excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,67 @@
1
+ export class SeparatingAxis {
2
+ static findPolygonPolygonSeparation(polyA, polyB) {
3
+ let bestSeparation = -Number.MAX_VALUE;
4
+ let bestSide = null;
5
+ let bestAxis = null;
6
+ let bestSideIndex = -1;
7
+ let bestOtherPoint = null;
8
+ const sides = polyA.getSides();
9
+ const localSides = polyA.getLocalSides();
10
+ for (let i = 0; i < sides.length; i++) {
11
+ const side = sides[i];
12
+ const axis = side.normal();
13
+ const vertB = polyB.getFurthestPoint(axis.negate());
14
+ // Separation on side i's axis
15
+ // We are looking for the largest separation between poly A's sides
16
+ const vertSeparation = side.distanceToPoint(vertB, true);
17
+ if (vertSeparation > bestSeparation) {
18
+ bestSeparation = vertSeparation;
19
+ bestSide = side;
20
+ bestAxis = axis;
21
+ bestSideIndex = i;
22
+ bestOtherPoint = vertB;
23
+ }
24
+ }
25
+ return {
26
+ collider: polyA,
27
+ separation: bestAxis ? bestSeparation : 99,
28
+ axis: bestAxis,
29
+ side: bestSide,
30
+ localSide: localSides[bestSideIndex],
31
+ sideId: bestSideIndex,
32
+ point: bestOtherPoint,
33
+ localPoint: bestAxis ? polyB.getFurthestLocalPoint(bestAxis.negate()) : null
34
+ };
35
+ }
36
+ static findCirclePolygonSeparation(circle, polygon) {
37
+ const axes = polygon.axes;
38
+ const pc = polygon.center;
39
+ // Special SAT with circles
40
+ const polyDir = pc.sub(circle.worldPos);
41
+ const closestPointOnPoly = polygon.getFurthestPoint(polyDir.negate());
42
+ axes.push(closestPointOnPoly.sub(circle.worldPos).normalize());
43
+ let minOverlap = Number.MAX_VALUE;
44
+ let minAxis = null;
45
+ let minIndex = -1;
46
+ for (let i = 0; i < axes.length; i++) {
47
+ const proj1 = polygon.project(axes[i]);
48
+ const proj2 = circle.project(axes[i]);
49
+ const overlap = proj1.getOverlap(proj2);
50
+ if (overlap <= 0) {
51
+ return null;
52
+ }
53
+ else {
54
+ if (overlap < minOverlap) {
55
+ minOverlap = overlap;
56
+ minAxis = axes[i];
57
+ minIndex = i;
58
+ }
59
+ }
60
+ }
61
+ if (minIndex < 0) {
62
+ return null;
63
+ }
64
+ return minAxis.normalize().scale(minOverlap);
65
+ }
66
+ }
67
+ //# sourceMappingURL=SeparatingAxis.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,102 @@
1
+ import { PolygonCollider } from './PolygonCollider';
2
+ import { CircleCollider } from './CircleCollider';
3
+ import { EdgeCollider } from './EdgeCollider';
4
+ import { BoundingBox } from '../BoundingBox';
5
+ import { vec, Vector } from '../../Math/vector';
6
+ import { CompositeCollider } from './CompositeCollider';
7
+ import { Logger } from '../..';
8
+ /**
9
+ * Excalibur helper for defining colliders quickly
10
+ */
11
+ export class Shape {
12
+ /**
13
+ * Creates a box collider, under the hood defines a [[PolygonCollider]] collider
14
+ * @param width Width of the box
15
+ * @param height Height of the box
16
+ * @param anchor Anchor of the box (default (.5, .5)) which positions the box relative to the center of the collider's position
17
+ * @param offset Optional offset relative to the collider in local coordinates
18
+ */
19
+ static Box(width, height, anchor = Vector.Half, offset = Vector.Zero) {
20
+ return new PolygonCollider({
21
+ points: new BoundingBox(-width * anchor.x, -height * anchor.y, width - width * anchor.x, height - height * anchor.y).getPoints(),
22
+ offset: offset
23
+ });
24
+ }
25
+ /**
26
+ * Creates a new [[PolygonCollider|arbitrary polygon]] collider
27
+ *
28
+ * PolygonColliders are useful for creating convex polygon shapes
29
+ * @param points Points specified in counter clockwise
30
+ * @param clockwiseWinding Optionally changed the winding of points, by default false meaning counter-clockwise winding.
31
+ * @param offset Optional offset relative to the collider in local coordinates
32
+ */
33
+ static Polygon(points, clockwiseWinding = false, offset = Vector.Zero) {
34
+ return new PolygonCollider({
35
+ points: points,
36
+ offset: offset,
37
+ clockwiseWinding: clockwiseWinding
38
+ });
39
+ }
40
+ /**
41
+ * Creates a new [[CircleCollider|circle]] collider
42
+ *
43
+ * Circle colliders are useful for balls, or to make collisions more forgiving on sharp edges
44
+ * @param radius Radius of the circle collider
45
+ * @param offset Optional offset relative to the collider in local coordinates
46
+ */
47
+ static Circle(radius, offset = Vector.Zero) {
48
+ return new CircleCollider({
49
+ radius: radius,
50
+ offset: offset
51
+ });
52
+ }
53
+ /**
54
+ * Creates a new [[EdgeCollider|edge]] collider
55
+ *
56
+ * Edge colliders are useful for floors, walls, and other barriers
57
+ * @param begin Beginning of the edge in local coordinates to the collider
58
+ * @param end Ending of the edge in local coordinates to the collider
59
+ */
60
+ static Edge(begin, end) {
61
+ return new EdgeCollider({
62
+ begin: begin,
63
+ end: end
64
+ });
65
+ }
66
+ /**
67
+ * Creates a new capsule shaped [[CompositeCollider]] using 2 circles and a box
68
+ *
69
+ * Capsule colliders are useful for platformers with incline or jagged floors to have a smooth
70
+ * player experience.
71
+ *
72
+ * @param width
73
+ * @param height
74
+ * @param offset Optional offset
75
+ */
76
+ static Capsule(width, height, offset = Vector.Zero) {
77
+ const logger = Logger.getInstance();
78
+ if (width === height) {
79
+ logger.warn('A capsule collider with equal width and height is a circle, consider using a ex.Shape.Circle or ex.CircleCollider');
80
+ }
81
+ const vertical = height >= width;
82
+ if (vertical) {
83
+ // height > width, if equal maybe use a circle
84
+ const capsule = new CompositeCollider([
85
+ Shape.Circle(width / 2, vec(0, -height / 2 + width / 2).add(offset)),
86
+ Shape.Box(width, height - width, Vector.Half, offset),
87
+ Shape.Circle(width / 2, vec(0, height / 2 - width / 2).add(offset))
88
+ ]);
89
+ return capsule;
90
+ }
91
+ else {
92
+ // width > height, if equal maybe use a circle
93
+ const capsule = new CompositeCollider([
94
+ Shape.Circle(height / 2, vec(-width / 2 + height / 2, 0).add(offset)),
95
+ Shape.Box(width - height, height, Vector.Half, offset),
96
+ Shape.Circle(height / 2, vec(width / 2 - height / 2, 0).add(offset))
97
+ ]);
98
+ return capsule;
99
+ }
100
+ }
101
+ }
102
+ //# sourceMappingURL=Shape.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shape.js","sourceRoot":"","sources":["../../../../src/engine/Collision/Colliders/Shape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,OAAO,CAAC;AAE/B;;GAEG;AACH,MAAM,OAAO,KAAK;IAChB;;;;;;OAMG;IACH,MAAM,CAAC,GAAG,CAAC,KAAa,EAAE,MAAc,EAAE,SAAiB,MAAM,CAAC,IAAI,EAAE,SAAiB,MAAM,CAAC,IAAI;QAClG,OAAO,IAAI,eAAe,CAAC;YACzB,MAAM,EAAE,IAAI,WAAW,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,EAAE,KAAK,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE;YAChI,MAAM,EAAE,MAAM;SACf,CAAC,CAAC;IACL,CAAC;IAED;;;;;;;OAOG;IACH,MAAM,CAAC,OAAO,CAAC,MAAgB,EAAE,mBAA4B,KAAK,EAAE,SAAiB,MAAM,CAAC,IAAI;QAC9F,OAAO,IAAI,eAAe,CAAC;YACzB,MAAM,EAAE,MAAM;YACd,MAAM,EAAE,MAAM;YACd,gBAAgB,EAAE,gBAAgB;SACnC,CAAC,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,MAAM,CAAC,MAAc,EAAE,SAAiB,MAAM,CAAC,IAAI;QACxD,OAAO,IAAI,cAAc,CAAC;YACxB,MAAM,EAAE,MAAM;YACd,MAAM,EAAE,MAAM;SACf,CAAC,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAI,CAAC,KAAa,EAAE,GAAW;QACpC,OAAO,IAAI,YAAY,CAAC;YACtB,KAAK,EAAE,KAAK;YACZ,GAAG,EAAE,GAAG;SACT,CAAC,CAAC;IACL,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM,CAAC,OAAO,CAAC,KAAa,EAAE,MAAc,EAAE,MAAM,GAAG,MAAM,CAAC,IAAI;QAChE,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACpC,IAAI,KAAK,KAAK,MAAM,EAAE;YACpB,MAAM,CAAC,IAAI,CAAC,mHAAmH,CAAC,CAAC;SAClI;QAED,MAAM,QAAQ,GAAG,MAAM,IAAI,KAAK,CAAC;QAEjC,IAAI,QAAQ,EAAE;YACZ,8CAA8C;YAC9C,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC;gBACpC,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;gBACpE,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC;gBACrD,KAAK,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;aACpE,CAAC,CAAC;YACH,OAAO,OAAO,CAAC;SAChB;aAAM;YACL,8CAA8C;YAC9C,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC;gBACpC,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;gBACrE,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC;gBACtD,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,KAAK,GAAG,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;aACrE,CAAC,CAAC;YACH,OAAO,OAAO,CAAC;SAChB;IACH,CAAC;CACF"}
@@ -0,0 +1,116 @@
1
+ import { isAddedSystemEntity, System, SystemType } from '../EntityComponentSystem/System';
2
+ import { CollisionEndEvent, CollisionStartEvent, ContactEndEvent, ContactStartEvent } from '../Events';
3
+ import { CollisionResolutionStrategy, Physics } from './Physics';
4
+ import { ArcadeSolver } from './Solver/ArcadeSolver';
5
+ import { DynamicTreeCollisionProcessor } from './Detection/DynamicTreeCollisionProcessor';
6
+ import { RealisticSolver } from './Solver/RealisticSolver';
7
+ import { ColliderComponent } from './ColliderComponent';
8
+ import { CompositeCollider } from './Colliders/CompositeCollider';
9
+ export class CollisionSystem extends System {
10
+ constructor() {
11
+ super(...arguments);
12
+ this.types = ['ex.transform', 'ex.motion', 'ex.collider'];
13
+ this.systemType = SystemType.Update;
14
+ this.priority = -1;
15
+ this._realisticSolver = new RealisticSolver();
16
+ this._arcadeSolver = new ArcadeSolver();
17
+ this._processor = new DynamicTreeCollisionProcessor();
18
+ this._lastFrameContacts = new Map();
19
+ this._currentFrameContacts = new Map();
20
+ this._trackCollider = (c) => this._processor.track(c);
21
+ this._untrackCollider = (c) => this._processor.untrack(c);
22
+ }
23
+ notify(message) {
24
+ if (isAddedSystemEntity(message)) {
25
+ const colliderComponent = message.data.get(ColliderComponent);
26
+ colliderComponent.$colliderAdded.subscribe(this._trackCollider);
27
+ colliderComponent.$colliderRemoved.subscribe(this._untrackCollider);
28
+ const collider = colliderComponent.get();
29
+ if (collider) {
30
+ this._processor.track(collider);
31
+ }
32
+ }
33
+ else {
34
+ const colliderComponent = message.data.get(ColliderComponent);
35
+ const collider = colliderComponent.get();
36
+ if (colliderComponent && collider) {
37
+ this._processor.untrack(collider);
38
+ }
39
+ }
40
+ }
41
+ initialize(scene) {
42
+ this._engine = scene.engine;
43
+ }
44
+ update(_entities, elapsedMs) {
45
+ var _a;
46
+ if (!Physics.enabled) {
47
+ return;
48
+ }
49
+ // Collect up all the colliders
50
+ let colliders = [];
51
+ for (const entity of _entities) {
52
+ const colliderComp = entity.get(ColliderComponent);
53
+ const collider = colliderComp === null || colliderComp === void 0 ? void 0 : colliderComp.get();
54
+ if (colliderComp && ((_a = colliderComp.owner) === null || _a === void 0 ? void 0 : _a.active) && collider) {
55
+ colliderComp.update();
56
+ if (collider instanceof CompositeCollider) {
57
+ colliders = colliders.concat(collider.getColliders());
58
+ }
59
+ else {
60
+ colliders.push(collider);
61
+ }
62
+ }
63
+ }
64
+ // Update the spatial partitioning data structures
65
+ // TODO if collider invalid it will break the processor
66
+ // TODO rename "update" to something more specific
67
+ this._processor.update(colliders);
68
+ // Run broadphase on all colliders and locates potential collisions
69
+ const pairs = this._processor.broadphase(colliders, elapsedMs);
70
+ this._currentFrameContacts.clear();
71
+ // Given possible pairs find actual contacts
72
+ let contacts = this._processor.narrowphase(pairs, this._engine.debug.stats.currFrame);
73
+ const solver = this.getSolver();
74
+ // Solve, this resolves the position/velocity so entities aren't overlapping
75
+ contacts = solver.solve(contacts);
76
+ // Record contacts
77
+ contacts.forEach((c) => this._currentFrameContacts.set(c.id, c));
78
+ // Emit contact start/end events
79
+ this.runContactStartEnd();
80
+ // reset the last frame cache
81
+ this._lastFrameContacts.clear();
82
+ // Keep track of collisions contacts that have started or ended
83
+ this._lastFrameContacts = new Map(this._currentFrameContacts);
84
+ }
85
+ getSolver() {
86
+ return Physics.collisionResolutionStrategy === CollisionResolutionStrategy.Realistic ? this._realisticSolver : this._arcadeSolver;
87
+ }
88
+ debug(ex) {
89
+ this._processor.debug(ex);
90
+ }
91
+ runContactStartEnd() {
92
+ for (const [id, c] of this._currentFrameContacts) {
93
+ // find all new contacts
94
+ if (!this._lastFrameContacts.has(id)) {
95
+ const colliderA = c.colliderA;
96
+ const colliderB = c.colliderB;
97
+ colliderA.events.emit('collisionstart', new CollisionStartEvent(colliderA, colliderB, c));
98
+ colliderA.events.emit('contactstart', new ContactStartEvent(colliderA, colliderB, c));
99
+ colliderB.events.emit('collisionstart', new CollisionStartEvent(colliderB, colliderA, c));
100
+ colliderB.events.emit('contactstart', new ContactStartEvent(colliderB, colliderA, c));
101
+ }
102
+ }
103
+ // find all contacts taht have ceased
104
+ for (const [id, c] of this._lastFrameContacts) {
105
+ if (!this._currentFrameContacts.has(id)) {
106
+ const colliderA = c.colliderA;
107
+ const colliderB = c.colliderB;
108
+ colliderA.events.emit('collisionend', new CollisionEndEvent(colliderA, colliderB));
109
+ colliderA.events.emit('contactend', new ContactEndEvent(colliderA, colliderB));
110
+ colliderB.events.emit('collisionend', new CollisionEndEvent(colliderB, colliderA));
111
+ colliderB.events.emit('contactend', new ContactEndEvent(colliderB, colliderA));
112
+ }
113
+ }
114
+ }
115
+ }
116
+ //# sourceMappingURL=CollisionSystem.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollisionSystem.js","sourceRoot":"","sources":["../../../src/engine/Collision/CollisionSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAe,mBAAmB,EAAiB,MAAM,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AACtH,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AACvG,OAAO,EAAE,2BAA2B,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAGrD,OAAO,EAAE,6BAA6B,EAAE,MAAM,2CAA2C,CAAC;AAC1F,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAGlE,MAAM,OAAO,eAAgB,SAAQ,MAAgE;IAArG;;QACkB,UAAK,GAAG,CAAC,cAAc,EAAE,WAAW,EAAE,aAAa,CAAU,CAAC;QACvE,eAAU,GAAG,UAAU,CAAC,MAAM,CAAC;QAC/B,aAAQ,GAAG,CAAC,CAAC,CAAC;QAGb,qBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QACzC,kBAAa,GAAG,IAAI,YAAY,EAAE,CAAC;QACnC,eAAU,GAAG,IAAI,6BAA6B,EAAE,CAAC;QACjD,uBAAkB,GAAG,IAAI,GAAG,EAA4B,CAAC;QACzD,0BAAqB,GAAG,IAAI,GAAG,EAA4B,CAAC;QAE5D,mBAAc,GAAG,CAAC,CAAW,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC3D,qBAAgB,GAAG,CAAC,CAAW,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IA4GzE,CAAC;IA1GC,MAAM,CAAC,OAAoC;QACzC,IAAI,mBAAmB,CAAC,OAAO,CAAC,EAAE;YAChC,MAAM,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YAC9D,iBAAiB,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAChE,iBAAiB,CAAC,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACpE,MAAM,QAAQ,GAAG,iBAAiB,CAAC,GAAG,EAAE,CAAC;YACzC,IAAI,QAAQ,EAAE;gBACZ,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;aACjC;SACF;aAAM;YACL,MAAM,iBAAiB,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YAC9D,MAAM,QAAQ,GAAG,iBAAiB,CAAC,GAAG,EAAE,CAAC;YACzC,IAAI,iBAAiB,IAAI,QAAQ,EAAE;gBACjC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;aACnC;SACF;IACH,CAAC;IAED,UAAU,CAAC,KAAY;QACrB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,SAAmB,EAAE,SAAiB;;QAC3C,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACpB,OAAO;SACR;QAED,+BAA+B;QAC/B,IAAI,SAAS,GAAe,EAAE,CAAC;QAC/B,KAAK,MAAM,MAAM,IAAI,SAAS,EAAE;YAC9B,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YACnD,MAAM,QAAQ,GAAG,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,GAAG,EAAE,CAAC;YACrC,IAAI,YAAY,KAAI,MAAA,YAAY,CAAC,KAAK,0CAAE,MAAM,CAAA,IAAI,QAAQ,EAAE;gBAC1D,YAAY,CAAC,MAAM,EAAE,CAAC;gBACtB,IAAI,QAAQ,YAAY,iBAAiB,EAAE;oBACzC,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,CAAC,CAAC;iBACvD;qBAAM;oBACL,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAC1B;aACF;SACF;QAED,kDAAkD;QAClD,uDAAuD;QACvD,kDAAkD;QAClD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAElC,mEAAmE;QACnE,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;QAE/D,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QAEnC,4CAA4C;QAC5C,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QAEtF,MAAM,MAAM,GAAoB,IAAI,CAAC,SAAS,EAAE,CAAC;QAEjD,4EAA4E;QAC5E,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAElC,kBAAkB;QAClB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QAEjE,gCAAgC;QAChC,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAE1B,6BAA6B;QAC7B,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEhC,+DAA+D;QAC/D,IAAI,CAAC,kBAAkB,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;IAChE,CAAC;IAED,SAAS;QACP,OAAO,OAAO,CAAC,2BAA2B,KAAK,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;IACpI,CAAC;IAED,KAAK,CAAC,EAA4B;QAChC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAEM,kBAAkB;QACvB,KAAK,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAChD,wBAAwB;YACxB,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACpC,MAAM,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC;gBAC9B,MAAM,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC;gBAC9B,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,mBAAmB,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC;gBAC1F,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAQ,CAAC,CAAC;gBAC7F,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,mBAAmB,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC;gBAC1F,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAQ,CAAC,CAAC;aAC9F;SACF;QAED,qCAAqC;QACrC,KAAK,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAC7C,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;gBACvC,MAAM,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC;gBAC9B,MAAM,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC;gBAC9B,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC;gBACnF,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,eAAe,CAAC,SAAS,EAAE,SAAS,CAAQ,CAAC,CAAC;gBACtF,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC;gBACnF,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,eAAe,CAAC,SAAS,EAAE,SAAS,CAAQ,CAAC,CAAC;aACvF;SACF;IACH,CAAC;CACF"}
@@ -0,0 +1,33 @@
1
+ /**
2
+ * An enum that describes the types of collisions bodies can participate in
3
+ */
4
+ export var CollisionType;
5
+ (function (CollisionType) {
6
+ /**
7
+ * Bodies with the `PreventCollision` setting do not participate in any
8
+ * collisions and do not raise collision events.
9
+ */
10
+ CollisionType["PreventCollision"] = "PreventCollision";
11
+ /**
12
+ * Bodies with the `Passive` setting only raise collision events, but are not
13
+ * influenced or moved by other bodies and do not influence or move other bodies.
14
+ * This is useful for use in trigger type behavior.
15
+ */
16
+ CollisionType["Passive"] = "Passive";
17
+ /**
18
+ * Bodies with the `Active` setting raise collision events and participate
19
+ * in collisions with other bodies and will be push or moved by bodies sharing
20
+ * the `Active` or `Fixed` setting.
21
+ */
22
+ CollisionType["Active"] = "Active";
23
+ /**
24
+ * Bodies with the `Fixed` setting raise collision events and participate in
25
+ * collisions with other bodies. Actors with the `Fixed` setting will not be
26
+ * pushed or moved by other bodies sharing the `Fixed`. Think of Fixed
27
+ * bodies as "immovable/unstoppable" objects. If two `Fixed` bodies meet they will
28
+ * not be pushed or moved by each other, they will not interact except to throw
29
+ * collision events.
30
+ */
31
+ CollisionType["Fixed"] = "Fixed";
32
+ })(CollisionType || (CollisionType = {}));
33
+ //# sourceMappingURL=CollisionType.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollisionType.js","sourceRoot":"","sources":["../../../src/engine/Collision/CollisionType.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,aA2BX;AA3BD,WAAY,aAAa;IACvB;;;OAGG;IACH,sDAAqC,CAAA;IACrC;;;;OAIG;IACH,oCAAmB,CAAA;IACnB;;;;OAIG;IACH,kCAAiB,CAAA;IACjB;;;;;;;OAOG;IACH,gCAAe,CAAA;AACjB,CAAC,EA3BW,aAAa,KAAb,aAAa,QA2BxB"}
@@ -0,0 +1,46 @@
1
+ import { Physics } from '../Physics';
2
+ import { CollisionType } from '../CollisionType';
3
+ import { Pair } from './Pair';
4
+ import { BodyComponent } from '../BodyComponent';
5
+ /**
6
+ * Collision contacts are used internally by Excalibur to resolve collision between colliders. This
7
+ * Pair prevents collisions from being evaluated more than one time
8
+ */
9
+ export class CollisionContact {
10
+ constructor(colliderA, colliderB, mtv, normal, tangent, points, localPoints, info) {
11
+ this._canceled = false;
12
+ this.colliderA = colliderA;
13
+ this.colliderB = colliderB;
14
+ this.mtv = mtv;
15
+ this.normal = normal;
16
+ this.tangent = tangent;
17
+ this.points = points;
18
+ this.localPoints = localPoints;
19
+ this.info = info;
20
+ this.id = Pair.calculatePairHash(colliderA.id, colliderB.id);
21
+ }
22
+ /**
23
+ * Match contact awake state, except if body's are Fixed
24
+ */
25
+ matchAwake() {
26
+ const bodyA = this.colliderA.owner.get(BodyComponent);
27
+ const bodyB = this.colliderB.owner.get(BodyComponent);
28
+ if (bodyA && bodyB) {
29
+ if (bodyA.sleeping !== bodyB.sleeping) {
30
+ if (bodyA.sleeping && bodyA.collisionType !== CollisionType.Fixed && bodyB.sleepMotion >= Physics.wakeThreshold) {
31
+ bodyA.setSleeping(false);
32
+ }
33
+ if (bodyB.sleeping && bodyB.collisionType !== CollisionType.Fixed && bodyA.sleepMotion >= Physics.wakeThreshold) {
34
+ bodyB.setSleeping(false);
35
+ }
36
+ }
37
+ }
38
+ }
39
+ isCanceled() {
40
+ return this._canceled;
41
+ }
42
+ cancel() {
43
+ this._canceled = true;
44
+ }
45
+ }
46
+ //# sourceMappingURL=CollisionContact.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollisionContact.js","sourceRoot":"","sources":["../../../../src/engine/Collision/Detection/CollisionContact.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAErC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9B,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD;;;GAGG;AACH,MAAM,OAAO,gBAAgB;IAgD3B,YACE,SAAmB,EACnB,SAAmB,EACnB,GAAW,EACX,MAAc,EACd,OAAe,EACf,MAAgB,EAChB,WAAqB,EACrB,IAAoB;QAvDd,cAAS,GAAG,KAAK,CAAC;QAyDxB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,UAAU;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,aAAa,CAAC,CAAC;QACtD,IAAI,KAAK,IAAI,KAAK,EAAE;YAClB,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,QAAQ,EAAE;gBACrC,IAAI,KAAK,CAAC,QAAQ,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,WAAW,IAAI,OAAO,CAAC,aAAa,EAAE;oBAC/G,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBAC1B;gBACD,IAAI,KAAK,CAAC,QAAQ,IAAI,KAAK,CAAC,aAAa,KAAK,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,WAAW,IAAI,OAAO,CAAC,aAAa,EAAE;oBAC/G,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;iBAC1B;aACF;SACF;IACH,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=CollisionProcessor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CollisionProcessor.js","sourceRoot":"","sources":["../../../../src/engine/Collision/Detection/CollisionProcessor.ts"],"names":[],"mappings":""}