excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,414 @@
1
+ import { Class } from '../Class';
2
+ import { ScrollPreventionMode } from '../Engine';
3
+ import { GlobalCoordinates } from '../Math/global-coordinates';
4
+ import { vec } from '../Math/vector';
5
+ import { PointerEvent } from './PointerEvent';
6
+ import { WheelEvent } from './WheelEvent';
7
+ import { PointerAbstraction } from './PointerAbstraction';
8
+ import { WheelDeltaMode } from './WheelDeltaMode';
9
+ import { PointerSystem } from './PointerSystem';
10
+ import { NativePointerButton } from './NativePointerButton';
11
+ import { PointerButton } from './PointerButton';
12
+ import { Util } from '..';
13
+ import { PointerType } from './PointerType';
14
+ /**
15
+ * Is this event a native touch event?
16
+ */
17
+ function isTouchEvent(value) {
18
+ // Guard for Safari <= 13.1
19
+ return globalThis.TouchEvent && value instanceof globalThis.TouchEvent;
20
+ }
21
+ /**
22
+ * Is this event a native pointer event
23
+ */
24
+ function isPointerEvent(value) {
25
+ // Guard for Safari <= 13.1
26
+ return globalThis.PointerEvent && value instanceof globalThis.PointerEvent;
27
+ }
28
+ /**
29
+ * The PointerEventProcessor is responsible for collecting all the events from the canvas and transforming them into GlobalCoordinates
30
+ */
31
+ export class PointerEventReceiver extends Class {
32
+ constructor(target, engine) {
33
+ super();
34
+ this.target = target;
35
+ this.engine = engine;
36
+ this.primary = new PointerAbstraction();
37
+ this._activeNativePointerIdsToNormalized = new Map();
38
+ this.lastFramePointerCoords = new Map();
39
+ this.currentFramePointerCoords = new Map();
40
+ this.currentFramePointerDown = new Map();
41
+ this.lastFramePointerDown = new Map();
42
+ this.currentFrameDown = [];
43
+ this.currentFrameUp = [];
44
+ this.currentFrameMove = [];
45
+ this.currentFrameCancel = [];
46
+ this.currentFrameWheel = [];
47
+ this._pointers = [this.primary];
48
+ this._boundHandle = this._handle.bind(this);
49
+ this._boundWheel = this._handleWheel.bind(this);
50
+ }
51
+ /**
52
+ * Locates a specific pointer by id, creates it if it doesn't exist
53
+ * @param index
54
+ */
55
+ at(index) {
56
+ if (index >= this._pointers.length) {
57
+ // Ensure there is a pointer to retrieve
58
+ for (let i = this._pointers.length - 1, max = index; i < max; i++) {
59
+ this._pointers.push(new PointerAbstraction());
60
+ }
61
+ }
62
+ return this._pointers[index];
63
+ }
64
+ /**
65
+ * The number of pointers currently being tracked by excalibur
66
+ */
67
+ count() {
68
+ return this._pointers.length;
69
+ }
70
+ /**
71
+ * Is the specified pointer id down this frame
72
+ * @param pointerId
73
+ */
74
+ isDown(pointerId) {
75
+ var _a;
76
+ return (_a = this.currentFramePointerDown.get(pointerId)) !== null && _a !== void 0 ? _a : false;
77
+ }
78
+ /**
79
+ * Was the specified pointer id down last frame
80
+ * @param pointerId
81
+ */
82
+ wasDown(pointerId) {
83
+ var _a;
84
+ return (_a = this.lastFramePointerDown.get(pointerId)) !== null && _a !== void 0 ? _a : false;
85
+ }
86
+ /**
87
+ * Whether the Pointer is currently dragging.
88
+ */
89
+ isDragging(pointerId) {
90
+ return this.isDown(pointerId);
91
+ }
92
+ /**
93
+ * Whether the Pointer just started dragging.
94
+ */
95
+ isDragStart(pointerId) {
96
+ return this.isDown(pointerId) && !this.wasDown(pointerId);
97
+ }
98
+ /**
99
+ * Whether the Pointer just ended dragging.
100
+ */
101
+ isDragEnd(pointerId) {
102
+ return !this.isDown(pointerId) && this.wasDown(pointerId);
103
+ }
104
+ on(event, handler) {
105
+ super.on(event, handler);
106
+ }
107
+ once(event, handler) {
108
+ super.once(event, handler);
109
+ }
110
+ off(event, handler) {
111
+ super.off(event, handler);
112
+ }
113
+ /**
114
+ * Called internally by excalibur
115
+ *
116
+ * Updates the current frame pointer info and emits raw pointer events
117
+ *
118
+ * This does not emit events to entities, see PointerSystem
119
+ */
120
+ update() {
121
+ this.lastFramePointerDown = new Map(this.currentFramePointerDown);
122
+ this.lastFramePointerCoords = new Map(this.currentFramePointerCoords);
123
+ for (const event of this.currentFrameDown) {
124
+ this.emit('down', event);
125
+ const pointer = this.at(event.pointerId);
126
+ pointer.emit('down', event);
127
+ this.primary.emit('pointerdown', event);
128
+ }
129
+ for (const event of this.currentFrameUp) {
130
+ this.emit('up', event);
131
+ const pointer = this.at(event.pointerId);
132
+ pointer.emit('up', event);
133
+ }
134
+ for (const event of this.currentFrameMove) {
135
+ this.emit('move', event);
136
+ const pointer = this.at(event.pointerId);
137
+ pointer.emit('move', event);
138
+ }
139
+ for (const event of this.currentFrameCancel) {
140
+ this.emit('cancel', event);
141
+ const pointer = this.at(event.pointerId);
142
+ pointer.emit('cancel', event);
143
+ }
144
+ for (const event of this.currentFrameWheel) {
145
+ this.emit('wheel', event);
146
+ this.primary.emit('pointerwheel', event);
147
+ }
148
+ }
149
+ /**
150
+ * Clears the current frame event and pointer data
151
+ */
152
+ clear() {
153
+ for (const event of this.currentFrameUp) {
154
+ this.currentFramePointerCoords.delete(event.pointerId);
155
+ const ids = this._activeNativePointerIdsToNormalized.entries();
156
+ for (const [native, normalized] of ids) {
157
+ if (normalized === event.pointerId) {
158
+ this._activeNativePointerIdsToNormalized.delete(native);
159
+ }
160
+ }
161
+ }
162
+ this.currentFrameDown.length = 0;
163
+ this.currentFrameUp.length = 0;
164
+ this.currentFrameMove.length = 0;
165
+ this.currentFrameCancel.length = 0;
166
+ this.currentFrameWheel.length = 0;
167
+ }
168
+ /**
169
+ * Initializes the pointer event receiver so that it can start listening to native
170
+ * browser events.
171
+ */
172
+ init() {
173
+ // Disabling the touch action avoids browser/platform gestures from firing on the canvas
174
+ // It is important on mobile to have touch action 'none'
175
+ // https://stackoverflow.com/questions/48124372/pointermove-event-not-working-with-touch-why-not
176
+ if (this.target === this.engine.canvas) {
177
+ this.engine.canvas.style.touchAction = 'none';
178
+ }
179
+ else {
180
+ document.body.style.touchAction = 'none';
181
+ }
182
+ // Preferred pointer events
183
+ if (window.PointerEvent) {
184
+ this.target.addEventListener('pointerdown', this._boundHandle);
185
+ this.target.addEventListener('pointerup', this._boundHandle);
186
+ this.target.addEventListener('pointermove', this._boundHandle);
187
+ this.target.addEventListener('pointercancel', this._boundHandle);
188
+ }
189
+ else {
190
+ // Touch Events
191
+ this.target.addEventListener('touchstart', this._boundHandle);
192
+ this.target.addEventListener('touchend', this._boundHandle);
193
+ this.target.addEventListener('touchmove', this._boundHandle);
194
+ this.target.addEventListener('touchcancel', this._boundHandle);
195
+ // Mouse Events
196
+ this.target.addEventListener('mousedown', this._boundHandle);
197
+ this.target.addEventListener('mouseup', this._boundHandle);
198
+ this.target.addEventListener('mousemove', this._boundHandle);
199
+ }
200
+ // MDN MouseWheelEvent
201
+ const wheelOptions = {
202
+ passive: !(this.engine.pageScrollPreventionMode === ScrollPreventionMode.All ||
203
+ this.engine.pageScrollPreventionMode === ScrollPreventionMode.Canvas)
204
+ };
205
+ if ('onwheel' in document.createElement('div')) {
206
+ // Modern Browsers
207
+ this.target.addEventListener('wheel', this._boundWheel, wheelOptions);
208
+ }
209
+ else if (document.onmousewheel !== undefined) {
210
+ // Webkit and IE
211
+ this.target.addEventListener('mousewheel', this._boundWheel, wheelOptions);
212
+ }
213
+ else {
214
+ // Remaining browser and older Firefox
215
+ this.target.addEventListener('MozMousePixelScroll', this._boundWheel, wheelOptions);
216
+ }
217
+ }
218
+ detach() {
219
+ // Preferred pointer events
220
+ if (window.PointerEvent) {
221
+ this.target.removeEventListener('pointerdown', this._boundHandle);
222
+ this.target.removeEventListener('pointerup', this._boundHandle);
223
+ this.target.removeEventListener('pointermove', this._boundHandle);
224
+ this.target.removeEventListener('pointercancel', this._boundHandle);
225
+ }
226
+ else {
227
+ // Touch Events
228
+ this.target.removeEventListener('touchstart', this._boundHandle);
229
+ this.target.removeEventListener('touchend', this._boundHandle);
230
+ this.target.removeEventListener('touchmove', this._boundHandle);
231
+ this.target.removeEventListener('touchcancel', this._boundHandle);
232
+ // Mouse Events
233
+ this.target.removeEventListener('mousedown', this._boundHandle);
234
+ this.target.removeEventListener('mouseup', this._boundHandle);
235
+ this.target.removeEventListener('mousemove', this._boundHandle);
236
+ }
237
+ if ('onwheel' in document.createElement('div')) {
238
+ // Modern Browsers
239
+ this.target.removeEventListener('wheel', this._boundWheel);
240
+ }
241
+ else if (document.onmousewheel !== undefined) {
242
+ // Webkit and IE
243
+ this.target.addEventListener('mousewheel', this._boundWheel);
244
+ }
245
+ else {
246
+ // Remaining browser and older Firefox
247
+ this.target.addEventListener('MozMousePixelScroll', this._boundWheel);
248
+ }
249
+ }
250
+ /**
251
+ * Take native pointer id and map it to index in active pointers
252
+ * @param nativePointerId
253
+ */
254
+ _normalizePointerId(nativePointerId) {
255
+ // Add to the the native pointer set id
256
+ this._activeNativePointerIdsToNormalized.set(nativePointerId, -1);
257
+ // Native pointer ids in ascending order
258
+ const currentPointerIds = Array.from(this._activeNativePointerIdsToNormalized.keys()).sort((a, b) => a - b);
259
+ // The index into sorted ids will be the new id, will always have an id
260
+ const id = currentPointerIds.findIndex(p => p === nativePointerId);
261
+ // Save the mapping so we can reverse it later
262
+ this._activeNativePointerIdsToNormalized.set(nativePointerId, id);
263
+ // ignore pointer because game isn't watching
264
+ return id;
265
+ }
266
+ /**
267
+ * Responsible for handling and parsing pointer events
268
+ */
269
+ _handle(ev) {
270
+ ev.preventDefault();
271
+ const eventCoords = new Map();
272
+ let button;
273
+ let pointerType;
274
+ if (isTouchEvent(ev)) {
275
+ button = PointerButton.Unknown;
276
+ pointerType = PointerType.Touch;
277
+ // https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent
278
+ for (let i = 0; i < ev.changedTouches.length; i++) {
279
+ const touch = ev.changedTouches[i];
280
+ const coordinates = GlobalCoordinates.fromPagePosition(touch.pageX, touch.pageY, this.engine);
281
+ const nativePointerId = i + 1;
282
+ const pointerId = this._normalizePointerId(nativePointerId);
283
+ this.currentFramePointerCoords.set(pointerId, coordinates);
284
+ eventCoords.set(pointerId, coordinates);
285
+ }
286
+ }
287
+ else {
288
+ button = this._nativeButtonToPointerButton(ev.button);
289
+ pointerType = PointerType.Mouse;
290
+ const coordinates = GlobalCoordinates.fromPagePosition(ev.pageX, ev.pageY, this.engine);
291
+ let nativePointerId = 1;
292
+ if (isPointerEvent(ev)) {
293
+ nativePointerId = ev.pointerId;
294
+ pointerType = this._stringToPointerType(ev.pointerType);
295
+ }
296
+ const pointerId = this._normalizePointerId(nativePointerId);
297
+ this.currentFramePointerCoords.set(pointerId, coordinates);
298
+ eventCoords.set(pointerId, coordinates);
299
+ }
300
+ for (const [pointerId, coord] of eventCoords.entries()) {
301
+ switch (ev.type) {
302
+ case 'mousedown':
303
+ case 'pointerdown':
304
+ case 'touchstart':
305
+ this.currentFrameDown.push(new PointerEvent('down', pointerId, button, pointerType, coord, ev));
306
+ this.currentFramePointerDown.set(pointerId, true);
307
+ break;
308
+ case 'mouseup':
309
+ case 'pointerup':
310
+ case 'touchend':
311
+ this.currentFrameUp.push(new PointerEvent('up', pointerId, button, pointerType, coord, ev));
312
+ this.currentFramePointerDown.set(pointerId, false);
313
+ break;
314
+ case 'mousemove':
315
+ case 'pointermove':
316
+ case 'touchmove':
317
+ this.currentFrameMove.push(new PointerEvent('move', pointerId, button, pointerType, coord, ev));
318
+ break;
319
+ case 'touchcancel':
320
+ case 'pointercancel':
321
+ this.currentFrameCancel.push(new PointerEvent('cancel', pointerId, button, pointerType, coord, ev));
322
+ break;
323
+ }
324
+ }
325
+ }
326
+ _handleWheel(ev) {
327
+ // Should we prevent page scroll because of this event
328
+ if (this.engine.pageScrollPreventionMode === ScrollPreventionMode.All ||
329
+ (this.engine.pageScrollPreventionMode === ScrollPreventionMode.Canvas && ev.target === this.engine.canvas)) {
330
+ ev.preventDefault();
331
+ }
332
+ const screen = this.engine.screen.pageToScreenCoordinates(vec(ev.pageX, ev.pageY));
333
+ const world = this.engine.screen.screenToWorldCoordinates(screen);
334
+ /**
335
+ * A constant used to normalize wheel events across different browsers
336
+ *
337
+ * This normalization factor is pulled from
338
+ * https://developer.mozilla.org/en-US/docs/Web/Events/wheel#Listening_to_this_event_across_browser
339
+ */
340
+ const ScrollWheelNormalizationFactor = -1 / 40;
341
+ const deltaX = ev.deltaX || ev.wheelDeltaX * ScrollWheelNormalizationFactor || 0;
342
+ const deltaY = ev.deltaY || ev.wheelDeltaY * ScrollWheelNormalizationFactor || ev.wheelDelta * ScrollWheelNormalizationFactor || ev.detail || 0;
343
+ const deltaZ = ev.deltaZ || 0;
344
+ let deltaMode = WheelDeltaMode.Pixel;
345
+ if (ev.deltaMode) {
346
+ if (ev.deltaMode === 1) {
347
+ deltaMode = WheelDeltaMode.Line;
348
+ }
349
+ else if (ev.deltaMode === 2) {
350
+ deltaMode = WheelDeltaMode.Page;
351
+ }
352
+ }
353
+ const we = new WheelEvent(world.x, world.y, ev.pageX, ev.pageY, screen.x, screen.y, 0, deltaX, deltaY, deltaZ, deltaMode, ev);
354
+ this.currentFrameWheel.push(we);
355
+ }
356
+ /**
357
+ * Triggers an excalibur pointer event in a world space pos
358
+ *
359
+ * Useful for testing pointers in excalibur
360
+ * @param type
361
+ * @param pos
362
+ */
363
+ triggerEvent(type, pos) {
364
+ const page = this.engine.screen.worldToPageCoordinates(pos);
365
+ // Send an event to the event receiver
366
+ if (window.PointerEvent) {
367
+ this._handle(new window.PointerEvent('pointer' + type, {
368
+ pointerId: 0,
369
+ clientX: page.x,
370
+ clientY: page.y
371
+ }));
372
+ }
373
+ else {
374
+ // Safari hack
375
+ this._handle(new window.MouseEvent('mouse' + type, {
376
+ clientX: page.x,
377
+ clientY: page.y
378
+ }));
379
+ }
380
+ // Force update pointer system
381
+ const pointerSystem = this.engine.currentScene.world.systemManager.get(PointerSystem);
382
+ const transformEntities = this.engine.currentScene.world.queryManager.createQuery(pointerSystem.types);
383
+ pointerSystem.update(transformEntities.getEntities());
384
+ }
385
+ _nativeButtonToPointerButton(s) {
386
+ switch (s) {
387
+ case NativePointerButton.NoButton:
388
+ return PointerButton.NoButton;
389
+ case NativePointerButton.Left:
390
+ return PointerButton.Left;
391
+ case NativePointerButton.Middle:
392
+ return PointerButton.Middle;
393
+ case NativePointerButton.Right:
394
+ return PointerButton.Right;
395
+ case NativePointerButton.Unknown:
396
+ return PointerButton.Unknown;
397
+ default:
398
+ return Util.fail(s);
399
+ }
400
+ }
401
+ _stringToPointerType(s) {
402
+ switch (s) {
403
+ case 'touch':
404
+ return PointerType.Touch;
405
+ case 'mouse':
406
+ return PointerType.Mouse;
407
+ case 'pen':
408
+ return PointerType.Pen;
409
+ default:
410
+ return PointerType.Unknown;
411
+ }
412
+ }
413
+ }
414
+ //# sourceMappingURL=PointerEventReceiver.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,16 @@
1
+ /**
2
+ * Determines the scope of handling mouse/touch events.
3
+ */
4
+ export var PointerScope;
5
+ (function (PointerScope) {
6
+ /**
7
+ * Handle events on the `canvas` element only. Events originating outside the
8
+ * `canvas` will not be handled.
9
+ */
10
+ PointerScope["Canvas"] = "Canvas";
11
+ /**
12
+ * Handles events on the entire document. All events will be handled by Excalibur.
13
+ */
14
+ PointerScope["Document"] = "Document";
15
+ })(PointerScope || (PointerScope = {}));
16
+ //# sourceMappingURL=PointerScope.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointerScope.js","sourceRoot":"","sources":["../../../src/engine/Input/PointerScope.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,MAAM,CAAN,IAAY,YAWX;AAXD,WAAY,YAAY;IACtB;;;OAGG;IACH,iCAAiB,CAAA;IAEjB;;OAEG;IACH,qCAAqB,CAAA;AACvB,CAAC,EAXW,YAAY,KAAZ,YAAY,QAWvB"}
@@ -0,0 +1,217 @@
1
+ import { ColliderComponent } from '../Collision/ColliderComponent';
2
+ import { System, TransformComponent, SystemType, CoordPlane } from '../EntityComponentSystem';
3
+ import { GraphicsComponent } from '../Graphics/GraphicsComponent';
4
+ import { PointerComponent } from './PointerComponent';
5
+ /**
6
+ * The PointerSystem is responsible for dispatching pointer events to entities
7
+ * that need them.
8
+ *
9
+ * The PointerSystem can be optionally configured by the [[PointerComponent]], by default Entities use
10
+ * the [[Collider]]'s shape for pointer events.
11
+ */
12
+ export class PointerSystem extends System {
13
+ constructor() {
14
+ super(...arguments);
15
+ this.types = ['ex.transform', 'ex.pointer'];
16
+ this.systemType = SystemType.Update;
17
+ this.priority = -1;
18
+ /**
19
+ * Optionally override component configuration for all entities
20
+ */
21
+ this.overrideUseColliderShape = false;
22
+ /**
23
+ * Optionally override component configuration for all entities
24
+ */
25
+ this.overrideUseGraphicsBounds = false;
26
+ this.lastFrameEntityToPointers = new Map();
27
+ this.currentFrameEntityToPointers = new Map();
28
+ }
29
+ initialize(scene) {
30
+ this._engine = scene.engine;
31
+ this._receiver = this._engine.input.pointers;
32
+ }
33
+ sort(a, b) {
34
+ // Sort from high to low, because things on 'top' receive the pointer events first
35
+ return b.get(TransformComponent).z - a.get(TransformComponent).z;
36
+ }
37
+ entityCurrentlyUnderPointer(entity, pointerId) {
38
+ return this.currentFrameEntityToPointers.has(entity.id) &&
39
+ this.currentFrameEntityToPointers.get(entity.id).includes(pointerId);
40
+ }
41
+ entityWasUnderPointer(entity, pointerId) {
42
+ return this.lastFrameEntityToPointers.has(entity.id) &&
43
+ this.lastFrameEntityToPointers.get(entity.id).includes(pointerId);
44
+ }
45
+ entered(entity, pointerId) {
46
+ return this.entityCurrentlyUnderPointer(entity, pointerId) &&
47
+ !this.lastFrameEntityToPointers.has(entity.id);
48
+ }
49
+ left(entity, pointerId) {
50
+ return !this.currentFrameEntityToPointers.has(entity.id) &&
51
+ this.entityWasUnderPointer(entity, pointerId);
52
+ }
53
+ addPointerToEntity(entity, pointerId) {
54
+ if (!this.currentFrameEntityToPointers.has(entity.id)) {
55
+ this.currentFrameEntityToPointers.set(entity.id, [pointerId]);
56
+ return;
57
+ }
58
+ const pointers = this.currentFrameEntityToPointers.get(entity.id);
59
+ this.currentFrameEntityToPointers.set(entity.id, pointers.concat(pointerId));
60
+ }
61
+ update(entities) {
62
+ // Locate all the pointer/entity mappings
63
+ this._processPointerToEntity(entities);
64
+ // Dispatch pointer events on entities
65
+ this._dispatchEvents(entities);
66
+ // Clear last frame's events
67
+ this._receiver.update();
68
+ this.lastFrameEntityToPointers.clear();
69
+ this.lastFrameEntityToPointers = new Map(this.currentFrameEntityToPointers);
70
+ this.currentFrameEntityToPointers.clear();
71
+ this._receiver.clear();
72
+ }
73
+ _processPointerToEntity(entities) {
74
+ var _a;
75
+ let transform;
76
+ let collider;
77
+ let graphics;
78
+ let pointer;
79
+ // TODO probably a spatial partition optimization here to quickly query bounds for pointer
80
+ // doesn't seem to cause issues tho for perf
81
+ // Pre-process find entities under pointers
82
+ for (const entity of entities) {
83
+ transform = entity.get(TransformComponent);
84
+ pointer = (_a = entity.get(PointerComponent)) !== null && _a !== void 0 ? _a : new PointerComponent;
85
+ // Check collider contains pointer
86
+ collider = entity.get(ColliderComponent);
87
+ if (collider && (pointer.useColliderShape || this.overrideUseColliderShape)) {
88
+ const geom = collider.get();
89
+ if (geom) {
90
+ for (const [pointerId, pos] of this._receiver.currentFramePointerCoords.entries()) {
91
+ if (geom.contains(transform.coordPlane === CoordPlane.World ? pos.worldPos : pos.screenPos)) {
92
+ this.addPointerToEntity(entity, pointerId);
93
+ }
94
+ }
95
+ }
96
+ }
97
+ // Check graphics contains pointer
98
+ graphics = entity.get(GraphicsComponent);
99
+ if (graphics && (pointer.useGraphicsBounds || this.overrideUseGraphicsBounds)) {
100
+ const graphicBounds = graphics.localBounds.transform(transform.getGlobalMatrix());
101
+ for (const [pointerId, pos] of this._receiver.currentFramePointerCoords.entries()) {
102
+ if (graphicBounds.contains(transform.coordPlane === CoordPlane.World ? pos.worldPos : pos.screenPos)) {
103
+ this.addPointerToEntity(entity, pointerId);
104
+ }
105
+ }
106
+ }
107
+ }
108
+ }
109
+ _processDownAndEmit(entity) {
110
+ const lastDownPerPointer = new Map();
111
+ // Loop through down and dispatch to entities
112
+ for (const event of this._receiver.currentFrameDown) {
113
+ if (event.active && entity.active && this.entityCurrentlyUnderPointer(entity, event.pointerId)) {
114
+ entity.events.emit('pointerdown', event);
115
+ if (this._receiver.isDragStart(event.pointerId)) {
116
+ entity.events.emit('pointerdragstart', event);
117
+ }
118
+ }
119
+ lastDownPerPointer.set(event.pointerId, event);
120
+ }
121
+ return lastDownPerPointer;
122
+ }
123
+ _processUpAndEmit(entity) {
124
+ const lastUpPerPointer = new Map();
125
+ // Loop through up and dispatch to entities
126
+ for (const event of this._receiver.currentFrameUp) {
127
+ if (event.active && entity.active && this.entityCurrentlyUnderPointer(entity, event.pointerId)) {
128
+ entity.events.emit('pointerup', event);
129
+ if (this._receiver.isDragEnd(event.pointerId)) {
130
+ entity.events.emit('pointerdragend', event);
131
+ }
132
+ }
133
+ lastUpPerPointer.set(event.pointerId, event);
134
+ }
135
+ return lastUpPerPointer;
136
+ }
137
+ _processMoveAndEmit(entity) {
138
+ const lastMovePerPointer = new Map();
139
+ // Loop through move and dispatch to entities
140
+ for (const event of this._receiver.currentFrameMove) {
141
+ if (event.active && entity.active && this.entityCurrentlyUnderPointer(entity, event.pointerId)) {
142
+ // move
143
+ entity.events.emit('pointermove', event);
144
+ if (this._receiver.isDragging(event.pointerId)) {
145
+ entity.events.emit('pointerdragmove', event);
146
+ }
147
+ }
148
+ lastMovePerPointer.set(event.pointerId, event);
149
+ }
150
+ return lastMovePerPointer;
151
+ }
152
+ _processEnterLeaveAndEmit(entity, lastUpDownMoveEvents) {
153
+ // up, down, and move are considered for enter and leave
154
+ for (const event of lastUpDownMoveEvents) {
155
+ // enter
156
+ if (event.active && entity.active && this.entered(entity, event.pointerId)) {
157
+ entity.events.emit('pointerenter', event);
158
+ if (this._receiver.isDragging(event.pointerId)) {
159
+ entity.events.emit('pointerdragenter', event);
160
+ }
161
+ break;
162
+ }
163
+ if (event.active && entity.active &&
164
+ // leave can happen on move
165
+ (this.left(entity, event.pointerId) ||
166
+ // or leave can happen on pointer up
167
+ (this.entityCurrentlyUnderPointer(entity, event.pointerId) && event.type === 'up'))) {
168
+ entity.events.emit('pointerleave', event);
169
+ if (this._receiver.isDragging(event.pointerId)) {
170
+ entity.events.emit('pointerdragleave', event);
171
+ }
172
+ break;
173
+ }
174
+ }
175
+ }
176
+ _processCancelAndEmit(entity) {
177
+ // cancel
178
+ for (const event of this._receiver.currentFrameCancel) {
179
+ if (event.active && entity.active && this.entityCurrentlyUnderPointer(entity, event.pointerId)) {
180
+ entity.events.emit('pointercancel', event);
181
+ }
182
+ }
183
+ }
184
+ _processWheelAndEmit(entity) {
185
+ // wheel
186
+ for (const event of this._receiver.currentFrameWheel) {
187
+ // Currently the wheel only fires under the primary pointer '0'
188
+ if (event.active && entity.active && this.entityCurrentlyUnderPointer(entity, 0)) {
189
+ entity.events.emit('pointerwheel', event);
190
+ }
191
+ }
192
+ }
193
+ _dispatchEvents(entities) {
194
+ const lastFrameEntities = new Set(this.lastFrameEntityToPointers.keys());
195
+ const currentFrameEntities = new Set(this.currentFrameEntityToPointers.keys());
196
+ // Filter preserves z order
197
+ const entitiesWithEvents = entities.filter(e => lastFrameEntities.has(e.id) || currentFrameEntities.has(e.id));
198
+ let lastMovePerPointer;
199
+ let lastUpPerPointer;
200
+ let lastDownPerPointer;
201
+ // Dispatch events in entity z order
202
+ for (const entity of entitiesWithEvents) {
203
+ lastDownPerPointer = this._processDownAndEmit(entity);
204
+ lastUpPerPointer = this._processUpAndEmit(entity);
205
+ lastMovePerPointer = this._processMoveAndEmit(entity);
206
+ const lastUpDownMoveEvents = [
207
+ ...lastMovePerPointer.values(),
208
+ ...lastDownPerPointer.values(),
209
+ ...lastUpPerPointer.values()
210
+ ];
211
+ this._processEnterLeaveAndEmit(entity, lastUpDownMoveEvents);
212
+ this._processCancelAndEmit(entity);
213
+ this._processWheelAndEmit(entity);
214
+ }
215
+ }
216
+ }
217
+ //# sourceMappingURL=PointerSystem.js.map