excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,497 @@
1
+ export var EventTypes;
2
+ (function (EventTypes) {
3
+ EventTypes["Kill"] = "kill";
4
+ EventTypes["PreKill"] = "prekill";
5
+ EventTypes["PostKill"] = "postkill";
6
+ EventTypes["PreDraw"] = "predraw";
7
+ EventTypes["PostDraw"] = "postdraw";
8
+ EventTypes["PreDebugDraw"] = "predebugdraw";
9
+ EventTypes["PostDebugDraw"] = "postdebugdraw";
10
+ EventTypes["PreUpdate"] = "preupdate";
11
+ EventTypes["PostUpdate"] = "postupdate";
12
+ EventTypes["PreFrame"] = "preframe";
13
+ EventTypes["PostFrame"] = "postframe";
14
+ EventTypes["PreCollision"] = "precollision";
15
+ EventTypes["CollisionStart"] = "collisionstart";
16
+ EventTypes["CollisionEnd"] = "collisionend";
17
+ EventTypes["PostCollision"] = "postcollision";
18
+ EventTypes["Initialize"] = "initialize";
19
+ EventTypes["Activate"] = "activate";
20
+ EventTypes["Deactivate"] = "deactivate";
21
+ EventTypes["ExitViewport"] = "exitviewport";
22
+ EventTypes["EnterViewport"] = "enterviewport";
23
+ EventTypes["ExitTrigger"] = "exit";
24
+ EventTypes["EnterTrigger"] = "enter";
25
+ EventTypes["Connect"] = "connect";
26
+ EventTypes["Disconnect"] = "disconnect";
27
+ EventTypes["Button"] = "button";
28
+ EventTypes["Axis"] = "axis";
29
+ EventTypes["Subscribe"] = "subscribe";
30
+ EventTypes["Unsubscribe"] = "unsubscribe";
31
+ EventTypes["Visible"] = "visible";
32
+ EventTypes["Hidden"] = "hidden";
33
+ EventTypes["Start"] = "start";
34
+ EventTypes["Stop"] = "stop";
35
+ EventTypes["PointerUp"] = "pointerup";
36
+ EventTypes["PointerDown"] = "pointerdown";
37
+ EventTypes["PointerMove"] = "pointermove";
38
+ EventTypes["PointerEnter"] = "pointerenter";
39
+ EventTypes["PointerLeave"] = "pointerleave";
40
+ EventTypes["PointerCancel"] = "pointercancel";
41
+ EventTypes["PointerWheel"] = "pointerwheel";
42
+ EventTypes["Up"] = "up";
43
+ EventTypes["Down"] = "down";
44
+ EventTypes["Move"] = "move";
45
+ EventTypes["Enter"] = "enter";
46
+ EventTypes["Leave"] = "leave";
47
+ EventTypes["Cancel"] = "cancel";
48
+ EventTypes["Wheel"] = "wheel";
49
+ EventTypes["Press"] = "press";
50
+ EventTypes["Release"] = "release";
51
+ EventTypes["Hold"] = "hold";
52
+ EventTypes["PointerDragStart"] = "pointerdragstart";
53
+ EventTypes["PointerDragEnd"] = "pointerdragend";
54
+ EventTypes["PointerDragEnter"] = "pointerdragenter";
55
+ EventTypes["PointerDragLeave"] = "pointerdragleave";
56
+ EventTypes["PointerDragMove"] = "pointerdragmove";
57
+ })(EventTypes || (EventTypes = {}));
58
+ /**
59
+ * Base event type in Excalibur that all other event types derive from. Not all event types are thrown on all Excalibur game objects,
60
+ * some events are unique to a type, others are not.
61
+ *
62
+ */
63
+ export class GameEvent {
64
+ constructor() {
65
+ this._bubbles = true;
66
+ }
67
+ /**
68
+ * If set to false, prevents event from propagating to other actors. If true it will be propagated
69
+ * to all actors that apply.
70
+ */
71
+ get bubbles() {
72
+ return this._bubbles;
73
+ }
74
+ set bubbles(value) {
75
+ this._bubbles = value;
76
+ }
77
+ /**
78
+ * Prevents event from bubbling
79
+ */
80
+ stopPropagation() {
81
+ this.bubbles = false;
82
+ }
83
+ }
84
+ /**
85
+ * The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.
86
+ */
87
+ export class KillEvent extends GameEvent {
88
+ constructor(target) {
89
+ super();
90
+ this.target = target;
91
+ }
92
+ }
93
+ /**
94
+ * The 'prekill' event is emitted directly before an actor is killed.
95
+ */
96
+ export class PreKillEvent extends GameEvent {
97
+ constructor(target) {
98
+ super();
99
+ this.target = target;
100
+ }
101
+ }
102
+ /**
103
+ * The 'postkill' event is emitted directly after the actor is killed.
104
+ */
105
+ export class PostKillEvent extends GameEvent {
106
+ constructor(target) {
107
+ super();
108
+ this.target = target;
109
+ }
110
+ }
111
+ /**
112
+ * The 'start' event is emitted on engine when has started and is ready for interaction.
113
+ */
114
+ export class GameStartEvent extends GameEvent {
115
+ constructor(target) {
116
+ super();
117
+ this.target = target;
118
+ }
119
+ }
120
+ /**
121
+ * The 'stop' event is emitted on engine when has been stopped and will no longer take input, update or draw.
122
+ */
123
+ export class GameStopEvent extends GameEvent {
124
+ constructor(target) {
125
+ super();
126
+ this.target = target;
127
+ }
128
+ }
129
+ /**
130
+ * The 'predraw' event is emitted on actors, scenes, and engine before drawing starts. Actors' predraw happens inside their graphics
131
+ * transform so that all drawing takes place with the actor as the origin.
132
+ *
133
+ */
134
+ export class PreDrawEvent extends GameEvent {
135
+ constructor(ctx, delta, target) {
136
+ super();
137
+ this.ctx = ctx;
138
+ this.delta = delta;
139
+ this.target = target;
140
+ }
141
+ }
142
+ /**
143
+ * The 'postdraw' event is emitted on actors, scenes, and engine after drawing finishes. Actors' postdraw happens inside their graphics
144
+ * transform so that all drawing takes place with the actor as the origin.
145
+ *
146
+ */
147
+ export class PostDrawEvent extends GameEvent {
148
+ constructor(ctx, delta, target) {
149
+ super();
150
+ this.ctx = ctx;
151
+ this.delta = delta;
152
+ this.target = target;
153
+ }
154
+ }
155
+ /**
156
+ * The 'predebugdraw' event is emitted on actors, scenes, and engine before debug drawing starts.
157
+ */
158
+ export class PreDebugDrawEvent extends GameEvent {
159
+ constructor(ctx, target) {
160
+ super();
161
+ this.ctx = ctx;
162
+ this.target = target;
163
+ }
164
+ }
165
+ /**
166
+ * The 'postdebugdraw' event is emitted on actors, scenes, and engine after debug drawing starts.
167
+ */
168
+ export class PostDebugDrawEvent extends GameEvent {
169
+ constructor(ctx, target) {
170
+ super();
171
+ this.ctx = ctx;
172
+ this.target = target;
173
+ }
174
+ }
175
+ /**
176
+ * The 'preupdate' event is emitted on actors, scenes, camera, and engine before the update starts.
177
+ */
178
+ export class PreUpdateEvent extends GameEvent {
179
+ constructor(engine, delta, target) {
180
+ super();
181
+ this.engine = engine;
182
+ this.delta = delta;
183
+ this.target = target;
184
+ }
185
+ }
186
+ /**
187
+ * The 'postupdate' event is emitted on actors, scenes, camera, and engine after the update ends.
188
+ */
189
+ export class PostUpdateEvent extends GameEvent {
190
+ constructor(engine, delta, target) {
191
+ super();
192
+ this.engine = engine;
193
+ this.delta = delta;
194
+ this.target = target;
195
+ }
196
+ }
197
+ /**
198
+ * The 'preframe' event is emitted on the engine, before the frame begins.
199
+ */
200
+ export class PreFrameEvent extends GameEvent {
201
+ constructor(engine, prevStats) {
202
+ super();
203
+ this.engine = engine;
204
+ this.prevStats = prevStats;
205
+ this.target = engine;
206
+ }
207
+ }
208
+ /**
209
+ * The 'postframe' event is emitted on the engine, after a frame ends.
210
+ */
211
+ export class PostFrameEvent extends GameEvent {
212
+ constructor(engine, stats) {
213
+ super();
214
+ this.engine = engine;
215
+ this.stats = stats;
216
+ this.target = engine;
217
+ }
218
+ }
219
+ /**
220
+ * Event received when a gamepad is connected to Excalibur. [[Gamepads]] receives this event.
221
+ */
222
+ export class GamepadConnectEvent extends GameEvent {
223
+ constructor(index, gamepad) {
224
+ super();
225
+ this.index = index;
226
+ this.gamepad = gamepad;
227
+ this.target = gamepad;
228
+ }
229
+ }
230
+ /**
231
+ * Event received when a gamepad is disconnected from Excalibur. [[Gamepads]] receives this event.
232
+ */
233
+ export class GamepadDisconnectEvent extends GameEvent {
234
+ constructor(index, gamepad) {
235
+ super();
236
+ this.index = index;
237
+ this.gamepad = gamepad;
238
+ this.target = gamepad;
239
+ }
240
+ }
241
+ /**
242
+ * Gamepad button event. See [[Gamepads]] for information on responding to controller input. [[Gamepad]] instances receive this event;
243
+ */
244
+ export class GamepadButtonEvent extends GameEvent {
245
+ /**
246
+ * @param button The Gamepad button
247
+ * @param value A numeric value between 0 and 1
248
+ */
249
+ constructor(button, value, target) {
250
+ super();
251
+ this.button = button;
252
+ this.value = value;
253
+ this.target = target;
254
+ }
255
+ }
256
+ /**
257
+ * Gamepad axis event. See [[Gamepads]] for information on responding to controller input. [[Gamepad]] instances receive this event;
258
+ */
259
+ export class GamepadAxisEvent extends GameEvent {
260
+ /**
261
+ * @param axis The Gamepad axis
262
+ * @param value A numeric value between -1 and 1
263
+ */
264
+ constructor(axis, value, target) {
265
+ super();
266
+ this.axis = axis;
267
+ this.value = value;
268
+ this.target = target;
269
+ }
270
+ }
271
+ /**
272
+ * Subscribe event thrown when handlers for events other than subscribe are added. Meta event that is received by
273
+ * [[EventDispatcher|event dispatchers]].
274
+ */
275
+ export class SubscribeEvent extends GameEvent {
276
+ constructor(topic, handler) {
277
+ super();
278
+ this.topic = topic;
279
+ this.handler = handler;
280
+ }
281
+ }
282
+ /**
283
+ * Unsubscribe event thrown when handlers for events other than unsubscribe are removed. Meta event that is received by
284
+ * [[EventDispatcher|event dispatchers]].
285
+ */
286
+ export class UnsubscribeEvent extends GameEvent {
287
+ constructor(topic, handler) {
288
+ super();
289
+ this.topic = topic;
290
+ this.handler = handler;
291
+ }
292
+ }
293
+ /**
294
+ * Event received by the [[Engine]] when the browser window is visible on a screen.
295
+ */
296
+ export class VisibleEvent extends GameEvent {
297
+ constructor(target) {
298
+ super();
299
+ this.target = target;
300
+ }
301
+ }
302
+ /**
303
+ * Event received by the [[Engine]] when the browser window is hidden from all screens.
304
+ */
305
+ export class HiddenEvent extends GameEvent {
306
+ constructor(target) {
307
+ super();
308
+ this.target = target;
309
+ }
310
+ }
311
+ /**
312
+ * Event thrown on an [[Actor|actor]] when a collision will occur this frame if it resolves
313
+ */
314
+ export class PreCollisionEvent extends GameEvent {
315
+ /**
316
+ * @param actor The actor the event was thrown on
317
+ * @param other The actor that will collided with the current actor
318
+ * @param side The side that will be collided with the current actor
319
+ * @param intersection Intersection vector
320
+ */
321
+ constructor(actor, other, side, intersection) {
322
+ super();
323
+ this.other = other;
324
+ this.side = side;
325
+ this.intersection = intersection;
326
+ this.target = actor;
327
+ }
328
+ }
329
+ /**
330
+ * Event thrown on an [[Actor|actor]] when a collision has been resolved (body reacted) this frame
331
+ */
332
+ export class PostCollisionEvent extends GameEvent {
333
+ /**
334
+ * @param actor The actor the event was thrown on
335
+ * @param other The actor that did collide with the current actor
336
+ * @param side The side that did collide with the current actor
337
+ * @param intersection Intersection vector
338
+ */
339
+ constructor(actor, other, side, intersection) {
340
+ super();
341
+ this.other = other;
342
+ this.side = side;
343
+ this.intersection = intersection;
344
+ this.target = actor;
345
+ }
346
+ get actor() {
347
+ return this.target;
348
+ }
349
+ set actor(actor) {
350
+ this.target = actor;
351
+ }
352
+ }
353
+ export class ContactStartEvent {
354
+ constructor(target, other, contact) {
355
+ this.target = target;
356
+ this.other = other;
357
+ this.contact = contact;
358
+ }
359
+ }
360
+ export class ContactEndEvent {
361
+ constructor(target, other) {
362
+ this.target = target;
363
+ this.other = other;
364
+ }
365
+ }
366
+ export class CollisionPreSolveEvent {
367
+ constructor(target, other, side, intersection, contact) {
368
+ this.target = target;
369
+ this.other = other;
370
+ this.side = side;
371
+ this.intersection = intersection;
372
+ this.contact = contact;
373
+ }
374
+ }
375
+ export class CollisionPostSolveEvent {
376
+ constructor(target, other, side, intersection, contact) {
377
+ this.target = target;
378
+ this.other = other;
379
+ this.side = side;
380
+ this.intersection = intersection;
381
+ this.contact = contact;
382
+ }
383
+ }
384
+ /**
385
+ * Event thrown the first time an [[Actor|actor]] collides with another, after an actor is in contact normal collision events are fired.
386
+ */
387
+ export class CollisionStartEvent extends GameEvent {
388
+ /**
389
+ *
390
+ * @param actor
391
+ * @param other
392
+ * @param contact
393
+ */
394
+ constructor(actor, other, contact) {
395
+ super();
396
+ this.other = other;
397
+ this.contact = contact;
398
+ this.target = actor;
399
+ }
400
+ get actor() {
401
+ return this.target;
402
+ }
403
+ set actor(actor) {
404
+ this.target = actor;
405
+ }
406
+ }
407
+ /**
408
+ * Event thrown when the [[Actor|actor]] is no longer colliding with another
409
+ */
410
+ export class CollisionEndEvent extends GameEvent {
411
+ /**
412
+ *
413
+ */
414
+ constructor(actor, other) {
415
+ super();
416
+ this.other = other;
417
+ this.target = actor;
418
+ }
419
+ get actor() {
420
+ return this.target;
421
+ }
422
+ set actor(actor) {
423
+ this.target = actor;
424
+ }
425
+ }
426
+ /**
427
+ * Event thrown on an [[Actor]] and a [[Scene]] only once before the first update call
428
+ */
429
+ export class InitializeEvent extends GameEvent {
430
+ /**
431
+ * @param engine The reference to the current engine
432
+ */
433
+ constructor(engine, target) {
434
+ super();
435
+ this.engine = engine;
436
+ this.target = target;
437
+ }
438
+ }
439
+ /**
440
+ * Event thrown on a [[Scene]] on activation
441
+ */
442
+ export class ActivateEvent extends GameEvent {
443
+ /**
444
+ * @param oldScene The reference to the old scene
445
+ */
446
+ constructor(oldScene, target) {
447
+ super();
448
+ this.oldScene = oldScene;
449
+ this.target = target;
450
+ }
451
+ }
452
+ /**
453
+ * Event thrown on a [[Scene]] on deactivation
454
+ */
455
+ export class DeactivateEvent extends GameEvent {
456
+ /**
457
+ * @param newScene The reference to the new scene
458
+ */
459
+ constructor(newScene, target) {
460
+ super();
461
+ this.newScene = newScene;
462
+ this.target = target;
463
+ }
464
+ }
465
+ /**
466
+ * Event thrown on an [[Actor]] when it completely leaves the screen.
467
+ */
468
+ export class ExitViewPortEvent extends GameEvent {
469
+ constructor(target) {
470
+ super();
471
+ this.target = target;
472
+ }
473
+ }
474
+ /**
475
+ * Event thrown on an [[Actor]] when it completely leaves the screen.
476
+ */
477
+ export class EnterViewPortEvent extends GameEvent {
478
+ constructor(target) {
479
+ super();
480
+ this.target = target;
481
+ }
482
+ }
483
+ export class EnterTriggerEvent extends GameEvent {
484
+ constructor(target, actor) {
485
+ super();
486
+ this.target = target;
487
+ this.actor = actor;
488
+ }
489
+ }
490
+ export class ExitTriggerEvent extends GameEvent {
491
+ constructor(target, actor) {
492
+ super();
493
+ this.target = target;
494
+ this.actor = actor;
495
+ }
496
+ }
497
+ //# sourceMappingURL=Events.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,90 @@
1
+ /**
2
+ * Features in preview
3
+ */
4
+ export var Experiments;
5
+ (function (Experiments) {
6
+ Experiments["WebGL"] = "use-webgl";
7
+ })(Experiments || (Experiments = {}));
8
+ /**
9
+ * Legacy features that will go away
10
+ */
11
+ export var Legacy;
12
+ (function (Legacy) {
13
+ Legacy["Canvas"] = "use-canvas-context";
14
+ Legacy["LegacyDrawing"] = "use-legacy-drawing";
15
+ })(Legacy || (Legacy = {}));
16
+ /**
17
+ * Flags is a feature flag implementation for Excalibur. They can only be operated **before [[Engine]] construction**
18
+ * after which they are frozen and are read-only.
19
+ *
20
+ * Flags are used to enable experimental or preview features in Excalibur.
21
+ */
22
+ export class Flags {
23
+ /**
24
+ * Freeze all flag modifications making them readonly
25
+ */
26
+ static freeze() {
27
+ Flags._FROZEN = true;
28
+ }
29
+ /**
30
+ * Resets internal flag state, not meant to be called by users. Only used for testing.
31
+ *
32
+ * Calling this in your game is UNSUPPORTED
33
+ * @internal
34
+ */
35
+ static _reset() {
36
+ Flags._FROZEN = false;
37
+ Flags._FLAGS = {};
38
+ }
39
+ /**
40
+ * Turn on webgl support
41
+ */
42
+ static useWebGL() {
43
+ Flags.enable(Experiments.WebGL);
44
+ }
45
+ static useCanvasGraphicsContext() {
46
+ Flags.enable(Legacy.Canvas);
47
+ }
48
+ /**
49
+ * @deprecated Recommended not to use legacy drawing, going away in v0.26.0
50
+ */
51
+ static useLegacyDrawing() {
52
+ Flags.enable(Legacy.LegacyDrawing);
53
+ }
54
+ /**
55
+ * Enable a specific feature flag by name. **Note: can only be set before [[Engine]] constructor time**
56
+ * @param flagName
57
+ */
58
+ static enable(flagName) {
59
+ if (this._FROZEN) {
60
+ throw Error('Feature flags can only be enabled before Engine constructor time');
61
+ }
62
+ Flags._FLAGS[flagName] = true;
63
+ }
64
+ /**
65
+ * Disable a specific feature flag by name. **Note: can only be set before [[Engine]] constructor time**
66
+ * @param flagName
67
+ */
68
+ static disable(flagName) {
69
+ if (this._FROZEN) {
70
+ throw Error('Feature flags can only be disabled before Engine constructor time');
71
+ }
72
+ Flags._FLAGS[flagName] = false;
73
+ }
74
+ /**
75
+ * Check if a flag is enabled. If the flag is disabled or does not exist `false` is returned
76
+ * @param flagName
77
+ */
78
+ static isEnabled(flagName) {
79
+ return !!Flags._FLAGS[flagName];
80
+ }
81
+ /**
82
+ * Show a list of currently known flags
83
+ */
84
+ static show() {
85
+ return Object.keys(Flags._FLAGS);
86
+ }
87
+ }
88
+ Flags._FROZEN = false;
89
+ Flags._FLAGS = {};
90
+ //# sourceMappingURL=Flags.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Flags.js","sourceRoot":"","sources":["../../src/engine/Flags.ts"],"names":[],"mappings":"AACA;;GAEG;AACH,MAAM,CAAN,IAAY,WAEX;AAFD,WAAY,WAAW;IACrB,kCAAmB,CAAA;AACrB,CAAC,EAFW,WAAW,KAAX,WAAW,QAEtB;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,MAGX;AAHD,WAAY,MAAM;IAChB,uCAA6B,CAAA;IAC7B,8CAAoC,CAAA;AACtC,CAAC,EAHW,MAAM,KAAN,MAAM,QAGjB;AAED;;;;;GAKG;AACH,MAAM,OAAO,KAAK;IAIhB;;OAEG;IACI,MAAM,CAAC,MAAM;QAClB,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,MAAM;QAClB,KAAK,CAAC,OAAO,GAAG,KAAK,CAAC;QACtB,KAAK,CAAC,MAAM,GAAG,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,QAAQ;QACpB,KAAK,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAEM,MAAM,CAAC,wBAAwB;QACpC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,gBAAgB;QAC5B,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAAM,CAAC,QAAgB;QACnC,IAAI,IAAI,CAAC,OAAO,EAAE;YAChB,MAAM,KAAK,CAAC,kEAAkE,CAAC,CAAC;SACjF;QACD,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,OAAO,CAAC,QAAgB;QACpC,IAAI,IAAI,CAAC,OAAO,EAAE;YAChB,MAAM,KAAK,CAAC,mEAAmE,CAAC,CAAC;SAClF;QACD,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,SAAS,CAAC,QAAgB;QACtC,OAAO,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,IAAI;QAChB,OAAO,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACnC,CAAC;;AA1Ec,aAAO,GAAG,KAAK,CAAC;AAChB,YAAM,GAA4B,EAAE,CAAC"}