excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,209 @@
1
+ import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
2
+ import { QuadIndexBuffer } from '../quad-index-buffer';
3
+ import { Shader } from '../shader';
4
+ import { TextureLoader } from '../texture-loader';
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+ import { VertexBuffer } from '../vertex-buffer';
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+ import { VertexLayout } from '../vertex-layout';
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+ import { ensurePowerOfTwo } from '../webgl-util';
8
+ import frag from './image-renderer.frag.glsl';
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+ import vert from './image-renderer.vert.glsl';
10
+ export class ImageRenderer {
11
+ constructor() {
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+ this.type = 'ex.image';
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+ this.priority = 0;
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+ this._maxImages = 10922; // max(uint16) / 6 verts
15
+ this._maxTextures = 0;
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+ // Per flush vars
17
+ this._imageCount = 0;
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+ this._textures = [];
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+ this._vertexIndex = 0;
20
+ }
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+ initialize(gl, context) {
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+ this._gl = gl;
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+ this._context = context;
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+ // Transform shader source
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+ // FIXME: PIXEL 6 complains `ERROR: Expression too complex.` if we use it's reported max texture units, 125 seems to work for now...
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+ this._maxTextures = Math.min(gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS), 125);
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+ const transformedFrag = this._transformFragmentSource(frag, this._maxTextures);
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+ // Compile shader
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+ this._shader = new Shader({
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+ fragmentSource: transformedFrag,
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+ vertexSource: vert
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+ });
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+ this._shader.compile();
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+ // setup uniforms
35
+ this._shader.use();
36
+ this._shader.setUniformMatrix('u_matrix', context.ortho);
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+ // Initialize texture slots to [0, 1, 2, 3, 4, .... maxGPUTextures]
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+ this._shader.setUniformIntArray('u_textures', [...Array(this._maxTextures)].map((_, i) => i));
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+ // Setup memory layout
40
+ this._buffer = new VertexBuffer({
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+ size: 6 * 4 * this._maxImages,
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+ type: 'dynamic'
43
+ });
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+ this._layout = new VertexLayout({
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+ shader: this._shader,
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+ vertexBuffer: this._buffer,
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+ attributes: [
48
+ ['a_position', 2],
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+ ['a_opacity', 1],
50
+ ['a_texcoord', 2],
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+ ['a_textureIndex', 1]
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+ ]
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+ });
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+ // Setup index buffer
55
+ this._quads = new QuadIndexBuffer(this._maxImages, true);
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+ }
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+ _transformFragmentSource(source, maxTextures) {
58
+ let newSource = source.replace('%%count%%', maxTextures.toString());
59
+ let texturePickerBuilder = '';
60
+ for (let i = 0; i < maxTextures; i++) {
61
+ if (i === 0) {
62
+ texturePickerBuilder += `if (v_textureIndex <= ${i}.5) {\n`;
63
+ }
64
+ else {
65
+ texturePickerBuilder += ` else if (v_textureIndex <= ${i}.5) {\n`;
66
+ }
67
+ texturePickerBuilder += ` color = texture2D(u_textures[${i}], v_texcoord);\n`;
68
+ texturePickerBuilder += ` }\n`;
69
+ }
70
+ newSource = newSource.replace('%%texture_picker%%', texturePickerBuilder);
71
+ return newSource;
72
+ }
73
+ _addImageAsTexture(image) {
74
+ const texture = TextureLoader.load(image);
75
+ if (this._textures.indexOf(texture) === -1) {
76
+ this._textures.push(texture);
77
+ }
78
+ }
79
+ _bindTextures(gl) {
80
+ // Bind textures in the correct order
81
+ for (let i = 0; i < this._maxTextures; i++) {
82
+ gl.activeTexture(gl.TEXTURE0 + i);
83
+ gl.bindTexture(gl.TEXTURE_2D, this._textures[i] || this._textures[0]);
84
+ }
85
+ }
86
+ _getTextureIdForImage(image) {
87
+ if (image) {
88
+ return this._textures.indexOf(TextureLoader.get(image));
89
+ }
90
+ return -1;
91
+ }
92
+ _isFull() {
93
+ if (this._imageCount >= this._maxImages) {
94
+ return true;
95
+ }
96
+ if (this._textures.length >= this._maxTextures) {
97
+ return true;
98
+ }
99
+ return false;
100
+ }
101
+ draw(image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight) {
102
+ var _a, _b, _c, _d;
103
+ // Force a render if the batch is full
104
+ if (this._isFull()) {
105
+ this.flush();
106
+ }
107
+ this._imageCount++;
108
+ this._addImageAsTexture(image);
109
+ let width = (image === null || image === void 0 ? void 0 : image.width) || swidth || 0;
110
+ let height = (image === null || image === void 0 ? void 0 : image.height) || sheight || 0;
111
+ let view = [0, 0, (_a = swidth !== null && swidth !== void 0 ? swidth : image === null || image === void 0 ? void 0 : image.width) !== null && _a !== void 0 ? _a : 0, (_b = sheight !== null && sheight !== void 0 ? sheight : image === null || image === void 0 ? void 0 : image.height) !== null && _b !== void 0 ? _b : 0];
112
+ let dest = [sx !== null && sx !== void 0 ? sx : 1, sy !== null && sy !== void 0 ? sy : 1];
113
+ // If destination is specified, update view and dest
114
+ if (dx !== undefined && dy !== undefined && dwidth !== undefined && dheight !== undefined) {
115
+ view = [sx !== null && sx !== void 0 ? sx : 1, sy !== null && sy !== void 0 ? sy : 1, (_c = swidth !== null && swidth !== void 0 ? swidth : image === null || image === void 0 ? void 0 : image.width) !== null && _c !== void 0 ? _c : 0, (_d = sheight !== null && sheight !== void 0 ? sheight : image === null || image === void 0 ? void 0 : image.height) !== null && _d !== void 0 ? _d : 0];
116
+ dest = [dx, dy];
117
+ width = dwidth;
118
+ height = dheight;
119
+ }
120
+ sx = view[0];
121
+ sy = view[1];
122
+ const sw = view[2];
123
+ const sh = view[3];
124
+ // transform based on current context
125
+ const transform = this._context.getTransform();
126
+ const opacity = this._context.opacity;
127
+ const snapToPixel = this._context.snapToPixel;
128
+ const topleft = transform.multv([dest[0], dest[1]]);
129
+ const topRight = transform.multv([dest[0] + width, dest[1]]);
130
+ const bottomLeft = transform.multv([dest[0], dest[1] + height]);
131
+ const bottomRight = transform.multv([dest[0] + width, dest[1] + height]);
132
+ if (snapToPixel) {
133
+ topleft[0] = ~~topleft[0];
134
+ topleft[1] = ~~topleft[1];
135
+ topRight[0] = ~~topRight[0];
136
+ topRight[1] = ~~topRight[1];
137
+ bottomLeft[0] = ~~bottomLeft[0];
138
+ bottomLeft[1] = ~~bottomLeft[1];
139
+ bottomRight[0] = ~~bottomRight[0];
140
+ bottomRight[1] = ~~bottomRight[1];
141
+ }
142
+ const textureId = this._getTextureIdForImage(image);
143
+ const potWidth = ensurePowerOfTwo(image.width || width);
144
+ const potHeight = ensurePowerOfTwo(image.height || height);
145
+ const uvx0 = (sx) / potWidth;
146
+ const uvy0 = (sy) / potHeight;
147
+ const uvx1 = (sx + sw - 0.01) / potWidth;
148
+ const uvy1 = (sy + sh - 0.01) / potHeight;
149
+ // update data
150
+ const vertexBuffer = this._layout.vertexBuffer.bufferData;
151
+ // (0, 0) - 0
152
+ vertexBuffer[this._vertexIndex++] = topleft[0];
153
+ vertexBuffer[this._vertexIndex++] = topleft[1];
154
+ vertexBuffer[this._vertexIndex++] = opacity;
155
+ vertexBuffer[this._vertexIndex++] = uvx0;
156
+ vertexBuffer[this._vertexIndex++] = uvy0;
157
+ vertexBuffer[this._vertexIndex++] = textureId;
158
+ // (0, 1) - 1
159
+ vertexBuffer[this._vertexIndex++] = bottomLeft[0];
160
+ vertexBuffer[this._vertexIndex++] = bottomLeft[1];
161
+ vertexBuffer[this._vertexIndex++] = opacity;
162
+ vertexBuffer[this._vertexIndex++] = uvx0;
163
+ vertexBuffer[this._vertexIndex++] = uvy1;
164
+ vertexBuffer[this._vertexIndex++] = textureId;
165
+ // (1, 0) - 2
166
+ vertexBuffer[this._vertexIndex++] = topRight[0];
167
+ vertexBuffer[this._vertexIndex++] = topRight[1];
168
+ vertexBuffer[this._vertexIndex++] = opacity;
169
+ vertexBuffer[this._vertexIndex++] = uvx1;
170
+ vertexBuffer[this._vertexIndex++] = uvy0;
171
+ vertexBuffer[this._vertexIndex++] = textureId;
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+ // (1, 1) - 3
173
+ vertexBuffer[this._vertexIndex++] = bottomRight[0];
174
+ vertexBuffer[this._vertexIndex++] = bottomRight[1];
175
+ vertexBuffer[this._vertexIndex++] = opacity;
176
+ vertexBuffer[this._vertexIndex++] = uvx1;
177
+ vertexBuffer[this._vertexIndex++] = uvy1;
178
+ vertexBuffer[this._vertexIndex++] = textureId;
179
+ }
180
+ hasPendingDraws() {
181
+ return this._imageCount !== 0;
182
+ }
183
+ flush() {
184
+ // nothing to draw early exit
185
+ if (this._imageCount === 0) {
186
+ return;
187
+ }
188
+ const gl = this._gl;
189
+ // Bind the shader
190
+ this._shader.use();
191
+ // Bind the memory layout and upload data
192
+ this._layout.use(true);
193
+ // Update ortho matrix uniform
194
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
195
+ // Bind textures to
196
+ this._bindTextures(gl);
197
+ // Bind index buffer
198
+ this._quads.bind();
199
+ // Draw all the quads
200
+ gl.drawElements(gl.TRIANGLES, this._imageCount * 6, this._quads.bufferGlType, 0);
201
+ GraphicsDiagnostics.DrawnImagesCount += this._imageCount;
202
+ GraphicsDiagnostics.DrawCallCount++;
203
+ // Reset
204
+ this._imageCount = 0;
205
+ this._vertexIndex = 0;
206
+ this._textures.length = 0;
207
+ }
208
+ }
209
+ //# sourceMappingURL=image-renderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,87 @@
1
+ import lineVertexSource from './line-vertex.glsl';
2
+ import lineFragmentSource from './line-fragment.glsl';
3
+ import { Shader, VertexBuffer, VertexLayout } from '../..';
4
+ import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
5
+ export class LineRenderer {
6
+ constructor() {
7
+ this.type = 'ex.line';
8
+ this.priority = 0;
9
+ this._maxLines = 10922;
10
+ this._vertexIndex = 0;
11
+ this._lineCount = 0;
12
+ }
13
+ initialize(gl, context) {
14
+ this._gl = gl;
15
+ this._context = context;
16
+ this._shader = new Shader({
17
+ vertexSource: lineVertexSource,
18
+ fragmentSource: lineFragmentSource
19
+ });
20
+ this._shader.compile();
21
+ this._shader.use();
22
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
23
+ this._vertexBuffer = new VertexBuffer({
24
+ size: 6 * 2 * this._maxLines,
25
+ type: 'dynamic'
26
+ });
27
+ this._layout = new VertexLayout({
28
+ vertexBuffer: this._vertexBuffer,
29
+ shader: this._shader,
30
+ attributes: [
31
+ ['a_position', 2],
32
+ ['a_color', 4]
33
+ ]
34
+ });
35
+ }
36
+ draw(start, end, color) {
37
+ // Force a render if the batch is full
38
+ if (this._isFull()) {
39
+ this.flush();
40
+ }
41
+ this._lineCount++;
42
+ const transform = this._context.getTransform();
43
+ const finalStart = transform.multv(start);
44
+ const finalEnd = transform.multv(end);
45
+ const vertexBuffer = this._vertexBuffer.bufferData;
46
+ // Start
47
+ vertexBuffer[this._vertexIndex++] = finalStart.x;
48
+ vertexBuffer[this._vertexIndex++] = finalStart.y;
49
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
50
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
51
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
52
+ vertexBuffer[this._vertexIndex++] = color.a;
53
+ // End
54
+ vertexBuffer[this._vertexIndex++] = finalEnd.x;
55
+ vertexBuffer[this._vertexIndex++] = finalEnd.y;
56
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
57
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
58
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
59
+ vertexBuffer[this._vertexIndex++] = color.a;
60
+ }
61
+ _isFull() {
62
+ if (this._lineCount >= this._maxLines) {
63
+ return true;
64
+ }
65
+ return false;
66
+ }
67
+ hasPendingDraws() {
68
+ return this._lineCount !== 0;
69
+ }
70
+ flush() {
71
+ // nothing to draw early exit
72
+ if (this._lineCount === 0) {
73
+ return;
74
+ }
75
+ const gl = this._gl;
76
+ this._shader.use();
77
+ this._layout.use(true);
78
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
79
+ gl.drawArrays(gl.LINES, 0, this._lineCount * 2); // 2 verts per line
80
+ GraphicsDiagnostics.DrawnImagesCount += this._lineCount;
81
+ GraphicsDiagnostics.DrawCallCount++;
82
+ // reset
83
+ this._vertexIndex = 0;
84
+ this._lineCount = 0;
85
+ }
86
+ }
87
+ //# sourceMappingURL=line-renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"line-renderer.js","sourceRoot":"","sources":["../../../../../src/engine/Graphics/Context/line-renderer/line-renderer.ts"],"names":[],"mappings":"AAEA,OAAO,gBAAgB,MAAM,oBAAoB,CAAC;AAClD,OAAO,kBAAkB,MAAM,sBAAsB,CAAC;AAGtD,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,OAAO,CAAC;AAC3D,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAEhE,MAAM,OAAO,YAAY;IAAzB;QACkB,SAAI,GAAG,SAAS,CAAC;QAC1B,aAAQ,GAAW,CAAC,CAAC;QAIpB,cAAS,GAAW,KAAK,CAAC;QAG1B,iBAAY,GAAG,CAAC,CAAC;QACjB,eAAU,GAAG,CAAC,CAAC;IA2FzB,CAAC;IA1FC,UAAU,CAAC,EAAyB,EAAE,OAAsC;QAC1E,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC;YACxB,YAAY,EAAE,gBAAgB;YAC9B,cAAc,EAAE,kBAAkB;SACnC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QAEnB,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAE/D,IAAI,CAAC,aAAa,GAAG,IAAI,YAAY,CAAC;YACpC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS;YAC5B,IAAI,EAAE,SAAS;SAChB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,YAAY,EAAE,IAAI,CAAC,aAAa;YAChC,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,UAAU,EAAE;gBACV,CAAC,YAAY,EAAE,CAAC,CAAC;gBACjB,CAAC,SAAS,EAAE,CAAC,CAAC;aACf;SACF,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,GAAW,EAAE,KAAY;QAC3C,sCAAsC;QACtC,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE;YAClB,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;QAED,IAAI,CAAC,UAAU,EAAE,CAAC;QAElB,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;QAC/C,MAAM,UAAU,GAAG,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC1C,MAAM,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAGtC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC;QACnD,QAAQ;QACR,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QAE5C,MAAM;QACN,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;QAC/C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;QAC/C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IAC9C,CAAC;IAEO,OAAO;QACb,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,SAAS,EAAE;YACrC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,UAAU,KAAK,CAAC,CAAC;IAC/B,CAAC;IAED,KAAK;QACH,6BAA6B;QAC7B,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACzB,OAAO;SACR;QAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEvB,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAE/D,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,mBAAmB;QAEpE,mBAAmB,CAAC,gBAAgB,IAAI,IAAI,CAAC,UAAU,CAAC;QACxD,mBAAmB,CAAC,aAAa,EAAE,CAAC;QAEpC,QAAQ;QACR,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IACtB,CAAC;CACF"}
@@ -0,0 +1,82 @@
1
+ import pointVertexSource from './point-vertex.glsl';
2
+ import pointFragmentSource from './point-fragment.glsl';
3
+ import { Shader } from '../shader';
4
+ import { VertexBuffer } from '../vertex-buffer';
5
+ import { VertexLayout } from '../vertex-layout';
6
+ import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
7
+ export class PointRenderer {
8
+ constructor() {
9
+ this.type = 'ex.point';
10
+ this.priority = 0;
11
+ this._maxPoints = 10922;
12
+ this._pointCount = 0;
13
+ this._vertexIndex = 0;
14
+ }
15
+ initialize(gl, context) {
16
+ this._gl = gl;
17
+ this._context = context;
18
+ this._shader = new Shader({
19
+ vertexSource: pointVertexSource,
20
+ fragmentSource: pointFragmentSource
21
+ });
22
+ this._shader.compile();
23
+ this._shader.use();
24
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
25
+ this._buffer = new VertexBuffer({
26
+ size: 7 * this._maxPoints,
27
+ type: 'dynamic'
28
+ });
29
+ this._layout = new VertexLayout({
30
+ shader: this._shader,
31
+ vertexBuffer: this._buffer,
32
+ attributes: [
33
+ ['a_position', 2],
34
+ ['a_color', 4],
35
+ ['a_size', 1]
36
+ ]
37
+ });
38
+ }
39
+ draw(point, color, size) {
40
+ // Force a render if the batch is full
41
+ if (this._isFull()) {
42
+ this.flush();
43
+ }
44
+ this._pointCount++;
45
+ const transform = this._context.getTransform();
46
+ const opacity = this._context.opacity;
47
+ const finalPoint = transform.multv(point);
48
+ const vertexBuffer = this._buffer.bufferData;
49
+ vertexBuffer[this._vertexIndex++] = finalPoint.x;
50
+ vertexBuffer[this._vertexIndex++] = finalPoint.y;
51
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
52
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
53
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
54
+ vertexBuffer[this._vertexIndex++] = color.a * opacity;
55
+ vertexBuffer[this._vertexIndex++] = size * Math.max(transform.getScaleX(), transform.getScaleY());
56
+ }
57
+ _isFull() {
58
+ if (this._pointCount >= this._maxPoints) {
59
+ return true;
60
+ }
61
+ return false;
62
+ }
63
+ hasPendingDraws() {
64
+ return this._pointCount !== 0;
65
+ }
66
+ flush() {
67
+ // nothing to draw early exit
68
+ if (this._pointCount === 0) {
69
+ return;
70
+ }
71
+ const gl = this._gl;
72
+ this._shader.use();
73
+ this._layout.use(true);
74
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
75
+ gl.drawArrays(gl.POINTS, 0, this._pointCount);
76
+ GraphicsDiagnostics.DrawnImagesCount += this._pointCount;
77
+ GraphicsDiagnostics.DrawCallCount++;
78
+ this._pointCount = 0;
79
+ this._vertexIndex = 0;
80
+ }
81
+ }
82
+ //# sourceMappingURL=point-renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"point-renderer.js","sourceRoot":"","sources":["../../../../../src/engine/Graphics/Context/point-renderer/point-renderer.ts"],"names":[],"mappings":"AAAA,OAAO,iBAAiB,MAAM,qBAAqB,CAAC;AACpD,OAAO,mBAAmB,MAAM,uBAAuB,CAAC;AAKxD,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AACnC,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAEhE,MAAM,OAAO,aAAa;IAA1B;QACkB,SAAI,GAAG,UAAU,CAAC;QAC3B,aAAQ,GAAW,CAAC,CAAC;QAEpB,eAAU,GAAW,KAAK,CAAC;QAK3B,gBAAW,GAAW,CAAC,CAAC;QACxB,iBAAY,GAAW,CAAC,CAAC;IAiFnC,CAAC;IAhFC,UAAU,CAAC,EAAyB,EAAE,OAAsC;QAC1E,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,CAAC;YACxB,YAAY,EAAE,iBAAiB;YAC/B,cAAc,EAAE,mBAAmB;SACpC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU;YACzB,IAAI,EAAE,SAAS;SAChB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,IAAI,YAAY,CAAC;YAC9B,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,YAAY,EAAE,IAAI,CAAC,OAAO;YAC1B,UAAU,EAAE;gBACV,CAAC,YAAY,EAAE,CAAC,CAAC;gBACjB,CAAC,SAAS,EAAE,CAAC,CAAC;gBACd,CAAC,QAAQ,EAAE,CAAC,CAAC;aACd;SACF,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,KAAY,EAAE,IAAY;QAC5C,sCAAsC;QACtC,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE;YAClB,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEtC,MAAM,UAAU,GAAG,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE1C,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;QAC7C,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;QACjD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC;QAClD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC;QACtD,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,EAAE,EAAE,SAAS,CAAC,SAAS,EAAE,CAAC,CAAC;IACpG,CAAC;IAEO,OAAO;QACb,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,EAAE;YACvC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,KAAK;QACH,6BAA6B;QAC7B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YAC1B,OAAO;SACR;QAED,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEvB,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAE/D,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9C,mBAAmB,CAAC,gBAAgB,IAAI,IAAI,CAAC,WAAW,CAAC;QACzD,mBAAmB,CAAC,aAAa,EAAE,CAAC;QAEpC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,69 @@
1
+ import { Logger } from '../..';
2
+ import { ExcaliburWebGLContextAccessor } from './webgl-adapter';
3
+ /**
4
+ * Helper that defines and index buffer for quad geometry
5
+ *
6
+ * Index buffers allow you to save space in vertex buffers when you share vertices in geometry
7
+ * it is almost always worth it in terms of performance to use an index buffer.
8
+ */
9
+ export class QuadIndexBuffer {
10
+ /**
11
+ * @param numberOfQuads Specify the max number of quads you want to draw
12
+ * @param useUint16 Optionally force a uint16 buffer
13
+ */
14
+ constructor(numberOfQuads, useUint16) {
15
+ this._gl = ExcaliburWebGLContextAccessor.gl;
16
+ this._logger = Logger.getInstance();
17
+ const gl = this._gl;
18
+ this.buffer = gl.createBuffer();
19
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.buffer);
20
+ const totalVertices = numberOfQuads * 6;
21
+ const ext = gl.getExtension('OES_element_index_uint');
22
+ if (ext && !useUint16) {
23
+ this.bufferData = new Uint32Array(totalVertices);
24
+ }
25
+ else {
26
+ // fall back to using gl.UNSIGNED_SHORT or tell the user they are out of luck
27
+ const maxUint16 = 65535;
28
+ const maxUint16Index = Math.floor((maxUint16 - 1) / 4); // max quads
29
+ this.bufferGlType = gl.UNSIGNED_SHORT;
30
+ this.bufferData = new Uint16Array(totalVertices);
31
+ // TODO Should we error if this happens?? maybe not might crash mid game
32
+ if (numberOfQuads > maxUint16Index) {
33
+ this._logger.warn(`Total quads exceeds hardware index buffer limit (uint16), max(${maxUint16Index}) requested quads(${numberOfQuads})`);
34
+ }
35
+ }
36
+ let currentQuad = 0;
37
+ for (let i = 0; i < totalVertices; i += 6) {
38
+ // first triangle
39
+ this.bufferData[i + 0] = currentQuad + 0;
40
+ this.bufferData[i + 1] = currentQuad + 1;
41
+ this.bufferData[i + 2] = currentQuad + 2;
42
+ // second triangle
43
+ this.bufferData[i + 3] = currentQuad + 2;
44
+ this.bufferData[i + 4] = currentQuad + 1;
45
+ this.bufferData[i + 5] = currentQuad + 3;
46
+ currentQuad += 4;
47
+ }
48
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.bufferData, gl.STATIC_DRAW);
49
+ }
50
+ get size() {
51
+ return this.bufferData.length;
52
+ }
53
+ /**
54
+ * Upload data to the GPU
55
+ */
56
+ upload() {
57
+ const gl = this._gl;
58
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.buffer);
59
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.bufferData, gl.STATIC_DRAW);
60
+ }
61
+ /**
62
+ * Bind this index buffer
63
+ */
64
+ bind() {
65
+ const gl = this._gl;
66
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.buffer);
67
+ }
68
+ }
69
+ //# sourceMappingURL=quad-index-buffer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quad-index-buffer.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/quad-index-buffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AAC/B,OAAO,EAAE,6BAA6B,EAAE,MAAM,iBAAiB,CAAC;AAEhE;;;;;GAKG;AACH,MAAM,OAAO,eAAe;IAgB1B;;;OAGG;IACH,YAAY,aAAqB,EAAE,SAAmB;QAnB9C,QAAG,GAA0B,6BAA6B,CAAC,EAAE,CAAC;QAC9D,YAAO,GAAW,MAAM,CAAC,WAAW,EAAE,CAAC;QAmB7C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;QAChC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpD,MAAM,aAAa,GAAG,aAAa,GAAG,CAAC,CAAC;QAExC,MAAM,GAAG,GAAG,EAAE,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;QACtD,IAAI,GAAG,IAAI,CAAC,SAAS,EAAE;YACrB,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,aAAa,CAAC,CAAC;SAClD;aAAM;YACL,6EAA6E;YAC7E,MAAM,SAAS,GAAG,KAAM,CAAC;YACzB,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY;YAEpE,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC,cAAc,CAAC;YACtC,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,aAAa,CAAC,CAAC;YACjD,wEAAwE;YACxE,IAAI,aAAa,GAAG,cAAc,EAAE;gBAClC,IAAI,CAAC,OAAO,CAAC,IAAI,CACf,iEAAiE,cAAc,qBAAqB,aAAa,GAAG,CAAC,CAAC;aACzH;SACF;QAGD,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,IAAI,CAAC,EAAE;YACzC,iBAAiB;YACjB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,kBAAkB;YAClB,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,GAAG,CAAC,CAAC;YACzC,WAAW,IAAI,CAAC,CAAC;SAClB;QACD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;IAC1E,CAAC;IAED,IAAW,IAAI;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,MAAM;QACX,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;IAC1E,CAAC;IAED;;OAEG;IACI,IAAI;QACT,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACtD,CAAC;CACF"}