excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  341. package/build/dist/Math/Index.js.map +1 -0
  342. package/build/dist/Math/Random.js +239 -0
  343. package/build/dist/Math/Random.js.map +1 -0
  344. package/build/dist/Math/global-coordinates.js +30 -0
  345. package/build/dist/Math/global-coordinates.js.map +1 -0
  346. package/build/dist/Math/line.js +194 -0
  347. package/build/dist/Math/line.js.map +1 -0
  348. package/build/dist/Math/matrix.js +446 -0
  349. package/build/dist/Math/matrix.js.map +1 -0
  350. package/build/dist/Math/projection.js +24 -0
  351. package/build/dist/Math/projection.js.map +1 -0
  352. package/build/dist/Math/ray.js +52 -0
  353. package/build/dist/Math/ray.js.map +1 -0
  354. package/build/dist/Math/util.js +82 -0
  355. package/build/dist/Math/util.js.map +1 -0
  356. package/build/dist/Math/vector-view.js +25 -0
  357. package/build/dist/Math/vector-view.js.map +1 -0
  358. package/build/dist/Math/vector.js +326 -0
  359. package/build/dist/Math/vector.js.map +1 -0
  360. package/build/dist/Particles.js +449 -0
  361. package/build/dist/Particles.js.map +1 -0
  362. package/build/dist/Polyfill.js +56 -0
  363. package/build/dist/Polyfill.js.map +1 -0
  364. package/build/dist/Promises.js +205 -0
  365. package/build/dist/Promises.js.map +1 -0
  366. package/build/dist/Resources/Gif.js +479 -0
  367. package/build/dist/Resources/Gif.js.map +1 -0
  368. package/build/dist/Resources/Index.js +4 -0
  369. package/build/dist/Resources/Index.js.map +1 -0
  370. package/build/dist/Resources/Resource.js +74 -0
  371. package/build/dist/Resources/Resource.js.map +1 -0
  372. package/build/dist/Resources/Sound/AudioContext.js +16 -0
  373. package/build/dist/Resources/Sound/AudioContext.js.map +1 -0
  374. package/build/dist/Resources/Sound/Index.js +4 -0
  375. package/build/dist/Resources/Sound/Index.js.map +1 -0
  376. package/build/dist/Resources/Sound/Sound.js +240 -0
  377. package/build/dist/Resources/Sound/Sound.js.map +1 -0
  378. package/build/dist/Resources/Sound/WebAudioInstance.js +160 -0
  379. package/build/dist/Resources/Sound/WebAudioInstance.js.map +1 -0
  380. package/build/dist/Scene.js +458 -0
  381. package/build/dist/Scene.js.map +1 -0
  382. package/build/dist/Screen.js +634 -0
  383. package/build/dist/Screen.js.map +1 -0
  384. package/build/dist/ScreenElement.js +29 -0
  385. package/build/dist/ScreenElement.js.map +1 -0
  386. package/build/dist/TileMap.js +488 -0
  387. package/build/dist/TileMap.js.map +1 -0
  388. package/build/dist/Timer.js +198 -0
  389. package/build/dist/Timer.js.map +1 -0
  390. package/build/dist/Traits/Index.js +5 -0
  391. package/build/dist/Traits/Index.js.map +1 -0
  392. package/build/dist/Traits/OffscreenCulling.js +35 -0
  393. package/build/dist/Traits/OffscreenCulling.js.map +1 -0
  394. package/build/dist/Trigger.js +113 -0
  395. package/build/dist/Trigger.js.map +1 -0
  396. package/build/dist/Util/Actors.js +19 -0
  397. package/build/dist/Util/Actors.js.map +1 -0
  398. package/build/dist/Util/Browser.js +66 -0
  399. package/build/dist/Util/Browser.js.map +1 -0
  400. package/build/dist/Util/Clock.js +219 -0
  401. package/build/dist/Util/Clock.js.map +1 -0
  402. package/build/dist/Util/CullingBox.js +104 -0
  403. package/build/dist/Util/CullingBox.js.map +1 -0
  404. package/build/dist/Util/Decorators.js +78 -0
  405. package/build/dist/Util/Decorators.js.map +1 -0
  406. package/build/dist/Util/Detector.js +167 -0
  407. package/build/dist/Util/Detector.js.map +1 -0
  408. package/build/dist/Util/DrawUtil.js +117 -0
  409. package/build/dist/Util/DrawUtil.js.map +1 -0
  410. package/build/dist/Util/EasingFunctions.js +118 -0
  411. package/build/dist/Util/EasingFunctions.js.map +1 -0
  412. package/build/dist/Util/Fps.js +47 -0
  413. package/build/dist/Util/Fps.js.map +1 -0
  414. package/build/dist/Util/Index.js +7 -0
  415. package/build/dist/Util/Index.js.map +1 -0
  416. package/build/dist/Util/Log.js +195 -0
  417. package/build/dist/Util/Log.js.map +1 -0
  418. package/build/dist/Util/Observable.js +60 -0
  419. package/build/dist/Util/Observable.js.map +1 -0
  420. package/build/dist/Util/Pool.js +66 -0
  421. package/build/dist/Util/Pool.js.map +1 -0
  422. package/build/dist/Util/SortedList.js +261 -0
  423. package/build/dist/Util/SortedList.js.map +1 -0
  424. package/build/dist/Util/Sound.js +22 -0
  425. package/build/dist/Util/Sound.js.map +1 -0
  426. package/build/dist/Util/Util.js +294 -0
  427. package/build/dist/Util/Util.js.map +1 -0
  428. package/build/dist/Util/Watch.js +67 -0
  429. package/build/dist/Util/Watch.js.map +1 -0
  430. package/build/dist/Util/WebAudio.js +62 -0
  431. package/build/dist/Util/WebAudio.js.map +1 -0
  432. package/build/dist/excalibur.js +101 -22
  433. package/build/dist/excalibur.js.map +1 -1
  434. package/build/dist/excalibur.min.js +1 -1
  435. package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
  436. package/build/dist/excalibur.min.js.map +1 -1
  437. package/build/dist/index.js +74 -0
  438. package/build/dist/index.js.map +1 -0
  439. package/build/esm/Engine.d.ts +4 -1
  440. package/build/esm/Graphics/Context/texture-loader.d.ts +8 -0
  441. package/build/esm/excalibur.js +101 -22
  442. package/build/esm/excalibur.js.map +1 -1
  443. package/build/esm/excalibur.min.js +1 -1
  444. package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
  445. package/build/esm/excalibur.min.js.map +1 -1
  446. package/package.json +23 -22
package/CHANGELOG.md CHANGED
@@ -7,7 +7,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).
7
7
 
8
8
  ## Breaking Changes
9
9
 
10
- -
10
+ - Small breaking change to `engine.screenshot()` you must now use `await engine.screenshot()`. This avoids copy buffer performance impact of `preserveDrawingBuffer: true` by capturing a screen shot request on the next frame when the buffer has not yet been cleared.
11
11
 
12
12
  ### Deprecated
13
13
 
@@ -19,7 +19,12 @@ This project adheres to [Semantic Versioning](http://semver.org/).
19
19
 
20
20
  ### Fixed
21
21
 
22
- -
22
+ - Fixed issue where collision normals are inaccurate on polygon colliders that offset from their origin
23
+ - Fixed issue where only Pixel 6 devices crash when using their MAX_TEXTURE_IMAGE_UNITS, artificially cap Excalibur to 125 textures max
24
+ - Fixed issue [#2224] where pointer events sometimes didn't work in mobile platforms due to `touch-action` not being set to `none`
25
+ - Fixed issue [#2203] where `engine.screenshot()` did not work in the WebGL implementation
26
+ - Fixed issue [#1528] where screenshots didn't match the displayed game's size in HiDPI displays, images are now consistent with the game. If you want the full scaled image pass `engine.screenshot(true)` to preserve HiDPI Resolution.
27
+ - Fixed issue [#2206] error and warning logs for large images to help developers identify error situations in the webgl implementation
23
28
 
24
29
  ### Updates
25
30
 
@@ -0,0 +1,51 @@
1
+ import { GraphicsComponent } from '../../Graphics/GraphicsComponent';
2
+ export class Blink {
3
+ constructor(entity, timeVisible, timeNotVisible, numBlinks = 1) {
4
+ this._timeVisible = 0;
5
+ this._timeNotVisible = 0;
6
+ this._elapsedTime = 0;
7
+ this._totalTime = 0;
8
+ this._stopped = false;
9
+ this._started = false;
10
+ this._graphics = entity.get(GraphicsComponent);
11
+ this._timeVisible = timeVisible;
12
+ this._timeNotVisible = timeNotVisible;
13
+ this._duration = (timeVisible + timeNotVisible) * numBlinks;
14
+ }
15
+ update(delta) {
16
+ if (!this._started) {
17
+ this._started = true;
18
+ }
19
+ if (!this._graphics) {
20
+ return;
21
+ }
22
+ this._elapsedTime += delta;
23
+ this._totalTime += delta;
24
+ if (this._graphics.visible && this._elapsedTime >= this._timeVisible) {
25
+ this._graphics.visible = false;
26
+ this._elapsedTime = 0;
27
+ }
28
+ if (!this._graphics.visible && this._elapsedTime >= this._timeNotVisible) {
29
+ this._graphics.visible = true;
30
+ this._elapsedTime = 0;
31
+ }
32
+ if (this.isComplete()) {
33
+ this._graphics.visible = true;
34
+ }
35
+ }
36
+ isComplete() {
37
+ return this._stopped || this._totalTime >= this._duration;
38
+ }
39
+ stop() {
40
+ if (this._graphics) {
41
+ this._graphics.visible = true;
42
+ }
43
+ this._stopped = true;
44
+ }
45
+ reset() {
46
+ this._started = false;
47
+ this._elapsedTime = 0;
48
+ this._totalTime = 0;
49
+ }
50
+ }
51
+ //# sourceMappingURL=Blink.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Blink.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Blink.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AAIrE,MAAM,OAAO,KAAK;IAShB,YAAY,MAAc,EAAE,WAAmB,EAAE,cAAsB,EAAE,YAAoB,CAAC;QAPtF,iBAAY,GAAW,CAAC,CAAC;QACzB,oBAAe,GAAW,CAAC,CAAC;QAC5B,iBAAY,GAAW,CAAC,CAAC;QACzB,eAAU,GAAW,CAAC,CAAC;QAEvB,aAAQ,GAAY,KAAK,CAAC;QAC1B,aAAQ,GAAY,KAAK,CAAC;QAEhC,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;QAC/C,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QACtC,IAAI,CAAC,SAAS,GAAG,CAAC,WAAW,GAAG,cAAc,CAAC,GAAG,SAAS,CAAC;IAC9D,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,OAAO;SACR;QAED,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC;QAC3B,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC;QACzB,IAAI,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE;YACpE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;SACvB;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,EAAE;YACxE,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;YAC9B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC/B;IACH,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC;IAC5D,CAAC;IAEM,IAAI;QACT,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IACtB,CAAC;CACF"}
@@ -0,0 +1,21 @@
1
+ export class CallMethod {
2
+ constructor(method) {
3
+ this._method = null;
4
+ this._hasBeenCalled = false;
5
+ this._method = method;
6
+ }
7
+ update(_delta) {
8
+ this._method();
9
+ this._hasBeenCalled = true;
10
+ }
11
+ isComplete() {
12
+ return this._hasBeenCalled;
13
+ }
14
+ reset() {
15
+ this._hasBeenCalled = false;
16
+ }
17
+ stop() {
18
+ this._hasBeenCalled = true;
19
+ }
20
+ }
21
+ //# sourceMappingURL=CallMethod.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CallMethod.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/CallMethod.ts"],"names":[],"mappings":"AAEA,MAAM,OAAO,UAAU;IAGrB,YAAY,MAAiB;QAFrB,YAAO,GAAc,IAAI,CAAC;QAC1B,mBAAc,GAAY,KAAK,CAAC;QAEtC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC7B,CAAC;IACM,UAAU;QACf,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IACM,KAAK;QACV,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAC9B,CAAC;IACM,IAAI;QACT,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC7B,CAAC;CACF"}
@@ -0,0 +1,25 @@
1
+ export class Delay {
2
+ constructor(delay) {
3
+ this._elapsedTime = 0;
4
+ this._started = false;
5
+ this._stopped = false;
6
+ this._delay = delay;
7
+ }
8
+ update(delta) {
9
+ if (!this._started) {
10
+ this._started = true;
11
+ }
12
+ this._elapsedTime += delta;
13
+ }
14
+ isComplete() {
15
+ return this._stopped || this._elapsedTime >= this._delay;
16
+ }
17
+ stop() {
18
+ this._stopped = true;
19
+ }
20
+ reset() {
21
+ this._elapsedTime = 0;
22
+ this._started = false;
23
+ }
24
+ }
25
+ //# sourceMappingURL=Delay.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Delay.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Delay.ts"],"names":[],"mappings":"AAEA,MAAM,OAAO,KAAK;IAKhB,YAAY,KAAa;QAJjB,iBAAY,GAAW,CAAC,CAAC;QAEzB,aAAQ,GAAY,KAAK,CAAC;QAC1B,aAAQ,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QAED,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC;IAC7B,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC;IAC3D,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,KAAK;QACH,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,22 @@
1
+ import { ActionsComponent } from '../ActionsComponent';
2
+ export class Die {
3
+ constructor(entity) {
4
+ this._stopped = false;
5
+ this._entity = entity;
6
+ }
7
+ update(_delta) {
8
+ this._entity.get(ActionsComponent).clearActions();
9
+ this._entity.kill();
10
+ this._stopped = true;
11
+ }
12
+ isComplete() {
13
+ return this._stopped;
14
+ }
15
+ stop() {
16
+ return;
17
+ }
18
+ reset() {
19
+ return;
20
+ }
21
+ }
22
+ //# sourceMappingURL=Die.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Die.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Die.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,OAAO,GAAG;IAId,YAAY,MAAc;QAFlB,aAAQ,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,YAAY,EAAE,CAAC;QAClD,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAEM,IAAI;QACT,OAAO;IACT,CAAC;IAEM,KAAK;QACV,OAAO;IACT,CAAC;CACF"}
@@ -0,0 +1,69 @@
1
+ import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
2
+ import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
3
+ import { vec, Vector } from '../../Math/vector';
4
+ export class EaseTo {
5
+ constructor(entity, x, y, duration, easingFcn) {
6
+ this.easingFcn = easingFcn;
7
+ this._currentLerpTime = 0;
8
+ this._lerpDuration = 1 * 1000; // 1 second
9
+ this._lerpStart = new Vector(0, 0);
10
+ this._lerpEnd = new Vector(0, 0);
11
+ this._initialized = false;
12
+ this._stopped = false;
13
+ this._distance = 0;
14
+ this._tx = entity.get(TransformComponent);
15
+ this._motion = entity.get(MotionComponent);
16
+ this._lerpDuration = duration;
17
+ this._lerpEnd = new Vector(x, y);
18
+ }
19
+ _initialize() {
20
+ this._lerpStart = new Vector(this._tx.pos.x, this._tx.pos.y);
21
+ this._currentLerpTime = 0;
22
+ this._distance = this._lerpStart.distance(this._lerpEnd);
23
+ }
24
+ update(delta) {
25
+ if (!this._initialized) {
26
+ this._initialize();
27
+ this._initialized = true;
28
+ }
29
+ // Need to update lerp time first, otherwise the first update will always be zero
30
+ this._currentLerpTime += delta;
31
+ let newX = this._tx.pos.x;
32
+ let newY = this._tx.pos.y;
33
+ if (this._currentLerpTime < this._lerpDuration) {
34
+ if (this._lerpEnd.x < this._lerpStart.x) {
35
+ newX =
36
+ this._lerpStart.x -
37
+ (this.easingFcn(this._currentLerpTime, this._lerpEnd.x, this._lerpStart.x, this._lerpDuration) - this._lerpEnd.x);
38
+ }
39
+ else {
40
+ newX = this.easingFcn(this._currentLerpTime, this._lerpStart.x, this._lerpEnd.x, this._lerpDuration);
41
+ }
42
+ if (this._lerpEnd.y < this._lerpStart.y) {
43
+ newY =
44
+ this._lerpStart.y -
45
+ (this.easingFcn(this._currentLerpTime, this._lerpEnd.y, this._lerpStart.y, this._lerpDuration) - this._lerpEnd.y);
46
+ }
47
+ else {
48
+ newY = this.easingFcn(this._currentLerpTime, this._lerpStart.y, this._lerpEnd.y, this._lerpDuration);
49
+ }
50
+ // Given the lerp position figure out the velocity in pixels per second
51
+ this._motion.vel = vec((newX - this._tx.pos.x) / (delta / 1000), (newY - this._tx.pos.y) / (delta / 1000));
52
+ }
53
+ else {
54
+ this._tx.pos = vec(this._lerpEnd.x, this._lerpEnd.y);
55
+ this._motion.vel = Vector.Zero;
56
+ }
57
+ }
58
+ isComplete(actor) {
59
+ return this._stopped || new Vector(actor.pos.x, actor.pos.y).distance(this._lerpStart) >= this._distance;
60
+ }
61
+ reset() {
62
+ this._initialized = false;
63
+ }
64
+ stop() {
65
+ this._motion.vel = vec(0, 0);
66
+ this._stopped = true;
67
+ }
68
+ }
69
+ //# sourceMappingURL=EaseTo.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EaseTo.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/EaseTo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAC/F,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AAEzF,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAGhD,MAAM,OAAO,MAAM;IAUjB,YACE,MAAc,EACd,CAAS,EACT,CAAS,EACT,QAAgB,EACT,SAAkG;QAAlG,cAAS,GAAT,SAAS,CAAyF;QAZnG,qBAAgB,GAAW,CAAC,CAAC;QAC7B,kBAAa,GAAW,CAAC,GAAG,IAAI,CAAC,CAAC,WAAW;QAC7C,eAAU,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,aAAQ,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,iBAAY,GAAY,KAAK,CAAC;QAC9B,aAAQ,GAAY,KAAK,CAAC;QAC1B,cAAS,GAAW,CAAC,CAAC;QAQ5B,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACO,WAAW;QACjB,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC7D,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC3D,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC1B;QAED,iFAAiF;QACjF,IAAI,CAAC,gBAAgB,IAAI,KAAK,CAAC;QAC/B,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC1B,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC1B,IAAI,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,aAAa,EAAE;YAC9C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE;gBACvC,IAAI;oBACF,IAAI,CAAC,UAAU,CAAC,CAAC;wBACjB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACrH;iBAAM;gBACL,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtG;YAED,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE;gBACvC,IAAI;oBACF,IAAI,CAAC,UAAU,CAAC,CAAC;wBACjB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACrH;iBAAM;gBACL,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtG;YACD,uEAAuE;YACvE,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;SAC5G;aAAM;YACL,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,MAAM,CAAC,IAAI,CAAC;SAChC;IACH,CAAC;IACM,UAAU,CAAC,KAAY;QAC5B,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC;IAC3G,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC5B,CAAC;IACM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF"}
@@ -0,0 +1,46 @@
1
+ import { GraphicsComponent } from '../../Graphics/GraphicsComponent';
2
+ import { Logger } from '../../Util/Log';
3
+ export class Fade {
4
+ constructor(entity, endOpacity, speed) {
5
+ this._multiplier = 1;
6
+ this._started = false;
7
+ this._stopped = false;
8
+ this._graphics = entity.get(GraphicsComponent);
9
+ this._endOpacity = endOpacity;
10
+ this._speed = speed;
11
+ }
12
+ update(delta) {
13
+ if (!this._graphics) {
14
+ return;
15
+ }
16
+ if (!this._started) {
17
+ this._started = true;
18
+ // determine direction when we start
19
+ if (this._endOpacity < this._graphics.opacity) {
20
+ this._multiplier = -1;
21
+ }
22
+ else {
23
+ this._multiplier = 1;
24
+ }
25
+ }
26
+ if (this._speed > 0) {
27
+ this._graphics.opacity += (this._multiplier *
28
+ (Math.abs(this._graphics.opacity - this._endOpacity) * delta)) / this._speed;
29
+ }
30
+ this._speed -= delta;
31
+ if (this.isComplete()) {
32
+ this._graphics.opacity = this._endOpacity;
33
+ }
34
+ Logger.getInstance().debug('[Action fade] Actor opacity:', this._graphics.opacity);
35
+ }
36
+ isComplete() {
37
+ return this._stopped || Math.abs(this._graphics.opacity - this._endOpacity) < 0.05;
38
+ }
39
+ stop() {
40
+ this._stopped = true;
41
+ }
42
+ reset() {
43
+ this._started = false;
44
+ }
45
+ }
46
+ //# sourceMappingURL=Fade.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Fade.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Fade.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,kCAAkC,CAAC;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,MAAM,OAAO,IAAI;IAWf,YAAY,MAAc,EAAE,UAAkB,EAAE,KAAa;QAJrD,gBAAW,GAAW,CAAC,CAAC;QACxB,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,OAAO;SACR;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YAErB,oCAAoC;YACpC,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE;gBAC7C,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;aACvB;iBAAM;gBACL,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;SACF;QAED,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE;YACnB,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,WAAW;gBACzC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;SAChF;QAED,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;QAErB,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;SAC3C;QAED,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,8BAA8B,EAAE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;IACrF,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;IACrF,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,55 @@
1
+ import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
2
+ import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
3
+ import { vec, Vector } from '../../Math/vector';
4
+ export class Follow {
5
+ constructor(entity, entityToFollow, followDistance) {
6
+ this._started = false;
7
+ this._stopped = false;
8
+ this._tx = entity.get(TransformComponent);
9
+ this._motion = entity.get(MotionComponent);
10
+ this._followTx = entityToFollow.get(TransformComponent);
11
+ this._followMotion = entityToFollow.get(MotionComponent);
12
+ this._current = new Vector(this._tx.pos.x, this._tx.pos.y);
13
+ this._end = new Vector(this._followTx.pos.x, this._followTx.pos.y);
14
+ this._maximumDistance = followDistance !== undefined ? followDistance : this._current.distance(this._end);
15
+ this._speed = 0;
16
+ }
17
+ update(_delta) {
18
+ if (!this._started) {
19
+ this._started = true;
20
+ this._distanceBetween = this._current.distance(this._end);
21
+ this._dir = this._end.sub(this._current).normalize();
22
+ }
23
+ const actorToFollowSpeed = Math.sqrt(Math.pow(this._followMotion.vel.x, 2) + Math.pow(this._followMotion.vel.y, 2));
24
+ if (actorToFollowSpeed !== 0) {
25
+ this._speed = actorToFollowSpeed;
26
+ }
27
+ this._current = vec(this._tx.pos.x, this._tx.pos.y);
28
+ this._end = vec(this._followTx.pos.x, this._followTx.pos.y);
29
+ this._distanceBetween = this._current.distance(this._end);
30
+ this._dir = this._end.sub(this._current).normalize();
31
+ if (this._distanceBetween >= this._maximumDistance) {
32
+ const m = this._dir.scale(this._speed);
33
+ this._motion.vel = vec(m.x, m.y);
34
+ }
35
+ else {
36
+ this._motion.vel = vec(0, 0);
37
+ }
38
+ if (this.isComplete()) {
39
+ this._tx.pos = vec(this._end.x, this._end.y);
40
+ this._motion.vel = vec(0, 0);
41
+ }
42
+ }
43
+ stop() {
44
+ this._motion.vel = vec(0, 0);
45
+ this._stopped = true;
46
+ }
47
+ isComplete() {
48
+ // the actor following should never stop unless specified to do so
49
+ return this._stopped;
50
+ }
51
+ reset() {
52
+ this._started = false;
53
+ }
54
+ }
55
+ //# sourceMappingURL=Follow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Follow.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Follow.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAE/F,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAGhD,MAAM,OAAO,MAAM;IAiBjB,YAAY,MAAc,EAAE,cAAsB,EAAE,cAAuB;QAHnE,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,GAAG,cAAc,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QACzD,IAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,GAAG,cAAc,KAAK,SAAS,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1G,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;SACtD;QAED,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpH,IAAI,kBAAkB,KAAK,CAAC,EAAE;YAC5B,IAAI,CAAC,MAAM,GAAG,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAEpD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;QAErD,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAClD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACvC,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;SAClC;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9B;QAED,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9B;IACH,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,UAAU;QACf,kEAAkE;QAClE,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,52 @@
1
+ import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
2
+ import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
3
+ import { Vector, vec } from '../../Math/vector';
4
+ export class Meet {
5
+ constructor(actor, actorToMeet, speed) {
6
+ this._started = false;
7
+ this._stopped = false;
8
+ this._speedWasSpecified = false;
9
+ this._tx = actor.get(TransformComponent);
10
+ this._motion = actor.get(MotionComponent);
11
+ this._meetTx = actorToMeet.get(TransformComponent);
12
+ this._meetMotion = actorToMeet.get(MotionComponent);
13
+ this._current = new Vector(this._tx.pos.x, this._tx.pos.y);
14
+ this._end = new Vector(this._meetTx.pos.x, this._meetTx.pos.y);
15
+ this._speed = speed || 0;
16
+ if (speed !== undefined) {
17
+ this._speedWasSpecified = true;
18
+ }
19
+ }
20
+ update(_delta) {
21
+ if (!this._started) {
22
+ this._started = true;
23
+ this._distanceBetween = this._current.distance(this._end);
24
+ this._dir = this._end.sub(this._current).normalize();
25
+ }
26
+ const actorToMeetSpeed = Math.sqrt(Math.pow(this._meetMotion.vel.x, 2) + Math.pow(this._meetMotion.vel.y, 2));
27
+ if (actorToMeetSpeed !== 0 && !this._speedWasSpecified) {
28
+ this._speed = actorToMeetSpeed;
29
+ }
30
+ this._current = vec(this._tx.pos.x, this._tx.pos.y);
31
+ this._end = vec(this._meetTx.pos.x, this._meetTx.pos.y);
32
+ this._distanceBetween = this._current.distance(this._end);
33
+ this._dir = this._end.sub(this._current).normalize();
34
+ const m = this._dir.scale(this._speed);
35
+ this._motion.vel = vec(m.x, m.y);
36
+ if (this.isComplete()) {
37
+ this._tx.pos = vec(this._end.x, this._end.y);
38
+ this._motion.vel = vec(0, 0);
39
+ }
40
+ }
41
+ isComplete() {
42
+ return this._stopped || this._distanceBetween <= 1;
43
+ }
44
+ stop() {
45
+ this._motion.vel = vec(0, 0);
46
+ this._stopped = true;
47
+ }
48
+ reset() {
49
+ this._started = false;
50
+ }
51
+ }
52
+ //# sourceMappingURL=Meet.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Meet.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Meet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAE/F,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAGhD,MAAM,OAAO,IAAI;IAgBf,YAAY,KAAa,EAAE,WAAmB,EAAE,KAAc;QAJtD,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QACjB,uBAAkB,GAAG,KAAK,CAAC;QAGjC,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QACzC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QACnD,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,CAAC,CAAC;QAEzB,IAAI,KAAK,KAAK,SAAS,EAAE;YACvB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAChC;IACH,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC1D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;SACtD;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,gBAAgB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YACtD,IAAI,CAAC,MAAM,GAAG,gBAAgB,CAAC;SAChC;QACD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAEpD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1D,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;QAErD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEjC,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9B;IACH,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;IACrD,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,47 @@
1
+ import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
2
+ import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
3
+ import { Vector, vec } from '../../Math/vector';
4
+ import { Logger } from '../../Util/Log';
5
+ export class MoveBy {
6
+ constructor(entity, offsetX, offsetY, speed) {
7
+ this._started = false;
8
+ this._stopped = false;
9
+ this._entity = entity;
10
+ this._tx = entity.get(TransformComponent);
11
+ this._motion = entity.get(MotionComponent);
12
+ this._speed = speed;
13
+ this._offset = new Vector(offsetX, offsetY);
14
+ if (speed <= 0) {
15
+ Logger.getInstance().error('Attempted to moveBy with speed less than or equal to zero : ' + speed);
16
+ throw new Error('Speed must be greater than 0 pixels per second');
17
+ }
18
+ }
19
+ update(_delta) {
20
+ if (!this._started) {
21
+ this._started = true;
22
+ this._start = new Vector(this._tx.pos.x, this._tx.pos.y);
23
+ this._end = this._start.add(this._offset);
24
+ this._distance = this._offset.size;
25
+ this._dir = this._end.sub(this._start).normalize();
26
+ }
27
+ if (this.isComplete(this._entity)) {
28
+ this._tx.pos = vec(this._end.x, this._end.y);
29
+ this._motion.vel = vec(0, 0);
30
+ }
31
+ else {
32
+ this._motion.vel = this._dir.scale(this._speed);
33
+ }
34
+ }
35
+ isComplete(entity) {
36
+ const tx = entity.get(TransformComponent);
37
+ return this._stopped || tx.pos.distance(this._start) >= this._distance;
38
+ }
39
+ stop() {
40
+ this._motion.vel = vec(0, 0);
41
+ this._stopped = true;
42
+ }
43
+ reset() {
44
+ this._started = false;
45
+ }
46
+ }
47
+ //# sourceMappingURL=MoveBy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MoveBy.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/MoveBy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAE/F,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC,MAAM,OAAO,MAAM;IAgBjB,YAAY,MAAc,EAAE,OAAe,EAAE,OAAe,EAAE,KAAa;QAHnE,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAC5C,IAAI,KAAK,IAAI,CAAC,EAAE;YACd,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,8DAA8D,GAAG,KAAK,CAAC,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;SACnE;IACH,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACzD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;YACnC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;SACpD;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;YACjC,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9B;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACjD;IACH,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,MAAM,EAAE,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC;IACzE,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,40 @@
1
+ import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
2
+ import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
3
+ import { Vector, vec } from '../../Math/vector';
4
+ export class MoveTo {
5
+ constructor(entity, destx, desty, speed) {
6
+ this.entity = entity;
7
+ this._started = false;
8
+ this._stopped = false;
9
+ this._tx = entity.get(TransformComponent);
10
+ this._motion = entity.get(MotionComponent);
11
+ this._end = new Vector(destx, desty);
12
+ this._speed = speed;
13
+ }
14
+ update(_delta) {
15
+ if (!this._started) {
16
+ this._started = true;
17
+ this._start = new Vector(this._tx.pos.x, this._tx.pos.y);
18
+ this._distance = this._start.distance(this._end);
19
+ this._dir = this._end.sub(this._start).normalize();
20
+ }
21
+ const m = this._dir.scale(this._speed);
22
+ this._motion.vel = vec(m.x, m.y);
23
+ if (this.isComplete(this.entity)) {
24
+ this._tx.pos = vec(this._end.x, this._end.y);
25
+ this._motion.vel = vec(0, 0);
26
+ }
27
+ }
28
+ isComplete(entity) {
29
+ const tx = entity.get(TransformComponent);
30
+ return this._stopped || new Vector(tx.pos.x, tx.pos.y).distance(this._start) >= this._distance;
31
+ }
32
+ stop() {
33
+ this._motion.vel = vec(0, 0);
34
+ this._stopped = true;
35
+ }
36
+ reset() {
37
+ this._started = false;
38
+ }
39
+ }
40
+ //# sourceMappingURL=MoveTo.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MoveTo.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/MoveTo.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAE/F,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AAGhD,MAAM,OAAO,MAAM;IAYjB,YAAmB,MAAc,EAAE,KAAa,EAAE,KAAa,EAAE,KAAa;QAA3D,WAAM,GAAN,MAAM,CAAQ;QAFzB,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,IAAI,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACzD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;SACpD;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAEjC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;YAChC,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SAC9B;IACH,CAAC;IAEM,UAAU,CAAC,MAAc;QAC9B,MAAM,EAAE,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC;IACjG,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,31 @@
1
+ import { ActionContext } from '../ActionContext';
2
+ export class Repeat {
3
+ constructor(entity, repeatBuilder, repeat) {
4
+ this._stopped = false;
5
+ this._repeatBuilder = repeatBuilder;
6
+ this._repeatContext = new ActionContext(entity);
7
+ this._actionQueue = this._repeatContext.getQueue();
8
+ this._repeat = repeat;
9
+ this._originalRepeat = repeat;
10
+ this._repeatBuilder(this._repeatContext);
11
+ this._repeat--; // current execution is the first repeat
12
+ }
13
+ update(delta) {
14
+ if (this._actionQueue.isComplete()) {
15
+ this._actionQueue.clearActions();
16
+ this._repeatBuilder(this._repeatContext);
17
+ this._repeat--;
18
+ }
19
+ this._actionQueue.update(delta);
20
+ }
21
+ isComplete() {
22
+ return this._stopped || (this._repeat <= 0 && this._actionQueue.isComplete());
23
+ }
24
+ stop() {
25
+ this._stopped = true;
26
+ }
27
+ reset() {
28
+ this._repeat = this._originalRepeat;
29
+ }
30
+ }
31
+ //# sourceMappingURL=Repeat.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Repeat.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/Repeat.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAGjD,MAAM,OAAO,MAAM;IAOjB,YAAY,MAAc,EAAE,aAAoD,EAAE,MAAc;QAHxF,aAAQ,GAAY,KAAK,CAAC;QAIhC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAEnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;QAE9B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACzC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;IAC1D,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,EAAE;YAClC,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACzC,IAAI,CAAC,OAAO,EAAE,CAAC;SAChB;QACD,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC,CAAC;IAChF,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC;IACtC,CAAC;CACF"}
@@ -0,0 +1,37 @@
1
+ import { ActionContext } from '../ActionContext';
2
+ /**
3
+ * RepeatForever Action implementation, it is recommended you use the fluent action
4
+ * context API.
5
+ *
6
+ *
7
+ */
8
+ export class RepeatForever {
9
+ constructor(entity, repeatBuilder) {
10
+ this._stopped = false;
11
+ this._repeatBuilder = repeatBuilder;
12
+ this._repeatContext = new ActionContext(entity);
13
+ this._actionQueue = this._repeatContext.getQueue();
14
+ this._repeatBuilder(this._repeatContext);
15
+ }
16
+ update(delta) {
17
+ if (this._stopped) {
18
+ return;
19
+ }
20
+ if (this._actionQueue.isComplete()) {
21
+ this._actionQueue.clearActions();
22
+ this._repeatBuilder(this._repeatContext);
23
+ }
24
+ this._actionQueue.update(delta);
25
+ }
26
+ isComplete() {
27
+ return this._stopped;
28
+ }
29
+ stop() {
30
+ this._stopped = true;
31
+ this._actionQueue.clearActions();
32
+ }
33
+ reset() {
34
+ return;
35
+ }
36
+ }
37
+ //# sourceMappingURL=RepeatForever.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RepeatForever.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/RepeatForever.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAGjD;;;;;GAKG;AACH,MAAM,OAAO,aAAa;IAKxB,YAAY,MAAc,EAAE,aAAoD;QAHxE,aAAQ,GAAY,KAAK,CAAC;QAIhC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,CAAC;QAEnD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;IAC3C,CAAC;IAEM,MAAM,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,OAAO;SACR;QAED,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,EAAE;YAClC,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC1C;QAED,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC;IACnC,CAAC;IAEM,KAAK;QACV,OAAO;IACT,CAAC;CACF"}