csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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@@ -0,0 +1,279 @@
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+ /*
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+
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+ Parser for .XKT Format V4
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+
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+ .XKT specifications: https://github.com/yjkkit/yjkkit-sdk/wiki/XKT-Format
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+
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+ */
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+
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+ import {utils} from "../../../viewer/scene/utils.js";
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+ import * as p from "./lib/pako.js";
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+
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+ let pako = window.pako || p;
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+ if (!pako.inflate) { // See https://github.com/nodeca/pako/issues/97
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+ pako = pako.default;
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+ }
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+
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+ function extract(elements) {
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+ return {
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+ positions: elements[0],
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+ normals: elements[1],
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+ indices: elements[2],
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+ edgeIndices: elements[3],
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+ decodeMatrices: elements[4],
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+ matrices: elements[5],
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+ eachPrimitivePositionsAndNormalsPortion: elements[6],
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+ eachPrimitiveIndicesPortion: elements[7],
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+ eachPrimitiveEdgeIndicesPortion: elements[8],
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+ eachPrimitiveDecodeMatricesPortion: elements[9],
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+ eachPrimitiveColor: elements[10],
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+ primitiveInstances: elements[11],
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+ eachEntityId: elements[12],
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+ eachEntityPrimitiveInstancesPortion: elements[13],
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+ eachEntityMatricesPortion: elements[14],
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+ eachEntityMatrix: elements[15]
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+ };
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+ }
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+
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+ function inflate(deflatedData) {
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+ return {
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+ positions: new Uint16Array(pako.inflate(deflatedData.positions).buffer),
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+ normals: new Int8Array(pako.inflate(deflatedData.normals).buffer),
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+ indices: new Uint32Array(pako.inflate(deflatedData.indices).buffer),
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+ edgeIndices: new Uint32Array(pako.inflate(deflatedData.edgeIndices).buffer),
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+ decodeMatrices: new Float32Array(pako.inflate(deflatedData.decodeMatrices).buffer),
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+ matrices: new Float32Array(pako.inflate(deflatedData.matrices).buffer),
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+ eachPrimitivePositionsAndNormalsPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitivePositionsAndNormalsPortion).buffer),
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+ eachPrimitiveIndicesPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitiveIndicesPortion).buffer),
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+ eachPrimitiveEdgeIndicesPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitiveEdgeIndicesPortion).buffer),
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+ eachPrimitiveDecodeMatricesPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitiveDecodeMatricesPortion).buffer),
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+ eachPrimitiveColor: new Uint8Array(pako.inflate(deflatedData.eachPrimitiveColor).buffer),
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+ primitiveInstances: new Uint32Array(pako.inflate(deflatedData.primitiveInstances).buffer),
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+ eachEntityId: pako.inflate(deflatedData.eachEntityId, {to: 'string'}),
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+ eachEntityPrimitiveInstancesPortion: new Uint32Array(pako.inflate(deflatedData.eachEntityPrimitiveInstancesPortion).buffer),
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+ eachEntityMatricesPortion: new Uint32Array(pako.inflate(deflatedData.eachEntityMatricesPortion).buffer)
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+ };
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+ }
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+
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+ const decompressColor = (function () {
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+ const color2 = new Float32Array(3);
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+ return function (color) {
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+ color2[0] = color[0] / 255.0;
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+ color2[1] = color[1] / 255.0;
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+ color2[2] = color[2] / 255.0;
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+ return color2;
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+ };
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+ })();
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+
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+ function load(viewer, options, inflatedData, performanceModel) {
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+
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+ performanceModel.positionsCompression = "precompressed";
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+ performanceModel.normalsCompression = "precompressed";
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+
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+ const positions = inflatedData.positions;
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+ const normals = inflatedData.normals;
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+ const indices = inflatedData.indices;
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+ const edgeIndices = inflatedData.edgeIndices;
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+ const decodeMatrices = inflatedData.decodeMatrices;
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+ const matrices = inflatedData.matrices;
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+
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+ const eachPrimitivePositionsAndNormalsPortion = inflatedData.eachPrimitivePositionsAndNormalsPortion;
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+ const eachPrimitiveIndicesPortion = inflatedData.eachPrimitiveIndicesPortion;
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+ const eachPrimitiveEdgeIndicesPortion = inflatedData.eachPrimitiveEdgeIndicesPortion;
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+ const eachPrimitiveDecodeMatricesPortion = inflatedData.eachPrimitiveDecodeMatricesPortion;
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+ const eachPrimitiveColor = inflatedData.eachPrimitiveColor;
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+
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+ const primitiveInstances = inflatedData.primitiveInstances;
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+
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+ const eachEntityId = JSON.parse(inflatedData.eachEntityId);
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+ const eachEntityPrimitiveInstancesPortion = inflatedData.eachEntityPrimitiveInstancesPortion;
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+ const eachEntityMatricesPortion = inflatedData.eachEntityMatricesPortion;
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+
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+ const numPrimitives = eachPrimitivePositionsAndNormalsPortion.length;
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+ const numPrimitiveInstances = primitiveInstances.length;
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+ const primitiveInstanceCounts = new Uint8Array(numPrimitives); // For each mesh, how many times it is instanced
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+ const orderedPrimitiveIndexes = new Uint32Array(numPrimitives); // For each mesh, its index sorted into runs that share the same decode matrix
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+
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+ const numEntities = eachEntityId.length;
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+
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+ // Get lookup that orders primitives into runs that share the same decode matrices;
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+ // this is used to create meshes in batches that use the same decode matrix
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+
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+ for (let primitiveIndex = 0; primitiveIndex < numPrimitives; primitiveIndex++) {
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+ orderedPrimitiveIndexes[primitiveIndex] = primitiveIndex;
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+ }
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+
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+ orderedPrimitiveIndexes.sort((i1, i2) => {
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+ if (eachPrimitiveDecodeMatricesPortion[i1] < eachPrimitiveDecodeMatricesPortion[i2]) {
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+ return -1;
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+ }
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+ if (eachPrimitiveDecodeMatricesPortion[i1] > eachPrimitiveDecodeMatricesPortion[i2]) {
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+ return 1;
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+ }
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+ return 0;
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+ });
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+
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+ // Count instances of each primitive
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+
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+ for (let primitiveInstanceIndex = 0; primitiveInstanceIndex < numPrimitiveInstances; primitiveInstanceIndex++) {
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+ const primitiveIndex = primitiveInstances[primitiveInstanceIndex];
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+ primitiveInstanceCounts[primitiveIndex]++;
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+ }
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+
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+ // Map batched primitives to the entities that will use them
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+
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+ const batchedPrimitiveEntityIndexes = {};
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+
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+ for (let entityIndex = 0; entityIndex < numEntities; entityIndex++) {
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+
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+ const lastEntityIndex = (numEntities - 1);
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+ const atLastEntity = (entityIndex === lastEntityIndex);
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+ const firstEntityPrimitiveInstanceIndex = eachEntityPrimitiveInstancesPortion [entityIndex];
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+ const lastEntityPrimitiveInstanceIndex = atLastEntity ? eachEntityPrimitiveInstancesPortion[lastEntityIndex] : eachEntityPrimitiveInstancesPortion[entityIndex + 1];
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+
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+ for (let primitiveInstancesIndex = firstEntityPrimitiveInstanceIndex; primitiveInstancesIndex < lastEntityPrimitiveInstanceIndex; primitiveInstancesIndex++) {
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+
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+ const primitiveIndex = primitiveInstances[primitiveInstancesIndex];
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+ const primitiveInstanceCount = primitiveInstanceCounts[primitiveIndex];
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+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
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+
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+ if (!isInstancedPrimitive) {
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+ batchedPrimitiveEntityIndexes[primitiveIndex] = entityIndex;
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+ }
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+ }
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+ }
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+
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+ var countGeometries = 0;
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+
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+ // Create 1) geometries for instanced primitives, and 2) meshes for batched primitives. We create all the
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+ // batched meshes now, before we create entities, because we're creating the batched meshes in runs that share
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+ // the same decode matrices. Each run of meshes with the same decode matrix will end up in the same
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+ // BatchingLayer; the PerformanceModel#createMesh() method starts a new BatchingLayer each time the decode
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+ // matrix has changed since the last invocation of that method, hence why we need to order batched meshes
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+ // in runs like this.
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+
155
+ for (let primitiveIndex = 0; primitiveIndex < numPrimitives; primitiveIndex++) {
156
+
157
+ const orderedPrimitiveIndex = orderedPrimitiveIndexes[primitiveIndex];
158
+
159
+ const atLastPrimitive = (orderedPrimitiveIndex === (numPrimitives - 1));
160
+
161
+ const primitiveInstanceCount = primitiveInstanceCounts[orderedPrimitiveIndex];
162
+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
163
+
164
+ const color = decompressColor(eachPrimitiveColor.subarray((orderedPrimitiveIndex * 4), (orderedPrimitiveIndex * 4) + 3));
165
+ const opacity = eachPrimitiveColor[(orderedPrimitiveIndex * 4) + 3] / 255.0;
166
+
167
+ const primitivePositions = positions.subarray(eachPrimitivePositionsAndNormalsPortion [orderedPrimitiveIndex], atLastPrimitive ? positions.length : eachPrimitivePositionsAndNormalsPortion [orderedPrimitiveIndex + 1]);
168
+ const primitiveNormals = normals.subarray(eachPrimitivePositionsAndNormalsPortion [orderedPrimitiveIndex], atLastPrimitive ? normals.length : eachPrimitivePositionsAndNormalsPortion [orderedPrimitiveIndex + 1]);
169
+ const primitiveIndices = indices.subarray(eachPrimitiveIndicesPortion [orderedPrimitiveIndex], atLastPrimitive ? indices.length : eachPrimitiveIndicesPortion [orderedPrimitiveIndex + 1]);
170
+ const primitiveEdgeIndices = edgeIndices.subarray(eachPrimitiveEdgeIndicesPortion [orderedPrimitiveIndex], atLastPrimitive ? edgeIndices.length : eachPrimitiveEdgeIndicesPortion [orderedPrimitiveIndex + 1]);
171
+ const primitiveDecodeMatrix = decodeMatrices.subarray(eachPrimitiveDecodeMatricesPortion [orderedPrimitiveIndex], eachPrimitiveDecodeMatricesPortion [orderedPrimitiveIndex] + 16);
172
+
173
+ if (isInstancedPrimitive) {
174
+
175
+ // Primitive instanced by more than one entity, and has positions in Model-space
176
+
177
+ var geometryId = "geometry" + orderedPrimitiveIndex; // These IDs are local to the PerformanceModel
178
+
179
+ performanceModel.createGeometry({
180
+ id: geometryId,
181
+ primitive: "triangles",
182
+ positions: primitivePositions,
183
+ normals: primitiveNormals,
184
+ indices: primitiveIndices,
185
+ edgeIndices: primitiveEdgeIndices,
186
+ positionsDecodeMatrix: primitiveDecodeMatrix
187
+ });
188
+
189
+ countGeometries++;
190
+
191
+ } else {
192
+
193
+ // Primitive is used only by one entity, and has positions pre-transformed into World-space
194
+
195
+ const meshId = orderedPrimitiveIndex; // These IDs are local to the PerformanceModel
196
+
197
+ const entityIndex = batchedPrimitiveEntityIndexes[orderedPrimitiveIndex];
198
+ const entityId = eachEntityId[entityIndex];
199
+
200
+ const meshDefaults = {}; // TODO: get from lookup from entity IDs
201
+
202
+ performanceModel.createMesh(utils.apply(meshDefaults, {
203
+ id: meshId,
204
+ primitive: "triangles",
205
+ positions: primitivePositions,
206
+ normals: primitiveNormals,
207
+ indices: primitiveIndices,
208
+ edgeIndices: primitiveEdgeIndices,
209
+ positionsDecodeMatrix: primitiveDecodeMatrix,
210
+ color: color,
211
+ opacity: opacity
212
+ }));
213
+ }
214
+ }
215
+
216
+ let countInstances = 0;
217
+
218
+ for (let entityIndex = 0; entityIndex < numEntities; entityIndex++) {
219
+
220
+ const lastEntityIndex = (numEntities - 1);
221
+ const atLastEntity = (entityIndex === lastEntityIndex);
222
+ const entityId = eachEntityId[entityIndex];
223
+ const firstEntityPrimitiveInstanceIndex = eachEntityPrimitiveInstancesPortion [entityIndex];
224
+ const lastEntityPrimitiveInstanceIndex = atLastEntity ? eachEntityPrimitiveInstancesPortion[lastEntityIndex] : eachEntityPrimitiveInstancesPortion[entityIndex + 1];
225
+
226
+ const meshIds = [];
227
+
228
+ for (let primitiveInstancesIndex = firstEntityPrimitiveInstanceIndex; primitiveInstancesIndex < lastEntityPrimitiveInstanceIndex; primitiveInstancesIndex++) {
229
+
230
+ const primitiveIndex = primitiveInstances[primitiveInstancesIndex];
231
+ const primitiveInstanceCount = primitiveInstanceCounts[primitiveIndex];
232
+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
233
+
234
+ if (isInstancedPrimitive) {
235
+
236
+ const meshDefaults = {}; // TODO: get from lookup from entity IDs
237
+
238
+ const meshId = "instance." + countInstances++;
239
+ const geometryId = "geometry" + primitiveIndex;
240
+ const matricesIndex = (eachEntityMatricesPortion [entityIndex]) * 16;
241
+ const matrix = matrices.subarray(matricesIndex, matricesIndex + 16);
242
+
243
+ performanceModel.createMesh(utils.apply(meshDefaults, {
244
+ id: meshId,
245
+ geometryId: geometryId,
246
+ matrix: matrix
247
+ }));
248
+
249
+ meshIds.push(meshId);
250
+
251
+ } else {
252
+ meshIds.push(primitiveIndex);
253
+ }
254
+ }
255
+
256
+ if (meshIds.length > 0) {
257
+
258
+ const entityDefaults = {}; // TODO: get from lookup from entity IDs
259
+
260
+ performanceModel.createEntity(utils.apply(entityDefaults, {
261
+ id: entityId,
262
+ isObject: true, ///////////////// TODO: If metaobject exists
263
+ meshIds: meshIds
264
+ }));
265
+ }
266
+ }
267
+ }
268
+
269
+ /** @private */
270
+ const ParserV4 = {
271
+ version: 4,
272
+ parse: function (viewer, options, elements, performanceModel) {
273
+ const deflatedData = extract(elements);
274
+ const inflatedData = inflate(deflatedData);
275
+ load(viewer, options, inflatedData, performanceModel);
276
+ }
277
+ };
278
+
279
+ export {ParserV4};
@@ -0,0 +1,244 @@
1
+ /*
2
+
3
+ Parser for .XKT Format V5
4
+
5
+ .XKT specifications: https://github.com/yjkkit/yjkkit-sdk/wiki/XKT-Format
6
+
7
+ */
8
+
9
+ import {utils} from "../../../viewer/scene/utils.js";
10
+ import * as p from "./lib/pako.js";
11
+
12
+ let pako = window.pako || p;
13
+ if (!pako.inflate) { // See https://github.com/nodeca/pako/issues/97
14
+ pako = pako.default;
15
+ }
16
+
17
+ function extract(elements) {
18
+ return {
19
+ positions: elements[0],
20
+ normals: elements[1],
21
+ indices: elements[2],
22
+ edgeIndices: elements[3],
23
+ matrices: elements[4],
24
+ eachPrimitivePositionsAndNormalsPortion: elements[5],
25
+ eachPrimitiveIndicesPortion: elements[6],
26
+ eachPrimitiveEdgeIndicesPortion: elements[7],
27
+ eachPrimitiveColor: elements[8],
28
+ primitiveInstances: elements[9],
29
+ eachEntityId: elements[10],
30
+ eachEntityPrimitiveInstancesPortion: elements[11],
31
+ eachEntityMatricesPortion: elements[12]
32
+ };
33
+ }
34
+
35
+ function inflate(deflatedData) {
36
+ return {
37
+ positions: new Float32Array(pako.inflate(deflatedData.positions).buffer),
38
+ normals: new Int8Array(pako.inflate(deflatedData.normals).buffer),
39
+ indices: new Uint32Array(pako.inflate(deflatedData.indices).buffer),
40
+ edgeIndices: new Uint32Array(pako.inflate(deflatedData.edgeIndices).buffer),
41
+ matrices: new Float32Array(pako.inflate(deflatedData.matrices).buffer),
42
+ eachPrimitivePositionsAndNormalsPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitivePositionsAndNormalsPortion).buffer),
43
+ eachPrimitiveIndicesPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitiveIndicesPortion).buffer),
44
+ eachPrimitiveEdgeIndicesPortion: new Uint32Array(pako.inflate(deflatedData.eachPrimitiveEdgeIndicesPortion).buffer),
45
+ eachPrimitiveColor: new Uint8Array(pako.inflate(deflatedData.eachPrimitiveColor).buffer),
46
+ primitiveInstances: new Uint32Array(pako.inflate(deflatedData.primitiveInstances).buffer),
47
+ eachEntityId: pako.inflate(deflatedData.eachEntityId, {to: 'string'}),
48
+ eachEntityPrimitiveInstancesPortion: new Uint32Array(pako.inflate(deflatedData.eachEntityPrimitiveInstancesPortion).buffer),
49
+ eachEntityMatricesPortion: new Uint32Array(pako.inflate(deflatedData.eachEntityMatricesPortion).buffer)
50
+ };
51
+ }
52
+
53
+ const decompressColor = (function () {
54
+ const color2 = new Float32Array(3);
55
+ return function (color) {
56
+ color2[0] = color[0] / 255.0;
57
+ color2[1] = color[1] / 255.0;
58
+ color2[2] = color[2] / 255.0;
59
+ return color2;
60
+ };
61
+ })();
62
+
63
+ function load(viewer, options, inflatedData, performanceModel) {
64
+
65
+ performanceModel.positionsCompression = "disabled"; // Positions in XKT V4 are floats, which we never quantize, for precision with big models
66
+ performanceModel.normalsCompression = "precompressed"; // Normals are oct-encoded though
67
+
68
+ const positions = inflatedData.positions;
69
+ const normals = inflatedData.normals;
70
+ const indices = inflatedData.indices;
71
+ const edgeIndices = inflatedData.edgeIndices;
72
+ const matrices = inflatedData.matrices;
73
+
74
+ const eachPrimitivePositionsAndNormalsPortion = inflatedData.eachPrimitivePositionsAndNormalsPortion;
75
+ const eachPrimitiveIndicesPortion = inflatedData.eachPrimitiveIndicesPortion;
76
+ const eachPrimitiveEdgeIndicesPortion = inflatedData.eachPrimitiveEdgeIndicesPortion;
77
+ const eachPrimitiveColor = inflatedData.eachPrimitiveColor;
78
+
79
+ const primitiveInstances = inflatedData.primitiveInstances;
80
+
81
+ const eachEntityId = JSON.parse(inflatedData.eachEntityId);
82
+ const eachEntityPrimitiveInstancesPortion = inflatedData.eachEntityPrimitiveInstancesPortion;
83
+ const eachEntityMatricesPortion = inflatedData.eachEntityMatricesPortion;
84
+
85
+ const numPrimitives = eachPrimitivePositionsAndNormalsPortion.length;
86
+ const numPrimitiveInstances = primitiveInstances.length;
87
+ const primitiveInstanceCounts = new Uint8Array(numPrimitives); // For each mesh, how many times it is instanced
88
+
89
+ const numEntities = eachEntityId.length;
90
+
91
+ // Count instances of each primitive
92
+
93
+ for (let primitiveInstanceIndex = 0; primitiveInstanceIndex < numPrimitiveInstances; primitiveInstanceIndex++) {
94
+ const primitiveIndex = primitiveInstances[primitiveInstanceIndex];
95
+ primitiveInstanceCounts[primitiveIndex]++;
96
+ }
97
+
98
+ // Map batched primitives to the entities that will use them
99
+
100
+ const batchedPrimitiveEntityIndexes = {};
101
+
102
+ for (let entityIndex = 0; entityIndex < numEntities; entityIndex++) {
103
+
104
+ const lastEntityIndex = (numEntities - 1);
105
+ const atLastEntity = (entityIndex === lastEntityIndex);
106
+ const firstEntityPrimitiveInstanceIndex = eachEntityPrimitiveInstancesPortion [entityIndex];
107
+ const lastEntityPrimitiveInstanceIndex = atLastEntity ? eachEntityPrimitiveInstancesPortion[lastEntityIndex] : eachEntityPrimitiveInstancesPortion[entityIndex + 1];
108
+
109
+ for (let primitiveInstancesIndex = firstEntityPrimitiveInstanceIndex; primitiveInstancesIndex < lastEntityPrimitiveInstanceIndex; primitiveInstancesIndex++) {
110
+
111
+ const primitiveIndex = primitiveInstances[primitiveInstancesIndex];
112
+ const primitiveInstanceCount = primitiveInstanceCounts[primitiveIndex];
113
+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
114
+
115
+ if (!isInstancedPrimitive) {
116
+ batchedPrimitiveEntityIndexes[primitiveIndex] = entityIndex;
117
+ }
118
+ }
119
+ }
120
+
121
+ var countGeometries = 0;
122
+
123
+ // Create geometries for instanced primitives and meshes for batched primitives.
124
+
125
+ for (let primitiveIndex = 0; primitiveIndex < numPrimitives; primitiveIndex++) {
126
+
127
+ const atLastPrimitive = (primitiveIndex === (numPrimitives - 1));
128
+
129
+ const primitiveInstanceCount = primitiveInstanceCounts[primitiveIndex];
130
+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
131
+
132
+ const color = decompressColor(eachPrimitiveColor.subarray((primitiveIndex * 4), (primitiveIndex * 4) + 3));
133
+ const opacity = eachPrimitiveColor[(primitiveIndex * 4) + 3] / 255.0;
134
+
135
+ const primitivePositions = positions.subarray(eachPrimitivePositionsAndNormalsPortion [primitiveIndex], atLastPrimitive ? positions.length : eachPrimitivePositionsAndNormalsPortion [primitiveIndex + 1]);
136
+ const primitiveNormals = normals.subarray(eachPrimitivePositionsAndNormalsPortion [primitiveIndex], atLastPrimitive ? normals.length : eachPrimitivePositionsAndNormalsPortion [primitiveIndex + 1]);
137
+ const primitiveIndices = indices.subarray(eachPrimitiveIndicesPortion [primitiveIndex], atLastPrimitive ? indices.length : eachPrimitiveIndicesPortion [primitiveIndex + 1]);
138
+ const primitiveEdgeIndices = edgeIndices.subarray(eachPrimitiveEdgeIndicesPortion [primitiveIndex], atLastPrimitive ? edgeIndices.length : eachPrimitiveEdgeIndicesPortion [primitiveIndex + 1]);
139
+
140
+ if (isInstancedPrimitive) {
141
+
142
+ // Primitive instanced by more than one entity, and has positions in Model-space
143
+
144
+ var geometryId = "geometry" + primitiveIndex; // These IDs are local to the PerformanceModel
145
+
146
+ performanceModel.createGeometry({
147
+ id: geometryId,
148
+ primitive: "triangles",
149
+ positions: primitivePositions,
150
+ normals: primitiveNormals,
151
+ indices: primitiveIndices,
152
+ edgeIndices: primitiveEdgeIndices
153
+ });
154
+
155
+ countGeometries++;
156
+
157
+ } else {
158
+
159
+ // Primitive is used only by one entity, and has positions pre-transformed into World-space
160
+
161
+ const meshId = primitiveIndex; // These IDs are local to the PerformanceModel
162
+
163
+ const entityIndex = batchedPrimitiveEntityIndexes[primitiveIndex];
164
+ const entityId = eachEntityId[entityIndex];
165
+
166
+ const meshDefaults = {}; // TODO: get from lookup from entity IDs
167
+
168
+ performanceModel.createMesh(utils.apply(meshDefaults, {
169
+ id: meshId,
170
+ primitive: "triangles",
171
+ positions: primitivePositions,
172
+ normals: primitiveNormals,
173
+ indices: primitiveIndices,
174
+ edgeIndices: primitiveEdgeIndices,
175
+ color: color,
176
+ opacity: opacity
177
+ }));
178
+ }
179
+ }
180
+
181
+ let countInstances = 0;
182
+
183
+ for (let entityIndex = 0; entityIndex < numEntities; entityIndex++) {
184
+
185
+ const lastEntityIndex = (numEntities - 1);
186
+ const atLastEntity = (entityIndex === lastEntityIndex);
187
+ const entityId = eachEntityId[entityIndex];
188
+ const firstEntityPrimitiveInstanceIndex = eachEntityPrimitiveInstancesPortion [entityIndex];
189
+ const lastEntityPrimitiveInstanceIndex = atLastEntity ? eachEntityPrimitiveInstancesPortion[lastEntityIndex] : eachEntityPrimitiveInstancesPortion[entityIndex + 1];
190
+
191
+ const meshIds = [];
192
+
193
+ for (let primitiveInstancesIndex = firstEntityPrimitiveInstanceIndex; primitiveInstancesIndex < lastEntityPrimitiveInstanceIndex; primitiveInstancesIndex++) {
194
+
195
+ const primitiveIndex = primitiveInstances[primitiveInstancesIndex];
196
+ const primitiveInstanceCount = primitiveInstanceCounts[primitiveIndex];
197
+ const isInstancedPrimitive = (primitiveInstanceCount > 1);
198
+
199
+ if (isInstancedPrimitive) {
200
+
201
+ const meshDefaults = {}; // TODO: get from lookup from entity IDs
202
+
203
+ const meshId = "instance." + countInstances++;
204
+ const geometryId = "geometry" + primitiveIndex;
205
+ const matricesIndex = (eachEntityMatricesPortion [entityIndex]) * 16;
206
+ const matrix = matrices.subarray(matricesIndex, matricesIndex + 16);
207
+
208
+ performanceModel.createMesh(utils.apply(meshDefaults, {
209
+ id: meshId,
210
+ geometryId: geometryId,
211
+ matrix: matrix
212
+ }));
213
+
214
+ meshIds.push(meshId);
215
+
216
+ } else {
217
+ meshIds.push(primitiveIndex);
218
+ }
219
+ }
220
+
221
+ if (meshIds.length > 0) {
222
+
223
+ const entityDefaults = {}; // TODO: get from lookup from entity IDs
224
+
225
+ performanceModel.createEntity(utils.apply(entityDefaults, {
226
+ id: entityId,
227
+ isObject: true, ///////////////// TODO: If metaobject exists
228
+ meshIds: meshIds
229
+ }));
230
+ }
231
+ }
232
+ }
233
+
234
+ /** @private */
235
+ const ParserV5 = {
236
+ version: 5,
237
+ parse: function (viewer, options, elements, performanceModel) {
238
+ const deflatedData = extract(elements);
239
+ const inflatedData = inflate(deflatedData);
240
+ load(viewer, options, inflatedData, performanceModel);
241
+ }
242
+ };
243
+
244
+ export {ParserV5};