excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,29 @@
1
+ import { Vector, vec } from './Math/vector';
2
+ import { Actor } from './Actor';
3
+ import { CoordPlane, TransformComponent } from './EntityComponentSystem/Components/TransformComponent';
4
+ import { CollisionType } from './Collision/CollisionType';
5
+ /**
6
+ * Helper [[Actor]] primitive for drawing UI's, optimized for UI drawing. Does
7
+ * not participate in collisions. Drawn on top of all other actors.
8
+ */
9
+ export class ScreenElement extends Actor {
10
+ constructor(config) {
11
+ super({ ...config });
12
+ this.get(TransformComponent).coordPlane = CoordPlane.Screen;
13
+ this.anchor = vec(0, 0);
14
+ this.body.collisionType = CollisionType.PreventCollision;
15
+ this.collider.useBoxCollider(this.width, this.height, this.anchor);
16
+ }
17
+ _initialize(engine) {
18
+ this._engine = engine;
19
+ super._initialize(engine);
20
+ }
21
+ contains(x, y, useWorld = true) {
22
+ if (useWorld) {
23
+ return super.contains(x, y);
24
+ }
25
+ const coords = this._engine.worldToScreenCoordinates(new Vector(x, y));
26
+ return super.contains(coords.x, coords.y);
27
+ }
28
+ }
29
+ //# sourceMappingURL=ScreenElement.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScreenElement.js","sourceRoot":"","sources":["../../src/engine/ScreenElement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,KAAK,EAAa,MAAM,SAAS,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,uDAAuD,CAAC;AACvG,OAAO,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAE1D;;;GAGG;AACH,MAAM,OAAO,aAAc,SAAQ,KAAK;IAMtC,YAAY,MAAkB;QAC5B,KAAK,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;QACrB,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC;QAC5D,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,gBAAgB,CAAC;QACzD,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACrE,CAAC;IAEM,WAAW,CAAC,MAAc;QAC/B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAEM,QAAQ,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QAC5D,IAAI,QAAQ,EAAE;YACZ,OAAO,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC7B;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,wBAAwB,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;CACF"}
@@ -0,0 +1,488 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { BoundingBox } from './Collision/BoundingBox';
8
+ import { Vector, vec } from './Math/vector';
9
+ import { Logger } from './Util/Log';
10
+ import * as Events from './Events';
11
+ import { Configurable } from './Configurable';
12
+ import { Entity } from './EntityComponentSystem/Entity';
13
+ import { TransformComponent } from './EntityComponentSystem/Components/TransformComponent';
14
+ import { BodyComponent } from './Collision/BodyComponent';
15
+ import { CollisionType } from './Collision/CollisionType';
16
+ import { Shape } from './Collision/Colliders/Shape';
17
+ import { GraphicsComponent, hasGraphicsTick } from './Graphics';
18
+ import * as Graphics from './Graphics';
19
+ import { CanvasDrawComponent } from './Drawing/Index';
20
+ import { Sprite as LegacySprite } from './Drawing/Index';
21
+ import { removeItemFromArray } from './Util/Util';
22
+ import { obsolete } from './Util/Decorators';
23
+ import { MotionComponent } from './EntityComponentSystem/Components/MotionComponent';
24
+ import { ColliderComponent } from './Collision/ColliderComponent';
25
+ import { Color } from './Color';
26
+ import { DebugGraphicsComponent } from './Graphics/DebugGraphicsComponent';
27
+ /**
28
+ * @hidden
29
+ */
30
+ export class TileMapImpl extends Entity {
31
+ /**
32
+ * @param xOrConfig The x coordinate to anchor the TileMap's upper left corner (should not be changed once set) or TileMap option bag
33
+ * @param y The y coordinate to anchor the TileMap's upper left corner (should not be changed once set)
34
+ * @param cellWidth The individual width of each cell (in pixels) (should not be changed once set)
35
+ * @param cellHeight The individual height of each cell (in pixels) (should not be changed once set)
36
+ * @param rows The number of rows in the TileMap (should not be changed once set)
37
+ * @param cols The number of cols in the TileMap (should not be changed once set)
38
+ */
39
+ constructor(xOrConfig, y, cellWidth, cellHeight, rows, cols) {
40
+ super();
41
+ this._token = 0;
42
+ this._onScreenXStart = 0;
43
+ this._onScreenXEnd = 9999;
44
+ this._onScreenYStart = 0;
45
+ this._onScreenYEnd = 9999;
46
+ this._spriteSheets = {};
47
+ this._legacySpriteMap = new Map();
48
+ this.logger = Logger.getInstance();
49
+ this.data = [];
50
+ this._rows = [];
51
+ this._cols = [];
52
+ this.visible = true;
53
+ this.isOffscreen = false;
54
+ this._dirty = true;
55
+ if (xOrConfig && typeof xOrConfig === 'object') {
56
+ const config = xOrConfig;
57
+ xOrConfig = config.x;
58
+ y = config.y;
59
+ cellWidth = config.cellWidth;
60
+ cellHeight = config.cellHeight;
61
+ rows = config.rows;
62
+ cols = config.cols;
63
+ }
64
+ this.addComponent(new TransformComponent());
65
+ this.addComponent(new MotionComponent());
66
+ this.addComponent(new BodyComponent({
67
+ type: CollisionType.Fixed
68
+ }));
69
+ this.addComponent(new CanvasDrawComponent((ctx, delta) => this.draw(ctx, delta)));
70
+ this.addComponent(new GraphicsComponent({
71
+ onPostDraw: (ctx, delta) => this.draw(ctx, delta)
72
+ }));
73
+ this.addComponent(new DebugGraphicsComponent((ctx) => this.debug(ctx)));
74
+ this.addComponent(new ColliderComponent());
75
+ this._transform = this.get(TransformComponent);
76
+ this._motion = this.get(MotionComponent);
77
+ this._collider = this.get(ColliderComponent);
78
+ this._composite = this._collider.useCompositeCollider([]);
79
+ this.x = xOrConfig;
80
+ this.y = y;
81
+ this.cellWidth = cellWidth;
82
+ this.cellHeight = cellHeight;
83
+ this.rows = rows;
84
+ this.cols = cols;
85
+ this.data = new Array(rows * cols);
86
+ this._rows = new Array(rows);
87
+ this._cols = new Array(cols);
88
+ let currentCol = [];
89
+ for (let i = 0; i < cols; i++) {
90
+ for (let j = 0; j < rows; j++) {
91
+ const cd = new Cell(i * cellWidth + xOrConfig, j * cellHeight + y, cellWidth, cellHeight, i + j * cols);
92
+ cd.map = this;
93
+ this.data[i + j * cols] = cd;
94
+ currentCol.push(cd);
95
+ if (!this._rows[j]) {
96
+ this._rows[j] = [];
97
+ }
98
+ this._rows[j].push(cd);
99
+ }
100
+ this._cols[i] = currentCol;
101
+ currentCol = [];
102
+ }
103
+ this.get(GraphicsComponent).localBounds = new BoundingBox({
104
+ left: 0,
105
+ top: 0,
106
+ right: this.cols * this.cellWidth,
107
+ bottom: this.rows * this.cellHeight
108
+ });
109
+ }
110
+ flagDirty() {
111
+ this._dirty = true;
112
+ }
113
+ get x() {
114
+ var _a;
115
+ return (_a = this._transform.pos.x) !== null && _a !== void 0 ? _a : 0;
116
+ }
117
+ set x(val) {
118
+ var _a;
119
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos) {
120
+ this.get(TransformComponent).pos = vec(val, this.y);
121
+ }
122
+ }
123
+ get y() {
124
+ var _a, _b;
125
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos.y) !== null && _b !== void 0 ? _b : 0;
126
+ }
127
+ set y(val) {
128
+ var _a;
129
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.pos) {
130
+ this._transform.pos = vec(this.x, val);
131
+ }
132
+ }
133
+ get z() {
134
+ var _a;
135
+ return (_a = this._transform.z) !== null && _a !== void 0 ? _a : 0;
136
+ }
137
+ set z(val) {
138
+ if (this._transform) {
139
+ this._transform.z = val;
140
+ }
141
+ }
142
+ get rotation() {
143
+ var _a, _b;
144
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.rotation) !== null && _b !== void 0 ? _b : 0;
145
+ }
146
+ set rotation(val) {
147
+ var _a;
148
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.rotation) {
149
+ this._transform.rotation = val;
150
+ }
151
+ }
152
+ get scale() {
153
+ var _a, _b;
154
+ return (_b = (_a = this._transform) === null || _a === void 0 ? void 0 : _a.scale) !== null && _b !== void 0 ? _b : Vector.One;
155
+ }
156
+ set scale(val) {
157
+ var _a;
158
+ if ((_a = this._transform) === null || _a === void 0 ? void 0 : _a.scale) {
159
+ this._transform.scale = val;
160
+ }
161
+ }
162
+ get pos() {
163
+ return this._transform.pos;
164
+ }
165
+ set pos(val) {
166
+ this._transform.pos = val;
167
+ }
168
+ get vel() {
169
+ return this._motion.vel;
170
+ }
171
+ set vel(val) {
172
+ this._motion.vel = val;
173
+ }
174
+ on(eventName, handler) {
175
+ super.on(eventName, handler);
176
+ }
177
+ _initialize(engine) {
178
+ super._initialize(engine);
179
+ }
180
+ registerSpriteSheet(key, spriteSheet) {
181
+ if (spriteSheet instanceof Graphics.SpriteSheet) {
182
+ this._spriteSheets[key] = spriteSheet;
183
+ }
184
+ else {
185
+ this._spriteSheets[key] = Graphics.SpriteSheet.fromLegacySpriteSheet(spriteSheet);
186
+ }
187
+ }
188
+ /**
189
+ * Tiles colliders based on the solid tiles in the tilemap.
190
+ */
191
+ _updateColliders() {
192
+ this._composite.clearColliders();
193
+ const colliders = [];
194
+ let current;
195
+ // Bad square tesselation algo
196
+ for (let i = 0; i < this.cols; i++) {
197
+ // Scan column for colliders
198
+ for (let j = 0; j < this.rows; j++) {
199
+ // Columns start with a new collider
200
+ if (j === 0) {
201
+ current = null;
202
+ }
203
+ const tile = this.data[i + j * this.cols];
204
+ // Current tile in column is solid build up current collider
205
+ if (tile.solid) {
206
+ if (!current) {
207
+ current = tile.bounds;
208
+ }
209
+ else {
210
+ current = current.combine(tile.bounds);
211
+ }
212
+ }
213
+ else {
214
+ // Not solid skip and cut off the current collider
215
+ if (current) {
216
+ colliders.push(current);
217
+ }
218
+ current = null;
219
+ }
220
+ }
221
+ // After a column is complete check to see if it can be merged into the last one
222
+ if (current) {
223
+ // if previous is the same combine it
224
+ const prev = colliders[colliders.length - 1];
225
+ if (prev && prev.top === current.top && prev.bottom === current.bottom) {
226
+ colliders[colliders.length - 1] = prev.combine(current);
227
+ }
228
+ else {
229
+ // else new collider
230
+ colliders.push(current);
231
+ }
232
+ }
233
+ }
234
+ this._composite = this._collider.useCompositeCollider([]);
235
+ for (const c of colliders) {
236
+ const collider = Shape.Box(c.width, c.height, Vector.Zero, vec(c.left - this.pos.x, c.top - this.pos.y));
237
+ collider.owner = this;
238
+ this._composite.addCollider(collider);
239
+ }
240
+ this._collider.update();
241
+ }
242
+ /**
243
+ * Returns the [[Cell]] by index (row major order)
244
+ */
245
+ getCellByIndex(index) {
246
+ return this.data[index];
247
+ }
248
+ /**
249
+ * Returns the [[Cell]] by its x and y coordinates
250
+ */
251
+ getCell(x, y) {
252
+ if (x < 0 || y < 0 || x >= this.cols || y >= this.rows) {
253
+ return null;
254
+ }
255
+ return this.data[x + y * this.cols];
256
+ }
257
+ /**
258
+ * Returns the [[Cell]] by testing a point in global coordinates,
259
+ * returns `null` if no cell was found.
260
+ */
261
+ getCellByPoint(x, y) {
262
+ x = Math.floor((x - this.pos.x) / this.cellWidth);
263
+ y = Math.floor((y - this.pos.y) / this.cellHeight);
264
+ const cell = this.getCell(x, y);
265
+ if (x >= 0 && y >= 0 && x < this.cols && y < this.rows && cell) {
266
+ return cell;
267
+ }
268
+ return null;
269
+ }
270
+ getRows() {
271
+ return this._rows;
272
+ }
273
+ getColumns() {
274
+ return this._cols;
275
+ }
276
+ onPreUpdate(_engine, _delta) {
277
+ // Override me
278
+ }
279
+ onPostUpdate(_engine, _delta) {
280
+ // Override me
281
+ }
282
+ update(engine, delta) {
283
+ this.onPreUpdate(engine, delta);
284
+ this.emit('preupdate', new Events.PreUpdateEvent(engine, delta, this));
285
+ if (this._dirty) {
286
+ this._dirty = false;
287
+ this._updateColliders();
288
+ }
289
+ this._token++;
290
+ const worldBounds = engine.getWorldBounds();
291
+ const worldCoordsUpperLeft = vec(worldBounds.left, worldBounds.top);
292
+ const worldCoordsLowerRight = vec(worldBounds.right, worldBounds.bottom);
293
+ this._onScreenXStart = Math.max(Math.floor((worldCoordsUpperLeft.x - this.x) / this.cellWidth) - 2, 0);
294
+ this._onScreenYStart = Math.max(Math.floor((worldCoordsUpperLeft.y - this.y) / this.cellHeight) - 2, 0);
295
+ this._onScreenXEnd = Math.max(Math.floor((worldCoordsLowerRight.x - this.x) / this.cellWidth) + 2, 0);
296
+ this._onScreenYEnd = Math.max(Math.floor((worldCoordsLowerRight.y - this.y) / this.cellHeight) + 2, 0);
297
+ this._transform.pos = vec(this.x, this.y);
298
+ this.onPostUpdate(engine, delta);
299
+ this.emit('postupdate', new Events.PostUpdateEvent(engine, delta, this));
300
+ }
301
+ /**
302
+ * Draws the tile map to the screen. Called by the [[Scene]].
303
+ * @param ctx CanvasRenderingContext2D or ExcaliburGraphicsContext
304
+ * @param delta The number of milliseconds since the last draw
305
+ */
306
+ draw(ctx, delta) {
307
+ this.emit('predraw', new Events.PreDrawEvent(ctx, delta, this)); // TODO fix event
308
+ let x = this._onScreenXStart;
309
+ const xEnd = Math.min(this._onScreenXEnd, this.cols);
310
+ let y = this._onScreenYStart;
311
+ const yEnd = Math.min(this._onScreenYEnd, this.rows);
312
+ let graphics, graphicsIndex, graphicsLen;
313
+ for (x; x < xEnd; x++) {
314
+ for (y; y < yEnd; y++) {
315
+ // get non-negative tile sprites
316
+ graphics = this.getCell(x, y).graphics;
317
+ for (graphicsIndex = 0, graphicsLen = graphics.length; graphicsIndex < graphicsLen; graphicsIndex++) {
318
+ // draw sprite, warning if sprite doesn't exist
319
+ const graphic = graphics[graphicsIndex];
320
+ if (graphic) {
321
+ if (!(ctx instanceof CanvasRenderingContext2D)) {
322
+ if (hasGraphicsTick(graphic)) {
323
+ graphic === null || graphic === void 0 ? void 0 : graphic.tick(delta, this._token);
324
+ }
325
+ graphic.draw(ctx, x * this.cellWidth, y * this.cellHeight);
326
+ }
327
+ else if (graphic instanceof Graphics.Sprite) {
328
+ // TODO legacy drawing mode
329
+ if (!this._legacySpriteMap.has(graphic)) {
330
+ this._legacySpriteMap.set(graphic, Graphics.Sprite.toLegacySprite(graphic));
331
+ }
332
+ this._legacySpriteMap.get(graphic).draw(ctx, x * this.cellWidth, y * this.cellHeight);
333
+ }
334
+ }
335
+ }
336
+ }
337
+ y = this._onScreenYStart;
338
+ }
339
+ this.emit('postdraw', new Events.PostDrawEvent(ctx, delta, this));
340
+ }
341
+ debug(gfx) {
342
+ const width = this.cellWidth * this.cols;
343
+ const height = this.cellHeight * this.rows;
344
+ const pos = Vector.Zero;
345
+ for (let r = 0; r < this.rows + 1; r++) {
346
+ const yOffset = vec(0, r * this.cellHeight);
347
+ gfx.drawLine(pos.add(yOffset), pos.add(vec(width, yOffset.y)), Color.Red, 2);
348
+ }
349
+ for (let c = 0; c < this.cols + 1; c++) {
350
+ const xOffset = vec(c * this.cellWidth, 0);
351
+ gfx.drawLine(pos.add(xOffset), pos.add(vec(xOffset.x, height)), Color.Red, 2);
352
+ }
353
+ const colliders = this._composite.getColliders();
354
+ for (const collider of colliders) {
355
+ const grayish = Color.Gray;
356
+ grayish.a = 0.5;
357
+ const bounds = collider.localBounds;
358
+ const pos = collider.worldPos.sub(this.pos);
359
+ gfx.drawRectangle(pos, bounds.width, bounds.height, grayish);
360
+ }
361
+ }
362
+ }
363
+ __decorate([
364
+ obsolete({ message: 'No longer used, will be removed in v0.26.0' })
365
+ ], TileMapImpl.prototype, "registerSpriteSheet", null);
366
+ /**
367
+ * The [[TileMap]] class provides a lightweight way to do large complex scenes with collision
368
+ * without the overhead of actors.
369
+ */
370
+ export class TileMap extends Configurable(TileMapImpl) {
371
+ constructor(xOrConfig, y, cellWidth, cellHeight, rows, cols) {
372
+ super(xOrConfig, y, cellWidth, cellHeight, rows, cols);
373
+ }
374
+ }
375
+ /**
376
+ * @hidden
377
+ */
378
+ export class CellImpl extends Entity {
379
+ /**
380
+ * @param xOrConfig Gets or sets x coordinate of the cell in world coordinates or cell option bag
381
+ * @param y Gets or sets y coordinate of the cell in world coordinates
382
+ * @param width Gets or sets the width of the cell
383
+ * @param height Gets or sets the height of the cell
384
+ * @param index The index of the cell in row major order
385
+ * @param solid Gets or sets whether this cell is solid
386
+ * @param graphics The list of tile graphics to use to draw in this cell (in order)
387
+ */
388
+ constructor(xOrConfig, y, width, height, index, solid = false, graphics = []) {
389
+ super();
390
+ this._solid = false;
391
+ /**
392
+ * Current list of graphics for this cell
393
+ */
394
+ this.graphics = [];
395
+ /**
396
+ * Arbitrary data storage per cell, useful for any game specific data
397
+ */
398
+ this.data = new Map();
399
+ if (xOrConfig && typeof xOrConfig === 'object') {
400
+ const config = xOrConfig;
401
+ xOrConfig = config.x;
402
+ y = config.y;
403
+ width = config.width;
404
+ height = config.height;
405
+ index = config.index;
406
+ solid = config.solid;
407
+ graphics = config.sprites;
408
+ }
409
+ this.x = xOrConfig;
410
+ this.y = y;
411
+ this.width = width;
412
+ this.height = height;
413
+ this.index = index;
414
+ this.solid = solid;
415
+ this.graphics = graphics;
416
+ this._bounds = new BoundingBox(this.x, this.y, this.x + this.width, this.y + this.height);
417
+ }
418
+ /**
419
+ * Wether this cell should be treated as solid by the tilemap
420
+ */
421
+ get solid() {
422
+ return this._solid;
423
+ }
424
+ /**
425
+ * Wether this cell should be treated as solid by the tilemap
426
+ */
427
+ set solid(val) {
428
+ var _a;
429
+ (_a = this.map) === null || _a === void 0 ? void 0 : _a.flagDirty();
430
+ this._solid = val;
431
+ }
432
+ get bounds() {
433
+ return this._bounds;
434
+ }
435
+ get center() {
436
+ return new Vector(this.x + this.width / 2, this.y + this.height / 2);
437
+ }
438
+ /**
439
+ * Add another [[Sprite]] to this cell
440
+ * @deprecated Use addSprite, will be removed in v0.26.0
441
+ */
442
+ pushSprite(sprite) {
443
+ this.addGraphic(sprite);
444
+ }
445
+ /**
446
+ * Add another [[Graphic]] to this TileMap cell
447
+ * @param graphic
448
+ */
449
+ addGraphic(graphic) {
450
+ if (graphic instanceof LegacySprite) {
451
+ this.graphics.push(Graphics.Sprite.fromLegacySprite(graphic));
452
+ }
453
+ else {
454
+ this.graphics.push(graphic);
455
+ }
456
+ }
457
+ /**
458
+ * Remove an instance of a [[Graphic]] from this cell
459
+ */
460
+ removeGraphic(graphic) {
461
+ removeItemFromArray(graphic, this.graphics);
462
+ }
463
+ /**
464
+ * Clear all graphics from this cell
465
+ */
466
+ clearGraphics() {
467
+ this.graphics.length = 0;
468
+ }
469
+ }
470
+ __decorate([
471
+ obsolete({ message: 'Will be removed in v0.26.0', alternateMethod: 'addSprite' })
472
+ ], CellImpl.prototype, "pushSprite", null);
473
+ /**
474
+ * TileMap Cell
475
+ *
476
+ * A light-weight object that occupies a space in a collision map. Generally
477
+ * created by a [[TileMap]].
478
+ *
479
+ * Cells can draw multiple sprites. Note that the order of drawing is the order
480
+ * of the sprites in the array so the last one will be drawn on top. You can
481
+ * use transparency to create layers this way.
482
+ */
483
+ export class Cell extends Configurable(CellImpl) {
484
+ constructor(xOrConfig, y, width, height, index, solid, sprites) {
485
+ super(xOrConfig, y, width, height, index, solid, sprites);
486
+ }
487
+ }
488
+ //# sourceMappingURL=TileMap.js.map
@@ -0,0 +1 @@
1
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