excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,207 @@
1
+ import { Graphic } from './Graphic';
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+ import { Color } from '../Color';
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+ import { ensurePowerOfTwo } from './Context/webgl-util';
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+ import { Vector } from '../Math/vector';
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+ import { BoundingBox } from '../Collision/BoundingBox';
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+ import { watch } from '../Util/Watch';
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+ import { TextureLoader } from './Context/texture-loader';
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+ /**
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+ * A Raster is a Graphic that needs to be first painted to a HTMLCanvasElement before it can be drawn to the
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+ * [[ExcaliburGraphicsContext]]. This is useful for generating custom images using the 2D canvas api.
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+ *
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+ * Implementors must implement the [[Raster.execute]] method to rasterize their drawing.
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+ */
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+ export class Raster extends Graphic {
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+ constructor(options) {
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+ var _a, _b, _c, _d, _e, _f, _g, _h;
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+ super(options);
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+ this.filtering = null;
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+ this._dirty = true;
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+ this._smoothing = false;
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+ this._color = watch(Color.Black, () => this.flagDirty());
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+ this._lineWidth = 1;
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+ this._lineDash = [];
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+ this._padding = 0;
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+ if (options) {
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+ this.color = (_a = options.color) !== null && _a !== void 0 ? _a : Color.Black;
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+ this.strokeColor = options === null || options === void 0 ? void 0 : options.strokeColor;
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+ this.smoothing = (_b = options.smoothing) !== null && _b !== void 0 ? _b : this.smoothing;
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+ this.lineWidth = (_c = options.lineWidth) !== null && _c !== void 0 ? _c : this.lineWidth;
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+ this.lineDash = (_d = options.lineDash) !== null && _d !== void 0 ? _d : this.lineDash;
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+ this.padding = (_e = options.padding) !== null && _e !== void 0 ? _e : this.padding;
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+ this.filtering = (_f = options.filtering) !== null && _f !== void 0 ? _f : this.filtering;
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+ }
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+ this._bitmap = document.createElement('canvas');
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+ // get the default canvas width/height as a fallback
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+ const bitmapWidth = (_g = options === null || options === void 0 ? void 0 : options.width) !== null && _g !== void 0 ? _g : this._bitmap.width;
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+ const bitmapHeight = (_h = options === null || options === void 0 ? void 0 : options.height) !== null && _h !== void 0 ? _h : this._bitmap.height;
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+ // Rasters use power of two images as an optimization for webgl
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+ this.width = ensurePowerOfTwo(bitmapWidth);
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+ this.height = ensurePowerOfTwo(bitmapHeight);
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+ const maybeCtx = this._bitmap.getContext('2d');
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+ if (!maybeCtx) {
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+ /* istanbul ignore next */
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+ throw new Error('Browser does not support 2d canvas drawing, cannot create Raster graphic');
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+ }
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+ else {
47
+ this._ctx = maybeCtx;
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+ }
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+ }
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+ cloneRasterOptions() {
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+ return {
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+ color: this.color ? this.color.clone() : null,
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+ strokeColor: this.strokeColor ? this.strokeColor.clone() : null,
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+ smoothing: this.smoothing,
55
+ lineWidth: this.lineWidth,
56
+ lineDash: this.lineDash,
57
+ padding: this.padding
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+ };
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+ }
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+ /**
61
+ * Gets whether the graphic is dirty, this means there are changes that haven't been re-rasterized
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+ */
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+ get dirty() {
64
+ return this._dirty;
65
+ }
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+ /**
67
+ * Flags the graphic as dirty, meaning it must be re-rasterized before draw.
68
+ * This should be called any time the graphics state changes such that it affects the outputted drawing
69
+ */
70
+ flagDirty() {
71
+ this._dirty = true;
72
+ }
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+ /**
74
+ * Gets or sets the current width of the Raster graphic. Setting the width will cause the raster
75
+ * to be flagged dirty causing a re-raster on the next draw.
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+ *
77
+ * Any `padding`s set will be factored into the width
78
+ */
79
+ get width() {
80
+ return Math.abs(this._getTotalWidth() * this.scale.x);
81
+ }
82
+ set width(value) {
83
+ value /= Math.abs(this.scale.x);
84
+ this._bitmap.width = value;
85
+ this._originalWidth = value;
86
+ this.flagDirty();
87
+ }
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+ /**
89
+ * Gets or sets the current height of the Raster graphic. Setting the height will cause the raster
90
+ * to be flagged dirty causing a re-raster on the next draw.
91
+ *
92
+ * Any `padding` set will be factored into the height
93
+ */
94
+ get height() {
95
+ return Math.abs(this._getTotalHeight() * this.scale.y);
96
+ }
97
+ set height(value) {
98
+ value /= Math.abs(this.scale.y);
99
+ this._bitmap.height = value;
100
+ this._originalHeight = value;
101
+ this.flagDirty();
102
+ }
103
+ _getTotalWidth() {
104
+ var _a;
105
+ return ((_a = this._originalWidth) !== null && _a !== void 0 ? _a : this._bitmap.width) + this.padding * 2;
106
+ }
107
+ _getTotalHeight() {
108
+ var _a;
109
+ return ((_a = this._originalHeight) !== null && _a !== void 0 ? _a : this._bitmap.height) + this.padding * 2;
110
+ }
111
+ /**
112
+ * Returns the local bounds of the Raster including the padding
113
+ */
114
+ get localBounds() {
115
+ return BoundingBox.fromDimension(this._getTotalWidth() * this.scale.x, this._getTotalHeight() * this.scale.y, Vector.Zero);
116
+ }
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+ /**
118
+ * Gets or sets the smoothing (anti-aliasing of the graphic). Setting the height will cause the raster
119
+ * to be flagged dirty causing a re-raster on the next draw.
120
+ */
121
+ get smoothing() {
122
+ return this._smoothing;
123
+ }
124
+ set smoothing(value) {
125
+ this._smoothing = value;
126
+ this.flagDirty();
127
+ }
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+ /**
129
+ * Gets or sets the fillStyle of the Raster graphic. Setting the fillStyle will cause the raster to be
130
+ * flagged dirty causing a re-raster on the next draw.
131
+ */
132
+ get color() {
133
+ return this._color;
134
+ }
135
+ set color(value) {
136
+ this.flagDirty();
137
+ this._color = watch(value, () => this.flagDirty());
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+ }
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+ /**
140
+ * Gets or sets the strokeStyle of the Raster graphic. Setting the strokeStyle will cause the raster to be
141
+ * flagged dirty causing a re-raster on the next draw.
142
+ */
143
+ get strokeColor() {
144
+ return this._strokeColor;
145
+ }
146
+ set strokeColor(value) {
147
+ this.flagDirty();
148
+ this._strokeColor = watch(value, () => this.flagDirty());
149
+ }
150
+ /**
151
+ * Gets or sets the line width of the Raster graphic. Setting the lineWidth will cause the raster to be
152
+ * flagged dirty causing a re-raster on the next draw.
153
+ */
154
+ get lineWidth() {
155
+ return this._lineWidth;
156
+ }
157
+ set lineWidth(value) {
158
+ this._lineWidth = value;
159
+ this.flagDirty();
160
+ }
161
+ get lineDash() {
162
+ return this._lineDash;
163
+ }
164
+ set lineDash(value) {
165
+ this._lineDash = value;
166
+ this.flagDirty();
167
+ }
168
+ get padding() {
169
+ return this._padding;
170
+ }
171
+ set padding(value) {
172
+ this._padding = value;
173
+ this.flagDirty();
174
+ }
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+ /**
176
+ * Rasterize the graphic to a bitmap making it usable as in excalibur. Rasterize is called automatically if
177
+ * the graphic is [[Raster.dirty]] on the next [[Graphic.draw]] call
178
+ */
179
+ rasterize() {
180
+ this._dirty = false;
181
+ this._ctx.clearRect(0, 0, this._getTotalWidth(), this._getTotalHeight());
182
+ this._ctx.save();
183
+ this._applyRasterProperties(this._ctx);
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+ this.execute(this._ctx);
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+ this._ctx.restore();
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+ // The webgl texture needs to be updated if it exists after a raster cycle
187
+ TextureLoader.load(this._bitmap, this.filtering, true);
188
+ }
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+ _applyRasterProperties(ctx) {
190
+ var _a, _b, _c;
191
+ this._bitmap.width = this._getTotalWidth();
192
+ this._bitmap.height = this._getTotalHeight();
193
+ ctx.translate(this.padding, this.padding);
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+ ctx.imageSmoothingEnabled = this.smoothing;
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+ ctx.lineWidth = this.lineWidth;
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+ ctx.setLineDash((_a = this.lineDash) !== null && _a !== void 0 ? _a : ctx.getLineDash());
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+ ctx.strokeStyle = (_b = this.strokeColor) === null || _b === void 0 ? void 0 : _b.toString();
198
+ ctx.fillStyle = (_c = this.color) === null || _c === void 0 ? void 0 : _c.toString();
199
+ }
200
+ _drawImage(ex, x, y) {
201
+ if (this._dirty) {
202
+ this.rasterize();
203
+ }
204
+ ex.drawImage(this._bitmap, x, y);
205
+ }
206
+ }
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+ //# sourceMappingURL=Raster.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,29 @@
1
+ import { Raster } from './Raster';
2
+ /**
3
+ * A Rectangle [[Graphic]] for drawing rectangles to the [[ExcaliburGraphicsContext]]
4
+ */
5
+ export class Rectangle extends Raster {
6
+ constructor(options) {
7
+ super(options);
8
+ this.width = options.width;
9
+ this.height = options.height;
10
+ this.rasterize();
11
+ }
12
+ clone() {
13
+ return new Rectangle({
14
+ width: this.width,
15
+ height: this.height,
16
+ ...this.cloneGraphicOptions(),
17
+ ...this.cloneRasterOptions()
18
+ });
19
+ }
20
+ execute(ctx) {
21
+ if (this.color) {
22
+ ctx.fillRect(0, 0, this.width, this.height);
23
+ }
24
+ if (this.strokeColor) {
25
+ ctx.strokeRect(0, 0, this.width, this.height);
26
+ }
27
+ }
28
+ }
29
+ //# sourceMappingURL=Rectangle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rectangle.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Rectangle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAiB,MAAM,UAAU,CAAC;AAOjD;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,MAAM;IACnC,YAAY,OAAyC;QACnD,KAAK,CAAC,OAAO,CAAC,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,SAAS,EAAE,CAAC;IACnB,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,SAAS,CAAC;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,GAAG,IAAI,CAAC,mBAAmB,EAAE;YAC7B,GAAG,IAAI,CAAC,kBAAkB,EAAE;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAA6B;QACnC,IAAI,IAAI,CAAC,KAAK,EAAE;YACd,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SAC/C;IACH,CAAC;CACF"}
@@ -0,0 +1,103 @@
1
+ import { Graphic } from './Graphic';
2
+ import { ImageSource } from './ImageSource';
3
+ import { Sprite as LegacySprite } from '../Drawing/Sprite';
4
+ import { Texture } from '../Drawing/Texture';
5
+ export class Sprite extends Graphic {
6
+ constructor(options) {
7
+ var _a, _b;
8
+ super(options);
9
+ this._dirty = true;
10
+ this.image = options.image;
11
+ const { width, height } = options;
12
+ this.sourceView = (_a = options.sourceView) !== null && _a !== void 0 ? _a : { x: 0, y: 0, width: width !== null && width !== void 0 ? width : 0, height: height !== null && height !== void 0 ? height : 0 };
13
+ this.destSize = (_b = options.destSize) !== null && _b !== void 0 ? _b : { width: width !== null && width !== void 0 ? width : 0, height: height !== null && height !== void 0 ? height : 0 };
14
+ this._updateSpriteDimensions();
15
+ this.image.ready.then(() => {
16
+ this._updateSpriteDimensions();
17
+ });
18
+ }
19
+ static from(image) {
20
+ return new Sprite({
21
+ image: image
22
+ });
23
+ }
24
+ get width() {
25
+ return Math.abs(this.destSize.width * this.scale.x);
26
+ }
27
+ get height() {
28
+ return Math.abs(this.destSize.height * this.scale.y);
29
+ }
30
+ set width(newWidth) {
31
+ newWidth /= Math.abs(this.scale.x);
32
+ this.destSize.width = newWidth;
33
+ super.width = Math.ceil(this.destSize.width);
34
+ }
35
+ set height(newHeight) {
36
+ newHeight /= Math.abs(this.scale.y);
37
+ this.destSize.height = newHeight;
38
+ super.height = Math.ceil(this.destSize.height);
39
+ }
40
+ _updateSpriteDimensions() {
41
+ var _a, _b, _c, _d, _e, _f;
42
+ const { width: nativeWidth, height: nativeHeight } = this.image;
43
+ // This code uses || to avoid 0's
44
+ // If the source is not specified, use the native dimension
45
+ this.sourceView.width = ((_a = this.sourceView) === null || _a === void 0 ? void 0 : _a.width) || nativeWidth;
46
+ this.sourceView.height = ((_b = this.sourceView) === null || _b === void 0 ? void 0 : _b.height) || nativeHeight;
47
+ // If the destination is not specified, use the source if specified, then native
48
+ this.destSize.width = ((_c = this.destSize) === null || _c === void 0 ? void 0 : _c.width) || ((_d = this.sourceView) === null || _d === void 0 ? void 0 : _d.width) || nativeWidth;
49
+ this.destSize.height = ((_e = this.destSize) === null || _e === void 0 ? void 0 : _e.height) || ((_f = this.sourceView) === null || _f === void 0 ? void 0 : _f.height) || nativeHeight;
50
+ this.width = Math.ceil(this.destSize.width) * this.scale.x;
51
+ this.height = Math.ceil(this.destSize.height) * this.scale.y;
52
+ }
53
+ _preDraw(ex, x, y) {
54
+ if (this.image.isLoaded() && this._dirty) {
55
+ this._dirty = false;
56
+ this._updateSpriteDimensions();
57
+ }
58
+ super._preDraw(ex, x, y);
59
+ }
60
+ _drawImage(ex, x, y) {
61
+ if (this.image.isLoaded()) {
62
+ ex.drawImage(this.image.image, this.sourceView.x, this.sourceView.y, this.sourceView.width, this.sourceView.height, x, y, this.destSize.width, this.destSize.height);
63
+ }
64
+ }
65
+ /**
66
+ * Create a ImageSource from legacy texture
67
+ * @param sprite
68
+ */
69
+ static fromLegacySprite(sprite) {
70
+ const tex = sprite.texture;
71
+ const image = ImageSource.fromLegacyTexture(tex);
72
+ return new Sprite({
73
+ image,
74
+ sourceView: {
75
+ x: sprite.x,
76
+ y: sprite.y,
77
+ width: sprite.width,
78
+ height: sprite.height
79
+ }
80
+ });
81
+ }
82
+ /**
83
+ * Converts a sprite to a Legacy sprite
84
+ * @deprecated
85
+ * @param sprite
86
+ * @returns LegacyDrawing.Sprite
87
+ */
88
+ static toLegacySprite(sprite) {
89
+ const image = sprite.image;
90
+ const tex = new Texture(image.path);
91
+ tex.data = image.image;
92
+ return new LegacySprite(tex, sprite.sourceView.x, sprite.sourceView.y, sprite.sourceView.width, sprite.sourceView.height);
93
+ }
94
+ clone() {
95
+ return new Sprite({
96
+ image: this.image,
97
+ sourceView: { ...this.sourceView },
98
+ destSize: { ...this.destSize },
99
+ ...this.cloneGraphicOptions()
100
+ });
101
+ }
102
+ }
103
+ //# sourceMappingURL=Sprite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Sprite.js","sourceRoot":"","sources":["../../../src/engine/Graphics/Sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAkB,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C,OAAO,EAAE,MAAM,IAAI,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAoB7C,MAAM,OAAO,MAAO,SAAQ,OAAO;IAYjC,YAAY,OAAuC;;QACjD,KAAK,CAAC,OAAO,CAAC,CAAC;QATT,WAAM,GAAG,IAAI,CAAC;QAUpB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,MAAA,OAAO,CAAC,UAAU,mCAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,CAAC,EAAE,MAAM,EAAE,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,CAAC,EAAE,CAAC;QAC/F,IAAI,CAAC,QAAQ,GAAG,MAAA,OAAO,CAAC,QAAQ,mCAAI,EAAE,KAAK,EAAE,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,CAAC,EAAE,MAAM,EAAE,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,CAAC,EAAE,CAAC;QAC/E,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAC/B,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE;YACzB,IAAI,CAAC,uBAAuB,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;IACL,CAAC;IAhBM,MAAM,CAAC,IAAI,CAAC,KAAkB;QACnC,OAAO,IAAI,MAAM,CAAC;YAChB,KAAK,EAAE,KAAK;SACb,CAAC,CAAC;IACL,CAAC;IAcD,IAAoB,KAAK;QACvB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,IAAoB,MAAM;QACxB,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACvD,CAAC;IAED,IAAoB,KAAK,CAAC,QAAgB;QACxC,QAAQ,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,QAAQ,CAAC;QAC/B,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAC/C,CAAC;IAED,IAAoB,MAAM,CAAC,SAAiB;QAC1C,SAAS,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC;QACjC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACjD,CAAC;IAEO,uBAAuB;;QAC7B,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAChE,iCAAiC;QACjC,2DAA2D;QAC3D,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAE,KAAK,KAAI,WAAW,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAE,MAAM,KAAI,YAAY,CAAC;QAEjE,gFAAgF;QAChF,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,KAAK,MAAI,MAAA,IAAI,CAAC,UAAU,0CAAE,KAAK,CAAA,IAAI,WAAW,CAAC;QACpF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAA,MAAA,IAAI,CAAC,QAAQ,0CAAE,MAAM,MAAI,MAAA,IAAI,CAAC,UAAU,0CAAE,MAAM,CAAA,IAAI,YAAY,CAAC;QAExF,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC/D,CAAC;IAES,QAAQ,CAAC,EAA4B,EAAE,CAAS,EAAE,CAAS;QACnE,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE;YACxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC,uBAAuB,EAAE,CAAC;SAChC;QACD,KAAK,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEM,UAAU,CAAC,EAA4B,EAAE,CAAS,EAAE,CAAS;QAClE,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE;YACzB,EAAE,CAAC,SAAS,CACV,IAAI,CAAC,KAAK,CAAC,KAAK,EAChB,IAAI,CAAC,UAAU,CAAC,CAAC,EACjB,IAAI,CAAC,UAAU,CAAC,CAAC,EACjB,IAAI,CAAC,UAAU,CAAC,KAAK,EACrB,IAAI,CAAC,UAAU,CAAC,MAAM,EACtB,CAAC,EACD,CAAC,EACD,IAAI,CAAC,QAAQ,CAAC,KAAK,EACnB,IAAI,CAAC,QAAQ,CAAC,MAAM,CACrB,CAAC;SACH;IACH,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,gBAAgB,CAAC,MAAoB;QACjD,MAAM,GAAG,GAAG,MAAM,CAAC,OAAO,CAAC;QAC3B,MAAM,KAAK,GAAG,WAAW,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;QACjD,OAAO,IAAI,MAAM,CAAC;YAChB,KAAK;YACL,UAAU,EAAE;gBACV,CAAC,EAAE,MAAM,CAAC,CAAC;gBACX,CAAC,EAAE,MAAM,CAAC,CAAC;gBACX,KAAK,EAAE,MAAM,CAAC,KAAK;gBACnB,MAAM,EAAE,MAAM,CAAC,MAAM;aACtB;SACF,CAAC,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,cAAc,CAAC,MAAc;QACzC,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACpC,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC;QAEvB,OAAO,IAAI,YAAY,CAAC,GAAG,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;IAC5H,CAAC;IAEM,KAAK;QACV,OAAO,IAAI,MAAM,CAAC;YAChB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,UAAU,EAAE,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE;YAClC,QAAQ,EAAE,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE;YAC9B,GAAG,IAAI,CAAC,mBAAmB,EAAE;SAC9B,CAAC,CAAC;IACL,CAAC;CACF"}
@@ -0,0 +1,120 @@
1
+ import { Vector } from '../Math/vector';
2
+ import { Logger } from '../Util/Log';
3
+ import { Graphic } from './Graphic';
4
+ import { Sprite } from './Sprite';
5
+ import { SpriteSheet } from './SpriteSheet';
6
+ import { BoundingBox } from '..';
7
+ export class SpriteFont extends Graphic {
8
+ constructor(options) {
9
+ super(options);
10
+ this._text = '';
11
+ this.alphabet = '';
12
+ this.shadow = null;
13
+ this.caseInsensitive = false;
14
+ this.spacing = 0;
15
+ this._logger = Logger.getInstance();
16
+ this._alreadyWarnedAlphabet = false;
17
+ this._alreadyWarnedSpriteSheet = false;
18
+ const { alphabet, spriteSheet, caseInsensitive, spacing, shadow } = options;
19
+ this.alphabet = alphabet;
20
+ this.spriteSheet = spriteSheet;
21
+ this.caseInsensitive = caseInsensitive !== null && caseInsensitive !== void 0 ? caseInsensitive : this.caseInsensitive;
22
+ this.spacing = spacing !== null && spacing !== void 0 ? spacing : this.spacing;
23
+ this.shadow = shadow !== null && shadow !== void 0 ? shadow : this.shadow;
24
+ }
25
+ static fromLegacySpriteFont(spriteFont) {
26
+ const sprites = spriteFont.sprites.map(Sprite.fromLegacySprite);
27
+ return new SpriteFont({
28
+ alphabet: spriteFont.alphabet,
29
+ spacing: 0,
30
+ caseInsensitive: spriteFont.caseInsensitive,
31
+ spriteSheet: new SpriteSheet({
32
+ sprites
33
+ })
34
+ });
35
+ }
36
+ _getCharacterSprites(text) {
37
+ const results = [];
38
+ // handle case insensitive
39
+ const textToRender = this.caseInsensitive ? text.toLocaleLowerCase() : text;
40
+ const alphabet = this.caseInsensitive ? this.alphabet.toLocaleLowerCase() : this.alphabet;
41
+ // for each letter in text
42
+ for (let letterIndex = 0; letterIndex < textToRender.length; letterIndex++) {
43
+ // find the sprite index in alphabet , if there is an error pick the first
44
+ const letter = textToRender[letterIndex];
45
+ let spriteIndex = alphabet.indexOf(letter);
46
+ if (spriteIndex === -1) {
47
+ spriteIndex = 0;
48
+ if (!this._alreadyWarnedAlphabet) {
49
+ this._logger.warn(`SpriteFont - Cannot find letter '${letter}' in configured alphabet '${alphabet}'.`);
50
+ this._logger.warn('There maybe be more issues in the SpriteFont configuration. No additional warnings will be logged.');
51
+ this._alreadyWarnedAlphabet = true;
52
+ }
53
+ }
54
+ const letterSprite = this.spriteSheet.sprites[spriteIndex];
55
+ if (letterSprite) {
56
+ results.push(letterSprite);
57
+ }
58
+ else {
59
+ if (!this._alreadyWarnedSpriteSheet) {
60
+ this._logger.warn(`SpriteFont - Cannot find sprite for '${letter}' at index '${spriteIndex}' in configured SpriteSheet`);
61
+ this._logger.warn('There maybe be more issues in the SpriteFont configuration. No additional warnings will be logged.');
62
+ this._alreadyWarnedSpriteSheet = true;
63
+ }
64
+ }
65
+ }
66
+ return results;
67
+ }
68
+ measureText(text) {
69
+ const lines = text.split('\n');
70
+ const maxWidthLine = lines.reduce((a, b) => {
71
+ return a.length > b.length ? a : b;
72
+ });
73
+ const sprites = this._getCharacterSprites(maxWidthLine);
74
+ let width = 0;
75
+ let height = 0;
76
+ for (const sprite of sprites) {
77
+ width += sprite.width + this.spacing;
78
+ height = Math.max(height, sprite.height);
79
+ }
80
+ return BoundingBox.fromDimension(width, height * lines.length, Vector.Zero);
81
+ }
82
+ _drawImage(ex, x, y) {
83
+ let xCursor = 0;
84
+ let yCursor = 0;
85
+ let height = 0;
86
+ const lines = this._text.split('\n');
87
+ for (const line of lines) {
88
+ for (const sprite of this._getCharacterSprites(line)) {
89
+ // draw it in the right spot and increase the cursor by sprite width
90
+ sprite.draw(ex, x + xCursor, y + yCursor);
91
+ xCursor += sprite.width + this.spacing;
92
+ height = Math.max(height, sprite.height);
93
+ }
94
+ xCursor = 0;
95
+ yCursor += height;
96
+ }
97
+ }
98
+ render(ex, text, _color, x, y) {
99
+ // SpriteFont doesn't support _color, yet...
100
+ this._text = text;
101
+ const bounds = this.measureText(text);
102
+ this.width = bounds.width;
103
+ this.height = bounds.height;
104
+ if (this.shadow) {
105
+ ex.save();
106
+ ex.translate(this.shadow.offset.x, this.shadow.offset.y);
107
+ this.draw(ex, x, y);
108
+ ex.restore();
109
+ }
110
+ this.draw(ex, x, y);
111
+ }
112
+ clone() {
113
+ return new SpriteFont({
114
+ alphabet: this.alphabet,
115
+ spriteSheet: this.spriteSheet,
116
+ spacing: this.spacing
117
+ });
118
+ }
119
+ }
120
+ //# sourceMappingURL=SpriteFont.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteFont.js","sourceRoot":"","sources":["../../../src/engine/Graphics/SpriteFont.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAGrC,OAAO,EAAE,OAAO,EAAkB,MAAM,WAAW,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAS,MAAM,IAAI,CAAC;AA0BxC,MAAM,OAAO,UAAW,SAAQ,OAAO;IAuBrC,YAAY,OAA2C;QACrD,KAAK,CAAC,OAAO,CAAC,CAAC;QAvBT,UAAK,GAAW,EAAE,CAAC;QACpB,aAAQ,GAAW,EAAE,CAAC;QAGtB,WAAM,GAAuB,IAAI,CAAC;QAClC,oBAAe,GAAG,KAAK,CAAC;QACxB,YAAO,GAAW,CAAC,CAAC;QAEnB,YAAO,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QAwB/B,2BAAsB,GAAG,KAAK,CAAC;QAC/B,8BAAyB,GAAG,KAAK,CAAC;QATxC,MAAM,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC;QAC5E,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,eAAe,aAAf,eAAe,cAAf,eAAe,GAAI,IAAI,CAAC,eAAe,CAAC;QAC/D,IAAI,CAAC,OAAO,GAAG,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,IAAI,CAAC,OAAO,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,IAAI,CAAC,MAAM,CAAC;IACtC,CAAC;IApBD,MAAM,CAAC,oBAAoB,CAAC,UAA4B;QACtD,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QAChE,OAAO,IAAI,UAAU,CAAC;YACpB,QAAQ,EAAE,UAAU,CAAC,QAAQ;YAC7B,OAAO,EAAE,CAAC;YACV,eAAe,EAAE,UAAU,CAAC,eAAe;YAC3C,WAAW,EAAE,IAAI,WAAW,CAAC;gBAC3B,OAAO;aACR,CAAC;SACH,CAAC,CAAC;IACL,CAAC;IAcO,oBAAoB,CAAC,IAAY;QACvC,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,0BAA0B;QAC1B,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5E,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC;QAE1F,0BAA0B;QAC1B,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,YAAY,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE;YAC1E,0EAA0E;YAC1E,MAAM,MAAM,GAAG,YAAY,CAAC,WAAW,CAAC,CAAC;YACzC,IAAI,WAAW,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;YAC3C,IAAI,WAAW,KAAK,CAAC,CAAC,EAAE;gBACtB,WAAW,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;oBAChC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oCAAoC,MAAM,6BAA6B,QAAQ,IAAI,CAAC,CAAC;oBACvG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oGAAoG,CAAC,CAAC;oBACxH,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;iBACpC;aACF;YAED,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAC3D,IAAI,YAAY,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aAC5B;iBAAM;gBACL,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;oBACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,wCAAwC,MAAM,eAAe,WAAW,6BAA6B,CAAC,CAAC;oBACzH,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oGAAoG,CAAC,CAAC;oBACxH,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;iBACvC;aACF;SACF;QACD,OAAO,OAAO,CAAC;IACjB,CAAC;IAEM,WAAW,CAAC,IAAY;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACzC,OAAO,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;QACH,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACxD,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC5B,KAAK,IAAI,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC;YACrC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;SAC1C;QACD,OAAO,WAAW,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;IAC9E,CAAC;IAES,UAAU,CAAC,EAA4B,EAAE,CAAS,EAAE,CAAS;QACrE,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACxB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE;gBACpD,oEAAoE;gBACpE,MAAM,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,CAAC,CAAC;gBAC1C,OAAO,IAAI,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC;gBACvC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;aAC1C;YACD,OAAO,GAAG,CAAC,CAAC;YACZ,OAAO,IAAI,MAAM,CAAC;SACnB;IACH,CAAC;IAED,MAAM,CAAC,EAA4B,EAAE,IAAY,EAAE,MAAa,EAAE,CAAS,EAAE,CAAS;QACpF,4CAA4C;QAC5C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;QAC5B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,EAAE,CAAC,IAAI,EAAE,CAAC;YACV,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzD,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACpB,EAAE,CAAC,OAAO,EAAE,CAAC;SACd;QAED,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtB,CAAC;IAED,KAAK;QACH,OAAO,IAAI,UAAU,CAAC;YACpB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,OAAO,EAAE,IAAI,CAAC,OAAO;SACtB,CAAC,CAAC;IACL,CAAC;CACF"}
@@ -0,0 +1,115 @@
1
+ import { Sprite } from './Sprite';
2
+ import { SpriteSheet as LegacySpriteSheet } from '../Drawing/SpriteSheet';
3
+ import { Logger } from '..';
4
+ /**
5
+ * Represents a collection of sprites from a source image with some organization in a grid
6
+ */
7
+ export class SpriteSheet {
8
+ /**
9
+ * Build a new sprite sheet from a list of sprites
10
+ *
11
+ * Use [[SpriteSheet.fromImageSource]] to create a SpriteSheet from an [[ImageSource]] organized in a grid
12
+ * @param options
13
+ */
14
+ constructor(options) {
15
+ this._logger = Logger.getInstance();
16
+ this.sprites = [];
17
+ const { sprites, rows, columns } = options;
18
+ this.sprites = sprites;
19
+ this.rows = rows !== null && rows !== void 0 ? rows : 1;
20
+ this.columns = columns !== null && columns !== void 0 ? columns : this.sprites.length;
21
+ }
22
+ /**
23
+ * Find a sprite by their x/y position in the SpriteSheet, for example `getSprite(0, 0)` is the [[Sprite]] in the top-left
24
+ * @param x
25
+ * @param y
26
+ */
27
+ getSprite(x, y) {
28
+ if (x >= this.columns || x < 0) {
29
+ this._logger.warn(`No sprite exists in the SpriteSheet at (${x}, ${y}), x: ${x} should be between 0 and ${this.columns - 1}`);
30
+ return null;
31
+ }
32
+ if (y >= this.rows || y < 0) {
33
+ this._logger.warn(`No sprite exists in the SpriteSheet at (${x}, ${y}), y: ${y} should be between 0 and ${this.rows - 1}`);
34
+ return null;
35
+ }
36
+ const spriteIndex = x + y * this.columns;
37
+ return this.sprites[spriteIndex];
38
+ }
39
+ /**
40
+ * To a graphics sprite sheet from a legacy sprite sheet
41
+ */
42
+ static fromLegacySpriteSheet(legacySpriteSheet) {
43
+ const sprites = legacySpriteSheet.sprites.map(oldSprite => Sprite.fromLegacySprite(oldSprite));
44
+ return new SpriteSheet({
45
+ sprites
46
+ });
47
+ }
48
+ /**
49
+ * @deprecated
50
+ * @param spriteSheet
51
+ */
52
+ static toLegacySpriteSheet(spriteSheet) {
53
+ const sprites = spriteSheet.sprites.map(sprite => Sprite.toLegacySprite(sprite));
54
+ return new LegacySpriteSheet(sprites);
55
+ }
56
+ /**
57
+ * Create a SpriteSheet from an [[ImageSource]] organized in a grid
58
+ *
59
+ * Example:
60
+ * ```
61
+ * const spriteSheet = SpriteSheet.fromImageSource({
62
+ * image: imageSource,
63
+ * grid: {
64
+ * rows: 5,
65
+ * columns: 2,
66
+ * spriteWidth: 32, // pixels
67
+ * spriteHeight: 32 // pixels
68
+ * },
69
+ * // Optionally specify spacing
70
+ * spacing: {
71
+ * // pixels from the top left to start the sprite parsing
72
+ * originOffset: {
73
+ * x: 5,
74
+ * y: 5
75
+ * },
76
+ * // pixels between each sprite while parsing
77
+ * margin: {
78
+ * x: 1,
79
+ * y: 1
80
+ * }
81
+ * }
82
+ * })
83
+ * ```
84
+ *
85
+ * @param options
86
+ */
87
+ static fromImageSource(options) {
88
+ var _a;
89
+ const sprites = [];
90
+ options.spacing = (_a = options.spacing) !== null && _a !== void 0 ? _a : {};
91
+ const { image, grid: { rows, columns: cols, spriteWidth, spriteHeight }, spacing: { originOffset, margin } } = options;
92
+ const offsetDefaults = { x: 0, y: 0, ...originOffset };
93
+ const marginDefaults = { x: 0, y: 0, ...margin };
94
+ for (let x = 0; x < cols; x++) {
95
+ for (let y = 0; y < rows; y++) {
96
+ sprites[x + y * cols] = new Sprite({
97
+ image: image,
98
+ sourceView: {
99
+ x: x * spriteWidth + marginDefaults.x * x + offsetDefaults.x,
100
+ y: y * spriteHeight + marginDefaults.y * y + offsetDefaults.y,
101
+ width: spriteWidth,
102
+ height: spriteHeight
103
+ },
104
+ destSize: { height: spriteHeight, width: spriteWidth }
105
+ });
106
+ }
107
+ }
108
+ return new SpriteSheet({
109
+ sprites: sprites,
110
+ rows: rows,
111
+ columns: cols
112
+ });
113
+ }
114
+ }
115
+ //# sourceMappingURL=SpriteSheet.js.map
@@ -0,0 +1 @@
1
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