excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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  446. package/package.json +23 -22
@@ -0,0 +1,94 @@
1
+ import { Graphic } from './Graphic';
2
+ import { Color } from '../Color';
3
+ import { Font } from './Font';
4
+ /**
5
+ * Represent Text graphics in excalibur
6
+ *
7
+ * Useful for in game labels, ui, or overlays
8
+ */
9
+ export class Text extends Graphic {
10
+ constructor(options) {
11
+ var _a, _b;
12
+ super(options);
13
+ this._text = '';
14
+ this._textWidth = 0;
15
+ this._textHeight = 0;
16
+ // This order is important font, color, then text
17
+ this.font = (_a = options.font) !== null && _a !== void 0 ? _a : new Font();
18
+ this.color = (_b = options.color) !== null && _b !== void 0 ? _b : this.color;
19
+ this.text = options.text;
20
+ }
21
+ clone() {
22
+ var _a, _b;
23
+ return new Text({
24
+ text: this.text.slice(),
25
+ color: (_b = (_a = this.color) === null || _a === void 0 ? void 0 : _a.clone()) !== null && _b !== void 0 ? _b : Color.Black,
26
+ font: this.font.clone()
27
+ });
28
+ }
29
+ get text() {
30
+ return this._text;
31
+ }
32
+ set text(value) {
33
+ this._text = value;
34
+ const bounds = this.font.measureText(this._text);
35
+ this._textWidth = bounds.width;
36
+ this._textHeight = bounds.height;
37
+ }
38
+ get font() {
39
+ return this._font;
40
+ }
41
+ set font(font) {
42
+ this._font = font;
43
+ }
44
+ get width() {
45
+ if (this._textWidth === 0) {
46
+ this._calculateDimension();
47
+ }
48
+ return this._textWidth * this.scale.x;
49
+ }
50
+ get height() {
51
+ if (this._textHeight === 0) {
52
+ this._calculateDimension();
53
+ }
54
+ return this._textHeight * this.scale.y;
55
+ }
56
+ _calculateDimension() {
57
+ const { width, height } = this.font.measureText(this._text);
58
+ this._textWidth = width;
59
+ this._textHeight = height;
60
+ }
61
+ get localBounds() {
62
+ return this.font.measureText(this._text).scale(this.scale);
63
+ }
64
+ _rotate(_ex) {
65
+ // None this is delegated to font
66
+ // This override erases the default behavior
67
+ }
68
+ _flip(_ex) {
69
+ // None this is delegated to font
70
+ // This override erases the default behavior
71
+ }
72
+ _drawImage(ex, x, y) {
73
+ var _a;
74
+ let color = Color.Black;
75
+ if (this.font instanceof Font) {
76
+ color = (_a = this.color) !== null && _a !== void 0 ? _a : this.font.color;
77
+ }
78
+ if (this.isStale() || this.font.isStale()) {
79
+ this.font.flipHorizontal = this.flipHorizontal;
80
+ this.font.flipVertical = this.flipVertical;
81
+ this.font.rotation = this.rotation;
82
+ this.font.origin = this.origin;
83
+ this.font.opacity = this.opacity;
84
+ }
85
+ const { width, height } = this.font.measureText(this._text);
86
+ this._textWidth = width;
87
+ this._textHeight = height;
88
+ this.font.render(ex, this._text, color, x, y);
89
+ if (this.font.showDebug) {
90
+ ex.debug.drawRect(x - width, y - height, width * 2, height * 2);
91
+ }
92
+ }
93
+ }
94
+ //# sourceMappingURL=Text.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,42 @@
1
+ // Graphics
2
+ export * from './Graphic';
3
+ export * from './Sprite';
4
+ export * from './SpriteSheet';
5
+ export * from './GraphicsGroup';
6
+ export * from './ImageSource';
7
+ export * from './Animation';
8
+ // Graphics ECS
9
+ export * from './GraphicsComponent';
10
+ export * from './DebugGraphicsComponent';
11
+ export * from './GraphicsSystem';
12
+ // Raster graphics
13
+ export * from './Raster';
14
+ export * from './Circle';
15
+ export * from './Rectangle';
16
+ export * from './Polygon';
17
+ export * from './Text';
18
+ export * from './FontCommon';
19
+ export * from './Font';
20
+ export * from './SpriteFont';
21
+ export * from './Canvas';
22
+ export * from './Context/ExcaliburGraphicsContext';
23
+ export * from './Context/ExcaliburGraphicsContext2DCanvas';
24
+ export * from './Context/ExcaliburGraphicsContextWebGL';
25
+ export * from './Context/debug-text';
26
+ // Post Processor
27
+ export * from './PostProcessor/PostProcessor';
28
+ export * from './PostProcessor/ScreenShader';
29
+ export * from './PostProcessor/ColorBlindnessMode';
30
+ export * from './PostProcessor/ColorBlindnessPostProcessor';
31
+ export * from './Context/texture-loader';
32
+ export * from './Filtering';
33
+ // Rendering
34
+ export * from './Context/shader';
35
+ export * from './Context/vertex-buffer';
36
+ export * from './Context/vertex-layout';
37
+ export * from './Context/quad-index-buffer';
38
+ export * from './Context/webgl-adapter';
39
+ // Util
40
+ import * as webgl from './Context/webgl-util';
41
+ export { webgl };
42
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/engine/Graphics/index.ts"],"names":[],"mappings":"AAAA,WAAW;AACX,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAE5B,eAAe;AACf,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AAEjC,kBAAkB;AAClB,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC;AACvB,cAAc,cAAc,CAAC;AAC7B,cAAc,QAAQ,CAAC;AACvB,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AAEzB,cAAc,oCAAoC,CAAC;AACnD,cAAc,4CAA4C,CAAC;AAC3D,cAAc,yCAAyC,CAAC;AAExD,cAAc,sBAAsB,CAAC;AAErC,iBAAiB;AACjB,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,6CAA6C,CAAC;AAE5D,cAAc,0BAA0B,CAAC;AACzC,cAAc,aAAa,CAAC;AAG5B,YAAY;AACZ,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AAExC,OAAO;AAEP,OAAO,KAAK,KAAK,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,KAAK,EAAE,CAAC"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Create a branded ID type from a number
3
+ */
4
+ export function createId(type, value) {
5
+ return { type, value };
6
+ }
7
+ ;
8
+ //# sourceMappingURL=Id.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Id.js","sourceRoot":"","sources":["../../src/engine/Id.ts"],"names":[],"mappings":"AAKA;;GAEG;AACH,MAAM,UAAU,QAAQ,CAAmB,IAAO,EAAE,KAAa;IAC/D,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACzB,CAAC;AAAA,CAAC"}
@@ -0,0 +1,5 @@
1
+ /**
2
+ * Turn on move and drag events for an [[Actor]]
3
+ */
4
+ export {};
5
+ //# sourceMappingURL=CapturePointerConfig.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CapturePointerConfig.js","sourceRoot":"","sources":["../../../src/engine/Input/CapturePointerConfig.ts"],"names":[],"mappings":"AAAA;;GAEG"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=EngineInput.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EngineInput.js","sourceRoot":"","sources":["../../../src/engine/Input/EngineInput.ts"],"names":[],"mappings":""}
@@ -0,0 +1,358 @@
1
+ import { Class } from './../Class';
2
+ import { GamepadConnectEvent, GamepadDisconnectEvent, GamepadButtonEvent, GamepadAxisEvent } from '../Events';
3
+ /**
4
+ * Excalibur leverages the HTML5 Gamepad API [where it is supported](http://caniuse.com/#feat=gamepad)
5
+ * to provide controller support for your games.
6
+ */
7
+ export class Gamepads extends Class {
8
+ constructor() {
9
+ super();
10
+ /**
11
+ * Whether or not to poll for Gamepad input (default: `false`)
12
+ */
13
+ this.enabled = false;
14
+ /**
15
+ * Whether or not Gamepad API is supported
16
+ */
17
+ this.supported = !!navigator.getGamepads;
18
+ this._gamePadTimeStamps = [0, 0, 0, 0];
19
+ this._oldPads = [];
20
+ this._pads = [];
21
+ this._initSuccess = false;
22
+ this._navigator = navigator;
23
+ this._minimumConfiguration = null;
24
+ }
25
+ init() {
26
+ if (!this.supported) {
27
+ return;
28
+ }
29
+ if (this._initSuccess) {
30
+ return;
31
+ }
32
+ // In Chrome, this will return 4 undefined items until a button is pressed
33
+ // In FF, this will not return any items until a button is pressed
34
+ this._oldPads = this._clonePads(this._navigator.getGamepads());
35
+ if (this._oldPads.length && this._oldPads[0]) {
36
+ this._initSuccess = true;
37
+ }
38
+ }
39
+ /**
40
+ * Sets the minimum gamepad configuration, for example {axis: 4, buttons: 4} means
41
+ * this game requires at minimum 4 axis inputs and 4 buttons, this is not restrictive
42
+ * all other controllers with more axis or buttons are valid as well. If no minimum
43
+ * configuration is set all pads are valid.
44
+ */
45
+ setMinimumGamepadConfiguration(config) {
46
+ this._enableAndUpdate(); // if config is used, implicitly enable
47
+ this._minimumConfiguration = config;
48
+ }
49
+ /**
50
+ * When implicitly enabled, set the enabled flag and run an update so information is updated
51
+ */
52
+ _enableAndUpdate() {
53
+ if (!this.enabled) {
54
+ this.enabled = true;
55
+ this.update();
56
+ }
57
+ }
58
+ /**
59
+ * Checks a navigator gamepad against the minimum configuration if present.
60
+ */
61
+ _isGamepadValid(pad) {
62
+ if (!this._minimumConfiguration) {
63
+ return true;
64
+ }
65
+ if (!pad) {
66
+ return false;
67
+ }
68
+ const axesLength = pad.axes.filter((value) => {
69
+ return typeof value !== undefined;
70
+ }).length;
71
+ const buttonLength = pad.buttons.filter((value) => {
72
+ return typeof value !== undefined;
73
+ }).length;
74
+ return axesLength >= this._minimumConfiguration.axis && buttonLength >= this._minimumConfiguration.buttons && pad.connected;
75
+ }
76
+ on(eventName, handler) {
77
+ this._enableAndUpdate(); // implicitly enable
78
+ super.on(eventName, handler);
79
+ }
80
+ off(eventName, handler) {
81
+ this._enableAndUpdate(); // implicitly enable
82
+ super.off(eventName, handler);
83
+ }
84
+ /**
85
+ * Updates Gamepad state and publishes Gamepad events
86
+ */
87
+ update() {
88
+ if (!this.enabled || !this.supported) {
89
+ return;
90
+ }
91
+ this.init();
92
+ const gamepads = this._navigator.getGamepads();
93
+ for (let i = 0; i < gamepads.length; i++) {
94
+ if (!gamepads[i]) {
95
+ const gamepad = this.at(i);
96
+ // If was connected, but now isn't emit the disconnect event
97
+ if (gamepad.connected) {
98
+ this.eventDispatcher.emit('disconnect', new GamepadDisconnectEvent(i, gamepad));
99
+ }
100
+ // Reset connection status
101
+ gamepad.connected = false;
102
+ continue;
103
+ }
104
+ else {
105
+ if (!this.at(i).connected && this._isGamepadValid(gamepads[i])) {
106
+ this.eventDispatcher.emit('connect', new GamepadConnectEvent(i, this.at(i)));
107
+ }
108
+ // Set connection status
109
+ this.at(i).connected = true;
110
+ }
111
+ // Only supported in Chrome
112
+ if (gamepads[i].timestamp && gamepads[i].timestamp === this._gamePadTimeStamps[i]) {
113
+ continue;
114
+ }
115
+ this._gamePadTimeStamps[i] = gamepads[i].timestamp;
116
+ // Add reference to navigator gamepad
117
+ this.at(i).navigatorGamepad = gamepads[i];
118
+ // Buttons
119
+ let b, bi, a, ai, value;
120
+ for (b in Buttons) {
121
+ bi = Buttons[b];
122
+ if (typeof bi === 'number') {
123
+ if (gamepads[i].buttons[bi]) {
124
+ value = gamepads[i].buttons[bi].value;
125
+ if (value !== this._oldPads[i].getButton(bi)) {
126
+ if (gamepads[i].buttons[bi].pressed) {
127
+ this.at(i).updateButton(bi, value);
128
+ this.at(i).eventDispatcher.emit('button', new GamepadButtonEvent(bi, value, this.at(i)));
129
+ }
130
+ else {
131
+ this.at(i).updateButton(bi, 0);
132
+ }
133
+ }
134
+ }
135
+ }
136
+ }
137
+ // Axes
138
+ for (a in Axes) {
139
+ ai = Axes[a];
140
+ if (typeof ai === 'number') {
141
+ value = gamepads[i].axes[ai];
142
+ if (value !== this._oldPads[i].getAxes(ai)) {
143
+ this.at(i).updateAxes(ai, value);
144
+ this.at(i).eventDispatcher.emit('axis', new GamepadAxisEvent(ai, value, this.at(i)));
145
+ }
146
+ }
147
+ }
148
+ this._oldPads[i] = this._clonePad(gamepads[i]);
149
+ }
150
+ }
151
+ /**
152
+ * Safely retrieves a Gamepad at a specific index and creates one if it doesn't yet exist
153
+ */
154
+ at(index) {
155
+ this._enableAndUpdate(); // implicitly enable gamepads when at() is called
156
+ if (index >= this._pads.length) {
157
+ // Ensure there is a pad to retrieve
158
+ for (let i = this._pads.length - 1, max = index; i < max; i++) {
159
+ this._pads.push(new Gamepad());
160
+ this._oldPads.push(new Gamepad());
161
+ }
162
+ }
163
+ return this._pads[index];
164
+ }
165
+ /**
166
+ * Returns a list of all valid gamepads that meet the minimum configuration requirement.
167
+ */
168
+ getValidGamepads() {
169
+ this._enableAndUpdate();
170
+ const result = [];
171
+ for (let i = 0; i < this._pads.length; i++) {
172
+ if (this._isGamepadValid(this.at(i).navigatorGamepad) && this.at(i).connected) {
173
+ result.push(this.at(i));
174
+ }
175
+ }
176
+ return result;
177
+ }
178
+ /**
179
+ * Gets the number of connected gamepads
180
+ */
181
+ count() {
182
+ return this._pads.filter((p) => p.connected).length;
183
+ }
184
+ _clonePads(pads) {
185
+ const arr = [];
186
+ for (let i = 0, len = pads.length; i < len; i++) {
187
+ arr.push(this._clonePad(pads[i]));
188
+ }
189
+ return arr;
190
+ }
191
+ /**
192
+ * Fastest way to clone a known object is to do it yourself
193
+ */
194
+ _clonePad(pad) {
195
+ let i, len;
196
+ const clonedPad = new Gamepad();
197
+ if (!pad) {
198
+ return clonedPad;
199
+ }
200
+ for (i = 0, len = pad.buttons.length; i < len; i++) {
201
+ if (pad.buttons[i]) {
202
+ clonedPad.updateButton(i, pad.buttons[i].value);
203
+ }
204
+ }
205
+ for (i = 0, len = pad.axes.length; i < len; i++) {
206
+ clonedPad.updateAxes(i, pad.axes[i]);
207
+ }
208
+ return clonedPad;
209
+ }
210
+ }
211
+ /**
212
+ * The minimum value an axis has to move before considering it a change
213
+ */
214
+ Gamepads.MinAxisMoveThreshold = 0.05;
215
+ /**
216
+ * Gamepad holds state information for a connected controller. See [[Gamepads]]
217
+ * for more information on handling controller input.
218
+ */
219
+ export class Gamepad extends Class {
220
+ constructor() {
221
+ super();
222
+ this.connected = false;
223
+ this._buttons = new Array(16);
224
+ this._axes = new Array(4);
225
+ for (let i = 0; i < this._buttons.length; i++) {
226
+ this._buttons[i] = 0;
227
+ }
228
+ for (let i = 0; i < this._axes.length; i++) {
229
+ this._axes[i] = 0;
230
+ }
231
+ }
232
+ /**
233
+ * Whether or not the given button is pressed
234
+ * @param button The button to query
235
+ * @param threshold The threshold over which the button is considered to be pressed
236
+ */
237
+ isButtonPressed(button, threshold = 1) {
238
+ return this._buttons[button] >= threshold;
239
+ }
240
+ /**
241
+ * Gets the given button value between 0 and 1
242
+ */
243
+ getButton(button) {
244
+ return this._buttons[button];
245
+ }
246
+ /**
247
+ * Gets the given axis value between -1 and 1. Values below
248
+ * [[MinAxisMoveThreshold]] are considered 0.
249
+ */
250
+ getAxes(axes) {
251
+ const value = this._axes[axes];
252
+ if (Math.abs(value) < Gamepads.MinAxisMoveThreshold) {
253
+ return 0;
254
+ }
255
+ else {
256
+ return value;
257
+ }
258
+ }
259
+ updateButton(buttonIndex, value) {
260
+ this._buttons[buttonIndex] = value;
261
+ }
262
+ updateAxes(axesIndex, value) {
263
+ this._axes[axesIndex] = value;
264
+ }
265
+ }
266
+ /**
267
+ * Gamepad Buttons enumeration
268
+ */
269
+ export var Buttons;
270
+ (function (Buttons) {
271
+ /**
272
+ * Face 1 button (e.g. A)
273
+ */
274
+ Buttons[Buttons["Face1"] = 0] = "Face1";
275
+ /**
276
+ * Face 2 button (e.g. B)
277
+ */
278
+ Buttons[Buttons["Face2"] = 1] = "Face2";
279
+ /**
280
+ * Face 3 button (e.g. X)
281
+ */
282
+ Buttons[Buttons["Face3"] = 2] = "Face3";
283
+ /**
284
+ * Face 4 button (e.g. Y)
285
+ */
286
+ Buttons[Buttons["Face4"] = 3] = "Face4";
287
+ /**
288
+ * Left bumper button
289
+ */
290
+ Buttons[Buttons["LeftBumper"] = 4] = "LeftBumper";
291
+ /**
292
+ * Right bumper button
293
+ */
294
+ Buttons[Buttons["RightBumper"] = 5] = "RightBumper";
295
+ /**
296
+ * Left trigger button
297
+ */
298
+ Buttons[Buttons["LeftTrigger"] = 6] = "LeftTrigger";
299
+ /**
300
+ * Right trigger button
301
+ */
302
+ Buttons[Buttons["RightTrigger"] = 7] = "RightTrigger";
303
+ /**
304
+ * Select button
305
+ */
306
+ Buttons[Buttons["Select"] = 8] = "Select";
307
+ /**
308
+ * Start button
309
+ */
310
+ Buttons[Buttons["Start"] = 9] = "Start";
311
+ /**
312
+ * Left analog stick press (e.g. L3)
313
+ */
314
+ Buttons[Buttons["LeftStick"] = 10] = "LeftStick";
315
+ /**
316
+ * Right analog stick press (e.g. R3)
317
+ */
318
+ Buttons[Buttons["RightStick"] = 11] = "RightStick";
319
+ /**
320
+ * D-pad up
321
+ */
322
+ Buttons[Buttons["DpadUp"] = 12] = "DpadUp";
323
+ /**
324
+ * D-pad down
325
+ */
326
+ Buttons[Buttons["DpadDown"] = 13] = "DpadDown";
327
+ /**
328
+ * D-pad left
329
+ */
330
+ Buttons[Buttons["DpadLeft"] = 14] = "DpadLeft";
331
+ /**
332
+ * D-pad right
333
+ */
334
+ Buttons[Buttons["DpadRight"] = 15] = "DpadRight";
335
+ })(Buttons || (Buttons = {}));
336
+ /**
337
+ * Gamepad Axes enumeration
338
+ */
339
+ export var Axes;
340
+ (function (Axes) {
341
+ /**
342
+ * Left analogue stick X direction
343
+ */
344
+ Axes[Axes["LeftStickX"] = 0] = "LeftStickX";
345
+ /**
346
+ * Left analogue stick Y direction
347
+ */
348
+ Axes[Axes["LeftStickY"] = 1] = "LeftStickY";
349
+ /**
350
+ * Right analogue stick X direction
351
+ */
352
+ Axes[Axes["RightStickX"] = 2] = "RightStickX";
353
+ /**
354
+ * Right analogue stick Y direction
355
+ */
356
+ Axes[Axes["RightStickY"] = 3] = "RightStickY";
357
+ })(Axes || (Axes = {}));
358
+ //# sourceMappingURL=Gamepad.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,22 @@
1
+ /**
2
+ * @module
3
+ * Provides support for mice, keyboards, and controllers.
4
+ */
5
+ /**
6
+ * @typedoc
7
+ */
8
+ export * from './Gamepad';
9
+ export * from './PointerScope';
10
+ export * from './PointerType';
11
+ export * from './PointerSystem';
12
+ export * from './PointerComponent';
13
+ export * from './PointerEventReceiver';
14
+ export * from './Keyboard';
15
+ export * from './EngineInput';
16
+ export * from './CapturePointerConfig';
17
+ export * from './NativePointerButton';
18
+ export * from './PointerButton';
19
+ export * from './WheelDeltaMode';
20
+ export * from './PointerEvent';
21
+ export * from './WheelEvent';
22
+ //# sourceMappingURL=Index.js.map
@@ -0,0 +1 @@
1
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