excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  434. package/build/dist/excalibur.min.js +1 -1
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  439. package/build/esm/Engine.d.ts +4 -1
  440. package/build/esm/Graphics/Context/texture-loader.d.ts +8 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,458 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { ScreenElement } from './ScreenElement';
8
+ import { InitializeEvent, PreUpdateEvent, PostUpdateEvent, PreDrawEvent, PostDrawEvent, PreDebugDrawEvent, PostDebugDrawEvent } from './Events';
9
+ import { Logger } from './Util/Log';
10
+ import { Timer } from './Timer';
11
+ import { TileMap } from './TileMap';
12
+ import { Camera } from './Camera';
13
+ import { Actor } from './Actor';
14
+ import { Class } from './Class';
15
+ import * as Util from './Util/Util';
16
+ import * as ActorUtils from './Util/Actors';
17
+ import { Trigger } from './Trigger';
18
+ import { SystemType } from './EntityComponentSystem/System';
19
+ import { obsolete } from './Util/Decorators';
20
+ import { World } from './EntityComponentSystem/World';
21
+ import { MotionSystem } from './Collision/MotionSystem';
22
+ import { CollisionSystem } from './Collision/CollisionSystem';
23
+ import { Entity } from './EntityComponentSystem/Entity';
24
+ import { GraphicsSystem } from './Graphics/GraphicsSystem';
25
+ import { CanvasDrawingSystem } from './Drawing/CanvasDrawingSystem';
26
+ import { Flags, Legacy } from './Flags';
27
+ import { DebugSystem } from './Debug/DebugSystem';
28
+ import { PointerSystem } from './Input/PointerSystem';
29
+ import { ActionsSystem } from './Actions/ActionsSystem';
30
+ /**
31
+ * [[Actor|Actors]] are composed together into groupings called Scenes in
32
+ * Excalibur. The metaphor models the same idea behind real world
33
+ * actors in a scene. Only actors in scenes will be updated and drawn.
34
+ *
35
+ * Typical usages of a scene include: levels, menus, loading screens, etc.
36
+ */
37
+ export class Scene extends Class {
38
+ constructor() {
39
+ super();
40
+ this._logger = Logger.getInstance();
41
+ /**
42
+ * Gets or sets the current camera for the scene
43
+ */
44
+ this.camera = new Camera();
45
+ /**
46
+ * The ECS world for the scene
47
+ */
48
+ this.world = new World(this);
49
+ this._isInitialized = false;
50
+ this._timers = [];
51
+ this._cancelQueue = [];
52
+ // Initialize systems
53
+ this.world.add(new ActionsSystem());
54
+ this.world.add(new MotionSystem());
55
+ this.world.add(new CollisionSystem());
56
+ this.world.add(new PointerSystem());
57
+ if (Flags.isEnabled(Legacy.LegacyDrawing)) {
58
+ this.world.add(new CanvasDrawingSystem());
59
+ }
60
+ else {
61
+ this.world.add(new GraphicsSystem());
62
+ }
63
+ this.world.add(new DebugSystem());
64
+ }
65
+ /**
66
+ * The actors in the current scene
67
+ */
68
+ get actors() {
69
+ return this.world.entityManager.entities.filter((e) => {
70
+ return e instanceof Actor;
71
+ });
72
+ }
73
+ /**
74
+ * The entities in the current scene
75
+ */
76
+ get entities() {
77
+ return this.world.entityManager.entities;
78
+ }
79
+ /**
80
+ * The triggers in the current scene
81
+ */
82
+ get triggers() {
83
+ return this.world.entityManager.entities.filter((e) => {
84
+ return e instanceof Trigger;
85
+ });
86
+ }
87
+ /**
88
+ * The [[TileMap]]s in the scene, if any
89
+ */
90
+ get tileMaps() {
91
+ return this.world.entityManager.entities.filter((e) => {
92
+ return e instanceof TileMap;
93
+ });
94
+ }
95
+ /**
96
+ * The [[ScreenElement]]s in a scene, if any; these are drawn last
97
+ * @deprecated Use [[Scene.actors]]
98
+ */
99
+ get screenElements() {
100
+ return this.actors.filter((a) => a instanceof ScreenElement);
101
+ }
102
+ get timers() {
103
+ return this._timers;
104
+ }
105
+ on(eventName, handler) {
106
+ super.on(eventName, handler);
107
+ }
108
+ once(eventName, handler) {
109
+ super.once(eventName, handler);
110
+ }
111
+ off(eventName, handler) {
112
+ super.off(eventName, handler);
113
+ }
114
+ /**
115
+ * This is called before the first update of the [[Scene]]. Initializes scene members like the camera. This method is meant to be
116
+ * overridden. This is where initialization of child actors should take place.
117
+ */
118
+ onInitialize(_engine) {
119
+ // will be overridden
120
+ }
121
+ /**
122
+ * This is called when the scene is made active and started. It is meant to be overridden,
123
+ * this is where you should setup any DOM UI or event handlers needed for the scene.
124
+ */
125
+ onActivate(_oldScene, _newScene) {
126
+ // will be overridden
127
+ }
128
+ /**
129
+ * This is called when the scene is made transitioned away from and stopped. It is meant to be overridden,
130
+ * this is where you should cleanup any DOM UI or event handlers needed for the scene.
131
+ */
132
+ onDeactivate(_oldScene, _newScene) {
133
+ // will be overridden
134
+ }
135
+ /**
136
+ * Safe to override onPreUpdate lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
137
+ *
138
+ * `onPreUpdate` is called directly before a scene is updated.
139
+ */
140
+ onPreUpdate(_engine, _delta) {
141
+ // will be overridden
142
+ }
143
+ /**
144
+ * Safe to override onPostUpdate lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
145
+ *
146
+ * `onPostUpdate` is called directly after a scene is updated.
147
+ */
148
+ onPostUpdate(_engine, _delta) {
149
+ // will be overridden
150
+ }
151
+ /**
152
+ * Safe to override onPreDraw lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
153
+ *
154
+ * `onPreDraw` is called directly before a scene is drawn.
155
+ *
156
+ * @deprecated Signature will change in v0.26.0
157
+ */
158
+ onPreDraw(_ctx, _delta) {
159
+ // will be overridden
160
+ }
161
+ /**
162
+ * Safe to override onPostDraw lifecycle event handler. Synonymous with `.on('preupdate', (evt) =>{...})`
163
+ *
164
+ * `onPostDraw` is called directly after a scene is drawn.
165
+ *
166
+ * @deprecated Signature will change in v0.26.0
167
+ */
168
+ onPostDraw(_ctx, _delta) {
169
+ // will be overridden
170
+ }
171
+ /**
172
+ * Initializes actors in the scene
173
+ */
174
+ _initializeChildren() {
175
+ for (const child of this.entities) {
176
+ child._initialize(this.engine);
177
+ }
178
+ }
179
+ /**
180
+ * Gets whether or not the [[Scene]] has been initialized
181
+ */
182
+ get isInitialized() {
183
+ return this._isInitialized;
184
+ }
185
+ /**
186
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
187
+ *
188
+ * Initializes the scene before the first update, meant to be called by engine not by users of
189
+ * Excalibur
190
+ * @internal
191
+ */
192
+ _initialize(engine) {
193
+ if (!this.isInitialized) {
194
+ this.engine = engine;
195
+ // Initialize camera first
196
+ this.camera._initialize(engine);
197
+ this.world.systemManager.initialize();
198
+ // This order is important! we want to be sure any custom init that add actors
199
+ // fire before the actor init
200
+ this.onInitialize.call(this, engine);
201
+ this._initializeChildren();
202
+ this._logger.debug('Scene.onInitialize', this, engine);
203
+ this.eventDispatcher.emit('initialize', new InitializeEvent(engine, this));
204
+ this._isInitialized = true;
205
+ }
206
+ }
207
+ /**
208
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
209
+ *
210
+ * Activates the scene with the base behavior, then calls the overridable `onActivate` implementation.
211
+ * @internal
212
+ */
213
+ _activate(oldScene, newScene) {
214
+ this._logger.debug('Scene.onActivate', this);
215
+ this.onActivate(oldScene, newScene);
216
+ }
217
+ /**
218
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
219
+ *
220
+ * Deactivates the scene with the base behavior, then calls the overridable `onDeactivate` implementation.
221
+ * @internal
222
+ */
223
+ _deactivate(oldScene, newScene) {
224
+ this._logger.debug('Scene.onDeactivate', this);
225
+ this.onDeactivate(oldScene, newScene);
226
+ }
227
+ /**
228
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
229
+ *
230
+ * Internal _preupdate handler for [[onPreUpdate]] lifecycle event
231
+ * @internal
232
+ */
233
+ _preupdate(_engine, delta) {
234
+ this.emit('preupdate', new PreUpdateEvent(_engine, delta, this));
235
+ this.onPreUpdate(_engine, delta);
236
+ }
237
+ /**
238
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
239
+ *
240
+ * Internal _preupdate handler for [[onPostUpdate]] lifecycle event
241
+ * @internal
242
+ */
243
+ _postupdate(_engine, delta) {
244
+ this.emit('postupdate', new PostUpdateEvent(_engine, delta, this));
245
+ this.onPostUpdate(_engine, delta);
246
+ }
247
+ /**
248
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
249
+ *
250
+ * Internal _predraw handler for [[onPreDraw]] lifecycle event
251
+ *
252
+ * @deprecated Signature will change in v0.26.0
253
+ * @internal
254
+ */
255
+ _predraw(_ctx, _delta) {
256
+ this.emit('predraw', new PreDrawEvent(_ctx, _delta, this));
257
+ this.onPreDraw(_ctx, _delta);
258
+ }
259
+ /**
260
+ * It is not recommended that internal excalibur methods be overridden, do so at your own risk.
261
+ *
262
+ * Internal _postdraw handler for [[onPostDraw]] lifecycle event
263
+ *
264
+ * @deprecated Signature will change in v0.26.0
265
+ * @internal
266
+ */
267
+ _postdraw(_ctx, _delta) {
268
+ this.emit('postdraw', new PostDrawEvent(_ctx, _delta, this));
269
+ this.onPostDraw(_ctx, _delta);
270
+ }
271
+ /**
272
+ * Updates all the actors and timers in the scene. Called by the [[Engine]].
273
+ * @param engine Reference to the current Engine
274
+ * @param delta The number of milliseconds since the last update
275
+ */
276
+ update(engine, delta) {
277
+ this._preupdate(engine, delta);
278
+ // TODO differed entity removal for timers
279
+ let i, len;
280
+ // Remove timers in the cancel queue before updating them
281
+ for (i = 0, len = this._cancelQueue.length; i < len; i++) {
282
+ this.removeTimer(this._cancelQueue[i]);
283
+ }
284
+ this._cancelQueue.length = 0;
285
+ // Cycle through timers updating timers
286
+ for (const timer of this._timers) {
287
+ timer.update(delta);
288
+ }
289
+ this.world.update(SystemType.Update, delta);
290
+ // Camera last keeps renders smooth that are based on entity/actor
291
+ if (this.camera) {
292
+ this.camera.update(engine, delta);
293
+ }
294
+ this._collectActorStats(engine);
295
+ this._postupdate(engine, delta);
296
+ }
297
+ /**
298
+ * Draws all the actors in the Scene. Called by the [[Engine]].
299
+ *
300
+ * @deprecated Signature will change in v0.26.0
301
+ * @param ctx The current rendering context
302
+ * @param delta The number of milliseconds since the last draw
303
+ */
304
+ draw(ctx, delta) {
305
+ var _a;
306
+ this._predraw(ctx, delta);
307
+ this.world.update(SystemType.Draw, delta);
308
+ if ((_a = this.engine) === null || _a === void 0 ? void 0 : _a.isDebug) {
309
+ this.debugDraw(ctx);
310
+ }
311
+ this._postdraw(ctx, delta);
312
+ }
313
+ /**
314
+ * Draws all the actors' debug information in the Scene. Called by the [[Engine]].
315
+ * @param ctx The current rendering context
316
+ * @deprecated Signature will change in v0.26.0
317
+ */
318
+ /* istanbul ignore next */
319
+ debugDraw(ctx) {
320
+ this.emit('predebugdraw', new PreDebugDrawEvent(ctx, this));
321
+ // pass
322
+ this.emit('postdebugdraw', new PostDebugDrawEvent(ctx, this));
323
+ }
324
+ /**
325
+ * Checks whether an actor is contained in this scene or not
326
+ */
327
+ contains(actor) {
328
+ return this.actors.indexOf(actor) > -1;
329
+ }
330
+ add(entity) {
331
+ this.emit('entityadded', { target: entity });
332
+ this.world.add(entity);
333
+ entity.scene = this;
334
+ if (entity instanceof Timer) {
335
+ if (!Util.contains(this._timers, entity)) {
336
+ this.addTimer(entity);
337
+ }
338
+ return;
339
+ }
340
+ }
341
+ remove(entity) {
342
+ if (entity instanceof Entity) {
343
+ this.emit('entityremoved', { target: entity });
344
+ this.world.remove(entity);
345
+ }
346
+ if (entity instanceof Timer) {
347
+ this.removeTimer(entity);
348
+ }
349
+ }
350
+ /**
351
+ * Adds (any) actor to act as a piece of UI, meaning it is always positioned
352
+ * in screen coordinates. UI actors do not participate in collisions.
353
+ * @todo Should this be `ScreenElement` only?
354
+ * @deprecated Use [[Scene.add]]
355
+ */
356
+ addScreenElement(actor) {
357
+ this.add(actor);
358
+ }
359
+ /**
360
+ * Removes an actor as a piece of UI
361
+ * @deprecated Use [[Scene.remove]]
362
+ */
363
+ removeScreenElement(actor) {
364
+ this.remove(actor);
365
+ }
366
+ /**
367
+ * Adds a [[TileMap]] to the scene, once this is done the TileMap will be drawn and updated.
368
+ * @deprecated Use [[Scene.add]]
369
+ */
370
+ addTileMap(tileMap) {
371
+ this.world.add(tileMap);
372
+ }
373
+ /**
374
+ * Removes a [[TileMap]] from the scene, it will no longer be drawn or updated.
375
+ * @deprecated Use [[Scene.remove]]
376
+ */
377
+ removeTileMap(tileMap) {
378
+ this.world.remove(tileMap);
379
+ }
380
+ /**
381
+ * Adds a [[Timer]] to the scene
382
+ * @param timer The timer to add
383
+ */
384
+ addTimer(timer) {
385
+ this._timers.push(timer);
386
+ timer.scene = this;
387
+ return timer;
388
+ }
389
+ /**
390
+ * Removes a [[Timer]] from the scene.
391
+ * @warning Can be dangerous, use [[cancelTimer]] instead
392
+ * @param timer The timer to remove
393
+ */
394
+ removeTimer(timer) {
395
+ const i = this._timers.indexOf(timer);
396
+ if (i !== -1) {
397
+ this._timers.splice(i, 1);
398
+ }
399
+ return timer;
400
+ }
401
+ /**
402
+ * Cancels a [[Timer]], removing it from the scene nicely
403
+ * @param timer The timer to cancel
404
+ */
405
+ cancelTimer(timer) {
406
+ this._cancelQueue.push(timer);
407
+ return timer;
408
+ }
409
+ /**
410
+ * Tests whether a [[Timer]] is active in the scene
411
+ */
412
+ isTimerActive(timer) {
413
+ return this._timers.indexOf(timer) > -1 && !timer.complete;
414
+ }
415
+ isCurrentScene() {
416
+ if (this.engine) {
417
+ return this.engine.currentScene === this;
418
+ }
419
+ return false;
420
+ }
421
+ _collectActorStats(engine) {
422
+ const screenElements = this.actors.filter((a) => a instanceof ScreenElement);
423
+ for (const _ui of screenElements) {
424
+ engine.stats.currFrame.actors.ui++;
425
+ }
426
+ for (const actor of this.actors) {
427
+ engine.stats.currFrame.actors.alive++;
428
+ for (const child of actor.children) {
429
+ if (ActorUtils.isScreenElement(child)) {
430
+ // TODO not true
431
+ engine.stats.currFrame.actors.ui++;
432
+ }
433
+ else {
434
+ engine.stats.currFrame.actors.alive++;
435
+ }
436
+ }
437
+ }
438
+ }
439
+ }
440
+ __decorate([
441
+ obsolete({
442
+ message: 'Will be removed in excalibur v0.26.0',
443
+ alternateMethod: 'ScreenElements now are normal actors with a Transform Coordinate Plane of Screen'
444
+ })
445
+ ], Scene.prototype, "screenElements", null);
446
+ __decorate([
447
+ obsolete({ message: 'Will be removed in excalibur v0.26.0', alternateMethod: 'Use Scene.add' })
448
+ ], Scene.prototype, "addScreenElement", null);
449
+ __decorate([
450
+ obsolete({ message: 'Will be removed in excalibur v0.26.0', alternateMethod: 'Use Scene.remove' })
451
+ ], Scene.prototype, "removeScreenElement", null);
452
+ __decorate([
453
+ obsolete({ message: 'Will be removed in excalibur v0.26.0', alternateMethod: 'Use Scene.add' })
454
+ ], Scene.prototype, "addTileMap", null);
455
+ __decorate([
456
+ obsolete({ message: 'Will be removed in excalibur v0.26.0', alternateMethod: 'Use Scene.remove' })
457
+ ], Scene.prototype, "removeTileMap", null);
458
+ //# sourceMappingURL=Scene.js.map
@@ -0,0 +1 @@
1
+ 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