csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  190. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,291 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class TrianglesBatchingOcclusionRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
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+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, batchingLayer, renderPass) {
28
+
29
+ const model = batchingLayer.model;
30
+ const scene = model.scene;
31
+ const gl = scene.canvas.gl;
32
+ const state = batchingLayer._state;
33
+ const camera = scene.camera;
34
+ const rtcCenter = batchingLayer._state.rtcCenter;
35
+
36
+ if (!this._program) {
37
+ this._allocate(batchingLayer);
38
+ if (this.errors) {
39
+ return;
40
+ }
41
+ }
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+
43
+ if (frameCtx.lastProgramId !== this._program.id) {
44
+ frameCtx.lastProgramId = this._program.id;
45
+ this._bindProgram();
46
+ }
47
+
48
+ gl.uniform1i(this._uRenderPass, renderPass);
49
+
50
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
51
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
52
+
53
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
54
+ if (numSectionPlanes > 0) {
55
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
56
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
57
+ const renderFlags = model.renderFlags;
58
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
59
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
60
+ if (sectionPlaneUniforms) {
61
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
62
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
63
+ if (active) {
64
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
65
+ if (rtcCenter) {
66
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
67
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
68
+ } else {
69
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
70
+ }
71
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
72
+ }
73
+ }
74
+ }
75
+ }
76
+
77
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
78
+
79
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
80
+
81
+ if (this._aOffset) {
82
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
83
+ }
84
+
85
+ if (this._aColor) {
86
+ this._aColor.bindArrayBuffer(state.colorsBuf);
87
+ }
88
+
89
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
90
+
91
+ if (this._aFlags2) { // Won't be in shader when not clipping
92
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
93
+ }
94
+
95
+ state.indicesBuf.bind();
96
+
97
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
98
+ }
99
+
100
+ _allocate() {
101
+
102
+ const scene = this._scene;
103
+ const gl = scene.canvas.gl;
104
+
105
+ this._program = new Program(gl, this._buildShader());
106
+
107
+ if (this._program.errors) {
108
+ this.errors = this._program.errors;
109
+ return;
110
+ }
111
+
112
+ const program = this._program;
113
+
114
+ this._uRenderPass = program.getLocation("renderPass");
115
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
116
+ this._uWorldMatrix = program.getLocation("worldMatrix");
117
+ this._uViewMatrix = program.getLocation("viewMatrix");
118
+ this._uProjMatrix = program.getLocation("projMatrix");
119
+ this._uSectionPlanes = [];
120
+
121
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
122
+ this._uSectionPlanes.push({
123
+ active: program.getLocation("sectionPlaneActive" + i),
124
+ pos: program.getLocation("sectionPlanePos" + i),
125
+ dir: program.getLocation("sectionPlaneDir" + i)
126
+ });
127
+ }
128
+
129
+ this._aPosition = program.getAttribute("position");
130
+ this._aOffset = program.getAttribute("offset");
131
+ this._aColor = program.getAttribute("color");
132
+ this._aFlags = program.getAttribute("flags");
133
+ this._aFlags2 = program.getAttribute("flags2");
134
+
135
+ if (scene.logarithmicDepthBufferEnabled) {
136
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
137
+ }
138
+ }
139
+
140
+ _bindProgram() {
141
+
142
+ const scene = this._scene;
143
+ const gl = scene.canvas.gl;
144
+ const project = scene.camera.project;
145
+
146
+ this._program.bind();
147
+
148
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
149
+
150
+ if (scene.logarithmicDepthBufferEnabled) {
151
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
152
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
153
+ }
154
+ }
155
+
156
+ _buildShader() {
157
+ return {
158
+ vertex: this._buildVertexShader(),
159
+ fragment: this._buildFragmentShader()
160
+ };
161
+ }
162
+
163
+ _buildVertexShader() {
164
+ const scene = this._scene;
165
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
166
+ const src = [];
167
+ src.push("// Triangles batching occlusion vertex shader");
168
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
169
+ src.push("#extension GL_EXT_frag_depth : enable");
170
+ }
171
+ src.push("uniform int renderPass;");
172
+ src.push("attribute vec3 position;");
173
+ if (scene.entityOffsetsEnabled) {
174
+ src.push("attribute vec3 offset;");
175
+ }
176
+ src.push("attribute vec4 color;");
177
+ src.push("attribute vec4 flags;");
178
+ src.push("attribute vec4 flags2;");
179
+
180
+ src.push("uniform mat4 worldMatrix;");
181
+ src.push("uniform mat4 viewMatrix;");
182
+ src.push("uniform mat4 projMatrix;");
183
+ src.push("uniform mat4 positionsDecodeMatrix;")
184
+ if (scene.logarithmicDepthBufferEnabled) {
185
+ src.push("uniform float logDepthBufFC;");
186
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
187
+ src.push("varying float vFragDepth;");
188
+ }
189
+ }
190
+ if (clipping) {
191
+ src.push("varying vec4 vWorldPosition;");
192
+ src.push("varying vec4 vFlags2;");
193
+ }
194
+ src.push("void main(void) {");
195
+
196
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
197
+ // renderPass = COLOR_OPAQUE
198
+ // Only opaque objects can be occluders
199
+
200
+ src.push(`if (int(flags.x) != renderPass) {`);
201
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
202
+
203
+ src.push(" } else {");
204
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
205
+ if (scene.entityOffsetsEnabled) {
206
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
207
+ }
208
+
209
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
210
+ if (clipping) {
211
+ src.push(" vWorldPosition = worldPosition;");
212
+ src.push(" vFlags2 = flags2;");
213
+ }
214
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
215
+ if (scene.logarithmicDepthBufferEnabled) {
216
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
217
+ src.push("vFragDepth = 1.0 + clipPos.w;");
218
+ } else {
219
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
220
+ src.push("clipPos.z *= clipPos.w;");
221
+ }
222
+ }
223
+ src.push("gl_Position = clipPos;");
224
+ src.push(" }");
225
+ src.push("}");
226
+ return src;
227
+ }
228
+
229
+ _buildFragmentShader() {
230
+ const scene = this._scene;
231
+ const sectionPlanesState = scene._sectionPlanesState;
232
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
233
+ const src = [];
234
+ src.push("// Triangles batching occlusion fragment shader");
235
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
236
+ src.push("#extension GL_EXT_frag_depth : enable");
237
+ }
238
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
239
+ src.push("precision highp float;");
240
+ src.push("precision highp int;");
241
+ src.push("#else");
242
+ src.push("precision mediump float;");
243
+ src.push("precision mediump int;");
244
+ src.push("#endif");
245
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
246
+ src.push("uniform float logDepthBufFC;");
247
+ src.push("varying float vFragDepth;");
248
+ }
249
+ if (clipping) {
250
+ src.push("varying vec4 vWorldPosition;");
251
+ src.push("varying vec4 vFlags2;");
252
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
253
+ src.push("uniform bool sectionPlaneActive" + i + ";");
254
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
255
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
256
+ }
257
+ }
258
+ src.push("void main(void) {");
259
+ if (clipping) {
260
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
261
+ src.push(" if (clippable) {");
262
+ src.push(" float dist = 0.0;");
263
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
264
+ src.push(" if (sectionPlaneActive" + i + ") {");
265
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
266
+ src.push(" }");
267
+ }
268
+ src.push(" if (dist > 0.0) { discard; }");
269
+ src.push(" }");
270
+ }
271
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
272
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
273
+ }
274
+ src.push(" gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
275
+ src.push("}");
276
+ return src;
277
+ }
278
+
279
+ webglContextRestored() {
280
+ this._program = null;
281
+ }
282
+
283
+ destroy() {
284
+ if (this._program) {
285
+ this._program.destroy();
286
+ }
287
+ this._program = null;
288
+ }
289
+ }
290
+
291
+ export {TrianglesBatchingOcclusionRenderer};
@@ -0,0 +1,319 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class TrianglesBatchingPickDepthRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
23
+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, batchingLayer, renderPass) {
28
+
29
+ const model = batchingLayer.model;
30
+ const scene = model.scene;
31
+ const camera = scene.camera;
32
+ const gl = scene.canvas.gl;
33
+ const state = batchingLayer._state;
34
+ const rtcCenter = batchingLayer._state.rtcCenter;
35
+
36
+ if (!this._program) {
37
+ this._allocate();
38
+ }
39
+
40
+ if (frameCtx.lastProgramId !== this._program.id) {
41
+ frameCtx.lastProgramId = this._program.id;
42
+ this._bindProgram();
43
+ }
44
+
45
+ gl.uniform1i(this._uRenderPass, renderPass);
46
+
47
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
48
+
49
+ const pickViewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
50
+ const viewMatrix = rtcCenter ? createRTCViewMat(pickViewMatrix, rtcCenter) : pickViewMatrix;
51
+
52
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
53
+ gl.uniformMatrix4fv(this._uViewMatrix, false, viewMatrix);
54
+ gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
55
+
56
+ gl.uniform1f(this._uPickZNear, frameCtx.pickZNear);
57
+ gl.uniform1f(this._uPickZFar, frameCtx.pickZFar);
58
+
59
+ if (scene.logarithmicDepthBufferEnabled) {
60
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
61
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
62
+ }
63
+
64
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
65
+ if (numSectionPlanes > 0) {
66
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
67
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
68
+ const renderFlags = model.renderFlags;
69
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
70
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
71
+ if (sectionPlaneUniforms) {
72
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
73
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
74
+ if (active) {
75
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
76
+ if (rtcCenter) {
77
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
78
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79
+ } else {
80
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
81
+ }
82
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ //=============================================================
89
+ // TODO: Use drawElements count and offset to draw only one entity
90
+ //=============================================================
91
+
92
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
93
+
94
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
95
+
96
+ if (this._aOffset) {
97
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
98
+ }
99
+
100
+ if (this._aFlags) {
101
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
102
+ }
103
+
104
+ if (this._aFlags2) {
105
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
106
+ }
107
+
108
+ state.indicesBuf.bind();
109
+
110
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
111
+ }
112
+
113
+ _allocate() {
114
+
115
+ const scene = this._scene;
116
+ const gl = scene.canvas.gl;
117
+
118
+ this._program = new Program(gl, this._buildShader());
119
+
120
+ if (this._program.errors) {
121
+ this.errors = this._program.errors;
122
+ return;
123
+ }
124
+
125
+ const program = this._program;
126
+
127
+ this._uRenderPass = program.getLocation("renderPass");
128
+ this._uPickInvisible = program.getLocation("pickInvisible");
129
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
130
+ this._uWorldMatrix = program.getLocation("worldMatrix");
131
+ this._uViewMatrix = program.getLocation("viewMatrix");
132
+ this._uProjMatrix = program.getLocation("projMatrix");
133
+ this._uSectionPlanes = [];
134
+
135
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
136
+ this._uSectionPlanes.push({
137
+ active: program.getLocation("sectionPlaneActive" + i),
138
+ pos: program.getLocation("sectionPlanePos" + i),
139
+ dir: program.getLocation("sectionPlaneDir" + i)
140
+ });
141
+ }
142
+
143
+ this._aPosition = program.getAttribute("position");
144
+ this._aOffset = program.getAttribute("offset");
145
+ this._aFlags = program.getAttribute("flags");
146
+ this._aFlags2 = program.getAttribute("flags2");
147
+ this._uPickZNear = program.getLocation("pickZNear");
148
+ this._uPickZFar = program.getLocation("pickZFar");
149
+
150
+ if (scene.logarithmicDepthBufferEnabled) {
151
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
152
+ }
153
+ }
154
+
155
+ _bindProgram() {
156
+ this._program.bind();
157
+ }
158
+
159
+ _buildShader() {
160
+ return {
161
+ vertex: this._buildVertexShader(),
162
+ fragment: this._buildFragmentShader()
163
+ };
164
+ }
165
+
166
+ _buildVertexShader() {
167
+
168
+ const scene = this._scene;
169
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
170
+ const src = [];
171
+
172
+ src.push("// Triangles batching pick depth vertex shader");
173
+
174
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
175
+ src.push("#extension GL_EXT_frag_depth : enable");
176
+ }
177
+
178
+ src.push("uniform int renderPass;");
179
+
180
+ src.push("attribute vec3 position;");
181
+ if (scene.entityOffsetsEnabled) {
182
+ src.push("attribute vec3 offset;");
183
+ }
184
+ src.push("attribute vec4 flags;");
185
+ src.push("attribute vec4 flags2;");
186
+
187
+ src.push("uniform bool pickInvisible;");
188
+
189
+ src.push("uniform mat4 worldMatrix;");
190
+ src.push("uniform mat4 viewMatrix;");
191
+ src.push("uniform mat4 projMatrix;");
192
+ src.push("uniform mat4 positionsDecodeMatrix;");
193
+
194
+ if (scene.logarithmicDepthBufferEnabled) {
195
+ src.push("uniform float logDepthBufFC;");
196
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
197
+ src.push("varying float vFragDepth;");
198
+ }
199
+ }
200
+
201
+ if (clipping) {
202
+ src.push("varying vec4 vWorldPosition;");
203
+ src.push("varying vec4 vFlags2;");
204
+ }
205
+ src.push("varying vec4 vViewPosition;");
206
+ src.push("void main(void) {");
207
+
208
+ // flags.w = NOT_RENDERED | PICK
209
+ // renderPass = PICK
210
+
211
+ src.push(`if (int(flags.w) != renderPass) {`);
212
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
213
+ src.push(" } else {");
214
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
215
+ if (scene.entityOffsetsEnabled) {
216
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
217
+ }
218
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
219
+ if (clipping) {
220
+ src.push(" vWorldPosition = worldPosition;");
221
+ src.push(" vFlags2 = flags2;");
222
+ }
223
+ src.push("vViewPosition = viewPosition;");
224
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
225
+ if (scene.logarithmicDepthBufferEnabled) {
226
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
227
+ src.push("vFragDepth = 1.0 + clipPos.w;");
228
+ } else {
229
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
230
+ src.push("clipPos.z *= clipPos.w;");
231
+ }
232
+ }
233
+ src.push("gl_Position = clipPos;");
234
+ src.push(" }");
235
+ src.push("}");
236
+ return src;
237
+ }
238
+
239
+ _buildFragmentShader() {
240
+
241
+ const scene = this._scene;
242
+ const sectionPlanesState = scene._sectionPlanesState;
243
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
244
+ const src = [];
245
+
246
+ src.push("// Triangles batching pick depth fragment shader");
247
+
248
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
249
+ src.push("#extension GL_EXT_frag_depth : enable");
250
+ }
251
+
252
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
253
+ src.push("precision highp float;");
254
+ src.push("precision highp int;");
255
+ src.push("#else");
256
+ src.push("precision mediump float;");
257
+ src.push("precision mediump int;");
258
+ src.push("#endif");
259
+
260
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
261
+ src.push("uniform float logDepthBufFC;");
262
+ src.push("varying float vFragDepth;");
263
+ }
264
+
265
+ src.push("uniform float pickZNear;");
266
+ src.push("uniform float pickZFar;");
267
+
268
+ if (clipping) {
269
+ src.push("varying vec4 vWorldPosition;");
270
+ src.push("varying vec4 vFlags2;");
271
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
272
+ src.push("uniform bool sectionPlaneActive" + i + ";");
273
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
274
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
275
+ }
276
+ }
277
+ src.push("varying vec4 vViewPosition;");
278
+ src.push("vec4 packDepth(const in float depth) {");
279
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
280
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
281
+ src.push(" vec4 res = fract(depth * bitShift);");
282
+ src.push(" res -= res.xxyz * bitMask;");
283
+ src.push(" return res;");
284
+ src.push("}");
285
+ src.push("void main(void) {");
286
+ if (clipping) {
287
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
288
+ src.push(" if (clippable) {");
289
+ src.push(" float dist = 0.0;");
290
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
291
+ src.push(" if (sectionPlaneActive" + i + ") {");
292
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
293
+ src.push(" }");
294
+ }
295
+ src.push(" if (dist > 0.0) { discard; }");
296
+ src.push(" }");
297
+ }
298
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
299
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
300
+ }
301
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
302
+ src.push(" gl_FragColor = packDepth(zNormalizedDepth); "); // Must be linear depth
303
+ src.push("}");
304
+ return src;
305
+ }
306
+
307
+ webglContextRestored() {
308
+ this._program = null;
309
+ }
310
+
311
+ destroy() {
312
+ if (this._program) {
313
+ this._program.destroy();
314
+ }
315
+ this._program = null;
316
+ }
317
+ }
318
+
319
+ export {TrianglesBatchingPickDepthRenderer};