excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,153 @@
1
+ import { GraphicsComponent } from './GraphicsComponent';
2
+ import { vec } from '../Math/vector';
3
+ import { CoordPlane, TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
4
+ import { System, SystemType, TagComponent } from '../EntityComponentSystem';
5
+ import { EnterViewPortEvent, ExitViewPortEvent } from '../Events';
6
+ import { GraphicsGroup } from '.';
7
+ import { Particle } from '../Particles';
8
+ export class GraphicsSystem extends System {
9
+ constructor() {
10
+ super(...arguments);
11
+ this.types = ['ex.transform', 'ex.graphics'];
12
+ this.systemType = SystemType.Draw;
13
+ this.priority = 0;
14
+ this._token = 0;
15
+ }
16
+ initialize(scene) {
17
+ this._graphicsContext = scene.engine.graphicsContext;
18
+ this._camera = scene.camera;
19
+ this._engine = scene.engine;
20
+ }
21
+ sort(a, b) {
22
+ return a.get(TransformComponent).z - b.get(TransformComponent).z;
23
+ }
24
+ update(entities, delta) {
25
+ this._token++;
26
+ let transform;
27
+ let graphics;
28
+ for (const entity of entities) {
29
+ transform = entity.get(TransformComponent);
30
+ graphics = entity.get(GraphicsComponent);
31
+ // Figure out if entities are offscreen
32
+ const entityOffscreen = this._isOffscreen(transform, graphics);
33
+ if (entityOffscreen && !entity.hasTag('offscreen')) {
34
+ entity.eventDispatcher.emit('exitviewport', new ExitViewPortEvent(entity));
35
+ entity.addComponent(new TagComponent('offscreen'));
36
+ }
37
+ if (!entityOffscreen && entity.hasTag('offscreen')) {
38
+ entity.eventDispatcher.emit('enterviewport', new EnterViewPortEvent(entity));
39
+ entity.removeComponent('offscreen');
40
+ }
41
+ // Skip entities that have graphics offscreen
42
+ if (entityOffscreen) {
43
+ continue;
44
+ }
45
+ // This optionally sets our camera based on the entity coord plan (world vs. screen)
46
+ this._pushCameraTransform(transform);
47
+ this._graphicsContext.save();
48
+ // Tick any graphics state (but only once) for animations and graphics groups
49
+ graphics.update(delta, this._token);
50
+ // Position the entity
51
+ this._applyTransform(entity);
52
+ // Optionally run the onPreDraw graphics lifecycle draw
53
+ if (graphics.onPreDraw) {
54
+ graphics.onPreDraw(this._graphicsContext, delta);
55
+ }
56
+ // TODO remove this hack on the particle redo
57
+ const particleOpacity = (entity instanceof Particle) ? entity.opacity : 1;
58
+ this._graphicsContext.opacity = graphics.opacity * particleOpacity;
59
+ // Draw the graphics component
60
+ this._drawGraphicsComponent(graphics);
61
+ // Optionally run the onPostDraw graphics lifecycle draw
62
+ if (graphics.onPostDraw) {
63
+ graphics.onPostDraw(this._graphicsContext, delta);
64
+ }
65
+ this._graphicsContext.restore();
66
+ // Reset the transform back to the original
67
+ this._popCameraTransform(transform);
68
+ }
69
+ }
70
+ _isOffscreen(transform, graphics) {
71
+ if (transform.coordPlane === CoordPlane.World) {
72
+ const graphicsOffscreen = !this._camera.viewport.intersect(graphics.localBounds.transform(transform.getGlobalMatrix()));
73
+ return graphicsOffscreen;
74
+ }
75
+ else {
76
+ // TODO screen coordinates
77
+ return false;
78
+ }
79
+ }
80
+ _drawGraphicsComponent(graphicsComponent) {
81
+ var _a, _b;
82
+ if (graphicsComponent.visible) {
83
+ // this should be moved to the graphics system
84
+ for (const layer of graphicsComponent.layers.get()) {
85
+ for (const { graphic, options } of layer.graphics) {
86
+ let anchor = graphicsComponent.anchor;
87
+ let offset = graphicsComponent.offset;
88
+ if (options === null || options === void 0 ? void 0 : options.anchor) {
89
+ anchor = options.anchor;
90
+ }
91
+ if (options === null || options === void 0 ? void 0 : options.offset) {
92
+ offset = options.offset;
93
+ }
94
+ // See https://github.com/excaliburjs/Excalibur/pull/619 for discussion on this formula
95
+ const offsetX = -graphic.width * anchor.x + offset.x;
96
+ const offsetY = -graphic.height * anchor.y + offset.y;
97
+ graphic === null || graphic === void 0 ? void 0 : graphic.draw(this._graphicsContext, offsetX + layer.offset.x, offsetY + layer.offset.y);
98
+ if (((_a = this._engine) === null || _a === void 0 ? void 0 : _a.isDebug) && this._engine.debug.graphics.showBounds) {
99
+ const offset = vec(offsetX + layer.offset.x, offsetY + layer.offset.y);
100
+ if (graphic instanceof GraphicsGroup) {
101
+ for (const g of graphic.members) {
102
+ (_b = g.graphic) === null || _b === void 0 ? void 0 : _b.localBounds.translate(offset.add(g.pos)).draw(this._graphicsContext, this._engine.debug.graphics.boundsColor);
103
+ }
104
+ }
105
+ else {
106
+ /* istanbul ignore next */
107
+ graphic === null || graphic === void 0 ? void 0 : graphic.localBounds.translate(offset).draw(this._graphicsContext, this._engine.debug.graphics.boundsColor);
108
+ }
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+ /**
115
+ * This applies the current entity transform to the graphics context
116
+ * @param entity
117
+ */
118
+ _applyTransform(entity) {
119
+ const ancestors = entity.getAncestors();
120
+ for (const ancestor of ancestors) {
121
+ const transform = ancestor === null || ancestor === void 0 ? void 0 : ancestor.get(TransformComponent);
122
+ if (transform) {
123
+ this._graphicsContext.translate(transform.pos.x, transform.pos.y);
124
+ this._graphicsContext.scale(transform.scale.x, transform.scale.y);
125
+ this._graphicsContext.rotate(transform.rotation);
126
+ }
127
+ }
128
+ }
129
+ /**
130
+ * Applies the current camera transform if in world coordinates
131
+ * @param transform
132
+ */
133
+ _pushCameraTransform(transform) {
134
+ // Establish camera offset per entity
135
+ if (transform.coordPlane === CoordPlane.World) {
136
+ this._graphicsContext.save();
137
+ if (this._camera) {
138
+ this._camera.draw(this._graphicsContext);
139
+ }
140
+ }
141
+ }
142
+ /**
143
+ * Resets the current camera transform if in world coordinates
144
+ * @param transform
145
+ */
146
+ _popCameraTransform(transform) {
147
+ if (transform.coordPlane === CoordPlane.World) {
148
+ // Apply camera world offset
149
+ this._graphicsContext.restore();
150
+ }
151
+ }
152
+ }
153
+ //# sourceMappingURL=GraphicsSystem.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,116 @@
1
+ import { Resource } from '../Resources/Resource';
2
+ import { Sprite } from './Sprite';
3
+ import { Logger } from '../Util/Log';
4
+ import { TextureLoader } from '.';
5
+ export class ImageSource {
6
+ /**
7
+ * The path to the image, can also be a data url like 'data:image/'
8
+ * @param path {string} Path to the image resource relative from the HTML document hosting the game, or absolute
9
+ * @param bustCache {boolean} Should excalibur add a cache busting querystring?
10
+ * @param filtering {ImageFiltering} Optionally override the image filtering set by [[EngineOptions.antialiasing]]
11
+ */
12
+ constructor(path, bustCache = false, filtering) {
13
+ this.path = path;
14
+ this._logger = Logger.getInstance();
15
+ /**
16
+ * Access to the underlying html image element
17
+ */
18
+ this.data = new Image();
19
+ this._resource = new Resource(path, 'blob', bustCache);
20
+ this._filtering = filtering;
21
+ if (path.endsWith('.svg') || path.endsWith('.gif')) {
22
+ this._logger.warn(`Image type is not fully supported, you may have mixed results ${path}. Fully supported: jpg, bmp, and png`);
23
+ }
24
+ this.ready = new Promise((resolve) => {
25
+ this._loadedResolve = resolve;
26
+ });
27
+ }
28
+ /**
29
+ * The original size of the source image in pixels
30
+ */
31
+ get width() {
32
+ return this.image.naturalWidth;
33
+ }
34
+ /**
35
+ * The original height of the source image in pixels
36
+ */
37
+ get height() {
38
+ return this.image.naturalHeight;
39
+ }
40
+ /**
41
+ * Returns true if the Texture is completely loaded and is ready
42
+ * to be drawn.
43
+ */
44
+ isLoaded() {
45
+ if (!this._src) {
46
+ // this boosts speed of access
47
+ this._src = this.data.src;
48
+ }
49
+ return !!this._src;
50
+ }
51
+ get image() {
52
+ return this.data;
53
+ }
54
+ /**
55
+ * Begins loading the image and returns a promise that resolves when the image is loaded
56
+ */
57
+ async load() {
58
+ if (this.isLoaded()) {
59
+ return this.data;
60
+ }
61
+ try {
62
+ // Load base64 or blob if needed
63
+ let url;
64
+ if (!this.path.includes('data:image/')) {
65
+ const blob = await this._resource.load();
66
+ url = URL.createObjectURL(blob);
67
+ }
68
+ else {
69
+ url = this.path;
70
+ }
71
+ // Decode the image
72
+ const image = new Image();
73
+ image.src = url;
74
+ image.setAttribute('data-original-src', this.path);
75
+ await image.decode();
76
+ // Set results
77
+ this.data = image;
78
+ }
79
+ catch (error) {
80
+ throw `Error loading ImageSource from path '${this.path}' with error [${error.message}]`;
81
+ }
82
+ TextureLoader.load(this.data, this._filtering);
83
+ // todo emit complete
84
+ this._loadedResolve(this.data);
85
+ return this.data;
86
+ }
87
+ /**
88
+ * Build a sprite from this ImageSource
89
+ */
90
+ toSprite() {
91
+ return Sprite.from(this);
92
+ }
93
+ /**
94
+ * Create a ImageSource from legacy texture
95
+ * @param tex
96
+ */
97
+ static fromLegacyTexture(tex) {
98
+ const image = new ImageSource(tex.path);
99
+ if (tex.isLoaded()) {
100
+ image.data = tex.data;
101
+ }
102
+ else {
103
+ tex.loaded.then(() => {
104
+ image.data = tex.data;
105
+ });
106
+ }
107
+ return image;
108
+ }
109
+ /**
110
+ * Unload images from memory
111
+ */
112
+ unload() {
113
+ this.data = new Image();
114
+ }
115
+ }
116
+ //# sourceMappingURL=ImageSource.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ImageSource.js","sourceRoot":"","sources":["../../../src/engine/Graphics/ImageSource.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,GAAG,CAAC;AAGlC,MAAM,OAAO,WAAW;IA8CtB;;;;;OAKG;IACH,YAA4B,IAAY,EAAE,YAAqB,KAAK,EAAE,SAA0B;QAApE,SAAI,GAAJ,IAAI,CAAQ;QAnDhC,YAAO,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QA+BvC;;WAEG;QACI,SAAI,GAAqB,IAAI,KAAK,EAAE,CAAC;QAkB1C,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAClD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,iEAAiE,IAAI,sCAAsC,CAAC,CAAC;SAChI;QACD,IAAI,CAAC,KAAK,GAAG,IAAI,OAAO,CAAmB,CAAC,OAAO,EAAE,EAAE;YACrD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC;IAxDD;;OAEG;IACH,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC;IAClC,CAAC;IAGD;;;OAGG;IACI,QAAQ;QACb,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACd,8BAA8B;YAC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;SAC3B;QACD,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAMD,IAAW,KAAK;QACd,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAyBD;;OAEG;IACH,KAAK,CAAC,IAAI;QACR,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;YACnB,OAAO,IAAI,CAAC,IAAI,CAAC;SAClB;QACD,IAAI;YACF,gCAAgC;YAChC,IAAI,GAAW,CAAC;YAChB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE;gBACtC,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;gBACzC,GAAG,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;aACjC;iBAAM;gBACL,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC;aACjB;YAED,mBAAmB;YACnB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;YAC1B,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;YAChB,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YACnD,MAAM,KAAK,CAAC,MAAM,EAAE,CAAC;YAErB,cAAc;YACd,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;SACnB;QAAC,OAAO,KAAK,EAAE;YACd,MAAM,wCAAwC,IAAI,CAAC,IAAI,iBAAiB,KAAK,CAAC,OAAO,GAAG,CAAC;SAC1F;QACD,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC/C,qBAAqB;QACrB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED;;OAEG;IACI,QAAQ;QACb,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,iBAAiB,CAAC,GAAY;QAC1C,MAAM,KAAK,GAAG,IAAI,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;YAClB,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;SACvB;aAAM;YACL,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE;gBACnB,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC;YACxB,CAAC,CAAC,CAAC;SACJ;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED;;OAEG;IACH,MAAM;QACJ,IAAI,CAAC,IAAI,GAAG,IAAI,KAAK,EAAE,CAAC;IAC1B,CAAC;CACF"}
@@ -0,0 +1,59 @@
1
+ import { ImageFiltering } from '.';
2
+ import { vec } from '../Math/vector';
3
+ import { Raster } from './Raster';
4
+ /**
5
+ * A polygon [[Graphic]] for drawing arbitrary polygons to the [[ExcaliburGraphicsContext]]
6
+ *
7
+ * Polygons default to [[ImageFiltering.Blended]]
8
+ */
9
+ export class Polygon extends Raster {
10
+ constructor(options) {
11
+ super(options);
12
+ this.points = options.points;
13
+ this.filtering = ImageFiltering.Blended;
14
+ this.rasterize();
15
+ }
16
+ get points() {
17
+ return this._points;
18
+ }
19
+ set points(points) {
20
+ this._points = points;
21
+ const min = this.minPoint;
22
+ this.width = this._points.reduce((max, p) => Math.max(p.x, max), 0) - min.x;
23
+ this.height = this._points.reduce((max, p) => Math.max(p.y, max), 0) - min.y;
24
+ this.flagDirty();
25
+ }
26
+ get minPoint() {
27
+ const minX = this._points.reduce((min, p) => Math.min(p.x, min), Infinity);
28
+ const minY = this._points.reduce((min, p) => Math.min(p.y, min), Infinity);
29
+ return vec(minX, minY);
30
+ }
31
+ clone() {
32
+ return new Polygon({
33
+ points: this.points.map((p) => p.clone()),
34
+ ...this.cloneGraphicOptions(),
35
+ ...this.cloneRasterOptions()
36
+ });
37
+ }
38
+ execute(ctx) {
39
+ if (this.points && this.points.length) {
40
+ ctx.beginPath();
41
+ // Iterate through the supplied points and construct a 'polygon'
42
+ const min = this.minPoint.negate();
43
+ const firstPoint = this.points[0].add(min);
44
+ ctx.moveTo(firstPoint.x, firstPoint.y);
45
+ this.points.forEach((point) => {
46
+ ctx.lineTo(point.x + min.x, point.y + min.y);
47
+ });
48
+ ctx.lineTo(firstPoint.x, firstPoint.y);
49
+ ctx.closePath();
50
+ if (this.color) {
51
+ ctx.fill();
52
+ }
53
+ if (this.strokeColor) {
54
+ ctx.stroke();
55
+ }
56
+ }
57
+ }
58
+ }
59
+ //# sourceMappingURL=Polygon.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Polygon.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Polygon.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,CAAC;AACnC,OAAO,EAAU,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAMjD;;;;GAIG;AACH,MAAM,OAAO,OAAQ,SAAQ,MAAM;IAmBjC,YAAY,OAAuC;QACjD,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,cAAc,CAAC,OAAO,CAAC;QACxC,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAtBD,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,MAAgB;QAChC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAC7E,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAED,IAAW,QAAQ;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC3E,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC3E,OAAO,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IACzB,CAAC;IASM,KAAK;QACV,OAAO,IAAI,OAAO,CAAC;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;YACzC,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YACrC,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,gEAAgE;YAChE,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YACnC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC3C,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAC5B,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/C,CAAC,CAAC,CAAC;YACH,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACvC,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,GAAG,CAAC,IAAI,EAAE,CAAC;aACZ;YACD,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,GAAG,CAAC,MAAM,EAAE,CAAC;aACd;SACF;IACH,CAAC;CACF"}
@@ -0,0 +1,7 @@
1
+ export var ColorBlindnessMode;
2
+ (function (ColorBlindnessMode) {
3
+ ColorBlindnessMode["Protanope"] = "Protanope";
4
+ ColorBlindnessMode["Deuteranope"] = "Deuteranope";
5
+ ColorBlindnessMode["Tritanope"] = "Tritanope";
6
+ })(ColorBlindnessMode || (ColorBlindnessMode = {}));
7
+ //# sourceMappingURL=ColorBlindnessMode.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColorBlindnessMode.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ColorBlindnessMode.ts"],"names":[],"mappings":"AAEA,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC5B,6CAAuB,CAAA;IACvB,iDAA2B,CAAA;IAC3B,6CAAuB,CAAA;AACzB,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B"}
@@ -0,0 +1,52 @@
1
+ import colorBlindCorrectSource from './color-blind-fragment.glsl';
2
+ import { ColorBlindnessMode } from './ColorBlindnessMode';
3
+ import { ScreenShader } from './ScreenShader';
4
+ export class ColorBlindnessPostProcessor {
5
+ constructor(_colorBlindnessMode, simulate = false) {
6
+ this._colorBlindnessMode = _colorBlindnessMode;
7
+ this._simulate = false;
8
+ this._simulate = simulate;
9
+ }
10
+ initialize(_gl) {
11
+ this._shader = new ScreenShader(colorBlindCorrectSource);
12
+ this.simulate = this._simulate;
13
+ this.colorBlindnessMode = this._colorBlindnessMode;
14
+ }
15
+ getShader() {
16
+ return this._shader.getShader();
17
+ }
18
+ getLayout() {
19
+ return this._shader.getLayout();
20
+ }
21
+ set colorBlindnessMode(colorBlindMode) {
22
+ this._colorBlindnessMode = colorBlindMode;
23
+ if (this._shader) {
24
+ const shader = this._shader.getShader();
25
+ shader.use();
26
+ if (this._colorBlindnessMode === ColorBlindnessMode.Protanope) {
27
+ shader.setUniformInt('u_type', 0);
28
+ }
29
+ else if (this._colorBlindnessMode === ColorBlindnessMode.Deuteranope) {
30
+ shader.setUniformInt('u_type', 1);
31
+ }
32
+ else if (this._colorBlindnessMode === ColorBlindnessMode.Tritanope) {
33
+ shader.setUniformInt('u_type', 2);
34
+ }
35
+ }
36
+ }
37
+ get colorBlindnessMode() {
38
+ return this._colorBlindnessMode;
39
+ }
40
+ set simulate(value) {
41
+ this._simulate = value;
42
+ if (this._shader) {
43
+ const shader = this._shader.getShader();
44
+ shader.use();
45
+ shader.setUniformBoolean('u_simulate', value);
46
+ }
47
+ }
48
+ get simulate() {
49
+ return this._simulate;
50
+ }
51
+ }
52
+ //# sourceMappingURL=ColorBlindnessPostProcessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColorBlindnessPostProcessor.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ColorBlindnessPostProcessor.ts"],"names":[],"mappings":"AAAA,OAAO,uBAAuB,MAAM,6BAA6B,CAAC;AAElE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAG1D,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C,MAAM,OAAO,2BAA2B;IAGtC,YAAoB,mBAAuC,EAAE,QAAQ,GAAG,KAAK;QAAzD,wBAAmB,GAAnB,mBAAmB,CAAoB;QADnD,cAAS,GAAG,KAAK,CAAC;QAExB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED,UAAU,CAAC,GAA0B;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC,uBAAuB,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACrD,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,IAAI,kBAAkB,CAAC,cAAkC;QACvD,IAAI,CAAC,mBAAmB,GAAG,cAAc,CAAC;QAC1C,IAAI,IAAI,CAAC,OAAO,EAAE;YAChB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACxC,MAAM,CAAC,GAAG,EAAE,CAAC;YACb,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,SAAS,EAAE;gBAC7D,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;aACnC;iBAAM,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,WAAW,EAAE;gBACtE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;aACnC;iBAAM,IAAI,IAAI,CAAC,mBAAmB,KAAK,kBAAkB,CAAC,SAAS,EAAE;gBACpE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;aACnC;SACF;IACH,CAAC;IAED,IAAI,kBAAkB;QACpB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;IAED,IAAI,QAAQ,CAAC,KAAc;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,IAAI,CAAC,OAAO,EAAE;YAEhB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;YACxC,MAAM,CAAC,GAAG,EAAE,CAAC;YACb,MAAM,CAAC,iBAAiB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;SAC/C;IACH,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=PostProcessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PostProcessor.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/PostProcessor.ts"],"names":[],"mappings":""}
@@ -0,0 +1,56 @@
1
+ import { Shader } from '../Context/shader';
2
+ import { VertexBuffer } from '../Context/vertex-buffer';
3
+ import { VertexLayout } from '../Context/vertex-layout';
4
+ /**
5
+ * Helper that defines a whole screen renderer, just provide a fragment source!
6
+ *
7
+ * Currently supports 1 varying
8
+ * - vec2 a_texcoord between 0-1 which corresponds to screen position
9
+ */
10
+ export class ScreenShader {
11
+ constructor(fragmentSource) {
12
+ this._shader = new Shader({
13
+ vertexSource: `
14
+ attribute vec2 a_position;
15
+ attribute vec2 a_texcoord;
16
+ varying vec2 v_texcoord;
17
+
18
+ void main() {
19
+ gl_Position = vec4(a_position, 0.0, 1.0);
20
+ // Pass the texcoord to the fragment shader.
21
+ v_texcoord = a_texcoord;
22
+ }`,
23
+ fragmentSource: fragmentSource
24
+ });
25
+ this._shader.compile();
26
+ // Setup memory layout
27
+ this._buffer = new VertexBuffer({
28
+ type: 'static',
29
+ // clip space quad + uv since we don't need a camera
30
+ data: new Float32Array([
31
+ -1, -1, 0, 0,
32
+ -1, 1, 0, 1,
33
+ 1, -1, 1, 0,
34
+ 1, -1, 1, 0,
35
+ -1, 1, 0, 1,
36
+ 1, 1, 1, 1
37
+ ])
38
+ });
39
+ this._layout = new VertexLayout({
40
+ shader: this._shader,
41
+ vertexBuffer: this._buffer,
42
+ attributes: [
43
+ ['a_position', 2],
44
+ ['a_texcoord', 2]
45
+ ]
46
+ });
47
+ this._buffer.upload();
48
+ }
49
+ getShader() {
50
+ return this._shader;
51
+ }
52
+ getLayout() {
53
+ return this._layout;
54
+ }
55
+ }
56
+ //# sourceMappingURL=ScreenShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScreenShader.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/PostProcessor/ScreenShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,YAAY;IAIvB,YAAY,cAAsB;QAChC,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC;YACxB,YAAY,EAAE;;;;;;;;;QASZ;YACF,cAAc,EAAE,cAAc;SAC/B,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,sBAAsB;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,IAAI,EAAE,QAAQ;YACd,oDAAoD;YACpD,IAAI,EAAE,IAAI,YAAY,CAAC;gBACrB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAW,CAAC,EAAE,CAAC;gBACrB,CAAC,CAAC,EAAE,CAAC,EAAY,CAAC,EAAE,CAAC;gBACrB,CAAC,EAAE,CAAC,CAAC,EAAY,CAAC,EAAE,CAAC;gBAErB,CAAC,EAAE,CAAC,CAAC,EAAa,CAAC,EAAE,CAAC;gBACtB,CAAC,CAAC,EAAE,CAAC,EAAY,CAAC,EAAE,CAAC;gBACrB,CAAC,EAAE,CAAC,EAAa,CAAC,EAAE,CAAC;aACtB,CAAC;SACH,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,YAAY,EAAE,IAAI,CAAC,OAAO;YAC1B,UAAU,EAAE;gBACV,CAAC,YAAY,EAAE,CAAC,CAAC;gBACjB,CAAC,YAAY,EAAE,CAAC,CAAC;aAClB;SACF,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;IACxB,CAAC;IAEM,SAAS;QACd,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACM,SAAS;QACd,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF"}