excalibur 0.25.2 → 0.25.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -2
- package/build/dist/Actions/Action/Blink.js +51 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +25 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +46 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +55 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +52 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +47 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +40 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +91 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +90 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +45 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +56 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +305 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +198 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +18 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +22 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +831 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +663 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Class.js +48 -0
- package/build/dist/Class.js.map +1 -0
- package/build/dist/Collision/BodyComponent.js +351 -0
- package/build/dist/Collision/BodyComponent.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +361 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +198 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +26 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
- package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +102 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionSystem.js +116 -0
- package/build/dist/Collision/CollisionSystem.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +46 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
- package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +114 -0
- package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
- package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
- package/build/dist/Collision/Index.js +29 -0
- package/build/dist/Collision/Index.js.map +1 -0
- package/build/dist/Collision/Integrator.js +11 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +42 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +37 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +461 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.js +375 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +251 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Drawing/Animation.js +294 -0
- package/build/dist/Drawing/Animation.js.map +1 -0
- package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
- package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
- package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
- package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
- package/build/dist/Drawing/Index.js +10 -0
- package/build/dist/Drawing/Index.js.map +1 -0
- package/build/dist/Drawing/Polygon.js +139 -0
- package/build/dist/Drawing/Polygon.js.map +1 -0
- package/build/dist/Drawing/Sprite.js +355 -0
- package/build/dist/Drawing/Sprite.js.map +1 -0
- package/build/dist/Drawing/SpriteEffects.js +246 -0
- package/build/dist/Drawing/SpriteEffects.js.map +1 -0
- package/build/dist/Drawing/SpriteSheet.js +413 -0
- package/build/dist/Drawing/SpriteSheet.js.map +1 -0
- package/build/dist/Drawing/Texture.js +69 -0
- package/build/dist/Drawing/Texture.js.map +1 -0
- package/build/dist/Engine.d.ts +4 -1
- package/build/dist/Engine.js +985 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +452 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +91 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +114 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +497 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +90 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +310 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +47 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/shader.js +236 -0
- package/build/dist/Graphics/Context/shader.js.map +1 -0
- package/build/dist/Graphics/Context/state-stack.js +27 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
- package/build/dist/Graphics/Context/texture-loader.js +121 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-layout.js +93 -0
- package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
- package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +105 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +293 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +200 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +290 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +153 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +116 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/Raster.js +207 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +103 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +120 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +115 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +94 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +42 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +358 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +22 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/Keyboard.js +267 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +41 -0
- package/build/dist/Input/PointerAbstraction.js.map +1 -0
- package/build/dist/Input/PointerButton.js +12 -0
- package/build/dist/Input/PointerButton.js.map +1 -0
- package/build/dist/Input/PointerComponent.js +28 -0
- package/build/dist/Input/PointerComponent.js.map +1 -0
- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +414 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
- package/build/dist/Input/PointerScope.js +16 -0
- package/build/dist/Input/PointerScope.js.map +1 -0
- package/build/dist/Input/PointerSystem.js +217 -0
- package/build/dist/Input/PointerSystem.js.map +1 -0
- package/build/dist/Input/PointerType.js +11 -0
- package/build/dist/Input/PointerType.js.map +1 -0
- package/build/dist/Input/WheelDeltaMode.js +7 -0
- package/build/dist/Input/WheelDeltaMode.js.map +1 -0
- package/build/dist/Input/WheelEvent.js +21 -0
- package/build/dist/Input/WheelEvent.js.map +1 -0
- package/build/dist/Interfaces/Audio.js +2 -0
- package/build/dist/Interfaces/Audio.js.map +1 -0
- package/build/dist/Interfaces/AudioImplementation.js +11 -0
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- package/build/dist/Interfaces/Drawable.js +2 -0
- package/build/dist/Interfaces/Drawable.js.map +1 -0
- package/build/dist/Interfaces/Evented.js +2 -0
- package/build/dist/Interfaces/Evented.js.map +1 -0
- package/build/dist/Interfaces/Index.js +10 -0
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- package/build/dist/Interfaces/LifecycleEvents.js +51 -0
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- package/build/dist/Math/matrix.js +446 -0
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- package/build/dist/Math/projection.js +24 -0
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- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
- package/build/dist/Math/vector-view.js.map +1 -0
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- package/build/dist/Math/vector.js.map +1 -0
- package/build/dist/Particles.js +449 -0
- package/build/dist/Particles.js.map +1 -0
- package/build/dist/Polyfill.js +56 -0
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- package/build/dist/Promises.js +205 -0
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- package/build/dist/Resources/Gif.js +479 -0
- package/build/dist/Resources/Gif.js.map +1 -0
- package/build/dist/Resources/Index.js +4 -0
- package/build/dist/Resources/Index.js.map +1 -0
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- package/build/dist/Resources/Resource.js.map +1 -0
- package/build/dist/Resources/Sound/AudioContext.js +16 -0
- package/build/dist/Resources/Sound/AudioContext.js.map +1 -0
- package/build/dist/Resources/Sound/Index.js +4 -0
- package/build/dist/Resources/Sound/Index.js.map +1 -0
- package/build/dist/Resources/Sound/Sound.js +240 -0
- package/build/dist/Resources/Sound/Sound.js.map +1 -0
- package/build/dist/Resources/Sound/WebAudioInstance.js +160 -0
- package/build/dist/Resources/Sound/WebAudioInstance.js.map +1 -0
- package/build/dist/Scene.js +458 -0
- package/build/dist/Scene.js.map +1 -0
- package/build/dist/Screen.js +634 -0
- package/build/dist/Screen.js.map +1 -0
- package/build/dist/ScreenElement.js +29 -0
- package/build/dist/ScreenElement.js.map +1 -0
- package/build/dist/TileMap.js +488 -0
- package/build/dist/TileMap.js.map +1 -0
- package/build/dist/Timer.js +198 -0
- package/build/dist/Timer.js.map +1 -0
- package/build/dist/Traits/Index.js +5 -0
- package/build/dist/Traits/Index.js.map +1 -0
- package/build/dist/Traits/OffscreenCulling.js +35 -0
- package/build/dist/Traits/OffscreenCulling.js.map +1 -0
- package/build/dist/Trigger.js +113 -0
- package/build/dist/Trigger.js.map +1 -0
- package/build/dist/Util/Actors.js +19 -0
- package/build/dist/Util/Actors.js.map +1 -0
- package/build/dist/Util/Browser.js +66 -0
- package/build/dist/Util/Browser.js.map +1 -0
- package/build/dist/Util/Clock.js +219 -0
- package/build/dist/Util/Clock.js.map +1 -0
- package/build/dist/Util/CullingBox.js +104 -0
- package/build/dist/Util/CullingBox.js.map +1 -0
- package/build/dist/Util/Decorators.js +78 -0
- package/build/dist/Util/Decorators.js.map +1 -0
- package/build/dist/Util/Detector.js +167 -0
- package/build/dist/Util/Detector.js.map +1 -0
- package/build/dist/Util/DrawUtil.js +117 -0
- package/build/dist/Util/DrawUtil.js.map +1 -0
- package/build/dist/Util/EasingFunctions.js +118 -0
- package/build/dist/Util/EasingFunctions.js.map +1 -0
- package/build/dist/Util/Fps.js +47 -0
- package/build/dist/Util/Fps.js.map +1 -0
- package/build/dist/Util/Index.js +7 -0
- package/build/dist/Util/Index.js.map +1 -0
- package/build/dist/Util/Log.js +195 -0
- package/build/dist/Util/Log.js.map +1 -0
- package/build/dist/Util/Observable.js +60 -0
- package/build/dist/Util/Observable.js.map +1 -0
- package/build/dist/Util/Pool.js +66 -0
- package/build/dist/Util/Pool.js.map +1 -0
- package/build/dist/Util/SortedList.js +261 -0
- package/build/dist/Util/SortedList.js.map +1 -0
- package/build/dist/Util/Sound.js +22 -0
- package/build/dist/Util/Sound.js.map +1 -0
- package/build/dist/Util/Util.js +294 -0
- package/build/dist/Util/Util.js.map +1 -0
- package/build/dist/Util/Watch.js +67 -0
- package/build/dist/Util/Watch.js.map +1 -0
- package/build/dist/Util/WebAudio.js +62 -0
- package/build/dist/Util/WebAudio.js.map +1 -0
- package/build/dist/excalibur.js +101 -22
- package/build/dist/excalibur.js.map +1 -1
- package/build/dist/excalibur.min.js +1 -1
- package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
- package/build/dist/excalibur.min.js.map +1 -1
- package/build/dist/index.js +74 -0
- package/build/dist/index.js.map +1 -0
- package/build/esm/Engine.d.ts +4 -1
- package/build/esm/Graphics/Context/texture-loader.d.ts +8 -0
- package/build/esm/excalibur.js +101 -22
- package/build/esm/excalibur.js.map +1 -1
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/build/esm/excalibur.min.js.map +1 -1
- package/package.json +23 -22
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import { RotationType } from '../RotationType';
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import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
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import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
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import { TwoPI } from '../../Math/util';
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export class RotateBy {
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constructor(entity, angleRadiansOffset, speed, rotationType) {
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this._started = false;
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this._stopped = false;
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this._tx = entity.get(TransformComponent);
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this._motion = entity.get(MotionComponent);
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this._speed = speed;
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this._offset = angleRadiansOffset;
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this._rotationType = rotationType || RotationType.ShortestPath;
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}
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update(_delta) {
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if (!this._started) {
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this._started = true;
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this._start = this._tx.rotation;
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this._currentNonCannonAngle = this._tx.rotation;
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this._end = this._start + this._offset;
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const distance1 = Math.abs(this._end - this._start);
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const distance2 = TwoPI - distance1;
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if (distance1 > distance2) {
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this._shortDistance = distance2;
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this._longDistance = distance1;
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}
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else {
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this._shortDistance = distance1;
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this._longDistance = distance2;
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}
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this._shortestPathIsPositive = (this._start - this._end + TwoPI) % TwoPI >= Math.PI;
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switch (this._rotationType) {
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case RotationType.ShortestPath:
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this._distance = this._shortDistance;
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if (this._shortestPathIsPositive) {
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this._direction = 1;
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}
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else {
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this._direction = -1;
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}
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break;
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case RotationType.LongestPath:
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this._distance = this._longDistance;
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if (this._shortestPathIsPositive) {
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this._direction = -1;
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}
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else {
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this._direction = 1;
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}
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break;
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case RotationType.Clockwise:
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this._direction = 1;
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if (this._shortDistance >= 0) {
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this._distance = this._shortDistance;
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}
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else {
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this._distance = this._longDistance;
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}
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break;
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case RotationType.CounterClockwise:
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this._direction = -1;
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if (this._shortDistance <= 0) {
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this._distance = this._shortDistance;
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}
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else {
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this._distance = this._longDistance;
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}
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break;
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}
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}
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this._motion.angularVelocity = this._direction * this._speed;
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this._currentNonCannonAngle += this._direction * this._speed * (_delta / 1000);
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if (this.isComplete()) {
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this._tx.rotation = this._end;
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this._motion.angularVelocity = 0;
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this._stopped = true;
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}
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}
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isComplete() {
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const distanceTravelled = Math.abs(this._currentNonCannonAngle - this._start);
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return this._stopped || distanceTravelled >= Math.abs(this._distance);
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}
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stop() {
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this._motion.angularVelocity = 0;
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this._stopped = true;
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}
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reset() {
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this._started = false;
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}
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}
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//# sourceMappingURL=RotateBy.js.map
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@@ -0,0 +1,90 @@
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import { RotationType } from '../RotationType';
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2
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import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
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3
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import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
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4
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import { TwoPI } from '../../Math/util';
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5
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export class RotateTo {
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6
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constructor(entity, angleRadians, speed, rotationType) {
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7
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this._started = false;
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8
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this._stopped = false;
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9
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this._tx = entity.get(TransformComponent);
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10
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this._motion = entity.get(MotionComponent);
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11
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this._end = angleRadians;
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12
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this._speed = speed;
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13
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this._rotationType = rotationType || RotationType.ShortestPath;
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14
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}
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15
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update(_delta) {
|
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16
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if (!this._started) {
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17
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this._started = true;
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18
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this._start = this._tx.rotation;
|
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19
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this._currentNonCannonAngle = this._tx.rotation;
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20
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+
const distance1 = Math.abs(this._end - this._start);
|
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21
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+
const distance2 = TwoPI - distance1;
|
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22
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+
if (distance1 > distance2) {
|
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23
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this._shortDistance = distance2;
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24
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this._longDistance = distance1;
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25
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+
}
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26
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+
else {
|
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27
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+
this._shortDistance = distance1;
|
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28
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+
this._longDistance = distance2;
|
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29
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+
}
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30
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+
this._shortestPathIsPositive = (this._start - this._end + TwoPI) % TwoPI >= Math.PI;
|
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31
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+
switch (this._rotationType) {
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32
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+
case RotationType.ShortestPath:
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33
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+
this._distance = this._shortDistance;
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34
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+
if (this._shortestPathIsPositive) {
|
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35
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this._direction = 1;
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36
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+
}
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37
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else {
|
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38
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this._direction = -1;
|
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39
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+
}
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40
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+
break;
|
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41
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+
case RotationType.LongestPath:
|
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42
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+
this._distance = this._longDistance;
|
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43
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if (this._shortestPathIsPositive) {
|
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44
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this._direction = -1;
|
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45
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+
}
|
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46
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+
else {
|
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47
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+
this._direction = 1;
|
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48
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+
}
|
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49
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+
break;
|
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50
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+
case RotationType.Clockwise:
|
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51
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+
this._direction = 1;
|
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52
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if (this._shortestPathIsPositive) {
|
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53
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this._distance = this._shortDistance;
|
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54
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+
}
|
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55
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+
else {
|
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56
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+
this._distance = this._longDistance;
|
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57
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+
}
|
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58
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+
break;
|
|
59
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+
case RotationType.CounterClockwise:
|
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60
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+
this._direction = -1;
|
|
61
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+
if (!this._shortestPathIsPositive) {
|
|
62
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this._distance = this._shortDistance;
|
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63
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+
}
|
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64
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+
else {
|
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65
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+
this._distance = this._longDistance;
|
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66
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+
}
|
|
67
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+
break;
|
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68
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+
}
|
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69
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+
}
|
|
70
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+
this._motion.angularVelocity = this._direction * this._speed;
|
|
71
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+
this._currentNonCannonAngle += this._direction * this._speed * (_delta / 1000);
|
|
72
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+
if (this.isComplete()) {
|
|
73
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+
this._tx.rotation = this._end;
|
|
74
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+
this._motion.angularVelocity = 0;
|
|
75
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+
this._stopped = true;
|
|
76
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+
}
|
|
77
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+
}
|
|
78
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+
isComplete() {
|
|
79
|
+
const distanceTravelled = Math.abs(this._currentNonCannonAngle - this._start);
|
|
80
|
+
return this._stopped || distanceTravelled >= Math.abs(this._distance);
|
|
81
|
+
}
|
|
82
|
+
stop() {
|
|
83
|
+
this._motion.angularVelocity = 0;
|
|
84
|
+
this._stopped = true;
|
|
85
|
+
}
|
|
86
|
+
reset() {
|
|
87
|
+
this._started = false;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
//# sourceMappingURL=RotateTo.js.map
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1
|
+
{"version":3,"file":"RotateTo.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/RotateTo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAC/F,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AAEzF,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAExC,MAAM,OAAO,QAAQ;IAiBnB,YAAY,MAAc,EAAE,YAAoB,EAAE,KAAa,EAAE,YAA2B;QAFpF,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,YAAY,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,aAAa,GAAG,YAAY,IAAI,YAAY,CAAC,YAAY,CAAC;IACjE,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC;YAChC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC;YAChD,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,SAAS,GAAG,KAAK,GAAG,SAAS,CAAC;YACpC,IAAI,SAAS,GAAG,SAAS,EAAE;gBACzB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;gBAChC,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC;aAChC;iBAAM;gBACL,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;gBAChC,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC;aAChC;YAED,IAAI,CAAC,uBAAuB,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,EAAE,CAAC;YAEpF,QAAQ,IAAI,CAAC,aAAa,EAAE;gBAC1B,KAAK,YAAY,CAAC,YAAY;oBAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC;oBACrC,IAAI,IAAI,CAAC,uBAAuB,EAAE;wBAChC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;qBACrB;yBAAM;wBACL,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;qBACtB;oBACD,MAAM;gBACR,KAAK,YAAY,CAAC,WAAW;oBAC3B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;oBACpC,IAAI,IAAI,CAAC,uBAAuB,EAAE;wBAChC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;qBACtB;yBAAM;wBACL,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;qBACrB;oBACD,MAAM;gBACR,KAAK,YAAY,CAAC,SAAS;oBACzB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;oBACpB,IAAI,IAAI,CAAC,uBAAuB,EAAE;wBAChC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC;qBACtC;yBAAM;wBACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;qBACrC;oBACD,MAAM;gBACR,KAAK,YAAY,CAAC,gBAAgB;oBAChC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;oBACrB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;wBACjC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC;qBACtC;yBAAM;wBACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC;qBACrC;oBACD,MAAM;aACT;SACF;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;QAC7D,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;QAE/E,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;YAC9B,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;IACH,CAAC;IAEM,UAAU;QACf,MAAM,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9E,OAAO,IAAI,CAAC,QAAQ,IAAI,iBAAiB,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IACxE,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,eAAe,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
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@@ -0,0 +1,45 @@
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1
|
+
import { Vector } from '../../Math/vector';
|
|
2
|
+
import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
|
|
3
|
+
import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
|
|
4
|
+
export class ScaleBy {
|
|
5
|
+
constructor(entity, scaleOffsetX, scaleOffsetY, speed) {
|
|
6
|
+
this._started = false;
|
|
7
|
+
this._stopped = false;
|
|
8
|
+
this._tx = entity.get(TransformComponent);
|
|
9
|
+
this._motion = entity.get(MotionComponent);
|
|
10
|
+
this._offset = new Vector(scaleOffsetX, scaleOffsetY);
|
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11
|
+
this._speedX = this._speedY = speed;
|
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12
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+
}
|
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13
|
+
update(_delta) {
|
|
14
|
+
if (!this._started) {
|
|
15
|
+
this._started = true;
|
|
16
|
+
this._startScale = this._tx.scale.clone();
|
|
17
|
+
this._endScale = this._startScale.add(this._offset);
|
|
18
|
+
this._distanceX = Math.abs(this._endScale.x - this._startScale.x);
|
|
19
|
+
this._distanceY = Math.abs(this._endScale.y - this._startScale.y);
|
|
20
|
+
this._directionX = this._endScale.x < this._startScale.x ? -1 : 1;
|
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21
|
+
this._directionY = this._endScale.y < this._startScale.y ? -1 : 1;
|
|
22
|
+
}
|
|
23
|
+
this._motion.scaleFactor.x = this._speedX * this._directionX;
|
|
24
|
+
this._motion.scaleFactor.y = this._speedY * this._directionY;
|
|
25
|
+
if (this.isComplete()) {
|
|
26
|
+
this._tx.scale = this._endScale;
|
|
27
|
+
this._motion.scaleFactor.x = 0;
|
|
28
|
+
this._motion.scaleFactor.y = 0;
|
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29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
isComplete() {
|
|
32
|
+
return (this._stopped ||
|
|
33
|
+
(Math.abs(this._tx.scale.x - this._startScale.x) >= this._distanceX &&
|
|
34
|
+
Math.abs(this._tx.scale.y - this._startScale.y) >= this._distanceY));
|
|
35
|
+
}
|
|
36
|
+
stop() {
|
|
37
|
+
this._motion.scaleFactor.x = 0;
|
|
38
|
+
this._motion.scaleFactor.y = 0;
|
|
39
|
+
this._stopped = true;
|
|
40
|
+
}
|
|
41
|
+
reset() {
|
|
42
|
+
this._started = false;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=ScaleBy.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ScaleBy.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/ScaleBy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAG/F,MAAM,OAAO,OAAO;IAgBlB,YAAY,MAAc,EAAE,YAAoB,EAAE,YAAoB,EAAE,KAAa;QAJ7E,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAIvB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACtC,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACpD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QAC7D,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;QAE7D,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;SAChC;IACH,CAAC;IAEM,UAAU;QACf,OAAO,CACL,IAAI,CAAC,QAAQ;YACb,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU;gBACjE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CACtE,CAAC;IACJ,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { vec } from '../../Math/vector';
|
|
2
|
+
import { MotionComponent } from '../../EntityComponentSystem/Components/MotionComponent';
|
|
3
|
+
import { TransformComponent } from '../../EntityComponentSystem/Components/TransformComponent';
|
|
4
|
+
export class ScaleTo {
|
|
5
|
+
constructor(entity, scaleX, scaleY, speedX, speedY) {
|
|
6
|
+
this._started = false;
|
|
7
|
+
this._stopped = false;
|
|
8
|
+
this._tx = entity.get(TransformComponent);
|
|
9
|
+
this._motion = entity.get(MotionComponent);
|
|
10
|
+
this._endX = scaleX;
|
|
11
|
+
this._endY = scaleY;
|
|
12
|
+
this._speedX = speedX;
|
|
13
|
+
this._speedY = speedY;
|
|
14
|
+
}
|
|
15
|
+
update(_delta) {
|
|
16
|
+
if (!this._started) {
|
|
17
|
+
this._started = true;
|
|
18
|
+
this._startX = this._tx.scale.x;
|
|
19
|
+
this._startY = this._tx.scale.y;
|
|
20
|
+
this._distanceX = Math.abs(this._endX - this._startX);
|
|
21
|
+
this._distanceY = Math.abs(this._endY - this._startY);
|
|
22
|
+
}
|
|
23
|
+
if (!(Math.abs(this._tx.scale.x - this._startX) >= this._distanceX)) {
|
|
24
|
+
const directionX = this._endY < this._startY ? -1 : 1;
|
|
25
|
+
this._motion.scaleFactor.x = this._speedX * directionX;
|
|
26
|
+
}
|
|
27
|
+
else {
|
|
28
|
+
this._motion.scaleFactor.x = 0;
|
|
29
|
+
}
|
|
30
|
+
if (!(Math.abs(this._tx.scale.y - this._startY) >= this._distanceY)) {
|
|
31
|
+
const directionY = this._endY < this._startY ? -1 : 1;
|
|
32
|
+
this._motion.scaleFactor.y = this._speedY * directionY;
|
|
33
|
+
}
|
|
34
|
+
else {
|
|
35
|
+
this._motion.scaleFactor.y = 0;
|
|
36
|
+
}
|
|
37
|
+
if (this.isComplete()) {
|
|
38
|
+
this._tx.scale = vec(this._endX, this._endY);
|
|
39
|
+
this._motion.scaleFactor.x = 0;
|
|
40
|
+
this._motion.scaleFactor.y = 0;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
isComplete() {
|
|
44
|
+
return (this._stopped ||
|
|
45
|
+
(Math.abs(this._tx.scale.y - this._startX) >= this._distanceX && Math.abs(this._tx.scale.y - this._startY) >= this._distanceY));
|
|
46
|
+
}
|
|
47
|
+
stop() {
|
|
48
|
+
this._motion.scaleFactor.x = 0;
|
|
49
|
+
this._motion.scaleFactor.y = 0;
|
|
50
|
+
this._stopped = true;
|
|
51
|
+
}
|
|
52
|
+
reset() {
|
|
53
|
+
this._started = false;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=ScaleTo.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ScaleTo.js","sourceRoot":"","sources":["../../../../src/engine/Actions/Action/ScaleTo.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,eAAe,EAAE,MAAM,wDAAwD,CAAC;AACzF,OAAO,EAAE,kBAAkB,EAAE,MAAM,2DAA2D,CAAC;AAI/F,MAAM,OAAO,OAAO;IAelB,YAAY,MAAc,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc,EAAE,MAAc;QAFlF,aAAQ,GAAG,KAAK,CAAC;QACjB,aAAQ,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAEM,MAAM,CAAC,MAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;YACtD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;SACvD;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,EAAE;YACnE,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC;SACxD;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;SAChC;QAED,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,EAAE;YACnE,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC;SACxD;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;SAChC;QAED,IAAI,IAAI,CAAC,UAAU,EAAE,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;SAChC;IACH,CAAC;IAEM,UAAU;QACf,OAAO,CACL,IAAI,CAAC,QAAQ;YACb,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAC/H,CAAC;IACJ,CAAC;IAEM,IAAI;QACT,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAEM,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IACxB,CAAC;CACF"}
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{"version":3,"file":"Action.js","sourceRoot":"","sources":["../../../src/engine/Actions/Action.ts"],"names":[],"mappings":""}
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import { EasingFunctions } from '../Util/EasingFunctions';
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import { ActionQueue } from './ActionQueue';
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import { Repeat } from './Action/Repeat';
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import { RepeatForever } from './Action/RepeatForever';
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import { MoveBy } from './Action/MoveBy';
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import { MoveTo } from './Action/MoveTo';
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import { RotateTo } from './Action/RotateTo';
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import { RotateBy } from './Action/RotateBy';
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import { ScaleTo } from './Action/ScaleTo';
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import { ScaleBy } from './Action/ScaleBy';
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import { CallMethod } from './Action/CallMethod';
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import { EaseTo } from './Action/EaseTo';
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import { Blink } from './Action/Blink';
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import { Fade } from './Action/Fade';
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import { Delay } from './Action/Delay';
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import { Die } from './Action/Die';
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import { Follow } from './Action/Follow';
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import { Meet } from './Action/Meet';
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import { Vector } from '../Math/vector';
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/**
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* The fluent Action API allows you to perform "actions" on
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* [[Actor|Actors]] such as following, moving, rotating, and
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* more. You can implement your own actions by implementing
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* the [[Action]] interface.
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*/
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export class ActionContext {
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constructor(entity) {
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this._entity = entity;
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this._queue = new ActionQueue(entity);
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}
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getQueue() {
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return this._queue;
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}
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update(elapsedMs) {
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this._queue.update(elapsedMs);
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}
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/**
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* Clears all queued actions from the Actor
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*/
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clearActions() {
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this._queue.clearActions();
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}
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easeTo(...args) {
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var _a, _b;
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let x = 0;
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let y = 0;
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let duration = 0;
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let easingFcn = EasingFunctions.Linear;
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if (args[0] instanceof Vector) {
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x = args[0].x;
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y = args[0].y;
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duration = args[1];
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easingFcn = (_a = args[2]) !== null && _a !== void 0 ? _a : easingFcn;
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}
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else {
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x = args[0];
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y = args[1];
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duration = args[2];
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easingFcn = (_b = args[3]) !== null && _b !== void 0 ? _b : easingFcn;
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}
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this._queue.add(new EaseTo(this._entity, x, y, duration, easingFcn));
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return this;
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}
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moveTo(xOrPos, yOrSpeed, speedOrUndefined) {
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let x = 0;
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let y = 0;
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let speed = 0;
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if (xOrPos instanceof Vector) {
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x = xOrPos.x;
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y = xOrPos.y;
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speed = yOrSpeed;
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}
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else {
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x = xOrPos;
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y = yOrSpeed;
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speed = speedOrUndefined;
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}
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this._queue.add(new MoveTo(this._entity, x, y, speed));
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return this;
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}
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moveBy(xOffsetOrVector, yOffsetOrSpeed, speedOrUndefined) {
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let xOffset = 0;
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let yOffset = 0;
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let speed = 0;
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if (xOffsetOrVector instanceof Vector) {
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xOffset = xOffsetOrVector.x;
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yOffset = xOffsetOrVector.y;
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speed = yOffsetOrSpeed;
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}
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else {
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xOffset = xOffsetOrVector;
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yOffset = yOffsetOrSpeed;
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speed = speedOrUndefined;
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}
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this._queue.add(new MoveBy(this._entity, xOffset, yOffset, speed));
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return this;
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}
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/**
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* This method will rotate an actor to the specified angle at the speed
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* specified (in radians per second) and return back the actor. This
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* method is part of the actor 'Action' fluent API allowing action chaining.
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* @param angleRadians The angle to rotate to in radians
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* @param speed The angular velocity of the rotation specified in radians per second
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* @param rotationType The [[RotationType]] to use for this rotation
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*/
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rotateTo(angleRadians, speed, rotationType) {
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this._queue.add(new RotateTo(this._entity, angleRadians, speed, rotationType));
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return this;
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}
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/**
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* This method will rotate an actor by the specified angle offset, from it's current rotation given a certain speed
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* in radians/sec and return back the actor. This method is part
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* of the actor 'Action' fluent API allowing action chaining.
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* @param angleRadiansOffset The angle to rotate to in radians relative to the current rotation
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+
* @param speed The speed in radians/sec the actor should rotate at
|
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* @param rotationType The [[RotationType]] to use for this rotation, default is shortest path
|
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*/
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rotateBy(angleRadiansOffset, speed, rotationType) {
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this._queue.add(new RotateBy(this._entity, angleRadiansOffset, speed, rotationType));
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return this;
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}
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scaleTo(sizeXOrVector, sizeYOrSpeed, speedXOrUndefined, speedYOrUndefined) {
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let sizeX = 1;
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let sizeY = 1;
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let speedX = 0;
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let speedY = 0;
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if (sizeXOrVector instanceof Vector && sizeYOrSpeed instanceof Vector) {
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sizeX = sizeXOrVector.x;
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sizeY = sizeXOrVector.y;
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speedX = sizeYOrSpeed.x;
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speedY = sizeYOrSpeed.y;
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}
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if (typeof sizeXOrVector === 'number' && typeof sizeYOrSpeed === 'number') {
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sizeX = sizeXOrVector;
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sizeY = sizeYOrSpeed;
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speedX = speedXOrUndefined;
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+
speedY = speedYOrUndefined;
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+
}
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139
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+
this._queue.add(new ScaleTo(this._entity, sizeX, sizeY, speedX, speedY));
|
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+
return this;
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+
}
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142
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+
scaleBy(sizeOffsetXOrVector, sizeOffsetYOrSpeed, speed) {
|
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143
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+
let sizeOffsetX = 1;
|
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+
let sizeOffsetY = 1;
|
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145
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+
if (sizeOffsetXOrVector instanceof Vector) {
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+
sizeOffsetX = sizeOffsetXOrVector.x;
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+
sizeOffsetY = sizeOffsetXOrVector.y;
|
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148
|
+
speed = sizeOffsetYOrSpeed;
|
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149
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+
}
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150
|
+
if (typeof sizeOffsetXOrVector === 'number' && typeof sizeOffsetYOrSpeed === 'number') {
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151
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+
sizeOffsetX = sizeOffsetXOrVector;
|
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152
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+
sizeOffsetY = sizeOffsetYOrSpeed;
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+
}
|
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+
this._queue.add(new ScaleBy(this._entity, sizeOffsetX, sizeOffsetY, speed));
|
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+
return this;
|
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156
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+
}
|
|
157
|
+
/**
|
|
158
|
+
* This method will cause an actor to blink (become visible and not
|
|
159
|
+
* visible). Optionally, you may specify the number of blinks. Specify the amount of time
|
|
160
|
+
* the actor should be visible per blink, and the amount of time not visible.
|
|
161
|
+
* This method is part of the actor 'Action' fluent API allowing action chaining.
|
|
162
|
+
* @param timeVisible The amount of time to stay visible per blink in milliseconds
|
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163
|
+
* @param timeNotVisible The amount of time to stay not visible per blink in milliseconds
|
|
164
|
+
* @param numBlinks The number of times to blink
|
|
165
|
+
*/
|
|
166
|
+
blink(timeVisible, timeNotVisible, numBlinks = 1) {
|
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167
|
+
this._queue.add(new Blink(this._entity, timeVisible, timeNotVisible, numBlinks));
|
|
168
|
+
return this;
|
|
169
|
+
}
|
|
170
|
+
/**
|
|
171
|
+
* This method will cause an actor's opacity to change from its current value
|
|
172
|
+
* to the provided value by a specified time (in milliseconds). This method is
|
|
173
|
+
* part of the actor 'Action' fluent API allowing action chaining.
|
|
174
|
+
* @param opacity The ending opacity
|
|
175
|
+
* @param time The time it should take to fade the actor (in milliseconds)
|
|
176
|
+
*/
|
|
177
|
+
fade(opacity, time) {
|
|
178
|
+
this._queue.add(new Fade(this._entity, opacity, time));
|
|
179
|
+
return this;
|
|
180
|
+
}
|
|
181
|
+
/**
|
|
182
|
+
* This method will delay the next action from executing for a certain
|
|
183
|
+
* amount of time (in milliseconds). This method is part of the actor
|
|
184
|
+
* 'Action' fluent API allowing action chaining.
|
|
185
|
+
* @param time The amount of time to delay the next action in the queue from executing in milliseconds
|
|
186
|
+
*/
|
|
187
|
+
delay(time) {
|
|
188
|
+
this._queue.add(new Delay(time));
|
|
189
|
+
return this;
|
|
190
|
+
}
|
|
191
|
+
/**
|
|
192
|
+
* This method will add an action to the queue that will remove the actor from the
|
|
193
|
+
* scene once it has completed its previous Any actions on the
|
|
194
|
+
* action queue after this action will not be executed.
|
|
195
|
+
*/
|
|
196
|
+
die() {
|
|
197
|
+
this._queue.add(new Die(this._entity));
|
|
198
|
+
return this;
|
|
199
|
+
}
|
|
200
|
+
/**
|
|
201
|
+
* This method allows you to call an arbitrary method as the next action in the
|
|
202
|
+
* action queue. This is useful if you want to execute code in after a specific
|
|
203
|
+
* action, i.e An actor arrives at a destination after traversing a path
|
|
204
|
+
*/
|
|
205
|
+
callMethod(method) {
|
|
206
|
+
this._queue.add(new CallMethod(method));
|
|
207
|
+
return this;
|
|
208
|
+
}
|
|
209
|
+
/**
|
|
210
|
+
* This method will cause the actor to repeat all of the actions built in
|
|
211
|
+
* the `repeatBuilder` callback. If the number of repeats
|
|
212
|
+
* is not specified it will repeat forever. This method is part of
|
|
213
|
+
* the actor 'Action' fluent API allowing action chaining
|
|
214
|
+
*
|
|
215
|
+
* ```typescript
|
|
216
|
+
* // Move up in a zig-zag by repeated moveBy's
|
|
217
|
+
* actor.actions.repeat(repeatCtx => {
|
|
218
|
+
* repeatCtx.moveBy(10, 0, 10);
|
|
219
|
+
* repeatCtx.moveBy(0, 10, 10);
|
|
220
|
+
* }, 5);
|
|
221
|
+
* ```
|
|
222
|
+
*
|
|
223
|
+
* @param repeatBuilder The builder to specify the repeatable list of actions
|
|
224
|
+
* @param times The number of times to repeat all the previous actions in the action queue. If nothing is specified the actions
|
|
225
|
+
* will repeat forever
|
|
226
|
+
*/
|
|
227
|
+
repeat(repeatBuilder, times) {
|
|
228
|
+
if (!times) {
|
|
229
|
+
this.repeatForever(repeatBuilder);
|
|
230
|
+
return this;
|
|
231
|
+
}
|
|
232
|
+
this._queue.add(new Repeat(this._entity, repeatBuilder, times));
|
|
233
|
+
return this;
|
|
234
|
+
}
|
|
235
|
+
/**
|
|
236
|
+
* This method will cause the actor to repeat all of the actions built in
|
|
237
|
+
* the `repeatBuilder` callback. If the number of repeats
|
|
238
|
+
* is not specified it will repeat forever. This method is part of
|
|
239
|
+
* the actor 'Action' fluent API allowing action chaining
|
|
240
|
+
*
|
|
241
|
+
* ```typescript
|
|
242
|
+
* // Move up in a zig-zag by repeated moveBy's
|
|
243
|
+
* actor.actions.repeat(repeatCtx => {
|
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|
+
* repeatCtx.moveBy(10, 0, 10);
|
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|
+
* repeatCtx.moveBy(0, 10, 10);
|
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|
+
* }, 5);
|
|
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|
+
* ```
|
|
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|
+
*
|
|
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|
+
* @param repeatBuilder The builder to specify the repeatable list of actions
|
|
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|
+
*/
|
|
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|
+
repeatForever(repeatBuilder) {
|
|
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|
+
this._queue.add(new RepeatForever(this._entity, repeatBuilder));
|
|
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|
+
return this;
|
|
254
|
+
}
|
|
255
|
+
/**
|
|
256
|
+
* This method will cause the entity to follow another at a specified distance
|
|
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|
+
* @param entity The entity to follow
|
|
258
|
+
* @param followDistance The distance to maintain when following, if not specified the actor will follow at the current distance.
|
|
259
|
+
*/
|
|
260
|
+
follow(entity, followDistance) {
|
|
261
|
+
if (followDistance === undefined) {
|
|
262
|
+
this._queue.add(new Follow(this._entity, entity));
|
|
263
|
+
}
|
|
264
|
+
else {
|
|
265
|
+
this._queue.add(new Follow(this._entity, entity, followDistance));
|
|
266
|
+
}
|
|
267
|
+
return this;
|
|
268
|
+
}
|
|
269
|
+
/**
|
|
270
|
+
* This method will cause the entity to move towards another until they
|
|
271
|
+
* collide "meet" at a specified speed.
|
|
272
|
+
* @param entity The entity to meet
|
|
273
|
+
* @param speed The speed in pixels per second to move, if not specified it will match the speed of the other actor
|
|
274
|
+
*/
|
|
275
|
+
meet(entity, speed) {
|
|
276
|
+
if (speed === undefined) {
|
|
277
|
+
this._queue.add(new Meet(this._entity, entity));
|
|
278
|
+
}
|
|
279
|
+
else {
|
|
280
|
+
this._queue.add(new Meet(this._entity, entity, speed));
|
|
281
|
+
}
|
|
282
|
+
return this;
|
|
283
|
+
}
|
|
284
|
+
/**
|
|
285
|
+
* Returns a promise that resolves when the current action queue up to now
|
|
286
|
+
* is finished.
|
|
287
|
+
* @deprecated Use `toPromise()` will be removed in v0.26.0
|
|
288
|
+
*/
|
|
289
|
+
asPromise() {
|
|
290
|
+
return this.toPromise();
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* Returns a promise that resolves when the current action queue up to now
|
|
294
|
+
* is finished.
|
|
295
|
+
*/
|
|
296
|
+
toPromise() {
|
|
297
|
+
const temp = new Promise((resolve) => {
|
|
298
|
+
this._queue.add(new CallMethod(() => {
|
|
299
|
+
resolve();
|
|
300
|
+
}));
|
|
301
|
+
});
|
|
302
|
+
return temp;
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
//# sourceMappingURL=ActionContext.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|