csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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@@ -0,0 +1,121 @@
1
+ /**
2
+ * @desc Represents a WebGL ArrayBuffer.
3
+ *
4
+ * @private
5
+ */
6
+ class ArrayBuf {
7
+
8
+ constructor(gl, type, data, numItems, itemSize, usage, normalized, stride, offset) {
9
+
10
+ this._gl = gl;
11
+ this.type = type;
12
+ this.allocated = false;
13
+
14
+ switch (data.constructor) {
15
+
16
+ case Uint8Array:
17
+ this.itemType = gl.UNSIGNED_BYTE;
18
+ this.itemByteSize = 1;
19
+ break;
20
+
21
+ case Int8Array:
22
+ this.itemType = gl.BYTE;
23
+ this.itemByteSize = 1;
24
+ break;
25
+
26
+ case Uint16Array:
27
+ this.itemType = gl.UNSIGNED_SHORT;
28
+ this.itemByteSize = 2;
29
+ break;
30
+
31
+ case Int16Array:
32
+ this.itemType = gl.SHORT;
33
+ this.itemByteSize = 2;
34
+ break;
35
+
36
+ case Uint32Array:
37
+ this.itemType = gl.UNSIGNED_INT;
38
+ this.itemByteSize = 4;
39
+ break;
40
+
41
+ case Int32Array:
42
+ this.itemType = gl.INT;
43
+ this.itemByteSize = 4;
44
+ break;
45
+
46
+ default:
47
+ this.itemType = gl.FLOAT;
48
+ this.itemByteSize = 4;
49
+ }
50
+
51
+ this.usage = usage;
52
+ this.length = 0;
53
+ this.dataLength = numItems;
54
+ this.numItems = 0;
55
+ this.itemSize = itemSize;
56
+ this.normalized = !!normalized;
57
+ this.stride = stride || 0;
58
+ this.offset = offset || 0;
59
+
60
+ this._allocate(data);
61
+ }
62
+
63
+ _allocate(data) {
64
+ this.allocated = false;
65
+ this._handle = this._gl.createBuffer();
66
+ if (!this._handle) {
67
+ throw "Failed to allocate WebGL ArrayBuffer";
68
+ }
69
+ if (this._handle) {
70
+ this._gl.bindBuffer(this.type, this._handle);
71
+ this._gl.bufferData(this.type, data.length > this.dataLength ? data.slice(0, this.dataLength) : data, this.usage);
72
+ this._gl.bindBuffer(this.type, null);
73
+ this.length = data.length;
74
+ this.numItems = this.length / this.itemSize;
75
+ this.allocated = true;
76
+ }
77
+ }
78
+
79
+ setData(data, offset) {
80
+ if (!this.allocated) {
81
+ return;
82
+ }
83
+ if (data.length + (offset || 0) > this.length) { // Needs reallocation
84
+ this.destroy();
85
+ this._allocate(data);
86
+ } else { // No reallocation needed
87
+ this._gl.bindBuffer(this.type, this._handle);
88
+ if (offset || offset === 0) {
89
+ this._gl.bufferSubData(this.type, offset * this.itemByteSize, data);
90
+ } else {
91
+ this._gl.bufferData(this.type, data, this.usage);
92
+ }
93
+ this._gl.bindBuffer(this.type, null);
94
+ }
95
+ }
96
+
97
+ bind() {
98
+ if (!this.allocated) {
99
+ return;
100
+ }
101
+ this._gl.bindBuffer(this.type, this._handle);
102
+ }
103
+
104
+ unbind() {
105
+ if (!this.allocated) {
106
+ return;
107
+ }
108
+ this._gl.bindBuffer(this.type, null);
109
+ }
110
+
111
+ destroy() {
112
+ if (!this.allocated) {
113
+ return;
114
+ }
115
+ this._gl.deleteBuffer(this._handle);
116
+ this._handle = null;
117
+ this.allocated = false;
118
+ }
119
+ }
120
+
121
+ export {ArrayBuf};
@@ -0,0 +1,23 @@
1
+ /**
2
+ * @desc Represents a WebGL vertex attribute buffer (VBO).
3
+ * @private
4
+ * @param gl {WebGLRenderingContext} The WebGL rendering context.
5
+ */
6
+ class Attribute {
7
+
8
+ constructor(gl, location) {
9
+ this._gl = gl;
10
+ this.location = location;
11
+ }
12
+
13
+ bindArrayBuffer(arrayBuf) {
14
+ if (!arrayBuf) {
15
+ return;
16
+ }
17
+ arrayBuf.bind();
18
+ this._gl.enableVertexAttribArray(this.location);
19
+ this._gl.vertexAttribPointer(this.location, arrayBuf.itemSize, arrayBuf.itemType, arrayBuf.normalized, arrayBuf.stride, arrayBuf.offset);
20
+ }
21
+ }
22
+
23
+ export {Attribute};
@@ -0,0 +1,270 @@
1
+ /**
2
+ * @desc A drawable {@link Scene} element.
3
+ *
4
+ * @interface
5
+ * @abstract
6
+ * @private
7
+ */
8
+ class Drawable {
9
+
10
+ /**
11
+ * Returns true to indicate that this is a Drawable.
12
+ * @type {Boolean}
13
+ * @abstract
14
+ */
15
+ get isDrawable() {
16
+ }
17
+
18
+ //------------------------------------------------------------------------------------------------------------------
19
+ // Emphasis materials
20
+ //------------------------------------------------------------------------------------------------------------------
21
+
22
+ /**
23
+ * Configures the appearance of this Drawable when x-rayed.
24
+ *
25
+ * Set to {@link Scene#xrayMaterial} by default.
26
+ *
27
+ * @type {EmphasisMaterial}
28
+ * @abstract
29
+ */
30
+ get xrayMaterial() {
31
+ }
32
+
33
+ /**
34
+ * Configures the appearance of this Drawable when highlighted.
35
+ *
36
+ * Set to {@link Scene#highlightMaterial} by default.
37
+ *
38
+ * @type {EmphasisMaterial}
39
+ * @abstract
40
+ */
41
+ get highlightMaterial() {
42
+ }
43
+
44
+ /**
45
+ * Configures the appearance of this Drawable when selected.
46
+ *
47
+ * Set to {@link Scene#selectedMaterial} by default.
48
+ *
49
+ * @type {EmphasisMaterial}
50
+ * @abstract
51
+ */
52
+ get selectedMaterial() {
53
+ }
54
+
55
+ /**
56
+ * Configures the appearance of this Drawable when edges are enhanced.
57
+ *
58
+ * @type {EdgeMaterial}
59
+ * @abstract
60
+ */
61
+ get edgeMaterial() {
62
+ }
63
+
64
+ //------------------------------------------------------------------------------------------------------------------
65
+ // Rendering
66
+ //------------------------------------------------------------------------------------------------------------------
67
+
68
+ /**
69
+ * Property with final value ````true```` to indicate that yjkkit should render this Drawable in sorted order, relative to other Drawable of the same class.
70
+ *
71
+ * The sort order is determined by {@link Drawable#stateSortCompare}.
72
+ *
73
+ * Sorting is essential for rendering performance, so that yjkkit is able to avoid applying runs of the same state changes to the GPU, ie. can collapse them.
74
+ *
75
+ * @type {boolean}
76
+ * @abstract
77
+ */
78
+ get isStateSortable() {
79
+ }
80
+
81
+ /**
82
+ * Comparison function used by the renderer to determine the order in which yjkkit should render the Drawable, relative to to other Drawablees.
83
+ *
84
+ * Sorting is essential for rendering performance, so that yjkkit is able to avoid needlessly applying runs of the same rendering state changes to the GPU, ie. can collapse them.
85
+ *
86
+ * @param {Drawable} drawable1
87
+ * @param {Drawable} drawable2
88
+ * @returns {number}
89
+ * @abstract
90
+ */
91
+ stateSortCompare(drawable1, drawable2) {
92
+ }
93
+
94
+ /**
95
+ * Called by yjkkit when about to render this Drawable, to generate {@link Drawable#renderFlags}.
96
+ *
97
+ * @abstract
98
+ */
99
+ rebuildRenderFlags(renderFlags) {
100
+ }
101
+
102
+ /**
103
+ * Called by yjkkit when about to render this Drawable, to get flags indicating what rendering effects to apply for it.
104
+ * @type {RenderFlags}
105
+ * @abstract
106
+ */
107
+ get renderFlags() {
108
+
109
+ }
110
+
111
+ // ---------------------- NORMAL RENDERING -----------------------------------
112
+
113
+ /**
114
+ * Renders opaque edges using {@link Drawable#edgeMaterial}.
115
+ *
116
+ * See {@link RenderFlags#colorOpaque}.
117
+ *
118
+ * @param {FrameContext} frameCtx Renderer frame context.
119
+ * @abstract
120
+ */
121
+ drawColorOpaque(renderFlags, frameCtx) {
122
+ }
123
+
124
+ /**
125
+ * Renders transparent filled surfaces using normal appearance attributes.
126
+ *
127
+ * See {@link RenderFlags#colorTransparent}.
128
+ *
129
+ * @param {FrameContext} frameCtx Renderer frame context.
130
+ * @abstract
131
+ */
132
+ drawColorTransparent(renderFlags, frameCtx) {
133
+ }
134
+
135
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
136
+
137
+ /**
138
+ * Renders pixel depths to an internally-managed depth target, for use in post-effects (eg. SAO).
139
+ *
140
+ * @param {FrameContext} frameCtx Renderer frame context.
141
+ * @abstract
142
+ */
143
+ drawDepth(renderFlags, frameCtx) {
144
+ }
145
+
146
+ /**
147
+ * Renders pixel normals to an internally-managed target, for use in post-effects (eg. SAO).
148
+ *
149
+ * @param {FrameContext} frameCtx Renderer frame context.
150
+ * @abstract
151
+ */
152
+ drawNormals(renderFlags, frameCtx) {
153
+ }
154
+
155
+ // ---------------------- EMPHASIS RENDERING -----------------------------------
156
+
157
+ /**
158
+ * Renders x-ray fill using {@link Drawable#xrayMaterial}.
159
+ *
160
+ * See {@link RenderFlags#xrayedSilhouetteOpaque} and {@link RenderFlags#xrayedSilhouetteTransparent}.
161
+ *
162
+ * @param {FrameContext} frameCtx Renderer frame context.
163
+ * @abstract
164
+ */
165
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
166
+ }
167
+
168
+ /**
169
+ * Renders highlighted transparent fill using {@link Drawable#highlightMaterial}.
170
+ *
171
+ * See {@link RenderFlags#highlightedSilhouetteOpaque} and {@link RenderFlags#highlightedSilhouetteTransparent}.
172
+ *
173
+ * @param {FrameContext} frameCtx Renderer frame context.
174
+ * @abstract
175
+ */
176
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
177
+ }
178
+
179
+ /**
180
+ * Renders selected fill using {@link Drawable#selectedMaterial}.
181
+ *
182
+ * See {@link RenderFlags#selectedSilhouetteOpaque} and {@link RenderFlags#selectedSilhouetteTransparent}.
183
+ *
184
+ * @param {FrameContext} frameCtx Renderer frame context.
185
+ * @abstract
186
+ */
187
+ drawSilhouetteSelected(renderFlags, frameCtx) {
188
+ }
189
+
190
+ // ---------------------- EDGES RENDERING -----------------------------------
191
+
192
+ /**
193
+ * Renders opaque normal edges using {@link Drawable#edgeMaterial}.
194
+ *
195
+ * See {@link RenderFlags#edgesOpaque}.
196
+ *
197
+ * @param {FrameContext} frameCtx Renderer frame context.
198
+ * @abstract
199
+ */
200
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
201
+ }
202
+
203
+ /**
204
+ * Renders transparent normal edges using {@link Drawable#edgeMaterial}.
205
+ *
206
+ * See {@link RenderFlags#edgesTransparent}.
207
+ *
208
+ * @param {FrameContext} frameCtx Renderer frame context.
209
+ * @abstract
210
+ */
211
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
212
+ }
213
+
214
+ /**
215
+ * Renders x-rayed edges using {@link Drawable#xrayMaterial}.
216
+ *
217
+ * See {@link RenderFlags#xrayedEdgesOpaque}.
218
+ *
219
+ * @param {FrameContext} frameCtx Renderer frame context.
220
+ * @abstract
221
+ */
222
+ drawEdgesXRayed(renderFlags, frameCtx) {
223
+ }
224
+
225
+ /**
226
+ * Renders highlighted edges using {@link Drawable#highlightMaterial}.
227
+ *
228
+ * See {@link RenderFlags#highlightedEdgesOpaque}.
229
+ *
230
+ * @param {FrameContext} frameCtx Renderer frame context.
231
+ * @abstract
232
+ */
233
+ drawEdgesHighlighted(renderFlags, frameCtx) {
234
+ }
235
+
236
+ /**
237
+ * Renders selected edges using {@link Drawable#selectedMaterial}.
238
+ *
239
+ * See {@link RenderFlags#selectedEdgesOpaque}.
240
+ *
241
+ * @param {FrameContext} frameCtx Renderer frame context.
242
+ * @abstract
243
+ */
244
+ drawEdgesSelected(renderFlags, frameCtx) {
245
+ }
246
+
247
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
248
+
249
+ /**
250
+ * Renders occludable elements to a frame buffer where they will be tested to see if they occlude any occlusion probe markers.
251
+ *
252
+ * @param {FrameContext} frameCtx Renderer frame context.
253
+ * @abstract
254
+ */
255
+ drawOcclusion(renderFlags, frameCtx) {
256
+ }
257
+
258
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
259
+
260
+ /**
261
+ * Renders depths to a shadow map buffer..
262
+ *
263
+ * @param {FrameContext} frameCtx Renderer frame context.
264
+ * @abstract
265
+ */
266
+ drawShadow(renderFlags, frameCtx) {
267
+ }
268
+ }
269
+
270
+ export {Drawable};
@@ -0,0 +1,259 @@
1
+ import {math} from "../math/math.js";
2
+ import {createRTCViewMat} from "../math/rtcCoords.js";
3
+
4
+ /**
5
+ * @desc Provides rendering context to {@link Drawable"}s as yjkkit renders them for a frame.
6
+ *
7
+ * Also creates RTC viewing and picking matrices, caching and reusing matrices within each frame.
8
+ *
9
+ * @private
10
+ */
11
+ class FrameContext {
12
+
13
+ constructor(scene) {
14
+
15
+ this._scene = scene;
16
+
17
+ this._matPool = [];
18
+ this._matPoolNextFreeIndex = 0;
19
+
20
+ this._rtcViewMats = {};
21
+ this._rtcPickViewMats = {};
22
+
23
+ this.reset();
24
+ }
25
+
26
+ /**
27
+ * Called by the renderer before each frame.
28
+ * @private
29
+ */
30
+ reset() {
31
+
32
+ this._matPoolNextFreeIndex = 0;
33
+ this._rtcViewMats = {};
34
+ this._rtcPickViewMats = {};
35
+
36
+ /**
37
+ * The WebGL rendering context.
38
+ * @type {WebGLRenderingContext}
39
+ */
40
+ this.gl = this._scene.canvas.gl;
41
+
42
+ /**
43
+ * ID of the last {@link WebGLProgram} that was bound during the current frame.
44
+ * @property lastProgramId
45
+ * @type {Number}
46
+ */
47
+ this.lastProgramId = null;
48
+
49
+ /**
50
+ * Whether to render a quality representation for triangle surfaces.
51
+ *
52
+ * When ````false````, we'll render them with a fast vertex-shaded Gouraud-shaded representation, which
53
+ * is great for zillions of objects.
54
+ *
55
+ * When ````true````, we'll render them at a better visual quality, using smooth, per-fragment shading
56
+ * and a more realistic lighting model.
57
+ *
58
+ * @property quality
59
+ * @default false
60
+ * @type {Boolean}
61
+ */
62
+ this.pbrEnabled = false;
63
+
64
+ /**
65
+ * Whether SAO is currently enabled during the current frame.
66
+ * @property withSAO
67
+ * @default false
68
+ * @type {Boolean}
69
+ */
70
+ this.withSAO = false;
71
+
72
+ /**
73
+ * Whether backfaces are currently enabled during the current frame.
74
+ * @property backfaces
75
+ * @default false
76
+ * @type {Boolean}
77
+ */
78
+ this.backfaces = false;
79
+
80
+ /**
81
+ * The vertex winding order for what we currently consider to be a backface during current
82
+ * frame: true == "cw", false == "ccw".
83
+ * @property frontFace
84
+ * @default true
85
+ * @type {Boolean}
86
+ */
87
+ this.frontface = true;
88
+
89
+ /**
90
+ * The next available texture unit to bind a {@link Texture} to.
91
+ * @defauilt 0
92
+ * @property textureUnit
93
+ * @type {number}
94
+ */
95
+ this.textureUnit = 0;
96
+
97
+ /**
98
+ * Performance statistic that counts how many times the renderer has called ````gl.drawElements()```` has been
99
+ * called so far within the current frame.
100
+ * @default 0
101
+ * @property drawElements
102
+ * @type {number}
103
+ */
104
+ this.drawElements = 0;
105
+
106
+ /**
107
+ * Performance statistic that counts how many times ````gl.drawArrays()```` has been called so far within
108
+ * the current frame.
109
+ * @default 0
110
+ * @property drawArrays
111
+ * @type {number}
112
+ */
113
+ this.drawArrays = 0;
114
+
115
+ /**
116
+ * Performance statistic that counts how many times ````gl.useProgram()```` has been called so far within
117
+ * the current frame.
118
+ * @default 0
119
+ * @property useProgram
120
+ * @type {number}
121
+ */
122
+ this.useProgram = 0;
123
+
124
+ /**
125
+ * Statistic that counts how many times ````gl.bindTexture()```` has been called so far within the current frame.
126
+ * @default 0
127
+ * @property bindTexture
128
+ * @type {number}
129
+ */
130
+ this.bindTexture = 0;
131
+
132
+ /**
133
+ * Counts how many times the renderer has called ````gl.bindArray()```` so far within the current frame.
134
+ * @defaulr 0
135
+ * @property bindArray
136
+ * @type {number}
137
+ */
138
+ this.bindArray = 0;
139
+
140
+ /**
141
+ * Indicates which pass the renderer is currently rendering.
142
+ *
143
+ * See {@link Scene/passes:property"}}Scene#passes{{/crossLink}}, which configures how many passes we render
144
+ * per frame, which typically set to ````2```` when rendering a stereo view.
145
+ *
146
+ * @property pass
147
+ * @type {number}
148
+ */
149
+ this.pass = 0;
150
+
151
+ /**
152
+ * The 4x4 viewing transform matrix the renderer is currently using when rendering castsShadows.
153
+ *
154
+ * This sets the viewpoint to look from the point of view of each {@link DirLight}
155
+ * or {@link PointLight} that casts a shadow.
156
+ *
157
+ * @property shadowViewMatrix
158
+ * @type {Number[]}
159
+ */
160
+ this.shadowViewMatrix = null;
161
+
162
+ /**
163
+ * The 4x4 viewing projection matrix the renderer is currently using when rendering shadows.
164
+ *
165
+ * @property shadowProjMatrix
166
+ * @type {Number[]}
167
+ */
168
+ this.shadowProjMatrix = null;
169
+
170
+ /**
171
+ * The 4x4 viewing transform matrix the renderer is currently using when rendering a ray-pick.
172
+ *
173
+ * This sets the viewpoint to look along the ray given to {@link Scene/pick:method"}}Scene#pick(){{/crossLink}}
174
+ * when picking with a ray.
175
+ *
176
+ * @property pickViewMatrix
177
+ * @type {Number[]}
178
+ */
179
+ this.pickViewMatrix = null;
180
+
181
+ /**
182
+ * The 4x4 orthographic projection transform matrix the renderer is currently using when rendering a ray-pick.
183
+ *
184
+ * @property pickProjMatrix
185
+ * @type {Number[]}
186
+ */
187
+ this.pickProjMatrix = null;
188
+
189
+ /**
190
+ * Distance to the near clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
191
+ *
192
+ * @property pickZNear
193
+ * @type {Number|*}
194
+ */
195
+ this.pickZNear = 0.01;
196
+
197
+ /**
198
+ * Distance to the far clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
199
+ *
200
+ * @property pickZFar
201
+ * @type {Number|*}
202
+ */
203
+ this.pickZFar = 5000;
204
+
205
+ /**
206
+ * Whether or not the renderer is currently picking invisible objects.
207
+ *
208
+ * @property pickInvisible
209
+ * @type {Number}
210
+ */
211
+ this.pickInvisible = false;
212
+
213
+ /** The current line width.
214
+ *
215
+ * @property lineWidth
216
+ * @type Number
217
+ */
218
+ this.lineWidth = 1;
219
+ }
220
+
221
+ /**
222
+ * Get View matrix for the given RTC center.
223
+ */
224
+ getRTCViewMatrix(rtcCenterHash, rtcCenter) {
225
+ let rtcViewMat = this._rtcViewMats[rtcCenterHash];
226
+ if (!rtcViewMat) {
227
+ rtcViewMat = this._getNewMat();
228
+ createRTCViewMat(this._scene.camera.viewMatrix, rtcCenter, rtcViewMat);
229
+ this._rtcViewMats[rtcCenterHash] = rtcViewMat;
230
+ }
231
+ return rtcViewMat;
232
+ }
233
+
234
+ /**
235
+ * Get picking View RTC matrix for the given RTC center.
236
+ */
237
+ getRTCPickViewMatrix(rtcCenterHash, rtcCenter) {
238
+ let rtcPickViewMat = this._rtcPickViewMats[rtcCenterHash];
239
+ if (!rtcPickViewMat) {
240
+ rtcPickViewMat = this._getNewMat();
241
+ const pickViewMat = this.pickViewMatrix || this._scene.camera.viewMatrix;
242
+ createRTCViewMat(pickViewMat, rtcCenter, rtcPickViewMat);
243
+ this._rtcPickViewMats[rtcCenterHash] = rtcPickViewMat;
244
+ }
245
+ return rtcPickViewMat;
246
+ }
247
+
248
+ _getNewMat() {
249
+ let mat = this._matPool[this._matPoolNextFreeIndex];
250
+ if (!mat) {
251
+ mat = math.mat4();
252
+ this._matPool[this._matPoolNextFreeIndex] = mat;
253
+ }
254
+ this._matPoolNextFreeIndex++;
255
+ return mat;
256
+ }
257
+ }
258
+
259
+ export {FrameContext};