excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,331 @@
1
+ import { Matrix } from '../../Math/matrix';
2
+ import { TransformStack } from './transform-stack';
3
+ import { vec } from '../../Math/vector';
4
+ import { Color } from '../../Color';
5
+ import { StateStack } from './state-stack';
6
+ import { Logger } from '../../Util/Log';
7
+ import { Canvas } from '../Canvas';
8
+ import { DebugText } from './debug-text';
9
+ import { RenderTarget } from './render-target';
10
+ import { ExcaliburWebGLContextAccessor } from './webgl-adapter';
11
+ import { TextureLoader } from './texture-loader';
12
+ // renderers
13
+ import { LineRenderer } from './line-renderer/line-renderer';
14
+ import { PointRenderer } from './point-renderer/point-renderer';
15
+ import { ScreenPassPainter } from './screen-pass-painter/screen-pass-painter';
16
+ import { ImageRenderer } from './image-renderer/image-renderer';
17
+ import { RectangleRenderer } from './rectangle-renderer/rectangle-renderer';
18
+ import { CircleRenderer } from './circle-renderer/circle-renderer';
19
+ class ExcaliburGraphicsContextWebGLDebug {
20
+ constructor(_webglCtx) {
21
+ this._webglCtx = _webglCtx;
22
+ this._debugText = new DebugText();
23
+ }
24
+ /**
25
+ * Draw a debugging rectangle to the context
26
+ * @param x
27
+ * @param y
28
+ * @param width
29
+ * @param height
30
+ */
31
+ drawRect(x, y, width, height, rectOptions = { color: Color.Black }) {
32
+ this.drawLine(vec(x, y), vec(x + width, y), { ...rectOptions });
33
+ this.drawLine(vec(x + width, y), vec(x + width, y + height), { ...rectOptions });
34
+ this.drawLine(vec(x + width, y + height), vec(x, y + height), { ...rectOptions });
35
+ this.drawLine(vec(x, y + height), vec(x, y), { ...rectOptions });
36
+ }
37
+ /**
38
+ * Draw a debugging line to the context
39
+ * @param start
40
+ * @param end
41
+ * @param lineOptions
42
+ */
43
+ drawLine(start, end, lineOptions = { color: Color.Black }) {
44
+ this._webglCtx.draw('ex.line', start, end, lineOptions.color);
45
+ }
46
+ /**
47
+ * Draw a debugging point to the context
48
+ * @param point
49
+ * @param pointOptions
50
+ */
51
+ drawPoint(point, pointOptions = { color: Color.Black, size: 5 }) {
52
+ this._webglCtx.draw('ex.point', point, pointOptions.color, pointOptions.size);
53
+ }
54
+ drawText(text, pos) {
55
+ this._debugText.write(this._webglCtx, text, pos);
56
+ }
57
+ }
58
+ export class ExcaliburGraphicsContextWebGL {
59
+ constructor(options) {
60
+ this._logger = Logger.getInstance();
61
+ this._renderers = new Map();
62
+ this._isDrawLifecycle = false;
63
+ // Postprocessing is a tuple with 2 render targets, these are flip-flopped during the postprocessing process
64
+ this._postProcessTargets = [];
65
+ this._postprocessors = [];
66
+ this._transform = new TransformStack();
67
+ this._state = new StateStack();
68
+ /**
69
+ * Meant for internal use only. Access the internal context at your own risk and no guarantees this will exist in the future.
70
+ * @internal
71
+ */
72
+ // public __imageRenderer: ImageRenderer;
73
+ this.snapToPixel = true;
74
+ this.smoothing = false;
75
+ this.backgroundColor = Color.ExcaliburBlue;
76
+ this._alreadyWarnedDrawLifecycle = false;
77
+ this.debug = new ExcaliburGraphicsContextWebGLDebug(this);
78
+ const { canvasElement, enableTransparency, smoothing, snapToPixel, backgroundColor } = options;
79
+ this.__gl = canvasElement.getContext('webgl', {
80
+ antialias: smoothing !== null && smoothing !== void 0 ? smoothing : this.smoothing,
81
+ premultipliedAlpha: false,
82
+ alpha: enableTransparency !== null && enableTransparency !== void 0 ? enableTransparency : true,
83
+ depth: true,
84
+ powerPreference: 'high-performance'
85
+ });
86
+ ExcaliburWebGLContextAccessor.register(this.__gl);
87
+ TextureLoader.register(this.__gl);
88
+ this.snapToPixel = snapToPixel !== null && snapToPixel !== void 0 ? snapToPixel : this.snapToPixel;
89
+ this.smoothing = smoothing !== null && smoothing !== void 0 ? smoothing : this.smoothing;
90
+ this.backgroundColor = backgroundColor !== null && backgroundColor !== void 0 ? backgroundColor : this.backgroundColor;
91
+ this._init();
92
+ }
93
+ get opacity() {
94
+ return this._state.current.opacity;
95
+ }
96
+ set opacity(value) {
97
+ this._state.current.opacity = value;
98
+ }
99
+ get width() {
100
+ return this.__gl.canvas.width;
101
+ }
102
+ get height() {
103
+ return this.__gl.canvas.height;
104
+ }
105
+ get ortho() {
106
+ return this._ortho;
107
+ }
108
+ /**
109
+ * Checks the underlying webgl implementation if the requested internal resolution is supported
110
+ * @param dim
111
+ */
112
+ checkIfResolutionSupported(dim) {
113
+ // Slight hack based on this thread https://groups.google.com/g/webgl-dev-list/c/AHONvz3oQTo
114
+ let supported = true;
115
+ if (dim.width > 4096 || dim.height > 4096) {
116
+ supported = false;
117
+ }
118
+ return supported;
119
+ }
120
+ _init() {
121
+ const gl = this.__gl;
122
+ // Setup viewport and view matrix
123
+ this._ortho = Matrix.ortho(0, gl.canvas.width, gl.canvas.height, 0, 400, -400);
124
+ gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
125
+ // Clear background
126
+ gl.clearColor(this.backgroundColor.r / 255, this.backgroundColor.g / 255, this.backgroundColor.b / 255, this.backgroundColor.a);
127
+ gl.clear(gl.COLOR_BUFFER_BIT);
128
+ // Enable alpha blending
129
+ // https://www.realtimerendering.com/blog/gpus-prefer-premultiplication/
130
+ gl.enable(gl.BLEND);
131
+ gl.blendEquation(gl.FUNC_ADD);
132
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
133
+ gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
134
+ gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
135
+ // Setup builtin renderers
136
+ this.register(new ImageRenderer());
137
+ this.register(new RectangleRenderer());
138
+ this.register(new CircleRenderer());
139
+ this.register(new PointRenderer());
140
+ this.register(new LineRenderer());
141
+ this._screenRenderer = new ScreenPassPainter(gl);
142
+ this._renderTarget = new RenderTarget({
143
+ gl,
144
+ width: gl.canvas.width,
145
+ height: gl.canvas.height
146
+ });
147
+ this._postProcessTargets = [
148
+ new RenderTarget({
149
+ gl,
150
+ width: gl.canvas.width,
151
+ height: gl.canvas.height
152
+ }),
153
+ new RenderTarget({
154
+ gl,
155
+ width: gl.canvas.width,
156
+ height: gl.canvas.height
157
+ })
158
+ ];
159
+ // 2D ctx shim
160
+ this._canvas = new Canvas({
161
+ width: gl.canvas.width,
162
+ height: gl.canvas.height
163
+ });
164
+ this.__ctx = this._canvas.ctx;
165
+ }
166
+ register(renderer) {
167
+ this._renderers.set(renderer.type, renderer);
168
+ renderer.initialize(this.__gl, this);
169
+ }
170
+ get(rendererName) {
171
+ return this._renderers.get(rendererName);
172
+ }
173
+ _isCurrentRenderer(renderer) {
174
+ if (!this._currentRenderer || this._currentRenderer === renderer) {
175
+ return true;
176
+ }
177
+ return false;
178
+ }
179
+ beginDrawLifecycle() {
180
+ this._isDrawLifecycle = true;
181
+ }
182
+ endDrawLifecycle() {
183
+ this._isDrawLifecycle = false;
184
+ }
185
+ draw(rendererName, ...args) {
186
+ if (!this._isDrawLifecycle && !this._alreadyWarnedDrawLifecycle) {
187
+ this._logger.warn(`Attempting to draw outside the the drawing lifecycle (preDraw/postDraw) is not supported and is a source of bugs/errors.\n` +
188
+ `If you want to do custom drawing, use Actor.graphics, or any onPreDraw or onPostDraw handler.`);
189
+ this._alreadyWarnedDrawLifecycle = true;
190
+ }
191
+ // TODO does not handle priority yet...
192
+ // in order to do this draw commands need to be captured and fed in priority order
193
+ const renderer = this._renderers.get(rendererName);
194
+ if (renderer) {
195
+ // Set the current renderer if not defined
196
+ if (!this._currentRenderer) {
197
+ this._currentRenderer = renderer;
198
+ }
199
+ if (!this._isCurrentRenderer(renderer)) {
200
+ // switching graphics means we must flush the previous
201
+ this._currentRenderer.flush();
202
+ }
203
+ // If we are still using the same renderer we can add to the current batch
204
+ renderer.draw(...args);
205
+ this._currentRenderer = renderer;
206
+ }
207
+ else {
208
+ throw Error(`No renderer with name ${rendererName} has been registered`);
209
+ }
210
+ }
211
+ resetTransform() {
212
+ this._transform.current = Matrix.identity();
213
+ }
214
+ updateViewport(resolution) {
215
+ const gl = this.__gl;
216
+ this._ortho = this._ortho = Matrix.ortho(0, resolution.width, resolution.height, 0, 400, -400);
217
+ this._renderTarget.setResolution(gl.canvas.width, gl.canvas.height);
218
+ this._postProcessTargets[0].setResolution(gl.canvas.width, gl.canvas.height);
219
+ this._postProcessTargets[1].setResolution(gl.canvas.width, gl.canvas.height);
220
+ // 2D ctx shim
221
+ this._canvas.width = gl.canvas.width;
222
+ this._canvas.height = gl.canvas.height;
223
+ }
224
+ drawImage(image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight) {
225
+ if (swidth === 0 || sheight === 0) {
226
+ return; // zero dimension dest exit early
227
+ }
228
+ else if (dwidth === 0 || dheight === 0) {
229
+ return; // zero dimension dest exit early
230
+ }
231
+ else if (image.width === 0 || image.height === 0) {
232
+ return; // zero dimension source exit early
233
+ }
234
+ if (!image) {
235
+ Logger.getInstance().warn('Cannot draw a null or undefined image');
236
+ // tslint:disable-next-line: no-console
237
+ if (console.trace) {
238
+ // tslint:disable-next-line: no-console
239
+ console.trace();
240
+ }
241
+ return;
242
+ }
243
+ this.draw('ex.image', image, sx, sy, swidth, sheight, dx, dy, dwidth, dheight);
244
+ }
245
+ drawLine(start, end, color, thickness = 1) {
246
+ const rectangleRenderer = this._renderers.get('ex.rectangle');
247
+ rectangleRenderer.drawLine(start, end, color, thickness);
248
+ }
249
+ drawRectangle(pos, width, height, color, stroke, strokeThickness) {
250
+ this.draw('ex.rectangle', pos, width, height, color, stroke, strokeThickness);
251
+ }
252
+ drawCircle(pos, radius, color, stroke, thickness) {
253
+ this.draw('ex.circle', pos, radius, color, stroke, thickness);
254
+ }
255
+ save() {
256
+ this._transform.save();
257
+ this._state.save();
258
+ }
259
+ restore() {
260
+ this._transform.restore();
261
+ this._state.restore();
262
+ }
263
+ translate(x, y) {
264
+ this._transform.translate(this.snapToPixel ? ~~x : x, this.snapToPixel ? ~~y : y);
265
+ }
266
+ rotate(angle) {
267
+ this._transform.rotate(angle);
268
+ }
269
+ scale(x, y) {
270
+ this._transform.scale(x, y);
271
+ }
272
+ transform(matrix) {
273
+ this._transform.current = matrix;
274
+ }
275
+ getTransform() {
276
+ return this._transform.current;
277
+ }
278
+ multiply(m) {
279
+ this._transform.current = this._transform.current.multm(m);
280
+ }
281
+ addPostProcessor(postprocessor) {
282
+ this._postprocessors.push(postprocessor);
283
+ postprocessor.initialize(this.__gl);
284
+ }
285
+ removePostProcessor(postprocessor) {
286
+ const index = this._postprocessors.indexOf(postprocessor);
287
+ if (index !== -1) {
288
+ this._postprocessors.splice(index, 1);
289
+ }
290
+ }
291
+ clearPostProcessors() {
292
+ this._postprocessors.length = 0;
293
+ }
294
+ clear() {
295
+ const gl = this.__gl;
296
+ this._renderTarget.use();
297
+ gl.clearColor(this.backgroundColor.r / 255, this.backgroundColor.g / 255, this.backgroundColor.b / 255, this.backgroundColor.a);
298
+ // Clear the context with the newly set color. This is
299
+ // the function call that actually does the drawing.
300
+ gl.clear(gl.COLOR_BUFFER_BIT);
301
+ }
302
+ /**
303
+ * Flushes all batched rendering to the screen
304
+ */
305
+ flush() {
306
+ const gl = this.__gl;
307
+ // render target captures all draws and redirects to the render target
308
+ this._renderTarget.use();
309
+ // This is the final flush at the moment to draw any leftover pending draw
310
+ // TODO sort by priority and flush in order
311
+ for (const renderer of this._renderers.values()) {
312
+ if (renderer.hasPendingDraws()) {
313
+ renderer.flush();
314
+ }
315
+ }
316
+ this._renderTarget.disable();
317
+ // post process step
318
+ const source = this._renderTarget.toRenderSource();
319
+ source.use();
320
+ // flip flop render targets
321
+ for (let i = 0; i < this._postprocessors.length; i++) {
322
+ this._postProcessTargets[i % 2].use();
323
+ this._screenRenderer.renderWithPostProcessor(this._postprocessors[i]);
324
+ this._postProcessTargets[i % 2].toRenderSource().use();
325
+ }
326
+ // passing null switches rendering back to the canvas
327
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
328
+ this._screenRenderer.renderToScreen();
329
+ }
330
+ }
331
+ //# sourceMappingURL=ExcaliburGraphicsContextWebGL.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,160 @@
1
+ import { Color } from '../../../Color';
2
+ import { vec } from '../../../Math/vector';
3
+ import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
4
+ import { QuadIndexBuffer } from '../quad-index-buffer';
5
+ import { Shader } from '../shader';
6
+ import { VertexBuffer } from '../vertex-buffer';
7
+ import { VertexLayout } from '../vertex-layout';
8
+ import frag from './circle-renderer.frag.glsl';
9
+ import vert from './circle-renderer.vert.glsl';
10
+ export class CircleRenderer {
11
+ constructor() {
12
+ this.type = 'ex.circle';
13
+ this.priority = 0;
14
+ this._maxCircles = 10922; // max(uint16) / 6 verts
15
+ this._circleCount = 0;
16
+ this._vertexIndex = 0;
17
+ }
18
+ initialize(gl, context) {
19
+ this._gl = gl;
20
+ this._context = context;
21
+ gl.getExtension('OES_standard_derivatives');
22
+ this._shader = new Shader({
23
+ fragmentSource: frag,
24
+ vertexSource: vert
25
+ });
26
+ this._shader.compile();
27
+ // setup uniforms
28
+ this._shader.use();
29
+ this._shader.setUniformMatrix('u_matrix', context.ortho);
30
+ this._buffer = new VertexBuffer({
31
+ size: 14 * 4 * this._maxCircles,
32
+ type: 'dynamic'
33
+ });
34
+ this._layout = new VertexLayout({
35
+ shader: this._shader,
36
+ vertexBuffer: this._buffer,
37
+ attributes: [
38
+ ['a_position', 2],
39
+ ['a_uv', 2],
40
+ ['a_opacity', 1],
41
+ ['a_color', 4],
42
+ ['a_strokeColor', 4],
43
+ ['a_strokeThickness', 1]
44
+ ]
45
+ });
46
+ this._quads = new QuadIndexBuffer(this._maxCircles, true);
47
+ }
48
+ _isFull() {
49
+ if (this._circleCount >= this._maxCircles) {
50
+ return true;
51
+ }
52
+ return false;
53
+ }
54
+ draw(pos, radius, color, stroke = Color.Transparent, strokeThickness = 0) {
55
+ if (this._isFull()) {
56
+ this.flush();
57
+ }
58
+ this._circleCount++;
59
+ // transform based on current context
60
+ const transform = this._context.getTransform();
61
+ const opacity = this._context.opacity;
62
+ const topLeft = transform.multv(pos.add(vec(-radius, -radius)));
63
+ const topRight = transform.multv(pos.add(vec(radius, -radius)));
64
+ const bottomRight = transform.multv(pos.add(vec(radius, radius)));
65
+ const bottomLeft = transform.multv(pos.add(vec(-radius, radius)));
66
+ // TODO UV could be static vertex buffer
67
+ const uvx0 = 0;
68
+ const uvy0 = 0;
69
+ const uvx1 = 1;
70
+ const uvy1 = 1;
71
+ // update data
72
+ const vertexBuffer = this._layout.vertexBuffer.bufferData;
73
+ // (0, 0) - 0
74
+ vertexBuffer[this._vertexIndex++] = topLeft.x;
75
+ vertexBuffer[this._vertexIndex++] = topLeft.y;
76
+ vertexBuffer[this._vertexIndex++] = uvx0;
77
+ vertexBuffer[this._vertexIndex++] = uvy0;
78
+ vertexBuffer[this._vertexIndex++] = opacity;
79
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
80
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
81
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
82
+ vertexBuffer[this._vertexIndex++] = color.a;
83
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
84
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
85
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
86
+ vertexBuffer[this._vertexIndex++] = stroke.a;
87
+ vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
88
+ // (0, 1) - 1
89
+ vertexBuffer[this._vertexIndex++] = bottomLeft.x;
90
+ vertexBuffer[this._vertexIndex++] = bottomLeft.y;
91
+ vertexBuffer[this._vertexIndex++] = uvx0;
92
+ vertexBuffer[this._vertexIndex++] = uvy1;
93
+ vertexBuffer[this._vertexIndex++] = opacity;
94
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
95
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
96
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
97
+ vertexBuffer[this._vertexIndex++] = color.a;
98
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
99
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
100
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
101
+ vertexBuffer[this._vertexIndex++] = stroke.a;
102
+ vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
103
+ // (1, 0) - 2
104
+ vertexBuffer[this._vertexIndex++] = topRight.x;
105
+ vertexBuffer[this._vertexIndex++] = topRight.y;
106
+ vertexBuffer[this._vertexIndex++] = uvx1;
107
+ vertexBuffer[this._vertexIndex++] = uvy0;
108
+ vertexBuffer[this._vertexIndex++] = opacity;
109
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
110
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
111
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
112
+ vertexBuffer[this._vertexIndex++] = color.a;
113
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
114
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
115
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
116
+ vertexBuffer[this._vertexIndex++] = stroke.a;
117
+ vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
118
+ // (1, 1) - 3
119
+ vertexBuffer[this._vertexIndex++] = bottomRight.x;
120
+ vertexBuffer[this._vertexIndex++] = bottomRight.y;
121
+ vertexBuffer[this._vertexIndex++] = uvx1;
122
+ vertexBuffer[this._vertexIndex++] = uvy1;
123
+ vertexBuffer[this._vertexIndex++] = opacity;
124
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
125
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
126
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
127
+ vertexBuffer[this._vertexIndex++] = color.a;
128
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
129
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
130
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
131
+ vertexBuffer[this._vertexIndex++] = stroke.a;
132
+ vertexBuffer[this._vertexIndex++] = strokeThickness / radius;
133
+ }
134
+ hasPendingDraws() {
135
+ return this._circleCount !== 0;
136
+ }
137
+ flush() {
138
+ // nothing to draw early exit
139
+ if (this._circleCount === 0) {
140
+ return;
141
+ }
142
+ const gl = this._gl;
143
+ // Bind the shader
144
+ this._shader.use();
145
+ // Bind the memory layout and upload data
146
+ this._layout.use(true);
147
+ // Update ortho matrix uniform
148
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
149
+ // Bind index buffer
150
+ this._quads.bind();
151
+ // Draw all the quads
152
+ gl.drawElements(gl.TRIANGLES, this._circleCount * 6, this._quads.bufferGlType, 0);
153
+ GraphicsDiagnostics.DrawnImagesCount += this._circleCount;
154
+ GraphicsDiagnostics.DrawCallCount++;
155
+ // Reset
156
+ this._circleCount = 0;
157
+ this._vertexIndex = 0;
158
+ }
159
+ }
160
+ //# sourceMappingURL=circle-renderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,47 @@
1
+ import { ImageSource, SpriteFont, SpriteSheet } from '..';
2
+ import debugFont from './debug-font.png';
3
+ /**
4
+ * Internal debugtext helper
5
+ */
6
+ export class DebugText {
7
+ constructor() {
8
+ /**
9
+ * base64 font
10
+ */
11
+ this.fontSheet = debugFont;
12
+ this.size = 16;
13
+ this.load();
14
+ }
15
+ load() {
16
+ this._imageSource = new ImageSource(this.fontSheet);
17
+ return this._imageSource.load().then(() => {
18
+ this._spriteSheet = SpriteSheet.fromImageSource({
19
+ image: this._imageSource,
20
+ grid: {
21
+ rows: 3,
22
+ columns: 16,
23
+ spriteWidth: 16,
24
+ spriteHeight: 16
25
+ }
26
+ });
27
+ this._spriteFont = new SpriteFont({
28
+ alphabet: '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ,!\'&."?-()+ ',
29
+ caseInsensitive: true,
30
+ spriteSheet: this._spriteSheet,
31
+ spacing: -6
32
+ });
33
+ });
34
+ }
35
+ /**
36
+ * Writes debug text using the built in sprint font
37
+ * @param ctx
38
+ * @param text
39
+ * @param pos
40
+ */
41
+ write(ctx, text, pos) {
42
+ if (this._imageSource.isLoaded()) {
43
+ this._spriteFont.render(ctx, text, null, pos.x, pos.y);
44
+ }
45
+ }
46
+ }
47
+ //# sourceMappingURL=debug-text.js.map
@@ -0,0 +1 @@
1
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