244. package/dist/postprocessing/ClearPass.d.ts +3 -3
  245. package/dist/postprocessing/CubeTexturePass.js +37 -33
  246. package/dist/postprocessing/CubeTexturePass.mjs +37 -33
  247. package/dist/postprocessing/HalftonePass.d.ts +1 -1
  248. package/dist/postprocessing/LUTPass.d.ts +3 -3
  249. package/dist/postprocessing/RenderPixelatedPass.d.ts +28 -0
  250. package/dist/postprocessing/SAOPass.d.ts +5 -6
  251. package/dist/postprocessing/SAOPass.js +151 -145
  252. package/dist/postprocessing/SAOPass.mjs +153 -147
  253. package/dist/postprocessing/SSAARenderPass.d.ts +5 -5
  254. package/dist/postprocessing/SSAARenderPass.js +78 -55
  255. package/dist/postprocessing/SSAARenderPass.mjs +80 -57
  256. package/dist/postprocessing/SSAOPass.d.ts +4 -5
  257. package/dist/postprocessing/SSAOPass.js +17 -10
  258. package/dist/postprocessing/SSAOPass.mjs +17 -10
  259. package/dist/postprocessing/SSRPass.d.ts +6 -7
  260. package/dist/postprocessing/SSRPass.js +235 -262
  261. package/dist/postprocessing/SSRPass.mjs +237 -264
  262. package/dist/postprocessing/TAARenderPass.d.ts +2 -2
  263. package/dist/postprocessing/TAARenderPass.js +106 -27
  264. package/dist/postprocessing/TAARenderPass.mjs +107 -28
  265. package/dist/postprocessing/TexturePass.d.ts +2 -2
  266. package/dist/postprocessing/TexturePass.js +24 -22
  267. package/dist/postprocessing/TexturePass.mjs +25 -23
  268. package/dist/postprocessing/UnrealBloomPass.js +175 -118
  269. package/dist/postprocessing/UnrealBloomPass.mjs +177 -120
  270. package/dist/renderers/CSS2DRenderer.d.ts +2 -1
  271. package/dist/renderers/CSS2DRenderer.js +5 -4
  272. package/dist/renderers/CSS2DRenderer.mjs +6 -5
  273. package/dist/renderers/CSS3DRenderer.d.ts +1 -1
  274. package/dist/renderers/CSS3DRenderer.js +147 -113
  275. package/dist/renderers/CSS3DRenderer.mjs +148 -114
  276. package/dist/renderers/Projector.js +377 -389
  277. package/dist/renderers/Projector.mjs +377 -389
  278. package/dist/renderers/SVGRenderer.js +280 -275
  279. package/dist/renderers/SVGRenderer.mjs +280 -275
  280. package/dist/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  281. package/dist/shaders/AfterimageShader.d.ts +1 -1
  282. package/dist/shaders/BasicShader.d.ts +1 -1
  283. package/dist/shaders/BleachBypassShader.d.ts +1 -1
  284. package/dist/shaders/BokehShader.d.ts +2 -2
  285. package/dist/shaders/BokehShader2.d.ts +2 -2
  286. package/dist/shaders/BokehShader2.js +1 -1
  287. package/dist/shaders/BokehShader2.mjs +1 -1
  288. package/dist/shaders/ColorCorrectionShader.js +3 -3
  289. package/dist/shaders/ColorCorrectionShader.mjs +3 -3
  290. package/dist/shaders/ColorifyShader.js +1 -1
  291. package/dist/shaders/ColorifyShader.mjs +1 -1
  292. package/dist/shaders/ConvolutionShader.d.ts +2 -2
  293. package/dist/shaders/ConvolutionShader.js +1 -1
  294. package/dist/shaders/ConvolutionShader.mjs +1 -1
  295. package/dist/shaders/CopyShader.d.ts +1 -1
  296. package/dist/shaders/DepthLimitedBlurShader.d.ts +2 -2
  297. package/dist/shaders/DepthLimitedBlurShader.js +2 -2
  298. package/dist/shaders/DepthLimitedBlurShader.mjs +2 -2
  299. package/dist/shaders/DotScreenShader.js +2 -2
  300. package/dist/shaders/DotScreenShader.mjs +2 -2
  301. package/dist/shaders/FXAAShader.js +1 -1
  302. package/dist/shaders/FXAAShader.mjs +1 -1
  303. package/dist/shaders/FreiChenShader.js +1 -1
  304. package/dist/shaders/FreiChenShader.mjs +1 -1
  305. package/dist/shaders/GammaCorrectionShader.d.ts +1 -1
  306. package/dist/shaders/GodRaysShader.js +4 -4
  307. package/dist/shaders/GodRaysShader.mjs +4 -4
  308. package/dist/shaders/HorizontalBlurShader.d.ts +1 -1
  309. package/dist/shaders/LuminosityHighPassShader.js +1 -1
  310. package/dist/shaders/LuminosityHighPassShader.mjs +1 -1
  311. package/dist/shaders/NormalMapShader.js +2 -2
  312. package/dist/shaders/NormalMapShader.mjs +2 -2
  313. package/dist/shaders/SAOShader.d.ts +2 -2
  314. package/dist/shaders/SAOShader.js +3 -3
  315. package/dist/shaders/SAOShader.mjs +3 -3
  316. package/dist/shaders/SMAAShader.js +3 -3
  317. package/dist/shaders/SMAAShader.mjs +3 -3
  318. package/dist/shaders/SSAOShader.js +4 -4
  319. package/dist/shaders/SSAOShader.mjs +4 -4
  320. package/dist/shaders/SSRShader.js +4 -4
  321. package/dist/shaders/SSRShader.mjs +4 -4
  322. package/dist/shaders/SobelOperatorShader.js +1 -1
  323. package/dist/shaders/SobelOperatorShader.mjs +1 -1
  324. package/dist/shaders/SubsurfaceScatteringShader.d.ts +2 -2
  325. package/dist/shaders/SubsurfaceScatteringShader.js +91 -52
  326. package/dist/shaders/SubsurfaceScatteringShader.mjs +91 -52
  327. package/dist/shaders/ToonShader.js +25 -25
  328. package/dist/shaders/ToonShader.mjs +25 -25
  329. package/dist/shaders/TriangleBlurShader.js +1 -1
  330. package/dist/shaders/TriangleBlurShader.mjs +1 -1
  331. package/dist/shaders/VerticalBlurShader.d.ts +1 -1
  332. package/dist/shaders/VolumeShader.js +2 -2
  333. package/dist/shaders/VolumeShader.mjs +2 -2
  334. package/dist/shaders/types.d.ts +2 -2
  335. package/dist/types/Loader.d.ts +4 -0
  336. package/dist/types/Loader.js +26 -0
  337. package/dist/types/Loader.mjs +9 -0
  338. package/dist/types/shared.d.ts +2 -2
  339. package/dist/types/utils.d.ts +1 -1
  340. package/dist/utils/BufferGeometryUtils.d.ts +2 -2
  341. package/dist/utils/BufferGeometryUtils.js +1 -1
  342. package/dist/utils/BufferGeometryUtils.mjs +1 -1
  343. package/dist/utils/RoughnessMipmapper.d.ts +8 -0
  344. package/dist/utils/RoughnessMipmapper.js +79 -75
  345. package/dist/utils/RoughnessMipmapper.mjs +79 -75
  346. package/dist/utils/ShadowMapViewer.js +103 -106
  347. package/dist/utils/ShadowMapViewer.mjs +103 -106
  348. package/dist/utils/SkeletonUtils.d.ts +5 -21
  349. package/dist/utils/SkeletonUtils.js +182 -263
  350. package/dist/utils/SkeletonUtils.mjs +183 -264
  351. package/dist/utils/UVsDebug.js +37 -42
  352. package/dist/utils/UVsDebug.mjs +37 -42
  353. package/dist/webxr/ARButton.d.ts +2 -1
  354. package/dist/webxr/OculusHandModel.d.ts +2 -1
  355. package/dist/webxr/OculusHandPointerModel.d.ts +2 -2
  356. package/dist/webxr/OculusHandPointerModel.js +2 -2
  357. package/dist/webxr/OculusHandPointerModel.mjs +2 -2
  358. package/dist/webxr/VRButton.d.ts +2 -1
  359. package/dist/webxr/XRHandPrimitiveModel.js +2 -2
  360. package/dist/webxr/XRHandPrimitiveModel.mjs +2 -2
  361. package/package.json +5 -6
  362. package/dist/custom.d.ts +0 -5
  363. package/dist/loaders/NodeMaterialLoader.js +0 -146
  364. package/dist/loaders/NodeMaterialLoader.mjs +0 -146
  365. package/dist/nodes/Nodes.js +0 -347
  366. package/dist/nodes/Nodes.mjs +0 -347
  367. package/dist/nodes/ShaderNode.js +0 -408
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@@ -1,270 +1,270 @@
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  "use strict";
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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  const THREE = require("three");
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- var RenderableObject = function() {
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- this.id = 0;
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- this.object = null;
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- this.z = 0;
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- this.renderOrder = 0;
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- };
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- var RenderableFace = function() {
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- this.id = 0;
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- this.v1 = new RenderableVertex();
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- this.v2 = new RenderableVertex();
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- this.v3 = new RenderableVertex();
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- this.normalModel = new THREE.Vector3();
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- this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
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- this.vertexNormalsLength = 0;
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- this.color = new THREE.Color();
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- this.material = null;
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- this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
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- this.z = 0;
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- this.renderOrder = 0;
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- };
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- var RenderableVertex = function() {
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- this.position = new THREE.Vector3();
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- this.positionWorld = new THREE.Vector3();
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- this.positionScreen = new THREE.Vector4();
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- this.visible = true;
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- };
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- RenderableVertex.prototype.copy = function(vertex) {
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- this.positionWorld.copy(vertex.positionWorld);
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- this.positionScreen.copy(vertex.positionScreen);
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- };
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- var RenderableLine = function() {
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- this.id = 0;
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- this.v1 = new RenderableVertex();
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- this.v2 = new RenderableVertex();
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- this.vertexColors = [new THREE.Color(), new THREE.Color()];
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- this.material = null;
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- this.z = 0;
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- this.renderOrder = 0;
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- };
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- var RenderableSprite = function() {
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- this.id = 0;
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- this.object = null;
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- this.x = 0;
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- this.y = 0;
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- this.z = 0;
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- this.rotation = 0;
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- this.scale = new THREE.Vector2();
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- this.material = null;
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- this.renderOrder = 0;
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- };
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- var Projector = function() {
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- var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum();
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- this.projectVector = function(vector, camera) {
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- console.warn("THREE.Projector: .projectVector() is now vector.project().");
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- vector.project(camera);
59
- };
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- this.unprojectVector = function(vector, camera) {
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- console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
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- vector.unproject(camera);
63
- };
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- this.pickingRay = function() {
65
- console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
66
- };
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- var RenderList = function() {
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- var normals = [];
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- var colors = [];
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- var uvs = [];
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- var object = null;
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- var normalMatrix = new THREE.Matrix3();
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- function setObject(value) {
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- object = value;
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- normalMatrix.getNormalMatrix(object.matrixWorld);
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- normals.length = 0;
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- colors.length = 0;
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- uvs.length = 0;
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- }
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- function projectVertex(vertex) {
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- var position = vertex.position;
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- var positionWorld = vertex.positionWorld;
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- var positionScreen = vertex.positionScreen;
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- positionWorld.copy(position).applyMatrix4(_modelMatrix);
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- positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
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- var invW = 1 / positionScreen.w;
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- positionScreen.x *= invW;
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- positionScreen.y *= invW;
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- positionScreen.z *= invW;
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- vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
91
- }
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- function pushVertex(x, y, z) {
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- _vertex = getNextVertexInPool();
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- _vertex.position.set(x, y, z);
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- projectVertex(_vertex);
96
- }
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- function pushNormal(x, y, z) {
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- normals.push(x, y, z);
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- }
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- function pushColor(r, g, b) {
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- colors.push(r, g, b);
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- }
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- function pushUv(x, y) {
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- uvs.push(x, y);
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- }
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- function checkTriangleVisibility(v1, v2, v3) {
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- if (v1.visible === true || v2.visible === true || v3.visible === true)
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- return true;
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- _points3[0] = v1.positionScreen;
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- _points3[1] = v2.positionScreen;
111
- _points3[2] = v3.positionScreen;
112
- return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
113
- }
114
- function checkBackfaceCulling(v1, v2, v3) {
115
- return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
116
- }
117
- function pushLine(a, b) {
118
- var v1 = _vertexPool[a];
119
- var v2 = _vertexPool[b];
120
- v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
121
- v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
122
- if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
123
- v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
124
- v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
125
- _line = getNextLineInPool();
126
- _line.id = object.id;
127
- _line.v1.copy(v1);
128
- _line.v2.copy(v2);
129
- _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
130
- _line.renderOrder = object.renderOrder;
131
- _line.material = object.material;
132
- if (object.material.vertexColors) {
133
- _line.vertexColors[0].fromArray(colors, a * 3);
134
- _line.vertexColors[1].fromArray(colors, b * 3);
135
- }
136
- _renderData.elements.push(_line);
4
+ class RenderableObject {
5
+ constructor() {
6
+ this.id = 0;
7
+ this.object = null;
8
+ this.z = 0;
9
+ this.renderOrder = 0;
10
+ }
11
+ }
12
+ class RenderableFace {
13
+ constructor() {
14
+ this.id = 0;
15
+ this.v1 = new RenderableVertex();
16
+ this.v2 = new RenderableVertex();
17
+ this.v3 = new RenderableVertex();
18
+ this.normalModel = new THREE.Vector3();
19
+ this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
20
+ this.vertexNormalsLength = 0;
21
+ this.color = new THREE.Color();
22
+ this.material = null;
23
+ this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
24
+ this.z = 0;
25
+ this.renderOrder = 0;
26
+ }
27
+ }
28
+ class RenderableVertex {
29
+ constructor() {
30
+ this.position = new THREE.Vector3();
31
+ this.positionWorld = new THREE.Vector3();
32
+ this.positionScreen = new THREE.Vector4();
33
+ this.visible = true;
34
+ }
35
+ copy(vertex) {
36
+ this.positionWorld.copy(vertex.positionWorld);
37
+ this.positionScreen.copy(vertex.positionScreen);
38
+ }
39
+ }
40
+ class RenderableLine {
41
+ constructor() {
42
+ this.id = 0;
43
+ this.v1 = new RenderableVertex();
44
+ this.v2 = new RenderableVertex();
45
+ this.vertexColors = [new THREE.Color(), new THREE.Color()];
46
+ this.material = null;
47
+ this.z = 0;
48
+ this.renderOrder = 0;
49
+ }
50
+ }
51
+ class RenderableSprite {
52
+ constructor() {
53
+ this.id = 0;
54
+ this.object = null;
55
+ this.x = 0;
56
+ this.y = 0;
57
+ this.z = 0;
58
+ this.rotation = 0;
59
+ this.scale = new THREE.Vector2();
60
+ this.material = null;
61
+ this.renderOrder = 0;
62
+ }
63
+ }
64
+ class Projector {
65
+ constructor() {
66
+ let _object, _objectCount, _objectPoolLength = 0, _vertex, _vertexCount, _vertexPoolLength = 0, _face, _faceCount, _facePoolLength = 0, _line, _lineCount, _linePoolLength = 0, _sprite, _spriteCount, _spritePoolLength = 0, _modelMatrix;
67
+ const _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum(), _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
68
+ function RenderList() {
69
+ const normals = [];
70
+ const colors = [];
71
+ const uvs = [];
72
+ let object = null;
73
+ const normalMatrix = new THREE.Matrix3();
74
+ function setObject(value) {
75
+ object = value;
76
+ normalMatrix.getNormalMatrix(object.matrixWorld);
77
+ normals.length = 0;
78
+ colors.length = 0;
79
+ uvs.length = 0;
137
80
  }
138
- }
139
- function pushTriangle(a, b, c, material) {
140
- var v1 = _vertexPool[a];
141
- var v2 = _vertexPool[b];
142
- var v3 = _vertexPool[c];
143
- if (checkTriangleVisibility(v1, v2, v3) === false)
144
- return;
145
- if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
146
- _face = getNextFaceInPool();
147
- _face.id = object.id;
148
- _face.v1.copy(v1);
149
- _face.v2.copy(v2);
150
- _face.v3.copy(v3);
151
- _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
152
- _face.renderOrder = object.renderOrder;
153
- _vector3.subVectors(v3.position, v2.position);
154
- _vector4.subVectors(v1.position, v2.position);
155
- _vector3.cross(_vector4);
156
- _face.normalModel.copy(_vector3);
157
- _face.normalModel.applyMatrix3(normalMatrix).normalize();
158
- for (let i = 0; i < 3; i++) {
159
- var normal = _face.vertexNormalsModel[i];
160
- normal.fromArray(normals, arguments[i] * 3);
161
- normal.applyMatrix3(normalMatrix).normalize();
162
- var uv = _face.uvs[i];
163
- uv.fromArray(uvs, arguments[i] * 2);
81
+ function projectVertex(vertex) {
82
+ const position = vertex.position;
83
+ const positionWorld = vertex.positionWorld;
84
+ const positionScreen = vertex.positionScreen;
85
+ positionWorld.copy(position).applyMatrix4(_modelMatrix);
86
+ positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
87
+ const invW = 1 / positionScreen.w;
88
+ positionScreen.x *= invW;
89
+ positionScreen.y *= invW;
90
+ positionScreen.z *= invW;
91
+ vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
92
+ }
93
+ function pushVertex(x, y, z) {
94
+ _vertex = getNextVertexInPool();
95
+ _vertex.position.set(x, y, z);
96
+ projectVertex(_vertex);
97
+ }
98
+ function pushNormal(x, y, z) {
99
+ normals.push(x, y, z);
100
+ }
101
+ function pushColor(r, g, b) {
102
+ colors.push(r, g, b);
103
+ }
104
+ function pushUv(x, y) {
105
+ uvs.push(x, y);
106
+ }
107
+ function checkTriangleVisibility(v1, v2, v3) {
108
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
109
+ return true;
110
+ _points3[0] = v1.positionScreen;
111
+ _points3[1] = v2.positionScreen;
112
+ _points3[2] = v3.positionScreen;
113
+ return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
114
+ }
115
+ function checkBackfaceCulling(v1, v2, v3) {
116
+ return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
117
+ }
118
+ function pushLine(a, b) {
119
+ const v1 = _vertexPool[a];
120
+ const v2 = _vertexPool[b];
121
+ v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
122
+ v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
123
+ if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
124
+ v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
125
+ v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
126
+ _line = getNextLineInPool();
127
+ _line.id = object.id;
128
+ _line.v1.copy(v1);
129
+ _line.v2.copy(v2);
130
+ _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
131
+ _line.renderOrder = object.renderOrder;
132
+ _line.material = object.material;
133
+ if (object.material.vertexColors) {
134
+ _line.vertexColors[0].fromArray(colors, a * 3);
135
+ _line.vertexColors[1].fromArray(colors, b * 3);
136
+ }
137
+ _renderData.elements.push(_line);
164
138
  }
165
- _face.vertexNormalsLength = 3;
166
- _face.material = material;
167
- if (material.vertexColors) {
168
- _face.color.fromArray(colors, a * 3);
139
+ }
140
+ function pushTriangle(a, b, c, material) {
141
+ const v1 = _vertexPool[a];
142
+ const v2 = _vertexPool[b];
143
+ const v3 = _vertexPool[c];
144
+ if (checkTriangleVisibility(v1, v2, v3) === false)
145
+ return;
146
+ if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
147
+ _face = getNextFaceInPool();
148
+ _face.id = object.id;
149
+ _face.v1.copy(v1);
150
+ _face.v2.copy(v2);
151
+ _face.v3.copy(v3);
152
+ _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
153
+ _face.renderOrder = object.renderOrder;
154
+ _vector3.subVectors(v3.position, v2.position);
155
+ _vector4.subVectors(v1.position, v2.position);
156
+ _vector3.cross(_vector4);
157
+ _face.normalModel.copy(_vector3);
158
+ _face.normalModel.applyMatrix3(normalMatrix).normalize();
159
+ for (let i = 0; i < 3; i++) {
160
+ const normal = _face.vertexNormalsModel[i];
161
+ normal.fromArray(normals, arguments[i] * 3);
162
+ normal.applyMatrix3(normalMatrix).normalize();
163
+ const uv = _face.uvs[i];
164
+ uv.fromArray(uvs, arguments[i] * 2);
165
+ }
166
+ _face.vertexNormalsLength = 3;
167
+ _face.material = material;
168
+ if (material.vertexColors) {
169
+ _face.color.fromArray(colors, a * 3);
170
+ }
171
+ _renderData.elements.push(_face);
169
172
  }
170
- _renderData.elements.push(_face);
171
173
  }
174
+ return {
175
+ setObject,
176
+ projectVertex,
177
+ checkTriangleVisibility,
178
+ checkBackfaceCulling,
179
+ pushVertex,
180
+ pushNormal,
181
+ pushColor,
182
+ pushUv,
183
+ pushLine,
184
+ pushTriangle
185
+ };
172
186
  }
173
- return {
174
- setObject,
175
- projectVertex,
176
- checkTriangleVisibility,
177
- checkBackfaceCulling,
178
- pushVertex,
179
- pushNormal,
180
- pushColor,
181
- pushUv,
182
- pushLine,
183
- pushTriangle
184
- };
185
- };
186
- var renderList = new RenderList();
187
- function projectObject(object) {
188
- if (object.visible === false)
189
- return;
190
- if (object.isLight) {
191
- _renderData.lights.push(object);
192
- } else if (object.isMesh || object.isLine || object.isPoints) {
193
- if (object.material.visible === false)
194
- return;
195
- if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
196
- return;
197
- addObject(object);
198
- } else if (object.isSprite) {
199
- if (object.material.visible === false)
187
+ const renderList = new RenderList();
188
+ function projectObject(object) {
189
+ if (object.visible === false)
200
190
  return;
201
- if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
202
- return;
203
- addObject(object);
204
- }
205
- var children = object.children;
206
- for (let i = 0, l = children.length; i < l; i++) {
207
- projectObject(children[i]);
191
+ if (object.isLight) {
192
+ _renderData.lights.push(object);
193
+ } else if (object.isMesh || object.isLine || object.isPoints) {
194
+ if (object.material.visible === false)
195
+ return;
196
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
197
+ return;
198
+ addObject(object);
199
+ } else if (object.isSprite) {
200
+ if (object.material.visible === false)
201
+ return;
202
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
203
+ return;
204
+ addObject(object);
205
+ }
206
+ const children = object.children;
207
+ for (let i = 0, l = children.length; i < l; i++) {
208
+ projectObject(children[i]);
209
+ }
208
210
  }
209
- }
210
- function addObject(object) {
211
- _object = getNextObjectInPool();
212
- _object.id = object.id;
213
- _object.object = object;
214
- _vector3.setFromMatrixPosition(object.matrixWorld);
215
- _vector3.applyMatrix4(_viewProjectionMatrix);
216
- _object.z = _vector3.z;
217
- _object.renderOrder = object.renderOrder;
218
- _renderData.objects.push(_object);
219
- }
220
- this.projectScene = function(scene, camera, sortObjects, sortElements) {
221
- _faceCount = 0;
222
- _lineCount = 0;
223
- _spriteCount = 0;
224
- _renderData.elements.length = 0;
225
- if (scene.autoUpdate === true)
226
- scene.updateMatrixWorld();
227
- if (camera.parent === null)
228
- camera.updateMatrixWorld();
229
- _viewMatrix.copy(camera.matrixWorldInverse);
230
- _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
231
- _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
232
- _objectCount = 0;
233
- _renderData.objects.length = 0;
234
- _renderData.lights.length = 0;
235
- projectObject(scene);
236
- if (sortObjects === true) {
237
- _renderData.objects.sort(painterSort);
211
+ function addObject(object) {
212
+ _object = getNextObjectInPool();
213
+ _object.id = object.id;
214
+ _object.object = object;
215
+ _vector3.setFromMatrixPosition(object.matrixWorld);
216
+ _vector3.applyMatrix4(_viewProjectionMatrix);
217
+ _object.z = _vector3.z;
218
+ _object.renderOrder = object.renderOrder;
219
+ _renderData.objects.push(_object);
238
220
  }
239
- var objects = _renderData.objects;
240
- for (let o = 0, ol = objects.length; o < ol; o++) {
241
- var object = objects[o].object;
242
- var geometry = object.geometry;
243
- renderList.setObject(object);
244
- _modelMatrix = object.matrixWorld;
245
- _vertexCount = 0;
246
- if (object.isMesh) {
247
- if (geometry.isBufferGeometry) {
248
- var material = object.material;
249
- var isMultiMaterial = Array.isArray(material);
250
- var attributes = geometry.attributes;
251
- var groups = geometry.groups;
221
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
222
+ _faceCount = 0;
223
+ _lineCount = 0;
224
+ _spriteCount = 0;
225
+ _renderData.elements.length = 0;
226
+ if (scene.matrixWorldAutoUpdate === true)
227
+ scene.updateMatrixWorld();
228
+ if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
229
+ camera.updateMatrixWorld();
230
+ _viewMatrix.copy(camera.matrixWorldInverse);
231
+ _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
232
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
233
+ _objectCount = 0;
234
+ _renderData.objects.length = 0;
235
+ _renderData.lights.length = 0;
236
+ projectObject(scene);
237
+ if (sortObjects === true) {
238
+ _renderData.objects.sort(painterSort);
239
+ }
240
+ const objects = _renderData.objects;
241
+ for (let o = 0, ol = objects.length; o < ol; o++) {
242
+ const object = objects[o].object;
243
+ const geometry = object.geometry;
244
+ renderList.setObject(object);
245
+ _modelMatrix = object.matrixWorld;
246
+ _vertexCount = 0;
247
+ if (object.isMesh) {
248
+ let material = object.material;
249
+ const isMultiMaterial = Array.isArray(material);
250
+ const attributes = geometry.attributes;
251
+ const groups = geometry.groups;
252
252
  if (attributes.position === void 0)
253
253
  continue;
254
- var positions = attributes.position.array;
254
+ const positions = attributes.position.array;
255
255
  for (let i = 0, l = positions.length; i < l; i += 3) {
256
- var x = positions[i];
257
- var y = positions[i + 1];
258
- var z = positions[i + 2];
259
- if (material.morphTargets === true) {
260
- var morphTargets = geometry.morphAttributes.position;
261
- var morphTargetsRelative = geometry.morphTargetsRelative;
262
- var morphInfluences = object.morphTargetInfluences;
256
+ let x = positions[i];
257
+ let y = positions[i + 1];
258
+ let z = positions[i + 2];
259
+ const morphTargets = geometry.morphAttributes.position;
260
+ if (morphTargets !== void 0) {
261
+ const morphTargetsRelative = geometry.morphTargetsRelative;
262
+ const morphInfluences = object.morphTargetInfluences;
263
263
  for (let t = 0, tl = morphTargets.length; t < tl; t++) {
264
- var influence = morphInfluences[t];
264
+ const influence = morphInfluences[t];
265
265
  if (influence === 0)
266
266
  continue;
267
- var target = morphTargets[t];
267
+ const target = morphTargets[t];
268
268
  if (morphTargetsRelative) {
269
269
  x += target.getX(i / 3) * influence;
270
270
  y += target.getY(i / 3) * influence;
@@ -279,28 +279,28 @@ var Projector = function() {
279
279
  renderList.pushVertex(x, y, z);
280
280
  }
281
281
  if (attributes.normal !== void 0) {
282
- var normals = attributes.normal.array;
282
+ const normals = attributes.normal.array;
283
283
  for (let i = 0, l = normals.length; i < l; i += 3) {
284
284
  renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
285
285
  }
286
286
  }
287
287
  if (attributes.color !== void 0) {
288
- var colors = attributes.color.array;
288
+ const colors = attributes.color.array;
289
289
  for (let i = 0, l = colors.length; i < l; i += 3) {
290
290
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
291
291
  }
292
292
  }
293
293
  if (attributes.uv !== void 0) {
294
- var uvs = attributes.uv.array;
294
+ const uvs = attributes.uv.array;
295
295
  for (let i = 0, l = uvs.length; i < l; i += 2) {
296
296
  renderList.pushUv(uvs[i], uvs[i + 1]);
297
297
  }
298
298
  }
299
299
  if (geometry.index !== null) {
300
- var indices = geometry.index.array;
300
+ const indices = geometry.index.array;
301
301
  if (groups.length > 0) {
302
302
  for (let g = 0; g < groups.length; g++) {
303
- var group = groups[g];
303
+ const group = groups[g];
304
304
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
305
305
  if (material === void 0)
306
306
  continue;
@@ -316,7 +316,7 @@ var Projector = function() {
316
316
  } else {
317
317
  if (groups.length > 0) {
318
318
  for (let g = 0; g < groups.length; g++) {
319
- var group = groups[g];
319
+ const group = groups[g];
320
320
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
321
321
  if (material === void 0)
322
322
  continue;
@@ -330,179 +330,167 @@ var Projector = function() {
330
330
  }
331
331
  }
332
332
  }
333
- } else if (geometry.isGeometry) {
334
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
335
- return;
336
- }
337
- } else if (object.isLine) {
338
- _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
339
- if (geometry.isBufferGeometry) {
340
- var attributes = geometry.attributes;
333
+ } else if (object.isLine) {
334
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
335
+ const attributes = geometry.attributes;
341
336
  if (attributes.position !== void 0) {
342
- var positions = attributes.position.array;
337
+ const positions = attributes.position.array;
343
338
  for (let i = 0, l = positions.length; i < l; i += 3) {
344
339
  renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
345
340
  }
346
341
  if (attributes.color !== void 0) {
347
- var colors = attributes.color.array;
342
+ const colors = attributes.color.array;
348
343
  for (let i = 0, l = colors.length; i < l; i += 3) {
349
344
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
350
345
  }
351
346
  }
352
347
  if (geometry.index !== null) {
353
- var indices = geometry.index.array;
348
+ const indices = geometry.index.array;
354
349
  for (let i = 0, l = indices.length; i < l; i += 2) {
355
350
  renderList.pushLine(indices[i], indices[i + 1]);
356
351
  }
357
352
  } else {
358
- var step = object.isLineSegments ? 2 : 1;
353
+ const step = object.isLineSegments ? 2 : 1;
359
354
  for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
360
355
  renderList.pushLine(i, i + 1);
361
356
  }
362
357
  }
363
358
  }
364
- } else if (geometry.isGeometry) {
365
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
366
- return;
367
- }
368
- } else if (object.isPoints) {
369
- _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
370
- if (geometry.isGeometry) {
371
- console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
372
- return;
373
- } else if (geometry.isBufferGeometry) {
374
- var attributes = geometry.attributes;
359
+ } else if (object.isPoints) {
360
+ _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
361
+ const attributes = geometry.attributes;
375
362
  if (attributes.position !== void 0) {
376
- var positions = attributes.position.array;
363
+ const positions = attributes.position.array;
377
364
  for (let i = 0, l = positions.length; i < l; i += 3) {
378
365
  _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
379
366
  _vector4.applyMatrix4(_modelViewProjectionMatrix);
380
367
  pushPoint(_vector4, object, camera);
381
368
  }
382
369
  }
370
+ } else if (object.isSprite) {
371
+ object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
372
+ _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
373
+ _vector4.applyMatrix4(_viewProjectionMatrix);
374
+ pushPoint(_vector4, object, camera);
383
375
  }
384
- } else if (object.isSprite) {
385
- object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
386
- _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
387
- _vector4.applyMatrix4(_viewProjectionMatrix);
388
- pushPoint(_vector4, object, camera);
376
+ }
377
+ if (sortElements === true) {
378
+ _renderData.elements.sort(painterSort);
379
+ }
380
+ return _renderData;
381
+ };
382
+ function pushPoint(_vector42, object, camera) {
383
+ const invW = 1 / _vector42.w;
384
+ _vector42.z *= invW;
385
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
386
+ _sprite = getNextSpriteInPool();
387
+ _sprite.id = object.id;
388
+ _sprite.x = _vector42.x * invW;
389
+ _sprite.y = _vector42.y * invW;
390
+ _sprite.z = _vector42.z;
391
+ _sprite.renderOrder = object.renderOrder;
392
+ _sprite.object = object;
393
+ _sprite.rotation = object.rotation;
394
+ _sprite.scale.x = object.scale.x * Math.abs(
395
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
396
+ );
397
+ _sprite.scale.y = object.scale.y * Math.abs(
398
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
399
+ );
400
+ _sprite.material = object.material;
401
+ _renderData.elements.push(_sprite);
389
402
  }
390
403
  }
391
- if (sortElements === true) {
392
- _renderData.elements.sort(painterSort);
393
- }
394
- return _renderData;
395
- };
396
- function pushPoint(_vector42, object, camera) {
397
- var invW = 1 / _vector42.w;
398
- _vector42.z *= invW;
399
- if (_vector42.z >= -1 && _vector42.z <= 1) {
400
- _sprite = getNextSpriteInPool();
401
- _sprite.id = object.id;
402
- _sprite.x = _vector42.x * invW;
403
- _sprite.y = _vector42.y * invW;
404
- _sprite.z = _vector42.z;
405
- _sprite.renderOrder = object.renderOrder;
406
- _sprite.object = object;
407
- _sprite.rotation = object.rotation;
408
- _sprite.scale.x = object.scale.x * Math.abs(
409
- _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
410
- );
411
- _sprite.scale.y = object.scale.y * Math.abs(
412
- _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
413
- );
414
- _sprite.material = object.material;
415
- _renderData.elements.push(_sprite);
416
- }
417
- }
418
- function getNextObjectInPool() {
419
- if (_objectCount === _objectPoolLength) {
420
- var object = new RenderableObject();
421
- _objectPool.push(object);
422
- _objectPoolLength++;
423
- _objectCount++;
424
- return object;
425
- }
426
- return _objectPool[_objectCount++];
427
- }
428
- function getNextVertexInPool() {
429
- if (_vertexCount === _vertexPoolLength) {
430
- var vertex = new RenderableVertex();
431
- _vertexPool.push(vertex);
432
- _vertexPoolLength++;
433
- _vertexCount++;
434
- return vertex;
435
- }
436
- return _vertexPool[_vertexCount++];
437
- }
438
- function getNextFaceInPool() {
439
- if (_faceCount === _facePoolLength) {
440
- var face = new RenderableFace();
441
- _facePool.push(face);
442
- _facePoolLength++;
443
- _faceCount++;
444
- return face;
404
+ function getNextObjectInPool() {
405
+ if (_objectCount === _objectPoolLength) {
406
+ const object = new RenderableObject();
407
+ _objectPool.push(object);
408
+ _objectPoolLength++;
409
+ _objectCount++;
410
+ return object;
411
+ }
412
+ return _objectPool[_objectCount++];
445
413
  }
446
- return _facePool[_faceCount++];
447
- }
448
- function getNextLineInPool() {
449
- if (_lineCount === _linePoolLength) {
450
- var line = new RenderableLine();
451
- _linePool.push(line);
452
- _linePoolLength++;
453
- _lineCount++;
454
- return line;
414
+ function getNextVertexInPool() {
415
+ if (_vertexCount === _vertexPoolLength) {
416
+ const vertex = new RenderableVertex();
417
+ _vertexPool.push(vertex);
418
+ _vertexPoolLength++;
419
+ _vertexCount++;
420
+ return vertex;
421
+ }
422
+ return _vertexPool[_vertexCount++];
455
423
  }
456
- return _linePool[_lineCount++];
457
- }
458
- function getNextSpriteInPool() {
459
- if (_spriteCount === _spritePoolLength) {
460
- var sprite = new RenderableSprite();
461
- _spritePool.push(sprite);
462
- _spritePoolLength++;
463
- _spriteCount++;
464
- return sprite;
424
+ function getNextFaceInPool() {
425
+ if (_faceCount === _facePoolLength) {
426
+ const face = new RenderableFace();
427
+ _facePool.push(face);
428
+ _facePoolLength++;
429
+ _faceCount++;
430
+ return face;
431
+ }
432
+ return _facePool[_faceCount++];
465
433
  }
466
- return _spritePool[_spriteCount++];
467
- }
468
- function painterSort(a, b) {
469
- if (a.renderOrder !== b.renderOrder) {
470
- return a.renderOrder - b.renderOrder;
471
- } else if (a.z !== b.z) {
472
- return b.z - a.z;
473
- } else if (a.id !== b.id) {
474
- return a.id - b.id;
475
- } else {
476
- return 0;
434
+ function getNextLineInPool() {
435
+ if (_lineCount === _linePoolLength) {
436
+ const line = new RenderableLine();
437
+ _linePool.push(line);
438
+ _linePoolLength++;
439
+ _lineCount++;
440
+ return line;
441
+ }
442
+ return _linePool[_lineCount++];
477
443
  }
478
- }
479
- function clipLine(s1, s2) {
480
- var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
481
- if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
482
- return true;
483
- } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
484
- return false;
485
- } else {
486
- if (bc1near < 0) {
487
- alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
488
- } else if (bc2near < 0) {
489
- alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
444
+ function getNextSpriteInPool() {
445
+ if (_spriteCount === _spritePoolLength) {
446
+ const sprite = new RenderableSprite();
447
+ _spritePool.push(sprite);
448
+ _spritePoolLength++;
449
+ _spriteCount++;
450
+ return sprite;
490
451
  }
491
- if (bc1far < 0) {
492
- alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
493
- } else if (bc2far < 0) {
494
- alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
452
+ return _spritePool[_spriteCount++];
453
+ }
454
+ function painterSort(a, b) {
455
+ if (a.renderOrder !== b.renderOrder) {
456
+ return a.renderOrder - b.renderOrder;
457
+ } else if (a.z !== b.z) {
458
+ return b.z - a.z;
459
+ } else if (a.id !== b.id) {
460
+ return a.id - b.id;
461
+ } else {
462
+ return 0;
495
463
  }
496
- if (alpha2 < alpha1) {
464
+ }
465
+ function clipLine(s1, s2) {
466
+ let alpha1 = 0, alpha2 = 1;
467
+ const bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
468
+ if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
469
+ return true;
470
+ } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
497
471
  return false;
498
472
  } else {
499
- s1.lerp(s2, alpha1);
500
- s2.lerp(s1, 1 - alpha2);
501
- return true;
473
+ if (bc1near < 0) {
474
+ alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
475
+ } else if (bc2near < 0) {
476
+ alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
477
+ }
478
+ if (bc1far < 0) {
479
+ alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
480
+ } else if (bc2far < 0) {
481
+ alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
482
+ }
483
+ if (alpha2 < alpha1) {
484
+ return false;
485
+ } else {
486
+ s1.lerp(s2, alpha1);
487
+ s2.lerp(s1, 1 - alpha2);
488
+ return true;
489
+ }
502
490
  }
503
491
  }
504
492
  }
505
- };
493
+ }
506
494
  exports.Projector = Projector;
507
495
  exports.RenderableFace = RenderableFace;
508
496
  exports.RenderableLine = RenderableLine;