csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,242 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {math} from "../../../../../math/math.js";
3
+ import {getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+
7
+ /**
8
+ * Renders BatchingLayer fragment depths to a shadow map.
9
+ *
10
+ * @private
11
+ */
12
+ class TrianglesBatchingShadowRenderer {
13
+
14
+ constructor(scene) {
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+ this._allocate();
18
+ }
19
+
20
+ getValid() {
21
+ return this._hash === this._getHash();
22
+ };
23
+
24
+ _getHash() {
25
+ return this._scene._sectionPlanesState.getHash();
26
+ }
27
+
28
+ drawLayer(frameCtx, batchingLayer) {
29
+ const scene = this._scene;
30
+ const gl = scene.canvas.gl;
31
+ const state = batchingLayer._state;
32
+ if (!this._program) {
33
+ this._allocate();
34
+ }
35
+ if (frameCtx.lastProgramId !== this._program.id) {
36
+ frameCtx.lastProgramId = this._program.id;
37
+ this._bindProgram(frameCtx);
38
+ }
39
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
40
+ if (scene.logarithmicDepthBufferEnabled) {
41
+ gl.uniform1f(this._uZFar, scene.camera.project.far)
42
+ }
43
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
44
+ if (this._aColor) { // Needed for masking out transparent entities using alpha channel
45
+ this._aColor.bindArrayBuffer(state.colorsBuf);
46
+ }
47
+ if (this._aFlags) {
48
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
49
+ }
50
+ if (this._aFlags2) {
51
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
52
+ }
53
+ if (this._aOffset) {
54
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
55
+ }
56
+ state.indicesBuf.bind();
57
+
58
+ // TODO: Section planes need to be set if RTC center has changed since last RTC center recorded on frameCtx
59
+
60
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
61
+ if (numSectionPlanes > 0) {
62
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
63
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
64
+ const renderFlags = model.renderFlags;
65
+ const rtcCenter = batchingLayer._state.rtcCenter;
66
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
67
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
68
+ if (sectionPlaneUniforms) {
69
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
70
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
71
+ if (active) {
72
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
73
+ if (rtcCenter) {
74
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
75
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76
+ } else {
77
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
78
+ }
79
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
80
+ }
81
+ }
82
+ }
83
+ }
84
+
85
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
86
+ }
87
+
88
+ _allocate() {
89
+ const scene = this._scene;
90
+ const gl = scene.canvas.gl;
91
+ const sectionPlanesState = scene._sectionPlanesState;
92
+ this._program = new Program(gl, this._buildShader());
93
+ if (this._program.errors) {
94
+ this.errors = this._program.errors;
95
+ return;
96
+ }
97
+ const program = this._program;
98
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
99
+ this._uShadowViewMatrix = program.getLocation("shadowViewMatrix");
100
+ this._uShadowProjMatrix = program.getLocation("shadowProjMatrix");
101
+ if (scene.logarithmicDepthBufferEnabled) {
102
+ this._uZFar = program.getLocation("zFar");
103
+ }
104
+ this._uSectionPlanes = [];
105
+ const sectionPlanes = sectionPlanesState.sectionPlanes;
106
+ for (let i = 0, len = sectionPlanes.length; i < len; i++) {
107
+ this._uSectionPlanes.push({
108
+ active: program.getLocation("sectionPlaneActive" + i),
109
+ pos: program.getLocation("sectionPlanePos" + i),
110
+ dir: program.getLocation("sectionPlaneDir" + i)
111
+ });
112
+ }
113
+ this._aPosition = program.getAttribute("position");
114
+ this._aOffset = program.getAttribute("offset");
115
+ this._aColor = program.getAttribute("color");
116
+ this._aFlags = program.getAttribute("flags");
117
+ this._aFlags2 = program.getAttribute("flags2");
118
+ }
119
+
120
+ _bindProgram(frameCtx) {
121
+ const scene = this._scene;
122
+ const gl = scene.canvas.gl;
123
+ const program = this._program;
124
+ program.bind();
125
+ gl.uniformMatrix4fv(this._uShadowViewMatrix, false, frameCtx.shadowViewMatrix);
126
+ gl.uniformMatrix4fv(this._uShadowProjMatrix, false, frameCtx.shadowProjMatrix);
127
+ this._lastLightId = null;
128
+ }
129
+
130
+ _buildShader() {
131
+ return {
132
+ vertex: this._buildVertexShader(),
133
+ fragment: this._buildFragmentShader()
134
+ };
135
+ }
136
+
137
+
138
+ _buildVertexShader() {
139
+ const scene = this._scene;
140
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
141
+ const src = [];
142
+ src.push("// Batched geometry shadow vertex shader");
143
+ src.push("attribute vec3 position;");
144
+ if (scene.entityOffsetsEnabled) {
145
+ src.push("attribute vec3 offset;");
146
+ }
147
+ src.push("attribute vec4 color;");
148
+ src.push("attribute vec4 flags;");
149
+ src.push("attribute vec4 flags2;");
150
+ src.push("uniform mat4 shadowViewMatrix;");
151
+ src.push("uniform mat4 shadowProjMatrix;");
152
+ src.push("uniform mat4 positionsDecodeMatrix;");
153
+ if (clipping) {
154
+ src.push("varying vec4 vWorldPosition;");
155
+ src.push("varying vec4 vFlags2;");
156
+ }
157
+ src.push("varying vec4 vViewPosition;");
158
+ src.push("void main(void) {");
159
+ src.push(" bool visible = (float(flags.x) > 0.0);");
160
+ src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
161
+ src.push(" if (!visible || transparent) {");
162
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
163
+ src.push(" } else {");
164
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
165
+ if (scene.entityOffsetsEnabled) {
166
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
167
+ }
168
+ src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
169
+ if (clipping) {
170
+ src.push(" vWorldPosition = worldPosition;");
171
+ src.push(" vFlags2 = flags2;");
172
+ }
173
+ src.push(" vViewPosition = viewPosition;");
174
+ src.push(" gl_Position = shadowProjMatrix * viewPosition;");
175
+ src.push(" }");
176
+ src.push("}");
177
+ return src;
178
+ }
179
+
180
+ _buildFragmentShader() {
181
+ const scene = this._scene;
182
+ const sectionPlanesState = scene._sectionPlanesState;
183
+ const clipping = (sectionPlanesState.sectionPlanes.length > 0);
184
+ const src = [];
185
+ src.push("// Batched geometry shadow fragment shader");
186
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
187
+ src.push("precision highp float;");
188
+ src.push("precision highp int;");
189
+ src.push("#else");
190
+ src.push("precision mediump float;");
191
+ src.push("precision mediump int;");
192
+ src.push("#endif");
193
+ if (clipping) {
194
+ src.push("varying vec4 vWorldPosition;");
195
+ src.push("varying vec4 vFlags2;");
196
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
197
+ src.push("uniform bool sectionPlaneActive" + i + ";");
198
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
199
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
200
+ }
201
+ }
202
+ src.push("varying vec4 vViewPosition;");
203
+
204
+ src.push("vec4 encodeFloat( const in float v ) {");
205
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
206
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
207
+ src.push(" vec4 comp = fract(v * bitShift);");
208
+ src.push(" comp -= comp.xxyz * bitMask;");
209
+ src.push(" return comp;");
210
+ src.push("}");
211
+
212
+ src.push("void main(void) {");
213
+ if (clipping) {
214
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
215
+ src.push(" if (clippable) {");
216
+ src.push(" float dist = 0.0;");
217
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
218
+ src.push(" if (sectionPlaneActive" + i + ") {");
219
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
220
+ src.push(" }");
221
+ }
222
+ src.push(" if (dist > 0.0) { discard; }");
223
+ src.push(" }");
224
+ }
225
+ src.push(" gl_FragColor = encodeFloat( gl_FragCoord.z); ");
226
+ src.push("}");
227
+ return src;
228
+ }
229
+
230
+ webglContextRestored() {
231
+ this._program = null;
232
+ }
233
+
234
+ destroy() {
235
+ if (this._program) {
236
+ this._program.destroy();
237
+ }
238
+ this._program = null;
239
+ }
240
+ }
241
+
242
+ export {TrianglesBatchingShadowRenderer};
@@ -0,0 +1,323 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {RENDER_PASSES} from "../../../RENDER_PASSES.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {math} from "../../../../../math/math.js";
5
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
6
+
7
+ const defaultColor = new Float32Array([1, 1, 1]);
8
+ const tempVec3a = math.vec3();
9
+
10
+ /**
11
+ * @private
12
+ */
13
+ class TrianglesBatchingSilhouetteRenderer {
14
+
15
+ constructor(scene, primitiveType) {
16
+ this._scene = scene;
17
+ this._hash = this._getHash();
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ };
24
+
25
+ _getHash() {
26
+ return this._scene._sectionPlanesState.getHash();
27
+ }
28
+
29
+ drawLayer(frameCtx, batchingLayer, renderPass) {
30
+
31
+ const model = batchingLayer.model;
32
+ const scene = model.scene;
33
+ const camera = scene.camera;
34
+ const gl = scene.canvas.gl;
35
+ const state = batchingLayer._state;
36
+ const rtcCenter = batchingLayer._state.rtcCenter
37
+
38
+ if (!this._program) {
39
+ this._allocate();
40
+ if (this.errors) {
41
+ return;
42
+ }
43
+ }
44
+
45
+ if (frameCtx.lastProgramId !== this._program.id) {
46
+ frameCtx.lastProgramId = this._program.id;
47
+ this._bindProgram();
48
+ }
49
+
50
+ gl.uniform1i(this._uRenderPass, renderPass);
51
+
52
+ if (renderPass === RENDER_PASSES.SILHOUETTE_XRAYED) {
53
+ const material = scene.xrayMaterial._state;
54
+ const fillColor = material.fillColor;
55
+ const fillAlpha = material.fillAlpha;
56
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
57
+
58
+ } else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
59
+ const material = scene.highlightMaterial._state;
60
+ const fillColor = material.fillColor;
61
+ const fillAlpha = material.fillAlpha;
62
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
63
+
64
+ } else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
65
+ const material = scene.selectedMaterial._state;
66
+ const fillColor = material.fillColor;
67
+ const fillAlpha = material.fillAlpha;
68
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
69
+
70
+ } else {
71
+ gl.uniform4fv(this._uColor, defaultColor);
72
+ }
73
+
74
+ const viewMat = (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix;
75
+ gl.uniformMatrix4fv(this._uViewMatrix, false, viewMat);
76
+
77
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
78
+
79
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
80
+ if (numSectionPlanes > 0) {
81
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
82
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
83
+ const renderFlags = model.renderFlags;
84
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
85
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
86
+ if (sectionPlaneUniforms) {
87
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
88
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
89
+ if (active) {
90
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
91
+ if (rtcCenter) {
92
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
93
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
94
+ } else {
95
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
96
+ }
97
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
98
+ }
99
+ }
100
+ }
101
+ }
102
+
103
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
104
+
105
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
106
+
107
+ if (this._aOffset) {
108
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
109
+ }
110
+
111
+ if (this._aFlags) {
112
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
113
+ }
114
+
115
+ if (this._aFlags2) {
116
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
117
+ }
118
+
119
+ state.indicesBuf.bind();
120
+
121
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
122
+ }
123
+
124
+ _allocate() {
125
+
126
+ const scene = this._scene;
127
+ const gl = scene.canvas.gl;
128
+
129
+ this._program = new Program(gl, this._buildShader());
130
+
131
+ if (this._program.errors) {
132
+ this.errors = this._program.errors;
133
+ return;
134
+ }
135
+
136
+ const program = this._program;
137
+
138
+ this._uRenderPass = program.getLocation("renderPass");
139
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
140
+ this._uWorldMatrix = program.getLocation("worldMatrix");
141
+ this._uViewMatrix = program.getLocation("viewMatrix");
142
+ this._uProjMatrix = program.getLocation("projMatrix");
143
+ this._uColor = program.getLocation("color");
144
+ this._uSectionPlanes = [];
145
+
146
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
147
+ this._uSectionPlanes.push({
148
+ active: program.getLocation("sectionPlaneActive" + i),
149
+ pos: program.getLocation("sectionPlanePos" + i),
150
+ dir: program.getLocation("sectionPlaneDir" + i)
151
+ });
152
+ }
153
+
154
+ this._aPosition = program.getAttribute("position");
155
+ this._aOffset = program.getAttribute("offset");
156
+ this._aFlags = program.getAttribute("flags");
157
+ this._aFlags2 = program.getAttribute("flags2");
158
+
159
+ if (scene.logarithmicDepthBufferEnabled) {
160
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
161
+ }
162
+ }
163
+
164
+ _bindProgram() {
165
+
166
+ const scene = this._scene;
167
+ const gl = scene.canvas.gl;
168
+ const project = scene.camera.project;
169
+
170
+ this._program.bind();
171
+
172
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
173
+
174
+ if (scene.logarithmicDepthBufferEnabled) {
175
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
176
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
177
+ }
178
+ }
179
+
180
+ _buildShader() {
181
+ return {
182
+ vertex: this._buildVertexShader(),
183
+ fragment: this._buildFragmentShader()
184
+ };
185
+ }
186
+
187
+ _buildVertexShader() {
188
+
189
+ const scene = this._scene;
190
+ const sectionPlanesState = scene._sectionPlanesState;
191
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
192
+
193
+ const src = [];
194
+
195
+ src.push("// Triangles batching silhouette vertex shader");
196
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
197
+ src.push("#extension GL_EXT_frag_depth : enable");
198
+ }
199
+ src.push("uniform int renderPass;");
200
+
201
+ src.push("attribute vec3 position;");
202
+ if (scene.entityOffsetsEnabled) {
203
+ src.push("attribute vec3 offset;");
204
+ }
205
+ src.push("attribute vec4 flags;");
206
+ src.push("attribute vec4 flags2;");
207
+ src.push("uniform mat4 worldMatrix;");
208
+ src.push("uniform mat4 viewMatrix;");
209
+ src.push("uniform mat4 projMatrix;");
210
+ src.push("uniform mat4 positionsDecodeMatrix;");
211
+ src.push("uniform vec4 color;");
212
+
213
+ if (scene.logarithmicDepthBufferEnabled) {
214
+ src.push("uniform float logDepthBufFC;");
215
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
216
+ src.push("varying float vFragDepth;");
217
+ }
218
+ }
219
+
220
+ if (clipping) {
221
+ src.push("varying vec4 vWorldPosition;");
222
+ src.push("varying vec4 vFlags2;");
223
+ }
224
+
225
+ src.push("void main(void) {");
226
+
227
+ // flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
228
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
229
+
230
+ src.push(`if (int(flags.y) != renderPass) {`);
231
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
232
+ src.push("} else {");
233
+
234
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
235
+ if (scene.entityOffsetsEnabled) {
236
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
237
+ }
238
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
239
+ if (clipping) {
240
+ src.push("vWorldPosition = worldPosition;");
241
+ src.push("vFlags2 = flags2;");
242
+ }
243
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
244
+ if (scene.logarithmicDepthBufferEnabled) {
245
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
246
+ src.push("vFragDepth = 1.0 + clipPos.w;");
247
+ } else {
248
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
249
+ src.push("clipPos.z *= clipPos.w;");
250
+ }
251
+ }
252
+ src.push("gl_Position = clipPos;");
253
+ src.push("}");
254
+ src.push("}");
255
+ return src;
256
+ }
257
+
258
+ _buildFragmentShader() {
259
+ const scene = this._scene;
260
+ const sectionPlanesState = scene._sectionPlanesState;
261
+ let i;
262
+ let len;
263
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
264
+ const src = [];
265
+ src.push("// Triangles batching silhouette fragment shader");
266
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
267
+ src.push("#extension GL_EXT_frag_depth : enable");
268
+ }
269
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
270
+ src.push("precision highp float;");
271
+ src.push("precision highp int;");
272
+ src.push("#else");
273
+ src.push("precision mediump float;");
274
+ src.push("precision mediump int;");
275
+ src.push("#endif");
276
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
277
+ src.push("uniform float logDepthBufFC;");
278
+ src.push("varying float vFragDepth;");
279
+ }
280
+ if (clipping) {
281
+ src.push("varying vec4 vWorldPosition;");
282
+ src.push("varying vec4 vFlags2;");
283
+ for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
284
+ src.push("uniform bool sectionPlaneActive" + i + ";");
285
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
286
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
287
+ }
288
+ }
289
+ src.push("uniform vec4 color;");
290
+ src.push("void main(void) {");
291
+ if (clipping) {
292
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
293
+ src.push(" if (clippable) {");
294
+ src.push(" float dist = 0.0;");
295
+ for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
296
+ src.push("if (sectionPlaneActive" + i + ") {");
297
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
298
+ src.push("}");
299
+ }
300
+ src.push(" if (dist > 0.0) { discard; }");
301
+ src.push("}");
302
+ }
303
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
304
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
305
+ }
306
+ src.push("gl_FragColor = color;");
307
+ src.push("}");
308
+ return src;
309
+ }
310
+
311
+ webglContextRestored() {
312
+ this._program = null;
313
+ }
314
+
315
+ destroy() {
316
+ if (this._program) {
317
+ this._program.destroy();
318
+ }
319
+ this._program = null;
320
+ }
321
+ }
322
+
323
+ export {TrianglesBatchingSilhouetteRenderer};