csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  190. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  200. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPath.js +194 -0
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  202. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CustomProjection.js +149 -0
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  204. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Ortho.js +286 -0
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  206. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/index.js +2 -0
  207. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Canvas.js +464 -0
  208. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Spinner.js +323 -0
  209. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/core.js +234 -0
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  217. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,341 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class TrianglesInstancingDepthRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
23
+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, instancingLayer, renderPass) {
28
+
29
+ const model = instancingLayer.model;
30
+ const scene = model.scene;
31
+ const camera = scene.camera;
32
+ const gl = scene.canvas.gl;
33
+ const state = instancingLayer._state;
34
+ const instanceExt = this._instanceExt;
35
+ const rtcCenter = instancingLayer._state.rtcCenter;
36
+
37
+ if (!this._program) {
38
+ this._allocate();
39
+ if (this.errors) {
40
+ return;
41
+ }
42
+ }
43
+
44
+ if (frameCtx.lastProgramId !== this._program.id) {
45
+ frameCtx.lastProgramId = this._program.id;
46
+ this._bindProgram();
47
+ }
48
+
49
+ gl.uniform1i(this._uRenderPass, renderPass);
50
+
51
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
52
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
53
+
54
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
55
+ if (numSectionPlanes > 0) {
56
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
57
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
58
+ const renderFlags = model.renderFlags;
59
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
60
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
61
+ if (sectionPlaneUniforms) {
62
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
63
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
64
+ if (active) {
65
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
66
+ if (rtcCenter) {
67
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
68
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
69
+ } else {
70
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
71
+ }
72
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
73
+ }
74
+ }
75
+ }
76
+ }
77
+
78
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
79
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
80
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
81
+
82
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
83
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
84
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
85
+
86
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
87
+
88
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
89
+
90
+ if (this._aOffset) {
91
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
92
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
93
+ }
94
+
95
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
96
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
97
+
98
+ if (this._aFlags2) {
99
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
100
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
101
+ }
102
+
103
+ state.indicesBuf.bind();
104
+
105
+ instanceExt.drawElementsInstancedANGLE(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
106
+
107
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0);
108
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
109
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
110
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
111
+
112
+ if (this._aFlags2) { // Won't be in shader when not clipping
113
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
114
+ }
115
+
116
+ if (this._aOffset) {
117
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
118
+ }
119
+ }
120
+
121
+ _allocate() {
122
+
123
+ const scene = this._scene;
124
+ const gl = scene.canvas.gl;
125
+
126
+ this._program = new Program(gl, this._buildShader());
127
+
128
+ if (this._program.errors) {
129
+ this.errors = this._program.errors;
130
+ return;
131
+ }
132
+
133
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
134
+
135
+ const program = this._program;
136
+
137
+ this._uRenderPass = program.getLocation("renderPass");
138
+
139
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
140
+ this._uWorldMatrix = program.getLocation("worldMatrix");
141
+ this._uViewMatrix = program.getLocation("viewMatrix");
142
+ this._uProjMatrix = program.getLocation("projMatrix");
143
+
144
+ this._uSectionPlanes = [];
145
+
146
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
147
+ this._uSectionPlanes.push({
148
+ active: program.getLocation("sectionPlaneActive" + i),
149
+ pos: program.getLocation("sectionPlanePos" + i),
150
+ dir: program.getLocation("sectionPlaneDir" + i)
151
+ });
152
+ }
153
+
154
+ this._aPosition = program.getAttribute("position");
155
+ this._aOffset = program.getAttribute("offset");
156
+ this._aFlags = program.getAttribute("flags");
157
+ this._aFlags2 = program.getAttribute("flags2");
158
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
159
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
160
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
161
+
162
+ if (scene.logarithmicDepthBufferEnabled) {
163
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
164
+ }
165
+ }
166
+
167
+ _bindProgram() {
168
+
169
+ const scene = this._scene;
170
+ const gl = scene.canvas.gl;
171
+ const project = scene.camera.project;
172
+
173
+ this._program.bind();
174
+
175
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
176
+
177
+ if (scene.logarithmicDepthBufferEnabled) {
178
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
179
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
180
+ }
181
+ }
182
+
183
+ _buildShader() {
184
+ return {
185
+ vertex: this._buildVertexShader(),
186
+ fragment: this._buildFragmentShader()
187
+ };
188
+ }
189
+
190
+ _buildVertexShader() {
191
+ const scene = this._scene;
192
+ const sectionPlanesState = scene._sectionPlanesState;
193
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
194
+ const src = [];
195
+ src.push("// Instancing geometry depth drawing vertex shader");
196
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
197
+ src.push("#extension GL_EXT_frag_depth : enable");
198
+ }
199
+ src.push("uniform int renderPass;");
200
+ src.push("attribute vec3 position;");
201
+ if (scene.entityOffsetsEnabled) {
202
+ src.push("attribute vec3 offset;");
203
+ }
204
+ src.push("attribute vec4 flags;");
205
+ src.push("attribute vec4 flags2;");
206
+ src.push("attribute vec4 modelMatrixCol0;");
207
+ src.push("attribute vec4 modelMatrixCol1;");
208
+ src.push("attribute vec4 modelMatrixCol2;");
209
+ src.push("uniform mat4 worldMatrix;");
210
+ src.push("uniform mat4 viewMatrix;");
211
+ src.push("uniform mat4 projMatrix;");
212
+ src.push("uniform mat4 positionsDecodeMatrix;");
213
+ if (scene.logarithmicDepthBufferEnabled) {
214
+ src.push("uniform float logDepthBufFC;");
215
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
216
+ src.push("varying float vFragDepth;");
217
+ }
218
+ }
219
+ if (clipping) {
220
+ src.push("varying vec4 vWorldPosition;");
221
+ src.push("varying vec4 vFlags2;");
222
+ }
223
+ src.push("varying vec2 vHighPrecisionZW;");
224
+ src.push("void main(void) {");
225
+
226
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
227
+ // renderPass = COLOR_OPAQUE
228
+
229
+ src.push(`if (int(flags.x) != renderPass) {`);
230
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
231
+
232
+ src.push("} else {");
233
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
234
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
235
+ if (scene.entityOffsetsEnabled) {
236
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
237
+ }
238
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
239
+
240
+ if (clipping) {
241
+ src.push("vWorldPosition = worldPosition;");
242
+ src.push("vFlags2 = flags2;");
243
+ }
244
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
245
+ if (scene.logarithmicDepthBufferEnabled) {
246
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
247
+ src.push("vFragDepth = 1.0 + clipPos.w;");
248
+ } else {
249
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
250
+ src.push("clipPos.z *= clipPos.w;");
251
+ }
252
+ }
253
+ src.push("gl_Position = clipPos;");
254
+ src.push("vHighPrecisionZW = gl_Position.zw;");
255
+ src.push("}");
256
+ src.push("}");
257
+ return src;
258
+ }
259
+
260
+ _buildFragmentShader() {
261
+ const scene = this._scene;
262
+ const sectionPlanesState = scene._sectionPlanesState;
263
+ let i;
264
+ let len;
265
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
266
+ const src = [];
267
+ src.push("// Instancing geometry depth drawing fragment shader");
268
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
269
+ src.push("#extension GL_EXT_frag_depth : enable");
270
+ }
271
+ src.push("precision highp float;");
272
+ src.push("precision highp int;");
273
+ if (scene.logarithmicDepthBufferEnabled) {
274
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
275
+ src.push("uniform float logDepthBufFC;");
276
+ src.push("varying float vFragDepth;");
277
+ }
278
+ }
279
+ if (clipping) {
280
+ src.push("varying vec4 vWorldPosition;");
281
+ src.push("varying vec4 vFlags2;");
282
+ for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
283
+ src.push("uniform bool sectionPlaneActive" + i + ";");
284
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
285
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
286
+ }
287
+ }
288
+ if (!WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]) {
289
+
290
+ src.push("const float packUpScale = 256. / 255.;");
291
+ src.push("const float unpackDownscale = 255. / 256.;");
292
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
293
+ src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");
294
+ src.push("const float shiftRight8 = 1.0 / 256.;");
295
+
296
+ src.push("vec4 packDepthToRGBA( const in float v ) {");
297
+ src.push(" vec4 r = vec4( fract( v * packFactors ), v );");
298
+ src.push(" r.yzw -= r.xyz * shiftRight8;");
299
+ src.push(" return r * packUpScale;");
300
+ src.push("}");
301
+ }
302
+ src.push("varying vec2 vHighPrecisionZW;");
303
+ src.push("void main(void) {");
304
+ if (clipping) {
305
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
306
+ src.push(" if (clippable) {");
307
+ src.push(" float dist = 0.0;");
308
+ for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
309
+ src.push("if (sectionPlaneActive" + i + ") {");
310
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
311
+ src.push("}");
312
+ }
313
+ src.push("if (dist > 0.0) { discard; }");
314
+ src.push("}");
315
+ }
316
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
317
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
318
+ }
319
+ src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");
320
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["WEBGL_depth_texture"]) {
321
+ src.push(" gl_FragColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");
322
+ } else {
323
+ src.push(" gl_FragColor = packDepthToRGBA(fragCoordZ); "); // Must be linear depth
324
+ }
325
+ src.push("}");
326
+ return src;
327
+ }
328
+
329
+ webglContextRestored() {
330
+ this._program = null;
331
+ }
332
+
333
+ destroy() {
334
+ if (this._program) {
335
+ this._program.destroy();
336
+ }
337
+ this._program = null;
338
+ }
339
+ }
340
+
341
+ export {TrianglesInstancingDepthRenderer};
@@ -0,0 +1,338 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {RENDER_PASSES} from "../../../RENDER_PASSES.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {math} from "../../../../../math/math.js";
5
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
6
+
7
+ const tempVec3a = math.vec3();
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ class TrianglesInstancingEdgesColorRenderer {
13
+
14
+ constructor(scene) {
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+ this._allocate();
18
+ }
19
+
20
+ getValid() {
21
+ return this._hash === this._getHash();
22
+ };
23
+
24
+ _getHash() {
25
+ return this._scene._sectionPlanesState.getHash();
26
+ }
27
+
28
+ drawLayer(frameCtx, instancingLayer, renderPass) {
29
+
30
+ const model = instancingLayer.model;
31
+ const scene = model.scene;
32
+ const camera = scene.camera;
33
+ const gl = scene.canvas.gl;
34
+ const state = instancingLayer._state;
35
+ const instanceExt = this._instanceExt;
36
+ const rtcCenter = instancingLayer._state.rtcCenter;
37
+
38
+ if (!this._program) {
39
+ this._allocate(instancingLayer);
40
+ if (this.errors) {
41
+ return;
42
+ }
43
+ }
44
+
45
+ if (frameCtx.lastProgramId !== this._program.id) {
46
+ frameCtx.lastProgramId = this._program.id;
47
+ this._bindProgram();
48
+ }
49
+
50
+ gl.uniform1i(this._uRenderPass, renderPass);
51
+
52
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
53
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
54
+
55
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
56
+ if (numSectionPlanes > 0) {
57
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
58
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
59
+ const renderFlags = model.renderFlags;
60
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
61
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
62
+ if (sectionPlaneUniforms) {
63
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
64
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
65
+ if (active) {
66
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
67
+ if (rtcCenter) {
68
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
69
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70
+ } else {
71
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
72
+ }
73
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
74
+ }
75
+ }
76
+ }
77
+ }
78
+
79
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
80
+
81
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
82
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
83
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
84
+
85
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
86
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
87
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
88
+
89
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
90
+
91
+ this._aColor.bindArrayBuffer(state.colorsBuf);
92
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 1);
93
+
94
+ if (this._aFlags) {
95
+ this._aFlags.bindArrayBuffer(state.flagsBuf, gl.UNSIGNED_BYTE, true);
96
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
97
+ }
98
+
99
+ if (this._aFlags2) {
100
+ this._aFlags2.bindArrayBuffer(state.flags2Buf, gl.UNSIGNED_BYTE, true);
101
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
102
+ }
103
+
104
+ if (this._aOffset) {
105
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
106
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
107
+ }
108
+
109
+ state.edgeIndicesBuf.bind();
110
+
111
+ instanceExt.drawElementsInstancedANGLE(gl.LINES, state.edgeIndicesBuf.numItems, state.edgeIndicesBuf.itemType, 0, state.numInstances);
112
+
113
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0); // TODO: Is this needed
114
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
115
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
116
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 0);
117
+
118
+ if (this._aOffset) {
119
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
120
+ }
121
+
122
+ if (this._aFlags) {
123
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
124
+ }
125
+
126
+ if (this._aFlags2) {
127
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
128
+ }
129
+ }
130
+
131
+ _allocate() {
132
+ const scene = this._scene;
133
+ const gl = scene.canvas.gl;
134
+ const sectionPlanesState = scene._sectionPlanesState;
135
+
136
+ this._program = new Program(gl, this._buildShader());
137
+
138
+ if (this._program.errors) {
139
+ this.errors = this._program.errors;
140
+ return;
141
+ }
142
+
143
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
144
+
145
+ const program = this._program;
146
+
147
+ this._uRenderPass = program.getLocation("renderPass");
148
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
149
+ this._uWorldMatrix = program.getLocation("worldMatrix");
150
+ this._uViewMatrix = program.getLocation("viewMatrix");
151
+ this._uProjMatrix = program.getLocation("projMatrix");
152
+ this._uSectionPlanes = [];
153
+
154
+ const clips = sectionPlanesState.sectionPlanes;
155
+ for (let i = 0, len = clips.length; i < len; i++) {
156
+ this._uSectionPlanes.push({
157
+ active: program.getLocation("sectionPlaneActive" + i),
158
+ pos: program.getLocation("sectionPlanePos" + i),
159
+ dir: program.getLocation("sectionPlaneDir" + i)
160
+ });
161
+ }
162
+
163
+ this._aPosition = program.getAttribute("position");
164
+ this._aColor = program.getAttribute("color");
165
+ this._aOffset = program.getAttribute("offset");
166
+ this._aFlags = program.getAttribute("flags");
167
+ this._aFlags2 = program.getAttribute("flags2");
168
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
169
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
170
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
171
+
172
+ if ( scene.logarithmicDepthBufferEnabled) {
173
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
174
+ }
175
+ }
176
+
177
+ _bindProgram() {
178
+
179
+ const scene = this._scene;
180
+ const gl = scene.canvas.gl;
181
+ const project = scene.camera.project;
182
+
183
+ this._program.bind();
184
+
185
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
186
+
187
+ if ( scene.logarithmicDepthBufferEnabled) {
188
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
189
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
190
+ }
191
+ }
192
+
193
+ _buildShader() {
194
+ return {
195
+ vertex: this._buildVertexShader(),
196
+ fragment: this._buildFragmentShader()
197
+ };
198
+ }
199
+
200
+ _buildVertexShader() {
201
+ const scene = this._scene;
202
+ const sectionPlanesState = scene._sectionPlanesState;
203
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
204
+ const src = [];
205
+ src.push("// Triangles instancing edges vertex shader");
206
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
207
+ src.push("#extension GL_EXT_frag_depth : enable");
208
+ }
209
+ src.push("uniform int renderPass;");
210
+ src.push("attribute vec3 position;");
211
+ src.push("attribute vec4 color;");
212
+ if (scene.entityOffsetsEnabled) {
213
+ src.push("attribute vec3 offset;");
214
+ }
215
+ src.push("attribute vec4 flags;");
216
+ src.push("attribute vec4 flags2;");
217
+ src.push("attribute vec4 modelMatrixCol0;"); // Modeling matrix
218
+ src.push("attribute vec4 modelMatrixCol1;");
219
+ src.push("attribute vec4 modelMatrixCol2;");
220
+ src.push("uniform mat4 worldMatrix;");
221
+ src.push("uniform mat4 viewMatrix;");
222
+ src.push("uniform mat4 projMatrix;");
223
+ src.push("uniform mat4 positionsDecodeMatrix;");
224
+
225
+ if (scene.logarithmicDepthBufferEnabled) {
226
+ src.push("uniform float logDepthBufFC;");
227
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
228
+ src.push("varying float vFragDepth;");
229
+ }
230
+ }
231
+
232
+ if (clipping) {
233
+ src.push("varying vec4 vWorldPosition;");
234
+ src.push("varying vec4 vFlags2;");
235
+ }
236
+
237
+ src.push("varying vec4 vColor;");
238
+
239
+ src.push("void main(void) {");
240
+
241
+ // flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
242
+ // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
243
+
244
+ src.push(`if (int(flags.z) != renderPass) {`);
245
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
246
+
247
+ src.push("} else {");
248
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
249
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
250
+ if (scene.entityOffsetsEnabled) {
251
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
252
+ }
253
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
254
+ if (clipping) {
255
+ src.push("vWorldPosition = worldPosition;");
256
+ src.push("vFlags2 = flags2;");
257
+ }
258
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
259
+ if (scene.logarithmicDepthBufferEnabled) {
260
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
261
+ src.push("vFragDepth = 1.0 + clipPos.w;");
262
+ } else {
263
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
264
+ src.push("clipPos.z *= clipPos.w;");
265
+ }
266
+ }
267
+ src.push("gl_Position = clipPos;");
268
+ // src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
269
+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");
270
+ src.push("}");
271
+ src.push("}");
272
+ return src;
273
+ }
274
+
275
+ _buildFragmentShader() {
276
+ const scene = this._scene;
277
+ const sectionPlanesState = scene._sectionPlanesState;
278
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
279
+ const src = [];
280
+ src.push("// Batched geometry edges drawing fragment shader");
281
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
282
+ src.push("#extension GL_EXT_frag_depth : enable");
283
+ }
284
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
285
+ src.push("precision highp float;");
286
+ src.push("precision highp int;");
287
+ src.push("#else");
288
+ src.push("precision mediump float;");
289
+ src.push("precision mediump int;");
290
+ src.push("#endif");
291
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
292
+ src.push("uniform float logDepthBufFC;");
293
+ src.push("varying float vFragDepth;");
294
+ }
295
+ if (clipping) {
296
+ src.push("varying vec4 vWorldPosition;");
297
+ src.push("varying vec4 vFlags2;");
298
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
299
+ src.push("uniform bool sectionPlaneActive" + i + ";");
300
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
301
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
302
+ }
303
+ }
304
+ src.push("varying vec4 vColor;");
305
+ src.push("void main(void) {");
306
+ if (clipping) {
307
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
308
+ src.push(" if (clippable) {");
309
+ src.push(" float dist = 0.0;");
310
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
311
+ src.push("if (sectionPlaneActive" + i + ") {");
312
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
313
+ src.push("}");
314
+ }
315
+ src.push(" if (dist > 0.0) { discard; }");
316
+ src.push("}");
317
+ }
318
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
319
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
320
+ }
321
+ src.push("gl_FragColor = vColor;");
322
+ src.push("}");
323
+ return src;
324
+ }
325
+
326
+ webglContextRestored() {
327
+ this._program = null;
328
+ }
329
+
330
+ destroy() {
331
+ if (this._program) {
332
+ this._program.destroy();
333
+ }
334
+ this._program = null;
335
+ }
336
+ }
337
+
338
+ export {TrianglesInstancingEdgesColorRenderer};