csyjk 1.1.1 → 1.2.2
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- package/.babelrc +7 -0
- package/.idea/modules.xml +8 -0
- package/.idea/xx.iml +12 -0
- package/dist/app.js +43 -0
- package/{index.html → dist/index.html} +0 -0
- package/{style.css → dist/style.css} +1 -1
- package/package.json +40 -5
- package/public/gltf.js +2241 -0
- package/public/index.html +10 -0
- package/src/index.js +3 -0
- package/src/lib/gltf/assets/check.jpg +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
- package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
- package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
- package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
- package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
- package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +908 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +475 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +2623 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +1 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +21 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +262 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +697 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +34 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +63 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +183 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +736 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +295 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +327 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +698 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +68 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +364 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +356 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +33 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +776 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +113 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +340 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +312 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +343 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +331 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +348 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +737 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +143 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +373 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +366 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +370 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +386 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +376 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +293 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +382 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +37 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +1017 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +246 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +809 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +504 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +297 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +300 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +322 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +311 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +291 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +319 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +305 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +300 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +242 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +323 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +969 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +246 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +859 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +557 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +341 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +338 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
- package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
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import { Component } from "../Component.js";
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import { PerformanceMesh } from './lib/PerformanceMesh.js';
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/**
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* @desc A high-performance model representation for efficient rendering and low memory usage.
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*
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* # Examples
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* * [PerformanceModel using geometry batching](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching)
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* * [PerformanceModel using geometry batching and RTC coordinates](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching_rtcCenter)
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* * [PerformanceModel using geometry instancing](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_instancing)
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* * [PerformanceModel using geometry instancing and RTC coordinates](http://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_instancing_rtcCenter)
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*
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* # Overview
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*
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* While yjkkit's standard [scene graph](https://github.com/yjkkit/yjkkit-sdk/wiki/Scene-Graphs) is great for gizmos and medium-sized models, it doesn't scale up to millions of objects in terms of memory and rendering efficiency.
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*
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* For huge models, we have the ````PerformanceModel```` representation, which is optimized to pack large amounts of geometry into memory and render it efficiently using WebGL.
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*
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* ````PerformanceModel```` is the default model representation loaded by {@link GLTFLoaderPlugin}, {@link XKTLoaderPlugin} and {@link BIMServerLoaderPlugin}.
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*
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* In this tutorial you'll learn how to use ````PerformanceModel```` to create high-detail content programmatically. Ordinarily you'd be learning about ````PerformanceModel```` if you were writing your own model loader plugins.
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*
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* # Contents
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*
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* - [PerformanceModel](#performancemodel)
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* - [GPU-Resident Geometry](#gpu-resident-geometry)
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* - [Picking](#picking)
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* - [Example 1: Geometry Instancing](#example-1--geometry-instancing)
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* - [Finalizing a PerformanceModel](#finalizing-a-performancemodel)
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* - [Finding Entities](#finding-entities)
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* - [Example 2: Geometry Batching](#example-2--geometry-batching)
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* - [Classifying with Metadata](#classifying-with-metadata)
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* - [Example 3: RTC Coordinates with Geometry Instancing](#example-2--rtc-coordinates-with-geometry-instancing)
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* - [Example 4: RTC Coordinates with Geometry Batching](#example-2--rtc-coordinates-with-geometry-batching)
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* <br>
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* These techniques come with certain limitations:
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* * Immutable model representation - while scene graph {@link Node}s and
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* * A ````PerformanceModel```` is an {@link Entity} that represents a model.
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* ````javascript
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*
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* viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
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* viewer.scene.camera.look = [0, -5.75, 0];
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* viewer.scene.camera.up = [0.37, 0.91, -0.11];
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*
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* // Build a PerformanceModel representing a table
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* // with four legs, using geometry instancing
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*
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* const performanceModel = new PerformanceModel(viewer.scene, {
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* id: "table",
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* isModel: true, // <--- Registers PerformanceModel in viewer.scene.models
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* position: [0, 0, 0],
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* scale: [1, 1, 1],
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* rotation: [0, 0, 0]
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* });
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*
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* // Create a reusable geometry within the PerformanceModel
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* // We'll instance this geometry by five meshes
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*
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* performanceModel.createGeometry({
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*
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* id: "myBoxGeometry",
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*
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* // The primitive type - allowed values are "points", "lines" and "triangles".
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* // See the OpenGL/WebGL specification docs
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* // for how the coordinate arrays are supposed to be laid out.
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* primitive: "triangles",
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*
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* // The vertices - eight for our cube, each
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* // one spanning three array elements for X,Y and Z
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* positions: [
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* 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // v0-v1-v2-v3 front
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* 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // v0-v3-v4-v1 right
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* 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // v0-v1-v6-v1 top
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* -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // v1-v6-v7-v2 left
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* -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // v7-v4-v3-v2 bottom
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* 1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1 // v4-v7-v6-v1 back
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* ],
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*
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* // Normal vectors, one for each vertex
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* normals: [
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* 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // v0-v1-v2-v3 front
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* 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // v0-v3-v4-v5 right
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* 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // v0-v5-v6-v1 top
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* -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // v1-v6-v7-v2 left
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* 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // v7-v4-v3-v2 bottom
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* 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 // v4-v7-v6-v5 back
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* ],
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*
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* // Indices - these organise the positions and and normals
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* // into geometric primitives in accordance with the "primitive" parameter,
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* // in this case a set of three indices for each triangle.
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* //
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* // Note that each triangle is specified in counter-clockwise winding order.
|
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* //
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* indices: [
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* 0, 1, 2, 0, 2, 3, // front
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* 4, 5, 6, 4, 6, 7, // right
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* 8, 9, 10, 8, 10, 11, // top
|
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* 12, 13, 14, 12, 14, 15, // left
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* 16, 17, 18, 16, 18, 19, // bottom
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* 20, 21, 22, 20, 22, 23
|
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* ]
|
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* });
|
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*
|
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* // Red table leg
|
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*
|
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* performanceModel.createMesh({
|
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* id: "redLegMesh",
|
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* geometryId: "myBoxGeometry",
|
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+
* position: [-4, -6, -4],
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* scale: [1, 3, 1],
|
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* rotation: [0, 0, 0],
|
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* color: [1, 0.3, 0.3]
|
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+
* });
|
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+
*
|
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* performanceModel.createEntity({
|
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* id: "redLeg",
|
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* meshIds: ["redLegMesh"],
|
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* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
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|
+
* });
|
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|
+
*
|
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|
+
* // Green table leg
|
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*
|
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* performanceModel.createMesh({
|
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|
+
* id: "greenLegMesh",
|
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|
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* geometryId: "myBoxGeometry",
|
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|
+
* position: [4, -6, -4],
|
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+
* scale: [1, 3, 1],
|
210
|
+
* rotation: [0, 0, 0],
|
211
|
+
* color: [0.3, 1.0, 0.3]
|
212
|
+
* });
|
213
|
+
*
|
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|
+
* performanceModel.createEntity({
|
215
|
+
* id: "greenLeg",
|
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|
+
* meshIds: ["greenLegMesh"],
|
217
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
218
|
+
* });
|
219
|
+
*
|
220
|
+
* // Blue table leg
|
221
|
+
*
|
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|
+
* performanceModel.createMesh({
|
223
|
+
* id: "blueLegMesh",
|
224
|
+
* geometryId: "myBoxGeometry",
|
225
|
+
* position: [4, -6, 4],
|
226
|
+
* scale: [1, 3, 1],
|
227
|
+
* rotation: [0, 0, 0],
|
228
|
+
* color: [0.3, 0.3, 1.0]
|
229
|
+
* });
|
230
|
+
*
|
231
|
+
* performanceModel.createEntity({
|
232
|
+
* id: "blueLeg",
|
233
|
+
* meshIds: ["blueLegMesh"],
|
234
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
235
|
+
* });
|
236
|
+
*
|
237
|
+
* // Yellow table leg
|
238
|
+
*
|
239
|
+
* performanceModel.createMesh({
|
240
|
+
* id: "yellowLegMesh",
|
241
|
+
* geometryId: "myBoxGeometry",
|
242
|
+
* position: [-4, -6, 4],
|
243
|
+
* scale: [1, 3, 1],
|
244
|
+
* rotation: [0, 0, 0],
|
245
|
+
* color: [1.0, 1.0, 0.0]
|
246
|
+
* });
|
247
|
+
*
|
248
|
+
* performanceModel.createEntity({
|
249
|
+
* id: "yellowLeg",
|
250
|
+
* meshIds: ["yellowLegMesh"],
|
251
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
252
|
+
* });
|
253
|
+
*
|
254
|
+
* // Purple table top
|
255
|
+
*
|
256
|
+
* performanceModel.createMesh({
|
257
|
+
* id: "purpleTableTopMesh",
|
258
|
+
* geometryId: "myBoxGeometry",
|
259
|
+
* position: [0, -3, 0],
|
260
|
+
* scale: [6, 0.5, 6],
|
261
|
+
* rotation: [0, 0, 0],
|
262
|
+
* color: [1.0, 0.3, 1.0]
|
263
|
+
* });
|
264
|
+
*
|
265
|
+
* performanceModel.createEntity({
|
266
|
+
* id: "purpleTableTop",
|
267
|
+
* meshIds: ["purpleTableTopMesh"],
|
268
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
269
|
+
* });
|
270
|
+
* ````
|
271
|
+
*
|
272
|
+
* ## Finalizing a PerformanceModel
|
273
|
+
*
|
274
|
+
* Before we can view and interact with our ````PerformanceModel````, we need to **finalize** it. Internally, this causes the ````PerformanceModel```` to build the
|
275
|
+
* vertex buffer objects (VBOs) that support our geometry instances. When using geometry batching (see next example),
|
276
|
+
* this causes ````PerformanceModel```` to build the VBOs that combine the batched geometries. Note that you can do both instancing and
|
277
|
+
* batching within the same ````PerformanceModel````.
|
278
|
+
*
|
279
|
+
* Once finalized, we can't add anything more to our ````PerformanceModel````.
|
280
|
+
*
|
281
|
+
* ```` javascript
|
282
|
+
* performanceModel.finalize();
|
283
|
+
* ````
|
284
|
+
*
|
285
|
+
* ## Finding Entities
|
286
|
+
*
|
287
|
+
* As mentioned earlier, {@link Entity} is
|
288
|
+
* the abstract base class for components that represent models, objects, or just
|
289
|
+
* anonymous visible elements.
|
290
|
+
*
|
291
|
+
* Since we created configured our ````PerformanceModel```` with ````isModel: true````,
|
292
|
+
* we're able to find it as an Entity by ID in ````viewer.scene.models````. Likewise, since
|
293
|
+
* we configured each of its Entities with ````isObject: true````, we're able to
|
294
|
+
* find them in ````viewer.scene.objects````.
|
295
|
+
*
|
296
|
+
*
|
297
|
+
* ````javascript
|
298
|
+
* // Get the whole table model Entity
|
299
|
+
* const table = viewer.scene.models["table"];
|
300
|
+
*
|
301
|
+
* // Get some leg object Entities
|
302
|
+
* const redLeg = viewer.scene.objects["redLeg"];
|
303
|
+
* const greenLeg = viewer.scene.objects["greenLeg"];
|
304
|
+
* const blueLeg = viewer.scene.objects["blueLeg"];
|
305
|
+
* ````
|
306
|
+
*
|
307
|
+
* ## Example 2: Geometry Batching
|
308
|
+
*
|
309
|
+
* Let's once more use a ````PerformanceModel````
|
310
|
+
* to build the simple table model, this time exploiting geometry batching.
|
311
|
+
*
|
312
|
+
* [![](http://yjkkit.io/img/docs/sceneGraph.png)](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching)
|
313
|
+
*
|
314
|
+
* * [[Run this example](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching)]
|
315
|
+
*
|
316
|
+
* ````javascript
|
317
|
+
* import {Viewer, PerformanceModel} from "yjkkit-sdk.es.js";
|
318
|
+
*
|
319
|
+
* const viewer = new Viewer({
|
320
|
+
* canvasId: "myCanvas",
|
321
|
+
* transparent: true
|
322
|
+
* });
|
323
|
+
*
|
324
|
+
* viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
|
325
|
+
* viewer.scene.camera.look = [0, -5.75, 0];
|
326
|
+
* viewer.scene.camera.up = [0.37, 0.91, -0.11];
|
327
|
+
*
|
328
|
+
* // Create a PerformanceModel representing a table with four legs, using geometry batching
|
329
|
+
* const performanceModel = new PerformanceModel(viewer.scene, {
|
330
|
+
* id: "table",
|
331
|
+
* isModel: true, // <--- Registers PerformanceModel in viewer.scene.models
|
332
|
+
* position: [0, 0, 0],
|
333
|
+
* scale: [1, 1, 1],
|
334
|
+
* rotation: [0, 0, 0]
|
335
|
+
* });
|
336
|
+
*
|
337
|
+
* // Red table leg
|
338
|
+
*
|
339
|
+
* performanceModel.createMesh({
|
340
|
+
* id: "redLegMesh",
|
341
|
+
*
|
342
|
+
* // Geometry arrays are same as for the earlier batching example
|
343
|
+
* primitive: "triangles",
|
344
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
345
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
346
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
347
|
+
* position: [-4, -6, -4],
|
348
|
+
* scale: [1, 3, 1],
|
349
|
+
* rotation: [0, 0, 0],
|
350
|
+
* color: [1, 0.3, 0.3]
|
351
|
+
* });
|
352
|
+
*
|
353
|
+
* performanceModel.createEntity({
|
354
|
+
* id: "redLeg",
|
355
|
+
* meshIds: ["redLegMesh"],
|
356
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
357
|
+
* });
|
358
|
+
*
|
359
|
+
* // Green table leg
|
360
|
+
*
|
361
|
+
* performanceModel.createMesh({
|
362
|
+
* id: "greenLegMesh",
|
363
|
+
* primitive: "triangles",
|
364
|
+
* primitive: "triangles",
|
365
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
366
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
367
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
368
|
+
* position: [4, -6, -4],
|
369
|
+
* scale: [1, 3, 1],
|
370
|
+
* rotation: [0, 0, 0],
|
371
|
+
* color: [0.3, 1.0, 0.3]
|
372
|
+
* });
|
373
|
+
*
|
374
|
+
* performanceModel.createEntity({
|
375
|
+
* id: "greenLeg",
|
376
|
+
* meshIds: ["greenLegMesh"],
|
377
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
378
|
+
* });
|
379
|
+
*
|
380
|
+
* // Blue table leg
|
381
|
+
*
|
382
|
+
* performanceModel.createMesh({
|
383
|
+
* id: "blueLegMesh",
|
384
|
+
* primitive: "triangles",
|
385
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
386
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
387
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
388
|
+
* position: [4, -6, 4],
|
389
|
+
* scale: [1, 3, 1],
|
390
|
+
* rotation: [0, 0, 0],
|
391
|
+
* color: [0.3, 0.3, 1.0]
|
392
|
+
* });
|
393
|
+
*
|
394
|
+
* performanceModel.createEntity({
|
395
|
+
* id: "blueLeg",
|
396
|
+
* meshIds: ["blueLegMesh"],
|
397
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
398
|
+
* });
|
399
|
+
*
|
400
|
+
* // Yellow table leg object
|
401
|
+
*
|
402
|
+
* performanceModel.createMesh({
|
403
|
+
* id: "yellowLegMesh",
|
404
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
405
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
406
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
407
|
+
* position: [-4, -6, 4],
|
408
|
+
* scale: [1, 3, 1],
|
409
|
+
* rotation: [0, 0, 0],
|
410
|
+
* color: [1.0, 1.0, 0.0]
|
411
|
+
* });
|
412
|
+
*
|
413
|
+
* performanceModel.createEntity({
|
414
|
+
* id: "yellowLeg",
|
415
|
+
* meshIds: ["yellowLegMesh"],
|
416
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
417
|
+
* });
|
418
|
+
*
|
419
|
+
* // Purple table top
|
420
|
+
*
|
421
|
+
* performanceModel.createMesh({
|
422
|
+
* id: "purpleTableTopMesh",
|
423
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
424
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
425
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
426
|
+
* position: [0, -3, 0],
|
427
|
+
* scale: [6, 0.5, 6],
|
428
|
+
* rotation: [0, 0, 0],
|
429
|
+
* color: [1.0, 0.3, 1.0]
|
430
|
+
* });
|
431
|
+
*
|
432
|
+
* performanceModel.createEntity({
|
433
|
+
* id: "purpleTableTop",
|
434
|
+
* meshIds: ["purpleTableTopMesh"],
|
435
|
+
* isObject: true // <---- Registers Entity by ID on viewer.scene.objects
|
436
|
+
* });
|
437
|
+
*
|
438
|
+
* // Finalize the PerformanceModel.
|
439
|
+
*
|
440
|
+
* performanceModel.finalize();
|
441
|
+
*
|
442
|
+
* // Find BigModelNodes by their model and object IDs
|
443
|
+
*
|
444
|
+
* // Get the whole table model
|
445
|
+
* const table = viewer.scene.models["table"];
|
446
|
+
*
|
447
|
+
* // Get some leg objects
|
448
|
+
* const redLeg = viewer.scene.objects["redLeg"];
|
449
|
+
* const greenLeg = viewer.scene.objects["greenLeg"];
|
450
|
+
* const blueLeg = viewer.scene.objects["blueLeg"];
|
451
|
+
* ````
|
452
|
+
*
|
453
|
+
* ## Classifying with Metadata
|
454
|
+
*
|
455
|
+
* In the previous examples, we used ````PerformanceModel```` to build
|
456
|
+
* two versions of the same table model, to demonstrate geometry batching and geometry instancing.
|
457
|
+
*
|
458
|
+
* We'll now classify our {@link Entity}s with metadata. This metadata
|
459
|
+
* will work the same for both our examples, since they create the exact same structure of {@link Entity}s
|
460
|
+
* to represent their models and objects. The abstract Entity type is, after all, intended to provide an abstract interface through which differently-implemented scene content can be accessed uniformly.
|
461
|
+
*
|
462
|
+
* To create the metadata, we'll create a {@link MetaModel} for our model,
|
463
|
+
* with a {@link MetaObject} for each of it's objects. The MetaModel and MetaObjects
|
464
|
+
* get the same IDs as the {@link Entity}s that represent their model and objects within our scene.
|
465
|
+
*
|
466
|
+
* ```` javascript
|
467
|
+
* const furnitureMetaModel = viewer.metaScene.createMetaModel("furniture", { // Creates a MetaModel in the MetaScene
|
468
|
+
*
|
469
|
+
* "projectId": "myTableProject",
|
470
|
+
* "revisionId": "V1.0",
|
471
|
+
*
|
472
|
+
* "metaObjects": [
|
473
|
+
* { // Creates a MetaObject in the MetaModel
|
474
|
+
* "id": "table",
|
475
|
+
* "name": "Table", // Same ID as an object Entity
|
476
|
+
* "type": "furniture", // Arbitrary type, could be IFC type
|
477
|
+
* "properties": { // Arbitrary properties, could be IfcPropertySet
|
478
|
+
* "cost": "200"
|
479
|
+
* }
|
480
|
+
* },
|
481
|
+
* {
|
482
|
+
* "id": "redLeg",
|
483
|
+
* "name": "Red table Leg",
|
484
|
+
* "type": "leg",
|
485
|
+
* "parent": "table", // References first MetaObject as parent
|
486
|
+
* "properties": {
|
487
|
+
* "material": "wood"
|
488
|
+
* }
|
489
|
+
* },
|
490
|
+
* {
|
491
|
+
* "id": "greenLeg", // Node with corresponding id does not need to exist
|
492
|
+
* "name": "Green table leg", // and MetaObject does not need to exist for Node with an id
|
493
|
+
* "type": "leg",
|
494
|
+
* "parent": "table",
|
495
|
+
* "properties": {
|
496
|
+
* "material": "wood"
|
497
|
+
* }
|
498
|
+
* },
|
499
|
+
* {
|
500
|
+
* "id": "blueLeg",
|
501
|
+
* "name": "Blue table leg",
|
502
|
+
* "type": "leg",
|
503
|
+
* "parent": "table",
|
504
|
+
* "properties": {
|
505
|
+
* "material": "wood"
|
506
|
+
* }
|
507
|
+
* },
|
508
|
+
* {
|
509
|
+
* "id": "yellowLeg",
|
510
|
+
* "name": "Yellow table leg",
|
511
|
+
* "type": "leg",
|
512
|
+
* "parent": "table",
|
513
|
+
* "properties": {
|
514
|
+
* "material": "wood"
|
515
|
+
* }
|
516
|
+
* },
|
517
|
+
* {
|
518
|
+
* "id": "tableTop",
|
519
|
+
* "name": "Purple table top",
|
520
|
+
* "type": "surface",
|
521
|
+
* "parent": "table",
|
522
|
+
* "properties": {
|
523
|
+
* "material": "formica",
|
524
|
+
* "width": "60",
|
525
|
+
* "depth": "60",
|
526
|
+
* "thickness": "5"
|
527
|
+
* }
|
528
|
+
* }
|
529
|
+
* ]
|
530
|
+
* });
|
531
|
+
* ````
|
532
|
+
*
|
533
|
+
* ## Querying Metadata
|
534
|
+
*
|
535
|
+
* Having created and classified our model (either the instancing or batching example), we can now find the {@link MetaModel}
|
536
|
+
* and {@link MetaObject}s using the IDs of their
|
537
|
+
* corresponding {@link Entity}s.
|
538
|
+
*
|
539
|
+
* ````JavaScript
|
540
|
+
* const furnitureMetaModel = scene.metaScene.metaModels["furniture"];
|
541
|
+
*
|
542
|
+
* const redLegMetaObject = scene.metaScene.metaObjects["redLeg"];
|
543
|
+
* ````
|
544
|
+
*
|
545
|
+
* In the snippet below, we'll log metadata on each {@link Entity} we click on:
|
546
|
+
*
|
547
|
+
* ````JavaScript
|
548
|
+
* viewer.scene.input.on("mouseclicked", function (coords) {
|
549
|
+
*
|
550
|
+
* const hit = viewer.scene.pick({
|
551
|
+
* canvasPos: coords
|
552
|
+
* });
|
553
|
+
*
|
554
|
+
* if (hit) {
|
555
|
+
* const entity = hit.entity;
|
556
|
+
* const metaObject = viewer.metaScene.metaObjects[entity.id];
|
557
|
+
* if (metaObject) {
|
558
|
+
* console.log(JSON.stringify(metaObject.getJSON(), null, "\t"));
|
559
|
+
* }
|
560
|
+
* }
|
561
|
+
* });
|
562
|
+
* ````
|
563
|
+
*
|
564
|
+
* ## Metadata Structure
|
565
|
+
*
|
566
|
+
* The {@link MetaModel}
|
567
|
+
* organizes its {@link MetaObject}s in
|
568
|
+
* a tree that describes their structural composition:
|
569
|
+
*
|
570
|
+
* ````JavaScript
|
571
|
+
* // Get metadata on the root object
|
572
|
+
* const tableMetaObject = furnitureMetaModel.rootMetaObject;
|
573
|
+
*
|
574
|
+
* // Get metadata on the leg objects
|
575
|
+
* const redLegMetaObject = tableMetaObject.children[0];
|
576
|
+
* const greenLegMetaObject = tableMetaObject.children[1];
|
577
|
+
* const blueLegMetaObject = tableMetaObject.children[2];
|
578
|
+
* const yellowLegMetaObject = tableMetaObject.children[3];
|
579
|
+
* ````
|
580
|
+
*
|
581
|
+
* Given an {@link Entity}, we can find the object or model of which it is a part, or the objects that comprise it. We can also generate UI
|
582
|
+
* components from the metadata, such as the tree view demonstrated in [this demo](https://yjkkit.github.io/yjkkit-sdk/examples/#BIMOffline_glTF_OTCConferenceCenter).
|
583
|
+
*
|
584
|
+
* This hierarchy allows us to express the hierarchical structure of a model while representing it in
|
585
|
+
* various ways in the 3D scene (such as with ````PerformanceModel````, which
|
586
|
+
* has a non-hierarchical scene representation).
|
587
|
+
*
|
588
|
+
* Note also that a {@link MetaObject} does not need to have a corresponding
|
589
|
+
* {@link Entity} and vice-versa.
|
590
|
+
*
|
591
|
+
* # RTC Coordinates for 64-Bit Precision
|
592
|
+
*
|
593
|
+
* ````PerformanceModel```` can emulate 64-bit precision on GPUs using relative-to-center (RTC) coordinates.
|
594
|
+
*
|
595
|
+
* Consider a model that contains many small objects, but with such large spatial extents that 32 bits of GPU precision (accurate to ~7 digits) will not be sufficient to render all of the the objects without jittering.
|
596
|
+
*
|
597
|
+
* To prevent jittering, we could spatially subdivide the objects into "tiles". Each tile would have a center position, and the positions of the objects within the tile would be relative to that center ("RTC coordinates").
|
598
|
+
*
|
599
|
+
* While the center positions of the tiles would be 64-bit values, the object positions only need to be 32-bit.
|
600
|
+
*
|
601
|
+
* Internally, when rendering an object with RTC coordinates, yjkkit first temporarily translates the camera viewing matrix by the object's tile's RTC center, on the CPU, using 64-bit math.
|
602
|
+
*
|
603
|
+
* Then yjkkit loads the viewing matrix into its WebGL shaders, where math happens at 32-bit precision. Within the shaders, the matrix is effectively down-cast to 32-bit precision, and the object's 32-bit vertex positions are transformed by the matrix.
|
604
|
+
*
|
605
|
+
* We see no jittering, because with RTC a detectable loss of GPU accuracy only starts happening to objects as they become very distant from the camera viewpoint, at which point they are too small to be discernible anyway.
|
606
|
+
*
|
607
|
+
* ## RTC Coordinates with Geometry Instancing
|
608
|
+
*
|
609
|
+
* To use RTC with ````PerformanceModel```` geometry instancing, we specify an RTC center for the geometry. Then ````PerformanceModel```` assumes that all meshes that instance that geometry are within the same RTC coordinate system, ie. the meshes ````position```` and ````rotation```` properties are assumed to be relative to the geometry's ````rtcCenter````.
|
610
|
+
*
|
611
|
+
* For simplicity, our example's meshes all instance the same geometry. Therefore, our example model has only one RTC center.
|
612
|
+
*
|
613
|
+
* Note that the axis-aligned World-space boundary (AABB) of our model is ````[ -6, -9, -6, 1000000006, -2.5, 1000000006]````.
|
614
|
+
*
|
615
|
+
* [![](http://yjkkit.io/img/docs/sceneGraph.png)](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching)
|
616
|
+
*
|
617
|
+
* * [[Run this example](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_instancing_rtcCenter)]
|
618
|
+
*
|
619
|
+
* ````javascript
|
620
|
+
* const rtcCenter = [100000000, 0, 100000000];
|
621
|
+
*
|
622
|
+
* performanceModel.createGeometry({
|
623
|
+
* id: "box",
|
624
|
+
* rtcCenter: rtcCenter, // This geometry's positions, and the transforms of all meshes that instance the geometry, are relative to the RTC center
|
625
|
+
* primitive: "triangles",
|
626
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
627
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
628
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
629
|
+
* });
|
630
|
+
*
|
631
|
+
* performanceModel.createMesh({
|
632
|
+
* id: "leg1",
|
633
|
+
* geometryId: "box",
|
634
|
+
* position: [-4, -6, -4],
|
635
|
+
* scale: [1, 3, 1],
|
636
|
+
* rotation: [0, 0, 0],
|
637
|
+
* color: [1, 0.3, 0.3]
|
638
|
+
* });
|
639
|
+
*
|
640
|
+
* performanceModel.createEntity({
|
641
|
+
* meshIds: ["leg1"],
|
642
|
+
* isObject: true
|
643
|
+
* });
|
644
|
+
*
|
645
|
+
* performanceModel.createMesh({
|
646
|
+
* id: "leg2",
|
647
|
+
* geometryId: "box",
|
648
|
+
* position: [4, -6, -4],
|
649
|
+
* scale: [1, 3, 1],
|
650
|
+
* rotation: [0, 0, 0],
|
651
|
+
* color: [0.3, 1.0, 0.3]
|
652
|
+
* });
|
653
|
+
*
|
654
|
+
* performanceModel.createEntity({
|
655
|
+
* meshIds: ["leg2"],
|
656
|
+
* isObject: true
|
657
|
+
* });
|
658
|
+
*
|
659
|
+
* performanceModel.createMesh({
|
660
|
+
* id: "leg3",
|
661
|
+
* geometryId: "box",
|
662
|
+
* position: [4, -6, 4],
|
663
|
+
* scale: [1, 3, 1],
|
664
|
+
* rotation: [0, 0, 0],
|
665
|
+
* color: [0.3, 0.3, 1.0]
|
666
|
+
* });
|
667
|
+
*
|
668
|
+
* performanceModel.createEntity({
|
669
|
+
* meshIds: ["leg3"],
|
670
|
+
* isObject: true
|
671
|
+
* });
|
672
|
+
*
|
673
|
+
* performanceModel.createMesh({
|
674
|
+
* id: "leg4",
|
675
|
+
* geometryId: "box",
|
676
|
+
* position: [-4, -6, 4],
|
677
|
+
* scale: [1, 3, 1],
|
678
|
+
* rotation: [0, 0, 0],
|
679
|
+
* color: [1.0, 1.0, 0.0]
|
680
|
+
* });
|
681
|
+
*
|
682
|
+
* performanceModel.createEntity({
|
683
|
+
* meshIds: ["leg4"],
|
684
|
+
* isObject: true
|
685
|
+
* });
|
686
|
+
*
|
687
|
+
* performanceModel.createMesh({
|
688
|
+
* id: "top",
|
689
|
+
* geometryId: "box",
|
690
|
+
* position: [0, -3, 0],
|
691
|
+
* scale: [6, 0.5, 6],
|
692
|
+
* rotation: [0, 0, 0],
|
693
|
+
* color: [1.0, 0.3, 1.0]
|
694
|
+
* });
|
695
|
+
*
|
696
|
+
* performanceModel.createEntity({
|
697
|
+
* meshIds: ["top"],
|
698
|
+
* isObject: true
|
699
|
+
* });
|
700
|
+
* ````
|
701
|
+
*
|
702
|
+
* ## RTC Coordinates with Geometry Batching
|
703
|
+
*
|
704
|
+
* To use RTC with ````PerformanceModel```` geometry batching, we specify an RTC center (````rtcCenter````) for each mesh. For performance, we try to have as many meshes share the same value for ````rtcCenter```` as possible. Each mesh's ````positions````, ````position```` and ````rotation```` properties are assumed to be relative to ````rtcCenter````.
|
705
|
+
*
|
706
|
+
* For simplicity, the meshes in our example all share the same RTC center.
|
707
|
+
*
|
708
|
+
* The axis-aligned World-space boundary (AABB) of our model is ````[ -6, -9, -6, 1000000006, -2.5, 1000000006]````.
|
709
|
+
*
|
710
|
+
* [![](http://yjkkit.io/img/docs/sceneGraph.png)](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching)
|
711
|
+
*
|
712
|
+
* * [[Run this example](https://yjkkit.github.io/yjkkit-sdk/examples/#sceneRepresentation_PerformanceModel_batching_rtcCenter)]
|
713
|
+
*
|
714
|
+
* ````javascript
|
715
|
+
* const rtcCenter = [100000000, 0, 100000000];
|
716
|
+
*
|
717
|
+
* performanceModel.createMesh({
|
718
|
+
* id: "leg1",
|
719
|
+
* rtcCenter: rtcCenter, // This mesh's positions and transforms are relative to the RTC center
|
720
|
+
* primitive: "triangles",
|
721
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
722
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
723
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
724
|
+
* position: [-4, -6, -4],
|
725
|
+
* scale: [1, 3, 1],
|
726
|
+
* rotation: [0, 0, 0],
|
727
|
+
* color: [1, 0.3, 0.3]
|
728
|
+
* });
|
729
|
+
*
|
730
|
+
* performanceModel.createEntity({
|
731
|
+
* meshIds: ["leg1"],
|
732
|
+
* isObject: true
|
733
|
+
* });
|
734
|
+
*
|
735
|
+
* performanceModel.createMesh({
|
736
|
+
* id: "leg2",
|
737
|
+
* rtcCenter: rtcCenter, // This mesh's positions and transforms are relative to the RTC center
|
738
|
+
* primitive: "triangles",
|
739
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
740
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
741
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
742
|
+
* position: [4, -6, -4],
|
743
|
+
* scale: [1, 3, 1],
|
744
|
+
* rotation: [0, 0, 0],
|
745
|
+
* color: [0.3, 1.0, 0.3]
|
746
|
+
* });
|
747
|
+
*
|
748
|
+
* performanceModel.createEntity({
|
749
|
+
* meshIds: ["leg2"],
|
750
|
+
* isObject: true
|
751
|
+
* });
|
752
|
+
*
|
753
|
+
* performanceModel.createMesh({
|
754
|
+
* id: "leg3",
|
755
|
+
* rtcCenter: rtcCenter, // This mesh's positions and transforms are relative to the RTC center
|
756
|
+
* primitive: "triangles",
|
757
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
758
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
759
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
760
|
+
* position: [4, -6, 4],
|
761
|
+
* scale: [1, 3, 1],
|
762
|
+
* rotation: [0, 0, 0],
|
763
|
+
* color: [0.3, 0.3, 1.0]
|
764
|
+
* });
|
765
|
+
*
|
766
|
+
* performanceModel.createEntity({
|
767
|
+
* meshIds: ["leg3"],
|
768
|
+
* isObject: true
|
769
|
+
* });
|
770
|
+
*
|
771
|
+
* performanceModel.createMesh({
|
772
|
+
* id: "leg4",
|
773
|
+
* rtcCenter: rtcCenter, // This mesh's positions and transforms are relative to the RTC center
|
774
|
+
* primitive: "triangles",
|
775
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
776
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
777
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
778
|
+
* position: [-4, -6, 4],
|
779
|
+
* scale: [1, 3, 1],
|
780
|
+
* rotation: [0, 0, 0],
|
781
|
+
* color: [1.0, 1.0, 0.0]
|
782
|
+
* });
|
783
|
+
*
|
784
|
+
* performanceModel.createEntity({
|
785
|
+
* meshIds: ["leg4"],
|
786
|
+
* isObject: true
|
787
|
+
* });
|
788
|
+
*
|
789
|
+
* performanceModel.createMesh({
|
790
|
+
* id: "top",
|
791
|
+
* rtcCenter: rtcCenter, // This mesh's positions and transforms are relative to the RTC center
|
792
|
+
* primitive: "triangles",
|
793
|
+
* positions: [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 ... ],
|
794
|
+
* normals: [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, ... ],
|
795
|
+
* indices: [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, ... ],
|
796
|
+
* position: [0, -3, 0],
|
797
|
+
* scale: [6, 0.5, 6],
|
798
|
+
* rotation: [0, 0, 0],
|
799
|
+
* color: [1.0, 0.3, 1.0]
|
800
|
+
* });
|
801
|
+
*
|
802
|
+
* performanceModel.createEntity({
|
803
|
+
* meshIds: ["top"],
|
804
|
+
* isObject: true
|
805
|
+
* });
|
806
|
+
````
|
807
|
+
*
|
808
|
+
* @implements {Drawable}
|
809
|
+
* @implements {Entity}
|
810
|
+
*/
|
811
|
+
class PerformanceModel extends Component {
|
812
|
+
|
813
|
+
/**
|
814
|
+
* @constructor
|
815
|
+
* @param {Component} owner Owner component. When destroyed, the owner will destroy this component as well.
|
816
|
+
* @param {*} [cfg] Configs
|
817
|
+
* @param {String} [cfg.id] Optional ID, unique among all components in the parent scene, generated automatically when omitted.
|
818
|
+
* @param {Boolean} [cfg.isModel] Specify ````true```` if this PerformanceModel represents a model, in which case the PerformanceModel will be registered by {@link PerformanceModel#id} in {@link Scene#models} and may also have a corresponding {@link MetaModel} with matching {@link MetaModel#id}, registered by that ID in {@link MetaScene#metaModels}.
|
819
|
+
* @param {Number[]} [cfg.position=[0,0,0]] Local 3D position.
|
820
|
+
* @param {Number[]} [cfg.scale=[1,1,1]] Local scale.
|
821
|
+
* @param {Number[]} [cfg.rotation=[0,0,0]] Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
|
822
|
+
* @param {Number[]} [cfg.matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1] Local modelling transform matrix. Overrides the position, scale and rotation parameters.
|
823
|
+
* @param {Boolean} [cfg.visible=true] Indicates if the PerformanceModel is initially visible.
|
824
|
+
* @param {Boolean} [cfg.culled=false] Indicates if the PerformanceModel is initially culled from view.
|
825
|
+
* @param {Boolean} [cfg.pickable=true] Indicates if the PerformanceModel is initially pickable.
|
826
|
+
* @param {Boolean} [cfg.clippable=true] Indicates if the PerformanceModel is initially clippable.
|
827
|
+
* @param {Boolean} [cfg.collidable=true] Indicates if the PerformanceModel is initially included in boundary calculations.
|
828
|
+
* @param {Boolean} [cfg.xrayed=false] Indicates if the PerformanceModel is initially xrayed.
|
829
|
+
* @param {Boolean} [cfg.highlighted=false] Indicates if the PerformanceModel is initially highlighted.
|
830
|
+
* @param {Boolean} [cfg.selected=false] Indicates if the PerformanceModel is initially selected.
|
831
|
+
* @param {Boolean} [cfg.edges=false] Indicates if the PerformanceModel's edges are initially emphasized.
|
832
|
+
* @param {Number[]} [cfg.colorize=[1.0,1.0,1.0]] PerformanceModel's initial RGB colorize color, multiplies by the rendered fragment colors.
|
833
|
+
* @param {Number} [cfg.opacity=1.0] PerformanceModel's initial opacity factor, multiplies by the rendered fragment alpha.
|
834
|
+
* @param {Number} [cfg.backfaces=false] When we set this ````true````, then we force rendering of backfaces for this PerformanceModel. When
|
835
|
+
* we leave this ````false````, then we allow the Viewer to decide when to render backfaces. In that case, the
|
836
|
+
* Viewer will hide backfaces on watertight meshes, show backfaces on open meshes, and always show backfaces on meshes when we slice them open with {@link SectionPlane}s.
|
837
|
+
* @param {Boolean} [cfg.saoEnabled=true] Indicates if Scalable Ambient Obscurance (SAO) will apply to this PerformanceModel. SAO is configured by the Scene's {@link SAO} component.
|
838
|
+
* @param {Boolean} [cfg.pbrEnabled=false] Indicates if physically-based rendering (PBR) will apply to the PerformanceModel. Only works when {@link Scene#pbrEnabled} is also ````true````.
|
839
|
+
* @param {Number} [cfg.edgeThreshold=10] When xraying, highlighting, selecting or edging, this is the threshold angle between normals of adjacent triangles, below which their shared wireframe edge is not drawn.
|
840
|
+
* @param {Number} [cfg.maxGeometryBatchSize=50000000] Maximum geometry batch size, as number of vertices. This is optionally supplied
|
841
|
+
* to limit the size of the batched geometry arrays that PerformanceModel internally creates for batched geometries.
|
842
|
+
* A lower value means less heap allocation/de-allocation while creating/loading batched geometries, but more draw calls and
|
843
|
+
* slower rendering speed. A high value means larger heap allocation/de-allocation while creating/loading, but less draw calls
|
844
|
+
* and faster rendering speed. It's recommended to keep this somewhere roughly between ````50000```` and ````50000000```.
|
845
|
+
*/
|
846
|
+
constructor(owner, cfg = {}) {
|
847
|
+
|
848
|
+
super(owner, cfg);
|
849
|
+
|
850
|
+
this._maxGeometryBatchSize = cfg.maxGeometryBatchSize;
|
851
|
+
|
852
|
+
this._aabb = math.collapseAABB3();
|
853
|
+
this._aabbDirty = false;
|
854
|
+
this._layerList = []; // For GL state efficiency when drawing, InstancingLayers are in first part, BatchingLayers are in second
|
855
|
+
this._nodeList = [];
|
856
|
+
|
857
|
+
this._lastRTCCenter = null;
|
858
|
+
this._lastDecodeMatrix = null;
|
859
|
+
|
860
|
+
this._instancingLayers = {};
|
861
|
+
this._currentBatchingLayers = {};
|
862
|
+
|
863
|
+
this._scratchMemory = getScratchMemory();
|
864
|
+
|
865
|
+
this._meshes = {};
|
866
|
+
this._nodes = {};
|
867
|
+
|
868
|
+
/** @private **/
|
869
|
+
this.renderFlags = new RenderFlags();
|
870
|
+
|
871
|
+
/**
|
872
|
+
* @private
|
873
|
+
*/
|
874
|
+
this.numGeometries = 0; // Number of instance-able geometries created with createGeometry()
|
875
|
+
|
876
|
+
// These counts are used to avoid unnecessary render passes
|
877
|
+
// They are incremented or decremented exclusively by BatchingLayer and InstancingLayer
|
878
|
+
/**
|
879
|
+
* @private
|
880
|
+
*/
|
881
|
+
this.numPortions = 0;
|
882
|
+
|
883
|
+
/**
|
884
|
+
* @private
|
885
|
+
*/
|
886
|
+
this.numVisibleLayerPortions = 0;
|
887
|
+
|
888
|
+
/**
|
889
|
+
* @private
|
890
|
+
*/
|
891
|
+
this.numTransparentLayerPortions = 0;
|
892
|
+
|
893
|
+
/**
|
894
|
+
* @private
|
895
|
+
*/
|
896
|
+
this.numXRayedLayerPortions = 0;
|
897
|
+
|
898
|
+
/**
|
899
|
+
* @private
|
900
|
+
*/
|
901
|
+
this.numHighlightedLayerPortions = 0;
|
902
|
+
|
903
|
+
/**
|
904
|
+
* @private
|
905
|
+
*/
|
906
|
+
this.numSelectedLayerPortions = 0;
|
907
|
+
|
908
|
+
/**
|
909
|
+
* @private
|
910
|
+
*/
|
911
|
+
this.numEdgesLayerPortions = 0;
|
912
|
+
|
913
|
+
/**
|
914
|
+
* @private
|
915
|
+
*/
|
916
|
+
this.numPickableLayerPortions = 0;
|
917
|
+
|
918
|
+
/**
|
919
|
+
* @private
|
920
|
+
*/
|
921
|
+
this.numClippableLayerPortions = 0;
|
922
|
+
|
923
|
+
/**
|
924
|
+
* @private
|
925
|
+
*/
|
926
|
+
this.numCulledLayerPortions = 0;
|
927
|
+
|
928
|
+
/** @private */
|
929
|
+
this.numEntities = 0;
|
930
|
+
|
931
|
+
/** @private */
|
932
|
+
this._numTriangles = 0;
|
933
|
+
|
934
|
+
/** @private */
|
935
|
+
this._numLines = 0;
|
936
|
+
|
937
|
+
/** @private */
|
938
|
+
this._numPoints = 0;
|
939
|
+
|
940
|
+
this._edgeThreshold = cfg.edgeThreshold || 10;
|
941
|
+
|
942
|
+
this.visible = cfg.visible;
|
943
|
+
this.culled = cfg.culled;
|
944
|
+
this.pickable = cfg.pickable;
|
945
|
+
this.clippable = cfg.clippable;
|
946
|
+
this.collidable = cfg.collidable;
|
947
|
+
this.castsShadow = cfg.castsShadow;
|
948
|
+
this.receivesShadow = cfg.receivesShadow;
|
949
|
+
this.xrayed = cfg.xrayed;
|
950
|
+
this.highlighted = cfg.highlighted;
|
951
|
+
this.selected = cfg.selected;
|
952
|
+
this.edges = cfg.edges;
|
953
|
+
this.colorize = cfg.colorize;
|
954
|
+
this.opacity = cfg.opacity;
|
955
|
+
this.backfaces = cfg.backfaces;
|
956
|
+
|
957
|
+
// Build static matrix
|
958
|
+
|
959
|
+
this._position = new Float32Array(cfg.position || [0, 0, 0]);
|
960
|
+
this._rotation = new Float32Array(cfg.rotation || [0, 0, 0]);
|
961
|
+
this._quaternion = new Float32Array(cfg.quaternion || [0, 0, 0, 1]);
|
962
|
+
if (cfg.rotation) {
|
963
|
+
math.eulerToQuaternion(this._rotation, "XYZ", this._quaternion);
|
964
|
+
}
|
965
|
+
this._scale = new Float32Array(cfg.scale || [1, 1, 1]);
|
966
|
+
this._worldMatrix = math.mat4();
|
967
|
+
math.composeMat4(this._position, this._quaternion, this._scale, this._worldMatrix);
|
968
|
+
this._worldNormalMatrix = math.mat4();
|
969
|
+
math.inverseMat4(this._worldMatrix, this._worldNormalMatrix);
|
970
|
+
math.transposeMat4(this._worldNormalMatrix);
|
971
|
+
|
972
|
+
if (cfg.matrix || cfg.position || cfg.rotation || cfg.scale || cfg.quaternion) {
|
973
|
+
this._viewMatrix = math.mat4();
|
974
|
+
this._viewNormalMatrix = math.mat4();
|
975
|
+
this._viewMatrixDirty = true;
|
976
|
+
this._worldMatrixNonIdentity = true;
|
977
|
+
}
|
978
|
+
|
979
|
+
this._opacity = 1.0;
|
980
|
+
this._colorize = [1, 1, 1];
|
981
|
+
|
982
|
+
this._saoEnabled = (cfg.saoEnabled !== false);
|
983
|
+
|
984
|
+
this._pbrEnabled = (!!cfg.pbrEnabled);
|
985
|
+
|
986
|
+
this._isModel = cfg.isModel;
|
987
|
+
if (this._isModel) {
|
988
|
+
this.scene._registerModel(this);
|
989
|
+
}
|
990
|
+
|
991
|
+
this._onCameraViewMatrix = this.scene.camera.on("matrix", () => {
|
992
|
+
this._viewMatrixDirty = true;
|
993
|
+
});
|
994
|
+
}
|
995
|
+
|
996
|
+
//------------------------------------------------------------------------------------------------------------------
|
997
|
+
// PerformanceModel members
|
998
|
+
//------------------------------------------------------------------------------------------------------------------
|
999
|
+
|
1000
|
+
/**
|
1001
|
+
* Returns true to indicate that this Component is a PerformanceModel.
|
1002
|
+
* @type {Boolean}
|
1003
|
+
*/
|
1004
|
+
get isPerformanceModel() {
|
1005
|
+
return true;
|
1006
|
+
}
|
1007
|
+
|
1008
|
+
/**
|
1009
|
+
* Gets the PerformanceModel's local translation.
|
1010
|
+
*
|
1011
|
+
* Default value is ````[0,0,0]````.
|
1012
|
+
*
|
1013
|
+
* @type {Number[]}
|
1014
|
+
*/
|
1015
|
+
get position() {
|
1016
|
+
return this._position;
|
1017
|
+
}
|
1018
|
+
|
1019
|
+
/**
|
1020
|
+
* Gets the PerformanceModel's local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
|
1021
|
+
*
|
1022
|
+
* Default value is ````[0,0,0]````.
|
1023
|
+
*
|
1024
|
+
* @type {Number[]}
|
1025
|
+
*/
|
1026
|
+
get rotation() {
|
1027
|
+
return this._rotation;
|
1028
|
+
}
|
1029
|
+
|
1030
|
+
/**
|
1031
|
+
* Gets the PerformanceModels's local rotation quaternion.
|
1032
|
+
*
|
1033
|
+
* Default value is ````[0,0,0,1]````.
|
1034
|
+
*
|
1035
|
+
* @type {Number[]}
|
1036
|
+
*/
|
1037
|
+
get quaternion() {
|
1038
|
+
return this._quaternion;
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
/**
|
1042
|
+
* Gets the PerformanceModel's local scale.
|
1043
|
+
*
|
1044
|
+
* Default value is ````[1,1,1]````.
|
1045
|
+
*
|
1046
|
+
* @type {Number[]}
|
1047
|
+
*/
|
1048
|
+
get scale() {
|
1049
|
+
return this._scale;
|
1050
|
+
}
|
1051
|
+
|
1052
|
+
/**
|
1053
|
+
* Gets the PerformanceModel's local modeling transform matrix.
|
1054
|
+
*
|
1055
|
+
* Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
|
1056
|
+
*
|
1057
|
+
* @type {Number[]}
|
1058
|
+
*/
|
1059
|
+
get matrix() {
|
1060
|
+
return this._worldMatrix;
|
1061
|
+
}
|
1062
|
+
|
1063
|
+
/**
|
1064
|
+
* Gets the PerformanceModel's World matrix.
|
1065
|
+
*
|
1066
|
+
* @property worldMatrix
|
1067
|
+
* @type {Number[]}
|
1068
|
+
*/
|
1069
|
+
get worldMatrix() {
|
1070
|
+
return this._worldMatrix;
|
1071
|
+
}
|
1072
|
+
|
1073
|
+
/**
|
1074
|
+
* Gets the PerformanceModel's World normal matrix.
|
1075
|
+
*
|
1076
|
+
* @type {Number[]}
|
1077
|
+
*/
|
1078
|
+
get worldNormalMatrix() {
|
1079
|
+
return this._worldNormalMatrix;
|
1080
|
+
}
|
1081
|
+
|
1082
|
+
/**
|
1083
|
+
* Called by private renderers in ./lib, returns the view matrix with which to
|
1084
|
+
* render this PerformanceModel. The view matrix is the concatenation of the
|
1085
|
+
* Camera view matrix with the Performance model's world (modeling) matrix.
|
1086
|
+
*
|
1087
|
+
* @private
|
1088
|
+
*/
|
1089
|
+
get viewMatrix() {
|
1090
|
+
if (!this._viewMatrix) {
|
1091
|
+
return this.scene.camera.viewMatrix;
|
1092
|
+
}
|
1093
|
+
if (this._viewMatrixDirty) {
|
1094
|
+
math.mulMat4(this.scene.camera.viewMatrix, this._worldMatrix, this._viewMatrix);
|
1095
|
+
math.inverseMat4(this._viewMatrix, this._viewNormalMatrix);
|
1096
|
+
math.transposeMat4(this._viewNormalMatrix);
|
1097
|
+
this._viewMatrixDirty = false;
|
1098
|
+
}
|
1099
|
+
return this._viewMatrix;
|
1100
|
+
}
|
1101
|
+
|
1102
|
+
/**
|
1103
|
+
* Called by private renderers in ./lib, returns the picking view matrix with which to
|
1104
|
+
* ray-pick on this PerformanceModel.
|
1105
|
+
*
|
1106
|
+
* @private
|
1107
|
+
*/
|
1108
|
+
getPickViewMatrix(pickViewMatrix) {
|
1109
|
+
if (!this._viewMatrix) {
|
1110
|
+
return pickViewMatrix;
|
1111
|
+
}
|
1112
|
+
return this._viewMatrix;
|
1113
|
+
}
|
1114
|
+
|
1115
|
+
/**
|
1116
|
+
* Called by private renderers in ./lib, returns the view normal matrix with which to render this PerformanceModel.
|
1117
|
+
*
|
1118
|
+
* @private
|
1119
|
+
*/
|
1120
|
+
get viewNormalMatrix() {
|
1121
|
+
if (!this._viewNormalMatrix) {
|
1122
|
+
return this.scene.camera.viewNormalMatrix;
|
1123
|
+
}
|
1124
|
+
if (this._viewMatrixDirty) {
|
1125
|
+
math.mulMat4(this.scene.camera.viewMatrix, this._worldMatrix, this._viewMatrix);
|
1126
|
+
math.inverseMat4(this._viewMatrix, this._viewNormalMatrix);
|
1127
|
+
math.transposeMat4(this._viewNormalMatrix);
|
1128
|
+
this._viewMatrixDirty = false;
|
1129
|
+
}
|
1130
|
+
return this._viewNormalMatrix;
|
1131
|
+
}
|
1132
|
+
|
1133
|
+
/**
|
1134
|
+
* Creates a reusable geometry within this PerformanceModel.
|
1135
|
+
*
|
1136
|
+
* We can then supply the geometry ID to {@link PerformanceModel#createMesh} when we want to create meshes that instance the geometry.
|
1137
|
+
*
|
1138
|
+
* If provide a ````positionsDecodeMatrix```` , then ````createGeometry()```` will assume
|
1139
|
+
* that the ````positions```` and ````normals```` arrays are compressed. When compressed, ````positions```` will be
|
1140
|
+
* quantized and in World-space, and ````normals```` will be oct-encoded and in World-space.
|
1141
|
+
*
|
1142
|
+
* Note that ````positions````, ````normals```` and ````indices```` are all required together.
|
1143
|
+
*
|
1144
|
+
* @param {*} cfg Geometry properties.
|
1145
|
+
* @param {String|Number} cfg.id Mandatory ID for the geometry, to refer to with {@link PerformanceModel#createMesh}.
|
1146
|
+
* @param {String} cfg.primitive The primitive type. Accepted values are 'points', 'lines', 'triangles', 'solid' and 'surface'.
|
1147
|
+
* @param {Number[]} cfg.positions Flat array of positions.
|
1148
|
+
* @param {Number[]} [cfg.normals] Flat array of normal vectors. Required for 'triangles' primitives.
|
1149
|
+
* @param {Number[]} [cfg.indices] Array of indices. Not required for `points` primitives.
|
1150
|
+
* @param {Number[]} [cfg.edgeIndices] Array of edge line indices. Used only for Required for 'triangles' primitives. These are automatically generated internally if not supplied, using the ````edgeThreshold```` given to the ````PerformanceModel```` constructor.
|
1151
|
+
* @param {Number[]} [cfg.positionsDecodeMatrix] A 4x4 matrix for decompressing ````positions````.
|
1152
|
+
* @param {Number[]} [cfg.rtcCenter] Relative-to-center (RTC) coordinate system center. When this is given, then ````positions```` are assumed to be relative to this center.
|
1153
|
+
*/
|
1154
|
+
createGeometry(cfg) {
|
1155
|
+
if (!instancedArraysSupported) {
|
1156
|
+
this.error("WebGL instanced arrays not supported"); // TODO: Gracefully use batching?
|
1157
|
+
return;
|
1158
|
+
}
|
1159
|
+
const geometryId = cfg.id;
|
1160
|
+
if (geometryId === undefined || geometryId === null) {
|
1161
|
+
this.error("Config missing: id");
|
1162
|
+
return;
|
1163
|
+
}
|
1164
|
+
if (this._instancingLayers[geometryId]) {
|
1165
|
+
this.error("Geometry already created: " + geometryId);
|
1166
|
+
return;
|
1167
|
+
}
|
1168
|
+
let instancingLayer;
|
1169
|
+
const primitive = cfg.primitive;
|
1170
|
+
if (primitive === undefined || primitive === null) {
|
1171
|
+
this.error("Config missing: primitive");
|
1172
|
+
return;
|
1173
|
+
}
|
1174
|
+
switch (primitive) {
|
1175
|
+
case "triangles":
|
1176
|
+
instancingLayer = new TrianglesInstancingLayer(this, utils.apply({
|
1177
|
+
layerIndex: 0,
|
1178
|
+
solid: true
|
1179
|
+
}, cfg));
|
1180
|
+
this._numTriangles += (cfg.indices ? Math.round(cfg.indices.length / 3) : 0);
|
1181
|
+
break;
|
1182
|
+
case "solid":
|
1183
|
+
instancingLayer = new TrianglesInstancingLayer(this, utils.apply({
|
1184
|
+
layerIndex: 0,
|
1185
|
+
solid: true
|
1186
|
+
}, cfg));
|
1187
|
+
this._numTriangles += (cfg.indices ? Math.round(cfg.indices.length / 3) : 0);
|
1188
|
+
break;
|
1189
|
+
case "surface":
|
1190
|
+
instancingLayer = new TrianglesInstancingLayer(this, utils.apply({
|
1191
|
+
layerIndex: 0,
|
1192
|
+
solid: false
|
1193
|
+
}, cfg));
|
1194
|
+
this._numTriangles += (cfg.indices ? Math.round(cfg.indices.length / 3) : 0);
|
1195
|
+
break;
|
1196
|
+
case "lines":
|
1197
|
+
instancingLayer = new LinesInstancingLayer(this, utils.apply({
|
1198
|
+
layerIndex: 0
|
1199
|
+
}, cfg));
|
1200
|
+
this._numLines += (cfg.indices ? Math.round(cfg.indices.length / 2) : 0);
|
1201
|
+
break;
|
1202
|
+
case "points":
|
1203
|
+
instancingLayer = new PointsInstancingLayer(this, utils.apply({
|
1204
|
+
layerIndex: 0
|
1205
|
+
}, cfg));
|
1206
|
+
this._numPoints += (cfg.positions ? Math.round(cfg.positions.length / 3) : 0);
|
1207
|
+
break;
|
1208
|
+
}
|
1209
|
+
this._instancingLayers[geometryId] = instancingLayer;
|
1210
|
+
this._layerList.push(instancingLayer);
|
1211
|
+
this.numGeometries++;
|
1212
|
+
}
|
1213
|
+
|
1214
|
+
/**
|
1215
|
+
* Creates a mesh within this PerformanceModel.
|
1216
|
+
*
|
1217
|
+
* A mesh can either share geometry with other meshes, or have its own unique geometry.
|
1218
|
+
*
|
1219
|
+
* To share a geometry with other meshes, provide the ID of a geometry created earlier
|
1220
|
+
* with {@link PerformanceModel#createGeometry}.
|
1221
|
+
*
|
1222
|
+
* To create unique geometry for the mesh, provide geometry data arrays.
|
1223
|
+
*
|
1224
|
+
* Internally, PerformanceModel will batch all unique mesh geometries into the same arrays, which improves
|
1225
|
+
* rendering performance.
|
1226
|
+
*
|
1227
|
+
* If you accompany the arrays with a ````positionsDecodeMatrix```` , then ````createMesh()```` will assume
|
1228
|
+
* that the ````positions```` and ````normals```` arrays are compressed. When compressed, ````positions```` will be
|
1229
|
+
* quantized and in World-space, and ````normals```` will be oct-encoded and in World-space.
|
1230
|
+
*
|
1231
|
+
* If you accompany the arrays with an ````rtcCenter````, then ````createMesh()```` will assume
|
1232
|
+
* that the ````positions```` are in relative-to-center (RTC) coordinates, with ````rtcCenter```` being the origin of their
|
1233
|
+
* RTC coordinate system.
|
1234
|
+
*
|
1235
|
+
* When providing either ````positionsDecodeMatrix```` or ````rtcCenter````, ````createMesh()```` will start a new
|
1236
|
+
* batch each time either of those two parameters change since the last call. Therefore, to combine arrays into the
|
1237
|
+
* minimum number of batches, it's best for performance to create your shared meshes in runs that have the same value
|
1238
|
+
* for ````positionsDecodeMatrix```` and ````rtcCenter````.
|
1239
|
+
*
|
1240
|
+
* Note that ````positions````, ````normals```` and ````indices```` are all required together.
|
1241
|
+
*
|
1242
|
+
* @param {object} cfg Object properties.
|
1243
|
+
* @param {String} cfg.id Mandatory ID for the new mesh. Must not clash with any existing components within the {@link Scene}.
|
1244
|
+
* @param {String|Number} [cfg.geometryId] ID of a geometry to instance, previously created with {@link PerformanceModel#createGeometry:method"}}createMesh(){{/crossLink}}. Overrides all other geometry parameters given to this method.
|
1245
|
+
* @param {String} [cfg.primitive="triangles"] Geometry primitive type. Ignored when ````geometryId```` is given. Accepted values are 'points', 'lines' and 'triangles'.
|
1246
|
+
* @param {Number[]} [cfg.positions] Flat array of vertex positions. Ignored when ````geometryId```` is given.
|
1247
|
+
* @param {Number[]} [cfg.colors] Flat array of vertex colors. Ignored when ````geometryId```` is given, overriden by ````color````.
|
1248
|
+
* @param {Number[]} [cfg.normals] Flat array of vertex normals. Ignored when ````geometryId```` is given.
|
1249
|
+
* @param {Number[]} [cfg.positionsDecodeMatrix] A 4x4 matrix for decompressing ````positions````.
|
1250
|
+
* @param {Number[]} [cfg.rtcCenter] Relative-to-center (RTC) coordinate system center. When this is given, then ````positions```` are assumed to be relative to this center.
|
1251
|
+
* @param {Number[]} [cfg.indices] Array of triangle indices. Ignored when ````geometryId```` is given.
|
1252
|
+
* @param {Number[]} [cfg.edgeIndices] Array of edge line indices. If ````geometryId```` is not given, edge line indices are
|
1253
|
+
* automatically generated internally if not given, using the ````edgeThreshold```` given to the ````PerformanceModel````
|
1254
|
+
* constructor. This parameter is ignored when ````geometryId```` is given.
|
1255
|
+
* @param {Number[]} [cfg.position=[0,0,0]] Local 3D position. of the mesh
|
1256
|
+
* @param {Number[]} [cfg.scale=[1,1,1]] Scale of the mesh.
|
1257
|
+
* @param {Number[]} [cfg.rotation=[0,0,0]] Rotation of the mesh as Euler angles given in degrees, for each of the X, Y and Z axis.
|
1258
|
+
* @param {Number[]} [cfg.matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]] Mesh modelling transform matrix. Overrides the ````position````, ````scale```` and ````rotation```` parameters.
|
1259
|
+
* @param {Number[]} [cfg.color=[1,1,1]] RGB color in range ````[0..1, 0..`, 0..1]````. Overrides ````colors````.
|
1260
|
+
* @param {Number} [cfg.opacity=1] Opacity in range ````[0..1]````.
|
1261
|
+
*/
|
1262
|
+
createMesh(cfg) {
|
1263
|
+
|
1264
|
+
let id = cfg.id;
|
1265
|
+
if (id === undefined || id === null) {
|
1266
|
+
this.error("Config missing: id");
|
1267
|
+
return;
|
1268
|
+
}
|
1269
|
+
if (this._meshes[id]) {
|
1270
|
+
this.error("PerformanceModel already has a Mesh with this ID: " + id + "");
|
1271
|
+
return;
|
1272
|
+
}
|
1273
|
+
|
1274
|
+
const geometryId = cfg.geometryId;
|
1275
|
+
const instancing = (geometryId !== undefined);
|
1276
|
+
|
1277
|
+
if (instancing) {
|
1278
|
+
if (!instancedArraysSupported) {
|
1279
|
+
this.error("WebGL instanced arrays not supported"); // TODO: Gracefully use batching?
|
1280
|
+
return;
|
1281
|
+
}
|
1282
|
+
if (!this._instancingLayers[geometryId]) {
|
1283
|
+
this.error("Geometry not found: " + geometryId + " - ensure that you create it first with createGeometry()");
|
1284
|
+
return;
|
1285
|
+
}
|
1286
|
+
}
|
1287
|
+
|
1288
|
+
let layer;
|
1289
|
+
let portionId;
|
1290
|
+
|
1291
|
+
const color = (cfg.color) ? new Uint8Array([Math.floor(cfg.color[0] * 255), Math.floor(cfg.color[1] * 255), Math.floor(cfg.color[2] * 255)]) : [255, 255, 255];
|
1292
|
+
const opacity = (cfg.opacity !== undefined && cfg.opacity !== null) ? Math.floor(cfg.opacity * 255) : 255;
|
1293
|
+
const metallic = (cfg.metallic !== undefined && cfg.metallic !== null) ? Math.floor(cfg.metallic * 255) : 0;
|
1294
|
+
const roughness = (cfg.roughness !== undefined && cfg.roughness !== null) ? Math.floor(cfg.roughness * 255) : 255;
|
1295
|
+
|
1296
|
+
const mesh = new PerformanceMesh(this, id, color, opacity);
|
1297
|
+
|
1298
|
+
const pickId = mesh.pickId;
|
1299
|
+
|
1300
|
+
const a = pickId >> 24 & 0xFF;
|
1301
|
+
const b = pickId >> 16 & 0xFF;
|
1302
|
+
const g = pickId >> 8 & 0xFF;
|
1303
|
+
const r = pickId & 0xFF;
|
1304
|
+
|
1305
|
+
const pickColor = new Uint8Array([r, g, b, a]); // Quantized pick color
|
1306
|
+
|
1307
|
+
const aabb = math.collapseAABB3();
|
1308
|
+
|
1309
|
+
if (instancing) {
|
1310
|
+
|
1311
|
+
let meshMatrix;
|
1312
|
+
let worldMatrix = this._worldMatrixNonIdentity ? this._worldMatrix : null;
|
1313
|
+
|
1314
|
+
if (cfg.matrix) {
|
1315
|
+
meshMatrix = cfg.matrix;
|
1316
|
+
} else {
|
1317
|
+
const scale = cfg.scale || defaultScale;
|
1318
|
+
const position = cfg.position || defaultPosition;
|
1319
|
+
const rotation = cfg.rotation || defaultRotation;
|
1320
|
+
math.eulerToQuaternion(rotation, "XYZ", defaultQuaternion);
|
1321
|
+
meshMatrix = math.composeMat4(position, defaultQuaternion, scale, tempMat4);
|
1322
|
+
}
|
1323
|
+
|
1324
|
+
const instancingLayer = this._instancingLayers[geometryId];
|
1325
|
+
|
1326
|
+
layer = instancingLayer;
|
1327
|
+
|
1328
|
+
portionId = instancingLayer.createPortion({
|
1329
|
+
color: color,
|
1330
|
+
metallic: metallic,
|
1331
|
+
roughness: roughness,
|
1332
|
+
opacity: opacity,
|
1333
|
+
meshMatrix: meshMatrix,
|
1334
|
+
worldMatrix: worldMatrix,
|
1335
|
+
aabb: aabb,
|
1336
|
+
pickColor: pickColor
|
1337
|
+
});
|
1338
|
+
|
1339
|
+
math.expandAABB3(this._aabb, aabb);
|
1340
|
+
|
1341
|
+
const numTriangles = Math.round(instancingLayer.numIndices / 3);
|
1342
|
+
this._numTriangles += numTriangles;
|
1343
|
+
mesh.numTriangles = numTriangles;
|
1344
|
+
|
1345
|
+
mesh.rtcCenter = instancingLayer.rtcCenter;
|
1346
|
+
|
1347
|
+
} else { // Batching
|
1348
|
+
|
1349
|
+
let primitive = cfg.primitive || "triangles";
|
1350
|
+
|
1351
|
+
if (primitive !== "points" && primitive !== "lines" && primitive !== "triangles" && primitive !== "solid" && primitive !== "surface") {
|
1352
|
+
this.error(`Unsupported value for 'primitive': '${primitive}' - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'. Defaulting to 'triangles'.`);
|
1353
|
+
primitive = "triangles";
|
1354
|
+
}
|
1355
|
+
|
1356
|
+
let positions = cfg.positions;
|
1357
|
+
|
1358
|
+
if (!positions) {
|
1359
|
+
this.error("Config missing: positions (no meshIds provided, so expecting geometry arrays instead)");
|
1360
|
+
return null;
|
1361
|
+
}
|
1362
|
+
|
1363
|
+
let indices = cfg.indices;
|
1364
|
+
let edgeIndices = cfg.edgeIndices;
|
1365
|
+
|
1366
|
+
if (!cfg.indices && primitive === "triangles") {
|
1367
|
+
this.error("Config missing for triangles primitive: indices (no meshIds provided, so expecting geometry arrays instead)");
|
1368
|
+
return null;
|
1369
|
+
}
|
1370
|
+
|
1371
|
+
let needNewBatchingLayers = false;
|
1372
|
+
|
1373
|
+
if (cfg.rtcCenter) {
|
1374
|
+
if (!this._lastRTCCenter) {
|
1375
|
+
needNewBatchingLayers = true;
|
1376
|
+
this._lastRTCCenter = math.vec3(cfg.rtcCenter);
|
1377
|
+
} else {
|
1378
|
+
if (!math.compareVec3(this._lastRTCCenter, cfg.rtcCenter)) {
|
1379
|
+
needNewBatchingLayers = true;
|
1380
|
+
this._lastRTCCenter.set(cfg.rtcCenter)
|
1381
|
+
}
|
1382
|
+
}
|
1383
|
+
}
|
1384
|
+
|
1385
|
+
if (cfg.positionsDecodeMatrix) {
|
1386
|
+
if (!this._lastDecodeMatrix) {
|
1387
|
+
needNewBatchingLayers = true;
|
1388
|
+
this._lastDecodeMatrix = math.mat4(cfg.positionsDecodeMatrix);
|
1389
|
+
|
1390
|
+
} else {
|
1391
|
+
if (!math.compareMat4(this._lastDecodeMatrix, cfg.positionsDecodeMatrix)) {
|
1392
|
+
needNewBatchingLayers = true;
|
1393
|
+
this._lastDecodeMatrix.set(cfg.positionsDecodeMatrix)
|
1394
|
+
}
|
1395
|
+
}
|
1396
|
+
}
|
1397
|
+
|
1398
|
+
if (needNewBatchingLayers) {
|
1399
|
+
for (let prim in this._currentBatchingLayers) {
|
1400
|
+
if (this._currentBatchingLayers.hasOwnProperty(prim)) {
|
1401
|
+
this._currentBatchingLayers[prim].finalize();
|
1402
|
+
}
|
1403
|
+
}
|
1404
|
+
this._currentBatchingLayers = {};
|
1405
|
+
}
|
1406
|
+
|
1407
|
+
const worldMatrix = this._worldMatrixNonIdentity ? this._worldMatrix : null;
|
1408
|
+
let meshMatrix;
|
1409
|
+
|
1410
|
+
if (!cfg.positionsDecodeMatrix) {
|
1411
|
+
if (cfg.matrix) {
|
1412
|
+
meshMatrix = cfg.matrix;
|
1413
|
+
} else {
|
1414
|
+
const scale = cfg.scale || defaultScale;
|
1415
|
+
const position = cfg.position || defaultPosition;
|
1416
|
+
const rotation = cfg.rotation || defaultRotation;
|
1417
|
+
math.eulerToQuaternion(rotation, "XYZ", defaultQuaternion);
|
1418
|
+
meshMatrix = math.composeMat4(position, defaultQuaternion, scale, tempMat4);
|
1419
|
+
}
|
1420
|
+
}
|
1421
|
+
|
1422
|
+
layer = this._currentBatchingLayers[primitive];
|
1423
|
+
|
1424
|
+
switch (primitive) {
|
1425
|
+
|
1426
|
+
case "triangles":
|
1427
|
+
case "solid":
|
1428
|
+
case "surface":
|
1429
|
+
|
1430
|
+
if (layer) {
|
1431
|
+
if (!layer.canCreatePortion(positions.length, indices.length)) {
|
1432
|
+
layer.finalize();
|
1433
|
+
delete this._currentBatchingLayers[primitive];
|
1434
|
+
layer = null;
|
1435
|
+
}
|
1436
|
+
}
|
1437
|
+
|
1438
|
+
if (!layer) {
|
1439
|
+
layer = new TrianglesBatchingLayer(this, {
|
1440
|
+
layerIndex: 0, // This is set in #finalize()
|
1441
|
+
scratchMemory: this._scratchMemory,
|
1442
|
+
positionsDecodeMatrix: cfg.positionsDecodeMatrix, // Can be undefined
|
1443
|
+
rtcCenter: cfg.rtcCenter, // Can be undefined
|
1444
|
+
maxGeometryBatchSize: this._maxGeometryBatchSize,
|
1445
|
+
solid: (primitive === "solid")
|
1446
|
+
});
|
1447
|
+
this._layerList.push(layer);
|
1448
|
+
this._currentBatchingLayers[primitive] = layer;
|
1449
|
+
}
|
1450
|
+
|
1451
|
+
if (!edgeIndices) {
|
1452
|
+
edgeIndices = buildEdgeIndices(positions, indices, null, this._edgeThreshold);
|
1453
|
+
}
|
1454
|
+
|
1455
|
+
portionId = layer.createPortion({
|
1456
|
+
positions: positions,
|
1457
|
+
normals: cfg.normals,
|
1458
|
+
indices: indices,
|
1459
|
+
edgeIndices: edgeIndices,
|
1460
|
+
color: color,
|
1461
|
+
metallic: metallic,
|
1462
|
+
roughness: roughness,
|
1463
|
+
colors: cfg.colors,
|
1464
|
+
opacity: opacity,
|
1465
|
+
meshMatrix: meshMatrix,
|
1466
|
+
worldMatrix: worldMatrix,
|
1467
|
+
worldAABB: aabb,
|
1468
|
+
pickColor: pickColor
|
1469
|
+
});
|
1470
|
+
|
1471
|
+
const numTriangles = Math.round(indices.length / 3);
|
1472
|
+
this._numTriangles += numTriangles;
|
1473
|
+
mesh.numTriangles = numTriangles;
|
1474
|
+
|
1475
|
+
break;
|
1476
|
+
|
1477
|
+
case "lines":
|
1478
|
+
|
1479
|
+
if (layer) {
|
1480
|
+
if (!layer.canCreatePortion(positions.length, indices.length)) {
|
1481
|
+
layer.finalize();
|
1482
|
+
delete this._currentBatchingLayers[primitive];
|
1483
|
+
layer = null;
|
1484
|
+
}
|
1485
|
+
}
|
1486
|
+
|
1487
|
+
if (!layer) {
|
1488
|
+
layer = new LinesBatchingLayer(this, {
|
1489
|
+
layerIndex: 0, // This is set in #finalize()
|
1490
|
+
scratchMemory: this._scratchMemory,
|
1491
|
+
positionsDecodeMatrix: cfg.positionsDecodeMatrix, // Can be undefined
|
1492
|
+
rtcCenter: cfg.rtcCenter, // Can be undefined
|
1493
|
+
maxGeometryBatchSize: this._maxGeometryBatchSize
|
1494
|
+
});
|
1495
|
+
this._layerList.push(layer);
|
1496
|
+
this._currentBatchingLayers[primitive] = layer;
|
1497
|
+
}
|
1498
|
+
|
1499
|
+
portionId = layer.createPortion({
|
1500
|
+
positions: positions,
|
1501
|
+
indices: indices,
|
1502
|
+
color: color,
|
1503
|
+
colors: cfg.colors,
|
1504
|
+
opacity: opacity,
|
1505
|
+
meshMatrix: meshMatrix,
|
1506
|
+
worldMatrix: worldMatrix,
|
1507
|
+
worldAABB: aabb,
|
1508
|
+
pickColor: pickColor
|
1509
|
+
});
|
1510
|
+
|
1511
|
+
this._numLines += Math.round(indices.length / 2);
|
1512
|
+
|
1513
|
+
break;
|
1514
|
+
|
1515
|
+
case "points":
|
1516
|
+
|
1517
|
+
if (layer) {
|
1518
|
+
if (!layer.canCreatePortion(positions.length)) {
|
1519
|
+
layer.finalize();
|
1520
|
+
delete this._currentBatchingLayers[primitive];
|
1521
|
+
layer = null;
|
1522
|
+
}
|
1523
|
+
}
|
1524
|
+
|
1525
|
+
if (!layer) {
|
1526
|
+
layer = new PointsBatchingLayer(this, {
|
1527
|
+
layerIndex: 0, // This is set in #finalize()
|
1528
|
+
scratchMemory: this._scratchMemory,
|
1529
|
+
positionsDecodeMatrix: cfg.positionsDecodeMatrix, // Can be undefined
|
1530
|
+
rtcCenter: cfg.rtcCenter, // Can be undefined
|
1531
|
+
maxGeometryBatchSize: this._maxGeometryBatchSize
|
1532
|
+
});
|
1533
|
+
this._layerList.push(layer);
|
1534
|
+
this._currentBatchingLayers[primitive] = layer;
|
1535
|
+
}
|
1536
|
+
|
1537
|
+
portionId = layer.createPortion({
|
1538
|
+
positions: positions,
|
1539
|
+
color: color,
|
1540
|
+
colors: cfg.colors,
|
1541
|
+
opacity: opacity,
|
1542
|
+
meshMatrix: meshMatrix,
|
1543
|
+
worldMatrix: worldMatrix,
|
1544
|
+
worldAABB: aabb,
|
1545
|
+
pickColor: pickColor
|
1546
|
+
});
|
1547
|
+
|
1548
|
+
this._numPoints += Math.round(positions.length / 3);
|
1549
|
+
|
1550
|
+
break;
|
1551
|
+
}
|
1552
|
+
|
1553
|
+
math.expandAABB3(this._aabb, aabb);
|
1554
|
+
|
1555
|
+
this.numGeometries++;
|
1556
|
+
|
1557
|
+
mesh.rtcCenter = cfg.rtcCenter;
|
1558
|
+
}
|
1559
|
+
|
1560
|
+
mesh.parent = null; // Will be set within PerformanceModelNode constructor
|
1561
|
+
mesh._layer = layer;
|
1562
|
+
mesh._portionId = portionId;
|
1563
|
+
mesh.aabb = aabb;
|
1564
|
+
|
1565
|
+
this._meshes[id] = mesh;
|
1566
|
+
}
|
1567
|
+
|
1568
|
+
/**
|
1569
|
+
* Creates an {@link Entity} within this PerformanceModel, giving it one or more meshes previously created with {@link PerformanceModel#createMesh}.
|
1570
|
+
*
|
1571
|
+
* A mesh can only belong to one {@link Entity}, so you'll get an error if you try to reuse a mesh among multiple {@link Entity}s.
|
1572
|
+
*
|
1573
|
+
* @param {Object} cfg Entity configuration.
|
1574
|
+
* @param {String} cfg.id Optional ID for the new Entity. Must not clash with any existing components within the {@link Scene}.
|
1575
|
+
* @param {String[]} cfg.meshIds IDs of one or more meshes created previously with {@link PerformanceModel@createMesh}.
|
1576
|
+
|
1577
|
+
* @param {Boolean} [cfg.isObject] Set ````true```` if the {@link Entity} represents an object, in which case it will be registered by {@link Entity#id} in {@link Scene#objects} and can also have a corresponding {@link MetaObject} with matching {@link MetaObject#id}, registered by that ID in {@link MetaScene#metaObjects}.
|
1578
|
+
* @param {Boolean} [cfg.visible=true] Indicates if the Entity is initially visible.
|
1579
|
+
* @param {Boolean} [cfg.culled=false] Indicates if the Entity is initially culled from view.
|
1580
|
+
* @param {Boolean} [cfg.pickable=true] Indicates if the Entity is initially pickable.
|
1581
|
+
* @param {Boolean} [cfg.clippable=true] Indicates if the Entity is initially clippable.
|
1582
|
+
* @param {Boolean} [cfg.collidable=true] Indicates if the Entity is initially included in boundary calculations.
|
1583
|
+
* @param {Boolean} [cfg.castsShadow=true] Indicates if the Entity initially casts shadows.
|
1584
|
+
* @param {Boolean} [cfg.receivesShadow=true] Indicates if the Entity initially receives shadows.
|
1585
|
+
* @param {Boolean} [cfg.xrayed=false] Indicates if the Entity is initially xrayed. XRayed appearance is configured by {@link PerformanceModel#xrayMaterial}.
|
1586
|
+
* @param {Boolean} [cfg.highlighted=false] Indicates if the Entity is initially highlighted. Highlighted appearance is configured by {@link PerformanceModel#highlightMaterial}.
|
1587
|
+
* @param {Boolean} [cfg.selected=false] Indicates if the Entity is initially selected. Selected appearance is configured by {@link PerformanceModel#selectedMaterial}.
|
1588
|
+
* @param {Boolean} [cfg.edges=false] Indicates if the Entity's edges are initially emphasized. Edges appearance is configured by {@link PerformanceModel#edgeMaterial}.
|
1589
|
+
* @returns {Entity}
|
1590
|
+
*/
|
1591
|
+
createEntity(cfg) {
|
1592
|
+
// Validate or generate Entity ID
|
1593
|
+
let id = cfg.id;
|
1594
|
+
let yjkElementId = cfg.yjkElementId;
|
1595
|
+
let yjkType = cfg.yjkType;
|
1596
|
+
let FlrID = cfg.FlrID;
|
1597
|
+
|
1598
|
+
// if (yjkElementId === undefined) {
|
1599
|
+
// console.log("YJKID: "+cfg.id);
|
1600
|
+
// console.log("yjkNodeId 未定义")
|
1601
|
+
// yjkElementId = 0;
|
1602
|
+
// }
|
1603
|
+
// if (yjkType === undefined) {
|
1604
|
+
// console.log("yjkType 未定义")
|
1605
|
+
// yjkType = "null";
|
1606
|
+
// }
|
1607
|
+
// if (FlrID === undefined) {
|
1608
|
+
// console.log("FlrID 未定义")
|
1609
|
+
// FlrID = "null";
|
1610
|
+
// }
|
1611
|
+
|
1612
|
+
if (id === undefined) {
|
1613
|
+
id = math.createUUID();
|
1614
|
+
} else if (this.scene.components[id]) {
|
1615
|
+
this.error("Scene already has a Component with this ID: " + id + " - will assign random ID");
|
1616
|
+
id = math.createUUID();
|
1617
|
+
}
|
1618
|
+
// Collect PerformanceModelNode's PerformanceModelMeshes
|
1619
|
+
const meshIds = cfg.meshIds;
|
1620
|
+
if (meshIds === undefined) {
|
1621
|
+
this.error("Config missing: meshIds");
|
1622
|
+
return;
|
1623
|
+
}
|
1624
|
+
let meshes = [];
|
1625
|
+
for (let i = 0, len = meshIds.length; i < len; i++) {
|
1626
|
+
const meshId = meshIds[i];
|
1627
|
+
const mesh = this._meshes[meshId];
|
1628
|
+
if (!mesh) {
|
1629
|
+
this.error("Mesh with this ID not found: " + meshId + " - ignoring this mesh");
|
1630
|
+
continue;
|
1631
|
+
}
|
1632
|
+
if (mesh.parent) {
|
1633
|
+
this.error("Mesh with ID " + meshId + " already belongs to object with ID " + mesh.parent.id + " - ignoring this mesh");
|
1634
|
+
continue;
|
1635
|
+
}
|
1636
|
+
meshes.push(mesh);
|
1637
|
+
}
|
1638
|
+
// Create PerformanceModelNode flags
|
1639
|
+
let flags = 0;
|
1640
|
+
if (this._visible && cfg.visible !== false) {
|
1641
|
+
flags = flags | ENTITY_FLAGS.VISIBLE;
|
1642
|
+
}
|
1643
|
+
if (this._pickable && cfg.pickable !== false) {
|
1644
|
+
flags = flags | ENTITY_FLAGS.PICKABLE;
|
1645
|
+
}
|
1646
|
+
if (this._culled && cfg.culled !== false) {
|
1647
|
+
flags = flags | ENTITY_FLAGS.CULLED;
|
1648
|
+
}
|
1649
|
+
if (this._clippable && cfg.clippable !== false) {
|
1650
|
+
flags = flags | ENTITY_FLAGS.CLIPPABLE;
|
1651
|
+
}
|
1652
|
+
if (this._collidable && cfg.collidable !== false) {
|
1653
|
+
flags = flags | ENTITY_FLAGS.COLLIDABLE;
|
1654
|
+
}
|
1655
|
+
if (this._edges && cfg.edges !== false) {
|
1656
|
+
flags = flags | ENTITY_FLAGS.EDGES;
|
1657
|
+
}
|
1658
|
+
if (this._xrayed && cfg.xrayed !== false) {
|
1659
|
+
flags = flags | ENTITY_FLAGS.XRAYED;
|
1660
|
+
}
|
1661
|
+
if (this._highlighted && cfg.highlighted !== false) {
|
1662
|
+
flags = flags | ENTITY_FLAGS.HIGHLIGHTED;
|
1663
|
+
}
|
1664
|
+
if (this._selected && cfg.selected !== false) {
|
1665
|
+
flags = flags | ENTITY_FLAGS.SELECTED;
|
1666
|
+
}
|
1667
|
+
|
1668
|
+
// Create PerformanceModelNode AABB
|
1669
|
+
let aabb;
|
1670
|
+
if (meshes.length === 1) {
|
1671
|
+
aabb = meshes[0].aabb;
|
1672
|
+
} else {
|
1673
|
+
aabb = math.collapseAABB3();
|
1674
|
+
for (let i = 0, len = meshes.length; i < len; i++) {
|
1675
|
+
math.expandAABB3(aabb, meshes[i].aabb);
|
1676
|
+
}
|
1677
|
+
}
|
1678
|
+
|
1679
|
+
// const node = new PerformanceNode(this, cfg.isObject, id, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
|
1680
|
+
const node = new PerformanceNode(this, cfg.isObject, id, yjkElementId, yjkType, FlrID, meshes, flags, aabb); // Internally sets PerformanceModelMesh#parent to this PerformanceModelNode
|
1681
|
+
this._nodeList.push(node);
|
1682
|
+
this._nodes[id] = node;
|
1683
|
+
this.numEntities++;
|
1684
|
+
return node;
|
1685
|
+
}
|
1686
|
+
|
1687
|
+
/**
|
1688
|
+
* Finalizes this PerformanceModel.
|
1689
|
+
*
|
1690
|
+
* Immediately creates the PerformanceModel's {@link Entity}s within the {@link Scene}.
|
1691
|
+
*
|
1692
|
+
* Once finalized, you can't add anything more to this PerformanceModel.
|
1693
|
+
*/
|
1694
|
+
finalize() {
|
1695
|
+
|
1696
|
+
if (this.destroyed) {
|
1697
|
+
return;
|
1698
|
+
}
|
1699
|
+
|
1700
|
+
for (const geometryId in this._instancingLayers) {
|
1701
|
+
if (this._instancingLayers.hasOwnProperty(geometryId)) {
|
1702
|
+
this._instancingLayers[geometryId].finalize();
|
1703
|
+
}
|
1704
|
+
}
|
1705
|
+
|
1706
|
+
for (let primitive in this._currentBatchingLayers) {
|
1707
|
+
if (this._currentBatchingLayers.hasOwnProperty(primitive)) {
|
1708
|
+
this._currentBatchingLayers[primitive].finalize();
|
1709
|
+
}
|
1710
|
+
}
|
1711
|
+
this._currentBatchingLayers = {};
|
1712
|
+
|
1713
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1714
|
+
const node = this._nodeList[i];
|
1715
|
+
node._finalize();
|
1716
|
+
}
|
1717
|
+
|
1718
|
+
// Sort layers to reduce WebGL shader switching when rendering them
|
1719
|
+
|
1720
|
+
this._layerList.sort((a, b) => {
|
1721
|
+
if (a.sortId < b.sortId) {
|
1722
|
+
return -1;
|
1723
|
+
}
|
1724
|
+
if (a.sortId > b.sortId) {
|
1725
|
+
return 1;
|
1726
|
+
}
|
1727
|
+
return 0;
|
1728
|
+
});
|
1729
|
+
|
1730
|
+
for (let i = 0, len = this._layerList.length; i < len; i++) {
|
1731
|
+
const layer = this._layerList[i];
|
1732
|
+
layer.layerIndex = i;
|
1733
|
+
}
|
1734
|
+
|
1735
|
+
this.glRedraw();
|
1736
|
+
|
1737
|
+
this.scene._aabbDirty = true;
|
1738
|
+
}
|
1739
|
+
|
1740
|
+
//------------------------------------------------------------------------------------------------------------------
|
1741
|
+
// PerformanceModel members
|
1742
|
+
//------------------------------------------------------------------------------------------------------------------
|
1743
|
+
|
1744
|
+
/**
|
1745
|
+
* Sets if backfaces are rendered for this PerformanceModel.
|
1746
|
+
*
|
1747
|
+
* Default is ````false````.
|
1748
|
+
*
|
1749
|
+
* When we set this ````true````, then backfaces are always rendered for this PerformanceModel.
|
1750
|
+
*
|
1751
|
+
* When we set this ````false````, then we allow the Viewer to decide whether to render backfaces. In this case,
|
1752
|
+
* the Viewer will:
|
1753
|
+
*
|
1754
|
+
* * hide backfaces on watertight meshes,
|
1755
|
+
* * show backfaces on open meshes, and
|
1756
|
+
* * always show backfaces on meshes when we slice them open with {@link SectionPlane}s.
|
1757
|
+
*
|
1758
|
+
* @type {Boolean}
|
1759
|
+
*/
|
1760
|
+
set backfaces(backfaces) {
|
1761
|
+
backfaces = !!backfaces;
|
1762
|
+
this._backfaces = backfaces;
|
1763
|
+
this.glRedraw();
|
1764
|
+
}
|
1765
|
+
|
1766
|
+
/**
|
1767
|
+
* Sets if backfaces are rendered for this PerformanceModel.
|
1768
|
+
*
|
1769
|
+
* Default is ````false````.
|
1770
|
+
*
|
1771
|
+
* @type {Boolean}
|
1772
|
+
*/
|
1773
|
+
get backfaces() {
|
1774
|
+
return this._backfaces;
|
1775
|
+
}
|
1776
|
+
|
1777
|
+
/**
|
1778
|
+
* Gets the list of {@link Entity}s within this PerformanceModel.
|
1779
|
+
*
|
1780
|
+
* @returns {Entity[]}
|
1781
|
+
*/
|
1782
|
+
get entityList() {
|
1783
|
+
return this._nodeList;
|
1784
|
+
}
|
1785
|
+
|
1786
|
+
//------------------------------------------------------------------------------------------------------------------
|
1787
|
+
// Entity members
|
1788
|
+
//------------------------------------------------------------------------------------------------------------------
|
1789
|
+
|
1790
|
+
/**
|
1791
|
+
* Returns true to indicate that PerformanceModel is an {@link Entity}.
|
1792
|
+
* @type {Boolean}
|
1793
|
+
*/
|
1794
|
+
get isEntity() {
|
1795
|
+
return true;
|
1796
|
+
}
|
1797
|
+
|
1798
|
+
/**
|
1799
|
+
* Returns ````true```` if this PerformanceModel represents a model.
|
1800
|
+
*
|
1801
|
+
* When ````true```` the PerformanceModel will be registered by {@link PerformanceModel#id} in
|
1802
|
+
* {@link Scene#models} and may also have a {@link MetaObject} with matching {@link MetaObject#id}.
|
1803
|
+
*
|
1804
|
+
* @type {Boolean}
|
1805
|
+
*/
|
1806
|
+
get isModel() {
|
1807
|
+
return this._isModel;
|
1808
|
+
}
|
1809
|
+
|
1810
|
+
/**
|
1811
|
+
* Returns ````false```` to indicate that PerformanceModel never represents an object.
|
1812
|
+
*
|
1813
|
+
* @type {Boolean}
|
1814
|
+
*/
|
1815
|
+
get isObject() {
|
1816
|
+
return false;
|
1817
|
+
}
|
1818
|
+
|
1819
|
+
/**
|
1820
|
+
* Gets the PerformanceModel's World-space 3D axis-aligned bounding box.
|
1821
|
+
*
|
1822
|
+
* Represented by a six-element Float64Array containing the min/max extents of the
|
1823
|
+
* axis-aligned volume, ie. ````[xmin, ymin,zmin,xmax,ymax, zmax]````.
|
1824
|
+
*
|
1825
|
+
* @type {Number[]}
|
1826
|
+
*/
|
1827
|
+
get aabb() {
|
1828
|
+
if (this._aabbDirty) {
|
1829
|
+
this._rebuildAABB();
|
1830
|
+
}
|
1831
|
+
return this._aabb;
|
1832
|
+
}
|
1833
|
+
|
1834
|
+
_rebuildAABB() {
|
1835
|
+
math.collapseAABB3(this._aabb);
|
1836
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1837
|
+
const node = this._nodeList[i];
|
1838
|
+
math.expandAABB3(this._aabb, node.aabb);
|
1839
|
+
}
|
1840
|
+
this._aabbDirty = false;
|
1841
|
+
}
|
1842
|
+
|
1843
|
+
/**
|
1844
|
+
* The approximate number of triangle primitives in this PerformanceModel.
|
1845
|
+
*
|
1846
|
+
* @type {Number}
|
1847
|
+
*/
|
1848
|
+
get numTriangles() {
|
1849
|
+
return this._numTriangles;
|
1850
|
+
}
|
1851
|
+
|
1852
|
+
/**
|
1853
|
+
* The approximate number of line primitives in this PerformanceModel.
|
1854
|
+
*
|
1855
|
+
* @type {Number}
|
1856
|
+
*/
|
1857
|
+
get numLines() {
|
1858
|
+
return this._numLines;
|
1859
|
+
}
|
1860
|
+
|
1861
|
+
/**
|
1862
|
+
* The approximate number of point primitives in this PerformanceModel.
|
1863
|
+
*
|
1864
|
+
* @type {Number}
|
1865
|
+
*/
|
1866
|
+
get numPoints() {
|
1867
|
+
return this._numPoints;
|
1868
|
+
}
|
1869
|
+
|
1870
|
+
/**
|
1871
|
+
* Sets if this PerformanceModel is visible.
|
1872
|
+
*
|
1873
|
+
* The PerformanceModel is only rendered when {@link PerformanceModel#visible} is ````true```` and {@link PerformanceModel#culled} is ````false````.
|
1874
|
+
**
|
1875
|
+
* @type {Boolean}
|
1876
|
+
*/
|
1877
|
+
set visible(visible) {
|
1878
|
+
visible = visible !== false;
|
1879
|
+
this._visible = visible;
|
1880
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1881
|
+
this._nodeList[i].visible = visible;
|
1882
|
+
}
|
1883
|
+
this.glRedraw();
|
1884
|
+
}
|
1885
|
+
|
1886
|
+
/**
|
1887
|
+
* Gets if any {@link Entity}s in this PerformanceModel are visible.
|
1888
|
+
*
|
1889
|
+
* The PerformanceModel is only rendered when {@link PerformanceModel#visible} is ````true```` and {@link PerformanceModel#culled} is ````false````.
|
1890
|
+
*
|
1891
|
+
* @type {Boolean}
|
1892
|
+
*/
|
1893
|
+
get visible() {
|
1894
|
+
return (this.numVisibleLayerPortions > 0);
|
1895
|
+
}
|
1896
|
+
|
1897
|
+
/**
|
1898
|
+
* Sets if all {@link Entity}s in this PerformanceModel are xrayed.
|
1899
|
+
*
|
1900
|
+
* @type {Boolean}
|
1901
|
+
*/
|
1902
|
+
set xrayed(xrayed) {
|
1903
|
+
xrayed = !!xrayed;
|
1904
|
+
this._xrayed = xrayed;
|
1905
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1906
|
+
this._nodeList[i].xrayed = xrayed;
|
1907
|
+
}
|
1908
|
+
this.glRedraw();
|
1909
|
+
}
|
1910
|
+
|
1911
|
+
/**
|
1912
|
+
* Gets if any {@link Entity}s in this PerformanceModel are xrayed.
|
1913
|
+
*
|
1914
|
+
* @type {Boolean}
|
1915
|
+
*/
|
1916
|
+
get xrayed() {
|
1917
|
+
return (this.numXRayedLayerPortions > 0);
|
1918
|
+
}
|
1919
|
+
|
1920
|
+
/**
|
1921
|
+
* Sets if all {@link Entity}s in this PerformanceModel are highlighted.
|
1922
|
+
*
|
1923
|
+
* @type {Boolean}
|
1924
|
+
*/
|
1925
|
+
set highlighted(highlighted) {
|
1926
|
+
highlighted = !!highlighted;
|
1927
|
+
this._highlighted = highlighted;
|
1928
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1929
|
+
this._nodeList[i].highlighted = highlighted;
|
1930
|
+
}
|
1931
|
+
this.glRedraw();
|
1932
|
+
}
|
1933
|
+
|
1934
|
+
/**
|
1935
|
+
* Gets if any {@link Entity}s in this PerformanceModel are highlighted.
|
1936
|
+
*
|
1937
|
+
* @type {Boolean}
|
1938
|
+
*/
|
1939
|
+
get highlighted() {
|
1940
|
+
return (this.numHighlightedLayerPortions > 0);
|
1941
|
+
}
|
1942
|
+
|
1943
|
+
/**
|
1944
|
+
* Sets if all {@link Entity}s in this PerformanceModel are selected.
|
1945
|
+
*
|
1946
|
+
* @type {Boolean}
|
1947
|
+
*/
|
1948
|
+
set selected(selected) {
|
1949
|
+
selected = !!selected;
|
1950
|
+
this._selected = selected;
|
1951
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1952
|
+
this._nodeList[i].selected = selected;
|
1953
|
+
}
|
1954
|
+
this.glRedraw();
|
1955
|
+
}
|
1956
|
+
|
1957
|
+
/**
|
1958
|
+
* Gets if any {@link Entity}s in this PerformanceModel are selected.
|
1959
|
+
*
|
1960
|
+
* @type {Boolean}
|
1961
|
+
*/
|
1962
|
+
get selected() {
|
1963
|
+
return (this.numSelectedLayerPortions > 0);
|
1964
|
+
}
|
1965
|
+
|
1966
|
+
/**
|
1967
|
+
* Sets if all {@link Entity}s in this PerformanceModel have edges emphasised.
|
1968
|
+
*
|
1969
|
+
* @type {Boolean}
|
1970
|
+
*/
|
1971
|
+
set edges(edges) {
|
1972
|
+
edges = !!edges;
|
1973
|
+
this._edges = edges;
|
1974
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
1975
|
+
this._nodeList[i].edges = edges;
|
1976
|
+
}
|
1977
|
+
this.glRedraw();
|
1978
|
+
}
|
1979
|
+
|
1980
|
+
/**
|
1981
|
+
* Gets if any {@link Entity}s in this PerformanceModel have edges emphasised.
|
1982
|
+
*
|
1983
|
+
* @type {Boolean}
|
1984
|
+
*/
|
1985
|
+
get edges() {
|
1986
|
+
return (this.numEdgesLayerPortions > 0);
|
1987
|
+
}
|
1988
|
+
|
1989
|
+
/**
|
1990
|
+
* Sets if this PerformanceModel is culled from view.
|
1991
|
+
*
|
1992
|
+
* The PerformanceModel is only rendered when {@link PerformanceModel#visible} is true and {@link PerformanceModel#culled} is false.
|
1993
|
+
*
|
1994
|
+
* @type {Boolean}
|
1995
|
+
*/
|
1996
|
+
set culled(culled) {
|
1997
|
+
culled = !!culled;
|
1998
|
+
this._culled = culled;
|
1999
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2000
|
+
this._nodeList[i].culled = culled;
|
2001
|
+
}
|
2002
|
+
this.glRedraw();
|
2003
|
+
}
|
2004
|
+
|
2005
|
+
/**
|
2006
|
+
* Gets if this PerformanceModel is culled from view.
|
2007
|
+
*
|
2008
|
+
* The PerformanceModel is only rendered when {@link PerformanceModel#visible} is true and {@link PerformanceModel#culled} is false.
|
2009
|
+
*
|
2010
|
+
* @type {Boolean}
|
2011
|
+
*/
|
2012
|
+
get culled() {
|
2013
|
+
return this._culled;
|
2014
|
+
}
|
2015
|
+
|
2016
|
+
/**
|
2017
|
+
* Sets if {@link Entity}s in this PerformanceModel are clippable.
|
2018
|
+
*
|
2019
|
+
* Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
|
2020
|
+
*
|
2021
|
+
* @type {Boolean}
|
2022
|
+
*/
|
2023
|
+
set clippable(clippable) {
|
2024
|
+
clippable = clippable !== false;
|
2025
|
+
this._clippable = clippable;
|
2026
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2027
|
+
this._nodeList[i].clippable = clippable;
|
2028
|
+
}
|
2029
|
+
this.glRedraw();
|
2030
|
+
}
|
2031
|
+
|
2032
|
+
/**
|
2033
|
+
* Gets if {@link Entity}s in this PerformanceModel are clippable.
|
2034
|
+
*
|
2035
|
+
* Clipping is done by the {@link SectionPlane}s in {@link Scene#sectionPlanes}.
|
2036
|
+
*
|
2037
|
+
* @type {Boolean}
|
2038
|
+
*/
|
2039
|
+
get clippable() {
|
2040
|
+
return this._clippable;
|
2041
|
+
}
|
2042
|
+
|
2043
|
+
/**
|
2044
|
+
* Sets if {@link Entity}s in this PerformanceModel are collidable.
|
2045
|
+
*
|
2046
|
+
* @type {Boolean}
|
2047
|
+
*/
|
2048
|
+
set collidable(collidable) {
|
2049
|
+
collidable = collidable !== false;
|
2050
|
+
this._collidable = collidable;
|
2051
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2052
|
+
this._nodeList[i].collidable = collidable;
|
2053
|
+
}
|
2054
|
+
}
|
2055
|
+
|
2056
|
+
/**
|
2057
|
+
* Gets if this PerformanceModel is collidable.
|
2058
|
+
*
|
2059
|
+
* @type {Boolean}
|
2060
|
+
*/
|
2061
|
+
get collidable() {
|
2062
|
+
return this._collidable;
|
2063
|
+
}
|
2064
|
+
|
2065
|
+
/**
|
2066
|
+
* Sets if {@link Entity}s in this PerformanceModel are pickable.
|
2067
|
+
*
|
2068
|
+
* Picking is done via calls to {@link Scene#pick}.
|
2069
|
+
*
|
2070
|
+
* @type {Boolean}
|
2071
|
+
*/
|
2072
|
+
set pickable(pickable) {
|
2073
|
+
pickable = pickable !== false;
|
2074
|
+
this._pickable = pickable;
|
2075
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2076
|
+
this._nodeList[i].pickable = pickable;
|
2077
|
+
}
|
2078
|
+
}
|
2079
|
+
|
2080
|
+
/**
|
2081
|
+
* Gets if this PerformanceModel is pickable.
|
2082
|
+
*
|
2083
|
+
* Picking is done via calls to {@link Scene#pick}.
|
2084
|
+
*
|
2085
|
+
* @type {Boolean}
|
2086
|
+
*/
|
2087
|
+
get pickable() {
|
2088
|
+
return (this.numPickableLayerPortions > 0);
|
2089
|
+
}
|
2090
|
+
|
2091
|
+
/**
|
2092
|
+
* Sets the RGB colorize color for this PerformanceModel.
|
2093
|
+
*
|
2094
|
+
* Multiplies by rendered fragment colors.
|
2095
|
+
*
|
2096
|
+
* Each element of the color is in range ````[0..1]````.
|
2097
|
+
*
|
2098
|
+
* @type {Number[]}
|
2099
|
+
*/
|
2100
|
+
set colorize(colorize) {
|
2101
|
+
this._colorize = colorize;
|
2102
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2103
|
+
this._nodeList[i].colorize = colorize;
|
2104
|
+
}
|
2105
|
+
}
|
2106
|
+
|
2107
|
+
/**
|
2108
|
+
* Gets the RGB colorize color for this PerformanceModel.
|
2109
|
+
*
|
2110
|
+
* Each element of the color is in range ````[0..1]````.
|
2111
|
+
*
|
2112
|
+
* @type {Number[]}
|
2113
|
+
*/
|
2114
|
+
get colorize() {
|
2115
|
+
return this._colorize;
|
2116
|
+
}
|
2117
|
+
|
2118
|
+
/**
|
2119
|
+
* Sets the opacity factor for this PerformanceModel.
|
2120
|
+
*
|
2121
|
+
* This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
|
2122
|
+
*
|
2123
|
+
* @type {Number}
|
2124
|
+
*/
|
2125
|
+
set opacity(opacity) {
|
2126
|
+
this._opacity = opacity;
|
2127
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2128
|
+
this._nodeList[i].opacity = opacity;
|
2129
|
+
}
|
2130
|
+
}
|
2131
|
+
|
2132
|
+
/**
|
2133
|
+
* Gets this PerformanceModel's opacity factor.
|
2134
|
+
*
|
2135
|
+
* This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
|
2136
|
+
*
|
2137
|
+
* @type {Number}
|
2138
|
+
*/
|
2139
|
+
get opacity() {
|
2140
|
+
return this._opacity;
|
2141
|
+
}
|
2142
|
+
|
2143
|
+
/**
|
2144
|
+
* Sets if this PerformanceModel casts a shadow.
|
2145
|
+
*
|
2146
|
+
* @type {Boolean}
|
2147
|
+
*/
|
2148
|
+
set castsShadow(castsShadow) {
|
2149
|
+
castsShadow = (castsShadow !== false);
|
2150
|
+
if (castsShadow !== this._castsShadow) {
|
2151
|
+
this._castsShadow = castsShadow;
|
2152
|
+
this.glRedraw();
|
2153
|
+
}
|
2154
|
+
}
|
2155
|
+
|
2156
|
+
/**
|
2157
|
+
* Gets if this PerformanceModel casts a shadow.
|
2158
|
+
*
|
2159
|
+
* @type {Boolean}
|
2160
|
+
*/
|
2161
|
+
get castsShadow() {
|
2162
|
+
return this._castsShadow;
|
2163
|
+
}
|
2164
|
+
|
2165
|
+
/**
|
2166
|
+
* Sets if this PerformanceModel can have shadow cast upon it.
|
2167
|
+
*
|
2168
|
+
* @type {Boolean}
|
2169
|
+
*/
|
2170
|
+
set receivesShadow(receivesShadow) {
|
2171
|
+
receivesShadow = (receivesShadow !== false);
|
2172
|
+
if (receivesShadow !== this._receivesShadow) {
|
2173
|
+
this._receivesShadow = receivesShadow;
|
2174
|
+
this.glRedraw();
|
2175
|
+
}
|
2176
|
+
}
|
2177
|
+
|
2178
|
+
/**
|
2179
|
+
* Sets if this PerformanceModel can have shadow cast upon it.
|
2180
|
+
*
|
2181
|
+
* @type {Boolean}
|
2182
|
+
*/
|
2183
|
+
get receivesShadow() {
|
2184
|
+
return this._receivesShadow;
|
2185
|
+
}
|
2186
|
+
|
2187
|
+
/**
|
2188
|
+
* Gets if Scalable Ambient Obscurance (SAO) will apply to this PerformanceModel.
|
2189
|
+
*
|
2190
|
+
* SAO is configured by the Scene's {@link SAO} component.
|
2191
|
+
*
|
2192
|
+
* Only works when {@link SAO#enabled} is also true.
|
2193
|
+
*
|
2194
|
+
* @type {Boolean}
|
2195
|
+
*/
|
2196
|
+
get saoEnabled() {
|
2197
|
+
return this._saoEnabled;
|
2198
|
+
}
|
2199
|
+
|
2200
|
+
/**
|
2201
|
+
* Gets if physically-based rendering (PBR) is enabled for this PerformanceModel.
|
2202
|
+
*
|
2203
|
+
* Only works when {@link Scene#pbrEnabled} is also true.
|
2204
|
+
*
|
2205
|
+
* @type {Boolean}
|
2206
|
+
*/
|
2207
|
+
get pbrEnabled() {
|
2208
|
+
return this._pbrEnabled;
|
2209
|
+
}
|
2210
|
+
|
2211
|
+
//------------------------------------------------------------------------------------------------------------------
|
2212
|
+
// Drawable members
|
2213
|
+
//------------------------------------------------------------------------------------------------------------------
|
2214
|
+
|
2215
|
+
/**
|
2216
|
+
* Returns true to indicate that PerformanceModel is implements {@link Drawable}.
|
2217
|
+
*
|
2218
|
+
* @type {Boolean}
|
2219
|
+
*/
|
2220
|
+
get isDrawable() {
|
2221
|
+
return true;
|
2222
|
+
}
|
2223
|
+
|
2224
|
+
/** @private */
|
2225
|
+
get isStateSortable() {
|
2226
|
+
return false
|
2227
|
+
}
|
2228
|
+
|
2229
|
+
/** @private */
|
2230
|
+
stateSortCompare(drawable1, drawable2) {}
|
2231
|
+
|
2232
|
+
/** @private */
|
2233
|
+
rebuildRenderFlags() {
|
2234
|
+
this.renderFlags.reset();
|
2235
|
+
this._updateRenderFlagsVisibleLayers();
|
2236
|
+
if (this.renderFlags.numLayers > 0 && this.renderFlags.numVisibleLayers === 0) {
|
2237
|
+
this.renderFlags.culled = true;
|
2238
|
+
return;
|
2239
|
+
}
|
2240
|
+
this._updateRenderFlags();
|
2241
|
+
}
|
2242
|
+
|
2243
|
+
/**
|
2244
|
+
* @private
|
2245
|
+
*/
|
2246
|
+
_updateRenderFlagsVisibleLayers() {
|
2247
|
+
const renderFlags = this.renderFlags;
|
2248
|
+
renderFlags.numLayers = this._layerList.length;
|
2249
|
+
renderFlags.numVisibleLayers = 0;
|
2250
|
+
for (let layerIndex = 0, len = this._layerList.length; layerIndex < len; layerIndex++) {
|
2251
|
+
const layer = this._layerList[layerIndex];
|
2252
|
+
const layerVisible = this._getActiveSectionPlanesForLayer(layer);
|
2253
|
+
if (layerVisible) {
|
2254
|
+
renderFlags.visibleLayers[renderFlags.numVisibleLayers++] = layerIndex;
|
2255
|
+
}
|
2256
|
+
}
|
2257
|
+
}
|
2258
|
+
|
2259
|
+
/** @private */
|
2260
|
+
_getActiveSectionPlanesForLayer(layer) {
|
2261
|
+
|
2262
|
+
const renderFlags = this.renderFlags;
|
2263
|
+
const sectionPlanes = this.scene._sectionPlanesState.sectionPlanes;
|
2264
|
+
const numSectionPlanes = sectionPlanes.length;
|
2265
|
+
const baseIndex = layer.layerIndex * numSectionPlanes;
|
2266
|
+
|
2267
|
+
if (numSectionPlanes > 0) {
|
2268
|
+
for (let i = 0; i < numSectionPlanes; i++) {
|
2269
|
+
|
2270
|
+
const sectionPlane = sectionPlanes[i];
|
2271
|
+
|
2272
|
+
if (!sectionPlane.active) {
|
2273
|
+
renderFlags.sectionPlanesActivePerLayer[baseIndex + i] = false;
|
2274
|
+
|
2275
|
+
} else {
|
2276
|
+
renderFlags.sectionPlanesActivePerLayer[baseIndex + i] = true;
|
2277
|
+
renderFlags.sectioned = true;
|
2278
|
+
}
|
2279
|
+
}
|
2280
|
+
}
|
2281
|
+
|
2282
|
+
return true;
|
2283
|
+
}
|
2284
|
+
|
2285
|
+
/** @private */
|
2286
|
+
_updateRenderFlags() {
|
2287
|
+
|
2288
|
+
if (this.numVisibleLayerPortions === 0) {
|
2289
|
+
return;
|
2290
|
+
}
|
2291
|
+
|
2292
|
+
if (this.numCulledLayerPortions === this.numPortions) {
|
2293
|
+
return;
|
2294
|
+
}
|
2295
|
+
|
2296
|
+
const renderFlags = this.renderFlags;
|
2297
|
+
|
2298
|
+
renderFlags.colorOpaque = (this.numTransparentLayerPortions < this.numPortions);
|
2299
|
+
|
2300
|
+
if (this.numTransparentLayerPortions > 0) {
|
2301
|
+
renderFlags.colorTransparent = true;
|
2302
|
+
}
|
2303
|
+
|
2304
|
+
if (this.numXRayedLayerPortions > 0) {
|
2305
|
+
const xrayMaterial = this.scene.xrayMaterial._state;
|
2306
|
+
if (xrayMaterial.fill) {
|
2307
|
+
if (xrayMaterial.fillAlpha < 1.0) {
|
2308
|
+
renderFlags.xrayedSilhouetteTransparent = true;
|
2309
|
+
} else {
|
2310
|
+
renderFlags.xrayedSilhouetteOpaque = true;
|
2311
|
+
}
|
2312
|
+
}
|
2313
|
+
if (xrayMaterial.edges) {
|
2314
|
+
if (xrayMaterial.edgeAlpha < 1.0) {
|
2315
|
+
renderFlags.xrayedEdgesTransparent = true;
|
2316
|
+
} else {
|
2317
|
+
renderFlags.xrayedEdgesOpaque = true;
|
2318
|
+
}
|
2319
|
+
}
|
2320
|
+
}
|
2321
|
+
|
2322
|
+
if (this.numEdgesLayerPortions > 0) {
|
2323
|
+
const edgeMaterial = this.scene.edgeMaterial._state;
|
2324
|
+
if (edgeMaterial.edges) {
|
2325
|
+
renderFlags.edgesOpaque = (this.numTransparentLayerPortions < this.numPortions);
|
2326
|
+
if (this.numTransparentLayerPortions > 0) {
|
2327
|
+
renderFlags.edgesTransparent = true;
|
2328
|
+
}
|
2329
|
+
}
|
2330
|
+
}
|
2331
|
+
|
2332
|
+
if (this.numSelectedLayerPortions > 0) {
|
2333
|
+
const selectedMaterial = this.scene.selectedMaterial._state;
|
2334
|
+
if (selectedMaterial.fill) {
|
2335
|
+
if (selectedMaterial.fillAlpha < 1.0) {
|
2336
|
+
renderFlags.selectedSilhouetteTransparent = true;
|
2337
|
+
} else {
|
2338
|
+
renderFlags.selectedSilhouetteOpaque = true;
|
2339
|
+
}
|
2340
|
+
}
|
2341
|
+
if (selectedMaterial.edges) {
|
2342
|
+
if (selectedMaterial.edgeAlpha < 1.0) {
|
2343
|
+
renderFlags.selectedEdgesTransparent = true;
|
2344
|
+
} else {
|
2345
|
+
renderFlags.selectedEdgesOpaque = true;
|
2346
|
+
}
|
2347
|
+
}
|
2348
|
+
}
|
2349
|
+
|
2350
|
+
if (this.numHighlightedLayerPortions > 0) {
|
2351
|
+
const highlightMaterial = this.scene.highlightMaterial._state;
|
2352
|
+
if (highlightMaterial.fill) {
|
2353
|
+
if (highlightMaterial.fillAlpha < 1.0) {
|
2354
|
+
renderFlags.highlightedSilhouetteTransparent = true;
|
2355
|
+
} else {
|
2356
|
+
renderFlags.highlightedSilhouetteOpaque = true;
|
2357
|
+
}
|
2358
|
+
}
|
2359
|
+
if (highlightMaterial.edges) {
|
2360
|
+
if (highlightMaterial.edgeAlpha < 1.0) {
|
2361
|
+
renderFlags.highlightedEdgesTransparent = true;
|
2362
|
+
} else {
|
2363
|
+
renderFlags.highlightedEdgesOpaque = true;
|
2364
|
+
}
|
2365
|
+
}
|
2366
|
+
}
|
2367
|
+
}
|
2368
|
+
|
2369
|
+
/**
|
2370
|
+
* Configures the appearance of xrayed {@link Entity}s within this PerformanceModel.
|
2371
|
+
*
|
2372
|
+
* This is the {@link Scene#xrayMaterial}.
|
2373
|
+
*
|
2374
|
+
* @type {EmphasisMaterial}
|
2375
|
+
*/
|
2376
|
+
get xrayMaterial() {
|
2377
|
+
return this.scene.xrayMaterial;
|
2378
|
+
}
|
2379
|
+
|
2380
|
+
/**
|
2381
|
+
* Configures the appearance of highlighted {@link Entity}s within this PerformanceModel.
|
2382
|
+
*
|
2383
|
+
* This is the {@link Scene#highlightMaterial}.
|
2384
|
+
*
|
2385
|
+
* @type {EmphasisMaterial}
|
2386
|
+
*/
|
2387
|
+
get highlightMaterial() {
|
2388
|
+
return this.scene.highlightMaterial;
|
2389
|
+
}
|
2390
|
+
|
2391
|
+
/**
|
2392
|
+
* Configures the appearance of selected {@link Entity}s within this PerformanceModel.
|
2393
|
+
*
|
2394
|
+
* This is the {@link Scene#selectedMaterial}.
|
2395
|
+
*
|
2396
|
+
* @type {EmphasisMaterial}
|
2397
|
+
*/
|
2398
|
+
get selectedMaterial() {
|
2399
|
+
return this.scene.selectedMaterial;
|
2400
|
+
}
|
2401
|
+
|
2402
|
+
/**
|
2403
|
+
* Configures the appearance of edges of {@link Entity}s within this PerformanceModel.
|
2404
|
+
*
|
2405
|
+
* This is the {@link Scene#edgeMaterial}.
|
2406
|
+
*
|
2407
|
+
* @type {EdgeMaterial}
|
2408
|
+
*/
|
2409
|
+
get edgeMaterial() {
|
2410
|
+
return this.scene.edgeMaterial;
|
2411
|
+
}
|
2412
|
+
|
2413
|
+
// -------------- RENDERING ---------------------------------------------------------------------------------------
|
2414
|
+
|
2415
|
+
/** @private */
|
2416
|
+
drawColorOpaque(frameCtx) {
|
2417
|
+
const renderFlags = this.renderFlags;
|
2418
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2419
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2420
|
+
this._layerList[layerIndex].drawColorOpaque(renderFlags, frameCtx);
|
2421
|
+
}
|
2422
|
+
}
|
2423
|
+
|
2424
|
+
/** @private */
|
2425
|
+
drawColorTransparent(frameCtx) {
|
2426
|
+
const renderFlags = this.renderFlags;
|
2427
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2428
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2429
|
+
this._layerList[layerIndex].drawColorTransparent(renderFlags, frameCtx);
|
2430
|
+
}
|
2431
|
+
}
|
2432
|
+
|
2433
|
+
/** @private */
|
2434
|
+
drawDepth(frameCtx) { // Dedicated to SAO because it skips transparent objects
|
2435
|
+
const renderFlags = this.renderFlags;
|
2436
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2437
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2438
|
+
this._layerList[layerIndex].drawDepth(renderFlags, frameCtx);
|
2439
|
+
}
|
2440
|
+
}
|
2441
|
+
|
2442
|
+
/** @private */
|
2443
|
+
drawNormals(frameCtx) { // Dedicated to SAO because it skips transparent objects
|
2444
|
+
const renderFlags = this.renderFlags;
|
2445
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2446
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2447
|
+
this._layerList[layerIndex].drawNormals(renderFlags, frameCtx);
|
2448
|
+
}
|
2449
|
+
}
|
2450
|
+
|
2451
|
+
/** @private */
|
2452
|
+
drawSilhouetteXRayed(frameCtx) {
|
2453
|
+
const renderFlags = this.renderFlags;
|
2454
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2455
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2456
|
+
this._layerList[layerIndex].drawSilhouetteXRayed(renderFlags, frameCtx);
|
2457
|
+
}
|
2458
|
+
}
|
2459
|
+
|
2460
|
+
/** @private */
|
2461
|
+
drawSilhouetteHighlighted(frameCtx) {
|
2462
|
+
const renderFlags = this.renderFlags;
|
2463
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2464
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2465
|
+
this._layerList[layerIndex].drawSilhouetteHighlighted(renderFlags, frameCtx);
|
2466
|
+
}
|
2467
|
+
}
|
2468
|
+
|
2469
|
+
/** @private */
|
2470
|
+
drawSilhouetteSelected(frameCtx) {
|
2471
|
+
const renderFlags = this.renderFlags;
|
2472
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2473
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2474
|
+
this._layerList[layerIndex].drawSilhouetteSelected(renderFlags, frameCtx);
|
2475
|
+
}
|
2476
|
+
}
|
2477
|
+
|
2478
|
+
/** @private */
|
2479
|
+
drawEdgesColorOpaque(frameCtx) {
|
2480
|
+
const renderFlags = this.renderFlags;
|
2481
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2482
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2483
|
+
this._layerList[layerIndex].drawEdgesColorOpaque(renderFlags, frameCtx);
|
2484
|
+
}
|
2485
|
+
}
|
2486
|
+
|
2487
|
+
/** @private */
|
2488
|
+
drawEdgesColorTransparent(frameCtx) {
|
2489
|
+
const renderFlags = this.renderFlags;
|
2490
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2491
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2492
|
+
this._layerList[layerIndex].drawEdgesColorTransparent(renderFlags, frameCtx);
|
2493
|
+
}
|
2494
|
+
}
|
2495
|
+
|
2496
|
+
/** @private */
|
2497
|
+
drawEdgesXRayed(frameCtx) {
|
2498
|
+
const renderFlags = this.renderFlags;
|
2499
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2500
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2501
|
+
this._layerList[layerIndex].drawEdgesXRayed(renderFlags, frameCtx);
|
2502
|
+
}
|
2503
|
+
}
|
2504
|
+
|
2505
|
+
/** @private */
|
2506
|
+
drawEdgesHighlighted(frameCtx) {
|
2507
|
+
const renderFlags = this.renderFlags;
|
2508
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2509
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2510
|
+
this._layerList[layerIndex].drawEdgesHighlighted(renderFlags, frameCtx);
|
2511
|
+
}
|
2512
|
+
}
|
2513
|
+
|
2514
|
+
/** @private */
|
2515
|
+
drawEdgesSelected(frameCtx) {
|
2516
|
+
const renderFlags = this.renderFlags;
|
2517
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2518
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2519
|
+
this._layerList[layerIndex].drawEdgesSelected(renderFlags, frameCtx);
|
2520
|
+
}
|
2521
|
+
}
|
2522
|
+
|
2523
|
+
/**
|
2524
|
+
* @private
|
2525
|
+
*/
|
2526
|
+
drawOcclusion(frameCtx) {
|
2527
|
+
if (this.numVisibleLayerPortions === 0) {
|
2528
|
+
return;
|
2529
|
+
}
|
2530
|
+
const renderFlags = this.renderFlags;
|
2531
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2532
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2533
|
+
this._layerList[layerIndex].drawOcclusion(renderFlags, frameCtx);
|
2534
|
+
}
|
2535
|
+
}
|
2536
|
+
|
2537
|
+
/**
|
2538
|
+
* @private
|
2539
|
+
*/
|
2540
|
+
drawShadow(frameCtx) {
|
2541
|
+
if (this.numVisibleLayerPortions === 0) {
|
2542
|
+
return;
|
2543
|
+
}
|
2544
|
+
const renderFlags = this.renderFlags;
|
2545
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2546
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2547
|
+
this._layerList[layerIndex].drawShadow(renderFlags, frameCtx);
|
2548
|
+
}
|
2549
|
+
}
|
2550
|
+
|
2551
|
+
/** @private */
|
2552
|
+
drawPickMesh(frameCtx) {
|
2553
|
+
if (this.numVisibleLayerPortions === 0) {
|
2554
|
+
return;
|
2555
|
+
}
|
2556
|
+
const renderFlags = this.renderFlags;
|
2557
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2558
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2559
|
+
this._layerList[layerIndex].drawPickMesh(renderFlags, frameCtx);
|
2560
|
+
}
|
2561
|
+
}
|
2562
|
+
|
2563
|
+
/**
|
2564
|
+
* Called by PerformanceMesh.drawPickDepths()
|
2565
|
+
* @private
|
2566
|
+
*/
|
2567
|
+
drawPickDepths(frameCtx) {
|
2568
|
+
if (this.numVisibleLayerPortions === 0) {
|
2569
|
+
return;
|
2570
|
+
}
|
2571
|
+
const renderFlags = this.renderFlags;
|
2572
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2573
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2574
|
+
this._layerList[layerIndex].drawPickDepths(renderFlags, frameCtx);
|
2575
|
+
}
|
2576
|
+
}
|
2577
|
+
|
2578
|
+
/**
|
2579
|
+
* Called by PerformanceMesh.drawPickNormals()
|
2580
|
+
* @private
|
2581
|
+
*/
|
2582
|
+
drawPickNormals(frameCtx) {
|
2583
|
+
if (this.numVisibleLayerPortions === 0) {
|
2584
|
+
return;
|
2585
|
+
}
|
2586
|
+
const renderFlags = this.renderFlags;
|
2587
|
+
for (let i = 0, len = renderFlags.visibleLayers.length; i < len; i++) {
|
2588
|
+
const layerIndex = renderFlags.visibleLayers[i];
|
2589
|
+
this._layerList[layerIndex].drawPickNormals(renderFlags, frameCtx);
|
2590
|
+
}
|
2591
|
+
}
|
2592
|
+
|
2593
|
+
//------------------------------------------------------------------------------------------------------------------
|
2594
|
+
// Component members
|
2595
|
+
//------------------------------------------------------------------------------------------------------------------
|
2596
|
+
|
2597
|
+
/**
|
2598
|
+
* Destroys this PerformanceModel.
|
2599
|
+
*/
|
2600
|
+
destroy() {
|
2601
|
+
for (let primitive in this._currentBatchingLayers) {
|
2602
|
+
if (this._currentBatchingLayers.hasOwnProperty(primitive)) {
|
2603
|
+
this._currentBatchingLayers[primitive].destroy();
|
2604
|
+
}
|
2605
|
+
}
|
2606
|
+
this._currentBatchingLayers = {};
|
2607
|
+
this.scene.camera.off(this._onCameraViewMatrix);
|
2608
|
+
for (let i = 0, len = this._layerList.length; i < len; i++) {
|
2609
|
+
this._layerList[i].destroy();
|
2610
|
+
}
|
2611
|
+
for (let i = 0, len = this._nodeList.length; i < len; i++) {
|
2612
|
+
this._nodeList[i]._destroy();
|
2613
|
+
}
|
2614
|
+
this.scene._aabbDirty = true;
|
2615
|
+
if (this._isModel) {
|
2616
|
+
this.scene._deregisterModel(this);
|
2617
|
+
}
|
2618
|
+
putScratchMemory();
|
2619
|
+
super.destroy();
|
2620
|
+
}
|
2621
|
+
}
|
2622
|
+
|
2623
|
+
export { PerformanceModel };
|