csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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1
+ import {math} from './math.js';
2
+
3
+ const tempVec3a = math.vec3();
4
+ const tempAABB3 = math.AABB3();
5
+
6
+ /**
7
+ * Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
8
+ * to transform RTC coordinates to View-space.
9
+ *
10
+ * The returned view matrix is
11
+ *
12
+ * @private
13
+ */
14
+ const createRTCViewMat = (function () {
15
+
16
+ const tempMat = new Float32Array(16);
17
+ const rtcCenterWorld = new Float64Array(4);
18
+ const rtcCenterView = new Float64Array(4);
19
+
20
+ return function (viewMat, rtcCenter, rtcViewMat = tempMat) {
21
+ rtcCenterWorld[0] = rtcCenter[0];
22
+ rtcCenterWorld[1] = rtcCenter[1];
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+ rtcCenterWorld[2] = rtcCenter[2];
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+ rtcCenterWorld[3] = 1;
25
+ math.transformVec4(viewMat, rtcCenterWorld, rtcCenterView);
26
+ math.setMat4Translation(viewMat, rtcCenterView, rtcViewMat);
27
+ return rtcViewMat;
28
+ }
29
+ }());
30
+
31
+ /**
32
+ * Converts a World-space 3D position to RTC.
33
+ *
34
+ * Given a double-precision World-space position, returns a double-precision relative-to-center (RTC) center pos
35
+ * and a single-precision offset fom that center.
36
+ *
37
+ * @param {Float64Array} worldPos The World-space position.
38
+ * @param {Float64Array} rtcCenter Double-precision relative-to-center (RTC) center pos.
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+ * @param {Float32Array} rtcPos Single-precision offset fom that center.
40
+ */
41
+ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
42
+
43
+ const xHigh = Float32Array.from([worldPos[0]])[0];
44
+ const xLow = worldPos[0] - xHigh;
45
+
46
+ const yHigh = Float32Array.from([worldPos[1]])[0];
47
+ const yLow = worldPos[1] - yHigh;
48
+
49
+ const zHigh = Float32Array.from([worldPos[2]])[0];
50
+ const zLow = worldPos[2] - zHigh;
51
+
52
+ rtcCenter[0] = xHigh;
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+ rtcCenter[1] = yHigh;
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+ rtcCenter[2] = zHigh;
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+
56
+ rtcPos[0] = xLow;
57
+ rtcPos[1] = yLow;
58
+ rtcPos[2] = zLow;
59
+ }
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+
61
+
62
+ /**
63
+ * Converts a flat array of double-precision positions to RTC positions.
64
+ *
65
+ * Returns the RTC positions, along with a computed RTC center for those positions.
66
+ *
67
+ * When computing the RTC position, this function uses a modulus operation to ensure that, whenever possible,
68
+ * identical RTC positions are reused for different positions arrays.
69
+ *
70
+ * @param {Float64Array} worldPositions Flat array of World-space 3D positions.
71
+ * @param {Float64Array} rtcPositions Outputs the computed flat array of 3D RTC positions.
72
+ * @param {Float64Array} rtcCenter Outputs the computed double-precision relative-to-center (RTC) center pos.
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+ * @param {Number} [cellSize=10000000] The size of each coordinate cell within the RTC coordinate system.
74
+ * @returns {Boolean} ````True```` if the positions actually needed conversion to RTC, else ````false````. When
75
+ * ````false````, we can safely ignore the data returned in ````rtcPositions```` and ````rtcCenter````,
76
+ * since ````rtcCenter```` will equal ````[0,0,0]````, and ````rtcPositions```` will contain identical values to ````positions````.
77
+ */
78
+ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 10000000) {
79
+
80
+ const center = math.getPositionsCenter(worldPositions, tempVec3a);
81
+
82
+ const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
83
+ const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
84
+ const rtcCenterZ = Math.round(center[2] / cellSize) * cellSize;
85
+
86
+ for (let i = 0, len = worldPositions.length; i < len; i += 3) {
87
+ rtcPositions[i + 0] = worldPositions[i + 0] - rtcCenterX;
88
+ rtcPositions[i + 1] = worldPositions[i + 1] - rtcCenterY;
89
+ rtcPositions[i + 2] = worldPositions[i + 2] - rtcCenterZ;
90
+ }
91
+
92
+ rtcCenter[0] = rtcCenterX;
93
+ rtcCenter[1] = rtcCenterY;
94
+ rtcCenter[2] = rtcCenterZ;
95
+
96
+ const rtcNeeded = (rtcCenter[0] !== 0 || rtcCenter[1] !== 0 || rtcCenter[2] !== 0);
97
+
98
+ return rtcNeeded;
99
+ }
100
+
101
+ /**
102
+ * Converts an RTC 3D position to World-space.
103
+ *
104
+ * @param {Float64Array} rtcCenter Double-precision relative-to-center (RTC) center pos.
105
+ * @param {Float32Array} rtcPos Single-precision offset fom that center.
106
+ * @param {Float64Array} worldPos The World-space position.
107
+ */
108
+ function rtcToWorldPos(rtcCenter, rtcPos, worldPos) {
109
+ worldPos[0] = rtcCenter[0] + rtcPos[0];
110
+ worldPos[1] = rtcCenter[1] + rtcPos[1];
111
+ worldPos[2] = rtcCenter[2] + rtcPos[2];
112
+ return worldPos;
113
+ }
114
+
115
+ /**
116
+ * Given a 3D plane defined by distance from origin and direction, and an RTC center position,
117
+ * return a plane position that is relative to the RTC center.
118
+ *
119
+ * @param dist
120
+ * @param dir
121
+ * @param rtcCenter
122
+ * @param rtcPlanePos
123
+ * @returns {*}
124
+ */
125
+ function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
126
+ const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
127
+ const dirNormalized = math.normalizeVec3(dir, tempVec3a);
128
+ math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
129
+ return rtcPlanePos;
130
+ }
131
+
132
+ export {createRTCViewMat, worldToRTCPos, worldToRTCPositions, rtcToWorldPos, getPlaneRTCPos};
@@ -0,0 +1,200 @@
1
+ import {math} from "../math/math.js";
2
+
3
+ /**
4
+ * @desc Saves and restores the state of a {@link Scene}'s {@link Camera}.
5
+ *
6
+ * ## See Also
7
+ *
8
+ * * {@link ModelMemento} - Saves and restores a snapshot of the visual state of the {@link Entity}'s of a model within a {@link Scene}.
9
+ * * {@link ObjectsMemento} - Saves and restores a snapshot of the visual state of the {@link Entity}'s that represent objects within a {@link Scene}.
10
+ *
11
+ * ## Usage
12
+ *
13
+ * In the example below, we'll create a {@link Viewer} and use an {@link XKTLoaderPlugin} to load an ````.xkt```` model. When the model has loaded, we'll save a snapshot of the {@link Camera} state in an CameraMemento. Then we'll move the Camera, and then we'll restore its original state again from the CameraMemento.
14
+ *
15
+ * ````javascript
16
+ * import {Viewer, XKTLoaderPlugin, CameraMemento} from "yjkkit-sdk.es.js";
17
+ *
18
+ * const viewer = new Viewer({
19
+ * canvasId: "myCanvas"
20
+ * });
21
+ *
22
+ * // Load a model
23
+ * const xktLoader = new XKTLoaderPlugin(viewer);
24
+ *
25
+ * const model = xktLoader.load({
26
+ * id: "myModel",
27
+ * src: "./models/xkt/schependomlaan/schependomlaan.xkt"
28
+ * });
29
+ *
30
+ * // Set camera
31
+ * viewer.camera.eye = [-2.56, 8.38, 8.27];
32
+ * viewer.camera.look = [13.44, 3.31, -14.83];
33
+ * viewer.camera.up = [0.10, 0.98, -0.14];
34
+ *
35
+ * model.on("loaded", () => {
36
+ *
37
+ * // Model has loaded
38
+ *
39
+ * // Save memento of camera state
40
+ * const cameraMemento = new CameraMemento();
41
+ *
42
+ * cameraMemento.saveCamera(viewer.scene);
43
+ *
44
+ * // Move the camera
45
+ * viewer.camera.eye = [45.3, 2.00, 5.13];
46
+ * viewer.camera.look = [0.0, 5.5, 10.0];
47
+ * viewer.camera.up = [0.10, 0.98, -0.14];
48
+ *
49
+ * // Restore the camera state again
50
+ * objectsMemento.restoreCamera(viewer.scene);
51
+ * });
52
+ * ````
53
+ */
54
+ class CameraMemento {
55
+
56
+ /**
57
+ * Creates a CameraState.
58
+ *
59
+ * @param {Scene} [scene] When given, immediately saves the state of the given {@link Scene}'s {@link Camera}.
60
+ */
61
+ constructor(scene) {
62
+
63
+ /** @private */
64
+ this._eye = math.vec3();
65
+
66
+ /** @private */
67
+ this._look = math.vec3();
68
+
69
+ /** @private */
70
+ this._up = math.vec3();
71
+
72
+ /** @private */
73
+ this._projection = {};
74
+
75
+ if (scene) {
76
+ this.saveCamera(scene);
77
+ }
78
+ }
79
+
80
+ /**
81
+ * Saves the state of the given {@link Scene}'s {@link Camera}.
82
+ *
83
+ * @param {Scene} scene The scene that contains the {@link Camera}.
84
+ */
85
+ saveCamera(scene) {
86
+
87
+ const camera = scene.camera;
88
+ const project = camera.project;
89
+
90
+ this._eye.set(camera.eye);
91
+ this._look.set(camera.look);
92
+ this._up.set(camera.up);
93
+
94
+ switch (camera.projection) {
95
+
96
+ case "perspective":
97
+ this._projection = {
98
+ projection: "perspective",
99
+ fov: project.fov,
100
+ fovAxis: project.fovAxis,
101
+ near: project.near,
102
+ far: project.far
103
+ };
104
+ break;
105
+
106
+ case "ortho":
107
+ this._projection = {
108
+ projection: "ortho",
109
+ scale: project.scale,
110
+ near: project.near,
111
+ far: project.far
112
+ };
113
+ break;
114
+
115
+ case "frustum":
116
+ this._projection = {
117
+ projection: "frustum",
118
+ left: project.left,
119
+ right: project.right,
120
+ top: project.top,
121
+ bottom: project.bottom,
122
+ near: project.near,
123
+ far: project.far
124
+ };
125
+ break;
126
+
127
+ case "custom":
128
+ this._projection = {
129
+ projection: "custom",
130
+ matrix: project.matrix.slice()
131
+ };
132
+ break;
133
+ }
134
+ }
135
+
136
+ /**
137
+ * Restores a {@link Scene}'s {@link Camera} to the state previously captured with {@link CameraMemento#saveCamera}.
138
+ *
139
+ * @param {Scene} scene The scene.
140
+ * @param {Function} [done] When this callback is given, will fly the {@link Camera} to the saved state then fire the callback. Otherwise will just jump the Camera to the saved state.
141
+ */
142
+ restoreCamera(scene, done) {
143
+
144
+ const camera = scene.camera;
145
+ const savedProjection = this._projection;
146
+
147
+ function restoreProjection() {
148
+
149
+ switch (savedProjection.type) {
150
+
151
+ case "perspective":
152
+ camera.perspective.fov = savedProjection.fov;
153
+ camera.perspective.fovAxis = savedProjection.fovAxis;
154
+ camera.perspective.near = savedProjection.near;
155
+ camera.perspective.far = savedProjection.far;
156
+ break;
157
+
158
+ case "ortho":
159
+ camera.ortho.scale = savedProjection.scale;
160
+ camera.ortho.near = savedProjection.near;
161
+ camera.ortho.far = savedProjection.far;
162
+ break;
163
+
164
+ case "frustum":
165
+ camera.frustum.left = savedProjection.left;
166
+ camera.frustum.right = savedProjection.right;
167
+ camera.frustum.top = savedProjection.top;
168
+ camera.frustum.bottom = savedProjection.bottom;
169
+ camera.frustum.near = savedProjection.near;
170
+ camera.frustum.far = savedProjection.far;
171
+ break;
172
+
173
+ case "custom":
174
+ camera.customProjection.matrix = savedProjection.matrix;
175
+ break;
176
+ }
177
+ }
178
+
179
+ if (done) {
180
+ scene.viewer.cameraFlight.flyTo({
181
+ eye: this._eye,
182
+ look: this._look,
183
+ up: this._up,
184
+ orthoScale: savedProjection.scale,
185
+ projection: savedProjection.projection
186
+ }, () => {
187
+ restoreProjection();
188
+ done();
189
+ });
190
+ } else {
191
+ camera.eye = this._eye;
192
+ camera.look = this._look;
193
+ camera.up = this._up;
194
+ restoreProjection();
195
+ camera.projection = savedProjection.projection;
196
+ }
197
+ }
198
+ }
199
+
200
+ export {CameraMemento};
@@ -0,0 +1,272 @@
1
+ import {math} from "../math/math.js";
2
+ import {utils} from "../utils.js";
3
+
4
+ const color = math.vec3();
5
+
6
+ /**
7
+ * @desc Saves and restores a snapshot of the visual state of the {@link Entity}'s of a model within a {@link Scene}.
8
+ *
9
+ * ## Usage
10
+ *
11
+ * In the example below, we'll create a {@link Viewer} and use an {@link XKTLoaderPlugin} to load an ````.xkt```` model. When the model has loaded, we'll hide a couple of {@link Entity}s and save a snapshot of the visual states of all its Entitys in an ModelMemento. Then we'll show all the Entitys
12
+ * again, and then we'll restore the visual states of all the Entitys again from the ModelMemento, which will hide those two Entitys again.
13
+ *
14
+ * ## See Also
15
+ *
16
+ * * {@link CameraMemento} - Saves and restores the state of a {@link Scene}'s {@link Camera}.
17
+ * * {@link ObjectsMemento} - Saves and restores a snapshot of the visual state of the {@link Entity}'s that represent objects within a {@link Scene}.
18
+ *
19
+ * ````javascript
20
+ * import {Viewer, XKTLoaderPlugin, ModelMemento} from "yjkkit-sdk.es.js";
21
+ *
22
+ * const viewer = new Viewer({
23
+ * canvasId: "myCanvas"
24
+ * });
25
+ *
26
+ * // Load a model
27
+ * const xktLoader = new XKTLoaderPlugin(viewer);
28
+ *
29
+ * const model = xktLoader.load({
30
+ * id: "myModel",
31
+ * src: "./models/xkt/schependomlaan/schependomlaan.xkt"
32
+ * });
33
+ *
34
+ * model.on("loaded", () => {
35
+ *
36
+ * // Model has loaded
37
+ *
38
+ * // Hide a couple of objects
39
+ * viewer.scene.objects["0u4wgLe6n0ABVaiXyikbkA"].visible = false;
40
+ * viewer.scene.objects["3u4wgLe3n0AXVaiXyikbYO"].visible = false;
41
+ *
42
+ * // Save memento of all object states, which includes those two hidden objects
43
+ * const ModelMemento = new ModelMemento();
44
+ *
45
+ * const metaModel = viewer.metaScene.metaModels
46
+ * ModelMemento.saveObjects(viewer.scene);
47
+ *
48
+ * // Show all objects
49
+ * viewer.scene.setObjectsVisible(viewer.scene.objectIds, true);
50
+ *
51
+ * // Restore the objects states again, which involves hiding those two objects again
52
+ * ModelMemento.restoreObjects(viewer.scene);
53
+ * });
54
+ * `````
55
+ *
56
+ * ## Masking Saved State
57
+ *
58
+ * We can optionally supply a mask to focus what state we save and restore.
59
+ *
60
+ * For example, to save and restore only the {@link Entity#visible} and {@link Entity#clippable} states:
61
+ *
62
+ * ````javascript
63
+ * ModelMemento.saveObjects(viewer.scene, {
64
+ * visible: true,
65
+ * clippable: true
66
+ * });
67
+ *
68
+ * //...
69
+ *
70
+ * // Restore the objects states again
71
+ * ModelMemento.restoreObjects(viewer.scene);
72
+ * ````
73
+ */
74
+ class ModelMemento {
75
+
76
+ /**
77
+ * Creates a ModelMemento.
78
+ *
79
+ * @param {MetaModel} [metaModel] When given, immediately saves the model's {@link Entity} states to this ModelMemento.
80
+ */
81
+ constructor(metaModel) {
82
+
83
+ /** @private */
84
+ this.objectsVisible = [];
85
+
86
+ /** @private */
87
+ this.objectsEdges = [];
88
+
89
+ /** @private */
90
+ this.objectsXrayed = [];
91
+
92
+ /** @private */
93
+ this.objectsHighlighted = [];
94
+
95
+ /** @private */
96
+ this.objectsSelected = [];
97
+
98
+ /** @private */
99
+ this.objectsClippable = [];
100
+
101
+ /** @private */
102
+ this.objectsPickable = [];
103
+
104
+ /** @private */
105
+ this.objectsColorize = [];
106
+
107
+ /** @private */
108
+ this.objectsOpacity = [];
109
+
110
+ /** @private */
111
+ this.numObjects = 0;
112
+
113
+ if (metaModel) {
114
+ const metaScene = metaModel.metaScene;
115
+ const scene = metaScene.scene;
116
+ this.saveObjects(scene, metaModel);
117
+ }
118
+ }
119
+
120
+ /**
121
+ * Saves a snapshot of the visual state of the {@link Entity}'s that represent objects within a model.
122
+ *
123
+ * @param {Scene} scene The scene.
124
+ * @param {MetaModel} metaModel Represents the model. Corresponds with an {@link Entity} that represents the model in the scene.
125
+ * @param {Object} [mask] Masks what state gets saved. Saves all state when not supplied.
126
+ * @param {boolean} [mask.visible] Saves {@link Entity#visible} values when ````true````.
127
+ * @param {boolean} [mask.visible] Saves {@link Entity#visible} values when ````true````.
128
+ * @param {boolean} [mask.edges] Saves {@link Entity#edges} values when ````true````.
129
+ * @param {boolean} [mask.xrayed] Saves {@link Entity#xrayed} values when ````true````.
130
+ * @param {boolean} [mask.highlighted] Saves {@link Entity#highlighted} values when ````true````.
131
+ * @param {boolean} [mask.selected] Saves {@link Entity#selected} values when ````true````.
132
+ * @param {boolean} [mask.clippable] Saves {@link Entity#clippable} values when ````true````.
133
+ * @param {boolean} [mask.pickable] Saves {@link Entity#pickable} values when ````true````.
134
+ * @param {boolean} [mask.colorize] Saves {@link Entity#colorize} values when ````true````.
135
+ * @param {boolean} [mask.opacity] Saves {@link Entity#opacity} values when ````true````.
136
+ */
137
+ saveObjects(scene, metaModel, mask) {
138
+
139
+ const rootMetaObject = metaModel.rootMetaObject;
140
+ if (!rootMetaObject) {
141
+ return;
142
+ }
143
+
144
+ const objectIds = rootMetaObject.getObjectIDsInSubtree();
145
+
146
+ this.numObjects = 0;
147
+
148
+ this._mask = mask ? utils.apply(mask, {}) : null;
149
+
150
+ const objects = scene.objects;
151
+ const visible = (!mask || mask.visible);
152
+ const edges = (!mask || mask.edges);
153
+ const xrayed = (!mask || mask.xrayed);
154
+ const highlighted = (!mask || mask.highlighted);
155
+ const selected = (!mask || mask.selected);
156
+ const clippable = (!mask || mask.clippable);
157
+ const pickable = (!mask || mask.pickable);
158
+ const colorize = (!mask || mask.colorize);
159
+ const opacity = (!mask || mask.opacity);
160
+
161
+ for (var i = 0, len = objectIds.length; i < len; i++) {
162
+ const objectId = objectIds[i];
163
+ const object = objects[objectId];
164
+ if (!object) {
165
+ continue;
166
+ }
167
+ if (visible) {
168
+ this.objectsVisible[i] = object.visible;
169
+ }
170
+ if (edges) {
171
+ this.objectsEdges[i] = object.edges;
172
+ }
173
+ if (xrayed) {
174
+ this.objectsXrayed[i] = object.xrayed;
175
+ }
176
+ if (highlighted) {
177
+ this.objectsHighlighted[i] = object.highlighted;
178
+ }
179
+ if (selected) {
180
+ this.objectsSelected[i] = object.selected;
181
+ }
182
+ if (clippable) {
183
+ this.objectsClippable[i] = object.clippable;
184
+ }
185
+ if (pickable) {
186
+ this.objectsPickable[i] = object.pickable;
187
+ }
188
+ if (colorize) {
189
+ const objectColor = object.colorize;
190
+ this.objectsColorize[i * 3 + 0] = objectColor[0];
191
+ this.objectsColorize[i * 3 + 1] = objectColor[1];
192
+ this.objectsColorize[i * 3 + 2] = objectColor[2];
193
+ }
194
+ if (opacity) {
195
+ this.objectsOpacity[i] = object.opacity;
196
+ }
197
+ this.numObjects++;
198
+ }
199
+ }
200
+
201
+ /**
202
+ * Restores a {@link Scene}'s {@link Entity}'s to their state previously captured with {@link ModelMemento#saveObjects}.
203
+ *
204
+ * Assumes that the model has not been destroyed or modified since saving.
205
+ *
206
+ * @param {Scene} scene The scene that was given to {@link ModelMemento#saveObjects}.
207
+ * @param {MetaModel} metaModel The metamodel that was given to {@link ModelMemento#saveObjects}.
208
+ */
209
+ restoreObjects(scene, metaModel) {
210
+
211
+ const rootMetaObject = metaModel.rootMetaObject;
212
+ if (!rootMetaObject) {
213
+ return;
214
+ }
215
+
216
+ const objectIds = rootMetaObject.getObjectIDsInSubtree();
217
+
218
+ const mask = this._mask;
219
+
220
+ const visible = (!mask || mask.visible);
221
+ const edges = (!mask || mask.edges);
222
+ const xrayed = (!mask || mask.xrayed);
223
+ const highlighted = (!mask || mask.highlighted);
224
+ const selected = (!mask || mask.selected);
225
+ const clippable = (!mask || mask.clippable);
226
+ const pickable = (!mask || mask.pickable);
227
+ const colorize = (!mask || mask.colorize);
228
+ const opacity = (!mask || mask.opacity);
229
+
230
+ const objects = scene.objects;
231
+
232
+ for (var i = 0, len = objectIds.length; i < len; i++) {
233
+ const objectId = objectIds[i];
234
+ const object = objects[objectId];
235
+ if (!object) {
236
+ continue;
237
+ }
238
+ if (visible) {
239
+ object.visible = this.objectsVisible[i];
240
+ }
241
+ if (edges) {
242
+ object.edges = this.objectsEdges[i];
243
+ }
244
+ if (xrayed) {
245
+ object.xrayed = this.objectsXrayed[i];
246
+ }
247
+ if (highlighted) {
248
+ object.highlighted = this.objectsHighlighted[i];
249
+ }
250
+ if (selected) {
251
+ object.selected = this.objectsSelected[i];
252
+ }
253
+ if (clippable) {
254
+ object.clippable = this.objectsClippable[i];
255
+ }
256
+ if (pickable) {
257
+ object.pickable = this.objectsPickable[i];
258
+ }
259
+ if (colorize) {
260
+ color[0] = this.objectsColorize[i * 3 + 0];
261
+ color[1] = this.objectsColorize[i * 3 + 1];
262
+ color[2] = this.objectsColorize[i * 3 + 2];
263
+ object.colorize = color;
264
+ }
265
+ if (opacity) {
266
+ object.opacity = this.objectsOpacity[i];
267
+ }
268
+ }
269
+ }
270
+ }
271
+
272
+ export {ModelMemento};