excalibur 0.25.2 → 0.25.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/CHANGELOG.md +7 -2
  2. package/build/dist/Actions/Action/Blink.js +51 -0
  3. package/build/dist/Actions/Action/Blink.js.map +1 -0
  4. package/build/dist/Actions/Action/CallMethod.js +21 -0
  5. package/build/dist/Actions/Action/CallMethod.js.map +1 -0
  6. package/build/dist/Actions/Action/Delay.js +25 -0
  7. package/build/dist/Actions/Action/Delay.js.map +1 -0
  8. package/build/dist/Actions/Action/Die.js +22 -0
  9. package/build/dist/Actions/Action/Die.js.map +1 -0
  10. package/build/dist/Actions/Action/EaseTo.js +69 -0
  11. package/build/dist/Actions/Action/EaseTo.js.map +1 -0
  12. package/build/dist/Actions/Action/Fade.js +46 -0
  13. package/build/dist/Actions/Action/Fade.js.map +1 -0
  14. package/build/dist/Actions/Action/Follow.js +55 -0
  15. package/build/dist/Actions/Action/Follow.js.map +1 -0
  16. package/build/dist/Actions/Action/Meet.js +52 -0
  17. package/build/dist/Actions/Action/Meet.js.map +1 -0
  18. package/build/dist/Actions/Action/MoveBy.js +47 -0
  19. package/build/dist/Actions/Action/MoveBy.js.map +1 -0
  20. package/build/dist/Actions/Action/MoveTo.js +40 -0
  21. package/build/dist/Actions/Action/MoveTo.js.map +1 -0
  22. package/build/dist/Actions/Action/Repeat.js +31 -0
  23. package/build/dist/Actions/Action/Repeat.js.map +1 -0
  24. package/build/dist/Actions/Action/RepeatForever.js +37 -0
  25. package/build/dist/Actions/Action/RepeatForever.js.map +1 -0
  26. package/build/dist/Actions/Action/RotateBy.js +91 -0
  27. package/build/dist/Actions/Action/RotateBy.js.map +1 -0
  28. package/build/dist/Actions/Action/RotateTo.js +90 -0
  29. package/build/dist/Actions/Action/RotateTo.js.map +1 -0
  30. package/build/dist/Actions/Action/ScaleBy.js +45 -0
  31. package/build/dist/Actions/Action/ScaleBy.js.map +1 -0
  32. package/build/dist/Actions/Action/ScaleTo.js +56 -0
  33. package/build/dist/Actions/Action/ScaleTo.js.map +1 -0
  34. package/build/dist/Actions/Action.js +2 -0
  35. package/build/dist/Actions/Action.js.map +1 -0
  36. package/build/dist/Actions/ActionContext.js +305 -0
  37. package/build/dist/Actions/ActionContext.js.map +1 -0
  38. package/build/dist/Actions/ActionQueue.js +87 -0
  39. package/build/dist/Actions/ActionQueue.js.map +1 -0
  40. package/build/dist/Actions/Actionable.js +2 -0
  41. package/build/dist/Actions/Actionable.js.map +1 -0
  42. package/build/dist/Actions/ActionsComponent.js +198 -0
  43. package/build/dist/Actions/ActionsComponent.js.map +1 -0
  44. package/build/dist/Actions/ActionsSystem.js +18 -0
  45. package/build/dist/Actions/ActionsSystem.js.map +1 -0
  46. package/build/dist/Actions/Index.js +22 -0
  47. package/build/dist/Actions/Index.js.map +1 -0
  48. package/build/dist/Actions/RotationType.js +27 -0
  49. package/build/dist/Actions/RotationType.js.map +1 -0
  50. package/build/dist/Actor.js +831 -0
  51. package/build/dist/Actor.js.map +1 -0
  52. package/build/dist/Camera.js +663 -0
  53. package/build/dist/Camera.js.map +1 -0
  54. package/build/dist/Class.js +48 -0
  55. package/build/dist/Class.js.map +1 -0
  56. package/build/dist/Collision/BodyComponent.js +351 -0
  57. package/build/dist/Collision/BodyComponent.js.map +1 -0
  58. package/build/dist/Collision/BoundingBox.js +361 -0
  59. package/build/dist/Collision/BoundingBox.js.map +1 -0
  60. package/build/dist/Collision/ColliderComponent.js +198 -0
  61. package/build/dist/Collision/ColliderComponent.js.map +1 -0
  62. package/build/dist/Collision/Colliders/CircleCollider.js +264 -0
  63. package/build/dist/Collision/Colliders/CircleCollider.js.map +1 -0
  64. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js +211 -0
  65. package/build/dist/Collision/Colliders/ClosestLineJumpTable.js.map +1 -0
  66. package/build/dist/Collision/Colliders/Collider.js +26 -0
  67. package/build/dist/Collision/Colliders/Collider.js.map +1 -0
  68. package/build/dist/Collision/Colliders/CollisionJumpTable.js +301 -0
  69. package/build/dist/Collision/Colliders/CollisionJumpTable.js.map +1 -0
  70. package/build/dist/Collision/Colliders/CompositeCollider.js +232 -0
  71. package/build/dist/Collision/Colliders/CompositeCollider.js.map +1 -0
  72. package/build/dist/Collision/Colliders/EdgeCollider.js +253 -0
  73. package/build/dist/Collision/Colliders/EdgeCollider.js.map +1 -0
  74. package/build/dist/Collision/Colliders/PolygonCollider.js +389 -0
  75. package/build/dist/Collision/Colliders/PolygonCollider.js.map +1 -0
  76. package/build/dist/Collision/Colliders/SeparatingAxis.js +67 -0
  77. package/build/dist/Collision/Colliders/SeparatingAxis.js.map +1 -0
  78. package/build/dist/Collision/Colliders/Shape.js +102 -0
  79. package/build/dist/Collision/Colliders/Shape.js.map +1 -0
  80. package/build/dist/Collision/CollisionSystem.js +116 -0
  81. package/build/dist/Collision/CollisionSystem.js.map +1 -0
  82. package/build/dist/Collision/CollisionType.js +33 -0
  83. package/build/dist/Collision/CollisionType.js.map +1 -0
  84. package/build/dist/Collision/Detection/CollisionContact.js +46 -0
  85. package/build/dist/Collision/Detection/CollisionContact.js.map +1 -0
  86. package/build/dist/Collision/Detection/CollisionProcessor.js +2 -0
  87. package/build/dist/Collision/Detection/CollisionProcessor.js.map +1 -0
  88. package/build/dist/Collision/Detection/DynamicTree.js +442 -0
  89. package/build/dist/Collision/Detection/DynamicTree.js.map +1 -0
  90. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js +211 -0
  91. package/build/dist/Collision/Detection/DynamicTreeCollisionProcessor.js.map +1 -0
  92. package/build/dist/Collision/Detection/Pair.js +92 -0
  93. package/build/dist/Collision/Detection/Pair.js.map +1 -0
  94. package/build/dist/Collision/Group/CollisionGroup.js +114 -0
  95. package/build/dist/Collision/Group/CollisionGroup.js.map +1 -0
  96. package/build/dist/Collision/Group/CollisionGroupManager.js +52 -0
  97. package/build/dist/Collision/Group/CollisionGroupManager.js.map +1 -0
  98. package/build/dist/Collision/Index.js +29 -0
  99. package/build/dist/Collision/Index.js.map +1 -0
  100. package/build/dist/Collision/Integrator.js +11 -0
  101. package/build/dist/Collision/Integrator.js.map +1 -0
  102. package/build/dist/Collision/MotionSystem.js +42 -0
  103. package/build/dist/Collision/MotionSystem.js.map +1 -0
  104. package/build/dist/Collision/Physics.js +163 -0
  105. package/build/dist/Collision/Physics.js.map +1 -0
  106. package/build/dist/Collision/Side.js +51 -0
  107. package/build/dist/Collision/Side.js.map +1 -0
  108. package/build/dist/Collision/Solver/ArcadeSolver.js +101 -0
  109. package/build/dist/Collision/Solver/ArcadeSolver.js.map +1 -0
  110. package/build/dist/Collision/Solver/ContactConstraintPoint.js +83 -0
  111. package/build/dist/Collision/Solver/ContactConstraintPoint.js.map +1 -0
  112. package/build/dist/Collision/Solver/RealisticSolver.js +248 -0
  113. package/build/dist/Collision/Solver/RealisticSolver.js.map +1 -0
  114. package/build/dist/Collision/Solver/Solver.js +37 -0
  115. package/build/dist/Collision/Solver/Solver.js.map +1 -0
  116. package/build/dist/Color.js +461 -0
  117. package/build/dist/Color.js.map +1 -0
  118. package/build/dist/Configurable.js +32 -0
  119. package/build/dist/Configurable.js.map +1 -0
  120. package/build/dist/Debug/Debug.js +375 -0
  121. package/build/dist/Debug/Debug.js.map +1 -0
  122. package/build/dist/Debug/DebugFlags.js +40 -0
  123. package/build/dist/Debug/DebugFlags.js.map +1 -0
  124. package/build/dist/Debug/DebugSystem.js +251 -0
  125. package/build/dist/Debug/DebugSystem.js.map +1 -0
  126. package/build/dist/Debug/index.js +4 -0
  127. package/build/dist/Debug/index.js.map +1 -0
  128. package/build/dist/Deprecated.js +2 -0
  129. package/build/dist/Deprecated.js.map +1 -0
  130. package/build/dist/Drawing/Animation.js +294 -0
  131. package/build/dist/Drawing/Animation.js.map +1 -0
  132. package/build/dist/Drawing/CanvasDrawComponent.js +16 -0
  133. package/build/dist/Drawing/CanvasDrawComponent.js.map +1 -0
  134. package/build/dist/Drawing/CanvasDrawingSystem.js +95 -0
  135. package/build/dist/Drawing/CanvasDrawingSystem.js.map +1 -0
  136. package/build/dist/Drawing/Index.js +10 -0
  137. package/build/dist/Drawing/Index.js.map +1 -0
  138. package/build/dist/Drawing/Polygon.js +139 -0
  139. package/build/dist/Drawing/Polygon.js.map +1 -0
  140. package/build/dist/Drawing/Sprite.js +355 -0
  141. package/build/dist/Drawing/Sprite.js.map +1 -0
  142. package/build/dist/Drawing/SpriteEffects.js +246 -0
  143. package/build/dist/Drawing/SpriteEffects.js.map +1 -0
  144. package/build/dist/Drawing/SpriteSheet.js +413 -0
  145. package/build/dist/Drawing/SpriteSheet.js.map +1 -0
  146. package/build/dist/Drawing/Texture.js +69 -0
  147. package/build/dist/Drawing/Texture.js.map +1 -0
  148. package/build/dist/Engine.d.ts +4 -1
  149. package/build/dist/Engine.js +985 -0
  150. package/build/dist/Engine.js.map +1 -0
  151. package/build/dist/EntityComponentSystem/Component.js +65 -0
  152. package/build/dist/EntityComponentSystem/Component.js.map +1 -0
  153. package/build/dist/EntityComponentSystem/Components/MotionComponent.js +33 -0
  154. package/build/dist/EntityComponentSystem/Components/MotionComponent.js.map +1 -0
  155. package/build/dist/EntityComponentSystem/Components/TransformComponent.js +249 -0
  156. package/build/dist/EntityComponentSystem/Components/TransformComponent.js.map +1 -0
  157. package/build/dist/EntityComponentSystem/Entity.js +452 -0
  158. package/build/dist/EntityComponentSystem/Entity.js.map +1 -0
  159. package/build/dist/EntityComponentSystem/EntityManager.js +128 -0
  160. package/build/dist/EntityComponentSystem/EntityManager.js.map +1 -0
  161. package/build/dist/EntityComponentSystem/Query.js +91 -0
  162. package/build/dist/EntityComponentSystem/Query.js.map +1 -0
  163. package/build/dist/EntityComponentSystem/QueryManager.js +90 -0
  164. package/build/dist/EntityComponentSystem/QueryManager.js.map +1 -0
  165. package/build/dist/EntityComponentSystem/System.js +76 -0
  166. package/build/dist/EntityComponentSystem/System.js.map +1 -0
  167. package/build/dist/EntityComponentSystem/SystemManager.js +102 -0
  168. package/build/dist/EntityComponentSystem/SystemManager.js.map +1 -0
  169. package/build/dist/EntityComponentSystem/Util.js +5 -0
  170. package/build/dist/EntityComponentSystem/Util.js.map +1 -0
  171. package/build/dist/EntityComponentSystem/World.js +55 -0
  172. package/build/dist/EntityComponentSystem/World.js.map +1 -0
  173. package/build/dist/EntityComponentSystem/index.js +11 -0
  174. package/build/dist/EntityComponentSystem/index.js.map +1 -0
  175. package/build/dist/EventDispatcher.js +114 -0
  176. package/build/dist/EventDispatcher.js.map +1 -0
  177. package/build/dist/Events/ExEvent.js +12 -0
  178. package/build/dist/Events/ExEvent.js.map +1 -0
  179. package/build/dist/Events/MediaEvents.js +75 -0
  180. package/build/dist/Events/MediaEvents.js.map +1 -0
  181. package/build/dist/Events/PointerEvents.js +52 -0
  182. package/build/dist/Events/PointerEvents.js.map +1 -0
  183. package/build/dist/Events.js +497 -0
  184. package/build/dist/Events.js.map +1 -0
  185. package/build/dist/Flags.js +90 -0
  186. package/build/dist/Flags.js.map +1 -0
  187. package/build/dist/Graphics/Animation.js +310 -0
  188. package/build/dist/Graphics/Animation.js.map +1 -0
  189. package/build/dist/Graphics/Canvas.js +38 -0
  190. package/build/dist/Graphics/Canvas.js.map +1 -0
  191. package/build/dist/Graphics/Circle.js +47 -0
  192. package/build/dist/Graphics/Circle.js.map +1 -0
  193. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js +2 -0
  194. package/build/dist/Graphics/Context/ExcaliburGraphicsContext.js.map +1 -0
  195. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js +207 -0
  196. package/build/dist/Graphics/Context/ExcaliburGraphicsContext2DCanvas.js.map +1 -0
  197. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js +331 -0
  198. package/build/dist/Graphics/Context/ExcaliburGraphicsContextWebGL.js.map +1 -0
  199. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js +160 -0
  200. package/build/dist/Graphics/Context/circle-renderer/circle-renderer.js.map +1 -0
  201. package/build/dist/Graphics/Context/debug-text.js +47 -0
  202. package/build/dist/Graphics/Context/debug-text.js.map +1 -0
  203. package/build/dist/Graphics/Context/image-renderer/image-renderer.js +209 -0
  204. package/build/dist/Graphics/Context/image-renderer/image-renderer.js.map +1 -0
  205. package/build/dist/Graphics/Context/line-renderer/line-renderer.js +87 -0
  206. package/build/dist/Graphics/Context/line-renderer/line-renderer.js.map +1 -0
  207. package/build/dist/Graphics/Context/point-renderer/point-renderer.js +82 -0
  208. package/build/dist/Graphics/Context/point-renderer/point-renderer.js.map +1 -0
  209. package/build/dist/Graphics/Context/quad-index-buffer.js +69 -0
  210. package/build/dist/Graphics/Context/quad-index-buffer.js.map +1 -0
  211. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js +272 -0
  212. package/build/dist/Graphics/Context/rectangle-renderer/rectangle-renderer.js.map +1 -0
  213. package/build/dist/Graphics/Context/render-source.js +16 -0
  214. package/build/dist/Graphics/Context/render-source.js.map +1 -0
  215. package/build/dist/Graphics/Context/render-target.js +65 -0
  216. package/build/dist/Graphics/Context/render-target.js.map +1 -0
  217. package/build/dist/Graphics/Context/renderer.js +2 -0
  218. package/build/dist/Graphics/Context/renderer.js.map +1 -0
  219. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js +53 -0
  220. package/build/dist/Graphics/Context/screen-pass-painter/screen-pass-painter.js.map +1 -0
  221. package/build/dist/Graphics/Context/shader.js +236 -0
  222. package/build/dist/Graphics/Context/shader.js.map +1 -0
  223. package/build/dist/Graphics/Context/state-stack.js +27 -0
  224. package/build/dist/Graphics/Context/state-stack.js.map +1 -0
  225. package/build/dist/Graphics/Context/texture-loader.d.ts +8 -0
  226. package/build/dist/Graphics/Context/texture-loader.js +121 -0
  227. package/build/dist/Graphics/Context/texture-loader.js.map +1 -0
  228. package/build/dist/Graphics/Context/transform-stack.js +30 -0
  229. package/build/dist/Graphics/Context/transform-stack.js.map +1 -0
  230. package/build/dist/Graphics/Context/vertex-buffer.js +45 -0
  231. package/build/dist/Graphics/Context/vertex-buffer.js.map +1 -0
  232. package/build/dist/Graphics/Context/vertex-layout.js +93 -0
  233. package/build/dist/Graphics/Context/vertex-layout.js.map +1 -0
  234. package/build/dist/Graphics/Context/webgl-adapter.js +19 -0
  235. package/build/dist/Graphics/Context/webgl-adapter.js.map +1 -0
  236. package/build/dist/Graphics/Context/webgl-util.js +105 -0
  237. package/build/dist/Graphics/Context/webgl-util.js.map +1 -0
  238. package/build/dist/Graphics/DebugGraphicsComponent.js +15 -0
  239. package/build/dist/Graphics/DebugGraphicsComponent.js.map +1 -0
  240. package/build/dist/Graphics/Filtering.js +17 -0
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  242. package/build/dist/Graphics/Font.js +293 -0
  243. package/build/dist/Graphics/Font.js.map +1 -0
  244. package/build/dist/Graphics/FontCommon.js +109 -0
  245. package/build/dist/Graphics/FontCommon.js.map +1 -0
  246. package/build/dist/Graphics/Graphic.js +200 -0
  247. package/build/dist/Graphics/Graphic.js.map +1 -0
  248. package/build/dist/Graphics/GraphicsComponent.js +290 -0
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  254. package/build/dist/Graphics/GraphicsSystem.js +153 -0
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  256. package/build/dist/Graphics/ImageSource.js +116 -0
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  258. package/build/dist/Graphics/Polygon.js +59 -0
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  260. package/build/dist/Graphics/PostProcessor/ColorBlindnessMode.js +7 -0
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  264. package/build/dist/Graphics/PostProcessor/PostProcessor.js +2 -0
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  266. package/build/dist/Graphics/PostProcessor/ScreenShader.js +56 -0
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  278. package/build/dist/Graphics/Text.js +94 -0
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  282. package/build/dist/Id.js +8 -0
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  286. package/build/dist/Input/EngineInput.js +2 -0
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  290. package/build/dist/Input/Index.js +22 -0
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@@ -0,0 +1,272 @@
1
+ import { Color } from '../../../Color';
2
+ import { vec } from '../../../Math/vector';
3
+ import { GraphicsDiagnostics } from '../../GraphicsDiagnostics';
4
+ import { QuadIndexBuffer } from '../quad-index-buffer';
5
+ import { Shader } from '../shader';
6
+ import { VertexBuffer } from '../vertex-buffer';
7
+ import { VertexLayout } from '../vertex-layout';
8
+ import frag from './rectangle-renderer.frag.glsl';
9
+ import vert from './rectangle-renderer.vert.glsl';
10
+ export class RectangleRenderer {
11
+ constructor() {
12
+ this.type = 'ex.rectangle';
13
+ this.priority = 0;
14
+ this._maxRectangles = 10922; // max(uint16) / 6 verts
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+ this._rectangleCount = 0;
16
+ this._vertexIndex = 0;
17
+ }
18
+ initialize(gl, context) {
19
+ this._gl = gl;
20
+ this._context = context;
21
+ gl.getExtension('OES_standard_derivatives');
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+ // https://stackoverflow.com/questions/59197671/glsl-rounded-rectangle-with-variable-border
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+ this._shader = new Shader({
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+ fragmentSource: frag,
25
+ vertexSource: vert
26
+ });
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+ this._shader.compile();
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+ // setup uniforms
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+ this._shader.use();
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+ this._shader.setUniformMatrix('u_matrix', context.ortho);
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+ this._buffer = new VertexBuffer({
32
+ size: 16 * 4 * this._maxRectangles,
33
+ type: 'dynamic'
34
+ });
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+ this._layout = new VertexLayout({
36
+ shader: this._shader,
37
+ vertexBuffer: this._buffer,
38
+ attributes: [
39
+ ['a_position', 2],
40
+ ['a_uv', 2],
41
+ ['a_size', 2],
42
+ ['a_opacity', 1],
43
+ ['a_color', 4],
44
+ ['a_strokeColor', 4],
45
+ ['a_strokeThickness', 1]
46
+ ]
47
+ });
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+ this._quads = new QuadIndexBuffer(this._maxRectangles, true);
49
+ }
50
+ _isFull() {
51
+ if (this._rectangleCount >= this._maxRectangles) {
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+ return true;
53
+ }
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+ return false;
55
+ }
56
+ drawLine(start, end, color, thickness = 1) {
57
+ if (this._isFull()) {
58
+ this.flush();
59
+ }
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+ this._rectangleCount++;
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+ // transform based on current context
62
+ const transform = this._context.getTransform();
63
+ const opacity = this._context.opacity;
64
+ const dir = end.sub(start);
65
+ const length = dir.size;
66
+ const normal = dir.normalize().perpendicular();
67
+ const halfThick = thickness / 2;
68
+ /**
69
+ * +---------------------^----------------------+
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+ * | | (normal) |
71
+ * (startx, starty)------------------>(endx, endy)
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+ * | |
73
+ * + -------------------------------------------+
74
+ */
75
+ const startTop = transform.multv(normal.scale(halfThick).add(start));
76
+ const startBottom = transform.multv(normal.scale(-halfThick).add(start));
77
+ const endTop = transform.multv(normal.scale(halfThick).add(end));
78
+ const endBottom = transform.multv(normal.scale(-halfThick).add(end));
79
+ // TODO uv could be static vertex buffer
80
+ const uvx0 = 0;
81
+ const uvy0 = 0;
82
+ const uvx1 = 1;
83
+ const uvy1 = 1;
84
+ const stroke = Color.Transparent;
85
+ const strokeThickness = 0;
86
+ const width = 1;
87
+ // update data
88
+ const vertexBuffer = this._layout.vertexBuffer.bufferData;
89
+ // (0, 0) - 0
90
+ vertexBuffer[this._vertexIndex++] = startTop.x;
91
+ vertexBuffer[this._vertexIndex++] = startTop.y;
92
+ vertexBuffer[this._vertexIndex++] = uvx0;
93
+ vertexBuffer[this._vertexIndex++] = uvy0;
94
+ vertexBuffer[this._vertexIndex++] = length;
95
+ vertexBuffer[this._vertexIndex++] = thickness;
96
+ vertexBuffer[this._vertexIndex++] = opacity;
97
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
98
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
99
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
100
+ vertexBuffer[this._vertexIndex++] = color.a;
101
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
102
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
103
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
104
+ vertexBuffer[this._vertexIndex++] = stroke.a;
105
+ vertexBuffer[this._vertexIndex++] = strokeThickness / width;
106
+ // (0, 1) - 1
107
+ vertexBuffer[this._vertexIndex++] = startBottom.x;
108
+ vertexBuffer[this._vertexIndex++] = startBottom.y;
109
+ vertexBuffer[this._vertexIndex++] = uvx0;
110
+ vertexBuffer[this._vertexIndex++] = uvy1;
111
+ vertexBuffer[this._vertexIndex++] = length;
112
+ vertexBuffer[this._vertexIndex++] = thickness;
113
+ vertexBuffer[this._vertexIndex++] = opacity;
114
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
115
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
116
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
117
+ vertexBuffer[this._vertexIndex++] = color.a;
118
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
119
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
120
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
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+ vertexBuffer[this._vertexIndex++] = stroke.a;
122
+ vertexBuffer[this._vertexIndex++] = strokeThickness / width;
123
+ // (1, 0) - 2
124
+ vertexBuffer[this._vertexIndex++] = endTop.x;
125
+ vertexBuffer[this._vertexIndex++] = endTop.y;
126
+ vertexBuffer[this._vertexIndex++] = uvx1;
127
+ vertexBuffer[this._vertexIndex++] = uvy0;
128
+ vertexBuffer[this._vertexIndex++] = length;
129
+ vertexBuffer[this._vertexIndex++] = thickness;
130
+ vertexBuffer[this._vertexIndex++] = opacity;
131
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
132
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
133
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
134
+ vertexBuffer[this._vertexIndex++] = color.a;
135
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
136
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
137
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
138
+ vertexBuffer[this._vertexIndex++] = stroke.a;
139
+ vertexBuffer[this._vertexIndex++] = strokeThickness / width;
140
+ // (1, 1) - 3
141
+ vertexBuffer[this._vertexIndex++] = endBottom.x;
142
+ vertexBuffer[this._vertexIndex++] = endBottom.y;
143
+ vertexBuffer[this._vertexIndex++] = uvx1;
144
+ vertexBuffer[this._vertexIndex++] = uvy1;
145
+ vertexBuffer[this._vertexIndex++] = length;
146
+ vertexBuffer[this._vertexIndex++] = thickness;
147
+ vertexBuffer[this._vertexIndex++] = opacity;
148
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
149
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
150
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
151
+ vertexBuffer[this._vertexIndex++] = color.a;
152
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
153
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
154
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
155
+ vertexBuffer[this._vertexIndex++] = stroke.a;
156
+ vertexBuffer[this._vertexIndex++] = strokeThickness / width;
157
+ }
158
+ draw(pos, width, height, color, stroke = Color.Transparent, strokeThickness = 0) {
159
+ if (this._isFull()) {
160
+ this.flush();
161
+ }
162
+ this._rectangleCount++;
163
+ // transform based on current context
164
+ const transform = this._context.getTransform();
165
+ const opacity = this._context.opacity;
166
+ const topLeft = transform.multv(pos.add(vec(0, 0)));
167
+ const topRight = transform.multv(pos.add(vec(width, 0)));
168
+ const bottomRight = transform.multv(pos.add(vec(width, height)));
169
+ const bottomLeft = transform.multv(pos.add(vec(0, height)));
170
+ // TODO uv could be static vertex buffer
171
+ const uvx0 = 0;
172
+ const uvy0 = 0;
173
+ const uvx1 = 1;
174
+ const uvy1 = 1;
175
+ // update data
176
+ const vertexBuffer = this._layout.vertexBuffer.bufferData;
177
+ // (0, 0) - 0
178
+ vertexBuffer[this._vertexIndex++] = topLeft.x;
179
+ vertexBuffer[this._vertexIndex++] = topLeft.y;
180
+ vertexBuffer[this._vertexIndex++] = uvx0;
181
+ vertexBuffer[this._vertexIndex++] = uvy0;
182
+ vertexBuffer[this._vertexIndex++] = width;
183
+ vertexBuffer[this._vertexIndex++] = height;
184
+ vertexBuffer[this._vertexIndex++] = opacity;
185
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
186
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
187
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
188
+ vertexBuffer[this._vertexIndex++] = color.a;
189
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
190
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
191
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
192
+ vertexBuffer[this._vertexIndex++] = stroke.a;
193
+ vertexBuffer[this._vertexIndex++] = strokeThickness;
194
+ // (0, 1) - 1
195
+ vertexBuffer[this._vertexIndex++] = bottomLeft.x;
196
+ vertexBuffer[this._vertexIndex++] = bottomLeft.y;
197
+ vertexBuffer[this._vertexIndex++] = uvx0;
198
+ vertexBuffer[this._vertexIndex++] = uvy1;
199
+ vertexBuffer[this._vertexIndex++] = width;
200
+ vertexBuffer[this._vertexIndex++] = height;
201
+ vertexBuffer[this._vertexIndex++] = opacity;
202
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
203
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
204
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
205
+ vertexBuffer[this._vertexIndex++] = color.a;
206
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
207
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
208
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
209
+ vertexBuffer[this._vertexIndex++] = stroke.a;
210
+ vertexBuffer[this._vertexIndex++] = strokeThickness;
211
+ // (1, 0) - 2
212
+ vertexBuffer[this._vertexIndex++] = topRight.x;
213
+ vertexBuffer[this._vertexIndex++] = topRight.y;
214
+ vertexBuffer[this._vertexIndex++] = uvx1;
215
+ vertexBuffer[this._vertexIndex++] = uvy0;
216
+ vertexBuffer[this._vertexIndex++] = width;
217
+ vertexBuffer[this._vertexIndex++] = height;
218
+ vertexBuffer[this._vertexIndex++] = opacity;
219
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
220
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
221
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
222
+ vertexBuffer[this._vertexIndex++] = color.a;
223
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
224
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
225
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
226
+ vertexBuffer[this._vertexIndex++] = stroke.a;
227
+ vertexBuffer[this._vertexIndex++] = strokeThickness;
228
+ // (1, 1) - 3
229
+ vertexBuffer[this._vertexIndex++] = bottomRight.x;
230
+ vertexBuffer[this._vertexIndex++] = bottomRight.y;
231
+ vertexBuffer[this._vertexIndex++] = uvx1;
232
+ vertexBuffer[this._vertexIndex++] = uvy1;
233
+ vertexBuffer[this._vertexIndex++] = width;
234
+ vertexBuffer[this._vertexIndex++] = height;
235
+ vertexBuffer[this._vertexIndex++] = opacity;
236
+ vertexBuffer[this._vertexIndex++] = color.r / 255;
237
+ vertexBuffer[this._vertexIndex++] = color.g / 255;
238
+ vertexBuffer[this._vertexIndex++] = color.b / 255;
239
+ vertexBuffer[this._vertexIndex++] = color.a;
240
+ vertexBuffer[this._vertexIndex++] = stroke.r / 255;
241
+ vertexBuffer[this._vertexIndex++] = stroke.g / 255;
242
+ vertexBuffer[this._vertexIndex++] = stroke.b / 255;
243
+ vertexBuffer[this._vertexIndex++] = stroke.a;
244
+ vertexBuffer[this._vertexIndex++] = strokeThickness;
245
+ }
246
+ hasPendingDraws() {
247
+ return this._rectangleCount !== 0;
248
+ }
249
+ flush() {
250
+ // nothing to draw early exit
251
+ if (this._rectangleCount === 0) {
252
+ return;
253
+ }
254
+ const gl = this._gl;
255
+ // Bind the shader
256
+ this._shader.use();
257
+ // Bind the memory layout and upload data
258
+ this._layout.use(true);
259
+ // Update ortho matrix uniform
260
+ this._shader.setUniformMatrix('u_matrix', this._context.ortho);
261
+ // Bind index buffer
262
+ this._quads.bind();
263
+ // Draw all the quads
264
+ gl.drawElements(gl.TRIANGLES, this._rectangleCount * 6, this._quads.bufferGlType, 0);
265
+ GraphicsDiagnostics.DrawnImagesCount += this._rectangleCount;
266
+ GraphicsDiagnostics.DrawCallCount++;
267
+ // Reset
268
+ this._rectangleCount = 0;
269
+ this._vertexIndex = 0;
270
+ }
271
+ }
272
+ //# sourceMappingURL=rectangle-renderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,16 @@
1
+ export class RenderSource {
2
+ constructor(_gl, _texture) {
3
+ this._gl = _gl;
4
+ this._texture = _texture;
5
+ }
6
+ use() {
7
+ const gl = this._gl;
8
+ gl.activeTexture(gl.TEXTURE0);
9
+ gl.bindTexture(gl.TEXTURE_2D, this._texture);
10
+ }
11
+ disable() {
12
+ const gl = this._gl;
13
+ gl.bindTexture(gl.TEXTURE_2D, null);
14
+ }
15
+ }
16
+ //# sourceMappingURL=render-source.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"render-source.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/render-source.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,YAAY;IACvB,YACU,GAA0B,EAC1B,QAAsB;QADtB,QAAG,GAAH,GAAG,CAAuB;QAC1B,aAAQ,GAAR,QAAQ,CAAc;IAAG,CAAC;IAE7B,GAAG;QACR,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC/C,CAAC;IAEM,OAAO;QACZ,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACtC,CAAC;CACF"}
@@ -0,0 +1,65 @@
1
+ import { RenderSource } from './render-source';
2
+ export class RenderTarget {
3
+ constructor(options) {
4
+ this.width = options.width;
5
+ this.height = options.height;
6
+ this._gl = options.gl;
7
+ this._setupFramebuffer();
8
+ }
9
+ setResolution(width, height) {
10
+ const gl = this._gl;
11
+ this.width = width;
12
+ this.height = height;
13
+ gl.bindTexture(gl.TEXTURE_2D, this._frameTexture);
14
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
15
+ }
16
+ get frameBuffer() {
17
+ return this._frameBuffer;
18
+ }
19
+ get frameTexture() {
20
+ return this._frameTexture;
21
+ }
22
+ _setupFramebuffer() {
23
+ // Allocates frame buffer
24
+ const gl = this._gl;
25
+ this._frameTexture = gl.createTexture();
26
+ gl.bindTexture(gl.TEXTURE_2D, this._frameTexture);
27
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
28
+ // set the filtering so we don't need mips
29
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
30
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
31
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
32
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
33
+ // attach the texture as the first color attachment
34
+ const attachmentPoint = gl.COLOR_ATTACHMENT0;
35
+ // After this bind all draw calls will draw to this framebuffer texture
36
+ this._frameBuffer = gl.createFramebuffer();
37
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
38
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, attachmentPoint, gl.TEXTURE_2D, this._frameTexture, 0);
39
+ // Reset after initialized
40
+ this.disable();
41
+ }
42
+ toRenderSource() {
43
+ const source = new RenderSource(this._gl, this._frameTexture);
44
+ return source;
45
+ }
46
+ /**
47
+ * When called, all drawing gets redirected to this render target
48
+ */
49
+ use() {
50
+ const gl = this._gl;
51
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
52
+ // very important to set the viewport to the size of the framebuffer texture
53
+ gl.viewport(0, 0, this.width, this.height);
54
+ }
55
+ /**
56
+ * When called, all drawing is sent back to the canvas
57
+ */
58
+ disable() {
59
+ const gl = this._gl;
60
+ // passing null switches rendering back to the canvas
61
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
62
+ gl.bindTexture(gl.TEXTURE_2D, null);
63
+ }
64
+ }
65
+ //# sourceMappingURL=render-target.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer.js","sourceRoot":"","sources":["../../../../src/engine/Graphics/Context/renderer.ts"],"names":[],"mappings":""}
@@ -0,0 +1,53 @@
1
+ import screenVertex from './screen-vertex.glsl';
2
+ import screenFragment from './screen-fragment.glsl';
3
+ import { Shader } from '../shader';
4
+ import { VertexBuffer } from '../vertex-buffer';
5
+ import { VertexLayout } from '../vertex-layout';
6
+ /**
7
+ * This is responsible for painting the entire screen during the render passes
8
+ */
9
+ export class ScreenPassPainter {
10
+ constructor(gl) {
11
+ this._gl = gl;
12
+ this._shader = new Shader({
13
+ vertexSource: screenVertex,
14
+ fragmentSource: screenFragment
15
+ });
16
+ this._shader.compile();
17
+ // Setup memory layout
18
+ this._buffer = new VertexBuffer({
19
+ type: 'static',
20
+ // clip space quad + uv since we don't need a camera
21
+ data: new Float32Array([
22
+ -1, -1, 0, 0,
23
+ -1, 1, 0, 1,
24
+ 1, -1, 1, 0,
25
+ 1, -1, 1, 0,
26
+ -1, 1, 0, 1,
27
+ 1, 1, 1, 1
28
+ ])
29
+ });
30
+ this._layout = new VertexLayout({
31
+ shader: this._shader,
32
+ vertexBuffer: this._buffer,
33
+ attributes: [
34
+ ['a_position', 2],
35
+ ['a_texcoord', 2]
36
+ ]
37
+ });
38
+ this._buffer.upload();
39
+ }
40
+ renderWithPostProcessor(postprocessor) {
41
+ const gl = this._gl;
42
+ postprocessor.getShader().use();
43
+ postprocessor.getLayout().use();
44
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
45
+ }
46
+ renderToScreen() {
47
+ const gl = this._gl;
48
+ this._shader.use();
49
+ this._layout.use();
50
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
51
+ }
52
+ }
53
+ //# sourceMappingURL=screen-pass-painter.js.map
@@ -0,0 +1 @@
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