csyjk 1.1.1 → 1.2.2
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- package/.babelrc +7 -0
- package/.idea/modules.xml +8 -0
- package/.idea/xx.iml +12 -0
- package/dist/app.js +43 -0
- package/{index.html → dist/index.html} +0 -0
- package/{style.css → dist/style.css} +1 -1
- package/package.json +40 -5
- package/public/gltf.js +2241 -0
- package/public/index.html +10 -0
- package/src/index.js +3 -0
- package/src/lib/gltf/assets/check.jpg +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
- package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
- package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
- package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
- package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +908 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +475 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +2623 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +21 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +262 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +697 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +34 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +63 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +183 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +736 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +295 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +327 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +698 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +364 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +356 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +776 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +113 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +340 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +312 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +343 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +331 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +348 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +737 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +143 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +373 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +366 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +370 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +386 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +376 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +293 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +382 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +37 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +1017 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +246 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +809 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +504 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +297 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +300 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +322 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +311 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +291 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +319 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +305 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +300 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +323 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +969 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +246 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +859 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +557 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +341 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +338 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPath.js +194 -0
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import {utils} from '../utils.js';
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import {Component} from '../Component.js';
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import {math} from '../math/math.js';
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const angleAxis = math.vec4(4);
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const q1 = math.vec4();
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const identityMat = math.identityMat4();
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/**
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* @desc An {@link Entity} that is a scene graph node that can have child Nodes and {@link Mesh}es.
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*
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* ## Usage
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*
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* The example below is the same as the one given for {@link Mesh}, since the two classes work together. In this example,
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* we'll create a scene graph in which a root Node represents a group and the {@link Mesh}s are leaves. Since Node
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* We can then find those {@link Entity} types in {@link Scene#models} and {@link Scene#objects}.
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* [[Run this example](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_SceneGraph)]
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*
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* ````javascript
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* import {Viewer, Mesh, Node, PhongMaterial} from "yjkkit-sdk.es.js";
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*
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* });
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*
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* viewer.scene.camera.up = [0.37, 0.91, -0.11];
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*
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*
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* new Mesh(viewer.scene, { // Purple table top
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* material: new PhongMaterial(viewer.scene, {
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* })
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* })
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* ]
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*
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* // Periodically update transforms on our Nodes and Meshes
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* // Rotate legs
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* redLeg.rotateY(0.5);
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* greenLeg.rotateY(0.5);
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* blueLeg.rotateY(0.5);
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*
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* // Rotate table
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* table.rotateY(0.5);
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* table.rotateX(0.3);
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* });
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* ````
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*
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* ## Metadata
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*
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* As mentioned, we can also associate {@link MetaModel}s and {@link MetaObject}s with our Nodes and {@link Mesh}es,
|
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+
* within a {@link MetaScene}. See {@link MetaScene} for an example.
|
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+
*
|
144
|
+
* @implements {Entity}
|
145
|
+
*/
|
146
|
+
class Node extends Component {
|
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|
+
|
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|
+
/**
|
149
|
+
* @constructor
|
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|
+
* @param {Component} owner Owner component. When destroyed, the owner will destroy this component as well.
|
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|
+
* @param {*} [cfg] Configs
|
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|
+
* @param {String} [cfg.id] Optional ID, unique among all components in the parent scene, generated automatically when omitted.
|
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|
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* @param {Boolean} [cfg.isModel] Specify ````true```` if this Mesh represents a model, in which case the Mesh will be registered by {@link Mesh#id} in {@link Scene#models} and may also have a corresponding {@link MetaModel} with matching {@link MetaModel#id}, registered by that ID in {@link MetaScene#metaModels}.
|
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|
+
* @param {Boolean} [cfg.isObject] Specify ````true```` if this Mesh represents an object, in which case the Mesh will be registered by {@link Mesh#id} in {@link Scene#objects} and may also have a corresponding {@link MetaObject} with matching {@link MetaObject#id}, registered by that ID in {@link MetaScene#metaObjects}.
|
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|
+
* @param {Node} [cfg.parent] The parent Node.
|
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|
+
* @param {Number[]} [cfg.rtcCenter] Relative-to-center (RTC) coordinate system center for this Node.
|
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|
+
* @param {Number[]} [cfg.position=[0,0,0]] Local 3D position.
|
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|
+
* @param {Number[]} [cfg.scale=[1,1,1]] Local scale.
|
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|
+
* @param {Number[]} [cfg.rotation=[0,0,0]] Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
|
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|
+
* @param {Number[]} [cfg.matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1] Local modelling transform matrix. Overrides the position, scale and rotation parameters.
|
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|
+
* @param {Number[]} [cfg.offset=[0,0,0]] World-space 3D translation offset. Translates the Node in World space, after modelling transforms.
|
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|
+
* @param {Boolean} [cfg.visible=true] Indicates if the Node is initially visible.
|
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|
+
* @param {Boolean} [cfg.culled=false] Indicates if the Node is initially culled from view.
|
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|
+
* @param {Boolean} [cfg.pickable=true] Indicates if the Node is initially pickable.
|
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|
+
* @param {Boolean} [cfg.clippable=true] Indicates if the Node is initially clippable.
|
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|
+
* @param {Boolean} [cfg.collidable=true] Indicates if the Node is initially included in boundary calculations.
|
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|
+
* @param {Boolean} [cfg.castsShadow=true] Indicates if the Node initially casts shadows.
|
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|
+
* @param {Boolean} [cfg.receivesShadow=true] Indicates if the Node initially receives shadows.
|
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|
+
* @param {Boolean} [cfg.xrayed=false] Indicates if the Node is initially xrayed.
|
170
|
+
* @param {Boolean} [cfg.highlighted=false] Indicates if the Node is initially highlighted.
|
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|
+
* @param {Boolean} [cfg.selected=false] Indicates if the Mesh is initially selected.
|
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|
+
* @param {Boolean} [cfg.edges=false] Indicates if the Node's edges are initially emphasized.
|
173
|
+
* @param {Number[]} [cfg.colorize=[1.0,1.0,1.0]] Node's initial RGB colorize color, multiplies by the rendered fragment colors.
|
174
|
+
* @param {Number} [cfg.opacity=1.0] Node's initial opacity factor, multiplies by the rendered fragment alpha.
|
175
|
+
* @param {Array} [cfg.children] Child Nodes or {@link Mesh}es to add initially. Children must be in the same {@link Scene} and will be removed first from whatever parents they may already have.
|
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|
+
* @param {Boolean} [cfg.inheritStates=true] Indicates if children given to this constructor should inherit rendering state from this parent as they are added. Rendering state includes {@link Node#visible}, {@link Node#culled}, {@link Node#pickable}, {@link Node#clippable}, {@link Node#castsShadow}, {@link Node#receivesShadow}, {@link Node#selected}, {@link Node#highlighted}, {@link Node#colorize} and {@link Node#opacity}.
|
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|
+
*/
|
178
|
+
constructor(owner, cfg = {}) {
|
179
|
+
|
180
|
+
super(owner, cfg);
|
181
|
+
|
182
|
+
this._parentNode = null;
|
183
|
+
this._children = [];
|
184
|
+
|
185
|
+
this._aabb = null;
|
186
|
+
this._aabbDirty = true;
|
187
|
+
|
188
|
+
this.scene._aabbDirty = true;
|
189
|
+
|
190
|
+
this._numTriangles = 0;
|
191
|
+
|
192
|
+
this._scale = math.vec3();
|
193
|
+
this._quaternion = math.identityQuaternion();
|
194
|
+
this._rotation = math.vec3();
|
195
|
+
this._position = math.vec3();
|
196
|
+
this._offset = math.vec3();
|
197
|
+
|
198
|
+
this._localMatrix = math.identityMat4();
|
199
|
+
this._worldMatrix = math.identityMat4();
|
200
|
+
|
201
|
+
this._localMatrixDirty = true;
|
202
|
+
this._worldMatrixDirty = true;
|
203
|
+
|
204
|
+
if (cfg.matrix) {
|
205
|
+
this.matrix = cfg.matrix;
|
206
|
+
} else {
|
207
|
+
this.scale = cfg.scale;
|
208
|
+
this.position = cfg.position;
|
209
|
+
if (cfg.quaternion) {
|
210
|
+
} else {
|
211
|
+
this.rotation = cfg.rotation;
|
212
|
+
}
|
213
|
+
}
|
214
|
+
|
215
|
+
this._isModel = cfg.isModel;
|
216
|
+
if (this._isModel) {
|
217
|
+
this.scene._registerModel(this);
|
218
|
+
}
|
219
|
+
|
220
|
+
this._isObject = cfg.isObject;
|
221
|
+
if (this._isObject) {
|
222
|
+
this.scene._registerObject(this);
|
223
|
+
}
|
224
|
+
|
225
|
+
this.rtcCenter = cfg.rtcCenter;
|
226
|
+
this.visible = cfg.visible;
|
227
|
+
this.culled = cfg.culled;
|
228
|
+
this.pickable = cfg.pickable;
|
229
|
+
this.clippable = cfg.clippable;
|
230
|
+
this.collidable = cfg.collidable;
|
231
|
+
this.castsShadow = cfg.castsShadow;
|
232
|
+
this.receivesShadow = cfg.receivesShadow;
|
233
|
+
this.xrayed = cfg.xrayed;
|
234
|
+
this.highlighted = cfg.highlighted;
|
235
|
+
this.selected = cfg.selected;
|
236
|
+
this.edges = cfg.edges;
|
237
|
+
this.colorize = cfg.colorize;
|
238
|
+
this.opacity = cfg.opacity;
|
239
|
+
this.offset = cfg.offset;
|
240
|
+
|
241
|
+
// Add children, which inherit state from this Node
|
242
|
+
|
243
|
+
if (cfg.children) {
|
244
|
+
const children = cfg.children;
|
245
|
+
for (let i = 0, len = children.length; i < len; i++) {
|
246
|
+
this.addChild(children[i], cfg.inheritStates);
|
247
|
+
}
|
248
|
+
}
|
249
|
+
|
250
|
+
if (cfg.parentId) {
|
251
|
+
const parentNode = this.scene.components[cfg.parentId];
|
252
|
+
if (!parentNode) {
|
253
|
+
this.error("Parent not found: '" + cfg.parentId + "'");
|
254
|
+
} else if (!parentNode.isNode) {
|
255
|
+
this.error("Parent is not a Node: '" + cfg.parentId + "'");
|
256
|
+
} else {
|
257
|
+
parentNode.addChild(this);
|
258
|
+
}
|
259
|
+
} else if (cfg.parent) {
|
260
|
+
if (!cfg.parent.isNode) {
|
261
|
+
this.error("Parent is not a Node");
|
262
|
+
}
|
263
|
+
cfg.parent.addChild(this);
|
264
|
+
}
|
265
|
+
}
|
266
|
+
|
267
|
+
//------------------------------------------------------------------------------------------------------------------
|
268
|
+
// Entity members
|
269
|
+
//------------------------------------------------------------------------------------------------------------------
|
270
|
+
|
271
|
+
/**
|
272
|
+
* Returns true to indicate that this Component is an Entity.
|
273
|
+
* @type {Boolean}
|
274
|
+
*/
|
275
|
+
get isEntity() {
|
276
|
+
return true;
|
277
|
+
}
|
278
|
+
|
279
|
+
/**
|
280
|
+
* Returns ````true```` if this Mesh represents a model.
|
281
|
+
*
|
282
|
+
* When this returns ````true````, the Mesh will be registered by {@link Mesh#id} in {@link Scene#models} and
|
283
|
+
* may also have a corresponding {@link MetaModel}.
|
284
|
+
*
|
285
|
+
* @type {Boolean}
|
286
|
+
*/
|
287
|
+
get isModel() {
|
288
|
+
return this._isModel;
|
289
|
+
}
|
290
|
+
|
291
|
+
/**
|
292
|
+
* Returns ````true```` if this Node represents an object.
|
293
|
+
*
|
294
|
+
* When ````true```` the Node will be registered by {@link Node#id} in
|
295
|
+
* {@link Scene#objects} and may also have a {@link MetaObject} with matching {@link MetaObject#id}.
|
296
|
+
*
|
297
|
+
* @type {Boolean}
|
298
|
+
* @abstract
|
299
|
+
*/
|
300
|
+
get isObject() {
|
301
|
+
return this._isObject;
|
302
|
+
}
|
303
|
+
|
304
|
+
/**
|
305
|
+
* Gets the Node's World-space 3D axis-aligned bounding box.
|
306
|
+
*
|
307
|
+
* Represented by a six-element Float64Array containing the min/max extents of the
|
308
|
+
* axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
|
309
|
+
*
|
310
|
+
* @type {Number[]}
|
311
|
+
*/
|
312
|
+
get aabb() {
|
313
|
+
if (this._aabbDirty) {
|
314
|
+
this._updateAABB();
|
315
|
+
}
|
316
|
+
return this._aabb;
|
317
|
+
}
|
318
|
+
|
319
|
+
/**
|
320
|
+
* Sets the center of the relative-to-center (RTC) coordinate system for this Node and all child Nodes and {@link Mesh}s.
|
321
|
+
*
|
322
|
+
* @type {Float64Array}
|
323
|
+
*/
|
324
|
+
set rtcCenter(rtcCenter) {
|
325
|
+
if (rtcCenter) {
|
326
|
+
if (!this._rtcCenter) {
|
327
|
+
this._rtcCenter = math.vec3();
|
328
|
+
}
|
329
|
+
this._rtcCenter.set(rtcCenter);
|
330
|
+
} else {
|
331
|
+
if (this._rtcCenter) {
|
332
|
+
this._rtcCenter = null;
|
333
|
+
}
|
334
|
+
}
|
335
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
336
|
+
this._children[i].rtcCenter = rtcCenter;
|
337
|
+
}
|
338
|
+
}
|
339
|
+
|
340
|
+
/**
|
341
|
+
* Gets the center of the relative-to-center (RTC) coordinate system for this Node and all child Nodes and {@link Mesh}s.
|
342
|
+
*
|
343
|
+
* @type {Float64Array}
|
344
|
+
*/
|
345
|
+
get rtcCenter() {
|
346
|
+
return this._rtcCenter;
|
347
|
+
}
|
348
|
+
|
349
|
+
/**
|
350
|
+
* The number of triangles in this Node.
|
351
|
+
*
|
352
|
+
* @type {Number}
|
353
|
+
*/
|
354
|
+
get numTriangles() {
|
355
|
+
return this._numTriangles;
|
356
|
+
}
|
357
|
+
|
358
|
+
/**
|
359
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are visible.
|
360
|
+
*
|
361
|
+
* Only rendered both {@link Node#visible} is ````true```` and {@link Node#culled} is ````false````.
|
362
|
+
*
|
363
|
+
* When {@link Node#isObject} and {@link Node#visible} are both ````true```` the Node will be
|
364
|
+
* registered by {@link Node#id} in {@link Scene#visibleObjects}.
|
365
|
+
*
|
366
|
+
* @type {Boolean}
|
367
|
+
*/
|
368
|
+
set visible(visible) {
|
369
|
+
visible = visible !== false;
|
370
|
+
this._visible = visible;
|
371
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
372
|
+
this._children[i].visible = visible;
|
373
|
+
}
|
374
|
+
if (this._isObject) {
|
375
|
+
this.scene._objectVisibilityUpdated(this, visible);
|
376
|
+
}
|
377
|
+
}
|
378
|
+
|
379
|
+
/**
|
380
|
+
* Gets if this Node is visible.
|
381
|
+
*
|
382
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
383
|
+
*
|
384
|
+
* When {@link Node#isObject} and {@link Node#visible} are both ````true```` the Node will be
|
385
|
+
* registered by {@link Node#id} in {@link Scene#visibleObjects}.
|
386
|
+
*
|
387
|
+
* @type {Boolean}
|
388
|
+
*/
|
389
|
+
get visible() {
|
390
|
+
return this._visible;
|
391
|
+
}
|
392
|
+
|
393
|
+
/**
|
394
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are xrayed.
|
395
|
+
*
|
396
|
+
* When {@link Node#isObject} and {@link Node#xrayed} are both ````true```` the Node will be
|
397
|
+
* registered by {@link Node#id} in {@link Scene#xrayedObjects}.
|
398
|
+
*
|
399
|
+
* @type {Boolean}
|
400
|
+
*/
|
401
|
+
set xrayed(xrayed) {
|
402
|
+
xrayed = !!xrayed;
|
403
|
+
this._xrayed = xrayed;
|
404
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
405
|
+
this._children[i].xrayed = xrayed;
|
406
|
+
}
|
407
|
+
if (this._isObject) {
|
408
|
+
this.scene._objectXRayedUpdated(this, xrayed);
|
409
|
+
}
|
410
|
+
}
|
411
|
+
|
412
|
+
/**
|
413
|
+
* Gets if this Node is xrayed.
|
414
|
+
*
|
415
|
+
* When {@link Node#isObject} and {@link Node#xrayed} are both ````true```` the Node will be
|
416
|
+
* registered by {@link Node#id} in {@link Scene#xrayedObjects}.
|
417
|
+
*
|
418
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
419
|
+
*
|
420
|
+
* @type {Boolean}
|
421
|
+
*/
|
422
|
+
get xrayed() {
|
423
|
+
return this._xrayed;
|
424
|
+
}
|
425
|
+
|
426
|
+
/**
|
427
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are highlighted.
|
428
|
+
*
|
429
|
+
* When {@link Node#isObject} and {@link Node#highlighted} are both ````true```` the Node will be
|
430
|
+
* registered by {@link Node#id} in {@link Scene#highlightedObjects}.
|
431
|
+
*
|
432
|
+
* @type {Boolean}
|
433
|
+
*/
|
434
|
+
set highlighted(highlighted) {
|
435
|
+
highlighted = !!highlighted;
|
436
|
+
this._highlighted = highlighted;
|
437
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
438
|
+
this._children[i].highlighted = highlighted;
|
439
|
+
}
|
440
|
+
if (this._isObject) {
|
441
|
+
this.scene._objectHighlightedUpdated(this, highlighted);
|
442
|
+
}
|
443
|
+
}
|
444
|
+
|
445
|
+
/**
|
446
|
+
* Gets if this Node is highlighted.
|
447
|
+
*
|
448
|
+
* When {@link Node#isObject} and {@link Node#highlighted} are both ````true```` the Node will be
|
449
|
+
* registered by {@link Node#id} in {@link Scene#highlightedObjects}.
|
450
|
+
*
|
451
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
452
|
+
*
|
453
|
+
* @type {Boolean}
|
454
|
+
*/
|
455
|
+
get highlighted() {
|
456
|
+
return this._highlighted;
|
457
|
+
}
|
458
|
+
|
459
|
+
/**
|
460
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are selected.
|
461
|
+
*
|
462
|
+
* When {@link Node#isObject} and {@link Node#selected} are both ````true```` the Node will be
|
463
|
+
* registered by {@link Node#id} in {@link Scene#selectedObjects}.
|
464
|
+
*
|
465
|
+
* @type {Boolean}
|
466
|
+
*/
|
467
|
+
set selected(selected) {
|
468
|
+
selected = !!selected;
|
469
|
+
this._selected = selected;
|
470
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
471
|
+
this._children[i].selected = selected;
|
472
|
+
}
|
473
|
+
if (this._isObject) {
|
474
|
+
this.scene._objectSelectedUpdated(this, selected);
|
475
|
+
}
|
476
|
+
}
|
477
|
+
|
478
|
+
/**
|
479
|
+
* Gets if this Node is selected.
|
480
|
+
*
|
481
|
+
* When {@link Node#isObject} and {@link Node#selected} are both ````true```` the Node will be
|
482
|
+
* registered by {@link Node#id} in {@link Scene#selectedObjects}.
|
483
|
+
*
|
484
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
485
|
+
*
|
486
|
+
* @type {Boolean}
|
487
|
+
*/
|
488
|
+
get selected() {
|
489
|
+
return this._selected;
|
490
|
+
}
|
491
|
+
|
492
|
+
/**
|
493
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are edge-enhanced.
|
494
|
+
*
|
495
|
+
* @type {Boolean}
|
496
|
+
*/
|
497
|
+
set edges(edges) {
|
498
|
+
edges = !!edges;
|
499
|
+
this._edges = edges;
|
500
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
501
|
+
this._children[i].edges = edges;
|
502
|
+
}
|
503
|
+
}
|
504
|
+
|
505
|
+
/**
|
506
|
+
* Gets if this Node's edges are enhanced.
|
507
|
+
*
|
508
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
509
|
+
*
|
510
|
+
* @type {Boolean}
|
511
|
+
*/
|
512
|
+
get edges() {
|
513
|
+
return this._edges;
|
514
|
+
}
|
515
|
+
|
516
|
+
/**
|
517
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are culled.
|
518
|
+
*
|
519
|
+
* @type {Boolean}
|
520
|
+
*/
|
521
|
+
set culled(culled) {
|
522
|
+
culled = !!culled;
|
523
|
+
this._culled = culled;
|
524
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
525
|
+
this._children[i].culled = culled;
|
526
|
+
}
|
527
|
+
}
|
528
|
+
|
529
|
+
/**
|
530
|
+
* Gets if this Node is culled.
|
531
|
+
*
|
532
|
+
* @type {Boolean}
|
533
|
+
*/
|
534
|
+
get culled() {
|
535
|
+
return this._culled;
|
536
|
+
}
|
537
|
+
|
538
|
+
/**
|
539
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are clippable.
|
540
|
+
*
|
541
|
+
* Clipping is done by the {@link SectionPlane}s in {@link Scene#clips}.
|
542
|
+
*
|
543
|
+
* @type {Boolean}
|
544
|
+
*/
|
545
|
+
set clippable(clippable) {
|
546
|
+
clippable = clippable !== false;
|
547
|
+
this._clippable = clippable;
|
548
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
549
|
+
this._children[i].clippable = clippable;
|
550
|
+
}
|
551
|
+
}
|
552
|
+
|
553
|
+
/**
|
554
|
+
* Gets if this Node is clippable.
|
555
|
+
*
|
556
|
+
* Clipping is done by the {@link SectionPlane}s in {@link Scene#clips}.
|
557
|
+
*
|
558
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
559
|
+
*
|
560
|
+
* @type {Boolean}
|
561
|
+
*/
|
562
|
+
get clippable() {
|
563
|
+
return this._clippable;
|
564
|
+
}
|
565
|
+
|
566
|
+
/**
|
567
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are included in boundary calculations.
|
568
|
+
*
|
569
|
+
* @type {Boolean}
|
570
|
+
*/
|
571
|
+
set collidable(collidable) {
|
572
|
+
collidable = collidable !== false;
|
573
|
+
this._collidable = collidable;
|
574
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
575
|
+
this._children[i].collidable = collidable;
|
576
|
+
}
|
577
|
+
}
|
578
|
+
|
579
|
+
/**
|
580
|
+
* Gets if this Node is included in boundary calculations.
|
581
|
+
*
|
582
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
583
|
+
*
|
584
|
+
* @type {Boolean}
|
585
|
+
*/
|
586
|
+
get collidable() {
|
587
|
+
return this._collidable;
|
588
|
+
}
|
589
|
+
|
590
|
+
/**
|
591
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es are pickable.
|
592
|
+
*
|
593
|
+
* Picking is done via calls to {@link Scene#pick}.
|
594
|
+
*
|
595
|
+
* @type {Boolean}
|
596
|
+
*/
|
597
|
+
set pickable(pickable) {
|
598
|
+
pickable = pickable !== false;
|
599
|
+
this._pickable = pickable;
|
600
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
601
|
+
this._children[i].pickable = pickable;
|
602
|
+
}
|
603
|
+
}
|
604
|
+
|
605
|
+
/**
|
606
|
+
* Gets if to this Node is pickable.
|
607
|
+
*
|
608
|
+
* Picking is done via calls to {@link Scene#pick}.
|
609
|
+
*
|
610
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
611
|
+
*
|
612
|
+
* @type {Boolean}
|
613
|
+
*/
|
614
|
+
get pickable() {
|
615
|
+
return this._pickable;
|
616
|
+
}
|
617
|
+
|
618
|
+
/**
|
619
|
+
* Sets the RGB colorize color for this Node and all child Nodes and {@link Mesh}es}.
|
620
|
+
*
|
621
|
+
* Multiplies by rendered fragment colors.
|
622
|
+
*
|
623
|
+
* Each element of the color is in range ````[0..1]````.
|
624
|
+
*
|
625
|
+
* @type {Number[]}
|
626
|
+
*/
|
627
|
+
set colorize(rgb) {
|
628
|
+
let colorize = this._colorize;
|
629
|
+
if (!colorize) {
|
630
|
+
colorize = this._colorize = new Float32Array(4);
|
631
|
+
colorize[3] = 1.0;
|
632
|
+
}
|
633
|
+
if (rgb) {
|
634
|
+
colorize[0] = rgb[0];
|
635
|
+
colorize[1] = rgb[1];
|
636
|
+
colorize[2] = rgb[2];
|
637
|
+
} else {
|
638
|
+
colorize[0] = 1;
|
639
|
+
colorize[1] = 1;
|
640
|
+
colorize[2] = 1;
|
641
|
+
}
|
642
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
643
|
+
this._children[i].colorize = colorize;
|
644
|
+
}
|
645
|
+
if (this._isObject) {
|
646
|
+
const colorized = (!!rgb);
|
647
|
+
this.scene._objectColorizeUpdated(this, colorized);
|
648
|
+
}
|
649
|
+
}
|
650
|
+
|
651
|
+
/**
|
652
|
+
* Gets the RGB colorize color for this Node.
|
653
|
+
*
|
654
|
+
* Each element of the color is in range ````[0..1]````.
|
655
|
+
*
|
656
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
657
|
+
*
|
658
|
+
* @type {Number[]}
|
659
|
+
*/
|
660
|
+
get colorize() {
|
661
|
+
return this._colorize.slice(0, 3);
|
662
|
+
}
|
663
|
+
|
664
|
+
/**
|
665
|
+
* Sets the opacity factor for this Node and all child Nodes and {@link Mesh}es.
|
666
|
+
*
|
667
|
+
* This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
|
668
|
+
*
|
669
|
+
* @type {Number}
|
670
|
+
*/
|
671
|
+
set opacity(opacity) {
|
672
|
+
let colorize = this._colorize;
|
673
|
+
if (!colorize) {
|
674
|
+
colorize = this._colorize = new Float32Array(4);
|
675
|
+
colorize[0] = 1;
|
676
|
+
colorize[1] = 1;
|
677
|
+
colorize[2] = 1;
|
678
|
+
}
|
679
|
+
colorize[3] = opacity !== null && opacity !== undefined ? opacity : 1.0;
|
680
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
681
|
+
this._children[i].opacity = opacity;
|
682
|
+
}
|
683
|
+
if (this._isObject) {
|
684
|
+
const opacityUpdated = (opacity !== null && opacity !== undefined);
|
685
|
+
this.scene._objectOpacityUpdated(this, opacityUpdated);
|
686
|
+
}
|
687
|
+
}
|
688
|
+
|
689
|
+
/**
|
690
|
+
* Gets this Node's opacity factor.
|
691
|
+
*
|
692
|
+
* This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
|
693
|
+
*
|
694
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
695
|
+
*
|
696
|
+
* @type {Number}
|
697
|
+
*/
|
698
|
+
get opacity() {
|
699
|
+
return this._colorize[3];
|
700
|
+
}
|
701
|
+
|
702
|
+
/**
|
703
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es cast shadows.
|
704
|
+
*
|
705
|
+
* @type {Boolean}
|
706
|
+
*/
|
707
|
+
set castsShadow(castsShadow) {
|
708
|
+
castsShadow = !!castsShadow;
|
709
|
+
this._castsShadow = castsShadow;
|
710
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
711
|
+
this._children[i].castsShadow = castsShadow;
|
712
|
+
}
|
713
|
+
}
|
714
|
+
|
715
|
+
/**
|
716
|
+
* Gets if this Node casts shadows.
|
717
|
+
*
|
718
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
719
|
+
*
|
720
|
+
* @type {Boolean}
|
721
|
+
*/
|
722
|
+
get castsShadow() {
|
723
|
+
return this._castsShadow;
|
724
|
+
}
|
725
|
+
|
726
|
+
/**
|
727
|
+
* Sets if this Node and all child Nodes and {@link Mesh}es can have shadows cast upon them.
|
728
|
+
*
|
729
|
+
* @type {Boolean}
|
730
|
+
*/
|
731
|
+
set receivesShadow(receivesShadow) {
|
732
|
+
receivesShadow = !!receivesShadow;
|
733
|
+
this._receivesShadow = receivesShadow;
|
734
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
735
|
+
this._children[i].receivesShadow = receivesShadow;
|
736
|
+
}
|
737
|
+
}
|
738
|
+
|
739
|
+
/**
|
740
|
+
* Whether or not to this Node can have shadows cast upon it.
|
741
|
+
*
|
742
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
743
|
+
*
|
744
|
+
* @type {Boolean}
|
745
|
+
*/
|
746
|
+
get receivesShadow() {
|
747
|
+
return this._receivesShadow;
|
748
|
+
}
|
749
|
+
|
750
|
+
/**
|
751
|
+
* Gets if this Node can have Scalable Ambient Obscurance (SAO) applied to it.
|
752
|
+
*
|
753
|
+
* SAO is configured by {@link SAO}.
|
754
|
+
*
|
755
|
+
* @type {Boolean}
|
756
|
+
* @abstract
|
757
|
+
*/
|
758
|
+
get saoEnabled() {
|
759
|
+
return false; // TODO: Support SAO on Nodes
|
760
|
+
}
|
761
|
+
|
762
|
+
|
763
|
+
/**
|
764
|
+
* Sets the 3D World-space offset for this Node and all child Nodes and {@link Mesh}es}.
|
765
|
+
*
|
766
|
+
* The offset dynamically translates those components in World-space.
|
767
|
+
*
|
768
|
+
* Default value is ````[0, 0, 0]````.
|
769
|
+
*
|
770
|
+
* Note that child Nodes and {@link Mesh}es may subsequently be given different values for this property.
|
771
|
+
*
|
772
|
+
* @type {Number[]}
|
773
|
+
*/
|
774
|
+
set offset(offset) {
|
775
|
+
if (offset) {
|
776
|
+
this._offset[0] = offset[0];
|
777
|
+
this._offset[1] = offset[1];
|
778
|
+
this._offset[2] = offset[2];
|
779
|
+
} else {
|
780
|
+
this._offset[0] = 0;
|
781
|
+
this._offset[1] = 0;
|
782
|
+
this._offset[2] = 0;
|
783
|
+
}
|
784
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
785
|
+
this._children[i].offset = this._offset;
|
786
|
+
}
|
787
|
+
if (this._isObject) {
|
788
|
+
this.scene._objectOffsetUpdated(this, offset);
|
789
|
+
}
|
790
|
+
}
|
791
|
+
|
792
|
+
/**
|
793
|
+
* Gets the Node's 3D World-space offset.
|
794
|
+
*
|
795
|
+
* Default value is ````[0, 0, 0]````.
|
796
|
+
*
|
797
|
+
* Child Nodes and {@link Mesh}es may have different values for this property.
|
798
|
+
*
|
799
|
+
* @type {Number[]}
|
800
|
+
*/
|
801
|
+
get offset() {
|
802
|
+
return this._offset;
|
803
|
+
}
|
804
|
+
|
805
|
+
|
806
|
+
//------------------------------------------------------------------------------------------------------------------
|
807
|
+
// Node members
|
808
|
+
//------------------------------------------------------------------------------------------------------------------
|
809
|
+
|
810
|
+
/**
|
811
|
+
* Returns true to indicate that this Component is a Node.
|
812
|
+
* @type {Boolean}
|
813
|
+
*/
|
814
|
+
get isNode() {
|
815
|
+
return true;
|
816
|
+
}
|
817
|
+
|
818
|
+
_setLocalMatrixDirty() {
|
819
|
+
this._localMatrixDirty = true;
|
820
|
+
this._setWorldMatrixDirty();
|
821
|
+
}
|
822
|
+
|
823
|
+
_setWorldMatrixDirty() {
|
824
|
+
this._worldMatrixDirty = true;
|
825
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
826
|
+
this._children[i]._setWorldMatrixDirty();
|
827
|
+
}
|
828
|
+
}
|
829
|
+
|
830
|
+
_buildWorldMatrix() {
|
831
|
+
const localMatrix = this.matrix;
|
832
|
+
if (!this._parentNode) {
|
833
|
+
for (let i = 0, len = localMatrix.length; i < len; i++) {
|
834
|
+
this._worldMatrix[i] = localMatrix[i];
|
835
|
+
}
|
836
|
+
} else {
|
837
|
+
math.mulMat4(this._parentNode.worldMatrix, localMatrix, this._worldMatrix);
|
838
|
+
}
|
839
|
+
this._worldMatrixDirty = false;
|
840
|
+
}
|
841
|
+
|
842
|
+
_setSubtreeAABBsDirty(node) {
|
843
|
+
node._aabbDirty = true;
|
844
|
+
if (node._children) {
|
845
|
+
for (let i = 0, len = node._children.length; i < len; i++) {
|
846
|
+
this._setSubtreeAABBsDirty(node._children[i]);
|
847
|
+
}
|
848
|
+
}
|
849
|
+
}
|
850
|
+
|
851
|
+
_setAABBDirty() {
|
852
|
+
this._setSubtreeAABBsDirty(this);
|
853
|
+
if (this.collidable) {
|
854
|
+
for (let node = this; node; node = node._parentNode) {
|
855
|
+
node._aabbDirty = true;
|
856
|
+
}
|
857
|
+
}
|
858
|
+
}
|
859
|
+
|
860
|
+
_updateAABB() {
|
861
|
+
this.scene._aabbDirty = true;
|
862
|
+
if (!this._aabb) {
|
863
|
+
this._aabb = math.AABB3();
|
864
|
+
}
|
865
|
+
if (this._buildAABB) {
|
866
|
+
this._buildAABB(this.worldMatrix, this._aabb); // Mesh or PerformanceModel
|
867
|
+
} else { // Node | Node | Model
|
868
|
+
math.collapseAABB3(this._aabb);
|
869
|
+
let node;
|
870
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
871
|
+
node = this._children[i];
|
872
|
+
if (!node.collidable) {
|
873
|
+
continue;
|
874
|
+
}
|
875
|
+
math.expandAABB3(this._aabb, node.aabb);
|
876
|
+
}
|
877
|
+
}
|
878
|
+
this._aabbDirty = false;
|
879
|
+
}
|
880
|
+
|
881
|
+
/**
|
882
|
+
* Adds a child Node or {@link Mesh}.
|
883
|
+
*
|
884
|
+
* The child must be a Node or {@link Mesh} in the same {@link Scene}.
|
885
|
+
*
|
886
|
+
* If the child already has a parent, will be removed from that parent first.
|
887
|
+
*
|
888
|
+
* Does nothing if already a child.
|
889
|
+
*
|
890
|
+
* @param {Node|Mesh|String} child Instance or ID of the child to add.
|
891
|
+
* @param [inheritStates=false] Indicates if the child should inherit rendering states from this parent as it is added. Rendering state includes {@link Node#visible}, {@link Node#culled}, {@link Node#pickable}, {@link Node#clippable}, {@link Node#castsShadow}, {@link Node#receivesShadow}, {@link Node#selected}, {@link Node#highlighted}, {@link Node#colorize} and {@link Node#opacity}.
|
892
|
+
* @returns {Node|Mesh} The child.
|
893
|
+
*/
|
894
|
+
addChild(child, inheritStates) {
|
895
|
+
if (utils.isNumeric(child) || utils.isString(child)) {
|
896
|
+
const nodeId = child;
|
897
|
+
child = this.scene.component[nodeId];
|
898
|
+
if (!child) {
|
899
|
+
this.warn("Component not found: " + utils.inQuotes(nodeId));
|
900
|
+
return;
|
901
|
+
}
|
902
|
+
if (!child.isNode && !child.isMesh) {
|
903
|
+
this.error("Not a Node or Mesh: " + nodeId);
|
904
|
+
return;
|
905
|
+
}
|
906
|
+
} else {
|
907
|
+
if (!child.isNode && !child.isMesh) {
|
908
|
+
this.error("Not a Node or Mesh: " + child.id);
|
909
|
+
return;
|
910
|
+
}
|
911
|
+
if (child._parentNode) {
|
912
|
+
if (child._parentNode.id === this.id) {
|
913
|
+
this.warn("Already a child: " + child.id);
|
914
|
+
return;
|
915
|
+
}
|
916
|
+
child._parentNode.removeChild(child);
|
917
|
+
}
|
918
|
+
}
|
919
|
+
const id = child.id;
|
920
|
+
if (child.scene.id !== this.scene.id) {
|
921
|
+
this.error("Child not in same Scene: " + child.id);
|
922
|
+
return;
|
923
|
+
}
|
924
|
+
this._children.push(child);
|
925
|
+
child._parentNode = this;
|
926
|
+
if (!!inheritStates) {
|
927
|
+
child.visible = this.visible;
|
928
|
+
child.culled = this.culled;
|
929
|
+
child.xrayed = this.xrayed;
|
930
|
+
child.highlited = this.highlighted;
|
931
|
+
child.selected = this.selected;
|
932
|
+
child.edges = this.edges;
|
933
|
+
child.clippable = this.clippable;
|
934
|
+
child.pickable = this.pickable;
|
935
|
+
child.collidable = this.collidable;
|
936
|
+
child.castsShadow = this.castsShadow;
|
937
|
+
child.receivesShadow = this.receivesShadow;
|
938
|
+
child.colorize = this.colorize;
|
939
|
+
child.opacity = this.opacity;
|
940
|
+
child.offset = this.offset;
|
941
|
+
}
|
942
|
+
child._setWorldMatrixDirty();
|
943
|
+
child._setAABBDirty();
|
944
|
+
this._numTriangles += child.numTriangles;
|
945
|
+
return child;
|
946
|
+
}
|
947
|
+
|
948
|
+
/**
|
949
|
+
* Removes the given child Node or {@link Mesh}.
|
950
|
+
*
|
951
|
+
* @param {Node|Mesh} child Child to remove.
|
952
|
+
*/
|
953
|
+
removeChild(child) {
|
954
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
955
|
+
if (this._children[i].id === child.id) {
|
956
|
+
child._parentNode = null;
|
957
|
+
this._children = this._children.splice(i, 1);
|
958
|
+
child._setWorldMatrixDirty();
|
959
|
+
child._setAABBDirty();
|
960
|
+
this._setAABBDirty();
|
961
|
+
this._numTriangles -= child.numTriangles;
|
962
|
+
return;
|
963
|
+
}
|
964
|
+
}
|
965
|
+
}
|
966
|
+
|
967
|
+
/**
|
968
|
+
* Removes all child Nodes and {@link Mesh}es.
|
969
|
+
*/
|
970
|
+
removeChildren() {
|
971
|
+
let child;
|
972
|
+
for (let i = 0, len = this._children.length; i < len; i++) {
|
973
|
+
child = this._children[i];
|
974
|
+
child._parentNode = null;
|
975
|
+
child._setWorldMatrixDirty();
|
976
|
+
child._setAABBDirty();
|
977
|
+
this._numTriangles -= child.numTriangles;
|
978
|
+
}
|
979
|
+
this._children = [];
|
980
|
+
this._setAABBDirty();
|
981
|
+
}
|
982
|
+
|
983
|
+
/**
|
984
|
+
* Number of child Nodes or {@link Mesh}es.
|
985
|
+
*
|
986
|
+
* @type {Number}
|
987
|
+
*/
|
988
|
+
get numChildren() {
|
989
|
+
return this._children.length;
|
990
|
+
}
|
991
|
+
|
992
|
+
/**
|
993
|
+
* Array of child Nodes or {@link Mesh}es.
|
994
|
+
*
|
995
|
+
* @type {Array}
|
996
|
+
*/
|
997
|
+
get children() {
|
998
|
+
return this._children;
|
999
|
+
}
|
1000
|
+
|
1001
|
+
/**
|
1002
|
+
* The parent Node.
|
1003
|
+
*
|
1004
|
+
* The parent Node may also be set by passing the Node to the parent's {@link Node#addChild} method.
|
1005
|
+
*
|
1006
|
+
* @type {Node}
|
1007
|
+
*/
|
1008
|
+
set parent(node) {
|
1009
|
+
if (utils.isNumeric(node) || utils.isString(node)) {
|
1010
|
+
const nodeId = node;
|
1011
|
+
node = this.scene.components[nodeId];
|
1012
|
+
if (!node) {
|
1013
|
+
this.warn("Node not found: " + utils.inQuotes(nodeId));
|
1014
|
+
return;
|
1015
|
+
}
|
1016
|
+
if (!node.isNode) {
|
1017
|
+
this.error("Not a Node: " + node.id);
|
1018
|
+
return;
|
1019
|
+
}
|
1020
|
+
}
|
1021
|
+
if (node.scene.id !== this.scene.id) {
|
1022
|
+
this.error("Node not in same Scene: " + node.id);
|
1023
|
+
return;
|
1024
|
+
}
|
1025
|
+
if (this._parentNode && this._parentNode.id === node.id) {
|
1026
|
+
this.warn("Already a child of Node: " + node.id);
|
1027
|
+
return;
|
1028
|
+
}
|
1029
|
+
node.addChild(this);
|
1030
|
+
}
|
1031
|
+
|
1032
|
+
/**
|
1033
|
+
* The parent Node.
|
1034
|
+
*
|
1035
|
+
* @type {Node}
|
1036
|
+
*/
|
1037
|
+
get parent() {
|
1038
|
+
return this._parentNode;
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
/**
|
1042
|
+
* Sets the Node's local translation.
|
1043
|
+
*
|
1044
|
+
* Default value is ````[0,0,0]````.
|
1045
|
+
*
|
1046
|
+
* @type {Number[]}
|
1047
|
+
*/
|
1048
|
+
set position(value) {
|
1049
|
+
this._position.set(value || [0, 0, 0]);
|
1050
|
+
this._setLocalMatrixDirty();
|
1051
|
+
this._setAABBDirty();
|
1052
|
+
this.glRedraw();
|
1053
|
+
}
|
1054
|
+
|
1055
|
+
/**
|
1056
|
+
* Gets the Node's local translation.
|
1057
|
+
*
|
1058
|
+
* Default value is ````[0,0,0]````.
|
1059
|
+
*
|
1060
|
+
* @type {Number[]}
|
1061
|
+
*/
|
1062
|
+
get position() {
|
1063
|
+
return this._position;
|
1064
|
+
}
|
1065
|
+
|
1066
|
+
/**
|
1067
|
+
* Sets the Node's local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
|
1068
|
+
*
|
1069
|
+
* Default value is ````[0,0,0]````.
|
1070
|
+
*
|
1071
|
+
* @type {Number[]}
|
1072
|
+
*/
|
1073
|
+
set rotation(value) {
|
1074
|
+
this._rotation.set(value || [0, 0, 0]);
|
1075
|
+
math.eulerToQuaternion(this._rotation, "XYZ", this._quaternion);
|
1076
|
+
this._setLocalMatrixDirty();
|
1077
|
+
this._setAABBDirty();
|
1078
|
+
this.glRedraw();
|
1079
|
+
}
|
1080
|
+
|
1081
|
+
/**
|
1082
|
+
* Gets the Node's local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
|
1083
|
+
*
|
1084
|
+
* Default value is ````[0,0,0]````.
|
1085
|
+
*
|
1086
|
+
* @type {Number[]}
|
1087
|
+
*/
|
1088
|
+
get rotation() {
|
1089
|
+
return this._rotation;
|
1090
|
+
}
|
1091
|
+
|
1092
|
+
/**
|
1093
|
+
* Sets the Node's local rotation quaternion.
|
1094
|
+
*
|
1095
|
+
* Default value is ````[0,0,0,1]````.
|
1096
|
+
*
|
1097
|
+
* @type {Number[]}
|
1098
|
+
*/
|
1099
|
+
set quaternion(value) {
|
1100
|
+
this._quaternion.set(value || [0, 0, 0, 1]);
|
1101
|
+
math.quaternionToEuler(this._quaternion, "XYZ", this._rotation);
|
1102
|
+
this._setLocalMatrixDirty();
|
1103
|
+
this._setAABBDirty();
|
1104
|
+
this.glRedraw();
|
1105
|
+
}
|
1106
|
+
|
1107
|
+
/**
|
1108
|
+
* Gets the Node's local rotation quaternion.
|
1109
|
+
*
|
1110
|
+
* Default value is ````[0,0,0,1]````.
|
1111
|
+
*
|
1112
|
+
* @type {Number[]}
|
1113
|
+
*/
|
1114
|
+
get quaternion() {
|
1115
|
+
return this._quaternion;
|
1116
|
+
}
|
1117
|
+
|
1118
|
+
/**
|
1119
|
+
* Sets the Node's local scale.
|
1120
|
+
*
|
1121
|
+
* Default value is ````[1,1,1]````.
|
1122
|
+
*
|
1123
|
+
* @type {Number[]}
|
1124
|
+
*/
|
1125
|
+
set scale(value) {
|
1126
|
+
this._scale.set(value || [1, 1, 1]);
|
1127
|
+
this._setLocalMatrixDirty();
|
1128
|
+
this._setAABBDirty();
|
1129
|
+
this.glRedraw();
|
1130
|
+
}
|
1131
|
+
|
1132
|
+
/**
|
1133
|
+
* Gets the Node's local scale.
|
1134
|
+
*
|
1135
|
+
* Default value is ````[1,1,1]````.
|
1136
|
+
*
|
1137
|
+
* @type {Number[]}
|
1138
|
+
*/
|
1139
|
+
get scale() {
|
1140
|
+
return this._scale;
|
1141
|
+
}
|
1142
|
+
|
1143
|
+
/**
|
1144
|
+
* Sets the Node's local modeling transform matrix.
|
1145
|
+
*
|
1146
|
+
* Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
|
1147
|
+
*
|
1148
|
+
* @type {Number[]}
|
1149
|
+
*/
|
1150
|
+
set matrix(value) {
|
1151
|
+
if (!this._localMatrix) {
|
1152
|
+
this._localMatrix = math.identityMat4();
|
1153
|
+
}
|
1154
|
+
this._localMatrix.set(value || identityMat);
|
1155
|
+
math.decomposeMat4(this._localMatrix, this._position, this._quaternion, this._scale);
|
1156
|
+
this._localMatrixDirty = false;
|
1157
|
+
this._setWorldMatrixDirty();
|
1158
|
+
this._setAABBDirty();
|
1159
|
+
this.glRedraw();
|
1160
|
+
}
|
1161
|
+
|
1162
|
+
/**
|
1163
|
+
* Gets the Node's local modeling transform matrix.
|
1164
|
+
*
|
1165
|
+
* Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
|
1166
|
+
*
|
1167
|
+
* @type {Number[]}
|
1168
|
+
*/
|
1169
|
+
get matrix() {
|
1170
|
+
if (this._localMatrixDirty) {
|
1171
|
+
if (!this._localMatrix) {
|
1172
|
+
this._localMatrix = math.identityMat4();
|
1173
|
+
}
|
1174
|
+
math.composeMat4(this._position, this._quaternion, this._scale, this._localMatrix);
|
1175
|
+
this._localMatrixDirty = false;
|
1176
|
+
}
|
1177
|
+
return this._localMatrix;
|
1178
|
+
}
|
1179
|
+
|
1180
|
+
/**
|
1181
|
+
* Gets the Node's World matrix.
|
1182
|
+
*
|
1183
|
+
* @property worldMatrix
|
1184
|
+
* @type {Number[]}
|
1185
|
+
*/
|
1186
|
+
get worldMatrix() {
|
1187
|
+
if (this._worldMatrixDirty) {
|
1188
|
+
this._buildWorldMatrix();
|
1189
|
+
}
|
1190
|
+
return this._worldMatrix;
|
1191
|
+
}
|
1192
|
+
|
1193
|
+
/**
|
1194
|
+
* Rotates the Node about the given local axis by the given increment.
|
1195
|
+
*
|
1196
|
+
* @param {Number[]} axis Local axis about which to rotate.
|
1197
|
+
* @param {Number} angle Angle increment in degrees.
|
1198
|
+
*/
|
1199
|
+
rotate(axis, angle) {
|
1200
|
+
angleAxis[0] = axis[0];
|
1201
|
+
angleAxis[1] = axis[1];
|
1202
|
+
angleAxis[2] = axis[2];
|
1203
|
+
angleAxis[3] = angle * math.DEGTORAD;
|
1204
|
+
math.angleAxisToQuaternion(angleAxis, q1);
|
1205
|
+
math.mulQuaternions(this.quaternion, q1, q2);
|
1206
|
+
this.quaternion = q2;
|
1207
|
+
this._setLocalMatrixDirty();
|
1208
|
+
this._setAABBDirty();
|
1209
|
+
this.glRedraw();
|
1210
|
+
return this;
|
1211
|
+
}
|
1212
|
+
|
1213
|
+
/**
|
1214
|
+
* Rotates the Node about the given World-space axis by the given increment.
|
1215
|
+
*
|
1216
|
+
* @param {Number[]} axis Local axis about which to rotate.
|
1217
|
+
* @param {Number} angle Angle increment in degrees.
|
1218
|
+
*/
|
1219
|
+
rotateOnWorldAxis(axis, angle) {
|
1220
|
+
angleAxis[0] = axis[0];
|
1221
|
+
angleAxis[1] = axis[1];
|
1222
|
+
angleAxis[2] = axis[2];
|
1223
|
+
angleAxis[3] = angle * math.DEGTORAD;
|
1224
|
+
math.angleAxisToQuaternion(angleAxis, q1);
|
1225
|
+
math.mulQuaternions(q1, this.quaternion, q1);
|
1226
|
+
//this.quaternion.premultiply(q1);
|
1227
|
+
return this;
|
1228
|
+
}
|
1229
|
+
|
1230
|
+
/**
|
1231
|
+
* Rotates the Node about the local X-axis by the given increment.
|
1232
|
+
*
|
1233
|
+
* @param {Number} angle Angle increment in degrees.
|
1234
|
+
*/
|
1235
|
+
rotateX(angle) {
|
1236
|
+
return this.rotate(xAxis, angle);
|
1237
|
+
}
|
1238
|
+
|
1239
|
+
/**
|
1240
|
+
* Rotates the Node about the local Y-axis by the given increment.
|
1241
|
+
*
|
1242
|
+
* @param {Number} angle Angle increment in degrees.
|
1243
|
+
*/
|
1244
|
+
rotateY(angle) {
|
1245
|
+
return this.rotate(yAxis, angle);
|
1246
|
+
}
|
1247
|
+
|
1248
|
+
/**
|
1249
|
+
* Rotates the Node about the local Z-axis by the given increment.
|
1250
|
+
*
|
1251
|
+
* @param {Number} angle Angle increment in degrees.
|
1252
|
+
*/
|
1253
|
+
rotateZ(angle) {
|
1254
|
+
return this.rotate(zAxis, angle);
|
1255
|
+
}
|
1256
|
+
|
1257
|
+
/**
|
1258
|
+
* Translates the Node along local space vector by the given increment.
|
1259
|
+
*
|
1260
|
+
* @param {Number[]} axis Normalized local space 3D vector along which to translate.
|
1261
|
+
* @param {Number} distance Distance to translate along the vector.
|
1262
|
+
*/
|
1263
|
+
translate(axis, distance) {
|
1264
|
+
math.vec3ApplyQuaternion(this.quaternion, axis, veca);
|
1265
|
+
math.mulVec3Scalar(veca, distance, vecb);
|
1266
|
+
math.addVec3(this.position, vecb, this.position);
|
1267
|
+
this._setLocalMatrixDirty();
|
1268
|
+
this._setAABBDirty();
|
1269
|
+
this.glRedraw();
|
1270
|
+
return this;
|
1271
|
+
}
|
1272
|
+
|
1273
|
+
/**
|
1274
|
+
* Translates the Node along the local X-axis by the given increment.
|
1275
|
+
*
|
1276
|
+
* @param {Number} distance Distance to translate along the X-axis.
|
1277
|
+
*/
|
1278
|
+
translateX(distance) {
|
1279
|
+
return this.translate(xAxis, distance);
|
1280
|
+
}
|
1281
|
+
|
1282
|
+
/**
|
1283
|
+
* Translates the Node along the local Y-axis by the given increment.
|
1284
|
+
*
|
1285
|
+
* @param {Number} distance Distance to translate along the Y-axis.
|
1286
|
+
*/
|
1287
|
+
translateY(distance) {
|
1288
|
+
return this.translate(yAxis, distance);
|
1289
|
+
}
|
1290
|
+
|
1291
|
+
/**
|
1292
|
+
* Translates the Node along the local Z-axis by the given increment.
|
1293
|
+
*
|
1294
|
+
* @param {Number} distance Distance to translate along the Z-axis.
|
1295
|
+
*/
|
1296
|
+
translateZ(distance) {
|
1297
|
+
return this.translate(zAxis, distance);
|
1298
|
+
}
|
1299
|
+
|
1300
|
+
//------------------------------------------------------------------------------------------------------------------
|
1301
|
+
// Component members
|
1302
|
+
//------------------------------------------------------------------------------------------------------------------
|
1303
|
+
|
1304
|
+
/**
|
1305
|
+
@private
|
1306
|
+
*/
|
1307
|
+
get type() {
|
1308
|
+
return "Node";
|
1309
|
+
}
|
1310
|
+
|
1311
|
+
/**
|
1312
|
+
* Destroys this Node.
|
1313
|
+
*/
|
1314
|
+
destroy() {
|
1315
|
+
super.destroy();
|
1316
|
+
if (this._parentNode) {
|
1317
|
+
this._parentNode.removeChild(this);
|
1318
|
+
}
|
1319
|
+
if (this._isObject) {
|
1320
|
+
this.scene._deregisterObject(this);
|
1321
|
+
if (this._visible) {
|
1322
|
+
this.scene._objectVisibilityUpdated(this, false);
|
1323
|
+
}
|
1324
|
+
if (this._xrayed) {
|
1325
|
+
this.scene._objectXRayedUpdated(this, false);
|
1326
|
+
}
|
1327
|
+
if (this._selected) {
|
1328
|
+
this.scene._objectSelectedUpdated(this, false);
|
1329
|
+
}
|
1330
|
+
if (this._highlighted) {
|
1331
|
+
this.scene._objectHighlightedUpdated(this, false);
|
1332
|
+
}
|
1333
|
+
this.scene._objectColorizeUpdated(this, false);
|
1334
|
+
this.scene._objectOpacityUpdated(this, false);
|
1335
|
+
this.scene._objectOffsetUpdated(this, false);
|
1336
|
+
}
|
1337
|
+
if (this._isModel) {
|
1338
|
+
this.scene._deregisterModel(this);
|
1339
|
+
}
|
1340
|
+
if (this._children.length) {
|
1341
|
+
// Clone the _children before iterating, so our children don't mess us up when calling removeChild().
|
1342
|
+
const tempChildList = this._children.splice();
|
1343
|
+
let child;
|
1344
|
+
for (let i = 0, len = tempChildList.length; i < len; i++) {
|
1345
|
+
child = tempChildList[i];
|
1346
|
+
child.destroy();
|
1347
|
+
}
|
1348
|
+
}
|
1349
|
+
this._children = [];
|
1350
|
+
this._setAABBDirty();
|
1351
|
+
this.scene._aabbDirty = true;
|
1352
|
+
}
|
1353
|
+
|
1354
|
+
}
|
1355
|
+
|
1356
|
+
export {Node};
|