csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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@@ -0,0 +1,737 @@
1
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
+
4
+ import {math} from "../../../../math/math.js";
5
+ import {RenderState} from "../../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
+ import {geometryCompressionUtils} from "../../../../math/geometryCompressionUtils.js";
8
+ import {getPointsInstancingRenderers} from "./PointsInstancingRenderers.js";
9
+ import {quantizePositions} from "../../compression.js";
10
+
11
+ const tempUint8Vec4 = new Uint8Array(4);
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+ const tempVec4a = math.vec4([0, 0, 0, 1]);
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+ const tempVec4b = math.vec4([0, 0, 0, 1]);
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+ const tempVec4c = math.vec4([0, 0, 0, 1]);
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+ const tempVec3fa = new Float32Array(3);
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+
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+ /**
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+ * @private
19
+ */
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+ class PointsInstancingLayer {
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+
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+ /**
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+ * @param model
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+ * @param cfg
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+ * @param cfg.layerIndex
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+ * @param cfg.positions Flat float Local-space positions array.
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+ * @param cfg.rtcCenter
28
+ */
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+ constructor(model, cfg) {
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+
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+ /**
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+ * State sorting key.
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+ * @type {string}
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+ */
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+ this.sortId = "PointsInstancingLayer";
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+
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+ /**
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+ * Index of this InstancingLayer in PerformanceModel#_layerList
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+ * @type {Number}
40
+ */
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+ this.layerIndex = cfg.layerIndex;
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+
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+ this._pointsInstancingRenderers = getPointsInstancingRenderers(model.scene);
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+ this.model = model;
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+ this._aabb = math.collapseAABB3();
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+
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+ const gl = model.scene.canvas.gl;
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+
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+ const stateCfg = {
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+ positionsDecodeMatrix: math.mat4(),
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+ numInstances: 0,
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+ obb: math.OBB3(),
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+ rtcCenter: null
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+ };
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+
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+ const preCompressed = (!!cfg.positionsDecodeMatrix);
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+
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+ if (cfg.positions) {
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+
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+ if (preCompressed) {
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+
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+ let normalized = false;
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+ stateCfg.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, cfg.positions, cfg.positions.length, 3, gl.STATIC_DRAW, normalized);
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+ stateCfg.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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+
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+ let localAABB = math.collapseAABB3();
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+ math.expandAABB3Points3(localAABB, cfg.positions);
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+ geometryCompressionUtils.decompressAABB(localAABB, stateCfg.positionsDecodeMatrix);
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+ math.AABB3ToOBB3(localAABB, stateCfg.obb);
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+
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+ } else {
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+
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+ let lenPositions = cfg.positions.length;
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+ let localAABB = math.collapseAABB3();
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+ math.expandAABB3Points3(localAABB, cfg.positions);
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+ math.AABB3ToOBB3(localAABB, stateCfg.obb);
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+ const quantizedPositions = quantizePositions(cfg.positions, localAABB, stateCfg.positionsDecodeMatrix);
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+ let normalized = false;
79
+ stateCfg.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, lenPositions, 3, gl.STATIC_DRAW, normalized);
80
+ }
81
+ }
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+
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+ if (cfg.colors) {
84
+ const colors = cfg.colors;
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+ const compressedColors = new Uint8Array((colors.length / 3) * 4);
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+ for (let i = 0, j = 0, len = colors.length; i < len; i += 3, j += 4) {
87
+ compressedColors[i + 0] = colors[j + 0] * 255;
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+ compressedColors[j + 1] = colors[i + 1] * 255;
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+ compressedColors[j + 2] = colors[i + 2] * 255;
90
+ compressedColors[j + 3] = 255;
91
+ }
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+ let notNormalized = false;
93
+ stateCfg.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, compressedColors, compressedColors.length, 4, gl.STATIC_DRAW, notNormalized);
94
+ }
95
+
96
+ this._state = new RenderState(stateCfg);
97
+
98
+ // These counts are used to avoid unnecessary render passes
99
+ this._numPortions = 0;
100
+ this._numVisibleLayerPortions = 0;
101
+ this._numTransparentLayerPortions = 0;
102
+ this._numXRayedLayerPortions = 0;
103
+ this._numHighlightedLayerPortions = 0;
104
+ this._numSelectedLayerPortions = 0;
105
+ this._numClippableLayerPortions = 0;
106
+ this._numEdgesLayerPortions = 0;
107
+ this._numPickableLayerPortions = 0;
108
+ this._numCulledLayerPortions = 0;
109
+
110
+ // Vertex arrays
111
+ this._pickColors = [];
112
+ this._offsets = [];
113
+
114
+ // Modeling matrix per instance, array for each column
115
+ this._modelMatrixCol0 = [];
116
+ this._modelMatrixCol1 = [];
117
+ this._modelMatrixCol2 = [];
118
+
119
+ this._portions = [];
120
+
121
+ if (cfg.rtcCenter) {
122
+ this._state.rtcCenter = math.vec3(cfg.rtcCenter);
123
+ }
124
+
125
+ this._finalized = false;
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+
127
+ /**
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+ * The axis-aligned World-space boundary of this InstancingLayer's positions.
129
+ * @type {*|Float64Array}
130
+ */
131
+ this.aabb = math.collapseAABB3();
132
+ }
133
+
134
+ /**
135
+ * Creates a new portion within this InstancingLayer, returns the new portion ID.
136
+ *
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+ * The portion will instance this InstancingLayer's geometry.
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+ *
139
+ * Gives the portion the specified color and matrix.
140
+ *
141
+ * @param cfg Portion params
142
+ * @param cfg.meshMatrix Flat float 4x4 matrix.
143
+ * @param [cfg.worldMatrix] Flat float 4x4 matrix.
144
+ * @param cfg.aabb Flat float AABB.
145
+ * @param cfg.pickColor Quantized pick color
146
+ * @returns {number} Portion ID.
147
+ */
148
+ createPortion(cfg) {
149
+
150
+ const meshMatrix = cfg.meshMatrix;
151
+ const worldMatrix = cfg.worldMatrix;
152
+ const worldAABB = cfg.aabb;
153
+ const pickColor = cfg.pickColor;
154
+
155
+ if (this._finalized) {
156
+ throw "Already finalized";
157
+ }
158
+
159
+ if (this.model.scene.entityOffsetsEnabled) {
160
+ this._offsets.push(0);
161
+ this._offsets.push(0);
162
+ this._offsets.push(0);
163
+ }
164
+
165
+ this._modelMatrixCol0.push(meshMatrix[0]);
166
+ this._modelMatrixCol0.push(meshMatrix[4]);
167
+ this._modelMatrixCol0.push(meshMatrix[8]);
168
+ this._modelMatrixCol0.push(meshMatrix[12]);
169
+
170
+ this._modelMatrixCol1.push(meshMatrix[1]);
171
+ this._modelMatrixCol1.push(meshMatrix[5]);
172
+ this._modelMatrixCol1.push(meshMatrix[9]);
173
+ this._modelMatrixCol1.push(meshMatrix[13]);
174
+
175
+ this._modelMatrixCol2.push(meshMatrix[2]);
176
+ this._modelMatrixCol2.push(meshMatrix[6]);
177
+ this._modelMatrixCol2.push(meshMatrix[10]);
178
+ this._modelMatrixCol2.push(meshMatrix[14]);
179
+
180
+ // Per-vertex pick colors
181
+
182
+ this._pickColors.push(pickColor[0]);
183
+ this._pickColors.push(pickColor[1]);
184
+ this._pickColors.push(pickColor[2]);
185
+ this._pickColors.push(pickColor[3]);
186
+
187
+ // Expand AABB
188
+
189
+ math.collapseAABB3(worldAABB);
190
+ const obb = this._state.obb;
191
+ const lenPositions = obb.length;
192
+ for (let i = 0; i < lenPositions; i += 4) {
193
+ tempVec4a[0] = obb[i + 0];
194
+ tempVec4a[1] = obb[i + 1];
195
+ tempVec4a[2] = obb[i + 2];
196
+ math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
197
+ if (worldMatrix) {
198
+ math.transformPoint4(worldMatrix, tempVec4b, tempVec4c);
199
+ math.expandAABB3Point3(worldAABB, tempVec4c);
200
+ } else {
201
+ math.expandAABB3Point3(worldAABB, tempVec4b);
202
+ }
203
+ }
204
+
205
+ if (this._state.rtcCenter) {
206
+ const rtcCenter = this._state.rtcCenter;
207
+ worldAABB[0] += rtcCenter[0];
208
+ worldAABB[1] += rtcCenter[1];
209
+ worldAABB[2] += rtcCenter[2];
210
+ worldAABB[3] += rtcCenter[0];
211
+ worldAABB[4] += rtcCenter[1];
212
+ worldAABB[5] += rtcCenter[2];
213
+ }
214
+
215
+ math.expandAABB3(this.aabb, worldAABB);
216
+
217
+ this._state.numInstances++;
218
+
219
+ const portionId = this._portions.length;
220
+ this._portions.push({});
221
+
222
+ this._numPortions++;
223
+ this.model.numPortions++;
224
+
225
+ return portionId;
226
+ }
227
+
228
+ finalize() {
229
+ if (this._finalized) {
230
+ throw "Already finalized";
231
+ }
232
+ const gl = this.model.scene.canvas.gl;
233
+ const flagsLength = this._pickColors.length;
234
+ if (flagsLength > 0) {
235
+ // Because we only build flags arrays here,
236
+ // get their length from the colors array
237
+ let notNormalized = false;
238
+ let normalized = true;
239
+ this._state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(flagsLength), flagsLength, 4, gl.DYNAMIC_DRAW, notNormalized);
240
+ this._state.flags2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(flagsLength), flagsLength, 4, gl.DYNAMIC_DRAW, normalized);
241
+ }
242
+ if (this.model.scene.entityOffsetsEnabled) {
243
+ if (this._offsets.length > 0) {
244
+ const notNormalized = false;
245
+ this._state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
246
+ this._offsets = []; // Release memory
247
+ }
248
+ }
249
+ if (this._modelMatrixCol0.length > 0) {
250
+ const normalized = false;
251
+ this._state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
252
+ this._state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
253
+ this._state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
254
+ this._modelMatrixCol0 = [];
255
+ this._modelMatrixCol1 = [];
256
+ this._modelMatrixCol2 = [];
257
+ }
258
+ if (this._pickColors.length > 0) {
259
+ const normalized = false;
260
+ this._state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
261
+ this._pickColors = []; // Release memory
262
+ }
263
+ this._finalized = true;
264
+ }
265
+
266
+ // The following setters are called by PerformanceMesh, in turn called by PerformanceNode, only after the layer is finalized.
267
+ // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
268
+
269
+ initFlags(portionId, flags, meshTransparent) {
270
+ if (flags & ENTITY_FLAGS.VISIBLE) {
271
+ this._numVisibleLayerPortions++;
272
+ this.model.numVisibleLayerPortions++;
273
+ }
274
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
275
+ this._numHighlightedLayerPortions++;
276
+ this.model.numHighlightedLayerPortions++;
277
+ }
278
+ if (flags & ENTITY_FLAGS.XRAYED) {
279
+ this._numXRayedLayerPortions++;
280
+ this.model.numXRayedLayerPortions++;
281
+ }
282
+ if (flags & ENTITY_FLAGS.SELECTED) {
283
+ this._numSelectedLayerPortions++;
284
+ this.model.numSelectedLayerPortions++;
285
+ }
286
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
287
+ this._numClippableLayerPortions++;
288
+ this.model.numClippableLayerPortions++;
289
+ }
290
+ if (flags & ENTITY_FLAGS.EDGES) {
291
+ this._numEdgesLayerPortions++;
292
+ this.model.numEdgesLayerPortions++;
293
+ }
294
+ if (flags & ENTITY_FLAGS.PICKABLE) {
295
+ this._numPickableLayerPortions++;
296
+ this.model.numPickableLayerPortions++;
297
+ }
298
+ if (flags & ENTITY_FLAGS.CULLED) {
299
+ this._numCulledLayerPortions++;
300
+ this.model.numCulledLayerPortions++;
301
+ }
302
+ if (meshTransparent) {
303
+ this._numTransparentLayerPortions++;
304
+ this.model.numTransparentLayerPortions++;
305
+ }
306
+ this._setFlags(portionId, flags, meshTransparent);
307
+ this._setFlags2(portionId, flags);
308
+ }
309
+
310
+ setVisible(portionId, flags, meshTransparent) {
311
+ if (!this._finalized) {
312
+ throw "Not finalized";
313
+ }
314
+ if (flags & ENTITY_FLAGS.VISIBLE) {
315
+ this._numVisibleLayerPortions++;
316
+ this.model.numVisibleLayerPortions++;
317
+ } else {
318
+ this._numVisibleLayerPortions--;
319
+ this.model.numVisibleLayerPortions--;
320
+ }
321
+ this._setFlags(portionId, flags, meshTransparent);
322
+ }
323
+
324
+ setHighlighted(portionId, flags, meshTransparent) {
325
+ if (!this._finalized) {
326
+ throw "Not finalized";
327
+ }
328
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
329
+ this._numHighlightedLayerPortions++;
330
+ this.model.numHighlightedLayerPortions++;
331
+ } else {
332
+ this._numHighlightedLayerPortions--;
333
+ this.model.numHighlightedLayerPortions--;
334
+ }
335
+ this._setFlags(portionId, flags, meshTransparent);
336
+ }
337
+
338
+ setXRayed(portionId, flags, meshTransparent) {
339
+ if (!this._finalized) {
340
+ throw "Not finalized";
341
+ }
342
+ if (flags & ENTITY_FLAGS.XRAYED) {
343
+ this._numXRayedLayerPortions++;
344
+ this.model.numXRayedLayerPortions++;
345
+ } else {
346
+ this._numXRayedLayerPortions--;
347
+ this.model.numXRayedLayerPortions--;
348
+ }
349
+ this._setFlags(portionId, flags, meshTransparent);
350
+ }
351
+
352
+ setSelected(portionId, flags, meshTransparent) {
353
+ if (!this._finalized) {
354
+ throw "Not finalized";
355
+ }
356
+ if (flags & ENTITY_FLAGS.SELECTED) {
357
+ this._numSelectedLayerPortions++;
358
+ this.model.numSelectedLayerPortions++;
359
+ } else {
360
+ this._numSelectedLayerPortions--;
361
+ this.model.numSelectedLayerPortions--;
362
+ }
363
+ this._setFlags(portionId, flags, meshTransparent);
364
+ }
365
+
366
+ setEdges(portionId, flags, meshTransparent) {
367
+ if (!this._finalized) {
368
+ throw "Not finalized";
369
+ }
370
+ if (flags & ENTITY_FLAGS.EDGES) {
371
+ this._numEdgesLayerPortions++;
372
+ this.model.numEdgesLayerPortions++;
373
+ } else {
374
+ this._numEdgesLayerPortions--;
375
+ this.model.numEdgesLayerPortions--;
376
+ }
377
+ this._setFlags(portionId, flags, meshTransparent);
378
+ }
379
+
380
+ setClippable(portionId, flags) {
381
+ if (!this._finalized) {
382
+ throw "Not finalized";
383
+ }
384
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
385
+ this._numClippableLayerPortions++;
386
+ this.model.numClippableLayerPortions++;
387
+ } else {
388
+ this._numClippableLayerPortions--;
389
+ this.model.numClippableLayerPortions--;
390
+ }
391
+ this._setFlags2(portionId, flags);
392
+ }
393
+
394
+ setCollidable(portionId, flags) {
395
+ if (!this._finalized) {
396
+ throw "Not finalized";
397
+ }
398
+ }
399
+
400
+ setPickable(portionId, flags, meshTransparent) {
401
+ if (!this._finalized) {
402
+ throw "Not finalized";
403
+ }
404
+ if (flags & ENTITY_FLAGS.PICKABLE) {
405
+ this._numPickableLayerPortions++;
406
+ this.model.numPickableLayerPortions++;
407
+ } else {
408
+ this._numPickableLayerPortions--;
409
+ this.model.numPickableLayerPortions--;
410
+ }
411
+ this._setFlags2(portionId, flags, meshTransparent);
412
+ }
413
+
414
+ setCulled(portionId, flags, meshTransparent) {
415
+ if (!this._finalized) {
416
+ throw "Not finalized";
417
+ }
418
+ if (flags & ENTITY_FLAGS.CULLED) {
419
+ this._numCulledLayerPortions++;
420
+ this.model.numCulledLayerPortions++;
421
+ } else {
422
+ this._numCulledLayerPortions--;
423
+ this.model.numCulledLayerPortions--;
424
+ }
425
+ this._setFlags(portionId, flags, meshTransparent);
426
+ }
427
+
428
+ setColor(portionId, color) { // RGBA color is normalized as ints
429
+ if (!this._finalized) {
430
+ throw "Not finalized";
431
+ }
432
+ tempUint8Vec4[0] = color[0];
433
+ tempUint8Vec4[1] = color[1];
434
+ tempUint8Vec4[2] = color[2];
435
+ tempUint8Vec4[3] = color[3];
436
+ this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4, 4);
437
+ }
438
+
439
+ setTransparent(portionId, flags, transparent) {
440
+ if (transparent) {
441
+ this._numTransparentLayerPortions++;
442
+ this.model.numTransparentLayerPortions++;
443
+ } else {
444
+ this._numTransparentLayerPortions--;
445
+ this.model.numTransparentLayerPortions--;
446
+ }
447
+ this._setFlags(portionId, flags, transparent);
448
+ }
449
+
450
+ // setMatrix(portionId, matrix) {
451
+ //
452
+ // if (!this._finalized) {
453
+ // throw "Not finalized";
454
+ // }
455
+ //
456
+ // var offset = portionId * 4;
457
+ //
458
+ // tempFloat32Vec4[0] = matrix[0];
459
+ // tempFloat32Vec4[1] = matrix[4];
460
+ // tempFloat32Vec4[2] = matrix[8];
461
+ // tempFloat32Vec4[3] = matrix[12];
462
+ //
463
+ // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset, 4);
464
+ //
465
+ // tempFloat32Vec4[0] = matrix[1];
466
+ // tempFloat32Vec4[1] = matrix[5];
467
+ // tempFloat32Vec4[2] = matrix[9];
468
+ // tempFloat32Vec4[3] = matrix[13];
469
+ //
470
+ // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset, 4);
471
+ //
472
+ // tempFloat32Vec4[0] = matrix[2];
473
+ // tempFloat32Vec4[1] = matrix[6];
474
+ // tempFloat32Vec4[2] = matrix[10];
475
+ // tempFloat32Vec4[3] = matrix[14];
476
+ //
477
+ // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset, 4);
478
+ // }
479
+
480
+ _setFlags(portionId, flags, meshTransparent) {
481
+
482
+ if (!this._finalized) {
483
+ throw "Not finalized";
484
+ }
485
+
486
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
487
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
488
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
489
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
490
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
491
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
492
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
493
+
494
+ // Normal fill
495
+
496
+ let f0;
497
+ if (!visible || culled || xrayed) {
498
+ f0 = RENDER_PASSES.NOT_RENDERED;
499
+ } else {
500
+ if (meshTransparent) {
501
+ f0 = RENDER_PASSES.COLOR_TRANSPARENT;
502
+ } else {
503
+ f0 = RENDER_PASSES.COLOR_OPAQUE;
504
+ }
505
+ }
506
+
507
+ // Emphasis fill
508
+
509
+ let f1;
510
+ if (!visible || culled) {
511
+ f1 = RENDER_PASSES.NOT_RENDERED;
512
+ } else if (selected) {
513
+ f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
514
+ } else if (highlighted) {
515
+ f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
516
+ } else if (xrayed) {
517
+ f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
518
+ } else {
519
+ f1 = RENDER_PASSES.NOT_RENDERED;
520
+ }
521
+
522
+ // Edges
523
+
524
+ let f2 = 0;
525
+ if (!visible || culled) {
526
+ f2 = RENDER_PASSES.NOT_RENDERED;
527
+ } else if (selected) {
528
+ f2 = RENDER_PASSES.EDGES_SELECTED;
529
+ } else if (highlighted) {
530
+ f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
531
+ } else if (xrayed) {
532
+ f2 = RENDER_PASSES.EDGES_XRAYED;
533
+ } else if (edges) {
534
+ if (meshTransparent) {
535
+ f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
536
+ } else {
537
+ f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
538
+ }
539
+ } else {
540
+ f2 = RENDER_PASSES.NOT_RENDERED;
541
+ }
542
+
543
+ // Pick
544
+
545
+ let f3 = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
546
+
547
+ tempUint8Vec4[0] = f0; // x - normal fill
548
+ tempUint8Vec4[1] = f1; // y - emphasis fill
549
+ tempUint8Vec4[2] = f2; // z - edges
550
+ tempUint8Vec4[3] = f3; // w - pick
551
+
552
+ this._state.flagsBuf.setData(tempUint8Vec4, portionId * 4, 4);
553
+ }
554
+
555
+ _setFlags2(portionId, flags) {
556
+
557
+ if (!this._finalized) {
558
+ throw "Not finalized";
559
+ }
560
+
561
+ const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
562
+ tempUint8Vec4[0] = clippable;
563
+
564
+ this._state.flags2Buf.setData(tempUint8Vec4, portionId * 4, 4);
565
+ }
566
+
567
+ setOffset(portionId, offset) {
568
+ if (!this._finalized) {
569
+ throw "Not finalized";
570
+ }
571
+ if (!this.model.scene.entityOffsetsEnabled) {
572
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
573
+ return;
574
+ }
575
+ tempVec3fa[0] = offset[0];
576
+ tempVec3fa[1] = offset[1];
577
+ tempVec3fa[2] = offset[2];
578
+ this._state.offsetsBuf.setData(tempVec3fa, portionId * 3, 3);
579
+ }
580
+
581
+ // ---------------------- NORMAL RENDERING -----------------------------------
582
+
583
+ drawColorOpaque(renderFlags, frameCtx) {
584
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
585
+ return;
586
+ }
587
+ if (this._pointsInstancingRenderers.colorRenderer) {
588
+ this._pointsInstancingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
589
+ }
590
+ }
591
+
592
+ drawColorTransparent(renderFlags, frameCtx) {
593
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
594
+ return;
595
+ }
596
+ if (this._pointsInstancingRenderers.colorRenderer) {
597
+ this._pointsInstancingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
598
+ }
599
+ }
600
+
601
+ // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
602
+
603
+ drawDepth(renderFlags, frameCtx) {
604
+ }
605
+
606
+ drawNormals(renderFlags, frameCtx) {
607
+ }
608
+
609
+ // ---------------------- EMPHASIS RENDERING -----------------------------------
610
+
611
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
612
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
613
+ return;
614
+ }
615
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
616
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
617
+ }
618
+ }
619
+
620
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
621
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
622
+ return;
623
+ }
624
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
625
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
626
+ }
627
+ }
628
+
629
+ drawSilhouetteSelected(renderFlags, frameCtx) {
630
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
631
+ return;
632
+ }
633
+ if (this._pointsInstancingRenderers.silhouetteRenderer) {
634
+ this._pointsInstancingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
635
+ }
636
+ }
637
+
638
+ //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
639
+
640
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
641
+ }
642
+
643
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
644
+ }
645
+
646
+ drawEdgesHighlighted(renderFlags, frameCtx) {
647
+ }
648
+
649
+ drawEdgesSelected(renderFlags, frameCtx) {
650
+ }
651
+
652
+ drawEdgesXRayed(renderFlags, frameCtx) {
653
+ }
654
+
655
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
656
+
657
+ drawOcclusion(renderFlags, frameCtx) {
658
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
659
+ return;
660
+ }
661
+ if (this._pointsInstancingRenderers.occlusionRenderer) {
662
+ // Only opaque, filled objects can be occluders
663
+ this._pointsInstancingRenderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
664
+ }
665
+ }
666
+
667
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
668
+
669
+ drawShadow(renderFlags, frameCtx) {
670
+ }
671
+
672
+ //---- PICKING ----------------------------------------------------------------------------------------------------
673
+
674
+ drawPickMesh(renderFlags, frameCtx) {
675
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
676
+ return;
677
+ }
678
+ if (this._pointsInstancingRenderers.pickMeshRenderer) {
679
+ this._pointsInstancingRenderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
680
+ }
681
+ }
682
+
683
+ drawPickDepths(renderFlags, frameCtx) {
684
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
685
+ return;
686
+ }
687
+ if (this._pointsInstancingRenderers.pickDepthRenderer) {
688
+ this._pointsInstancingRenderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
689
+ }
690
+ }
691
+
692
+ drawPickNormals(renderFlags, frameCtx) {
693
+ }
694
+
695
+ destroy() {
696
+ const state = this._state;
697
+ if (state.positionsBuf) {
698
+ state.positionsBuf.destroy();
699
+ state.positionsBuf = null;
700
+ }
701
+ if (state.colorsBuf) {
702
+ state.colorsBuf.destroy();
703
+ state.colorsBuf = null;
704
+ }
705
+ if (state.flagsBuf) {
706
+ state.flagsBuf.destroy();
707
+ state.flagsBuf = null;
708
+ }
709
+ if (state.flags2Buf) {
710
+ state.flags2Buf.destroy();
711
+ state.flags2Buf = null;
712
+ }
713
+ if (state.offsetsBuf) {
714
+ state.offsetsBuf.destroy();
715
+ state.offsetsBuf = null;
716
+ }
717
+ if (state.modelMatrixCol0Buf) {
718
+ state.modelMatrixCol0Buf.destroy();
719
+ state.modelMatrixCol0Buf = null;
720
+ }
721
+ if (state.modelMatrixCol1Buf) {
722
+ state.modelMatrixCol1Buf.destroy();
723
+ state.modelMatrixCol1Buf = null;
724
+ }
725
+ if (state.modelMatrixCol2Buf) {
726
+ state.modelMatrixCol2Buf.destroy();
727
+ state.modelMatrixCol2Buf = null;
728
+ }
729
+ if (state.pickColorsBuf) {
730
+ state.pickColorsBuf.destroy();
731
+ state.pickColorsBuf = null;
732
+ }
733
+ state.destroy();
734
+ }
735
+ }
736
+
737
+ export {PointsInstancingLayer};