excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,87 @@
1
+ /**
2
+ * Action Queues represent an ordered sequence of actions
3
+ *
4
+ * Action queues are part of the [[ActionContext|Action API]] and
5
+ * store the list of actions to be executed for an [[Actor]].
6
+ *
7
+ * Actors implement [[Actor.actions]] which can be manipulated by
8
+ * advanced users to adjust the actions currently being executed in the
9
+ * queue.
10
+ */
11
+ export class ActionQueue {
12
+ constructor(entity) {
13
+ this._actions = [];
14
+ this._completedActions = [];
15
+ this._entity = entity;
16
+ }
17
+ /**
18
+ * Add an action to the sequence
19
+ * @param action
20
+ */
21
+ add(action) {
22
+ this._actions.push(action);
23
+ }
24
+ /**
25
+ * Remove an action by reference from the sequence
26
+ * @param action
27
+ */
28
+ remove(action) {
29
+ const index = this._actions.indexOf(action);
30
+ this._actions.splice(index, 1);
31
+ }
32
+ /**
33
+ * Removes all actions from this sequence
34
+ */
35
+ clearActions() {
36
+ this._actions.length = 0;
37
+ this._completedActions.length = 0;
38
+ if (this._currentAction) {
39
+ this._currentAction.stop();
40
+ }
41
+ }
42
+ /**
43
+ *
44
+ * @returns The total list of actions in this sequence complete or not
45
+ */
46
+ getActions() {
47
+ return this._actions.concat(this._completedActions);
48
+ }
49
+ /**
50
+ *
51
+ * @returns `true` if there are more actions to process in the sequence
52
+ */
53
+ hasNext() {
54
+ return this._actions.length > 0;
55
+ }
56
+ /**
57
+ * @returns `true` if the current sequence of actions is done
58
+ */
59
+ isComplete() {
60
+ return this._actions.length === 0;
61
+ }
62
+ /**
63
+ * Resets the sequence of actions, this is used to restart a sequence from the beginning
64
+ */
65
+ reset() {
66
+ this._actions = this.getActions();
67
+ const len = this._actions.length;
68
+ for (let i = 0; i < len; i++) {
69
+ this._actions[i].reset();
70
+ }
71
+ this._completedActions = [];
72
+ }
73
+ /**
74
+ * Update the queue which updates actions and handles completing actions
75
+ * @param elapsedMs
76
+ */
77
+ update(elapsedMs) {
78
+ if (this._actions.length > 0) {
79
+ this._currentAction = this._actions[0];
80
+ this._currentAction.update(elapsedMs);
81
+ if (this._currentAction.isComplete(this._entity)) {
82
+ this._completedActions.push(this._actions.shift());
83
+ }
84
+ }
85
+ }
86
+ }
87
+ //# sourceMappingURL=ActionQueue.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ActionQueue.js","sourceRoot":"","sources":["../../../src/engine/Actions/ActionQueue.ts"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,MAAM,OAAO,WAAW;IAKtB,YAAY,MAAc;QAHlB,aAAQ,GAAa,EAAE,CAAC;QAExB,sBAAiB,GAAa,EAAE,CAAC;QAEvC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,GAAG,CAAC,MAAc;QACvB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC7B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAAc;QAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,YAAY;QACjB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;QAClC,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;SAC5B;IACH,CAAC;IAED;;;OAGG;IACI,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,OAAO;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,UAAU;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,CAAC;IACpC,CAAC;IAED;;OAEG;IACI,KAAK;QACV,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAElC,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;YAC5B,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;SAC1B;QACD,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,SAAiB;QAC7B,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;YAEtC,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;gBAChD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC,CAAC;aACpD;SACF;IACH,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=Actionable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Actionable.js","sourceRoot":"","sources":["../../../src/engine/Actions/Actionable.ts"],"names":[],"mappings":""}
@@ -0,0 +1,198 @@
1
+ import { ActionContext } from './ActionContext';
2
+ import { Component } from '../EntityComponentSystem/Component';
3
+ import { MotionComponent } from '../EntityComponentSystem/Components/MotionComponent';
4
+ import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
5
+ ;
6
+ export class ActionsComponent extends Component {
7
+ constructor() {
8
+ super(...arguments);
9
+ this.type = 'ex.actions';
10
+ this.dependencies = [TransformComponent, MotionComponent];
11
+ }
12
+ onAdd(entity) {
13
+ this._ctx = new ActionContext(entity);
14
+ }
15
+ onRemove() {
16
+ this._ctx = null;
17
+ }
18
+ /**
19
+ * Returns the internal action queue
20
+ * @returns action queue
21
+ */
22
+ getQueue() {
23
+ var _a;
24
+ return (_a = this._ctx) === null || _a === void 0 ? void 0 : _a.getQueue();
25
+ }
26
+ /**
27
+ * Updates the internal action context, performing action and moving through the internal queue
28
+ * @param elapsedMs
29
+ */
30
+ update(elapsedMs) {
31
+ var _a;
32
+ return (_a = this._ctx) === null || _a === void 0 ? void 0 : _a.update(elapsedMs);
33
+ }
34
+ /**
35
+ * Clears all queued actions from the Actor
36
+ */
37
+ clearActions() {
38
+ var _a;
39
+ (_a = this._ctx) === null || _a === void 0 ? void 0 : _a.clearActions();
40
+ }
41
+ easeTo(...args) {
42
+ return this._ctx.easeTo.apply(this._ctx, args);
43
+ }
44
+ moveTo(xOrPos, yOrSpeed, speedOrUndefined) {
45
+ return this._ctx.moveTo.apply(this._ctx, [xOrPos, yOrSpeed, speedOrUndefined]);
46
+ }
47
+ moveBy(xOffsetOrVector, yOffsetOrSpeed, speedOrUndefined) {
48
+ return this._ctx.moveBy.apply(this._ctx, [xOffsetOrVector, yOffsetOrSpeed, speedOrUndefined]);
49
+ }
50
+ /**
51
+ * This method will rotate an actor to the specified angle at the speed
52
+ * specified (in radians per second) and return back the actor. This
53
+ * method is part of the actor 'Action' fluent API allowing action chaining.
54
+ * @param angleRadians The angle to rotate to in radians
55
+ * @param speed The angular velocity of the rotation specified in radians per second
56
+ * @param rotationType The [[RotationType]] to use for this rotation
57
+ */
58
+ rotateTo(angleRadians, speed, rotationType) {
59
+ return this._ctx.rotateTo(angleRadians, speed, rotationType);
60
+ }
61
+ /**
62
+ * This method will rotate an actor by the specified angle offset, from it's current rotation given a certain speed
63
+ * in radians/sec and return back the actor. This method is part
64
+ * of the actor 'Action' fluent API allowing action chaining.
65
+ * @param angleRadiansOffset The angle to rotate to in radians relative to the current rotation
66
+ * @param speed The speed in radians/sec the actor should rotate at
67
+ * @param rotationType The [[RotationType]] to use for this rotation, default is shortest path
68
+ */
69
+ rotateBy(angleRadiansOffset, speed, rotationType) {
70
+ return this._ctx.rotateBy(angleRadiansOffset, speed, rotationType);
71
+ }
72
+ scaleTo(sizeXOrVector, sizeYOrSpeed, speedXOrUndefined, speedYOrUndefined) {
73
+ return this._ctx.scaleTo.apply(this._ctx, [sizeXOrVector, sizeYOrSpeed, speedXOrUndefined, speedYOrUndefined]);
74
+ }
75
+ scaleBy(sizeOffsetXOrVector, sizeOffsetYOrSpeed, speed) {
76
+ return this._ctx.scaleBy.apply(this._ctx, [sizeOffsetXOrVector, sizeOffsetYOrSpeed, speed]);
77
+ }
78
+ /**
79
+ * This method will cause an actor to blink (become visible and not
80
+ * visible). Optionally, you may specify the number of blinks. Specify the amount of time
81
+ * the actor should be visible per blink, and the amount of time not visible.
82
+ * This method is part of the actor 'Action' fluent API allowing action chaining.
83
+ * @param timeVisible The amount of time to stay visible per blink in milliseconds
84
+ * @param timeNotVisible The amount of time to stay not visible per blink in milliseconds
85
+ * @param numBlinks The number of times to blink
86
+ */
87
+ blink(timeVisible, timeNotVisible, numBlinks) {
88
+ return this._ctx.blink(timeVisible, timeNotVisible, numBlinks);
89
+ }
90
+ /**
91
+ * This method will cause an actor's opacity to change from its current value
92
+ * to the provided value by a specified time (in milliseconds). This method is
93
+ * part of the actor 'Action' fluent API allowing action chaining.
94
+ * @param opacity The ending opacity
95
+ * @param time The time it should take to fade the actor (in milliseconds)
96
+ */
97
+ fade(opacity, time) {
98
+ return this._ctx.fade(opacity, time);
99
+ }
100
+ /**
101
+ * This method will delay the next action from executing for a certain
102
+ * amount of time (in milliseconds). This method is part of the actor
103
+ * 'Action' fluent API allowing action chaining.
104
+ * @param time The amount of time to delay the next action in the queue from executing in milliseconds
105
+ */
106
+ delay(time) {
107
+ return this._ctx.delay(time);
108
+ }
109
+ /**
110
+ * This method will add an action to the queue that will remove the actor from the
111
+ * scene once it has completed its previous Any actions on the
112
+ * action queue after this action will not be executed.
113
+ */
114
+ die() {
115
+ return this._ctx.die();
116
+ }
117
+ /**
118
+ * This method allows you to call an arbitrary method as the next action in the
119
+ * action queue. This is useful if you want to execute code in after a specific
120
+ * action, i.e An actor arrives at a destination after traversing a path
121
+ */
122
+ callMethod(method) {
123
+ return this._ctx.callMethod(method);
124
+ }
125
+ /**
126
+ * This method will cause the actor to repeat all of the actions built in
127
+ * the `repeatBuilder` callback. If the number of repeats
128
+ * is not specified it will repeat forever. This method is part of
129
+ * the actor 'Action' fluent API allowing action chaining
130
+ *
131
+ * ```typescript
132
+ * // Move up in a zig-zag by repeated moveBy's
133
+ * actor.actions.repeat(repeatCtx => {
134
+ * repeatCtx.moveBy(10, 0, 10);
135
+ * repeatCtx.moveBy(0, 10, 10);
136
+ * }, 5);
137
+ * ```
138
+ *
139
+ * @param repeatBuilder The builder to specify the repeatable list of actions
140
+ * @param times The number of times to repeat all the previous actions in the action queue. If nothing is specified the actions
141
+ * will repeat forever
142
+ */
143
+ repeat(repeatBuilder, times) {
144
+ return this._ctx.repeat(repeatBuilder, times);
145
+ }
146
+ /**
147
+ * This method will cause the actor to repeat all of the actions built in
148
+ * the `repeatBuilder` callback. If the number of repeats
149
+ * is not specified it will repeat forever. This method is part of
150
+ * the actor 'Action' fluent API allowing action chaining
151
+ *
152
+ * ```typescript
153
+ * // Move up in a zig-zag by repeated moveBy's
154
+ * actor.actions.repeat(repeatCtx => {
155
+ * repeatCtx.moveBy(10, 0, 10);
156
+ * repeatCtx.moveBy(0, 10, 10);
157
+ * }, 5);
158
+ * ```
159
+ *
160
+ * @param repeatBuilder The builder to specify the repeatable list of actions
161
+ */
162
+ repeatForever(repeatBuilder) {
163
+ return this._ctx.repeatForever(repeatBuilder);
164
+ }
165
+ /**
166
+ * This method will cause the entity to follow another at a specified distance
167
+ * @param entity The entity to follow
168
+ * @param followDistance The distance to maintain when following, if not specified the actor will follow at the current distance.
169
+ */
170
+ follow(entity, followDistance) {
171
+ return this._ctx.follow(entity, followDistance);
172
+ }
173
+ /**
174
+ * This method will cause the entity to move towards another until they
175
+ * collide "meet" at a specified speed.
176
+ * @param entity The entity to meet
177
+ * @param speed The speed in pixels per second to move, if not specified it will match the speed of the other actor
178
+ */
179
+ meet(entity, speed) {
180
+ return this._ctx.meet(entity, speed);
181
+ }
182
+ /**
183
+ * Returns a promise that resolves when the current action queue up to now
184
+ * is finished.
185
+ * @deprecated Use `toPromise()` will be removed in v0.26.0
186
+ */
187
+ asPromise() {
188
+ return this.toPromise();
189
+ }
190
+ /**
191
+ * Returns a promise that resolves when the current action queue up to now
192
+ * is finished.
193
+ */
194
+ toPromise() {
195
+ return this._ctx.toPromise();
196
+ }
197
+ }
198
+ //# sourceMappingURL=ActionsComponent.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,18 @@
1
+ import { System, SystemType } from '../EntityComponentSystem/System';
2
+ import { ActionsComponent } from './ActionsComponent';
3
+ export class ActionsSystem extends System {
4
+ constructor() {
5
+ super(...arguments);
6
+ this.types = ['ex.actions'];
7
+ this.systemType = SystemType.Update;
8
+ this.priority = -1;
9
+ }
10
+ update(entities, delta) {
11
+ let actions;
12
+ for (const entity of entities) {
13
+ actions = entity.get(ActionsComponent);
14
+ actions.update(delta);
15
+ }
16
+ }
17
+ }
18
+ //# sourceMappingURL=ActionsSystem.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,22 @@
1
+ export * from './ActionContext';
2
+ export * from './ActionQueue';
3
+ export * from './Actionable';
4
+ export * from './RotationType';
5
+ export * from './Action';
6
+ export * from './Action/Repeat';
7
+ export * from './Action/RepeatForever';
8
+ export * from './Action/Blink';
9
+ export * from './Action/Die';
10
+ export * from './Action/EaseTo';
11
+ export * from './Action/Fade';
12
+ export * from './Action/Follow';
13
+ export * from './Action/Meet';
14
+ export * from './Action/MoveBy';
15
+ export * from './Action/MoveTo';
16
+ export * from './Action/RotateBy';
17
+ export * from './Action/RotateTo';
18
+ export * from './Action/ScaleBy';
19
+ export * from './Action/ScaleTo';
20
+ export * from './ActionsComponent';
21
+ export * from './ActionsSystem';
22
+ //# sourceMappingURL=Index.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,27 @@
1
+ /**
2
+ * An enum that describes the strategies that rotation actions can use
3
+ */
4
+ export var RotationType;
5
+ (function (RotationType) {
6
+ /**
7
+ * Rotation via `ShortestPath` will use the smallest angle
8
+ * between the starting and ending points. This strategy is the default behavior.
9
+ */
10
+ RotationType[RotationType["ShortestPath"] = 0] = "ShortestPath";
11
+ /**
12
+ * Rotation via `LongestPath` will use the largest angle
13
+ * between the starting and ending points.
14
+ */
15
+ RotationType[RotationType["LongestPath"] = 1] = "LongestPath";
16
+ /**
17
+ * Rotation via `Clockwise` will travel in a clockwise direction,
18
+ * regardless of the starting and ending points.
19
+ */
20
+ RotationType[RotationType["Clockwise"] = 2] = "Clockwise";
21
+ /**
22
+ * Rotation via `CounterClockwise` will travel in a counterclockwise direction,
23
+ * regardless of the starting and ending points.
24
+ */
25
+ RotationType[RotationType["CounterClockwise"] = 3] = "CounterClockwise";
26
+ })(RotationType || (RotationType = {}));
27
+ //# sourceMappingURL=RotationType.js.map
@@ -0,0 +1 @@
1
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