csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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@@ -0,0 +1,194 @@
1
+ import {Component} from "../Component.js"
2
+ import {SplineCurve} from "../paths/SplineCurve.js"
3
+ import {math} from "../math/math.js";
4
+
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+ const tempVec3a = math.vec3();
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+
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+ /**
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+ * @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
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+ *
10
+ * See {@link CameraPathAnimation} for usage.
11
+ */
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+ class CameraPath extends Component {
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+
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+ /**
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+ * Returns "CameraPath".
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+ *
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+ * @private
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+ *
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+ * @returns {string} "CameraPath"
20
+ */
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+ get type() {
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+ return "CameraPath"
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+ }
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+
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+ /**
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+ * @constructor
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+ * @param {Component} [owner] Owner component. When destroyed, the owner will destroy this CameraPath as well.
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+ * @param [cfg] {*} Configuration
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+ * @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
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+ * @param {{t:Number, eye:Object, look:Object, up: Object}[]} [cfg.frames] Initial sequence of frames.
31
+ */
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+ constructor(owner, cfg = {}) {
33
+
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+ super(owner, cfg);
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+
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+ this._frames = [];
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+
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+ this._eyeCurve = new SplineCurve(this);
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+ this._lookCurve = new SplineCurve(this);
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+ this._upCurve = new SplineCurve(this);
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+
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+ if (cfg.frames) {
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+ this.addFrames(cfg.frames);
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+ this.smoothFrameTimes(1);
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+ }
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+ }
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+
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+ /**
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+ * Gets the camera frames in this CameraPath.
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+ *
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+ * @returns {{t:Number, eye:Object, look:Object, up: Object}[]} The frames on this CameraPath.
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+ */
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+ get frames() {
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+ return this._frames;
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+ }
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+
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+ /**
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+ * Gets the {@link SplineCurve} along which {@link Camera#eye} travels.
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+ * @returns {SplineCurve} The SplineCurve for {@link Camera#eye}.
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+ */
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+ get eyeCurve() {
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+ return this._eyeCurve;
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+ }
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+
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+ /**
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+ * Gets the {@link SplineCurve} along which {@link Camera#look} travels.
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+ * @returns {SplineCurve} The SplineCurve for {@link Camera#look}.
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+ */
69
+ get lookCurve() {
70
+ return this._lookCurve;
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+ }
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+
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+ /**
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+ * Gets the {@link SplineCurve} along which {@link Camera#up} travels.
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+ * @returns {SplineCurve} The SplineCurve for {@link Camera#up}.
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+ */
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+ get upCurve() {
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+ return this._upCurve;
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+ }
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+
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+ /**
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+ * Adds a frame to this CameraPath, given as the current position of the {@link Camera}.
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+ *
84
+ * @param {Number} t Time instant for the new frame.
85
+ */
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+ saveFrame(t) {
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+ const camera = this.scene.camera;
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+ this.addFrame(t, camera.eye, camera.look, camera.up);
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+ }
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+
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+ /**
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+ * Adds a frame to this CameraPath, specified as values for eye, look and up vectors at a given time instant.
93
+ *
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+ * @param {Number} t Time instant for the new frame.
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+ * @param {Number[]} eye A three-element vector specifying the eye position for the new frame.
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+ * @param {Number[]} look A three-element vector specifying the look position for the new frame.
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+ * @param {Number[]} up A three-element vector specifying the up vector for the new frame.
98
+ */
99
+ addFrame(t, eye, look, up) {
100
+ const frame = {
101
+ t: t,
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+ eye: eye.slice(0),
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+ look: look.slice(0),
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+ up: up.slice(0)
105
+ };
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+ this._frames.push(frame);
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+ this._eyeCurve.points.push(frame.eye);
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+ this._lookCurve.points.push(frame.look);
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+ this._upCurve.points.push(frame.up);
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+ }
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+
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+ /**
113
+ * Adds multiple frames to this CameraPath, each frame specified as a set of values for eye, look and up vectors at a given time instant.
114
+ *
115
+ * @param {{t:Number, eye:Object, look:Object, up: Object}[]} frames Frames to add to this CameraPath.
116
+ */
117
+ addFrames(frames) {
118
+ let frame;
119
+ for (let i = 0, len = frames.length; i < len; i++) {
120
+ frame = frames[i];
121
+ this.addFrame(frame.t || 0, frame.eye, frame.look, frame.up);
122
+ }
123
+ }
124
+
125
+ /**
126
+ * Sets the position of the {@link Camera} to a position interpolated within this CameraPath at the given time instant.
127
+ *
128
+ * @param {Number} t Time instant.
129
+ */
130
+ loadFrame(t) {
131
+
132
+ const camera = this.scene.camera;
133
+
134
+ t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
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+ t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
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+
137
+ camera.eye = this._eyeCurve.getPoint(t, tempVec3a);
138
+ camera.look = this._lookCurve.getPoint(t, tempVec3a);
139
+ camera.up = this._upCurve.getPoint(t, tempVec3a);
140
+ }
141
+
142
+ /**
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+ * Gets eye, look and up vectors on this CameraPath at a given instant.
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+ *
145
+ * @param {Number} t Time instant.
146
+ * @param {Number[]} eye The eye position to update.
147
+ * @param {Number[]} look The look position to update.
148
+ * @param {Number[]} up The up vector to update.
149
+ */
150
+ sampleFrame(t, eye, look, up) {
151
+ t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
152
+ this._eyeCurve.getPoint(t, eye);
153
+ this._lookCurve.getPoint(t, look);
154
+ this._upCurve.getPoint(t, up);
155
+ }
156
+
157
+ /**
158
+ * Given a total duration (in seconds) for this CameraPath, recomputes the time instant at each frame so that,
159
+ * when animated by {@link CameraPathAnimation}, the {@link Camera} will move along the path at a constant rate.
160
+ *
161
+ * @param {Number} duration The total duration for this CameraPath.
162
+ */
163
+ smoothFrameTimes(duration) {
164
+ const numFrames = this._frames.length;
165
+ if (numFrames === 0) {
166
+ return;
167
+ }
168
+ const vec = math.vec3();
169
+ var totalLen = 0;
170
+ this._frames[0].t = 0;
171
+ const lens = [];
172
+ for (let i = 1, len = this._frames.length; i < len; i++) {
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+ var lenVec = math.lenVec3(math.subVec3(this._frames[i].eye, this._frames[i - 1].eye, vec));
174
+ lens[i] = lenVec;
175
+ totalLen += lenVec;
176
+ }
177
+ for (let i = 1, len = this._frames.length; i < len; i++) {
178
+ const interFrameRate = (lens[i] / totalLen) * duration;
179
+ this._frames[i].t = this._frames[i-1].t + interFrameRate;
180
+ }
181
+ }
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+
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+ /**
184
+ * Removes all frames from this CameraPath.
185
+ */
186
+ clearFrames() {
187
+ this._frames = [];
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+ this._eyeCurve.points = [];
189
+ this._lookCurve.points = [];
190
+ this._upCurve.points = [];
191
+ }
192
+ }
193
+
194
+ export {CameraPath}
@@ -0,0 +1,326 @@
1
+ import {Component} from "../Component.js"
2
+ import {CameraFlightAnimation} from "./CameraFlightAnimation.js"
3
+
4
+
5
+ /**
6
+ * @desc Animates the {@link Scene}'s's {@link Camera} along a {@link CameraPath}.
7
+ *
8
+ * ## Usage
9
+ *
10
+ * In the example below, we'll load a model using a {@link GLTFLoaderPlugin}, then animate a {@link Camera}
11
+ * through the frames in a {@link CameraPath}.
12
+ *
13
+ * * [[Run this example](http://yjkkit.github.io/yjkkit-sdk/examples/#camera_CameraPathAnimation)]
14
+ *
15
+ * ````Javascript
16
+ * import {Viewer, GLTFLoaderPlugin, CameraPath, CameraPathAnimation} from "yjkkit-sdk.es.js";
17
+ *
18
+ * // Create a Viewer and arrange camera
19
+ *
20
+ * const viewer = new Viewer({
21
+ * canvasId: "myCanvas",
22
+ * transparent: true
23
+ * });
24
+ *
25
+ * viewer.camera.eye = [124.86756896972656, -93.50288391113281, 173.2632598876953];
26
+ * viewer.camera.look = [102.14186096191406, -90.24193572998047, 173.4224395751953];
27
+ * viewer.camera.up = [0.23516440391540527, 0.9719591736793518, -0.0016466031083837152];
28
+ *
29
+ * // Load model
30
+ *
31
+ * const gltfLoader = new GLTFLoaderPlugin(viewer);
32
+ *
33
+ * const model = gltfLoader.load({
34
+ * id: "myModel",
35
+ * src: "./models/gltf/modern_office/scene.gltf",
36
+ * edges: true,
37
+ * edgeThreshold: 20,
38
+ * xrayed: false
39
+ * });
40
+ *
41
+ * // Create a CameraPath
42
+ *
43
+ * var cameraPath = new CameraPath(viewer.scene, {
44
+ * frames: [
45
+ * {
46
+ * t: 0,
47
+ * eye: [124.86, -93.50, 173.26],
48
+ * look: [102.14, -90.24, 173.42],
49
+ * up: [0.23, 0.97, -0.00]
50
+ * },
51
+ * {
52
+ * t: 1,
53
+ * eye: [79.75, -85.98, 226.57],
54
+ * look: [99.24, -84.11, 238.56],
55
+ * up: [-0.14, 0.98, -0.09]
56
+ * },
57
+ * // Rest of the frames omitted for brevity
58
+ * ]
59
+ * });
60
+ *
61
+ * // Create a CameraPathAnimation to play our CameraPath
62
+ *
63
+ * var cameraPathAnimation = new CameraPathAnimation(viewer.scene, {
64
+ * cameraPath: cameraPath,
65
+ * playingRate: 0.2 // Playing 0.2 time units per second
66
+ * });
67
+ *
68
+ * // Once model loaded, start playing after a couple of seconds delay
69
+ *
70
+ * model.on("loaded", function () {
71
+ * setTimeout(function () {
72
+ * cameraPathAnimation.play(0); // Play from the beginning of the CameraPath
73
+ * }, 2000);
74
+ * });
75
+ * ````
76
+ */
77
+ class CameraPathAnimation extends Component {
78
+
79
+ /**
80
+ * Returns "CameraPathAnimation".
81
+ *
82
+ * @private
83
+ * @returns {string} "CameraPathAnimation"
84
+ */
85
+ get type() {
86
+ return "CameraPathAnimation"
87
+ }
88
+
89
+ /**
90
+ * @constructor
91
+ * @param {Component} [owner] Owner component. When destroyed, the owner will destroy this CameraPathAnimation as well.
92
+ * @param {*} [cfg] Configuration
93
+ * @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
94
+ * @param {CameraPath} [cfg.eyeCurve] A {@link CameraPath} that defines the path of a {@link Camera}.
95
+ */
96
+ constructor(owner, cfg = {}) {
97
+
98
+ super(owner, cfg);
99
+
100
+ this._cameraFlightAnimation = new CameraFlightAnimation(this);
101
+ this._t = 0;
102
+ this.state = CameraPathAnimation.SCRUBBING;
103
+ this._playingFromT = 0;
104
+ this._playingToT = 0;
105
+ this._playingRate = cfg.playingRate || 1.0;
106
+ this._playingDir = 1.0;
107
+ this._lastTime = null;
108
+
109
+ this.cameraPath = cfg.cameraPath;
110
+
111
+ this._tick = this.scene.on("tick", this._updateT, this);
112
+ }
113
+
114
+ _updateT() {
115
+ const cameraPath = this._cameraPath;
116
+ if (!cameraPath) {
117
+ return;
118
+ }
119
+ const f = 0.002;
120
+ let numFrames;
121
+ let t;
122
+ const time = performance.now();
123
+ const elapsedSecs = (this._lastTime) ? (time - this._lastTime) * 0.001 : 0;
124
+ this._lastTime = time;
125
+ if (elapsedSecs === 0) {
126
+ return;
127
+ }
128
+ switch (this.state) {
129
+ case CameraPathAnimation.SCRUBBING:
130
+ return;
131
+ case CameraPathAnimation.PLAYING:
132
+ this._t += this._playingRate * elapsedSecs;
133
+ numFrames = this._cameraPath.frames.length;
134
+ if (numFrames === 0 || (this._playingDir < 0 && this._t <= 0) || (this._playingDir > 0 && this._t >= this._cameraPath.frames[numFrames - 1].t)) {
135
+ this.state = CameraPathAnimation.SCRUBBING;
136
+ this._t = this._cameraPath.frames[numFrames - 1].t;
137
+ this.fire("stopped");
138
+ return;
139
+ }
140
+ cameraPath.loadFrame(this._t);
141
+ break;
142
+ case CameraPathAnimation.PLAYING_TO:
143
+ t = this._t + (this._playingRate * elapsedSecs * this._playingDir);
144
+ if ((this._playingDir < 0 && t <= this._playingToT) || (this._playingDir > 0 && t >= this._playingToT)) {
145
+ t = this._playingToT;
146
+ this.state = CameraPathAnimation.SCRUBBING;
147
+ this.fire("stopped");
148
+ }
149
+ this._t = t;
150
+ cameraPath.loadFrame(this._t);
151
+ break;
152
+ }
153
+ }
154
+
155
+ /*
156
+ * @private
157
+ */
158
+ _ease(t, b, c, d) {
159
+ t /= d;
160
+ return -c * t * (t - 2) + b;
161
+ }
162
+
163
+ /**
164
+ * Sets the {@link CameraPath} animated by this CameraPathAnimation.
165
+ *
166
+ @param {CameraPath} value The new CameraPath.
167
+ */
168
+ set cameraPath(value) {
169
+ this._cameraPath = value;
170
+ }
171
+
172
+ /**
173
+ * Gets the {@link CameraPath} animated by this CameraPathAnimation.
174
+ *
175
+ @returns {CameraPath} The CameraPath.
176
+ */
177
+ get cameraPath() {
178
+ return this._cameraPath;
179
+ }
180
+
181
+ /**
182
+ * Sets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
183
+ *
184
+ * @param {Number} value The amount of progress per second.
185
+ */
186
+ set rate(value) {
187
+ this._playingRate = value;
188
+ }
189
+
190
+ /**
191
+ * Gets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
192
+ *
193
+ * @returns {*|number} The current playing rate.
194
+ */
195
+ get rate() {
196
+ return this._playingRate;
197
+ }
198
+
199
+ /**
200
+ * Begins animating the {@link Camera} along CameraPathAnimation's {@link CameraPath} from the beginning.
201
+ */
202
+ play() {
203
+ if (!this._cameraPath) {
204
+ return;
205
+ }
206
+ this._lastTime = null;
207
+ this.state = CameraPathAnimation.PLAYING;
208
+ }
209
+
210
+ /**
211
+ * Begins animating the {@link Camera} along CameraPathAnimation's {@link CameraPath} from the given time.
212
+ *
213
+ * @param {Number} t Time instant.
214
+ */
215
+ playToT(t) {
216
+ const cameraPath = this._cameraPath;
217
+ if (!cameraPath) {
218
+ return;
219
+ }
220
+ this._playingFromT = this._t;
221
+ this._playingToT = t;
222
+ this._playingDir = (this._playingToT - this._playingFromT) < 0 ? -1 : 1;
223
+ this._lastTime = null;
224
+ this.state = CameraPathAnimation.PLAYING_TO;
225
+ }
226
+
227
+ /**
228
+ * Animates the {@link Camera} along CameraPathAnimation's {@link CameraPath} to the given frame.
229
+ *
230
+ * @param {Number} frameIdx Index of the frame to play to.
231
+ */
232
+ playToFrame(frameIdx) {
233
+ const cameraPath = this._cameraPath;
234
+ if (!cameraPath) {
235
+ return;
236
+ }
237
+ const frame = cameraPath.frames[frameIdx];
238
+ if (!frame) {
239
+ this.error("playToFrame - frame index out of range: " + frameIdx);
240
+ return;
241
+ }
242
+ this.playToT(frame.t);
243
+ }
244
+
245
+ /**
246
+ * Flies the {@link Camera} directly to the given frame on the CameraPathAnimation's {@link CameraPath}.
247
+ *
248
+ * @param {Number} frameIdx Index of the frame to play to.
249
+ * @param {Function} [ok] Callback to fire when playing is complete.
250
+ */
251
+ flyToFrame(frameIdx, ok) {
252
+ const cameraPath = this._cameraPath;
253
+ if (!cameraPath) {
254
+ return;
255
+ }
256
+ const frame = cameraPath.frames[frameIdx];
257
+ if (!frame) {
258
+ this.error("flyToFrame - frame index out of range: " + frameIdx);
259
+ return;
260
+ }
261
+ this.state = CameraPathAnimation.SCRUBBING;
262
+ this._cameraFlightAnimation.flyTo(frame, ok);
263
+ }
264
+
265
+ /**
266
+ * Scrubs the {@link Camera} to the given time on the CameraPathAnimation's {@link CameraPath}.
267
+ *
268
+ * @param {Number} t Time instant.
269
+ */
270
+ scrubToT(t) {
271
+ const cameraPath = this._cameraPath;
272
+ if (!cameraPath) {
273
+ return;
274
+ }
275
+ const camera = this.scene.camera;
276
+ if (!camera) {
277
+ return;
278
+ }
279
+ this._t = t;
280
+ cameraPath.loadFrame(this._t);
281
+ this.state = CameraPathAnimation.SCRUBBING;
282
+ }
283
+
284
+ /**
285
+ * Scrubs the {@link Camera} to the given frame on the CameraPathAnimation's {@link CameraPath}.
286
+ *
287
+ * @param {Number} frameIdx Index of the frame to scrub to.
288
+ */
289
+ scrubToFrame(frameIdx) {
290
+ const cameraPath = this._cameraPath;
291
+ if (!cameraPath) {
292
+ return;
293
+ }
294
+ const camera = this.scene.camera;
295
+ if (!camera) {
296
+ return;
297
+ }
298
+ const frame = cameraPath.frames[frameIdx];
299
+ if (!frame) {
300
+ this.error("playToFrame - frame index out of range: " + frameIdx);
301
+ return;
302
+ }
303
+ cameraPath.loadFrame(this._t);
304
+ this.state = CameraPathAnimation.SCRUBBING;
305
+ }
306
+
307
+ /**
308
+ * Stops playing this CameraPathAnimation.
309
+ */
310
+ stop() {
311
+ this.state = CameraPathAnimation.SCRUBBING;
312
+ this.fire("stopped");
313
+ }
314
+
315
+ destroy() {
316
+ super.destroy();
317
+ this.scene.off(this._tick);
318
+ }
319
+ }
320
+
321
+ CameraPathAnimation.STOPPED = 0;
322
+ CameraPathAnimation.SCRUBBING = 1;
323
+ CameraPathAnimation.PLAYING = 2;
324
+ CameraPathAnimation.PLAYING_TO = 3;
325
+
326
+ export {CameraPathAnimation}
@@ -0,0 +1,149 @@
1
+ import {math} from '../math/math.js';
2
+ import {Component} from '../Component.js';
3
+ import {RenderState} from '../webgl/RenderState.js';
4
+
5
+ /**
6
+ * @desc Defines a custom projection for a {@link Camera} as a custom 4x4 matrix..
7
+ *
8
+ * Located at {@link Camera#customProjection}.
9
+ */
10
+ class CustomProjection extends Component {
11
+
12
+ /**
13
+ * @private
14
+ */
15
+ get type() {
16
+ return "CustomProjection";
17
+ }
18
+
19
+ /**
20
+ * @constructor
21
+ * @private
22
+ */
23
+ constructor(camera, cfg = {}) {
24
+
25
+ super(camera, cfg);
26
+
27
+ /**
28
+ * The Camera this CustomProjection belongs to.
29
+ *
30
+ * @property camera
31
+ * @type {Camera}
32
+ * @final
33
+ */
34
+ this.camera = camera;
35
+
36
+ this._state = new RenderState({
37
+ matrix: math.mat4(),
38
+ inverseMatrix: math.mat4(),
39
+ transposedMatrix: math.mat4()
40
+ });
41
+
42
+ this._inverseMatrixDirty = true;
43
+ this._transposedMatrixDirty = false;
44
+
45
+ this.matrix = cfg.matrix;
46
+ }
47
+
48
+ /**
49
+ * Sets the CustomProjection's projection transform matrix.
50
+ *
51
+ * Fires a "matrix" event on change.
52
+
53
+ * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
54
+ *
55
+ * @param {Number[]} matrix New value for the CustomProjection's matrix.
56
+ */
57
+ set matrix(matrix) {
58
+ this._state.matrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
59
+ this._inverseMatrixDirty = true;
60
+ this._transposedMatrixDirty = true;
61
+ this.glRedraw();
62
+ this.fire("far", this._state.matrix);
63
+ }
64
+
65
+ /**
66
+ * Gets the CustomProjection's projection transform matrix.
67
+ *
68
+ * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
69
+ *
70
+ * @return {Number[]} New value for the CustomProjection's matrix.
71
+ */
72
+ get matrix() {
73
+ return this._state.matrix;
74
+ }
75
+
76
+ /**
77
+ * Gets the inverse of {@link CustomProjection#matrix}.
78
+ *
79
+ * @returns {Number[]} The inverse of {@link CustomProjection#matrix}.
80
+ */
81
+ get inverseMatrix() {
82
+ if (this._updateScheduled) {
83
+ this._doUpdate();
84
+ }
85
+ if (this._inverseMatrixDirty) {
86
+ math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
87
+ this._inverseMatrixDirty = false;
88
+ }
89
+ return this._state.inverseMatrix;
90
+ }
91
+
92
+ /**
93
+ * Gets the transpose of {@link CustomProjection#matrix}.
94
+ *
95
+ * @returns {Number[]} The transpose of {@link CustomProjection#matrix}.
96
+ */
97
+ get transposedMatrix() {
98
+ if (this._updateScheduled) {
99
+ this._doUpdate();
100
+ }
101
+ if (this._transposedMatrixDirty) {
102
+ math.transposeMat4(this._state.matrix, this._state.transposedMatrix);
103
+ this._transposedMatrixDirty = false;
104
+ }
105
+ return this._state.transposedMatrix;
106
+ }
107
+
108
+ /**
109
+ * Un-projects the given Canvas-space coordinates, using this CustomProjection.
110
+ *
111
+ * @param {Number[]} canvasPos Inputs 2D Canvas-space coordinates.
112
+ * @param {Number} screenZ Inputs Screen-space Z coordinate.
113
+ * @param {Number[]} screenPos Outputs 3D Screen/Clip-space coordinates.
114
+ * @param {Number[]} viewPos Outputs un-projected 3D View-space coordinates.
115
+ * @param {Number[]} worldPos Outputs un-projected 3D World-space coordinates.
116
+ */
117
+ unproject(canvasPos, screenZ, screenPos, viewPos, worldPos) {
118
+
119
+ const canvas = this.scene.canvas.canvas;
120
+
121
+ const halfCanvasWidth = canvas.offsetWidth / 2.0;
122
+ const halfCanvasHeight = canvas.offsetHeight / 2.0;
123
+
124
+ screenPos[0] = (canvasPos[0] - halfCanvasWidth) / halfCanvasWidth;
125
+ screenPos[1] = (canvasPos[1] - halfCanvasHeight) / halfCanvasHeight;
126
+ screenPos[2] = screenZ;
127
+ screenPos[3] = 1.0;
128
+
129
+ math.mulMat4v4(this.inverseMatrix, screenPos, viewPos);
130
+ math.mulVec3Scalar(viewPos, 1.0 / viewPos[3]);
131
+
132
+ viewPos[3] = 1.0;
133
+ viewPos[1] *= -1;
134
+
135
+ math.mulMat4v4(this.camera.inverseViewMatrix, viewPos, worldPos);
136
+
137
+ return worldPos;
138
+ }
139
+
140
+ /** @private
141
+ *
142
+ */
143
+ destroy() {
144
+ super.destroy();
145
+ this._state.destroy();
146
+ }
147
+ }
148
+
149
+ export {CustomProjection};