excalibur 0.25.2 → 0.25.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -2
- package/build/dist/Actions/Action/Blink.js +51 -0
- package/build/dist/Actions/Action/Blink.js.map +1 -0
- package/build/dist/Actions/Action/CallMethod.js +21 -0
- package/build/dist/Actions/Action/CallMethod.js.map +1 -0
- package/build/dist/Actions/Action/Delay.js +25 -0
- package/build/dist/Actions/Action/Delay.js.map +1 -0
- package/build/dist/Actions/Action/Die.js +22 -0
- package/build/dist/Actions/Action/Die.js.map +1 -0
- package/build/dist/Actions/Action/EaseTo.js +69 -0
- package/build/dist/Actions/Action/EaseTo.js.map +1 -0
- package/build/dist/Actions/Action/Fade.js +46 -0
- package/build/dist/Actions/Action/Fade.js.map +1 -0
- package/build/dist/Actions/Action/Follow.js +55 -0
- package/build/dist/Actions/Action/Follow.js.map +1 -0
- package/build/dist/Actions/Action/Meet.js +52 -0
- package/build/dist/Actions/Action/Meet.js.map +1 -0
- package/build/dist/Actions/Action/MoveBy.js +47 -0
- package/build/dist/Actions/Action/MoveBy.js.map +1 -0
- package/build/dist/Actions/Action/MoveTo.js +40 -0
- package/build/dist/Actions/Action/MoveTo.js.map +1 -0
- package/build/dist/Actions/Action/Repeat.js +31 -0
- package/build/dist/Actions/Action/Repeat.js.map +1 -0
- package/build/dist/Actions/Action/RepeatForever.js +37 -0
- package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
- package/build/dist/Actions/Action/RotateBy.js +91 -0
- package/build/dist/Actions/Action/RotateBy.js.map +1 -0
- package/build/dist/Actions/Action/RotateTo.js +90 -0
- package/build/dist/Actions/Action/RotateTo.js.map +1 -0
- package/build/dist/Actions/Action/ScaleBy.js +45 -0
- package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
- package/build/dist/Actions/Action/ScaleTo.js +56 -0
- package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
- package/build/dist/Actions/Action.js +2 -0
- package/build/dist/Actions/Action.js.map +1 -0
- package/build/dist/Actions/ActionContext.js +305 -0
- package/build/dist/Actions/ActionContext.js.map +1 -0
- package/build/dist/Actions/ActionQueue.js +87 -0
- package/build/dist/Actions/ActionQueue.js.map +1 -0
- package/build/dist/Actions/Actionable.js +2 -0
- package/build/dist/Actions/Actionable.js.map +1 -0
- package/build/dist/Actions/ActionsComponent.js +198 -0
- package/build/dist/Actions/ActionsComponent.js.map +1 -0
- package/build/dist/Actions/ActionsSystem.js +18 -0
- package/build/dist/Actions/ActionsSystem.js.map +1 -0
- package/build/dist/Actions/Index.js +22 -0
- package/build/dist/Actions/Index.js.map +1 -0
- package/build/dist/Actions/RotationType.js +27 -0
- package/build/dist/Actions/RotationType.js.map +1 -0
- package/build/dist/Actor.js +831 -0
- package/build/dist/Actor.js.map +1 -0
- package/build/dist/Camera.js +663 -0
- package/build/dist/Camera.js.map +1 -0
- package/build/dist/Class.js +48 -0
- package/build/dist/Class.js.map +1 -0
- package/build/dist/Collision/BodyComponent.js +351 -0
- package/build/dist/Collision/BodyComponent.js.map +1 -0
- package/build/dist/Collision/BoundingBox.js +361 -0
- package/build/dist/Collision/BoundingBox.js.map +1 -0
- package/build/dist/Collision/ColliderComponent.js +198 -0
- package/build/dist/Collision/ColliderComponent.js.map +1 -0
- package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
- package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
- package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/Collider.js +26 -0
- package/build/dist/Collision/Colliders/Collider.js.map +1 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
- package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
- package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
- package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
- package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
- package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
- package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
- package/build/dist/Collision/Colliders/Shape.js +102 -0
- package/build/dist/Collision/Colliders/Shape.js.map +1 -0
- package/build/dist/Collision/CollisionSystem.js +116 -0
- package/build/dist/Collision/CollisionSystem.js.map +1 -0
- package/build/dist/Collision/CollisionType.js +33 -0
- package/build/dist/Collision/CollisionType.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionContact.js +46 -0
- package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
- package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTree.js +442 -0
- package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
- package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
- package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
- package/build/dist/Collision/Detection/Pair.js +92 -0
- package/build/dist/Collision/Detection/Pair.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroup.js +114 -0
- package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
- package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
- package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
- package/build/dist/Collision/Index.js +29 -0
- package/build/dist/Collision/Index.js.map +1 -0
- package/build/dist/Collision/Integrator.js +11 -0
- package/build/dist/Collision/Integrator.js.map +1 -0
- package/build/dist/Collision/MotionSystem.js +42 -0
- package/build/dist/Collision/MotionSystem.js.map +1 -0
- package/build/dist/Collision/Physics.js +163 -0
- package/build/dist/Collision/Physics.js.map +1 -0
- package/build/dist/Collision/Side.js +51 -0
- package/build/dist/Collision/Side.js.map +1 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
- package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
- package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
- package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
- package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
- package/build/dist/Collision/Solver/Solver.js +37 -0
- package/build/dist/Collision/Solver/Solver.js.map +1 -0
- package/build/dist/Color.js +461 -0
- package/build/dist/Color.js.map +1 -0
- package/build/dist/Configurable.js +32 -0
- package/build/dist/Configurable.js.map +1 -0
- package/build/dist/Debug/Debug.js +375 -0
- package/build/dist/Debug/Debug.js.map +1 -0
- package/build/dist/Debug/DebugFlags.js +40 -0
- package/build/dist/Debug/DebugFlags.js.map +1 -0
- package/build/dist/Debug/DebugSystem.js +251 -0
- package/build/dist/Debug/DebugSystem.js.map +1 -0
- package/build/dist/Debug/index.js +4 -0
- package/build/dist/Debug/index.js.map +1 -0
- package/build/dist/Deprecated.js +2 -0
- package/build/dist/Deprecated.js.map +1 -0
- package/build/dist/Drawing/Animation.js +294 -0
- package/build/dist/Drawing/Animation.js.map +1 -0
- package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
- package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
- package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
- package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
- package/build/dist/Drawing/Index.js +10 -0
- package/build/dist/Drawing/Index.js.map +1 -0
- package/build/dist/Drawing/Polygon.js +139 -0
- package/build/dist/Drawing/Polygon.js.map +1 -0
- package/build/dist/Drawing/Sprite.js +355 -0
- package/build/dist/Drawing/Sprite.js.map +1 -0
- package/build/dist/Drawing/SpriteEffects.js +246 -0
- package/build/dist/Drawing/SpriteEffects.js.map +1 -0
- package/build/dist/Drawing/SpriteSheet.js +413 -0
- package/build/dist/Drawing/SpriteSheet.js.map +1 -0
- package/build/dist/Drawing/Texture.js +69 -0
- package/build/dist/Drawing/Texture.js.map +1 -0
- package/build/dist/Engine.d.ts +4 -1
- package/build/dist/Engine.js +985 -0
- package/build/dist/Engine.js.map +1 -0
- package/build/dist/EntityComponentSystem/Component.js +65 -0
- package/build/dist/EntityComponentSystem/Component.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
- package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
- package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
- package/build/dist/EntityComponentSystem/Entity.js +452 -0
- package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
- package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
- package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Query.js +91 -0
- package/build/dist/EntityComponentSystem/Query.js.map +1 -0
- package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
- package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/System.js +76 -0
- package/build/dist/EntityComponentSystem/System.js.map +1 -0
- package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
- package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
- package/build/dist/EntityComponentSystem/Util.js +5 -0
- package/build/dist/EntityComponentSystem/Util.js.map +1 -0
- package/build/dist/EntityComponentSystem/World.js +55 -0
- package/build/dist/EntityComponentSystem/World.js.map +1 -0
- package/build/dist/EntityComponentSystem/index.js +11 -0
- package/build/dist/EntityComponentSystem/index.js.map +1 -0
- package/build/dist/EventDispatcher.js +114 -0
- package/build/dist/EventDispatcher.js.map +1 -0
- package/build/dist/Events/ExEvent.js +12 -0
- package/build/dist/Events/ExEvent.js.map +1 -0
- package/build/dist/Events/MediaEvents.js +75 -0
- package/build/dist/Events/MediaEvents.js.map +1 -0
- package/build/dist/Events/PointerEvents.js +52 -0
- package/build/dist/Events/PointerEvents.js.map +1 -0
- package/build/dist/Events.js +497 -0
- package/build/dist/Events.js.map +1 -0
- package/build/dist/Flags.js +90 -0
- package/build/dist/Flags.js.map +1 -0
- package/build/dist/Graphics/Animation.js +310 -0
- package/build/dist/Graphics/Animation.js.map +1 -0
- package/build/dist/Graphics/Canvas.js +38 -0
- package/build/dist/Graphics/Canvas.js.map +1 -0
- package/build/dist/Graphics/Circle.js +47 -0
- package/build/dist/Graphics/Circle.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
- package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
- package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/debug-text.js +47 -0
- package/build/dist/Graphics/Context/debug-text.js.map +1 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
- package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
- package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
- package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
- package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
- package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
- package/build/dist/Graphics/Context/render-source.js +16 -0
- package/build/dist/Graphics/Context/render-source.js.map +1 -0
- package/build/dist/Graphics/Context/render-target.js +65 -0
- package/build/dist/Graphics/Context/render-target.js.map +1 -0
- package/build/dist/Graphics/Context/renderer.js +2 -0
- package/build/dist/Graphics/Context/renderer.js.map +1 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
- package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
- package/build/dist/Graphics/Context/shader.js +236 -0
- package/build/dist/Graphics/Context/shader.js.map +1 -0
- package/build/dist/Graphics/Context/state-stack.js +27 -0
- package/build/dist/Graphics/Context/state-stack.js.map +1 -0
- package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
- package/build/dist/Graphics/Context/texture-loader.js +121 -0
- package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
- package/build/dist/Graphics/Context/transform-stack.js +30 -0
- package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
- package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
- package/build/dist/Graphics/Context/vertex-layout.js +93 -0
- package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
- package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
- package/build/dist/Graphics/Context/webgl-util.js +105 -0
- package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
- package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/Filtering.js +17 -0
- package/build/dist/Graphics/Filtering.js.map +1 -0
- package/build/dist/Graphics/Font.js +293 -0
- package/build/dist/Graphics/Font.js.map +1 -0
- package/build/dist/Graphics/FontCommon.js +109 -0
- package/build/dist/Graphics/FontCommon.js.map +1 -0
- package/build/dist/Graphics/Graphic.js +200 -0
- package/build/dist/Graphics/Graphic.js.map +1 -0
- package/build/dist/Graphics/GraphicsComponent.js +290 -0
- package/build/dist/Graphics/GraphicsComponent.js.map +1 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js +9 -0
- package/build/dist/Graphics/GraphicsDiagnostics.js.map +1 -0
- package/build/dist/Graphics/GraphicsGroup.js +69 -0
- package/build/dist/Graphics/GraphicsGroup.js.map +1 -0
- package/build/dist/Graphics/GraphicsSystem.js +153 -0
- package/build/dist/Graphics/GraphicsSystem.js.map +1 -0
- package/build/dist/Graphics/ImageSource.js +116 -0
- package/build/dist/Graphics/ImageSource.js.map +1 -0
- package/build/dist/Graphics/Polygon.js +59 -0
- package/build/dist/Graphics/Polygon.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js +52 -0
- package/build/dist/Graphics/PostProcessor/ColorBlindnessPostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
- package/build/dist/Graphics/PostProcessor/PostProcessor.js.map +1 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
- package/build/dist/Graphics/PostProcessor/ScreenShader.js.map +1 -0
- package/build/dist/Graphics/Raster.js +207 -0
- package/build/dist/Graphics/Raster.js.map +1 -0
- package/build/dist/Graphics/Rectangle.js +29 -0
- package/build/dist/Graphics/Rectangle.js.map +1 -0
- package/build/dist/Graphics/Sprite.js +103 -0
- package/build/dist/Graphics/Sprite.js.map +1 -0
- package/build/dist/Graphics/SpriteFont.js +120 -0
- package/build/dist/Graphics/SpriteFont.js.map +1 -0
- package/build/dist/Graphics/SpriteSheet.js +115 -0
- package/build/dist/Graphics/SpriteSheet.js.map +1 -0
- package/build/dist/Graphics/Text.js +94 -0
- package/build/dist/Graphics/Text.js.map +1 -0
- package/build/dist/Graphics/index.js +42 -0
- package/build/dist/Graphics/index.js.map +1 -0
- package/build/dist/Id.js +8 -0
- package/build/dist/Id.js.map +1 -0
- package/build/dist/Input/CapturePointerConfig.js +5 -0
- package/build/dist/Input/CapturePointerConfig.js.map +1 -0
- package/build/dist/Input/EngineInput.js +2 -0
- package/build/dist/Input/EngineInput.js.map +1 -0
- package/build/dist/Input/Gamepad.js +358 -0
- package/build/dist/Input/Gamepad.js.map +1 -0
- package/build/dist/Input/Index.js +22 -0
- package/build/dist/Input/Index.js.map +1 -0
- package/build/dist/Input/Keyboard.js +267 -0
- package/build/dist/Input/Keyboard.js.map +1 -0
- package/build/dist/Input/NativePointerButton.js +12 -0
- package/build/dist/Input/NativePointerButton.js.map +1 -0
- package/build/dist/Input/PointerAbstraction.js +41 -0
- package/build/dist/Input/PointerAbstraction.js.map +1 -0
- package/build/dist/Input/PointerButton.js +12 -0
- package/build/dist/Input/PointerButton.js.map +1 -0
- package/build/dist/Input/PointerComponent.js +28 -0
- package/build/dist/Input/PointerComponent.js.map +1 -0
- package/build/dist/Input/PointerEvent.js +25 -0
- package/build/dist/Input/PointerEvent.js.map +1 -0
- package/build/dist/Input/PointerEventReceiver.js +414 -0
- package/build/dist/Input/PointerEventReceiver.js.map +1 -0
- package/build/dist/Input/PointerScope.js +16 -0
- package/build/dist/Input/PointerScope.js.map +1 -0
- package/build/dist/Input/PointerSystem.js +217 -0
- package/build/dist/Input/PointerSystem.js.map +1 -0
- package/build/dist/Input/PointerType.js +11 -0
- package/build/dist/Input/PointerType.js.map +1 -0
- package/build/dist/Input/WheelDeltaMode.js +7 -0
- package/build/dist/Input/WheelDeltaMode.js.map +1 -0
- package/build/dist/Input/WheelEvent.js +21 -0
- package/build/dist/Input/WheelEvent.js.map +1 -0
- package/build/dist/Interfaces/Audio.js +2 -0
- package/build/dist/Interfaces/Audio.js.map +1 -0
- package/build/dist/Interfaces/AudioImplementation.js +11 -0
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- package/build/dist/Interfaces/Drawable.js +2 -0
- package/build/dist/Interfaces/Drawable.js.map +1 -0
- package/build/dist/Interfaces/Evented.js +2 -0
- package/build/dist/Interfaces/Evented.js.map +1 -0
- package/build/dist/Interfaces/Index.js +10 -0
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- package/build/dist/Interfaces/LifecycleEvents.js +51 -0
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- package/build/dist/Math/matrix.js +446 -0
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- package/build/dist/Math/projection.js +24 -0
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- package/build/dist/Math/util.js.map +1 -0
- package/build/dist/Math/vector-view.js +25 -0
- package/build/dist/Math/vector-view.js.map +1 -0
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- package/build/dist/Math/vector.js.map +1 -0
- package/build/dist/Particles.js +449 -0
- package/build/dist/Particles.js.map +1 -0
- package/build/dist/Polyfill.js +56 -0
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- package/build/dist/Promises.js +205 -0
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- package/build/dist/Resources/Gif.js +479 -0
- package/build/dist/Resources/Gif.js.map +1 -0
- package/build/dist/Resources/Index.js +4 -0
- package/build/dist/Resources/Index.js.map +1 -0
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- package/build/dist/Resources/Resource.js.map +1 -0
- package/build/dist/Resources/Sound/AudioContext.js +16 -0
- package/build/dist/Resources/Sound/AudioContext.js.map +1 -0
- package/build/dist/Resources/Sound/Index.js +4 -0
- package/build/dist/Resources/Sound/Index.js.map +1 -0
- package/build/dist/Resources/Sound/Sound.js +240 -0
- package/build/dist/Resources/Sound/Sound.js.map +1 -0
- package/build/dist/Resources/Sound/WebAudioInstance.js +160 -0
- package/build/dist/Resources/Sound/WebAudioInstance.js.map +1 -0
- package/build/dist/Scene.js +458 -0
- package/build/dist/Scene.js.map +1 -0
- package/build/dist/Screen.js +634 -0
- package/build/dist/Screen.js.map +1 -0
- package/build/dist/ScreenElement.js +29 -0
- package/build/dist/ScreenElement.js.map +1 -0
- package/build/dist/TileMap.js +488 -0
- package/build/dist/TileMap.js.map +1 -0
- package/build/dist/Timer.js +198 -0
- package/build/dist/Timer.js.map +1 -0
- package/build/dist/Traits/Index.js +5 -0
- package/build/dist/Traits/Index.js.map +1 -0
- package/build/dist/Traits/OffscreenCulling.js +35 -0
- package/build/dist/Traits/OffscreenCulling.js.map +1 -0
- package/build/dist/Trigger.js +113 -0
- package/build/dist/Trigger.js.map +1 -0
- package/build/dist/Util/Actors.js +19 -0
- package/build/dist/Util/Actors.js.map +1 -0
- package/build/dist/Util/Browser.js +66 -0
- package/build/dist/Util/Browser.js.map +1 -0
- package/build/dist/Util/Clock.js +219 -0
- package/build/dist/Util/Clock.js.map +1 -0
- package/build/dist/Util/CullingBox.js +104 -0
- package/build/dist/Util/CullingBox.js.map +1 -0
- package/build/dist/Util/Decorators.js +78 -0
- package/build/dist/Util/Decorators.js.map +1 -0
- package/build/dist/Util/Detector.js +167 -0
- package/build/dist/Util/Detector.js.map +1 -0
- package/build/dist/Util/DrawUtil.js +117 -0
- package/build/dist/Util/DrawUtil.js.map +1 -0
- package/build/dist/Util/EasingFunctions.js +118 -0
- package/build/dist/Util/EasingFunctions.js.map +1 -0
- package/build/dist/Util/Fps.js +47 -0
- package/build/dist/Util/Fps.js.map +1 -0
- package/build/dist/Util/Index.js +7 -0
- package/build/dist/Util/Index.js.map +1 -0
- package/build/dist/Util/Log.js +195 -0
- package/build/dist/Util/Log.js.map +1 -0
- package/build/dist/Util/Observable.js +60 -0
- package/build/dist/Util/Observable.js.map +1 -0
- package/build/dist/Util/Pool.js +66 -0
- package/build/dist/Util/Pool.js.map +1 -0
- package/build/dist/Util/SortedList.js +261 -0
- package/build/dist/Util/SortedList.js.map +1 -0
- package/build/dist/Util/Sound.js +22 -0
- package/build/dist/Util/Sound.js.map +1 -0
- package/build/dist/Util/Util.js +294 -0
- package/build/dist/Util/Util.js.map +1 -0
- package/build/dist/Util/Watch.js +67 -0
- package/build/dist/Util/Watch.js.map +1 -0
- package/build/dist/Util/WebAudio.js +62 -0
- package/build/dist/Util/WebAudio.js.map +1 -0
- package/build/dist/excalibur.js +101 -22
- package/build/dist/excalibur.js.map +1 -1
- package/build/dist/excalibur.min.js +1 -1
- package/build/dist/excalibur.min.js.LICENSE.txt +1 -1
- package/build/dist/excalibur.min.js.map +1 -1
- package/build/dist/index.js +74 -0
- package/build/dist/index.js.map +1 -0
- package/build/esm/Engine.d.ts +4 -1
- package/build/esm/Graphics/Context/texture-loader.d.ts +8 -0
- package/build/esm/excalibur.js +101 -22
- package/build/esm/excalibur.js.map +1 -1
- package/build/esm/excalibur.min.js +1 -1
- package/build/esm/excalibur.min.js.LICENSE.txt +1 -1
- package/build/esm/excalibur.min.js.map +1 -1
- package/package.json +23 -22
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import { Color } from './Color';
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import { WebAudio } from './Util/WebAudio';
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import { Class } from './Class';
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import * as DrawUtil from './Util/DrawUtil';
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import logoImg from './Loader.logo.png';
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import loaderCss from './Loader.css';
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import { Canvas } from './Graphics/Canvas';
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import { delay } from './Util/Util';
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import { ImageFiltering } from './Graphics/Filtering';
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import { clamp } from './Math/util';
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/**
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* Pre-loading assets
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*
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* The loader provides a mechanism to preload multiple resources at
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* one time. The loader must be passed to the engine in order to
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* trigger the loading progress bar.
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*
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* The [[Loader]] itself implements [[Loadable]] so you can load loaders.
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*
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* ## Example: Pre-loading resources for a game
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*
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* ```js
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* // create a loader
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* var loader = new ex.Loader();
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*
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* // create a resource dictionary (best practice is to keep a separate file)
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* var resources = {
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* TextureGround: new ex.Texture("/images/textures/ground.png"),
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* SoundDeath: new ex.Sound("/sound/death.wav", "/sound/death.mp3")
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* };
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*
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* // loop through dictionary and add to loader
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* for (var loadable in resources) {
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* if (resources.hasOwnProperty(loadable)) {
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* loader.addResource(resources[loadable]);
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* }
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* }
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*
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* // start game
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* game.start(loader).then(function () {
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* console.log("Game started!");
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* });
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* ```
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*
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* ## Customize the Loader
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*
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* The loader can be customized to show different, text, logo, background color, and button.
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*
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* ```typescript
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* const loader = new ex.Loader([playerTexture]);
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*
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* // The loaders button text can simply modified using this
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* loader.playButtonText = 'Start the best game ever';
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*
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* // The logo can be changed by inserting a base64 image string here
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*
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* loader.logo = 'data:image/png;base64,iVBORw...';
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* loader.logoWidth = 15;
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* loader.logoHeight = 14;
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*
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* // The background color can be changed like so by supplying a valid CSS color string
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*
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* loader.backgroundColor = 'red'
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* loader.backgroundColor = '#176BAA'
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*
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* // To build a completely new button
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* loader.startButtonFactory = () => {
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* let myButton = document.createElement('button');
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* myButton.textContent = 'The best button';
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* return myButton;
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* };
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*
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* engine.start(loader).then(() => {});
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* ```
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*/
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export class Loader extends Class {
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/**
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* @param loadables Optionally provide the list of resources you want to load at constructor time
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*/
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constructor(loadables) {
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super();
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this.canvas = new Canvas({
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filtering: ImageFiltering.Blended,
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smoothing: true,
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draw: this.draw.bind(this)
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});
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this._resourceList = [];
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this._index = 0;
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this._playButtonShown = false;
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this._resourceCount = 0;
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this._numLoaded = 0;
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this._progressCounts = {};
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this._totalCounts = {};
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// logo drawing stuff
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// base64 string encoding of the excalibur logo (logo-white.png)
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this.logo = logoImg;
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this.logoWidth = 468;
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this.logoHeight = 118;
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/**
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* Gets or sets the color of the loading bar, default is [[Color.White]]
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*/
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this.loadingBarColor = Color.White;
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/**
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* Gets or sets the background color of the loader as a hex string
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*/
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this.backgroundColor = '#176BAA';
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this.suppressPlayButton = false;
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/** Loads the css from Loader.css */
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this._playButtonStyles = loaderCss.toString();
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/**
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* Get/set play button text
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*/
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this.playButtonText = 'Play game';
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/**
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* Return a html button element for excalibur to use as a play button
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*/
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this.startButtonFactory = () => {
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let buttonElement = document.getElementById('excalibur-play');
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if (!buttonElement) {
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buttonElement = document.createElement('button');
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}
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buttonElement.id = 'excalibur-play';
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buttonElement.textContent = this.playButtonText;
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buttonElement.style.display = 'none';
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return buttonElement;
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};
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this._isLoadedPromise = new Promise(resolve => {
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this._isLoadedResolve = resolve;
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});
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if (loadables) {
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this.addResources(loadables);
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}
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}
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get _image() {
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if (!this._imageElement) {
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this._imageElement = new Image();
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this._imageElement.src = this.logo;
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}
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return this._imageElement;
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}
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get playButtonRootElement() {
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return this._playButtonRootElement;
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}
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get playButtonElement() {
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return this._playButtonElement;
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}
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get _playButton() {
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const existingRoot = document.getElementById('excalibur-play-root');
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if (existingRoot) {
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this._playButtonRootElement = existingRoot;
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}
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if (!this._playButtonRootElement) {
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this._playButtonRootElement = document.createElement('div');
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this._playButtonRootElement.id = 'excalibur-play-root';
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this._playButtonRootElement.style.position = 'absolute';
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document.body.appendChild(this._playButtonRootElement);
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}
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if (!this._styleBlock) {
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this._styleBlock = document.createElement('style');
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this._styleBlock.textContent = this._playButtonStyles;
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document.head.appendChild(this._styleBlock);
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}
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if (!this._playButtonElement) {
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this._playButtonElement = this.startButtonFactory();
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this._playButtonRootElement.appendChild(this._playButtonElement);
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}
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return this._playButtonElement;
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}
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wireEngine(engine) {
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this._engine = engine;
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this.canvas.width = this._engine.canvas.width;
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this.canvas.height = this._engine.canvas.height;
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}
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/**
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* Add a resource to the loader to load
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* @param loadable Resource to add
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*/
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addResource(loadable) {
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const key = this._index++;
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this._resourceList.push(loadable);
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this._progressCounts[key] = 0;
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this._totalCounts[key] = 1;
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this._resourceCount++;
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}
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/**
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* Add a list of resources to the loader to load
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* @param loadables The list of resources to load
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*/
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addResources(loadables) {
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let i = 0;
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const len = loadables.length;
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for (i; i < len; i++) {
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this.addResource(loadables[i]);
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}
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}
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/**
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* Returns true if the loader has completely loaded all resources
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*/
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isLoaded() {
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return this._numLoaded === this._resourceCount;
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}
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/**
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* Shows the play button and returns a promise that resolves when clicked
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*/
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async showPlayButton() {
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var _a, _b;
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if (this.suppressPlayButton) {
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this.hidePlayButton();
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// Delay is to give the logo a chance to show, otherwise don't delay
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await delay(500, (_a = this._engine) === null || _a === void 0 ? void 0 : _a.clock);
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}
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else {
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const resizeHandler = () => {
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this._positionPlayButton();
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};
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if ((_b = this._engine) === null || _b === void 0 ? void 0 : _b.browser) {
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this._engine.browser.window.on('resize', resizeHandler);
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}
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this._playButtonShown = true;
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this._playButton.style.display = 'block';
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document.body.addEventListener('keyup', (evt) => {
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if (evt.key === 'Enter') {
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this._playButton.click();
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}
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});
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this._positionPlayButton();
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const playButtonClicked = new Promise((resolve) => {
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const startButtonHandler = (e) => {
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var _a;
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// We want to stop propagation to keep bubbling to the engine pointer handlers
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e.stopPropagation();
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// Hide Button after click
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this.hidePlayButton();
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if ((_a = this._engine) === null || _a === void 0 ? void 0 : _a.browser) {
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this._engine.browser.window.off('resize', resizeHandler);
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}
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resolve();
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};
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this._playButton.addEventListener('click', startButtonHandler);
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this._playButton.addEventListener('touchend', startButtonHandler);
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this._playButton.addEventListener('pointerup', startButtonHandler);
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});
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return await playButtonClicked;
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}
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}
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hidePlayButton() {
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this._playButtonShown = false;
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this._playButton.style.display = 'none';
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}
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/**
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* Clean up generated elements for the loader
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*/
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dispose() {
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if (this._playButtonRootElement.parentElement) {
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this._playButtonRootElement.removeChild(this._playButtonElement);
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document.body.removeChild(this._playButtonRootElement);
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document.head.removeChild(this._styleBlock);
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this._playButtonRootElement = null;
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this._playButtonElement = null;
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this._styleBlock = null;
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}
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}
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update(_engine, _delta) {
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// override me
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}
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areResourcesLoaded() {
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return this._isLoadedPromise;
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}
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/**
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* Begin loading all of the supplied resources, returning a promise
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* that resolves when loading of all is complete AND the user has clicked the "Play button"
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*/
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async load() {
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var _a, _b;
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await ((_a = this._image) === null || _a === void 0 ? void 0 : _a.decode()); // decode logo if it exists
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|
+
await Promise.all(this._resourceList.map((r) => r.load().finally(() => {
|
|
277
|
+
// capture progress
|
|
278
|
+
this._numLoaded++;
|
|
279
|
+
})));
|
|
280
|
+
this._isLoadedResolve();
|
|
281
|
+
// short delay in showing the button for aesthetics
|
|
282
|
+
await delay(200, (_b = this._engine) === null || _b === void 0 ? void 0 : _b.clock);
|
|
283
|
+
await this.showPlayButton();
|
|
284
|
+
// Unlock browser AudioContext in after user gesture
|
|
285
|
+
// See: https://github.com/excaliburjs/Excalibur/issues/262
|
|
286
|
+
// See: https://github.com/excaliburjs/Excalibur/issues/1031
|
|
287
|
+
await WebAudio.unlock();
|
|
288
|
+
return (this.data = this._resourceList);
|
|
289
|
+
}
|
|
290
|
+
markResourceComplete() {
|
|
291
|
+
this._numLoaded++;
|
|
292
|
+
}
|
|
293
|
+
/**
|
|
294
|
+
* Returns the progress of the loader as a number between [0, 1] inclusive.
|
|
295
|
+
*/
|
|
296
|
+
get progress() {
|
|
297
|
+
return this._resourceCount > 0 ? clamp(this._numLoaded, 0, this._resourceCount) / this._resourceCount : 1;
|
|
298
|
+
}
|
|
299
|
+
_positionPlayButton() {
|
|
300
|
+
if (this._engine) {
|
|
301
|
+
const screenHeight = this._engine.screen.viewport.height;
|
|
302
|
+
const screenWidth = this._engine.screen.viewport.width;
|
|
303
|
+
if (this._playButtonRootElement) {
|
|
304
|
+
const left = this._engine.canvas.offsetLeft;
|
|
305
|
+
const top = this._engine.canvas.offsetTop;
|
|
306
|
+
const buttonWidth = this._playButton.clientWidth;
|
|
307
|
+
const buttonHeight = this._playButton.clientHeight;
|
|
308
|
+
if (this.playButtonPosition) {
|
|
309
|
+
this._playButtonRootElement.style.left = `${this.playButtonPosition.x}px`;
|
|
310
|
+
this._playButtonRootElement.style.top = `${this.playButtonPosition.y}px`;
|
|
311
|
+
}
|
|
312
|
+
else {
|
|
313
|
+
this._playButtonRootElement.style.left = `${left + screenWidth / 2 - buttonWidth / 2}px`;
|
|
314
|
+
this._playButtonRootElement.style.top = `${top + screenHeight / 2 - buttonHeight / 2 + 100}px`;
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
/**
|
|
320
|
+
* Loader draw function. Draws the default Excalibur loading screen.
|
|
321
|
+
* Override `logo`, `logoWidth`, `logoHeight` and `backgroundColor` properties
|
|
322
|
+
* to customize the drawing, or just override entire method.
|
|
323
|
+
*/
|
|
324
|
+
draw(ctx) {
|
|
325
|
+
const canvasHeight = this._engine.canvasHeight / this._engine.pixelRatio;
|
|
326
|
+
const canvasWidth = this._engine.canvasWidth / this._engine.pixelRatio;
|
|
327
|
+
this._positionPlayButton();
|
|
328
|
+
ctx.fillStyle = this.backgroundColor;
|
|
329
|
+
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
|
|
330
|
+
let logoY = canvasHeight / 2;
|
|
331
|
+
const width = Math.min(this.logoWidth, canvasWidth * 0.75);
|
|
332
|
+
let logoX = canvasWidth / 2 - width / 2;
|
|
333
|
+
if (this.logoPosition) {
|
|
334
|
+
logoX = this.logoPosition.x;
|
|
335
|
+
logoY = this.logoPosition.y;
|
|
336
|
+
}
|
|
337
|
+
const imageHeight = Math.floor(width * (this.logoHeight / this.logoWidth)); // OG height/width factor
|
|
338
|
+
const oldAntialias = this._engine.getAntialiasing();
|
|
339
|
+
this._engine.setAntialiasing(true);
|
|
340
|
+
if (!this.logoPosition) {
|
|
341
|
+
ctx.drawImage(this._image, 0, 0, this.logoWidth, this.logoHeight, logoX, logoY - imageHeight - 20, width, imageHeight);
|
|
342
|
+
}
|
|
343
|
+
else {
|
|
344
|
+
ctx.drawImage(this._image, 0, 0, this.logoWidth, this.logoHeight, logoX, logoY, width, imageHeight);
|
|
345
|
+
}
|
|
346
|
+
// loading box
|
|
347
|
+
if (!this.suppressPlayButton && this._playButtonShown) {
|
|
348
|
+
this._engine.setAntialiasing(oldAntialias);
|
|
349
|
+
return;
|
|
350
|
+
}
|
|
351
|
+
let loadingX = logoX;
|
|
352
|
+
let loadingY = logoY;
|
|
353
|
+
if (this.loadingBarPosition) {
|
|
354
|
+
loadingX = this.loadingBarPosition.x;
|
|
355
|
+
loadingY = this.loadingBarPosition.y;
|
|
356
|
+
}
|
|
357
|
+
ctx.lineWidth = 2;
|
|
358
|
+
DrawUtil.roundRect(ctx, loadingX, loadingY, width, 20, 10, this.loadingBarColor);
|
|
359
|
+
const progress = width * this.progress;
|
|
360
|
+
const margin = 5;
|
|
361
|
+
const progressWidth = progress - margin * 2;
|
|
362
|
+
const height = 20 - margin * 2;
|
|
363
|
+
DrawUtil.roundRect(ctx, loadingX + margin, loadingY + margin, progressWidth > 10 ? progressWidth : 10, height, 5, null, this.loadingBarColor);
|
|
364
|
+
this._engine.setAntialiasing(oldAntialias);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
//# sourceMappingURL=Loader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,10 @@
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1
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+
export * from './vector';
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2
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+
export * from './vector-view';
|
|
3
|
+
export * from './matrix';
|
|
4
|
+
export * from './Random';
|
|
5
|
+
export * from './global-coordinates';
|
|
6
|
+
export * from './line';
|
|
7
|
+
export * from './projection';
|
|
8
|
+
export * from './ray';
|
|
9
|
+
export * from './util';
|
|
10
|
+
//# sourceMappingURL=Index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Index.js","sourceRoot":"","sources":["../../../src/engine/Math/Index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,sBAAsB,CAAC;AACrC,cAAc,QAAQ,CAAC;AACvB,cAAc,cAAc,CAAC;AAC7B,cAAc,OAAO,CAAC;AACtB,cAAc,QAAQ,CAAC"}
|
|
@@ -0,0 +1,239 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module
|
|
3
|
+
* Pseudo-Random Utility
|
|
4
|
+
*
|
|
5
|
+
* A pseudo-random utility to add seeded random support for help in
|
|
6
|
+
* generating things like terrain or reproducible randomness. Uses the
|
|
7
|
+
* [Mersenne Twister](https://en.wikipedia.org/wiki/Mersenne_Twister) algorithm.
|
|
8
|
+
*/
|
|
9
|
+
/**
|
|
10
|
+
* 32-bit mask
|
|
11
|
+
*/
|
|
12
|
+
const BITMASK32 = 0xffffffff;
|
|
13
|
+
/**
|
|
14
|
+
* Pseudo-random number generator following the Mersenne_Twister algorithm. Given a seed this generator will produce the same sequence
|
|
15
|
+
* of numbers each time it is called.
|
|
16
|
+
* See https://en.wikipedia.org/wiki/Mersenne_Twister for more details.
|
|
17
|
+
* Uses the MT19937-32 (2002) implementation documented here http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/emt19937ar.html
|
|
18
|
+
*
|
|
19
|
+
* Api inspired by http://chancejs.com/# https://github.com/chancejs/chancejs
|
|
20
|
+
*/
|
|
21
|
+
export class Random {
|
|
22
|
+
/**
|
|
23
|
+
* If no seed is specified, the Date.now() is used
|
|
24
|
+
*/
|
|
25
|
+
constructor(seed) {
|
|
26
|
+
this.seed = seed;
|
|
27
|
+
// Separation point of one one word, the number of bits in the lower bitmask 0 <= r <= w-1
|
|
28
|
+
this._lowerMask = 0x7fffffff; // 31 bits same as _r
|
|
29
|
+
this._upperMask = 0x80000000; // 34 high bits
|
|
30
|
+
// Word size, 64 bits
|
|
31
|
+
this._w = 32;
|
|
32
|
+
// Degree of recurrence
|
|
33
|
+
this._n = 624;
|
|
34
|
+
// Middle word, an offset used in the recurrence defining the series x, 1<=m<n
|
|
35
|
+
this._m = 397;
|
|
36
|
+
// coefficients of teh rational normal form twist matrix
|
|
37
|
+
this._a = 0x9908b0df;
|
|
38
|
+
// tempering bit shifts and masks
|
|
39
|
+
this._u = 11;
|
|
40
|
+
this._s = 7;
|
|
41
|
+
this._b = 0x9d2c5680;
|
|
42
|
+
this._t = 15;
|
|
43
|
+
this._c = 0xefc60000;
|
|
44
|
+
this._l = 18;
|
|
45
|
+
this._f = 1812433253;
|
|
46
|
+
this._mt = new Array(this._n);
|
|
47
|
+
// need to mask to support higher bit machines
|
|
48
|
+
this._mt[0] = (seed || Date.now()) >>> 0;
|
|
49
|
+
for (let i = 1; i < this._n; i++) {
|
|
50
|
+
const s = this._mt[i - 1] ^ (this._mt[i - 1] >>> (this._w - 2));
|
|
51
|
+
// numbers are bigger than the JS max safe int, add in 16-bit chunks to prevent IEEE rounding errors on high bits
|
|
52
|
+
this._mt[i] = (((this._f * ((s & 0xffff0000) >>> 16)) << 16) + this._f * (s & 0xffff) + i) >>> 0;
|
|
53
|
+
}
|
|
54
|
+
this._index = this._n;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* Apply the twist
|
|
58
|
+
*/
|
|
59
|
+
_twist() {
|
|
60
|
+
const mag01 = [0x0, this._a];
|
|
61
|
+
let y = 0, i = 0;
|
|
62
|
+
for (; i < this._n - this._m; i++) {
|
|
63
|
+
y = (this._mt[i] & this._upperMask) | (this._mt[i + 1] & this._lowerMask);
|
|
64
|
+
this._mt[i] = this._mt[i + this._m] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
|
|
65
|
+
}
|
|
66
|
+
for (; i < this._n - 1; i++) {
|
|
67
|
+
y = (this._mt[i] & this._upperMask) | (this._mt[i + 1] & this._lowerMask);
|
|
68
|
+
this._mt[i] = this._mt[i + (this._m - this._n)] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
|
|
69
|
+
}
|
|
70
|
+
y = (this._mt[this._n - 1] & this._upperMask) | (this._mt[0] & this._lowerMask);
|
|
71
|
+
this._mt[this._n - 1] = this._mt[this._m - 1] ^ (y >>> 1) ^ (mag01[y & 0x1] & BITMASK32);
|
|
72
|
+
this._index = 0;
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* Return next 32 bit integer number in sequence
|
|
76
|
+
*/
|
|
77
|
+
nextInt() {
|
|
78
|
+
if (this._index >= this._n) {
|
|
79
|
+
this._twist();
|
|
80
|
+
}
|
|
81
|
+
let y = this._mt[this._index++];
|
|
82
|
+
y ^= y >>> this._u;
|
|
83
|
+
y ^= (y << this._s) & this._b;
|
|
84
|
+
y ^= (y << this._t) & this._c;
|
|
85
|
+
y ^= y >>> this._l;
|
|
86
|
+
return y >>> 0;
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Return a random floating point number between [0, 1)
|
|
90
|
+
*/
|
|
91
|
+
next() {
|
|
92
|
+
return this.nextInt() * (1.0 / 4294967296.0); // divided by 2^32
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* Return a random floating point in range [min, max) min is included, max is not included
|
|
96
|
+
*/
|
|
97
|
+
floating(min, max) {
|
|
98
|
+
return (max - min) * this.next() + min;
|
|
99
|
+
}
|
|
100
|
+
/**
|
|
101
|
+
* Return a random integer in range [min, max] min is included, max is included.
|
|
102
|
+
* Implemented with rejection sampling, see https://medium.com/@betable/tifu-by-using-math-random-f1c308c4fd9d#.i13tdiu5a
|
|
103
|
+
*/
|
|
104
|
+
integer(min, max) {
|
|
105
|
+
return Math.floor((max - min + 1) * this.next() + min);
|
|
106
|
+
}
|
|
107
|
+
/**
|
|
108
|
+
* Returns true or false randomly with 50/50 odds by default.
|
|
109
|
+
* By default the likelihood of returning a true is .5 (50%).
|
|
110
|
+
* @param likelihood takes values between [0, 1]
|
|
111
|
+
*/
|
|
112
|
+
bool(likelihood = 0.5) {
|
|
113
|
+
return this.next() <= likelihood;
|
|
114
|
+
}
|
|
115
|
+
/**
|
|
116
|
+
* Returns one element from an array at random
|
|
117
|
+
*/
|
|
118
|
+
pickOne(array) {
|
|
119
|
+
return array[this.integer(0, array.length - 1)];
|
|
120
|
+
}
|
|
121
|
+
/**
|
|
122
|
+
* Returns a new array random picking elements from the original
|
|
123
|
+
* @param array Original array to pick from
|
|
124
|
+
* @param numPicks can be any positive number
|
|
125
|
+
* @param allowDuplicates indicates whether the returned set is allowed duplicates (it does not mean there will always be duplicates
|
|
126
|
+
* just that it is possible)
|
|
127
|
+
*/
|
|
128
|
+
pickSet(array, numPicks, allowDuplicates = false) {
|
|
129
|
+
if (allowDuplicates) {
|
|
130
|
+
return this._pickSetWithDuplicates(array, numPicks);
|
|
131
|
+
}
|
|
132
|
+
else {
|
|
133
|
+
return this._pickSetWithoutDuplicates(array, numPicks);
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
/**
|
|
137
|
+
* Returns a new array randomly picking elements in the original (not reused)
|
|
138
|
+
* @param array Array to pick elements out of
|
|
139
|
+
* @param numPicks must be less than or equal to the number of elements in the array.
|
|
140
|
+
*/
|
|
141
|
+
_pickSetWithoutDuplicates(array, numPicks) {
|
|
142
|
+
if (numPicks > array.length || numPicks < 0) {
|
|
143
|
+
throw new Error('Invalid number of elements to pick, must pick a value 0 < n <= length');
|
|
144
|
+
}
|
|
145
|
+
if (numPicks === array.length) {
|
|
146
|
+
return array;
|
|
147
|
+
}
|
|
148
|
+
const result = new Array(numPicks);
|
|
149
|
+
let currentPick = 0;
|
|
150
|
+
const tempArray = array.slice(0);
|
|
151
|
+
while (currentPick < numPicks) {
|
|
152
|
+
const index = this.integer(0, tempArray.length - 1);
|
|
153
|
+
result[currentPick++] = tempArray[index];
|
|
154
|
+
tempArray.splice(index, 1);
|
|
155
|
+
}
|
|
156
|
+
return result;
|
|
157
|
+
}
|
|
158
|
+
/**
|
|
159
|
+
* Returns a new array random picking elements from the original allowing duplicates
|
|
160
|
+
* @param array Array to pick elements out of
|
|
161
|
+
* @param numPicks can be any positive number
|
|
162
|
+
*/
|
|
163
|
+
_pickSetWithDuplicates(array, numPicks) {
|
|
164
|
+
// Typescript numbers are all floating point, so do we add check for int? (or floor the input?)
|
|
165
|
+
if (numPicks < 0) {
|
|
166
|
+
throw new Error('Invalid number of elements to pick, must pick a value 0 <= n < MAX_INT');
|
|
167
|
+
}
|
|
168
|
+
const result = new Array(numPicks);
|
|
169
|
+
for (let i = 0; i < numPicks; i++) {
|
|
170
|
+
result[i] = this.pickOne(array);
|
|
171
|
+
}
|
|
172
|
+
return result;
|
|
173
|
+
}
|
|
174
|
+
/**
|
|
175
|
+
* Returns a new array that has its elements shuffled. Using the Fisher/Yates method
|
|
176
|
+
* https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
|
|
177
|
+
*/
|
|
178
|
+
shuffle(array) {
|
|
179
|
+
const tempArray = array.slice(0);
|
|
180
|
+
let swap = null;
|
|
181
|
+
for (let i = 0; i < tempArray.length - 2; i++) {
|
|
182
|
+
const randomIndex = this.integer(i, tempArray.length - 1);
|
|
183
|
+
swap = tempArray[i];
|
|
184
|
+
tempArray[i] = tempArray[randomIndex];
|
|
185
|
+
tempArray[randomIndex] = swap;
|
|
186
|
+
}
|
|
187
|
+
return tempArray;
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* Generate a list of random integer numbers
|
|
191
|
+
* @param length the length of the final array
|
|
192
|
+
* @param min the minimum integer number to generate inclusive
|
|
193
|
+
* @param max the maximum integer number to generate inclusive
|
|
194
|
+
*/
|
|
195
|
+
range(length, min, max) {
|
|
196
|
+
const result = new Array(length);
|
|
197
|
+
for (let i = 0; i < length; i++) {
|
|
198
|
+
result[i] = this.integer(min, max);
|
|
199
|
+
}
|
|
200
|
+
return result;
|
|
201
|
+
}
|
|
202
|
+
/**
|
|
203
|
+
* Returns the result of a d4 dice roll
|
|
204
|
+
*/
|
|
205
|
+
d4() {
|
|
206
|
+
return this.integer(1, 4);
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* Returns the result of a d6 dice roll
|
|
210
|
+
*/
|
|
211
|
+
d6() {
|
|
212
|
+
return this.integer(1, 6);
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Returns the result of a d8 dice roll
|
|
216
|
+
*/
|
|
217
|
+
d8() {
|
|
218
|
+
return this.integer(1, 8);
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* Returns the result of a d10 dice roll
|
|
222
|
+
*/
|
|
223
|
+
d10() {
|
|
224
|
+
return this.integer(1, 10);
|
|
225
|
+
}
|
|
226
|
+
/**
|
|
227
|
+
* Returns the result of a d12 dice roll
|
|
228
|
+
*/
|
|
229
|
+
d12() {
|
|
230
|
+
return this.integer(1, 12);
|
|
231
|
+
}
|
|
232
|
+
/**
|
|
233
|
+
* Returns the result of a d20 dice roll
|
|
234
|
+
*/
|
|
235
|
+
d20() {
|
|
236
|
+
return this.integer(1, 20);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
//# sourceMappingURL=Random.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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