excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,310 @@
1
+ import { Graphic } from './Graphic';
2
+ import { EventDispatcher } from '../EventDispatcher';
3
+ import { Logger } from '../Util/Log';
4
+ import { LegacyDrawing } from '..';
5
+ import { Sprite } from '.';
6
+ import { clamp } from '../Math/util';
7
+ export var AnimationDirection;
8
+ (function (AnimationDirection) {
9
+ /**
10
+ * Animation is playing forwards
11
+ */
12
+ AnimationDirection["Forward"] = "forward";
13
+ /**
14
+ * Animation is play backwards
15
+ */
16
+ AnimationDirection["Backward"] = "backward";
17
+ })(AnimationDirection || (AnimationDirection = {}));
18
+ export var AnimationStrategy;
19
+ (function (AnimationStrategy) {
20
+ /**
21
+ * Animation ends without displaying anything
22
+ */
23
+ AnimationStrategy["End"] = "end";
24
+ /**
25
+ * Animation loops to the first frame after the last frame
26
+ */
27
+ AnimationStrategy["Loop"] = "loop";
28
+ /**
29
+ * Animation plays to the last frame, then backwards to the first frame, then repeats
30
+ */
31
+ AnimationStrategy["PingPong"] = "pingpong";
32
+ /**
33
+ * Animation ends stopping on the last frame
34
+ */
35
+ AnimationStrategy["Freeze"] = "freeze";
36
+ })(AnimationStrategy || (AnimationStrategy = {}));
37
+ /**
38
+ * Create an Animation given a list of [[Frame|frames]] in [[AnimationOptions]]
39
+ *
40
+ * To create an Animation from a [[SpriteSheet]], use [[Animation.fromSpriteSheet]]
41
+ */
42
+ export class Animation extends Graphic {
43
+ constructor(options) {
44
+ var _a, _b;
45
+ super(options);
46
+ this.events = new EventDispatcher(); // TODO replace with new Emitter
47
+ this.frames = [];
48
+ this.strategy = AnimationStrategy.Loop;
49
+ this.frameDuration = 100;
50
+ this.timeScale = 1;
51
+ this._idempotencyToken = -1;
52
+ this._firstTick = true;
53
+ this._currentFrame = 0;
54
+ this._timeLeftInFrame = 0;
55
+ this._direction = 1; // TODO only used in ping-pong
56
+ this._done = false;
57
+ this._playing = true;
58
+ this._reversed = false;
59
+ this.frames = options.frames;
60
+ this.strategy = (_a = options.strategy) !== null && _a !== void 0 ? _a : this.strategy;
61
+ this.frameDuration = options.totalDuration ? options.totalDuration / this.frames.length : (_b = options.frameDuration) !== null && _b !== void 0 ? _b : this.frameDuration;
62
+ if (options.reverse) {
63
+ this.reverse();
64
+ }
65
+ this.goToFrame(0);
66
+ }
67
+ clone() {
68
+ return new Animation({
69
+ frames: this.frames.map((f) => ({ ...f })),
70
+ frameDuration: this.frameDuration,
71
+ reverse: this._reversed,
72
+ strategy: this.strategy,
73
+ ...this.cloneGraphicOptions()
74
+ });
75
+ }
76
+ get width() {
77
+ const maybeFrame = this.currentFrame;
78
+ if (maybeFrame) {
79
+ return Math.abs(maybeFrame.graphic.width * this.scale.x);
80
+ }
81
+ return 0;
82
+ }
83
+ get height() {
84
+ const maybeFrame = this.currentFrame;
85
+ if (maybeFrame) {
86
+ return Math.abs(maybeFrame.graphic.height * this.scale.y);
87
+ }
88
+ return 0;
89
+ }
90
+ /**
91
+ * Create an Animation from a [[SpriteSheet]], a list of indices into the sprite sheet, a duration per frame
92
+ * and optional [[AnimationStrategy]]
93
+ *
94
+ * Example:
95
+ * ```typescript
96
+ * const spriteSheet = SpriteSheet.fromImageSource({...});
97
+ *
98
+ * const anim = Animation.fromSpriteSheet(spriteSheet, range(0, 5), 200, AnimationStrategy.Loop);
99
+ * ```
100
+ *
101
+ * @param spriteSheet
102
+ * @param frameIndices
103
+ * @param durationPerFrameMs
104
+ * @param strategy
105
+ */
106
+ static fromSpriteSheet(spriteSheet, frameIndices, durationPerFrameMs, strategy = AnimationStrategy.Loop) {
107
+ const maxIndex = spriteSheet.sprites.length - 1;
108
+ const invalidIndices = frameIndices.filter((index) => index < 0 || index > maxIndex);
109
+ if (invalidIndices.length) {
110
+ Animation._LOGGER.warn(`Indices into SpriteSheet were provided that don\'t exist: ${invalidIndices.join(',')} no frame will be shown`);
111
+ }
112
+ return new Animation({
113
+ frames: spriteSheet.sprites
114
+ .filter((_, index) => frameIndices.indexOf(index) > -1)
115
+ .map((f) => ({
116
+ graphic: f,
117
+ duration: durationPerFrameMs
118
+ })),
119
+ strategy: strategy
120
+ });
121
+ }
122
+ /**
123
+ * Converts an animation to a legacy animation
124
+ * @deprecated
125
+ * @param engine
126
+ * @param animation
127
+ * @returns LegacyDrawing.Animation
128
+ */
129
+ static toLegacyAnimation(engine, animation) {
130
+ const legacySprites = animation.frames.map(f => Sprite.toLegacySprite(f.graphic));
131
+ return new LegacyDrawing.Animation({
132
+ sprites: legacySprites,
133
+ loop: animation.strategy === AnimationStrategy.Loop,
134
+ freezeFrame: animation.strategy === AnimationStrategy.Freeze ? legacySprites.length - 1 : undefined,
135
+ speed: animation.frameDuration,
136
+ engine: engine
137
+ });
138
+ }
139
+ /**
140
+ * Returns the current Frame of the animation
141
+ */
142
+ get currentFrame() {
143
+ if (this._currentFrame >= 0 && this._currentFrame < this.frames.length) {
144
+ return this.frames[this._currentFrame];
145
+ }
146
+ return null;
147
+ }
148
+ /**
149
+ * Returns the current frame index of the animation
150
+ */
151
+ get currentFrameIndex() {
152
+ return this._currentFrame;
153
+ }
154
+ /**
155
+ * Returns `true` if the animation is playing
156
+ */
157
+ get isPlaying() {
158
+ return this._playing;
159
+ }
160
+ /**
161
+ * Reverses the play direction of the Animation, this preserves the current frame
162
+ */
163
+ reverse() {
164
+ // Don't mutate with the original frame list, create a copy
165
+ this.frames = this.frames.slice().reverse();
166
+ this._reversed = !this._reversed;
167
+ }
168
+ /**
169
+ * Returns the current play direction of the animation
170
+ */
171
+ get direction() {
172
+ // Keep logically consistent with ping-pong direction
173
+ // If ping-pong is forward = 1 and reversed is true then we are logically reversed
174
+ const reversed = (this._reversed && this._direction === 1) ? true : false;
175
+ return reversed ? AnimationDirection.Backward : AnimationDirection.Forward;
176
+ }
177
+ /**
178
+ * Plays or resumes the animation from the current frame
179
+ */
180
+ play() {
181
+ this._playing = true;
182
+ }
183
+ /**
184
+ * Pauses the animation on the current frame
185
+ */
186
+ pause() {
187
+ this._playing = false;
188
+ this._firstTick = true; // firstTick must be set to emit the proper frame event
189
+ }
190
+ /**
191
+ * Reset the animation back to the beginning, including if the animation were done
192
+ */
193
+ reset() {
194
+ this._done = false;
195
+ this._firstTick = true;
196
+ this._currentFrame = 0;
197
+ }
198
+ /**
199
+ * Returns `true` if the animation can end
200
+ */
201
+ get canFinish() {
202
+ switch (this.strategy) {
203
+ case AnimationStrategy.End:
204
+ case AnimationStrategy.Freeze: {
205
+ return true;
206
+ }
207
+ default: {
208
+ return false;
209
+ }
210
+ }
211
+ }
212
+ /**
213
+ * Returns `true` if the animation is done, for looping type animations
214
+ * `ex.AnimationStrategy.PingPong` and `ex.AnimationStrategy.Loop` this will always return `false`
215
+ *
216
+ * See the `ex.Animation.canFinish()` method to know if an animation type can end
217
+ */
218
+ get done() {
219
+ return this._done;
220
+ }
221
+ /**
222
+ * Jump the animation immediately to a specific frame if it exists
223
+ * @param frameNumber
224
+ */
225
+ goToFrame(frameNumber) {
226
+ this._currentFrame = frameNumber;
227
+ this._timeLeftInFrame = this.frameDuration;
228
+ const maybeFrame = this.frames[this._currentFrame];
229
+ if (maybeFrame && !this._done) {
230
+ this._timeLeftInFrame = (maybeFrame === null || maybeFrame === void 0 ? void 0 : maybeFrame.duration) || this.frameDuration;
231
+ this.events.emit('frame', maybeFrame);
232
+ }
233
+ }
234
+ _nextFrame() {
235
+ const currentFrame = this._currentFrame;
236
+ if (this._done) {
237
+ return currentFrame;
238
+ }
239
+ let next = -1;
240
+ switch (this.strategy) {
241
+ case AnimationStrategy.Loop: {
242
+ next = (currentFrame + 1) % this.frames.length;
243
+ if (next === 0) {
244
+ this.events.emit('loop', this);
245
+ }
246
+ break;
247
+ }
248
+ case AnimationStrategy.End: {
249
+ next = currentFrame + 1;
250
+ if (next >= this.frames.length) {
251
+ this._done = true;
252
+ this._currentFrame = this.frames.length;
253
+ this.events.emit('end', this);
254
+ }
255
+ break;
256
+ }
257
+ case AnimationStrategy.Freeze: {
258
+ next = clamp(currentFrame + 1, 0, this.frames.length - 1);
259
+ if (next >= this.frames.length - 1) {
260
+ this._done = true;
261
+ this.events.emit('end', this);
262
+ }
263
+ break;
264
+ }
265
+ case AnimationStrategy.PingPong: {
266
+ if (currentFrame + this._direction >= this.frames.length) {
267
+ this._direction = -1;
268
+ this.events.emit('loop', this);
269
+ }
270
+ if (currentFrame + this._direction < 0) {
271
+ this._direction = 1;
272
+ this.events.emit('loop', this);
273
+ }
274
+ next = currentFrame + (this._direction % this.frames.length);
275
+ break;
276
+ }
277
+ }
278
+ return next;
279
+ }
280
+ /**
281
+ * Called internally by Excalibur to update the state of the animation potential update the current frame
282
+ * @param elapsedMilliseconds Milliseconds elapsed
283
+ * @param idempotencyToken Prevents double ticking in a frame by passing a unique token to the frame
284
+ */
285
+ tick(elapsedMilliseconds, idempotencyToken = 0) {
286
+ if (this._idempotencyToken === idempotencyToken) {
287
+ return;
288
+ }
289
+ this._idempotencyToken = idempotencyToken;
290
+ if (!this._playing) {
291
+ return;
292
+ }
293
+ // if it's the first frame emit frame event
294
+ if (this._firstTick) {
295
+ this._firstTick = false;
296
+ this.events.emit('frame', this.currentFrame);
297
+ }
298
+ this._timeLeftInFrame -= elapsedMilliseconds * this.timeScale;
299
+ if (this._timeLeftInFrame <= 0) {
300
+ this.goToFrame(this._nextFrame());
301
+ }
302
+ }
303
+ _drawImage(ctx, x, y) {
304
+ if (this.currentFrame) {
305
+ this.currentFrame.graphic.draw(ctx, x, y);
306
+ }
307
+ }
308
+ }
309
+ Animation._LOGGER = Logger.getInstance();
310
+ //# sourceMappingURL=Animation.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,38 @@
1
+ import { Raster } from './Raster';
2
+ /**
3
+ * A canvas [[Graphic]] to provide an adapter between the 2D Canvas API and the [[ExcaliburGraphicsContext]].
4
+ *
5
+ * The [[Canvas]] works by re-rastering a draw handler to a HTMLCanvasElement for every draw which is then passed
6
+ * to the [[ExcaliburGraphicsContext]] implementation as a rendered image.
7
+ *
8
+ * **Low performance API**
9
+ */
10
+ export class Canvas extends Raster {
11
+ constructor(_options) {
12
+ super(_options);
13
+ this._options = _options;
14
+ }
15
+ /**
16
+ * Return the 2D graphics context of this canvas
17
+ */
18
+ get ctx() {
19
+ return this._ctx;
20
+ }
21
+ clone() {
22
+ return new Canvas({
23
+ ...this._options,
24
+ ...this.cloneGraphicOptions(),
25
+ ...this.cloneRasterOptions()
26
+ });
27
+ }
28
+ execute(ctx) {
29
+ var _a, _b;
30
+ if ((_a = this._options) === null || _a === void 0 ? void 0 : _a.draw) {
31
+ (_b = this._options) === null || _b === void 0 ? void 0 : _b.draw(ctx);
32
+ }
33
+ if (!this._options.cache) {
34
+ this.flagDirty();
35
+ }
36
+ }
37
+ }
38
+ //# sourceMappingURL=Canvas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Canvas.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Canvas.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAOjD;;;;;;;GAOG;AACH,MAAM,OAAO,MAAO,SAAQ,MAAM;IAQhC,YAAoB,QAAwD;QAC1E,KAAK,CAAC,QAAQ,CAAC,CAAC;QADE,aAAQ,GAAR,QAAQ,CAAgD;IAE5E,CAAC;IATD;;OAEG;IACH,IAAW,GAAG;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAMM,KAAK;QACV,OAAO,IAAI,MAAM,CAAC;YAChB,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;;QACnC,IAAI,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,EAAE;YACvB,MAAA,IAAI,CAAC,QAAQ,0CAAE,IAAI,CAAC,GAAG,CAAC,CAAC;SAC1B;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;YACxB,IAAI,CAAC,SAAS,EAAE,CAAC;SAClB;IACH,CAAC;CACF"}
@@ -0,0 +1,47 @@
1
+ import { ImageFiltering } from '.';
2
+ import { Raster } from './Raster';
3
+ /**
4
+ * A circle [[Graphic]] for drawing circles to the [[ExcaliburGraphicsContext]]
5
+ *
6
+ * Circles default to [[ImageFiltering.Blended]]
7
+ */
8
+ export class Circle extends Raster {
9
+ constructor(options) {
10
+ var _a, _b;
11
+ super(options);
12
+ this._radius = 0;
13
+ this.padding = (_a = options.padding) !== null && _a !== void 0 ? _a : 2; // default 2 padding for circles looks nice
14
+ this.radius = options.radius;
15
+ this.filtering = (_b = options.filtering) !== null && _b !== void 0 ? _b : ImageFiltering.Blended;
16
+ this.rasterize();
17
+ }
18
+ get radius() {
19
+ return this._radius;
20
+ }
21
+ set radius(value) {
22
+ this._radius = value;
23
+ this.width = this._radius * 2;
24
+ this.height = this._radius * 2;
25
+ this.flagDirty();
26
+ }
27
+ clone() {
28
+ return new Circle({
29
+ radius: this.radius,
30
+ ...this.cloneGraphicOptions(),
31
+ ...this.cloneRasterOptions()
32
+ });
33
+ }
34
+ execute(ctx) {
35
+ if (this.radius > 0) {
36
+ ctx.beginPath();
37
+ ctx.arc(this.radius, this.radius, this.radius, 0, Math.PI * 2);
38
+ if (this.color) {
39
+ ctx.fill();
40
+ }
41
+ if (this.strokeColor) {
42
+ ctx.stroke();
43
+ }
44
+ }
45
+ }
46
+ }
47
+ //# sourceMappingURL=Circle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Circle.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Circle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,GAAG,CAAC;AACnC,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAMjD;;;;GAIG;AACH,MAAM,OAAO,MAAO,SAAQ,MAAM;IAWhC,YAAY,OAAsC;;QAChD,KAAK,CAAC,OAAO,CAAC,CAAC;QAXT,YAAO,GAAW,CAAC,CAAC;QAY1B,IAAI,CAAC,OAAO,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,CAAC,CAAC,CAAC,2CAA2C;QAChF,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,MAAA,OAAO,CAAC,SAAS,mCAAI,cAAc,CAAC,OAAO,CAAC;QAC7D,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAfD,IAAW,MAAM;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,IAAW,MAAM,CAAC,KAAa;QAC7B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IASM,KAAK;QACV,OAAO,IAAI,MAAM,CAAC;YAChB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE;YACnB,GAAG,CAAC,SAAS,EAAE,CAAC;YAChB,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;YAE/D,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,GAAG,CAAC,IAAI,EAAE,CAAC;aACZ;YAED,IAAI,IAAI,CAAC,WAAW,EAAE;gBACpB,GAAG,CAAC,MAAM,EAAE,CAAC;aACd;SACF;IACH,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=ExcaliburGraphicsContext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ExcaliburGraphicsContext.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/ExcaliburGraphicsContext.ts"],"names":[],"mappings":""}
@@ -0,0 +1,207 @@
1
+ import { Color } from '../../Color';
2
+ import { StateStack } from './state-stack';
3
+ import { GraphicsDiagnostics } from '../GraphicsDiagnostics';
4
+ import { DebugText } from './debug-text';
5
+ class ExcaliburGraphicsContext2DCanvasDebug {
6
+ constructor(_ex) {
7
+ this._ex = _ex;
8
+ this._debugText = new DebugText();
9
+ }
10
+ /**
11
+ * Draw a debug rectangle to the context
12
+ * @param x
13
+ * @param y
14
+ * @param width
15
+ * @param height
16
+ */
17
+ drawRect(x, y, width, height) {
18
+ this._ex.__ctx.save();
19
+ this._ex.__ctx.strokeStyle = 'red';
20
+ this._ex.__ctx.strokeRect(this._ex.snapToPixel ? ~~x : x, this._ex.snapToPixel ? ~~y : y, this._ex.snapToPixel ? ~~width : width, this._ex.snapToPixel ? ~~height : height);
21
+ this._ex.__ctx.restore();
22
+ }
23
+ drawLine(start, end, lineOptions = { color: Color.Black }) {
24
+ this._ex.__ctx.save();
25
+ this._ex.__ctx.beginPath();
26
+ this._ex.__ctx.strokeStyle = lineOptions.color.toString();
27
+ this._ex.__ctx.moveTo(this._ex.snapToPixel ? ~~start.x : start.x, this._ex.snapToPixel ? ~~start.y : start.y);
28
+ this._ex.__ctx.lineTo(this._ex.snapToPixel ? ~~end.x : end.x, this._ex.snapToPixel ? ~~end.y : end.y);
29
+ this._ex.__ctx.lineWidth = 2;
30
+ this._ex.__ctx.stroke();
31
+ this._ex.__ctx.closePath();
32
+ this._ex.__ctx.restore();
33
+ }
34
+ drawPoint(point, pointOptions = { color: Color.Black, size: 5 }) {
35
+ this._ex.__ctx.save();
36
+ this._ex.__ctx.beginPath();
37
+ this._ex.__ctx.fillStyle = pointOptions.color.toString();
38
+ this._ex.__ctx.arc(this._ex.snapToPixel ? ~~point.x : point.x, this._ex.snapToPixel ? ~~point.y : point.y, pointOptions.size, 0, Math.PI * 2);
39
+ this._ex.__ctx.fill();
40
+ this._ex.__ctx.closePath();
41
+ this._ex.__ctx.restore();
42
+ }
43
+ drawText(text, pos) {
44
+ this._debugText.write(this._ex, text, pos);
45
+ }
46
+ }
47
+ export class ExcaliburGraphicsContext2DCanvas {
48
+ constructor(options) {
49
+ this.backgroundColor = Color.ExcaliburBlue;
50
+ this._state = new StateStack();
51
+ this.snapToPixel = true;
52
+ this.debug = new ExcaliburGraphicsContext2DCanvasDebug(this);
53
+ const { canvasElement, enableTransparency, snapToPixel, smoothing, backgroundColor } = options;
54
+ this.__ctx = canvasElement.getContext('2d', {
55
+ alpha: enableTransparency !== null && enableTransparency !== void 0 ? enableTransparency : true
56
+ });
57
+ this.backgroundColor = backgroundColor !== null && backgroundColor !== void 0 ? backgroundColor : this.backgroundColor;
58
+ this.snapToPixel = snapToPixel !== null && snapToPixel !== void 0 ? snapToPixel : this.snapToPixel;
59
+ this.smoothing = smoothing !== null && smoothing !== void 0 ? smoothing : this.smoothing;
60
+ }
61
+ get width() {
62
+ return this.__ctx.canvas.width;
63
+ }
64
+ get height() {
65
+ return this.__ctx.canvas.height;
66
+ }
67
+ get opacity() {
68
+ return this._state.current.opacity;
69
+ }
70
+ set opacity(value) {
71
+ this._state.current.opacity = value;
72
+ }
73
+ get smoothing() {
74
+ return this.__ctx.imageSmoothingEnabled;
75
+ }
76
+ set smoothing(value) {
77
+ this.__ctx.imageSmoothingEnabled = value;
78
+ }
79
+ resetTransform() {
80
+ this.__ctx.resetTransform();
81
+ }
82
+ updateViewport(_resolution) {
83
+ // pass
84
+ }
85
+ drawImage(image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight) {
86
+ if (swidth === 0 || sheight === 0) {
87
+ return; // zero dimension dest exit early
88
+ }
89
+ else if (dwidth === 0 || dheight === 0) {
90
+ return; // zero dimension dest exit early
91
+ }
92
+ else if (image.width === 0 || image.height === 0) {
93
+ return; // zero dimension source exit early
94
+ }
95
+ this.__ctx.globalAlpha = this.opacity;
96
+ const args = [image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight]
97
+ .filter((a) => a !== undefined)
98
+ .map((a) => (typeof a === 'number' && this.snapToPixel ? ~~a : a));
99
+ this.__ctx.drawImage.apply(this.__ctx, args);
100
+ GraphicsDiagnostics.DrawCallCount++;
101
+ GraphicsDiagnostics.DrawnImagesCount = 1;
102
+ }
103
+ drawLine(start, end, color, thickness = 1) {
104
+ this.__ctx.save();
105
+ this.__ctx.beginPath();
106
+ this.__ctx.strokeStyle = color.toString();
107
+ this.__ctx.moveTo(this.snapToPixel ? ~~start.x : start.x, this.snapToPixel ? ~~start.y : start.y);
108
+ this.__ctx.lineTo(this.snapToPixel ? ~~end.x : end.x, this.snapToPixel ? ~~end.y : end.y);
109
+ this.__ctx.lineWidth = thickness;
110
+ this.__ctx.stroke();
111
+ this.__ctx.closePath();
112
+ this.__ctx.restore();
113
+ }
114
+ drawRectangle(pos, width, height, color) {
115
+ this.__ctx.save();
116
+ this.__ctx.fillStyle = color.toString();
117
+ this.__ctx.fillRect(this.snapToPixel ? ~~pos.x : pos.x, this.snapToPixel ? ~~pos.y : pos.y, this.snapToPixel ? ~~width : width, this.snapToPixel ? ~~height : height);
118
+ this.__ctx.restore();
119
+ }
120
+ drawCircle(pos, radius, color, stroke, thickness) {
121
+ this.__ctx.save();
122
+ this.__ctx.beginPath();
123
+ if (stroke) {
124
+ this.__ctx.strokeStyle = stroke.toString();
125
+ }
126
+ if (thickness) {
127
+ this.__ctx.lineWidth = thickness;
128
+ }
129
+ this.__ctx.fillStyle = color.toString();
130
+ this.__ctx.arc(this.snapToPixel ? ~~pos.x : pos.x, this.snapToPixel ? ~~pos.y : pos.y, radius, 0, Math.PI * 2);
131
+ this.__ctx.fill();
132
+ if (stroke) {
133
+ this.__ctx.stroke();
134
+ }
135
+ this.__ctx.closePath();
136
+ this.__ctx.restore();
137
+ }
138
+ /**
139
+ * Save the current state of the canvas to the stack (transforms and opacity)
140
+ */
141
+ save() {
142
+ this.__ctx.save();
143
+ }
144
+ /**
145
+ * Restore the state of the canvas from the stack
146
+ */
147
+ restore() {
148
+ this.__ctx.restore();
149
+ }
150
+ /**
151
+ * Translate the origin of the context by an x and y
152
+ * @param x
153
+ * @param y
154
+ */
155
+ translate(x, y) {
156
+ this.__ctx.translate(this.snapToPixel ? ~~x : x, this.snapToPixel ? ~~y : y);
157
+ }
158
+ /**
159
+ * Rotate the context about the current origin
160
+ */
161
+ rotate(angle) {
162
+ this.__ctx.rotate(angle);
163
+ }
164
+ /**
165
+ * Scale the context by an x and y factor
166
+ * @param x
167
+ * @param y
168
+ */
169
+ scale(x, y) {
170
+ this.__ctx.scale(x, y);
171
+ }
172
+ getTransform() {
173
+ throw new Error('Not implemented');
174
+ }
175
+ multiply(_m) {
176
+ this.__ctx.setTransform(this.__ctx.getTransform().multiply(_m.toDOMMatrix()));
177
+ }
178
+ addPostProcessor(_postprocessor) {
179
+ throw Error('Not implemented');
180
+ }
181
+ removePostProcessor(_postprocessor) {
182
+ throw Error('Not implemented');
183
+ }
184
+ clearPostProcessors() {
185
+ throw Error('Not implemented');
186
+ }
187
+ beginDrawLifecycle() {
188
+ // pass
189
+ }
190
+ endDrawLifecycle() {
191
+ // pass
192
+ }
193
+ clear() {
194
+ // Clear frame
195
+ this.__ctx.clearRect(0, 0, this.width, this.height);
196
+ this.__ctx.fillStyle = this.backgroundColor.toString();
197
+ this.__ctx.fillRect(0, 0, this.width, this.height);
198
+ GraphicsDiagnostics.clear();
199
+ }
200
+ /**
201
+ * Flushes the batched draw calls to the screen
202
+ */
203
+ flush() {
204
+ // pass
205
+ }
206
+ }
207
+ //# sourceMappingURL=ExcaliburGraphicsContext2DCanvas.js.map
@@ -0,0 +1 @@
1
+ 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