csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  190. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  200. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPath.js +194 -0
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  202. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CustomProjection.js +149 -0
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  205. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Perspective.js +302 -0
  206. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/index.js +2 -0
  207. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Canvas.js +464 -0
  208. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Spinner.js +323 -0
  209. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/core.js +234 -0
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  217. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
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  306. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/webgl/Program.js +179 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,376 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class PointsInstancingPickMeshRenderer {
12
+
13
+ constructor(scene) {
14
+
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ };
24
+
25
+ _getHash() {
26
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
27
+ }
28
+
29
+ drawLayer(frameCtx, instancingLayer, renderPass) {
30
+
31
+ const model = instancingLayer.model;
32
+ const scene = model.scene;
33
+ const camera = scene.camera;
34
+ const gl = scene.canvas.gl;
35
+ const state = instancingLayer._state;
36
+ const instanceExt = this._instanceExt;
37
+ const rtcCenter = instancingLayer._state.rtcCenter;
38
+ const pointsMaterial = scene.pointsMaterial._state;
39
+
40
+ if (!this._program) {
41
+ this._allocate();
42
+ if (this.errors) {
43
+ return;
44
+ }
45
+ }
46
+
47
+ if (frameCtx.lastProgramId !== this._program.id) {
48
+ frameCtx.lastProgramId = this._program.id;
49
+ this._bindProgram(frameCtx);
50
+ }
51
+
52
+ gl.uniform1i(this._uRenderPass, renderPass);
53
+
54
+ const pickViewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
55
+ const rtcPickViewMatrix = (rtcCenter) ? createRTCViewMat(pickViewMatrix, rtcCenter) : pickViewMatrix;
56
+
57
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcPickViewMatrix);
58
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
59
+
60
+ gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
61
+
62
+ if (scene.logarithmicDepthBufferEnabled) {
63
+ const logDepthBufFC = 2.0 / (Math.log(camera.project.far + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
64
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
65
+ }
66
+
67
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
68
+
69
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
70
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
71
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
72
+
73
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
74
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
75
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
76
+
77
+ this._aPickColor.bindArrayBuffer(state.pickColorsBuf);
78
+ instanceExt.vertexAttribDivisorANGLE(this._aPickColor.location, 1);
79
+
80
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
81
+
82
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
83
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
84
+
85
+ if (this._aFlags2) {
86
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
87
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
88
+ }
89
+
90
+ if (this._aOffset) {
91
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
92
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
93
+ }
94
+
95
+ gl.uniform1f(this._uPointSize, pointsMaterial.pointSize);
96
+ const nearPlaneHeight = (scene.camera.projection === "ortho") ? 1.0 : (gl.drawingBufferHeight / (2 * Math.tan(0.5 * scene.camera.perspective.fov * Math.PI / 180.0)));
97
+ gl.uniform1f(this._uNearPlaneHeight, nearPlaneHeight);
98
+
99
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
100
+ if (numSectionPlanes > 0) {
101
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
102
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
103
+ const renderFlags = model.renderFlags;
104
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
105
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
106
+ if (sectionPlaneUniforms) {
107
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
108
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
109
+ if (active) {
110
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
111
+ if (rtcCenter) {
112
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
113
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
114
+ } else {
115
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
116
+ }
117
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
118
+ }
119
+ }
120
+ }
121
+ }
122
+
123
+ instanceExt.drawArraysInstancedANGLE(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
124
+
125
+ // Cleanup
126
+
127
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0);
128
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
129
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
130
+ instanceExt.vertexAttribDivisorANGLE(this._aPickColor.location, 0);
131
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
132
+
133
+ if (this._aFlags2) { // Won't be in shader when not clipping
134
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
135
+ }
136
+
137
+ if (this._aOffset) {
138
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
139
+ }
140
+ }
141
+
142
+ _allocate() {
143
+
144
+ const scene = this._scene;
145
+ const gl = scene.canvas.gl;
146
+ const sectionPlanesState = scene._sectionPlanesState;
147
+
148
+ this._program = new Program(gl, this._buildShader());
149
+
150
+ if (this._program.errors) {
151
+ this.errors = this._program.errors;
152
+ return;
153
+ }
154
+
155
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
156
+
157
+ const program = this._program;
158
+
159
+ this._uPickInvisible = program.getLocation("pickInvisible");
160
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
161
+ this._uWorldMatrix = program.getLocation("worldMatrix");
162
+ this._uViewMatrix = program.getLocation("viewMatrix");
163
+ this._uProjMatrix = program.getLocation("projMatrix");
164
+ this._uSectionPlanes = [];
165
+
166
+ const clips = sectionPlanesState.sectionPlanes;
167
+
168
+ for (let i = 0, len = clips.length; i < len; i++) {
169
+ this._uSectionPlanes.push({
170
+ active: program.getLocation("sectionPlaneActive" + i),
171
+ pos: program.getLocation("sectionPlanePos" + i),
172
+ dir: program.getLocation("sectionPlaneDir" + i)
173
+ });
174
+ }
175
+
176
+ this._uRenderPass = program.getLocation("renderPass");
177
+ this._aPosition = program.getAttribute("position");
178
+ this._aOffset = program.getAttribute("offset");
179
+ this._aPickColor = program.getAttribute("pickColor");
180
+ this._aFlags = program.getAttribute("flags");
181
+ this._aFlags2 = program.getAttribute("flags2");
182
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
183
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
184
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
185
+
186
+ this._uPointSize = program.getLocation("pointSize");
187
+ this._uNearPlaneHeight = program.getLocation("nearPlaneHeight");
188
+
189
+ if (scene.logarithmicDepthBufferEnabled) {
190
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
191
+ }
192
+ }
193
+
194
+ _bindProgram(frameCtx) {
195
+
196
+ const scene = this._scene;
197
+ const gl = scene.canvas.gl;
198
+ const program = this._program;
199
+
200
+ program.bind();
201
+
202
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
203
+ }
204
+
205
+ _buildShader() {
206
+ return {
207
+ vertex: this._buildVertexShader(),
208
+ fragment: this._buildFragmentShader()
209
+ };
210
+ }
211
+
212
+ _buildVertexShader() {
213
+ const scene = this._scene;
214
+ const sectionPlanesState = scene._sectionPlanesState;
215
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
216
+ const pointsMaterial = scene.pointsMaterial._state;
217
+ const src = [];
218
+
219
+ src.push("// Points instancing pick mesh vertex shader");
220
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
221
+ src.push("#extension GL_EXT_frag_depth : enable");
222
+ }
223
+ src.push("uniform int renderPass;");
224
+ src.push("attribute vec3 position;");
225
+ if (scene.entityOffsetsEnabled) {
226
+ src.push("attribute vec3 offset;");
227
+ }
228
+ src.push("attribute vec4 flags;");
229
+ src.push("attribute vec4 flags2;");
230
+ src.push("attribute vec4 pickColor;");
231
+
232
+ src.push("attribute vec4 modelMatrixCol0;"); // Modeling matrix
233
+ src.push("attribute vec4 modelMatrixCol1;");
234
+ src.push("attribute vec4 modelMatrixCol2;");
235
+
236
+ src.push("uniform bool pickInvisible;");
237
+ src.push("uniform mat4 worldMatrix;");
238
+ src.push("uniform mat4 viewMatrix;");
239
+ src.push("uniform mat4 projMatrix;");
240
+ src.push("uniform mat4 positionsDecodeMatrix;");
241
+
242
+ src.push("uniform float pointSize;");
243
+ if (pointsMaterial.perspectivePoints) {
244
+ src.push("uniform float nearPlaneHeight;");
245
+ }
246
+
247
+ if (scene.logarithmicDepthBufferEnabled) {
248
+ src.push("uniform float logDepthBufFC;");
249
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
250
+ src.push("varying float vFragDepth;");
251
+ }
252
+ }
253
+
254
+ if (clipping) {
255
+ src.push("varying vec4 vWorldPosition;");
256
+ src.push("varying vec4 vFlags2;");
257
+ }
258
+ src.push("varying vec4 vPickColor;");
259
+ src.push("void main(void) {");
260
+
261
+ // flags.w = NOT_RENDERED | PICK
262
+ // renderPass = PICK
263
+
264
+ src.push(`if (int(flags.w) != renderPass) {`);
265
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
266
+
267
+ src.push("} else {");
268
+
269
+
270
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
271
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
272
+ if (scene.entityOffsetsEnabled) {
273
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
274
+ }
275
+
276
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
277
+
278
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
279
+ if (clipping) {
280
+ src.push(" vWorldPosition = worldPosition;");
281
+ src.push(" vFlags2 = flags2;");
282
+ }
283
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
284
+ if (scene.logarithmicDepthBufferEnabled) {
285
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
286
+ src.push("vFragDepth = 1.0 + clipPos.w;");
287
+ } else {
288
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
289
+ src.push("clipPos.z *= clipPos.w;");
290
+ }
291
+ }
292
+ if (pointsMaterial.perspectivePoints) {
293
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
294
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
295
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
296
+ } else {
297
+ src.push("gl_PointSize = pointSize;");
298
+ }
299
+ src.push("}");
300
+ src.push("}");
301
+ return src;
302
+ }
303
+
304
+ _buildFragmentShader() {
305
+ const scene = this._scene;
306
+ const sectionPlanesState = scene._sectionPlanesState;
307
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
308
+ const src = [];
309
+ src.push("// Points instancing pick mesh fragment shader");
310
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
311
+ src.push("#extension GL_EXT_frag_depth : enable");
312
+ }
313
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
314
+ src.push("precision highp float;");
315
+ src.push("precision highp int;");
316
+ src.push("#else");
317
+ src.push("precision mediump float;");
318
+ src.push("precision mediump int;");
319
+ src.push("#endif");
320
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
321
+ src.push("uniform float logDepthBufFC;");
322
+ src.push("varying float vFragDepth;");
323
+ }
324
+ if (clipping) {
325
+ src.push("varying vec4 vWorldPosition;");
326
+ src.push("varying vec4 vFlags2;");
327
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
328
+ src.push("uniform bool sectionPlaneActive" + i + ";");
329
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
330
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
331
+ }
332
+ }
333
+ src.push("varying vec4 vPickColor;");
334
+ src.push("void main(void) {");
335
+
336
+ if (scene.pointsMaterial.roundPoints) {
337
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
338
+ src.push(" float r = dot(cxy, cxy);");
339
+ src.push(" if (r > 1.0) {");
340
+ src.push(" discard;");
341
+ src.push(" }");
342
+ }
343
+
344
+ if (clipping) {
345
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
346
+ src.push(" if (clippable) {");
347
+ src.push(" float dist = 0.0;");
348
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
349
+ src.push("if (sectionPlaneActive" + i + ") {");
350
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
351
+ src.push("}");
352
+ }
353
+ src.push("if (dist > 0.0) { discard; }");
354
+ src.push("}");
355
+ }
356
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
357
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
358
+ }
359
+ src.push("gl_FragColor = vPickColor; ");
360
+ src.push("}");
361
+ return src;
362
+ }
363
+
364
+ webglContextRestored() {
365
+ this._program = null;
366
+ }
367
+
368
+ destroy() {
369
+ if (this._program) {
370
+ this._program.destroy();
371
+ }
372
+ this._program = null;
373
+ }
374
+ }
375
+
376
+ export {PointsInstancingPickMeshRenderer};
@@ -0,0 +1,293 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+
7
+ /**
8
+ * Renders InstancingLayer fragment depths to a shadow map.
9
+ *
10
+ * @private
11
+ */
12
+ class PointsInstancingShadowRenderer {
13
+
14
+ constructor(scene) {
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+ this._lastLightId = null;
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ };
24
+
25
+ _getHash() {
26
+ return this._scene._sectionPlanesState.getHash();
27
+ }
28
+
29
+ drawLayer( frameCtx, instancingLayer) {
30
+
31
+ const model = instancingLayer.model;
32
+ const scene = model.scene;
33
+ const gl = scene.canvas.gl;
34
+ const state = instancingLayer._state;
35
+ const instanceExt = this._instanceExt;
36
+
37
+ if (!this._program) {
38
+ this._allocate();
39
+ if (this.errors) {
40
+ return;
41
+ }
42
+ }
43
+
44
+ if (frameCtx.lastProgramId !== this._program.id) {
45
+ frameCtx.lastProgramId = this._program.id;
46
+ this._bindProgram(frameCtx, instancingLayer);
47
+ }
48
+
49
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
50
+
51
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
52
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
53
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
54
+
55
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
56
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
57
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
58
+
59
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
60
+
61
+ if (this._aOffset) {
62
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
63
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
64
+ }
65
+
66
+ this._aColor.bindArrayBuffer(state.colorsBuf);
67
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 1);
68
+
69
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
70
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
71
+
72
+ if (this._aFlags2) {
73
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
74
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
75
+ }
76
+
77
+ // TODO: Section planes need to be set if RTC center has changed since last RTC center recorded on frameCtx
78
+
79
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
80
+ if (numSectionPlanes > 0) {
81
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
82
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
83
+ const renderFlags = model.renderFlags;
84
+ const rtcCenter = instancingLayer._state.rtcCenter;
85
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
86
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
87
+ if (sectionPlaneUniforms) {
88
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
89
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
90
+ if (active) {
91
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
92
+ if (rtcCenter) {
93
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
94
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
95
+ } else {
96
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
97
+ }
98
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ gl.uniform1f(this._uPointSize, 10);
105
+
106
+ instanceExt.drawArraysInstancedANGLE(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
107
+
108
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0);
109
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
110
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
111
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 0);
112
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
113
+
114
+ if (this._aFlags2) { // Won't be in shader when not clipping
115
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
116
+ }
117
+
118
+ if (this._aOffset) {
119
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
120
+ }
121
+ }
122
+
123
+ _allocate() {
124
+ const scene = this._scene;
125
+ const gl = scene.canvas.gl;
126
+ const sectionPlanesState = scene._sectionPlanesState;
127
+ this._program = new Program(gl, this._buildShader());
128
+ if (this._program.errors) {
129
+ this.errors = this._program.errors;
130
+ return;
131
+ }
132
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
133
+ const program = this._program;
134
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
135
+ this._uShadowViewMatrix = program.getLocation("shadowViewMatrix");
136
+ this._uShadowProjMatrix = program.getLocation("shadowProjMatrix");
137
+ this._uSectionPlanes = [];
138
+ const clips = sectionPlanesState.sectionPlanes;
139
+ for (let i = 0, len = clips.length; i < len; i++) {
140
+ this._uSectionPlanes.push({
141
+ active: program.getLocation("sectionPlaneActive" + i),
142
+ pos: program.getLocation("sectionPlanePos" + i),
143
+ dir: program.getLocation("sectionPlaneDir" + i)
144
+ });
145
+ }
146
+ this._aPosition = program.getAttribute("position");
147
+ this._aOffset = program.getAttribute("offset");
148
+ this._aColor = program.getAttribute("color");
149
+ this._aFlags = program.getAttribute("flags");
150
+ this._aFlags2 = program.getAttribute("flags2");
151
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
152
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
153
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
154
+ this._uPointSize = program.getLocation("pointSize");
155
+ }
156
+
157
+ _bindProgram(frameCtx, instancingLayer) {
158
+ const scene = this._scene;
159
+ const gl = scene.canvas.gl;
160
+ const program = this._program;
161
+ program.bind();
162
+ gl.uniformMatrix4fv(this._uShadowViewMatrix, false, frameCtx.shadowViewMatrix);
163
+ gl.uniformMatrix4fv(this._uShadowProjMatrix, false, frameCtx.shadowProjMatrix);
164
+ this._lastLightId = null;
165
+ }
166
+
167
+ _buildShader() {
168
+ return {
169
+ vertex: this._buildVertexShader(),
170
+ fragment: this._buildFragmentShader()
171
+ };
172
+ }
173
+
174
+ _buildVertexShader() {
175
+ const scene = this._scene;
176
+ const sectionPlanesState = scene._sectionPlanesState;
177
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
178
+ const src = [];
179
+ src.push("// Instancing geometry shadow drawing vertex shader");
180
+ src.push("attribute vec3 position;");
181
+ if (scene.entityOffsetsEnabled) {
182
+ src.push("attribute vec3 offset;");
183
+ }
184
+ src.push("attribute vec4 color;");
185
+ src.push("attribute vec4 flags;");
186
+ src.push("attribute vec4 flags2;");
187
+ src.push("attribute vec4 modelMatrixCol0;");
188
+ src.push("attribute vec4 modelMatrixCol1;");
189
+ src.push("attribute vec4 modelMatrixCol2;");
190
+ src.push("uniform mat4 shadowViewMatrix;");
191
+ src.push("uniform mat4 shadowProjMatrix;");
192
+ src.push("uniform mat4 positionsDecodeMatrix;");
193
+ src.push("uniform float pointSize;");
194
+ if (clipping) {
195
+ src.push("varying vec4 vWorldPosition;");
196
+ src.push("varying vec4 vFlags2;");
197
+ }
198
+ src.push("void main(void) {");
199
+ src.push("bool visible = (float(flags.x) > 0.0);");
200
+ src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
201
+ src.push(`if (!visible || transparent) {`);
202
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
203
+ src.push("} else {");
204
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
205
+ src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
206
+ if (scene.entityOffsetsEnabled) {
207
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
208
+ }
209
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
210
+
211
+ if (clipping) {
212
+ src.push("vWorldPosition = worldPosition;");
213
+ src.push("vFlags2 = flags2;");
214
+ }
215
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
216
+ src.push("}");
217
+ src.push("gl_PointSize = pointSize;");
218
+ src.push("}");
219
+ return src;
220
+ }
221
+
222
+ _buildFragmentShader() {
223
+ const scene = this._scene;
224
+ const sectionPlanesState = scene._sectionPlanesState;
225
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
226
+ const src = [];
227
+ src.push("// Instancing geometry depth drawing fragment shader");
228
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
229
+ src.push("#extension GL_EXT_frag_depth : enable");
230
+ }
231
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
232
+ src.push("precision highp float;");
233
+ src.push("precision highp int;");
234
+ src.push("#else");
235
+ src.push("precision mediump float;");
236
+ src.push("precision mediump int;");
237
+ src.push("#endif");
238
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
239
+ src.push("uniform float logDepthBufFC;");
240
+ src.push("varying float vFragDepth;");
241
+ }
242
+ if (clipping) {
243
+ src.push("varying vec4 vWorldPosition;");
244
+ src.push("varying vec4 vFlags2;");
245
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
246
+ src.push("uniform bool sectionPlaneActive" + i + ";");
247
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
248
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
249
+ }
250
+ }
251
+ src.push("varying vec3 vViewNormal;");
252
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
253
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
254
+ src.push("}");
255
+ src.push("void main(void) {");
256
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
257
+ src.push(" float r = dot(cxy, cxy);");
258
+ src.push(" if (r > 1.0) {");
259
+ src.push(" discard;");
260
+ src.push(" }");
261
+ if (clipping) {
262
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
263
+ src.push(" if (clippable) {");
264
+ src.push(" float dist = 0.0;");
265
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
266
+ src.push("if (sectionPlaneActive" + i + ") {");
267
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
268
+ src.push("}");
269
+ }
270
+ src.push("if (dist > 0.0) { discard; }");
271
+ src.push("}");
272
+ }
273
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
274
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
275
+ }
276
+ src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
277
+ src.push("}");
278
+ return src;
279
+ }
280
+
281
+ webglContextRestored() {
282
+ this._program = null;
283
+ }
284
+
285
+ destroy() {
286
+ if (this._program) {
287
+ this._program.destroy();
288
+ }
289
+ this._program = null;
290
+ }
291
+ }
292
+
293
+ export {PointsInstancingShadowRenderer};