csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,68 @@
1
+ import {LinesBatchingColorRenderer} from "./renderers/LinesBatchingColorRenderer.js";
2
+ import {LinesBatchingSilhouetteRenderer} from "./renderers/LinesBatchingSilhouetteRenderer.js";
3
+
4
+ /**
5
+ * @private
6
+ */
7
+ class LinesBatchingRenderers {
8
+
9
+ constructor(scene) {
10
+ this._scene = scene;
11
+ }
12
+
13
+ _compile() {
14
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
15
+ this._colorRenderer.destroy();
16
+ this._colorRenderer = null;
17
+ }
18
+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
19
+ this._silhouetteRenderer.destroy();
20
+ this._silhouetteRenderer = null;
21
+ }
22
+ }
23
+
24
+ get colorRenderer() {
25
+ if (!this._colorRenderer) {
26
+ this._colorRenderer = new LinesBatchingColorRenderer(this._scene, false);
27
+ }
28
+ return this._colorRenderer;
29
+ }
30
+
31
+ get silhouetteRenderer() {
32
+ if (!this._silhouetteRenderer) {
33
+ this._silhouetteRenderer = new LinesBatchingSilhouetteRenderer(this._scene);
34
+ }
35
+ return this._silhouetteRenderer;
36
+ }
37
+
38
+ _destroy() {
39
+ if (this._colorRenderer) {
40
+ this._colorRenderer.destroy();
41
+ }
42
+ if (this._silhouetteRenderer) {
43
+ this._silhouetteRenderer.destroy();
44
+ }
45
+ }
46
+ }
47
+
48
+ const cachedRenderers = {};
49
+
50
+ function getBatchingRenderers(scene) {
51
+ const sceneId = scene.id;
52
+ let batchingRenderers = cachedRenderers[sceneId];
53
+ if (!batchingRenderers) {
54
+ batchingRenderers = new LinesBatchingRenderers(scene);
55
+ cachedRenderers[sceneId] = batchingRenderers;
56
+ batchingRenderers._compile();
57
+ scene.on("compile", () => {
58
+ batchingRenderers._compile();
59
+ });
60
+ scene.on("destroyed", () => {
61
+ delete cachedRenderers[sceneId];
62
+ batchingRenderers._destroy();
63
+ });
64
+ }
65
+ return batchingRenderers;
66
+ }
67
+
68
+ export {getBatchingRenderers};
@@ -0,0 +1,295 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {math} from "../../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class LinesBatchingColorRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
23
+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, batchingLayer, renderPass) {
28
+
29
+ const scene = this._scene;
30
+ const camera = scene.camera;
31
+ const model = batchingLayer.model;
32
+ const gl = scene.canvas.gl;
33
+ const state = batchingLayer._state;
34
+ const rtcCenter = batchingLayer._state.rtcCenter;
35
+
36
+ if (!this._program) {
37
+ this._allocate();
38
+ if (this.errors) {
39
+ return;
40
+ }
41
+ }
42
+
43
+ if (frameCtx.lastProgramId !== this._program.id) {
44
+ frameCtx.lastProgramId = this._program.id;
45
+ this._bindProgram(frameCtx);
46
+ }
47
+
48
+ gl.uniform1i(this._uRenderPass, renderPass);
49
+
50
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
51
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
52
+
53
+ gl.lineWidth(scene.linesMaterial.lineWidth);
54
+
55
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
56
+ if (numSectionPlanes > 0) {
57
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
58
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
59
+ const renderFlags = model.renderFlags;
60
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
61
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
62
+ if (sectionPlaneUniforms) {
63
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
64
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
65
+ if (active) {
66
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
67
+ if (rtcCenter) {
68
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
69
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70
+ } else {
71
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
72
+ }
73
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
74
+ }
75
+ }
76
+ }
77
+ }
78
+
79
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
80
+
81
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
82
+
83
+ if (this._aColor) {
84
+ this._aColor.bindArrayBuffer(state.colorsBuf);
85
+ }
86
+
87
+ if (this._aFlags) {
88
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
89
+ }
90
+
91
+ if (this._aFlags2) {
92
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
93
+ }
94
+
95
+ if (this._aOffset) {
96
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
97
+ }
98
+
99
+ state.indicesBuf.bind();
100
+
101
+ gl.drawElements(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
102
+ }
103
+
104
+ _allocate() {
105
+
106
+ const scene = this._scene;
107
+ const gl = scene.canvas.gl;
108
+
109
+ this._program = new Program(gl, this._buildShader());
110
+
111
+ if (this._program.errors) {
112
+ this.errors = this._program.errors;
113
+ return;
114
+ }
115
+
116
+ const program = this._program;
117
+
118
+ this._uRenderPass = program.getLocation("renderPass");
119
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
120
+ this._uWorldMatrix = program.getLocation("worldMatrix");
121
+ this._uViewMatrix = program.getLocation("viewMatrix");
122
+ this._uProjMatrix = program.getLocation("projMatrix");
123
+
124
+ this._uSectionPlanes = [];
125
+
126
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
127
+ this._uSectionPlanes.push({
128
+ active: program.getLocation("sectionPlaneActive" + i),
129
+ pos: program.getLocation("sectionPlanePos" + i),
130
+ dir: program.getLocation("sectionPlaneDir" + i)
131
+ });
132
+ }
133
+
134
+ this._aPosition = program.getAttribute("position");
135
+ this._aOffset = program.getAttribute("offset");
136
+ this._aColor = program.getAttribute("color");
137
+ this._aFlags = program.getAttribute("flags");
138
+ this._aFlags2 = program.getAttribute("flags2");
139
+
140
+ if (scene.logarithmicDepthBufferEnabled) {
141
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
142
+ }
143
+ }
144
+
145
+ _bindProgram(frameCtx) {
146
+
147
+ const scene = this._scene;
148
+ const gl = scene.canvas.gl;
149
+ const program = this._program;
150
+ const project = scene.camera.project;
151
+
152
+ program.bind();
153
+
154
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix)
155
+
156
+ if (scene.logarithmicDepthBufferEnabled) {
157
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
158
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
159
+ }
160
+ }
161
+
162
+ _buildShader() {
163
+ return {
164
+ vertex: this._buildVertexShader(),
165
+ fragment: this._buildFragmentShader()
166
+ };
167
+ }
168
+
169
+ _buildVertexShader() {
170
+ const scene = this._scene;
171
+ const sectionPlanesState = scene._sectionPlanesState;
172
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
173
+ const src = [];
174
+ src.push("// Lines batching color vertex shader");
175
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
176
+ src.push("#extension GL_EXT_frag_depth : enable");
177
+ }
178
+ src.push("uniform int renderPass;");
179
+ src.push("attribute vec3 position;");
180
+ src.push("attribute vec4 color;");
181
+ src.push("attribute vec4 flags;");
182
+ src.push("attribute vec4 flags2;");
183
+ if (scene.entityOffsetsEnabled) {
184
+ src.push("attribute vec3 offset;");
185
+ }
186
+ src.push("uniform mat4 worldMatrix;");
187
+ src.push("uniform mat4 viewMatrix;");
188
+ src.push("uniform mat4 projMatrix;");
189
+ src.push("uniform mat4 positionsDecodeMatrix;");
190
+ if (scene.logarithmicDepthBufferEnabled) {
191
+ src.push("uniform float logDepthBufFC;");
192
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
193
+ src.push("varying float vFragDepth;");
194
+ }
195
+ }
196
+ if (clipping) {
197
+ src.push("varying vec4 vWorldPosition;");
198
+ src.push("varying vec4 vFlags2;");
199
+ }
200
+ src.push("varying vec4 vColor;");
201
+ src.push("void main(void) {");
202
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
203
+ // renderPass = COLOR_OPAQUE
204
+ src.push(`if (int(flags.x) != renderPass) {`);
205
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
206
+ src.push("} else {");
207
+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
208
+ if (scene.entityOffsetsEnabled) {
209
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
210
+ }
211
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
212
+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
213
+ if (clipping) {
214
+ src.push("vWorldPosition = worldPosition;");
215
+ src.push("vFlags2 = flags2;");
216
+ }
217
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
218
+ if (scene.logarithmicDepthBufferEnabled) {
219
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
220
+ src.push("vFragDepth = 1.0 + clipPos.w;");
221
+ } else {
222
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
223
+ src.push("clipPos.z *= clipPos.w;");
224
+ }
225
+ }
226
+ src.push("gl_Position = clipPos;");
227
+ src.push("}");
228
+ src.push("}");
229
+ return src;
230
+ }
231
+
232
+ _buildFragmentShader() {
233
+ const scene = this._scene;
234
+ const sectionPlanesState = scene._sectionPlanesState;
235
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
236
+ const src = [];
237
+ src.push("// Lines batching color fragment shader");
238
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
239
+ src.push("#extension GL_EXT_frag_depth : enable");
240
+ }
241
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
242
+ src.push("precision highp float;");
243
+ src.push("precision highp int;");
244
+ src.push("#else");
245
+ src.push("precision mediump float;");
246
+ src.push("precision mediump int;");
247
+ src.push("#endif");
248
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
249
+ src.push("uniform float logDepthBufFC;");
250
+ src.push("varying float vFragDepth;");
251
+ }
252
+ if (clipping) {
253
+ src.push("varying vec4 vWorldPosition;");
254
+ src.push("varying vec4 vFlags2;");
255
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
256
+ src.push("uniform bool sectionPlaneActive" + i + ";");
257
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
258
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
259
+ }
260
+ }
261
+ src.push("varying vec4 vColor;");
262
+ src.push("void main(void) {");
263
+ if (clipping) {
264
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
265
+ src.push(" if (clippable) {");
266
+ src.push(" float dist = 0.0;");
267
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
268
+ src.push("if (sectionPlaneActive" + i + ") {");
269
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
270
+ src.push("}");
271
+ }
272
+ src.push(" if (dist > 0.0) { discard; }");
273
+ src.push("}");
274
+ }
275
+ src.push(" gl_FragColor = vColor;");
276
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
277
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
278
+ }
279
+ src.push("}");
280
+ return src;
281
+ }
282
+
283
+ webglContextRestored() {
284
+ this._program = null;
285
+ }
286
+
287
+ destroy() {
288
+ if (this._program) {
289
+ this._program.destroy();
290
+ }
291
+ this._program = null;
292
+ }
293
+ }
294
+
295
+ export {LinesBatchingColorRenderer};
@@ -0,0 +1,327 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {RENDER_PASSES} from "../../../RENDER_PASSES.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {math} from "../../../../../math/math.js";
5
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
6
+
7
+ const defaultColor = new Float32Array([1, 1, 1]);
8
+ const tempVec3a = math.vec3();
9
+
10
+ /**
11
+ * @private
12
+ */
13
+ class LinesBatchingSilhouetteRenderer {
14
+
15
+ constructor(scene, primitiveType) {
16
+ this._scene = scene;
17
+ this._hash = this._getHash();
18
+ this._allocate();
19
+ }
20
+
21
+ getValid() {
22
+ return this._hash === this._getHash();
23
+ };
24
+
25
+ _getHash() {
26
+ return this._scene._sectionPlanesState.getHash();
27
+ }
28
+
29
+ drawLayer(frameCtx, batchingLayer, renderPass) {
30
+
31
+ const model = batchingLayer.model;
32
+ const scene = model.scene;
33
+ const camera = scene.camera;
34
+ const gl = scene.canvas.gl;
35
+ const state = batchingLayer._state;
36
+ const rtcCenter = batchingLayer._state.rtcCenter;
37
+
38
+ if (!this._program) {
39
+ this._allocate();
40
+ if (this.errors) {
41
+ return;
42
+ }
43
+ }
44
+
45
+ if (frameCtx.lastProgramId !== this._program.id) {
46
+ frameCtx.lastProgramId = this._program.id;
47
+ this._bindProgram();
48
+ }
49
+
50
+ gl.uniform1i(this._uRenderPass, renderPass);
51
+
52
+ if (renderPass === RENDER_PASSES.SILHOUETTE_XRAYED) {
53
+ const material = scene.xrayMaterial._state;
54
+ const fillColor = material.fillColor;
55
+ const fillAlpha = material.fillAlpha;
56
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
57
+
58
+ } else if (renderPass === RENDER_PASSES.SILHOUETTE_HIGHLIGHTED) {
59
+ const material = scene.highlightMaterial._state;
60
+ const fillColor = material.fillColor;
61
+ const fillAlpha = material.fillAlpha;
62
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
63
+
64
+ } else if (renderPass === RENDER_PASSES.SILHOUETTE_SELECTED) {
65
+ const material = scene.selectedMaterial._state;
66
+ const fillColor = material.fillColor;
67
+ const fillAlpha = material.fillAlpha;
68
+ gl.uniform4f(this._uColor, fillColor[0], fillColor[1], fillColor[2], fillAlpha);
69
+
70
+ } else {
71
+ gl.uniform4fv(this._uColor, defaultColor);
72
+ }
73
+
74
+ const viewMat = (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix;
75
+ gl.uniformMatrix4fv(this._uViewMatrix, false, viewMat);
76
+
77
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
78
+
79
+ gl.lineWidth(scene.linesMaterial.lineWidth);
80
+
81
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
82
+ if (numSectionPlanes > 0) {
83
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
84
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
85
+ const renderFlags = model.renderFlags;
86
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
87
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
88
+ if (sectionPlaneUniforms) {
89
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
90
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
91
+ if (active) {
92
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
93
+ if (rtcCenter) {
94
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
95
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
96
+ } else {
97
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
98
+ }
99
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
100
+ }
101
+ }
102
+ }
103
+ }
104
+
105
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
106
+
107
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
108
+
109
+ if (this._aOffset) {
110
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
111
+ }
112
+
113
+ if (this._aFlags) {
114
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
115
+ }
116
+
117
+ if (this._aFlags2) {
118
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
119
+ }
120
+
121
+ state.indicesBuf.bind();
122
+
123
+ gl.drawElements(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
124
+ }
125
+
126
+ _allocate() {
127
+
128
+ const scene = this._scene;
129
+ const gl = scene.canvas.gl;
130
+
131
+ this._program = new Program(gl, this._buildShader());
132
+
133
+ if (this._program.errors) {
134
+ this.errors = this._program.errors;
135
+ return;
136
+ }
137
+
138
+ const program = this._program;
139
+
140
+ this._uRenderPass = program.getLocation("renderPass");
141
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
142
+ this._uWorldMatrix = program.getLocation("worldMatrix");
143
+ this._uViewMatrix = program.getLocation("viewMatrix");
144
+ this._uProjMatrix = program.getLocation("projMatrix");
145
+ this._uColor = program.getLocation("color");
146
+ this._uSectionPlanes = [];
147
+
148
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
149
+ this._uSectionPlanes.push({
150
+ active: program.getLocation("sectionPlaneActive" + i),
151
+ pos: program.getLocation("sectionPlanePos" + i),
152
+ dir: program.getLocation("sectionPlaneDir" + i)
153
+ });
154
+ }
155
+
156
+ this._aPosition = program.getAttribute("position");
157
+ this._aOffset = program.getAttribute("offset");
158
+ this._aFlags = program.getAttribute("flags");
159
+ this._aFlags2 = program.getAttribute("flags2");
160
+
161
+ if (scene.logarithmicDepthBufferEnabled) {
162
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
163
+ }
164
+ }
165
+
166
+ _bindProgram() {
167
+
168
+ const scene = this._scene;
169
+ const gl = scene.canvas.gl;
170
+ const project = scene.camera.project;
171
+
172
+ this._program.bind();
173
+
174
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
175
+
176
+ if (scene.logarithmicDepthBufferEnabled) {
177
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
178
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
179
+ }
180
+ }
181
+
182
+ _buildShader() {
183
+ return {
184
+ vertex: this._buildVertexShader(),
185
+ fragment: this._buildFragmentShader()
186
+ };
187
+ }
188
+
189
+ _buildVertexShader() {
190
+
191
+ const scene = this._scene;
192
+ const sectionPlanesState = scene._sectionPlanesState;
193
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
194
+
195
+ const src = [];
196
+
197
+ src.push("// Lines batching silhouette vertex shader");
198
+
199
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
200
+ src.push("#extension GL_EXT_frag_depth : enable");
201
+ }
202
+ src.push("uniform int renderPass;");
203
+
204
+ src.push("attribute vec3 position;");
205
+ if (scene.entityOffsetsEnabled) {
206
+ src.push("attribute vec3 offset;");
207
+ }
208
+ src.push("attribute vec4 flags;");
209
+ src.push("attribute vec4 flags2;");
210
+ src.push("uniform mat4 worldMatrix;");
211
+ src.push("uniform mat4 viewMatrix;");
212
+ src.push("uniform mat4 projMatrix;");
213
+ src.push("uniform mat4 positionsDecodeMatrix;");
214
+ src.push("uniform vec4 color;");
215
+
216
+ if (scene.logarithmicDepthBufferEnabled) {
217
+ src.push("uniform float logDepthBufFC;");
218
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
219
+ src.push("varying float vFragDepth;");
220
+ }
221
+ }
222
+
223
+ if (clipping) {
224
+ src.push("varying vec4 vWorldPosition;");
225
+ src.push("varying vec4 vFlags2;");
226
+ }
227
+
228
+ src.push("void main(void) {");
229
+
230
+ // flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
231
+ // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
232
+
233
+ src.push(`if (int(flags.y) != renderPass) {`);
234
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
235
+ src.push("} else {");
236
+
237
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
238
+ if (scene.entityOffsetsEnabled) {
239
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
240
+ }
241
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
242
+ if (clipping) {
243
+ src.push("vWorldPosition = worldPosition;");
244
+ src.push("vFlags2 = flags2;");
245
+ }
246
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
247
+ if (scene.logarithmicDepthBufferEnabled) {
248
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
249
+ src.push("vFragDepth = 1.0 + clipPos.w;");
250
+ } else {
251
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
252
+ src.push("clipPos.z *= clipPos.w;");
253
+ }
254
+ }
255
+ src.push("gl_Position = clipPos;");
256
+ src.push("}");
257
+ src.push("}");
258
+ return src;
259
+ }
260
+
261
+ _buildFragmentShader() {
262
+
263
+ const scene = this._scene;
264
+ const sectionPlanesState = scene._sectionPlanesState;
265
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
266
+ const src = [];
267
+
268
+ src.push("// Lines batching silhouette fragment shader");
269
+
270
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
271
+ src.push("#extension GL_EXT_frag_depth : enable");
272
+ }
273
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
274
+ src.push("precision highp float;");
275
+ src.push("precision highp int;");
276
+ src.push("#else");
277
+ src.push("precision mediump float;");
278
+ src.push("precision mediump int;");
279
+ src.push("#endif");
280
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
281
+ src.push("uniform float logDepthBufFC;");
282
+ src.push("varying float vFragDepth;");
283
+ }
284
+ if (clipping) {
285
+ src.push("varying vec4 vWorldPosition;");
286
+ src.push("varying vec4 vFlags2;");
287
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
288
+ src.push("uniform bool sectionPlaneActive" + i + ";");
289
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
290
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
291
+ }
292
+ }
293
+ src.push("uniform vec4 color;");
294
+ src.push("void main(void) {");
295
+ if (clipping) {
296
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
297
+ src.push(" if (clippable) {");
298
+ src.push(" float dist = 0.0;");
299
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
300
+ src.push("if (sectionPlaneActive" + i + ") {");
301
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
302
+ src.push("}");
303
+ }
304
+ src.push(" if (dist > 0.0) { discard; }");
305
+ src.push("}");
306
+ }
307
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
308
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
309
+ }
310
+ src.push("gl_FragColor = color;");
311
+ src.push("}");
312
+ return src;
313
+ }
314
+
315
+ webglContextRestored() {
316
+ this._program = null;
317
+ }
318
+
319
+ destroy() {
320
+ if (this._program) {
321
+ this._program.destroy();
322
+ }
323
+ this._program = null;
324
+ }
325
+ }
326
+
327
+ export {LinesBatchingSilhouetteRenderer};