csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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@@ -0,0 +1,2060 @@
1
+ /*
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+ Copyright (c) 2013 Gildas Lormeau. All rights reserved.
3
+
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+ Redistribution and use in source and binary forms, with or without
5
+ modification, are permitted provided that the following conditions are met:
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+
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+ 1. Redistributions of source code must retain the above copyright notice,
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+ this list of conditions and the following disclaimer.
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+
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+ 2. Redistributions in binary form must reproduce the above copyright
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+ notice, this list of conditions and the following disclaimer in
12
+ the documentation and/or other materials provided with the distribution.
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+
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+ 3. The names of the authors may not be used to endorse or promote products
15
+ derived from this software without specific prior written permission.
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+
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+ THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
18
+ INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
19
+ FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
20
+ INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
21
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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+ OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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+ EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
29
+ /*
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+ * This program is based on JZlib 1.0.2 ymnk, JCraft,Inc.
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+ * JZlib is based on zlib-1.1.3, so all credit should go authors
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+ * Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
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+ * and contributors of zlib.
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+ */
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+
36
+ (function(global) {
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+ "use strict";
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+
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+ // Global
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+
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+ var MAX_BITS = 15;
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+ var D_CODES = 30;
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+ var BL_CODES = 19;
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+
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+ var LENGTH_CODES = 29;
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+ var LITERALS = 256;
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+ var L_CODES = (LITERALS + 1 + LENGTH_CODES);
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+ var HEAP_SIZE = (2 * L_CODES + 1);
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+
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+ var END_BLOCK = 256;
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+
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+ // Bit length codes must not exceed MAX_BL_BITS bits
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+ var MAX_BL_BITS = 7;
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+
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+ // repeat previous bit length 3-6 times (2 bits of repeat count)
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+ var REP_3_6 = 16;
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+
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+ // repeat a zero length 3-10 times (3 bits of repeat count)
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+ var REPZ_3_10 = 17;
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+
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+ // repeat a zero length 11-138 times (7 bits of repeat count)
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+ var REPZ_11_138 = 18;
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+
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+ // The lengths of the bit length codes are sent in order of decreasing
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+ // probability, to avoid transmitting the lengths for unused bit
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+ // length codes.
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+
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+ var Buf_size = 8 * 2;
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+
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+ // JZlib version : "1.0.2"
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+ var Z_DEFAULT_COMPRESSION = -1;
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+
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+ // compression strategy
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+ var Z_FILTERED = 1;
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+ var Z_HUFFMAN_ONLY = 2;
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+ var Z_DEFAULT_STRATEGY = 0;
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+
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+ var Z_NO_FLUSH = 0;
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+ var Z_PARTIAL_FLUSH = 1;
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+ var Z_FULL_FLUSH = 3;
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+ var Z_FINISH = 4;
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+
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+ var Z_OK = 0;
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+ var Z_STREAM_END = 1;
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+ var Z_NEED_DICT = 2;
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+ var Z_STREAM_ERROR = -2;
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+ var Z_DATA_ERROR = -3;
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+ var Z_BUF_ERROR = -5;
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+
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+ // Tree
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+
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+ // see definition of array dist_code below
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+ var _dist_code = [ 0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
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+ 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
95
+ 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
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+ 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
97
+ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
98
+ 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
99
+ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17, 18, 18, 19, 19,
100
+ 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
101
+ 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
102
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
103
+ 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
104
+ 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 29,
105
+ 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
106
+ 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29 ];
107
+
108
+ function Tree() {
109
+ var that = this;
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+
111
+ // dyn_tree; // the dynamic tree
112
+ // max_code; // largest code with non zero frequency
113
+ // stat_desc; // the corresponding static tree
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+
115
+ // Compute the optimal bit lengths for a tree and update the total bit
116
+ // length
117
+ // for the current block.
118
+ // IN assertion: the fields freq and dad are set, heap[heap_max] and
119
+ // above are the tree nodes sorted by increasing frequency.
120
+ // OUT assertions: the field len is set to the optimal bit length, the
121
+ // array bl_count contains the frequencies for each bit length.
122
+ // The length opt_len is updated; static_len is also updated if stree is
123
+ // not null.
124
+ function gen_bitlen(s) {
125
+ var tree = that.dyn_tree;
126
+ var stree = that.stat_desc.static_tree;
127
+ var extra = that.stat_desc.extra_bits;
128
+ var base = that.stat_desc.extra_base;
129
+ var max_length = that.stat_desc.max_length;
130
+ var h; // heap index
131
+ var n, m; // iterate over the tree elements
132
+ var bits; // bit length
133
+ var xbits; // extra bits
134
+ var f; // frequency
135
+ var overflow = 0; // number of elements with bit length too large
136
+
137
+ for (bits = 0; bits <= MAX_BITS; bits++)
138
+ s.bl_count[bits] = 0;
139
+
140
+ // In a first pass, compute the optimal bit lengths (which may
141
+ // overflow in the case of the bit length tree).
142
+ tree[s.heap[s.heap_max] * 2 + 1] = 0; // root of the heap
143
+
144
+ for (h = s.heap_max + 1; h < HEAP_SIZE; h++) {
145
+ n = s.heap[h];
146
+ bits = tree[tree[n * 2 + 1] * 2 + 1] + 1;
147
+ if (bits > max_length) {
148
+ bits = max_length;
149
+ overflow++;
150
+ }
151
+ tree[n * 2 + 1] = bits;
152
+ // We overwrite tree[n*2+1] which is no longer needed
153
+
154
+ if (n > that.max_code)
155
+ continue; // not a leaf node
156
+
157
+ s.bl_count[bits]++;
158
+ xbits = 0;
159
+ if (n >= base)
160
+ xbits = extra[n - base];
161
+ f = tree[n * 2];
162
+ s.opt_len += f * (bits + xbits);
163
+ if (stree)
164
+ s.static_len += f * (stree[n * 2 + 1] + xbits);
165
+ }
166
+ if (overflow === 0)
167
+ return;
168
+
169
+ // This happens for example on obj2 and pic of the Calgary corpus
170
+ // Find the first bit length which could increase:
171
+ do {
172
+ bits = max_length - 1;
173
+ while (s.bl_count[bits] === 0)
174
+ bits--;
175
+ s.bl_count[bits]--; // move one leaf down the tree
176
+ s.bl_count[bits + 1] += 2; // move one overflow item as its brother
177
+ s.bl_count[max_length]--;
178
+ // The brother of the overflow item also moves one step up,
179
+ // but this does not affect bl_count[max_length]
180
+ overflow -= 2;
181
+ } while (overflow > 0);
182
+
183
+ for (bits = max_length; bits !== 0; bits--) {
184
+ n = s.bl_count[bits];
185
+ while (n !== 0) {
186
+ m = s.heap[--h];
187
+ if (m > that.max_code)
188
+ continue;
189
+ if (tree[m * 2 + 1] != bits) {
190
+ s.opt_len += (bits - tree[m * 2 + 1]) * tree[m * 2];
191
+ tree[m * 2 + 1] = bits;
192
+ }
193
+ n--;
194
+ }
195
+ }
196
+ }
197
+
198
+ // Reverse the first len bits of a code, using straightforward code (a
199
+ // faster
200
+ // method would use a table)
201
+ // IN assertion: 1 <= len <= 15
202
+ function bi_reverse(code, // the value to invert
203
+ len // its bit length
204
+ ) {
205
+ var res = 0;
206
+ do {
207
+ res |= code & 1;
208
+ code >>>= 1;
209
+ res <<= 1;
210
+ } while (--len > 0);
211
+ return res >>> 1;
212
+ }
213
+
214
+ // Generate the codes for a given tree and bit counts (which need not be
215
+ // optimal).
216
+ // IN assertion: the array bl_count contains the bit length statistics for
217
+ // the given tree and the field len is set for all tree elements.
218
+ // OUT assertion: the field code is set for all tree elements of non
219
+ // zero code length.
220
+ function gen_codes(tree, // the tree to decorate
221
+ max_code, // largest code with non zero frequency
222
+ bl_count // number of codes at each bit length
223
+ ) {
224
+ var next_code = []; // next code value for each
225
+ // bit length
226
+ var code = 0; // running code value
227
+ var bits; // bit index
228
+ var n; // code index
229
+ var len;
230
+
231
+ // The distribution counts are first used to generate the code values
232
+ // without bit reversal.
233
+ for (bits = 1; bits <= MAX_BITS; bits++) {
234
+ next_code[bits] = code = ((code + bl_count[bits - 1]) << 1);
235
+ }
236
+
237
+ // Check that the bit counts in bl_count are consistent. The last code
238
+ // must be all ones.
239
+ // Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
240
+ // "inconsistent bit counts");
241
+ // Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
242
+
243
+ for (n = 0; n <= max_code; n++) {
244
+ len = tree[n * 2 + 1];
245
+ if (len === 0)
246
+ continue;
247
+ // Now reverse the bits
248
+ tree[n * 2] = bi_reverse(next_code[len]++, len);
249
+ }
250
+ }
251
+
252
+ // Construct one Huffman tree and assigns the code bit strings and lengths.
253
+ // Update the total bit length for the current block.
254
+ // IN assertion: the field freq is set for all tree elements.
255
+ // OUT assertions: the fields len and code are set to the optimal bit length
256
+ // and corresponding code. The length opt_len is updated; static_len is
257
+ // also updated if stree is not null. The field max_code is set.
258
+ that.build_tree = function(s) {
259
+ var tree = that.dyn_tree;
260
+ var stree = that.stat_desc.static_tree;
261
+ var elems = that.stat_desc.elems;
262
+ var n, m; // iterate over heap elements
263
+ var max_code = -1; // largest code with non zero frequency
264
+ var node; // new node being created
265
+
266
+ // Construct the initial heap, with least frequent element in
267
+ // heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
268
+ // heap[0] is not used.
269
+ s.heap_len = 0;
270
+ s.heap_max = HEAP_SIZE;
271
+
272
+ for (n = 0; n < elems; n++) {
273
+ if (tree[n * 2] !== 0) {
274
+ s.heap[++s.heap_len] = max_code = n;
275
+ s.depth[n] = 0;
276
+ } else {
277
+ tree[n * 2 + 1] = 0;
278
+ }
279
+ }
280
+
281
+ // The pkzip format requires that at least one distance code exists,
282
+ // and that at least one bit should be sent even if there is only one
283
+ // possible code. So to avoid special checks later on we force at least
284
+ // two codes of non zero frequency.
285
+ while (s.heap_len < 2) {
286
+ node = s.heap[++s.heap_len] = max_code < 2 ? ++max_code : 0;
287
+ tree[node * 2] = 1;
288
+ s.depth[node] = 0;
289
+ s.opt_len--;
290
+ if (stree)
291
+ s.static_len -= stree[node * 2 + 1];
292
+ // node is 0 or 1 so it does not have extra bits
293
+ }
294
+ that.max_code = max_code;
295
+
296
+ // The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
297
+ // establish sub-heaps of increasing lengths:
298
+
299
+ for (n = Math.floor(s.heap_len / 2); n >= 1; n--)
300
+ s.pqdownheap(tree, n);
301
+
302
+ // Construct the Huffman tree by repeatedly combining the least two
303
+ // frequent nodes.
304
+
305
+ node = elems; // next internal node of the tree
306
+ do {
307
+ // n = node of least frequency
308
+ n = s.heap[1];
309
+ s.heap[1] = s.heap[s.heap_len--];
310
+ s.pqdownheap(tree, 1);
311
+ m = s.heap[1]; // m = node of next least frequency
312
+
313
+ s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency
314
+ s.heap[--s.heap_max] = m;
315
+
316
+ // Create a new node father of n and m
317
+ tree[node * 2] = (tree[n * 2] + tree[m * 2]);
318
+ s.depth[node] = Math.max(s.depth[n], s.depth[m]) + 1;
319
+ tree[n * 2 + 1] = tree[m * 2 + 1] = node;
320
+
321
+ // and insert the new node in the heap
322
+ s.heap[1] = node++;
323
+ s.pqdownheap(tree, 1);
324
+ } while (s.heap_len >= 2);
325
+
326
+ s.heap[--s.heap_max] = s.heap[1];
327
+
328
+ // At this point, the fields freq and dad are set. We can now
329
+ // generate the bit lengths.
330
+
331
+ gen_bitlen(s);
332
+
333
+ // The field len is now set, we can generate the bit codes
334
+ gen_codes(tree, that.max_code, s.bl_count);
335
+ };
336
+
337
+ }
338
+
339
+ Tree._length_code = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16,
340
+ 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20,
341
+ 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
342
+ 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
343
+ 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
344
+ 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
345
+ 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28 ];
346
+
347
+ Tree.base_length = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 0 ];
348
+
349
+ Tree.base_dist = [ 0, 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192, 256, 384, 512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384,
350
+ 24576 ];
351
+
352
+ // Mapping from a distance to a distance code. dist is the distance - 1 and
353
+ // must not have side effects. _dist_code[256] and _dist_code[257] are never
354
+ // used.
355
+ Tree.d_code = function(dist) {
356
+ return ((dist) < 256 ? _dist_code[dist] : _dist_code[256 + ((dist) >>> 7)]);
357
+ };
358
+
359
+ // extra bits for each length code
360
+ Tree.extra_lbits = [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 ];
361
+
362
+ // extra bits for each distance code
363
+ Tree.extra_dbits = [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 ];
364
+
365
+ // extra bits for each bit length code
366
+ Tree.extra_blbits = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7 ];
367
+
368
+ Tree.bl_order = [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ];
369
+
370
+ // StaticTree
371
+
372
+ function StaticTree(static_tree, extra_bits, extra_base, elems, max_length) {
373
+ var that = this;
374
+ that.static_tree = static_tree;
375
+ that.extra_bits = extra_bits;
376
+ that.extra_base = extra_base;
377
+ that.elems = elems;
378
+ that.max_length = max_length;
379
+ }
380
+
381
+ StaticTree.static_ltree = [ 12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8, 28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8, 2, 8,
382
+ 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8, 18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8, 10, 8, 138, 8, 74, 8, 202, 8, 42,
383
+ 8, 170, 8, 106, 8, 234, 8, 26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8, 6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
384
+ 22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8, 14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8, 30, 8, 158, 8, 94, 8,
385
+ 222, 8, 62, 8, 190, 8, 126, 8, 254, 8, 1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8, 17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113,
386
+ 8, 241, 8, 9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8, 25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8, 5, 8, 133, 8,
387
+ 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8, 21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8, 13, 8, 141, 8, 77, 8, 205, 8, 45, 8,
388
+ 173, 8, 109, 8, 237, 8, 29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8, 19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
389
+ 51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9, 11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9, 43, 9, 299, 9, 171, 9,
390
+ 427, 9, 107, 9, 363, 9, 235, 9, 491, 9, 27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9, 59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379,
391
+ 9, 251, 9, 507, 9, 7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9, 39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9, 23,
392
+ 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9, 55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9, 15, 9, 271, 9, 143, 9,
393
+ 399, 9, 79, 9, 335, 9, 207, 9, 463, 9, 47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9, 31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9,
394
+ 223, 9, 479, 9, 63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9, 0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7, 8, 7, 72, 7,
395
+ 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7, 4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7, 3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8,
396
+ 99, 8, 227, 8 ];
397
+
398
+ StaticTree.static_dtree = [ 0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5, 2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5, 1, 5, 17, 5, 9, 5,
399
+ 25, 5, 5, 5, 21, 5, 13, 5, 29, 5, 3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 ];
400
+
401
+ StaticTree.static_l_desc = new StaticTree(StaticTree.static_ltree, Tree.extra_lbits, LITERALS + 1, L_CODES, MAX_BITS);
402
+
403
+ StaticTree.static_d_desc = new StaticTree(StaticTree.static_dtree, Tree.extra_dbits, 0, D_CODES, MAX_BITS);
404
+
405
+ StaticTree.static_bl_desc = new StaticTree(null, Tree.extra_blbits, 0, BL_CODES, MAX_BL_BITS);
406
+
407
+ // Deflate
408
+
409
+ var MAX_MEM_LEVEL = 9;
410
+ var DEF_MEM_LEVEL = 8;
411
+
412
+ function Config(good_length, max_lazy, nice_length, max_chain, func) {
413
+ var that = this;
414
+ that.good_length = good_length;
415
+ that.max_lazy = max_lazy;
416
+ that.nice_length = nice_length;
417
+ that.max_chain = max_chain;
418
+ that.func = func;
419
+ }
420
+
421
+ var STORED = 0;
422
+ var FAST = 1;
423
+ var SLOW = 2;
424
+ var config_table = [ new Config(0, 0, 0, 0, STORED), new Config(4, 4, 8, 4, FAST), new Config(4, 5, 16, 8, FAST), new Config(4, 6, 32, 32, FAST),
425
+ new Config(4, 4, 16, 16, SLOW), new Config(8, 16, 32, 32, SLOW), new Config(8, 16, 128, 128, SLOW), new Config(8, 32, 128, 256, SLOW),
426
+ new Config(32, 128, 258, 1024, SLOW), new Config(32, 258, 258, 4096, SLOW) ];
427
+
428
+ var z_errmsg = [ "need dictionary", // Z_NEED_DICT
429
+ // 2
430
+ "stream end", // Z_STREAM_END 1
431
+ "", // Z_OK 0
432
+ "", // Z_ERRNO (-1)
433
+ "stream error", // Z_STREAM_ERROR (-2)
434
+ "data error", // Z_DATA_ERROR (-3)
435
+ "", // Z_MEM_ERROR (-4)
436
+ "buffer error", // Z_BUF_ERROR (-5)
437
+ "",// Z_VERSION_ERROR (-6)
438
+ "" ];
439
+
440
+ // block not completed, need more input or more output
441
+ var NeedMore = 0;
442
+
443
+ // block flush performed
444
+ var BlockDone = 1;
445
+
446
+ // finish started, need only more output at next deflate
447
+ var FinishStarted = 2;
448
+
449
+ // finish done, accept no more input or output
450
+ var FinishDone = 3;
451
+
452
+ // preset dictionary flag in zlib header
453
+ var PRESET_DICT = 0x20;
454
+
455
+ var INIT_STATE = 42;
456
+ var BUSY_STATE = 113;
457
+ var FINISH_STATE = 666;
458
+
459
+ // The deflate compression method
460
+ var Z_DEFLATED = 8;
461
+
462
+ var STORED_BLOCK = 0;
463
+ var STATIC_TREES = 1;
464
+ var DYN_TREES = 2;
465
+
466
+ var MIN_MATCH = 3;
467
+ var MAX_MATCH = 258;
468
+ var MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);
469
+
470
+ function smaller(tree, n, m, depth) {
471
+ var tn2 = tree[n * 2];
472
+ var tm2 = tree[m * 2];
473
+ return (tn2 < tm2 || (tn2 == tm2 && depth[n] <= depth[m]));
474
+ }
475
+
476
+ function Deflate() {
477
+
478
+ var that = this;
479
+ var strm; // pointer back to this zlib stream
480
+ var status; // as the name implies
481
+ // pending_buf; // output still pending
482
+ var pending_buf_size; // size of pending_buf
483
+ // pending_out; // next pending byte to output to the stream
484
+ // pending; // nb of bytes in the pending buffer
485
+ var method; // STORED (for zip only) or DEFLATED
486
+ var last_flush; // value of flush param for previous deflate call
487
+
488
+ var w_size; // LZ77 window size (32K by default)
489
+ var w_bits; // log2(w_size) (8..16)
490
+ var w_mask; // w_size - 1
491
+
492
+ var window;
493
+ // Sliding window. Input bytes are read into the second half of the window,
494
+ // and move to the first half later to keep a dictionary of at least wSize
495
+ // bytes. With this organization, matches are limited to a distance of
496
+ // wSize-MAX_MATCH bytes, but this ensures that IO is always
497
+ // performed with a length multiple of the block size. Also, it limits
498
+ // the window size to 64K, which is quite useful on MSDOS.
499
+ // To do: use the user input buffer as sliding window.
500
+
501
+ var window_size;
502
+ // Actual size of window: 2*wSize, except when the user input buffer
503
+ // is directly used as sliding window.
504
+
505
+ var prev;
506
+ // Link to older string with same hash index. To limit the size of this
507
+ // array to 64K, this link is maintained only for the last 32K strings.
508
+ // An index in this array is thus a window index modulo 32K.
509
+
510
+ var head; // Heads of the hash chains or NIL.
511
+
512
+ var ins_h; // hash index of string to be inserted
513
+ var hash_size; // number of elements in hash table
514
+ var hash_bits; // log2(hash_size)
515
+ var hash_mask; // hash_size-1
516
+
517
+ // Number of bits by which ins_h must be shifted at each input
518
+ // step. It must be such that after MIN_MATCH steps, the oldest
519
+ // byte no longer takes part in the hash key, that is:
520
+ // hash_shift * MIN_MATCH >= hash_bits
521
+ var hash_shift;
522
+
523
+ // Window position at the beginning of the current output block. Gets
524
+ // negative when the window is moved backwards.
525
+
526
+ var block_start;
527
+
528
+ var match_length; // length of best match
529
+ var prev_match; // previous match
530
+ var match_available; // set if previous match exists
531
+ var strstart; // start of string to insert
532
+ var match_start; // start of matching string
533
+ var lookahead; // number of valid bytes ahead in window
534
+
535
+ // Length of the best match at previous step. Matches not greater than this
536
+ // are discarded. This is used in the lazy match evaluation.
537
+ var prev_length;
538
+
539
+ // To speed up deflation, hash chains are never searched beyond this
540
+ // length. A higher limit improves compression ratio but degrades the speed.
541
+ var max_chain_length;
542
+
543
+ // Attempt to find a better match only when the current match is strictly
544
+ // smaller than this value. This mechanism is used only for compression
545
+ // levels >= 4.
546
+ var max_lazy_match;
547
+
548
+ // Insert new strings in the hash table only if the match length is not
549
+ // greater than this length. This saves time but degrades compression.
550
+ // max_insert_length is used only for compression levels <= 3.
551
+
552
+ var level; // compression level (1..9)
553
+ var strategy; // favor or force Huffman coding
554
+
555
+ // Use a faster search when the previous match is longer than this
556
+ var good_match;
557
+
558
+ // Stop searching when current match exceeds this
559
+ var nice_match;
560
+
561
+ var dyn_ltree; // literal and length tree
562
+ var dyn_dtree; // distance tree
563
+ var bl_tree; // Huffman tree for bit lengths
564
+
565
+ var l_desc = new Tree(); // desc for literal tree
566
+ var d_desc = new Tree(); // desc for distance tree
567
+ var bl_desc = new Tree(); // desc for bit length tree
568
+
569
+ // that.heap_len; // number of elements in the heap
570
+ // that.heap_max; // element of largest frequency
571
+ // The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
572
+ // The same heap array is used to build all trees.
573
+
574
+ // Depth of each subtree used as tie breaker for trees of equal frequency
575
+ that.depth = [];
576
+
577
+ var l_buf; // index for literals or lengths */
578
+
579
+ // Size of match buffer for literals/lengths. There are 4 reasons for
580
+ // limiting lit_bufsize to 64K:
581
+ // - frequencies can be kept in 16 bit counters
582
+ // - if compression is not successful for the first block, all input
583
+ // data is still in the window so we can still emit a stored block even
584
+ // when input comes from standard input. (This can also be done for
585
+ // all blocks if lit_bufsize is not greater than 32K.)
586
+ // - if compression is not successful for a file smaller than 64K, we can
587
+ // even emit a stored file instead of a stored block (saving 5 bytes).
588
+ // This is applicable only for zip (not gzip or zlib).
589
+ // - creating new Huffman trees less frequently may not provide fast
590
+ // adaptation to changes in the input data statistics. (Take for
591
+ // example a binary file with poorly compressible code followed by
592
+ // a highly compressible string table.) Smaller buffer sizes give
593
+ // fast adaptation but have of course the overhead of transmitting
594
+ // trees more frequently.
595
+ // - I can't count above 4
596
+ var lit_bufsize;
597
+
598
+ var last_lit; // running index in l_buf
599
+
600
+ // Buffer for distances. To simplify the code, d_buf and l_buf have
601
+ // the same number of elements. To use different lengths, an extra flag
602
+ // array would be necessary.
603
+
604
+ var d_buf; // index of pendig_buf
605
+
606
+ // that.opt_len; // bit length of current block with optimal trees
607
+ // that.static_len; // bit length of current block with static trees
608
+ var matches; // number of string matches in current block
609
+ var last_eob_len; // bit length of EOB code for last block
610
+
611
+ // Output buffer. bits are inserted starting at the bottom (least
612
+ // significant bits).
613
+ var bi_buf;
614
+
615
+ // Number of valid bits in bi_buf. All bits above the last valid bit
616
+ // are always zero.
617
+ var bi_valid;
618
+
619
+ // number of codes at each bit length for an optimal tree
620
+ that.bl_count = [];
621
+
622
+ // heap used to build the Huffman trees
623
+ that.heap = [];
624
+
625
+ dyn_ltree = [];
626
+ dyn_dtree = [];
627
+ bl_tree = [];
628
+
629
+ function lm_init() {
630
+ var i;
631
+ window_size = 2 * w_size;
632
+
633
+ head[hash_size - 1] = 0;
634
+ for (i = 0; i < hash_size - 1; i++) {
635
+ head[i] = 0;
636
+ }
637
+
638
+ // Set the default configuration parameters:
639
+ max_lazy_match = config_table[level].max_lazy;
640
+ good_match = config_table[level].good_length;
641
+ nice_match = config_table[level].nice_length;
642
+ max_chain_length = config_table[level].max_chain;
643
+
644
+ strstart = 0;
645
+ block_start = 0;
646
+ lookahead = 0;
647
+ match_length = prev_length = MIN_MATCH - 1;
648
+ match_available = 0;
649
+ ins_h = 0;
650
+ }
651
+
652
+ function init_block() {
653
+ var i;
654
+ // Initialize the trees.
655
+ for (i = 0; i < L_CODES; i++)
656
+ dyn_ltree[i * 2] = 0;
657
+ for (i = 0; i < D_CODES; i++)
658
+ dyn_dtree[i * 2] = 0;
659
+ for (i = 0; i < BL_CODES; i++)
660
+ bl_tree[i * 2] = 0;
661
+
662
+ dyn_ltree[END_BLOCK * 2] = 1;
663
+ that.opt_len = that.static_len = 0;
664
+ last_lit = matches = 0;
665
+ }
666
+
667
+ // Initialize the tree data structures for a new zlib stream.
668
+ function tr_init() {
669
+
670
+ l_desc.dyn_tree = dyn_ltree;
671
+ l_desc.stat_desc = StaticTree.static_l_desc;
672
+
673
+ d_desc.dyn_tree = dyn_dtree;
674
+ d_desc.stat_desc = StaticTree.static_d_desc;
675
+
676
+ bl_desc.dyn_tree = bl_tree;
677
+ bl_desc.stat_desc = StaticTree.static_bl_desc;
678
+
679
+ bi_buf = 0;
680
+ bi_valid = 0;
681
+ last_eob_len = 8; // enough lookahead for inflate
682
+
683
+ // Initialize the first block of the first file:
684
+ init_block();
685
+ }
686
+
687
+ // Restore the heap property by moving down the tree starting at node k,
688
+ // exchanging a node with the smallest of its two sons if necessary,
689
+ // stopping
690
+ // when the heap property is re-established (each father smaller than its
691
+ // two sons).
692
+ that.pqdownheap = function(tree, // the tree to restore
693
+ k // node to move down
694
+ ) {
695
+ var heap = that.heap;
696
+ var v = heap[k];
697
+ var j = k << 1; // left son of k
698
+ while (j <= that.heap_len) {
699
+ // Set j to the smallest of the two sons:
700
+ if (j < that.heap_len && smaller(tree, heap[j + 1], heap[j], that.depth)) {
701
+ j++;
702
+ }
703
+ // Exit if v is smaller than both sons
704
+ if (smaller(tree, v, heap[j], that.depth))
705
+ break;
706
+
707
+ // Exchange v with the smallest son
708
+ heap[k] = heap[j];
709
+ k = j;
710
+ // And continue down the tree, setting j to the left son of k
711
+ j <<= 1;
712
+ }
713
+ heap[k] = v;
714
+ };
715
+
716
+ // Scan a literal or distance tree to determine the frequencies of the codes
717
+ // in the bit length tree.
718
+ function scan_tree(tree,// the tree to be scanned
719
+ max_code // and its largest code of non zero frequency
720
+ ) {
721
+ var n; // iterates over all tree elements
722
+ var prevlen = -1; // last emitted length
723
+ var curlen; // length of current code
724
+ var nextlen = tree[0 * 2 + 1]; // length of next code
725
+ var count = 0; // repeat count of the current code
726
+ var max_count = 7; // max repeat count
727
+ var min_count = 4; // min repeat count
728
+
729
+ if (nextlen === 0) {
730
+ max_count = 138;
731
+ min_count = 3;
732
+ }
733
+ tree[(max_code + 1) * 2 + 1] = 0xffff; // guard
734
+
735
+ for (n = 0; n <= max_code; n++) {
736
+ curlen = nextlen;
737
+ nextlen = tree[(n + 1) * 2 + 1];
738
+ if (++count < max_count && curlen == nextlen) {
739
+ continue;
740
+ } else if (count < min_count) {
741
+ bl_tree[curlen * 2] += count;
742
+ } else if (curlen !== 0) {
743
+ if (curlen != prevlen)
744
+ bl_tree[curlen * 2]++;
745
+ bl_tree[REP_3_6 * 2]++;
746
+ } else if (count <= 10) {
747
+ bl_tree[REPZ_3_10 * 2]++;
748
+ } else {
749
+ bl_tree[REPZ_11_138 * 2]++;
750
+ }
751
+ count = 0;
752
+ prevlen = curlen;
753
+ if (nextlen === 0) {
754
+ max_count = 138;
755
+ min_count = 3;
756
+ } else if (curlen == nextlen) {
757
+ max_count = 6;
758
+ min_count = 3;
759
+ } else {
760
+ max_count = 7;
761
+ min_count = 4;
762
+ }
763
+ }
764
+ }
765
+
766
+ // Construct the Huffman tree for the bit lengths and return the index in
767
+ // bl_order of the last bit length code to send.
768
+ function build_bl_tree() {
769
+ var max_blindex; // index of last bit length code of non zero freq
770
+
771
+ // Determine the bit length frequencies for literal and distance trees
772
+ scan_tree(dyn_ltree, l_desc.max_code);
773
+ scan_tree(dyn_dtree, d_desc.max_code);
774
+
775
+ // Build the bit length tree:
776
+ bl_desc.build_tree(that);
777
+ // opt_len now includes the length of the tree representations, except
778
+ // the lengths of the bit lengths codes and the 5+5+4 bits for the
779
+ // counts.
780
+
781
+ // Determine the number of bit length codes to send. The pkzip format
782
+ // requires that at least 4 bit length codes be sent. (appnote.txt says
783
+ // 3 but the actual value used is 4.)
784
+ for (max_blindex = BL_CODES - 1; max_blindex >= 3; max_blindex--) {
785
+ if (bl_tree[Tree.bl_order[max_blindex] * 2 + 1] !== 0)
786
+ break;
787
+ }
788
+ // Update opt_len to include the bit length tree and counts
789
+ that.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
790
+
791
+ return max_blindex;
792
+ }
793
+
794
+ // Output a byte on the stream.
795
+ // IN assertion: there is enough room in pending_buf.
796
+ function put_byte(p) {
797
+ that.pending_buf[that.pending++] = p;
798
+ }
799
+
800
+ function put_short(w) {
801
+ put_byte(w & 0xff);
802
+ put_byte((w >>> 8) & 0xff);
803
+ }
804
+
805
+ function putShortMSB(b) {
806
+ put_byte((b >> 8) & 0xff);
807
+ put_byte((b & 0xff) & 0xff);
808
+ }
809
+
810
+ function send_bits(value, length) {
811
+ var val, len = length;
812
+ if (bi_valid > Buf_size - len) {
813
+ val = value;
814
+ // bi_buf |= (val << bi_valid);
815
+ bi_buf |= ((val << bi_valid) & 0xffff);
816
+ put_short(bi_buf);
817
+ bi_buf = val >>> (Buf_size - bi_valid);
818
+ bi_valid += len - Buf_size;
819
+ } else {
820
+ // bi_buf |= (value) << bi_valid;
821
+ bi_buf |= (((value) << bi_valid) & 0xffff);
822
+ bi_valid += len;
823
+ }
824
+ }
825
+
826
+ function send_code(c, tree) {
827
+ var c2 = c * 2;
828
+ send_bits(tree[c2] & 0xffff, tree[c2 + 1] & 0xffff);
829
+ }
830
+
831
+ // Send a literal or distance tree in compressed form, using the codes in
832
+ // bl_tree.
833
+ function send_tree(tree,// the tree to be sent
834
+ max_code // and its largest code of non zero frequency
835
+ ) {
836
+ var n; // iterates over all tree elements
837
+ var prevlen = -1; // last emitted length
838
+ var curlen; // length of current code
839
+ var nextlen = tree[0 * 2 + 1]; // length of next code
840
+ var count = 0; // repeat count of the current code
841
+ var max_count = 7; // max repeat count
842
+ var min_count = 4; // min repeat count
843
+
844
+ if (nextlen === 0) {
845
+ max_count = 138;
846
+ min_count = 3;
847
+ }
848
+
849
+ for (n = 0; n <= max_code; n++) {
850
+ curlen = nextlen;
851
+ nextlen = tree[(n + 1) * 2 + 1];
852
+ if (++count < max_count && curlen == nextlen) {
853
+ continue;
854
+ } else if (count < min_count) {
855
+ do {
856
+ send_code(curlen, bl_tree);
857
+ } while (--count !== 0);
858
+ } else if (curlen !== 0) {
859
+ if (curlen != prevlen) {
860
+ send_code(curlen, bl_tree);
861
+ count--;
862
+ }
863
+ send_code(REP_3_6, bl_tree);
864
+ send_bits(count - 3, 2);
865
+ } else if (count <= 10) {
866
+ send_code(REPZ_3_10, bl_tree);
867
+ send_bits(count - 3, 3);
868
+ } else {
869
+ send_code(REPZ_11_138, bl_tree);
870
+ send_bits(count - 11, 7);
871
+ }
872
+ count = 0;
873
+ prevlen = curlen;
874
+ if (nextlen === 0) {
875
+ max_count = 138;
876
+ min_count = 3;
877
+ } else if (curlen == nextlen) {
878
+ max_count = 6;
879
+ min_count = 3;
880
+ } else {
881
+ max_count = 7;
882
+ min_count = 4;
883
+ }
884
+ }
885
+ }
886
+
887
+ // Send the header for a block using dynamic Huffman trees: the counts, the
888
+ // lengths of the bit length codes, the literal tree and the distance tree.
889
+ // IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
890
+ function send_all_trees(lcodes, dcodes, blcodes) {
891
+ var rank; // index in bl_order
892
+
893
+ send_bits(lcodes - 257, 5); // not +255 as stated in appnote.txt
894
+ send_bits(dcodes - 1, 5);
895
+ send_bits(blcodes - 4, 4); // not -3 as stated in appnote.txt
896
+ for (rank = 0; rank < blcodes; rank++) {
897
+ send_bits(bl_tree[Tree.bl_order[rank] * 2 + 1], 3);
898
+ }
899
+ send_tree(dyn_ltree, lcodes - 1); // literal tree
900
+ send_tree(dyn_dtree, dcodes - 1); // distance tree
901
+ }
902
+
903
+ // Flush the bit buffer, keeping at most 7 bits in it.
904
+ function bi_flush() {
905
+ if (bi_valid == 16) {
906
+ put_short(bi_buf);
907
+ bi_buf = 0;
908
+ bi_valid = 0;
909
+ } else if (bi_valid >= 8) {
910
+ put_byte(bi_buf & 0xff);
911
+ bi_buf >>>= 8;
912
+ bi_valid -= 8;
913
+ }
914
+ }
915
+
916
+ // Send one empty static block to give enough lookahead for inflate.
917
+ // This takes 10 bits, of which 7 may remain in the bit buffer.
918
+ // The current inflate code requires 9 bits of lookahead. If the
919
+ // last two codes for the previous block (real code plus EOB) were coded
920
+ // on 5 bits or less, inflate may have only 5+3 bits of lookahead to decode
921
+ // the last real code. In this case we send two empty static blocks instead
922
+ // of one. (There are no problems if the previous block is stored or fixed.)
923
+ // To simplify the code, we assume the worst case of last real code encoded
924
+ // on one bit only.
925
+ function _tr_align() {
926
+ send_bits(STATIC_TREES << 1, 3);
927
+ send_code(END_BLOCK, StaticTree.static_ltree);
928
+
929
+ bi_flush();
930
+
931
+ // Of the 10 bits for the empty block, we have already sent
932
+ // (10 - bi_valid) bits. The lookahead for the last real code (before
933
+ // the EOB of the previous block) was thus at least one plus the length
934
+ // of the EOB plus what we have just sent of the empty static block.
935
+ if (1 + last_eob_len + 10 - bi_valid < 9) {
936
+ send_bits(STATIC_TREES << 1, 3);
937
+ send_code(END_BLOCK, StaticTree.static_ltree);
938
+ bi_flush();
939
+ }
940
+ last_eob_len = 7;
941
+ }
942
+
943
+ // Save the match info and tally the frequency counts. Return true if
944
+ // the current block must be flushed.
945
+ function _tr_tally(dist, // distance of matched string
946
+ lc // match length-MIN_MATCH or unmatched char (if dist==0)
947
+ ) {
948
+ var out_length, in_length, dcode;
949
+ that.pending_buf[d_buf + last_lit * 2] = (dist >>> 8) & 0xff;
950
+ that.pending_buf[d_buf + last_lit * 2 + 1] = dist & 0xff;
951
+
952
+ that.pending_buf[l_buf + last_lit] = lc & 0xff;
953
+ last_lit++;
954
+
955
+ if (dist === 0) {
956
+ // lc is the unmatched char
957
+ dyn_ltree[lc * 2]++;
958
+ } else {
959
+ matches++;
960
+ // Here, lc is the match length - MIN_MATCH
961
+ dist--; // dist = match distance - 1
962
+ dyn_ltree[(Tree._length_code[lc] + LITERALS + 1) * 2]++;
963
+ dyn_dtree[Tree.d_code(dist) * 2]++;
964
+ }
965
+
966
+ if ((last_lit & 0x1fff) === 0 && level > 2) {
967
+ // Compute an upper bound for the compressed length
968
+ out_length = last_lit * 8;
969
+ in_length = strstart - block_start;
970
+ for (dcode = 0; dcode < D_CODES; dcode++) {
971
+ out_length += dyn_dtree[dcode * 2] * (5 + Tree.extra_dbits[dcode]);
972
+ }
973
+ out_length >>>= 3;
974
+ if ((matches < Math.floor(last_lit / 2)) && out_length < Math.floor(in_length / 2))
975
+ return true;
976
+ }
977
+
978
+ return (last_lit == lit_bufsize - 1);
979
+ // We avoid equality with lit_bufsize because of wraparound at 64K
980
+ // on 16 bit machines and because stored blocks are restricted to
981
+ // 64K-1 bytes.
982
+ }
983
+
984
+ // Send the block data compressed using the given Huffman trees
985
+ function compress_block(ltree, dtree) {
986
+ var dist; // distance of matched string
987
+ var lc; // match length or unmatched char (if dist === 0)
988
+ var lx = 0; // running index in l_buf
989
+ var code; // the code to send
990
+ var extra; // number of extra bits to send
991
+
992
+ if (last_lit !== 0) {
993
+ do {
994
+ dist = ((that.pending_buf[d_buf + lx * 2] << 8) & 0xff00) | (that.pending_buf[d_buf + lx * 2 + 1] & 0xff);
995
+ lc = (that.pending_buf[l_buf + lx]) & 0xff;
996
+ lx++;
997
+
998
+ if (dist === 0) {
999
+ send_code(lc, ltree); // send a literal byte
1000
+ } else {
1001
+ // Here, lc is the match length - MIN_MATCH
1002
+ code = Tree._length_code[lc];
1003
+
1004
+ send_code(code + LITERALS + 1, ltree); // send the length
1005
+ // code
1006
+ extra = Tree.extra_lbits[code];
1007
+ if (extra !== 0) {
1008
+ lc -= Tree.base_length[code];
1009
+ send_bits(lc, extra); // send the extra length bits
1010
+ }
1011
+ dist--; // dist is now the match distance - 1
1012
+ code = Tree.d_code(dist);
1013
+
1014
+ send_code(code, dtree); // send the distance code
1015
+ extra = Tree.extra_dbits[code];
1016
+ if (extra !== 0) {
1017
+ dist -= Tree.base_dist[code];
1018
+ send_bits(dist, extra); // send the extra distance bits
1019
+ }
1020
+ } // literal or match pair ?
1021
+
1022
+ // Check that the overlay between pending_buf and d_buf+l_buf is
1023
+ // ok:
1024
+ } while (lx < last_lit);
1025
+ }
1026
+
1027
+ send_code(END_BLOCK, ltree);
1028
+ last_eob_len = ltree[END_BLOCK * 2 + 1];
1029
+ }
1030
+
1031
+ // Flush the bit buffer and align the output on a byte boundary
1032
+ function bi_windup() {
1033
+ if (bi_valid > 8) {
1034
+ put_short(bi_buf);
1035
+ } else if (bi_valid > 0) {
1036
+ put_byte(bi_buf & 0xff);
1037
+ }
1038
+ bi_buf = 0;
1039
+ bi_valid = 0;
1040
+ }
1041
+
1042
+ // Copy a stored block, storing first the length and its
1043
+ // one's complement if requested.
1044
+ function copy_block(buf, // the input data
1045
+ len, // its length
1046
+ header // true if block header must be written
1047
+ ) {
1048
+ bi_windup(); // align on byte boundary
1049
+ last_eob_len = 8; // enough lookahead for inflate
1050
+
1051
+ if (header) {
1052
+ put_short(len);
1053
+ put_short(~len);
1054
+ }
1055
+
1056
+ that.pending_buf.set(window.subarray(buf, buf + len), that.pending);
1057
+ that.pending += len;
1058
+ }
1059
+
1060
+ // Send a stored block
1061
+ function _tr_stored_block(buf, // input block
1062
+ stored_len, // length of input block
1063
+ eof // true if this is the last block for a file
1064
+ ) {
1065
+ send_bits((STORED_BLOCK << 1) + (eof ? 1 : 0), 3); // send block type
1066
+ copy_block(buf, stored_len, true); // with header
1067
+ }
1068
+
1069
+ // Determine the best encoding for the current block: dynamic trees, static
1070
+ // trees or store, and output the encoded block to the zip file.
1071
+ function _tr_flush_block(buf, // input block, or NULL if too old
1072
+ stored_len, // length of input block
1073
+ eof // true if this is the last block for a file
1074
+ ) {
1075
+ var opt_lenb, static_lenb;// opt_len and static_len in bytes
1076
+ var max_blindex = 0; // index of last bit length code of non zero freq
1077
+
1078
+ // Build the Huffman trees unless a stored block is forced
1079
+ if (level > 0) {
1080
+ // Construct the literal and distance trees
1081
+ l_desc.build_tree(that);
1082
+
1083
+ d_desc.build_tree(that);
1084
+
1085
+ // At this point, opt_len and static_len are the total bit lengths
1086
+ // of
1087
+ // the compressed block data, excluding the tree representations.
1088
+
1089
+ // Build the bit length tree for the above two trees, and get the
1090
+ // index
1091
+ // in bl_order of the last bit length code to send.
1092
+ max_blindex = build_bl_tree();
1093
+
1094
+ // Determine the best encoding. Compute first the block length in
1095
+ // bytes
1096
+ opt_lenb = (that.opt_len + 3 + 7) >>> 3;
1097
+ static_lenb = (that.static_len + 3 + 7) >>> 3;
1098
+
1099
+ if (static_lenb <= opt_lenb)
1100
+ opt_lenb = static_lenb;
1101
+ } else {
1102
+ opt_lenb = static_lenb = stored_len + 5; // force a stored block
1103
+ }
1104
+
1105
+ if ((stored_len + 4 <= opt_lenb) && buf != -1) {
1106
+ // 4: two words for the lengths
1107
+ // The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
1108
+ // Otherwise we can't have processed more than WSIZE input bytes
1109
+ // since
1110
+ // the last block flush, because compression would have been
1111
+ // successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
1112
+ // transform a block into a stored block.
1113
+ _tr_stored_block(buf, stored_len, eof);
1114
+ } else if (static_lenb == opt_lenb) {
1115
+ send_bits((STATIC_TREES << 1) + (eof ? 1 : 0), 3);
1116
+ compress_block(StaticTree.static_ltree, StaticTree.static_dtree);
1117
+ } else {
1118
+ send_bits((DYN_TREES << 1) + (eof ? 1 : 0), 3);
1119
+ send_all_trees(l_desc.max_code + 1, d_desc.max_code + 1, max_blindex + 1);
1120
+ compress_block(dyn_ltree, dyn_dtree);
1121
+ }
1122
+
1123
+ // The above check is made mod 2^32, for files larger than 512 MB
1124
+ // and uLong implemented on 32 bits.
1125
+
1126
+ init_block();
1127
+
1128
+ if (eof) {
1129
+ bi_windup();
1130
+ }
1131
+ }
1132
+
1133
+ function flush_block_only(eof) {
1134
+ _tr_flush_block(block_start >= 0 ? block_start : -1, strstart - block_start, eof);
1135
+ block_start = strstart;
1136
+ strm.flush_pending();
1137
+ }
1138
+
1139
+ // Fill the window when the lookahead becomes insufficient.
1140
+ // Updates strstart and lookahead.
1141
+ //
1142
+ // IN assertion: lookahead < MIN_LOOKAHEAD
1143
+ // OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
1144
+ // At least one byte has been read, or avail_in === 0; reads are
1145
+ // performed for at least two bytes (required for the zip translate_eol
1146
+ // option -- not supported here).
1147
+ function fill_window() {
1148
+ var n, m;
1149
+ var p;
1150
+ var more; // Amount of free space at the end of the window.
1151
+
1152
+ do {
1153
+ more = (window_size - lookahead - strstart);
1154
+
1155
+ // Deal with !@#$% 64K limit:
1156
+ if (more === 0 && strstart === 0 && lookahead === 0) {
1157
+ more = w_size;
1158
+ } else if (more == -1) {
1159
+ // Very unlikely, but possible on 16 bit machine if strstart ==
1160
+ // 0
1161
+ // and lookahead == 1 (input done one byte at time)
1162
+ more--;
1163
+
1164
+ // If the window is almost full and there is insufficient
1165
+ // lookahead,
1166
+ // move the upper half to the lower one to make room in the
1167
+ // upper half.
1168
+ } else if (strstart >= w_size + w_size - MIN_LOOKAHEAD) {
1169
+ window.set(window.subarray(w_size, w_size + w_size), 0);
1170
+
1171
+ match_start -= w_size;
1172
+ strstart -= w_size; // we now have strstart >= MAX_DIST
1173
+ block_start -= w_size;
1174
+
1175
+ // Slide the hash table (could be avoided with 32 bit values
1176
+ // at the expense of memory usage). We slide even when level ==
1177
+ // 0
1178
+ // to keep the hash table consistent if we switch back to level
1179
+ // > 0
1180
+ // later. (Using level 0 permanently is not an optimal usage of
1181
+ // zlib, so we don't care about this pathological case.)
1182
+
1183
+ n = hash_size;
1184
+ p = n;
1185
+ do {
1186
+ m = (head[--p] & 0xffff);
1187
+ head[p] = (m >= w_size ? m - w_size : 0);
1188
+ } while (--n !== 0);
1189
+
1190
+ n = w_size;
1191
+ p = n;
1192
+ do {
1193
+ m = (prev[--p] & 0xffff);
1194
+ prev[p] = (m >= w_size ? m - w_size : 0);
1195
+ // If n is not on any hash chain, prev[n] is garbage but
1196
+ // its value will never be used.
1197
+ } while (--n !== 0);
1198
+ more += w_size;
1199
+ }
1200
+
1201
+ if (strm.avail_in === 0)
1202
+ return;
1203
+
1204
+ // If there was no sliding:
1205
+ // strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
1206
+ // more == window_size - lookahead - strstart
1207
+ // => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
1208
+ // => more >= window_size - 2*WSIZE + 2
1209
+ // In the BIG_MEM or MMAP case (not yet supported),
1210
+ // window_size == input_size + MIN_LOOKAHEAD &&
1211
+ // strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
1212
+ // Otherwise, window_size == 2*WSIZE so more >= 2.
1213
+ // If there was sliding, more >= WSIZE. So in all cases, more >= 2.
1214
+
1215
+ n = strm.read_buf(window, strstart + lookahead, more);
1216
+ lookahead += n;
1217
+
1218
+ // Initialize the hash value now that we have some input:
1219
+ if (lookahead >= MIN_MATCH) {
1220
+ ins_h = window[strstart] & 0xff;
1221
+ ins_h = (((ins_h) << hash_shift) ^ (window[strstart + 1] & 0xff)) & hash_mask;
1222
+ }
1223
+ // If the whole input has less than MIN_MATCH bytes, ins_h is
1224
+ // garbage,
1225
+ // but this is not important since only literal bytes will be
1226
+ // emitted.
1227
+ } while (lookahead < MIN_LOOKAHEAD && strm.avail_in !== 0);
1228
+ }
1229
+
1230
+ // Copy without compression as much as possible from the input stream,
1231
+ // return
1232
+ // the current block state.
1233
+ // This function does not insert new strings in the dictionary since
1234
+ // uncompressible data is probably not useful. This function is used
1235
+ // only for the level=0 compression option.
1236
+ // NOTE: this function should be optimized to avoid extra copying from
1237
+ // window to pending_buf.
1238
+ function deflate_stored(flush) {
1239
+ // Stored blocks are limited to 0xffff bytes, pending_buf is limited
1240
+ // to pending_buf_size, and each stored block has a 5 byte header:
1241
+
1242
+ var max_block_size = 0xffff;
1243
+ var max_start;
1244
+
1245
+ if (max_block_size > pending_buf_size - 5) {
1246
+ max_block_size = pending_buf_size - 5;
1247
+ }
1248
+
1249
+ // Copy as much as possible from input to output:
1250
+ while (true) {
1251
+ // Fill the window as much as possible:
1252
+ if (lookahead <= 1) {
1253
+ fill_window();
1254
+ if (lookahead === 0 && flush == Z_NO_FLUSH)
1255
+ return NeedMore;
1256
+ if (lookahead === 0)
1257
+ break; // flush the current block
1258
+ }
1259
+
1260
+ strstart += lookahead;
1261
+ lookahead = 0;
1262
+
1263
+ // Emit a stored block if pending_buf will be full:
1264
+ max_start = block_start + max_block_size;
1265
+ if (strstart === 0 || strstart >= max_start) {
1266
+ // strstart === 0 is possible when wraparound on 16-bit machine
1267
+ lookahead = (strstart - max_start);
1268
+ strstart = max_start;
1269
+
1270
+ flush_block_only(false);
1271
+ if (strm.avail_out === 0)
1272
+ return NeedMore;
1273
+
1274
+ }
1275
+
1276
+ // Flush if we may have to slide, otherwise block_start may become
1277
+ // negative and the data will be gone:
1278
+ if (strstart - block_start >= w_size - MIN_LOOKAHEAD) {
1279
+ flush_block_only(false);
1280
+ if (strm.avail_out === 0)
1281
+ return NeedMore;
1282
+ }
1283
+ }
1284
+
1285
+ flush_block_only(flush == Z_FINISH);
1286
+ if (strm.avail_out === 0)
1287
+ return (flush == Z_FINISH) ? FinishStarted : NeedMore;
1288
+
1289
+ return flush == Z_FINISH ? FinishDone : BlockDone;
1290
+ }
1291
+
1292
+ function longest_match(cur_match) {
1293
+ var chain_length = max_chain_length; // max hash chain length
1294
+ var scan = strstart; // current string
1295
+ var match; // matched string
1296
+ var len; // length of current match
1297
+ var best_len = prev_length; // best match length so far
1298
+ var limit = strstart > (w_size - MIN_LOOKAHEAD) ? strstart - (w_size - MIN_LOOKAHEAD) : 0;
1299
+ var _nice_match = nice_match;
1300
+
1301
+ // Stop when cur_match becomes <= limit. To simplify the code,
1302
+ // we prevent matches with the string of window index 0.
1303
+
1304
+ var wmask = w_mask;
1305
+
1306
+ var strend = strstart + MAX_MATCH;
1307
+ var scan_end1 = window[scan + best_len - 1];
1308
+ var scan_end = window[scan + best_len];
1309
+
1310
+ // The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of
1311
+ // 16.
1312
+ // It is easy to get rid of this optimization if necessary.
1313
+
1314
+ // Do not waste too much time if we already have a good match:
1315
+ if (prev_length >= good_match) {
1316
+ chain_length >>= 2;
1317
+ }
1318
+
1319
+ // Do not look for matches beyond the end of the input. This is
1320
+ // necessary
1321
+ // to make deflate deterministic.
1322
+ if (_nice_match > lookahead)
1323
+ _nice_match = lookahead;
1324
+
1325
+ do {
1326
+ match = cur_match;
1327
+
1328
+ // Skip to next match if the match length cannot increase
1329
+ // or if the match length is less than 2:
1330
+ if (window[match + best_len] != scan_end || window[match + best_len - 1] != scan_end1 || window[match] != window[scan]
1331
+ || window[++match] != window[scan + 1])
1332
+ continue;
1333
+
1334
+ // The check at best_len-1 can be removed because it will be made
1335
+ // again later. (This heuristic is not always a win.)
1336
+ // It is not necessary to compare scan[2] and match[2] since they
1337
+ // are always equal when the other bytes match, given that
1338
+ // the hash keys are equal and that HASH_BITS >= 8.
1339
+ scan += 2;
1340
+ match++;
1341
+
1342
+ // We check for insufficient lookahead only every 8th comparison;
1343
+ // the 256th check will be made at strstart+258.
1344
+ do {
1345
+ } while (window[++scan] == window[++match] && window[++scan] == window[++match] && window[++scan] == window[++match]
1346
+ && window[++scan] == window[++match] && window[++scan] == window[++match] && window[++scan] == window[++match]
1347
+ && window[++scan] == window[++match] && window[++scan] == window[++match] && scan < strend);
1348
+
1349
+ len = MAX_MATCH - (strend - scan);
1350
+ scan = strend - MAX_MATCH;
1351
+
1352
+ if (len > best_len) {
1353
+ match_start = cur_match;
1354
+ best_len = len;
1355
+ if (len >= _nice_match)
1356
+ break;
1357
+ scan_end1 = window[scan + best_len - 1];
1358
+ scan_end = window[scan + best_len];
1359
+ }
1360
+
1361
+ } while ((cur_match = (prev[cur_match & wmask] & 0xffff)) > limit && --chain_length !== 0);
1362
+
1363
+ if (best_len <= lookahead)
1364
+ return best_len;
1365
+ return lookahead;
1366
+ }
1367
+
1368
+ // Compress as much as possible from the input stream, return the current
1369
+ // block state.
1370
+ // This function does not perform lazy evaluation of matches and inserts
1371
+ // new strings in the dictionary only for unmatched strings or for short
1372
+ // matches. It is used only for the fast compression options.
1373
+ function deflate_fast(flush) {
1374
+ // short hash_head = 0; // head of the hash chain
1375
+ var hash_head = 0; // head of the hash chain
1376
+ var bflush; // set if current block must be flushed
1377
+
1378
+ while (true) {
1379
+ // Make sure that we always have enough lookahead, except
1380
+ // at the end of the input file. We need MAX_MATCH bytes
1381
+ // for the next match, plus MIN_MATCH bytes to insert the
1382
+ // string following the next match.
1383
+ if (lookahead < MIN_LOOKAHEAD) {
1384
+ fill_window();
1385
+ if (lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
1386
+ return NeedMore;
1387
+ }
1388
+ if (lookahead === 0)
1389
+ break; // flush the current block
1390
+ }
1391
+
1392
+ // Insert the string window[strstart .. strstart+2] in the
1393
+ // dictionary, and set hash_head to the head of the hash chain:
1394
+ if (lookahead >= MIN_MATCH) {
1395
+ ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask;
1396
+
1397
+ // prev[strstart&w_mask]=hash_head=head[ins_h];
1398
+ hash_head = (head[ins_h] & 0xffff);
1399
+ prev[strstart & w_mask] = head[ins_h];
1400
+ head[ins_h] = strstart;
1401
+ }
1402
+
1403
+ // Find the longest match, discarding those <= prev_length.
1404
+ // At this point we have always match_length < MIN_MATCH
1405
+
1406
+ if (hash_head !== 0 && ((strstart - hash_head) & 0xffff) <= w_size - MIN_LOOKAHEAD) {
1407
+ // To simplify the code, we prevent matches with the string
1408
+ // of window index 0 (in particular we have to avoid a match
1409
+ // of the string with itself at the start of the input file).
1410
+ if (strategy != Z_HUFFMAN_ONLY) {
1411
+ match_length = longest_match(hash_head);
1412
+ }
1413
+ // longest_match() sets match_start
1414
+ }
1415
+ if (match_length >= MIN_MATCH) {
1416
+ // check_match(strstart, match_start, match_length);
1417
+
1418
+ bflush = _tr_tally(strstart - match_start, match_length - MIN_MATCH);
1419
+
1420
+ lookahead -= match_length;
1421
+
1422
+ // Insert new strings in the hash table only if the match length
1423
+ // is not too large. This saves time but degrades compression.
1424
+ if (match_length <= max_lazy_match && lookahead >= MIN_MATCH) {
1425
+ match_length--; // string at strstart already in hash table
1426
+ do {
1427
+ strstart++;
1428
+
1429
+ ins_h = ((ins_h << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask;
1430
+ // prev[strstart&w_mask]=hash_head=head[ins_h];
1431
+ hash_head = (head[ins_h] & 0xffff);
1432
+ prev[strstart & w_mask] = head[ins_h];
1433
+ head[ins_h] = strstart;
1434
+
1435
+ // strstart never exceeds WSIZE-MAX_MATCH, so there are
1436
+ // always MIN_MATCH bytes ahead.
1437
+ } while (--match_length !== 0);
1438
+ strstart++;
1439
+ } else {
1440
+ strstart += match_length;
1441
+ match_length = 0;
1442
+ ins_h = window[strstart] & 0xff;
1443
+
1444
+ ins_h = (((ins_h) << hash_shift) ^ (window[strstart + 1] & 0xff)) & hash_mask;
1445
+ // If lookahead < MIN_MATCH, ins_h is garbage, but it does
1446
+ // not
1447
+ // matter since it will be recomputed at next deflate call.
1448
+ }
1449
+ } else {
1450
+ // No match, output a literal byte
1451
+
1452
+ bflush = _tr_tally(0, window[strstart] & 0xff);
1453
+ lookahead--;
1454
+ strstart++;
1455
+ }
1456
+ if (bflush) {
1457
+
1458
+ flush_block_only(false);
1459
+ if (strm.avail_out === 0)
1460
+ return NeedMore;
1461
+ }
1462
+ }
1463
+
1464
+ flush_block_only(flush == Z_FINISH);
1465
+ if (strm.avail_out === 0) {
1466
+ if (flush == Z_FINISH)
1467
+ return FinishStarted;
1468
+ else
1469
+ return NeedMore;
1470
+ }
1471
+ return flush == Z_FINISH ? FinishDone : BlockDone;
1472
+ }
1473
+
1474
+ // Same as above, but achieves better compression. We use a lazy
1475
+ // evaluation for matches: a match is finally adopted only if there is
1476
+ // no better match at the next window position.
1477
+ function deflate_slow(flush) {
1478
+ // short hash_head = 0; // head of hash chain
1479
+ var hash_head = 0; // head of hash chain
1480
+ var bflush; // set if current block must be flushed
1481
+ var max_insert;
1482
+
1483
+ // Process the input block.
1484
+ while (true) {
1485
+ // Make sure that we always have enough lookahead, except
1486
+ // at the end of the input file. We need MAX_MATCH bytes
1487
+ // for the next match, plus MIN_MATCH bytes to insert the
1488
+ // string following the next match.
1489
+
1490
+ if (lookahead < MIN_LOOKAHEAD) {
1491
+ fill_window();
1492
+ if (lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
1493
+ return NeedMore;
1494
+ }
1495
+ if (lookahead === 0)
1496
+ break; // flush the current block
1497
+ }
1498
+
1499
+ // Insert the string window[strstart .. strstart+2] in the
1500
+ // dictionary, and set hash_head to the head of the hash chain:
1501
+
1502
+ if (lookahead >= MIN_MATCH) {
1503
+ ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask;
1504
+ // prev[strstart&w_mask]=hash_head=head[ins_h];
1505
+ hash_head = (head[ins_h] & 0xffff);
1506
+ prev[strstart & w_mask] = head[ins_h];
1507
+ head[ins_h] = strstart;
1508
+ }
1509
+
1510
+ // Find the longest match, discarding those <= prev_length.
1511
+ prev_length = match_length;
1512
+ prev_match = match_start;
1513
+ match_length = MIN_MATCH - 1;
1514
+
1515
+ if (hash_head !== 0 && prev_length < max_lazy_match && ((strstart - hash_head) & 0xffff) <= w_size - MIN_LOOKAHEAD) {
1516
+ // To simplify the code, we prevent matches with the string
1517
+ // of window index 0 (in particular we have to avoid a match
1518
+ // of the string with itself at the start of the input file).
1519
+
1520
+ if (strategy != Z_HUFFMAN_ONLY) {
1521
+ match_length = longest_match(hash_head);
1522
+ }
1523
+ // longest_match() sets match_start
1524
+
1525
+ if (match_length <= 5 && (strategy == Z_FILTERED || (match_length == MIN_MATCH && strstart - match_start > 4096))) {
1526
+
1527
+ // If prev_match is also MIN_MATCH, match_start is garbage
1528
+ // but we will ignore the current match anyway.
1529
+ match_length = MIN_MATCH - 1;
1530
+ }
1531
+ }
1532
+
1533
+ // If there was a match at the previous step and the current
1534
+ // match is not better, output the previous match:
1535
+ if (prev_length >= MIN_MATCH && match_length <= prev_length) {
1536
+ max_insert = strstart + lookahead - MIN_MATCH;
1537
+ // Do not insert strings in hash table beyond this.
1538
+
1539
+ // check_match(strstart-1, prev_match, prev_length);
1540
+
1541
+ bflush = _tr_tally(strstart - 1 - prev_match, prev_length - MIN_MATCH);
1542
+
1543
+ // Insert in hash table all strings up to the end of the match.
1544
+ // strstart-1 and strstart are already inserted. If there is not
1545
+ // enough lookahead, the last two strings are not inserted in
1546
+ // the hash table.
1547
+ lookahead -= prev_length - 1;
1548
+ prev_length -= 2;
1549
+ do {
1550
+ if (++strstart <= max_insert) {
1551
+ ins_h = (((ins_h) << hash_shift) ^ (window[(strstart) + (MIN_MATCH - 1)] & 0xff)) & hash_mask;
1552
+ // prev[strstart&w_mask]=hash_head=head[ins_h];
1553
+ hash_head = (head[ins_h] & 0xffff);
1554
+ prev[strstart & w_mask] = head[ins_h];
1555
+ head[ins_h] = strstart;
1556
+ }
1557
+ } while (--prev_length !== 0);
1558
+ match_available = 0;
1559
+ match_length = MIN_MATCH - 1;
1560
+ strstart++;
1561
+
1562
+ if (bflush) {
1563
+ flush_block_only(false);
1564
+ if (strm.avail_out === 0)
1565
+ return NeedMore;
1566
+ }
1567
+ } else if (match_available !== 0) {
1568
+
1569
+ // If there was no match at the previous position, output a
1570
+ // single literal. If there was a match but the current match
1571
+ // is longer, truncate the previous match to a single literal.
1572
+
1573
+ bflush = _tr_tally(0, window[strstart - 1] & 0xff);
1574
+
1575
+ if (bflush) {
1576
+ flush_block_only(false);
1577
+ }
1578
+ strstart++;
1579
+ lookahead--;
1580
+ if (strm.avail_out === 0)
1581
+ return NeedMore;
1582
+ } else {
1583
+ // There is no previous match to compare with, wait for
1584
+ // the next step to decide.
1585
+
1586
+ match_available = 1;
1587
+ strstart++;
1588
+ lookahead--;
1589
+ }
1590
+ }
1591
+
1592
+ if (match_available !== 0) {
1593
+ bflush = _tr_tally(0, window[strstart - 1] & 0xff);
1594
+ match_available = 0;
1595
+ }
1596
+ flush_block_only(flush == Z_FINISH);
1597
+
1598
+ if (strm.avail_out === 0) {
1599
+ if (flush == Z_FINISH)
1600
+ return FinishStarted;
1601
+ else
1602
+ return NeedMore;
1603
+ }
1604
+
1605
+ return flush == Z_FINISH ? FinishDone : BlockDone;
1606
+ }
1607
+
1608
+ function deflateReset(strm) {
1609
+ strm.total_in = strm.total_out = 0;
1610
+ strm.msg = null; //
1611
+
1612
+ that.pending = 0;
1613
+ that.pending_out = 0;
1614
+
1615
+ status = BUSY_STATE;
1616
+
1617
+ last_flush = Z_NO_FLUSH;
1618
+
1619
+ tr_init();
1620
+ lm_init();
1621
+ return Z_OK;
1622
+ }
1623
+
1624
+ that.deflateInit = function(strm, _level, bits, _method, memLevel, _strategy) {
1625
+ if (!_method)
1626
+ _method = Z_DEFLATED;
1627
+ if (!memLevel)
1628
+ memLevel = DEF_MEM_LEVEL;
1629
+ if (!_strategy)
1630
+ _strategy = Z_DEFAULT_STRATEGY;
1631
+
1632
+ // byte[] my_version=ZLIB_VERSION;
1633
+
1634
+ //
1635
+ // if (!version || version[0] != my_version[0]
1636
+ // || stream_size != sizeof(z_stream)) {
1637
+ // return Z_VERSION_ERROR;
1638
+ // }
1639
+
1640
+ strm.msg = null;
1641
+
1642
+ if (_level == Z_DEFAULT_COMPRESSION)
1643
+ _level = 6;
1644
+
1645
+ if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || _method != Z_DEFLATED || bits < 9 || bits > 15 || _level < 0 || _level > 9 || _strategy < 0
1646
+ || _strategy > Z_HUFFMAN_ONLY) {
1647
+ return Z_STREAM_ERROR;
1648
+ }
1649
+
1650
+ strm.dstate = that;
1651
+
1652
+ w_bits = bits;
1653
+ w_size = 1 << w_bits;
1654
+ w_mask = w_size - 1;
1655
+
1656
+ hash_bits = memLevel + 7;
1657
+ hash_size = 1 << hash_bits;
1658
+ hash_mask = hash_size - 1;
1659
+ hash_shift = Math.floor((hash_bits + MIN_MATCH - 1) / MIN_MATCH);
1660
+
1661
+ window = new Uint8Array(w_size * 2);
1662
+ prev = [];
1663
+ head = [];
1664
+
1665
+ lit_bufsize = 1 << (memLevel + 6); // 16K elements by default
1666
+
1667
+ // We overlay pending_buf and d_buf+l_buf. This works since the average
1668
+ // output size for (length,distance) codes is <= 24 bits.
1669
+ that.pending_buf = new Uint8Array(lit_bufsize * 4);
1670
+ pending_buf_size = lit_bufsize * 4;
1671
+
1672
+ d_buf = Math.floor(lit_bufsize / 2);
1673
+ l_buf = (1 + 2) * lit_bufsize;
1674
+
1675
+ level = _level;
1676
+
1677
+ strategy = _strategy;
1678
+ method = _method & 0xff;
1679
+
1680
+ return deflateReset(strm);
1681
+ };
1682
+
1683
+ that.deflateEnd = function() {
1684
+ if (status != INIT_STATE && status != BUSY_STATE && status != FINISH_STATE) {
1685
+ return Z_STREAM_ERROR;
1686
+ }
1687
+ // Deallocate in reverse order of allocations:
1688
+ that.pending_buf = null;
1689
+ head = null;
1690
+ prev = null;
1691
+ window = null;
1692
+ // free
1693
+ that.dstate = null;
1694
+ return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK;
1695
+ };
1696
+
1697
+ that.deflateParams = function(strm, _level, _strategy) {
1698
+ var err = Z_OK;
1699
+
1700
+ if (_level == Z_DEFAULT_COMPRESSION) {
1701
+ _level = 6;
1702
+ }
1703
+ if (_level < 0 || _level > 9 || _strategy < 0 || _strategy > Z_HUFFMAN_ONLY) {
1704
+ return Z_STREAM_ERROR;
1705
+ }
1706
+
1707
+ if (config_table[level].func != config_table[_level].func && strm.total_in !== 0) {
1708
+ // Flush the last buffer:
1709
+ err = strm.deflate(Z_PARTIAL_FLUSH);
1710
+ }
1711
+
1712
+ if (level != _level) {
1713
+ level = _level;
1714
+ max_lazy_match = config_table[level].max_lazy;
1715
+ good_match = config_table[level].good_length;
1716
+ nice_match = config_table[level].nice_length;
1717
+ max_chain_length = config_table[level].max_chain;
1718
+ }
1719
+ strategy = _strategy;
1720
+ return err;
1721
+ };
1722
+
1723
+ that.deflateSetDictionary = function(strm, dictionary, dictLength) {
1724
+ var length = dictLength;
1725
+ var n, index = 0;
1726
+
1727
+ if (!dictionary || status != INIT_STATE)
1728
+ return Z_STREAM_ERROR;
1729
+
1730
+ if (length < MIN_MATCH)
1731
+ return Z_OK;
1732
+ if (length > w_size - MIN_LOOKAHEAD) {
1733
+ length = w_size - MIN_LOOKAHEAD;
1734
+ index = dictLength - length; // use the tail of the dictionary
1735
+ }
1736
+ window.set(dictionary.subarray(index, index + length), 0);
1737
+
1738
+ strstart = length;
1739
+ block_start = length;
1740
+
1741
+ // Insert all strings in the hash table (except for the last two bytes).
1742
+ // s->lookahead stays null, so s->ins_h will be recomputed at the next
1743
+ // call of fill_window.
1744
+
1745
+ ins_h = window[0] & 0xff;
1746
+ ins_h = (((ins_h) << hash_shift) ^ (window[1] & 0xff)) & hash_mask;
1747
+
1748
+ for (n = 0; n <= length - MIN_MATCH; n++) {
1749
+ ins_h = (((ins_h) << hash_shift) ^ (window[(n) + (MIN_MATCH - 1)] & 0xff)) & hash_mask;
1750
+ prev[n & w_mask] = head[ins_h];
1751
+ head[ins_h] = n;
1752
+ }
1753
+ return Z_OK;
1754
+ };
1755
+
1756
+ that.deflate = function(_strm, flush) {
1757
+ var i, header, level_flags, old_flush, bstate;
1758
+
1759
+ if (flush > Z_FINISH || flush < 0) {
1760
+ return Z_STREAM_ERROR;
1761
+ }
1762
+
1763
+ if (!_strm.next_out || (!_strm.next_in && _strm.avail_in !== 0) || (status == FINISH_STATE && flush != Z_FINISH)) {
1764
+ _strm.msg = z_errmsg[Z_NEED_DICT - (Z_STREAM_ERROR)];
1765
+ return Z_STREAM_ERROR;
1766
+ }
1767
+ if (_strm.avail_out === 0) {
1768
+ _strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
1769
+ return Z_BUF_ERROR;
1770
+ }
1771
+
1772
+ strm = _strm; // just in case
1773
+ old_flush = last_flush;
1774
+ last_flush = flush;
1775
+
1776
+ // Write the zlib header
1777
+ if (status == INIT_STATE) {
1778
+ header = (Z_DEFLATED + ((w_bits - 8) << 4)) << 8;
1779
+ level_flags = ((level - 1) & 0xff) >> 1;
1780
+
1781
+ if (level_flags > 3)
1782
+ level_flags = 3;
1783
+ header |= (level_flags << 6);
1784
+ if (strstart !== 0)
1785
+ header |= PRESET_DICT;
1786
+ header += 31 - (header % 31);
1787
+
1788
+ status = BUSY_STATE;
1789
+ putShortMSB(header);
1790
+ }
1791
+
1792
+ // Flush as much pending output as possible
1793
+ if (that.pending !== 0) {
1794
+ strm.flush_pending();
1795
+ if (strm.avail_out === 0) {
1796
+ // console.log(" avail_out==0");
1797
+ // Since avail_out is 0, deflate will be called again with
1798
+ // more output space, but possibly with both pending and
1799
+ // avail_in equal to zero. There won't be anything to do,
1800
+ // but this is not an error situation so make sure we
1801
+ // return OK instead of BUF_ERROR at next call of deflate:
1802
+ last_flush = -1;
1803
+ return Z_OK;
1804
+ }
1805
+
1806
+ // Make sure there is something to do and avoid duplicate
1807
+ // consecutive
1808
+ // flushes. For repeated and useless calls with Z_FINISH, we keep
1809
+ // returning Z_STREAM_END instead of Z_BUFF_ERROR.
1810
+ } else if (strm.avail_in === 0 && flush <= old_flush && flush != Z_FINISH) {
1811
+ strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
1812
+ return Z_BUF_ERROR;
1813
+ }
1814
+
1815
+ // User must not provide more input after the first FINISH:
1816
+ if (status == FINISH_STATE && strm.avail_in !== 0) {
1817
+ _strm.msg = z_errmsg[Z_NEED_DICT - (Z_BUF_ERROR)];
1818
+ return Z_BUF_ERROR;
1819
+ }
1820
+
1821
+ // Start a new block or continue the current one.
1822
+ if (strm.avail_in !== 0 || lookahead !== 0 || (flush != Z_NO_FLUSH && status != FINISH_STATE)) {
1823
+ bstate = -1;
1824
+ switch (config_table[level].func) {
1825
+ case STORED:
1826
+ bstate = deflate_stored(flush);
1827
+ break;
1828
+ case FAST:
1829
+ bstate = deflate_fast(flush);
1830
+ break;
1831
+ case SLOW:
1832
+ bstate = deflate_slow(flush);
1833
+ break;
1834
+ default:
1835
+ }
1836
+
1837
+ if (bstate == FinishStarted || bstate == FinishDone) {
1838
+ status = FINISH_STATE;
1839
+ }
1840
+ if (bstate == NeedMore || bstate == FinishStarted) {
1841
+ if (strm.avail_out === 0) {
1842
+ last_flush = -1; // avoid BUF_ERROR next call, see above
1843
+ }
1844
+ return Z_OK;
1845
+ // If flush != Z_NO_FLUSH && avail_out === 0, the next call
1846
+ // of deflate should use the same flush parameter to make sure
1847
+ // that the flush is complete. So we don't have to output an
1848
+ // empty block here, this will be done at next call. This also
1849
+ // ensures that for a very small output buffer, we emit at most
1850
+ // one empty block.
1851
+ }
1852
+
1853
+ if (bstate == BlockDone) {
1854
+ if (flush == Z_PARTIAL_FLUSH) {
1855
+ _tr_align();
1856
+ } else { // FULL_FLUSH or SYNC_FLUSH
1857
+ _tr_stored_block(0, 0, false);
1858
+ // For a full flush, this empty block will be recognized
1859
+ // as a special marker by inflate_sync().
1860
+ if (flush == Z_FULL_FLUSH) {
1861
+ // state.head[s.hash_size-1]=0;
1862
+ for (i = 0; i < hash_size/*-1*/; i++)
1863
+ // forget history
1864
+ head[i] = 0;
1865
+ }
1866
+ }
1867
+ strm.flush_pending();
1868
+ if (strm.avail_out === 0) {
1869
+ last_flush = -1; // avoid BUF_ERROR at next call, see above
1870
+ return Z_OK;
1871
+ }
1872
+ }
1873
+ }
1874
+
1875
+ if (flush != Z_FINISH)
1876
+ return Z_OK;
1877
+ return Z_STREAM_END;
1878
+ };
1879
+ }
1880
+
1881
+ // ZStream
1882
+
1883
+ function ZStream() {
1884
+ var that = this;
1885
+ that.next_in_index = 0;
1886
+ that.next_out_index = 0;
1887
+ // that.next_in; // next input byte
1888
+ that.avail_in = 0; // number of bytes available at next_in
1889
+ that.total_in = 0; // total nb of input bytes read so far
1890
+ // that.next_out; // next output byte should be put there
1891
+ that.avail_out = 0; // remaining free space at next_out
1892
+ that.total_out = 0; // total nb of bytes output so far
1893
+ // that.msg;
1894
+ // that.dstate;
1895
+ }
1896
+
1897
+ ZStream.prototype = {
1898
+ deflateInit : function(level, bits) {
1899
+ var that = this;
1900
+ that.dstate = new Deflate();
1901
+ if (!bits)
1902
+ bits = MAX_BITS;
1903
+ return that.dstate.deflateInit(that, level, bits);
1904
+ },
1905
+
1906
+ deflate : function(flush) {
1907
+ var that = this;
1908
+ if (!that.dstate) {
1909
+ return Z_STREAM_ERROR;
1910
+ }
1911
+ return that.dstate.deflate(that, flush);
1912
+ },
1913
+
1914
+ deflateEnd : function() {
1915
+ var that = this;
1916
+ if (!that.dstate)
1917
+ return Z_STREAM_ERROR;
1918
+ var ret = that.dstate.deflateEnd();
1919
+ that.dstate = null;
1920
+ return ret;
1921
+ },
1922
+
1923
+ deflateParams : function(level, strategy) {
1924
+ var that = this;
1925
+ if (!that.dstate)
1926
+ return Z_STREAM_ERROR;
1927
+ return that.dstate.deflateParams(that, level, strategy);
1928
+ },
1929
+
1930
+ deflateSetDictionary : function(dictionary, dictLength) {
1931
+ var that = this;
1932
+ if (!that.dstate)
1933
+ return Z_STREAM_ERROR;
1934
+ return that.dstate.deflateSetDictionary(that, dictionary, dictLength);
1935
+ },
1936
+
1937
+ // Read a new buffer from the current input stream, update the
1938
+ // total number of bytes read. All deflate() input goes through
1939
+ // this function so some applications may wish to modify it to avoid
1940
+ // allocating a large strm->next_in buffer and copying from it.
1941
+ // (See also flush_pending()).
1942
+ read_buf : function(buf, start, size) {
1943
+ var that = this;
1944
+ var len = that.avail_in;
1945
+ if (len > size)
1946
+ len = size;
1947
+ if (len === 0)
1948
+ return 0;
1949
+ that.avail_in -= len;
1950
+ buf.set(that.next_in.subarray(that.next_in_index, that.next_in_index + len), start);
1951
+ that.next_in_index += len;
1952
+ that.total_in += len;
1953
+ return len;
1954
+ },
1955
+
1956
+ // Flush as much pending output as possible. All deflate() output goes
1957
+ // through this function so some applications may wish to modify it
1958
+ // to avoid allocating a large strm->next_out buffer and copying into it.
1959
+ // (See also read_buf()).
1960
+ flush_pending : function() {
1961
+ var that = this;
1962
+ var len = that.dstate.pending;
1963
+
1964
+ if (len > that.avail_out)
1965
+ len = that.avail_out;
1966
+ if (len === 0)
1967
+ return;
1968
+
1969
+ // if (that.dstate.pending_buf.length <= that.dstate.pending_out || that.next_out.length <= that.next_out_index
1970
+ // || that.dstate.pending_buf.length < (that.dstate.pending_out + len) || that.next_out.length < (that.next_out_index +
1971
+ // len)) {
1972
+ // console.log(that.dstate.pending_buf.length + ", " + that.dstate.pending_out + ", " + that.next_out.length + ", " +
1973
+ // that.next_out_index + ", " + len);
1974
+ // console.log("avail_out=" + that.avail_out);
1975
+ // }
1976
+
1977
+ that.next_out.set(that.dstate.pending_buf.subarray(that.dstate.pending_out, that.dstate.pending_out + len), that.next_out_index);
1978
+
1979
+ that.next_out_index += len;
1980
+ that.dstate.pending_out += len;
1981
+ that.total_out += len;
1982
+ that.avail_out -= len;
1983
+ that.dstate.pending -= len;
1984
+ if (that.dstate.pending === 0) {
1985
+ that.dstate.pending_out = 0;
1986
+ }
1987
+ }
1988
+ };
1989
+
1990
+ // Deflater
1991
+
1992
+ function Deflater(options) {
1993
+ var that = this;
1994
+ var z = new ZStream();
1995
+ var bufsize = 512;
1996
+ var flush = Z_NO_FLUSH;
1997
+ var buf = new Uint8Array(bufsize);
1998
+ var level = options ? options.level : Z_DEFAULT_COMPRESSION;
1999
+ if (typeof level == "undefined")
2000
+ level = Z_DEFAULT_COMPRESSION;
2001
+ z.deflateInit(level);
2002
+ z.next_out = buf;
2003
+
2004
+ that.append = function(data, onprogress) {
2005
+ var err, buffers = [], lastIndex = 0, bufferIndex = 0, bufferSize = 0, array;
2006
+ if (!data.length)
2007
+ return;
2008
+ z.next_in_index = 0;
2009
+ z.next_in = data;
2010
+ z.avail_in = data.length;
2011
+ do {
2012
+ z.next_out_index = 0;
2013
+ z.avail_out = bufsize;
2014
+ err = z.deflate(flush);
2015
+ if (err != Z_OK)
2016
+ throw new Error("deflating: " + z.msg);
2017
+ if (z.next_out_index)
2018
+ if (z.next_out_index == bufsize)
2019
+ buffers.push(new Uint8Array(buf));
2020
+ else
2021
+ buffers.push(new Uint8Array(buf.subarray(0, z.next_out_index)));
2022
+ bufferSize += z.next_out_index;
2023
+ if (onprogress && z.next_in_index > 0 && z.next_in_index != lastIndex) {
2024
+ onprogress(z.next_in_index);
2025
+ lastIndex = z.next_in_index;
2026
+ }
2027
+ } while (z.avail_in > 0 || z.avail_out === 0);
2028
+ array = new Uint8Array(bufferSize);
2029
+ buffers.forEach(function(chunk) {
2030
+ array.set(chunk, bufferIndex);
2031
+ bufferIndex += chunk.length;
2032
+ });
2033
+ return array;
2034
+ };
2035
+ that.flush = function() {
2036
+ var err, buffers = [], bufferIndex = 0, bufferSize = 0, array;
2037
+ do {
2038
+ z.next_out_index = 0;
2039
+ z.avail_out = bufsize;
2040
+ err = z.deflate(Z_FINISH);
2041
+ if (err != Z_STREAM_END && err != Z_OK)
2042
+ throw new Error("deflating: " + z.msg);
2043
+ if (bufsize - z.avail_out > 0)
2044
+ buffers.push(new Uint8Array(buf.subarray(0, z.next_out_index)));
2045
+ bufferSize += z.next_out_index;
2046
+ } while (z.avail_in > 0 || z.avail_out === 0);
2047
+ z.deflateEnd();
2048
+ array = new Uint8Array(bufferSize);
2049
+ buffers.forEach(function(chunk) {
2050
+ array.set(chunk, bufferIndex);
2051
+ bufferIndex += chunk.length;
2052
+ });
2053
+ return array;
2054
+ };
2055
+ }
2056
+
2057
+ // 'zip' may not be defined in z-worker and some tests
2058
+ var env = global.zip || global;
2059
+ env.Deflater = env._jzlib_Deflater = Deflater;
2060
+ })(this);