csyjk 1.1.1 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  91. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  93. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  94. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
  130. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Component.js +908 -0
  131. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/Entity.js +475 -0
  132. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  133. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/ImagePlane/index.js +1 -0
  134. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/PerformanceModel.js +2623 -0
  135. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/index.js +1 -0
  136. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ENTITY_FLAGS.js +21 -0
  137. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceMesh.js +262 -0
  138. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/PerformanceNode.js +697 -0
  139. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/RENDER_PASSES.js +34 -0
  140. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/ScratchMemory.js +63 -0
  141. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/compression.js +183 -0
  142. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingBuffer.js +33 -0
  143. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingLayer.js +736 -0
  144. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/LinesBatchingRenderers.js +68 -0
  145. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingColorRenderer.js +295 -0
  146. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +327 -0
  147. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingLayer.js +698 -0
  148. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/LinesInstancingRenderers.js +68 -0
  149. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingColorRenderer.js +364 -0
  150. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +356 -0
  151. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingBuffer.js +33 -0
  152. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingLayer.js +776 -0
  153. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/PointsBatchingRenderers.js +113 -0
  154. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingColorRenderer.js +340 -0
  155. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +312 -0
  156. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +343 -0
  157. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +331 -0
  158. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingShadowRenderer.js +242 -0
  159. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +348 -0
  160. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingLayer.js +737 -0
  161. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/PointsInstancingRenderers.js +143 -0
  162. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingColorRenderer.js +373 -0
  163. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +366 -0
  164. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +370 -0
  165. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +386 -0
  166. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +376 -0
  167. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +293 -0
  168. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +382 -0
  169. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingBuffer.js +37 -0
  170. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingLayer.js +1017 -0
  171. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/TrianglesBatchingRenderers.js +246 -0
  172. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorQualityRenderer.js +809 -0
  173. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +504 -0
  174. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +297 -0
  175. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +300 -0
  176. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +322 -0
  177. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +311 -0
  178. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +291 -0
  179. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +319 -0
  180. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +305 -0
  181. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +300 -0
  182. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +242 -0
  183. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +323 -0
  184. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingLayer.js +969 -0
  185. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/TrianglesInstancingRenderers.js +246 -0
  186. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorQualityRenderer.js +859 -0
  187. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +557 -0
  188. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +341 -0
  189. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +338 -0
  190. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  200. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPath.js +194 -0
  201. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  202. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CustomProjection.js +149 -0
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  204. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Ortho.js +286 -0
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  206. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/index.js +2 -0
  207. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Canvas.js +464 -0
  208. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Spinner.js +323 -0
  209. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/core.js +234 -0
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  217. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,557 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {math} from "../../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec4 = math.vec4();
7
+ const tempVec3a = math.vec3();
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ class TrianglesInstancingColorRenderer {
13
+
14
+ constructor(scene, withSAO) {
15
+ this._scene = scene;
16
+ this._withSAO = withSAO;
17
+ this._hash = this._getHash();
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ };
24
+
25
+ _getHash() {
26
+ const scene = this._scene;
27
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
28
+ }
29
+
30
+ drawLayer(frameCtx, instancingLayer, renderPass) {
31
+
32
+ const model = instancingLayer.model;
33
+ const scene = model.scene;
34
+ const camera = scene.camera;
35
+ const gl = scene.canvas.gl;
36
+ const state = instancingLayer._state;
37
+ const instanceExt = this._instanceExt;
38
+ const rtcCenter = instancingLayer._state.rtcCenter;
39
+
40
+ if (!this._program) {
41
+ this._allocate();
42
+ if (this.errors) {
43
+ return;
44
+ }
45
+ }
46
+
47
+ if (frameCtx.lastProgramId !== this._program.id) {
48
+ frameCtx.lastProgramId = this._program.id;
49
+ this._bindProgram(frameCtx);
50
+ }
51
+
52
+ gl.uniform1i(this._uRenderPass, renderPass);
53
+
54
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
55
+ gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
56
+
57
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
58
+ gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix);
59
+
60
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
61
+ if (numSectionPlanes > 0) {
62
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
63
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
64
+ const renderFlags = model.renderFlags;
65
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
66
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
67
+ if (sectionPlaneUniforms) {
68
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
69
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
70
+ if (active) {
71
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
72
+ if (rtcCenter) {
73
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
74
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
75
+ } else {
76
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
77
+ }
78
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
79
+ }
80
+ }
81
+ }
82
+ }
83
+
84
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
85
+
86
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
87
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
88
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
89
+
90
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
91
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
92
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
93
+
94
+ this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);
95
+ this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);
96
+ this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);
97
+
98
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol0.location, 1);
99
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol1.location, 1);
100
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol2.location, 1);
101
+
102
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
103
+ this._aNormal.bindArrayBuffer(state.normalsBuf);
104
+
105
+ this._aColor.bindArrayBuffer(state.colorsBuf);
106
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 1);
107
+
108
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
109
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
110
+
111
+ if (this._aFlags2) {
112
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
113
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
114
+ }
115
+
116
+ if (this._aOffset) {
117
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
118
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
119
+ }
120
+
121
+ state.indicesBuf.bind();
122
+
123
+ instanceExt.drawElementsInstancedANGLE(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
124
+
125
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0);
126
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
127
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
128
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol0.location, 0);
129
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol1.location, 0);
130
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol2.location, 0);
131
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 0);
132
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
133
+
134
+ if (this._aFlags2) { // Won't be in shader when not clipping
135
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
136
+ }
137
+
138
+ if (this._aOffset) {
139
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
140
+ }
141
+ }
142
+
143
+ _allocate() {
144
+
145
+ const scene = this._scene;
146
+ const gl = scene.canvas.gl;
147
+ const lightsState = scene._lightsState;
148
+
149
+ this._program = new Program(gl, this._buildShader());
150
+
151
+ if (this._program.errors) {
152
+ this.errors = this._program.errors;
153
+ return;
154
+ }
155
+
156
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
157
+
158
+ const program = this._program;
159
+
160
+ this._uRenderPass = program.getLocation("renderPass");
161
+
162
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
163
+
164
+ this._uWorldMatrix = program.getLocation("worldMatrix");
165
+ this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix");
166
+
167
+ this._uViewMatrix = program.getLocation("viewMatrix");
168
+ this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
169
+ this._uProjMatrix = program.getLocation("projMatrix");
170
+
171
+ this._uLightAmbient = program.getLocation("lightAmbient");
172
+ this._uLightColor = [];
173
+ this._uLightDir = [];
174
+ this._uLightPos = [];
175
+ this._uLightAttenuation = [];
176
+
177
+ const lights = lightsState.lights;
178
+ let light;
179
+
180
+ for (let i = 0, len = lights.length; i < len; i++) {
181
+ light = lights[i];
182
+ switch (light.type) {
183
+ case "dir":
184
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
185
+ this._uLightPos[i] = null;
186
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
187
+ break;
188
+ case "point":
189
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
190
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
191
+ this._uLightDir[i] = null;
192
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
193
+ break;
194
+ case "spot":
195
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
196
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
197
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
198
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
199
+ break;
200
+ }
201
+ }
202
+
203
+ this._uSectionPlanes = [];
204
+
205
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
206
+ this._uSectionPlanes.push({
207
+ active: program.getLocation("sectionPlaneActive" + i),
208
+ pos: program.getLocation("sectionPlanePos" + i),
209
+ dir: program.getLocation("sectionPlaneDir" + i)
210
+ });
211
+ }
212
+
213
+ this._aPosition = program.getAttribute("position");
214
+ this._aNormal = program.getAttribute("normal");
215
+ this._aColor = program.getAttribute("color");
216
+ this._aFlags = program.getAttribute("flags");
217
+ this._aFlags2 = program.getAttribute("flags2");
218
+ this._aOffset = program.getAttribute("offset");
219
+
220
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
221
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
222
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
223
+
224
+ this._aModelNormalMatrixCol0 = program.getAttribute("modelNormalMatrixCol0");
225
+ this._aModelNormalMatrixCol1 = program.getAttribute("modelNormalMatrixCol1");
226
+ this._aModelNormalMatrixCol2 = program.getAttribute("modelNormalMatrixCol2");
227
+
228
+ this._uOcclusionTexture = "uOcclusionTexture";
229
+ this._uSAOParams = program.getLocation("uSAOParams");
230
+
231
+ if (scene.logarithmicDepthBufferEnabled) {
232
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
233
+ }
234
+ }
235
+
236
+ _bindProgram(frameCtx) {
237
+
238
+ const scene = this._scene;
239
+ const gl = scene.canvas.gl;
240
+ const lightsState = scene._lightsState;
241
+ const lights = lightsState.lights;
242
+ const project = scene.camera.project;
243
+
244
+ this._program.bind();
245
+
246
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
247
+
248
+ if (this._uLightAmbient) {
249
+ gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
250
+ }
251
+
252
+ for (let i = 0, len = lights.length; i < len; i++) {
253
+ const light = lights[i];
254
+ if (this._uLightColor[i]) {
255
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
256
+ }
257
+ if (this._uLightPos[i]) {
258
+ gl.uniform3fv(this._uLightPos[i], light.pos);
259
+ if (this._uLightAttenuation[i]) {
260
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
261
+ }
262
+ }
263
+ if (this._uLightDir[i]) {
264
+ gl.uniform3fv(this._uLightDir[i], light.dir);
265
+ }
266
+ }
267
+
268
+ if (this._withSAO) {
269
+ const sao = scene.sao;
270
+ const saoEnabled = sao.possible;
271
+ if (saoEnabled) {
272
+ const viewportWidth = gl.drawingBufferWidth;
273
+ const viewportHeight = gl.drawingBufferHeight;
274
+ tempVec4[0] = viewportWidth;
275
+ tempVec4[1] = viewportHeight;
276
+ tempVec4[2] = sao.blendCutoff;
277
+ tempVec4[3] = sao.blendFactor;
278
+ gl.uniform4fv(this._uSAOParams, tempVec4);
279
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 0);
280
+ }
281
+ }
282
+
283
+ if (scene.logarithmicDepthBufferEnabled) {
284
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
285
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
286
+ }
287
+ }
288
+
289
+ _buildShader() {
290
+ return {
291
+ vertex: this._buildVertexShader(),
292
+ fragment: this._buildFragmentShader()
293
+ };
294
+ }
295
+
296
+ _buildVertexShader() {
297
+ const scene = this._scene;
298
+ const sectionPlanesState = scene._sectionPlanesState;
299
+ const lightsState = scene._lightsState;
300
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
301
+ let i;
302
+ let len;
303
+ let light;
304
+ const src = [];
305
+
306
+ src.push("// Instancing geometry drawing vertex shader");
307
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
308
+ src.push("#extension GL_EXT_frag_depth : enable");
309
+ }
310
+ src.push("uniform int renderPass;");
311
+
312
+ src.push("attribute vec3 position;");
313
+ src.push("attribute vec2 normal;");
314
+ src.push("attribute vec4 color;");
315
+ src.push("attribute vec4 flags;");
316
+ src.push("attribute vec4 flags2;");
317
+
318
+ if (scene.entityOffsetsEnabled) {
319
+ src.push("attribute vec3 offset;");
320
+ }
321
+
322
+ src.push("attribute vec4 modelMatrixCol0;"); // Modeling matrix
323
+ src.push("attribute vec4 modelMatrixCol1;");
324
+ src.push("attribute vec4 modelMatrixCol2;");
325
+
326
+ src.push("attribute vec4 modelNormalMatrixCol0;");
327
+ src.push("attribute vec4 modelNormalMatrixCol1;");
328
+ src.push("attribute vec4 modelNormalMatrixCol2;");
329
+
330
+ src.push("uniform mat4 worldMatrix;");
331
+ src.push("uniform mat4 worldNormalMatrix;");
332
+ src.push("uniform mat4 viewMatrix;");
333
+ src.push("uniform mat4 viewNormalMatrix;");
334
+ src.push("uniform mat4 projMatrix;");
335
+ src.push("uniform mat4 positionsDecodeMatrix;");
336
+
337
+ if (scene.logarithmicDepthBufferEnabled) {
338
+ src.push("uniform float logDepthBufFC;");
339
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
340
+ src.push("varying float vFragDepth;");
341
+ }
342
+ }
343
+
344
+ src.push("uniform vec4 lightAmbient;");
345
+
346
+ for (i = 0, len = lightsState.lights.length; i < len; i++) {
347
+ light = lightsState.lights[i];
348
+ if (light.type === "ambient") {
349
+ continue;
350
+ }
351
+ src.push("uniform vec4 lightColor" + i + ";");
352
+ if (light.type === "dir") {
353
+ src.push("uniform vec3 lightDir" + i + ";");
354
+ }
355
+ if (light.type === "point") {
356
+ src.push("uniform vec3 lightPos" + i + ";");
357
+ }
358
+ if (light.type === "spot") {
359
+ src.push("uniform vec3 lightPos" + i + ";");
360
+ src.push("uniform vec3 lightDir" + i + ";");
361
+ }
362
+ }
363
+
364
+ src.push("vec3 octDecode(vec2 oct) {");
365
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
366
+ src.push(" if (v.z < 0.0) {");
367
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
368
+ src.push(" }");
369
+ src.push(" return normalize(v);");
370
+ src.push("}");
371
+
372
+ if (clipping) {
373
+ src.push("varying vec4 vWorldPosition;");
374
+ src.push("varying vec4 vFlags2;");
375
+ }
376
+ src.push("varying vec4 vColor;");
377
+
378
+ src.push("void main(void) {");
379
+
380
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
381
+ // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
382
+
383
+ src.push(`if (int(flags.x) != renderPass) {`);
384
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
385
+
386
+ src.push("} else {");
387
+
388
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
389
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
390
+ if (scene.entityOffsetsEnabled) {
391
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
392
+ }
393
+
394
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
395
+
396
+ src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
397
+ src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");
398
+ src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");
399
+
400
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
401
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
402
+
403
+ src.push("float lambertian = 1.0;");
404
+ for (i = 0, len = lightsState.lights.length; i < len; i++) {
405
+ light = lightsState.lights[i];
406
+ if (light.type === "ambient") {
407
+ continue;
408
+ }
409
+ if (light.type === "dir") {
410
+ if (light.space === "view") {
411
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
412
+ } else {
413
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
414
+ }
415
+ } else if (light.type === "point") {
416
+ if (light.space === "view") {
417
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
418
+ } else {
419
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
420
+ }
421
+ } else if (light.type === "spot") {
422
+ if (light.space === "view") {
423
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
424
+ } else {
425
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
426
+ }
427
+ } else {
428
+ continue;
429
+ }
430
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
431
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
432
+ }
433
+
434
+ src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");
435
+ src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
436
+
437
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
438
+ if (scene.logarithmicDepthBufferEnabled) {
439
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
440
+ src.push("vFragDepth = 1.0 + clipPos.w;");
441
+ } else {
442
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
443
+ src.push("clipPos.z *= clipPos.w;");
444
+ }
445
+ }
446
+
447
+ if (clipping) {
448
+ src.push("vWorldPosition = worldPosition;");
449
+ src.push("vFlags2 = flags2;");
450
+ }
451
+
452
+ src.push("gl_Position = clipPos;");
453
+ src.push("}");
454
+ src.push("}");
455
+ return src;
456
+ }
457
+
458
+ _buildFragmentShader() {
459
+ const scene = this._scene;
460
+ const sectionPlanesState = scene._sectionPlanesState;
461
+ let i;
462
+ let len;
463
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
464
+ const src = [];
465
+ src.push("// Instancing geometry drawing fragment shader");
466
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
467
+ src.push("#extension GL_EXT_frag_depth : enable");
468
+ }
469
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
470
+ src.push("precision highp float;");
471
+ src.push("precision highp int;");
472
+ src.push("#else");
473
+ src.push("precision mediump float;");
474
+ src.push("precision mediump int;");
475
+ src.push("#endif");
476
+ if (scene.logarithmicDepthBufferEnabled) {
477
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
478
+ src.push("uniform float logDepthBufFC;");
479
+ src.push("varying float vFragDepth;");
480
+ }
481
+ }
482
+ if (this._withSAO) {
483
+ src.push("uniform sampler2D uOcclusionTexture;");
484
+ src.push("uniform vec4 uSAOParams;");
485
+
486
+ src.push("const float packUpscale = 256. / 255.;");
487
+ src.push("const float unpackDownScale = 255. / 256.;");
488
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
489
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
490
+
491
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
492
+ src.push(" return dot( v, unPackFactors );");
493
+ src.push("}");
494
+ }
495
+
496
+ if (clipping) {
497
+ src.push("varying vec4 vWorldPosition;");
498
+ src.push("varying vec4 vFlags2;");
499
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
500
+ src.push("uniform bool sectionPlaneActive" + i + ";");
501
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
502
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
503
+ }
504
+ }
505
+ src.push("varying vec4 vColor;");
506
+ src.push("void main(void) {");
507
+
508
+ if (clipping) {
509
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
510
+ src.push(" if (clippable) {");
511
+ src.push(" float dist = 0.0;");
512
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
513
+ src.push("if (sectionPlaneActive" + i + ") {");
514
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
515
+ src.push("}");
516
+ }
517
+ src.push(" if (dist > 0.0) { ");
518
+ src.push(" discard;")
519
+ src.push(" }");
520
+ src.push("}");
521
+ }
522
+
523
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
524
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
525
+ }
526
+
527
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
528
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
529
+
530
+ if (this._withSAO) {
531
+ src.push(" float viewportWidth = uSAOParams[0];");
532
+ src.push(" float viewportHeight = uSAOParams[1];");
533
+ src.push(" float blendCutoff = uSAOParams[2];");
534
+ src.push(" float blendFactor = uSAOParams[3];");
535
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
536
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture2D(uOcclusionTexture, uv))) * blendFactor;");
537
+ src.push(" gl_FragColor = vec4(vColor.rgb * ambient, 1.0);");
538
+ } else {
539
+ src.push(" gl_FragColor = vColor;");
540
+ }
541
+ src.push("}");
542
+ return src;
543
+ }
544
+
545
+ webglContextRestored() {
546
+ this._program = null;
547
+ }
548
+
549
+ destroy() {
550
+ if (this._program) {
551
+ this._program.destroy();
552
+ }
553
+ this._program = null;
554
+ }
555
+ }
556
+
557
+ export {TrianglesInstancingColorRenderer};