csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  190. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +356 -0
  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  200. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPath.js +194 -0
  201. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  202. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CustomProjection.js +149 -0
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  204. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Ortho.js +286 -0
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  206. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/index.js +2 -0
  207. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Canvas.js +464 -0
  208. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/canvas/Spinner.js +323 -0
  209. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/core.js +234 -0
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  227. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/input/Input.js +1475 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,859 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {math} from "../../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec4 = math.vec4();
7
+ const tempVec3a = math.vec3();
8
+
9
+ const TEXTURE_DECODE_FUNCS = {
10
+ "linear": "linearToLinear",
11
+ "sRGB": "sRGBToLinear",
12
+ "gamma": "gammaToLinear"
13
+ };
14
+
15
+ /**
16
+ * @private
17
+ */
18
+ class TrianglesInstancingColorQualityRenderer {
19
+
20
+ constructor(scene, withSAO) {
21
+ this._scene = scene;
22
+ this._withSAO = withSAO;
23
+ this._hash = this._getHash();
24
+ this._allocate();
25
+ }
26
+
27
+ getValid() {
28
+ return this._hash === this._getHash();
29
+ };
30
+
31
+ _getHash() {
32
+ const scene = this._scene;
33
+ return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
34
+ }
35
+
36
+ drawLayer(frameCtx, instancingLayer, renderPass) {
37
+
38
+ const model = instancingLayer.model;
39
+ const scene = this._scene;
40
+ const camera = scene.camera;
41
+ const gl = scene.canvas.gl;
42
+ const state = instancingLayer._state;
43
+ const instanceExt = this._instanceExt;
44
+ const rtcCenter = instancingLayer._state.rtcCenter;
45
+
46
+ if (!this._program) {
47
+ this._allocate();
48
+ if (this.errors) {
49
+ return;
50
+ }
51
+ }
52
+
53
+ if (frameCtx.lastProgramId !== this._program.id) {
54
+ frameCtx.lastProgramId = this._program.id;
55
+ this._bindProgram(frameCtx);
56
+ }
57
+
58
+ gl.uniform1i(this._uRenderPass, renderPass);
59
+
60
+ gl.uniformMatrix4fv(this._uViewMatrix, false, (rtcCenter) ? createRTCViewMat(camera.viewMatrix, rtcCenter) : camera.viewMatrix);
61
+ gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
62
+
63
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
64
+ gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix);
65
+
66
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
67
+ if (numSectionPlanes > 0) {
68
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
69
+ const baseIndex = instancingLayer.layerIndex * numSectionPlanes;
70
+ const renderFlags = model.renderFlags;
71
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
72
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
73
+ if (sectionPlaneUniforms) {
74
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
75
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
76
+ if (active) {
77
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
78
+ if (rtcCenter) {
79
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
80
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
81
+ } else {
82
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
83
+ }
84
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
85
+ }
86
+ }
87
+ }
88
+ }
89
+
90
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, instancingLayer._state.positionsDecodeMatrix);
91
+
92
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
93
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
94
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
95
+
96
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 1);
97
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 1);
98
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 1);
99
+
100
+ this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);
101
+ this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);
102
+ this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);
103
+
104
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol0.location, 1);
105
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol1.location, 1);
106
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol2.location, 1);
107
+
108
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
109
+ this._aNormal.bindArrayBuffer(state.normalsBuf);
110
+
111
+ this._aColor.bindArrayBuffer(state.colorsBuf);
112
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 1);
113
+
114
+ this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);
115
+ instanceExt.vertexAttribDivisorANGLE(this._aMetallicRoughness.location, 1);
116
+
117
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
118
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 1);
119
+
120
+ if (this._aFlags2) {
121
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
122
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 1);
123
+ }
124
+
125
+ if (this._aOffset) {
126
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
127
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 1);
128
+ }
129
+
130
+ state.indicesBuf.bind();
131
+
132
+ instanceExt.drawElementsInstancedANGLE(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
133
+
134
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol0.location, 0);
135
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol1.location, 0);
136
+ instanceExt.vertexAttribDivisorANGLE(this._aModelMatrixCol2.location, 0);
137
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol0.location, 0);
138
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol1.location, 0);
139
+ instanceExt.vertexAttribDivisorANGLE(this._aModelNormalMatrixCol2.location, 0);
140
+ instanceExt.vertexAttribDivisorANGLE(this._aColor.location, 0);
141
+ instanceExt.vertexAttribDivisorANGLE(this._aMetallicRoughness.location, 0);
142
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags.location, 0);
143
+
144
+ if (this._aFlags2) { // Won't be in shader when not clipping
145
+ instanceExt.vertexAttribDivisorANGLE(this._aFlags2.location, 0);
146
+ }
147
+
148
+ if (this._aOffset) {
149
+ instanceExt.vertexAttribDivisorANGLE(this._aOffset.location, 0);
150
+ }
151
+ }
152
+
153
+ _allocate() {
154
+
155
+ const scene = this._scene;
156
+ const gl = scene.canvas.gl;
157
+ const lightsState = scene._lightsState;
158
+
159
+ this._program = new Program(gl, this._buildShader());
160
+
161
+ if (this._program.errors) {
162
+ this.errors = this._program.errors;
163
+ return;
164
+ }
165
+
166
+ this._instanceExt = gl.getExtension("ANGLE_instanced_arrays");
167
+
168
+ const program = this._program;
169
+
170
+ this._uRenderPass = program.getLocation("renderPass");
171
+
172
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
173
+
174
+ this._uWorldMatrix = program.getLocation("worldMatrix");
175
+ this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix");
176
+
177
+ this._uViewMatrix = program.getLocation("viewMatrix");
178
+ this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
179
+ this._uProjMatrix = program.getLocation("projMatrix");
180
+
181
+ this._uGammaFactor = program.getLocation("gammaFactor");
182
+
183
+ this._uLightAmbient = program.getLocation("lightAmbient");
184
+ this._uLightColor = [];
185
+ this._uLightDir = [];
186
+ this._uLightPos = [];
187
+ this._uLightAttenuation = [];
188
+
189
+ const lights = lightsState.lights;
190
+ let light;
191
+
192
+ for (var i = 0, len = lights.length; i < len; i++) {
193
+ light = lights[i];
194
+ switch (light.type) {
195
+ case "dir":
196
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
197
+ this._uLightPos[i] = null;
198
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
199
+ break;
200
+ case "point":
201
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
202
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
203
+ this._uLightDir[i] = null;
204
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
205
+ break;
206
+ case "spot":
207
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
208
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
209
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
210
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
211
+ break;
212
+ }
213
+ }
214
+
215
+ if (lightsState.reflectionMaps.length > 0) {
216
+ this._uReflectionMap = "reflectionMap";
217
+ }
218
+
219
+ if (lightsState.lightMaps.length > 0) {
220
+ this._uLightMap = "lightMap";
221
+ }
222
+
223
+ this._uSectionPlanes = [];
224
+
225
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
226
+ this._uSectionPlanes.push({
227
+ active: program.getLocation("sectionPlaneActive" + i),
228
+ pos: program.getLocation("sectionPlanePos" + i),
229
+ dir: program.getLocation("sectionPlaneDir" + i)
230
+ });
231
+ }
232
+
233
+ this._aPosition = program.getAttribute("position");
234
+ this._aNormal = program.getAttribute("normal");
235
+ this._aColor = program.getAttribute("color");
236
+ this._aMetallicRoughness = program.getAttribute("metallicRoughness");
237
+ this._aFlags = program.getAttribute("flags");
238
+ this._aFlags2 = program.getAttribute("flags2");
239
+ this._aOffset = program.getAttribute("offset");
240
+
241
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
242
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
243
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
244
+
245
+ this._aModelNormalMatrixCol0 = program.getAttribute("modelNormalMatrixCol0");
246
+ this._aModelNormalMatrixCol1 = program.getAttribute("modelNormalMatrixCol1");
247
+ this._aModelNormalMatrixCol2 = program.getAttribute("modelNormalMatrixCol2");
248
+
249
+ this._uOcclusionTexture = "uOcclusionTexture";
250
+ this._uSAOParams = program.getLocation("uSAOParams");
251
+
252
+ if (scene.logarithmicDepthBufferEnabled) {
253
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
254
+ }
255
+ }
256
+
257
+ _bindProgram(frameCtx) {
258
+
259
+ const maxTextureUnits = WEBGL_INFO.MAX_TEXTURE_UNITS;
260
+ const scene = this._scene;
261
+ const gl = scene.canvas.gl;
262
+ const lightsState = scene._lightsState;
263
+ const lights = lightsState.lights;
264
+ const project = scene.camera.project;
265
+
266
+ this._program.bind();
267
+
268
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
269
+
270
+ if (this._uLightAmbient) {
271
+ gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
272
+ }
273
+
274
+ for (let i = 0, len = lights.length; i < len; i++) {
275
+ const light = lights[i];
276
+ if (this._uLightColor[i]) {
277
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
278
+ }
279
+ if (this._uLightPos[i]) {
280
+ gl.uniform3fv(this._uLightPos[i], light.pos);
281
+ if (this._uLightAttenuation[i]) {
282
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
283
+ }
284
+ }
285
+ if (this._uLightDir[i]) {
286
+ gl.uniform3fv(this._uLightDir[i], light.dir);
287
+ }
288
+ }
289
+
290
+ if (lightsState.reflectionMaps.length > 0 && lightsState.reflectionMaps[0].texture && this._uReflectionMap) {
291
+ this._program.bindTexture(this._uReflectionMap, lightsState.reflectionMaps[0].texture, frameCtx.textureUnit);
292
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
293
+ frameCtx.bindTexture++;
294
+ }
295
+
296
+ if (lightsState.lightMaps.length > 0 && lightsState.lightMaps[0].texture && this._uLightMap) {
297
+ this._program.bindTexture(this._uLightMap, lightsState.lightMaps[0].texture, frameCtx.textureUnit);
298
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
299
+ frameCtx.bindTexture++;
300
+ }
301
+
302
+ if (this._withSAO) {
303
+ const sao = scene.sao;
304
+ const saoEnabled = sao.possible;
305
+ if (saoEnabled) {
306
+ const viewportWidth = gl.drawingBufferWidth;
307
+ const viewportHeight = gl.drawingBufferHeight;
308
+ tempVec4[0] = viewportWidth;
309
+ tempVec4[1] = viewportHeight;
310
+ tempVec4[2] = sao.blendCutoff;
311
+ tempVec4[3] = sao.blendFactor;
312
+ gl.uniform4fv(this._uSAOParams, tempVec4);
313
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, frameCtx.textureUnit);
314
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
315
+ frameCtx.bindTexture++;
316
+ }
317
+ }
318
+
319
+ if (scene.logarithmicDepthBufferEnabled) {
320
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
321
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
322
+ }
323
+
324
+ if (this._uGammaFactor) {
325
+ gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
326
+ }
327
+ }
328
+
329
+ _buildShader() {
330
+ return {
331
+ vertex: this._buildVertexShader(),
332
+ fragment: this._buildFragmentShader()
333
+ };
334
+ }
335
+
336
+ _buildVertexShader() {
337
+
338
+ const scene = this._scene;
339
+ const sectionPlanesState = scene._sectionPlanesState;
340
+ const lightsState = scene._lightsState;
341
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
342
+ const clippingCaps = sectionPlanesState.clippingCaps;
343
+ const src = [];
344
+
345
+ src.push("// Instancing geometry quality drawing vertex shader");
346
+
347
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
348
+ src.push("#extension GL_EXT_frag_depth : enable");
349
+ }
350
+ src.push("uniform int renderPass;");
351
+
352
+ src.push("attribute vec3 position;");
353
+ src.push("attribute vec2 normal;");
354
+ src.push("attribute vec4 color;");
355
+ src.push("attribute vec2 metallicRoughness;");
356
+ src.push("attribute vec4 flags;");
357
+ src.push("attribute vec4 flags2;");
358
+
359
+ if (scene.entityOffsetsEnabled) {
360
+ src.push("attribute vec3 offset;");
361
+ }
362
+
363
+ src.push("attribute vec4 modelMatrixCol0;"); // Modeling matrix
364
+ src.push("attribute vec4 modelMatrixCol1;");
365
+ src.push("attribute vec4 modelMatrixCol2;");
366
+
367
+ src.push("attribute vec4 modelNormalMatrixCol0;");
368
+ src.push("attribute vec4 modelNormalMatrixCol1;");
369
+ src.push("attribute vec4 modelNormalMatrixCol2;");
370
+
371
+ src.push("uniform mat4 worldMatrix;");
372
+ src.push("uniform mat4 worldNormalMatrix;");
373
+ src.push("uniform mat4 viewMatrix;");
374
+ src.push("uniform mat4 viewNormalMatrix;");
375
+ src.push("uniform mat4 projMatrix;");
376
+ src.push("uniform mat4 positionsDecodeMatrix;");
377
+
378
+ if (scene.logarithmicDepthBufferEnabled) {
379
+ src.push("uniform float logDepthBufFC;");
380
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
381
+ src.push("varying float vFragDepth;");
382
+ }
383
+ }
384
+
385
+ src.push("vec3 octDecode(vec2 oct) {");
386
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
387
+ src.push(" if (v.z < 0.0) {");
388
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
389
+ src.push(" }");
390
+ src.push(" return normalize(v);");
391
+ src.push("}");
392
+
393
+ src.push("varying vec4 vViewPosition;");
394
+ src.push("varying vec3 vViewNormal;");
395
+ src.push("varying vec4 vColor;");
396
+ src.push("varying vec2 vMetallicRoughness;");
397
+
398
+ if (lightsState.lightMaps.length > 0) {
399
+ src.push("varying vec3 vWorldNormal;");
400
+ }
401
+
402
+ if (clipping) {
403
+ src.push("varying vec4 vWorldPosition;");
404
+ src.push("varying vec4 vFlags2;");
405
+ if (clippingCaps) {
406
+ src.push("varying vec4 vClipPosition;");
407
+ }
408
+ }
409
+
410
+ src.push("void main(void) {");
411
+
412
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
413
+ // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
414
+
415
+ src.push(`if (int(flags.x) != renderPass) {`);
416
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
417
+
418
+ src.push("} else {");
419
+
420
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
421
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
422
+ if (scene.entityOffsetsEnabled) {
423
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
424
+ }
425
+
426
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
427
+
428
+ src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
429
+ src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");
430
+ src.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;");
431
+
432
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
433
+ if (scene.logarithmicDepthBufferEnabled) {
434
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
435
+ src.push("vFragDepth = 1.0 + clipPos.w;");
436
+ } else {
437
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
438
+ src.push("clipPos.z *= clipPos.w;");
439
+ }
440
+ }
441
+
442
+ if (clipping) {
443
+ src.push("vWorldPosition = worldPosition;");
444
+ src.push("vFlags2 = flags2;");
445
+ if (clippingCaps) {
446
+ src.push("vClipPosition = clipPos;");
447
+ }
448
+ }
449
+
450
+ src.push("vViewPosition = viewPosition;");
451
+ src.push("vViewNormal = viewNormal;");
452
+ src.push("vColor = color;");
453
+ src.push("vMetallicRoughness = metallicRoughness;");
454
+
455
+ if (lightsState.lightMaps.length > 0) {
456
+ src.push("vWorldNormal = worldNormal.xyz;");
457
+ }
458
+
459
+ src.push("gl_Position = clipPos;");
460
+ src.push("}");
461
+ src.push("}");
462
+ return src;
463
+ }
464
+
465
+ _buildFragmentShader() {
466
+
467
+ const scene = this._scene;
468
+ const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
469
+ const sectionPlanesState = scene._sectionPlanesState;
470
+ const lightsState = scene._lightsState;
471
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
472
+ const clippingCaps = sectionPlanesState.clippingCaps;
473
+ const src = [];
474
+
475
+ src.push("// Instancing geometry quality drawing fragment shader");
476
+
477
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
478
+ src.push("#extension GL_EXT_frag_depth : enable");
479
+ }
480
+
481
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
482
+ src.push("precision highp float;");
483
+ src.push("precision highp int;");
484
+ src.push("#else");
485
+ src.push("precision mediump float;");
486
+ src.push("precision mediump int;");
487
+ src.push("#endif");
488
+
489
+ if (scene.logarithmicDepthBufferEnabled) {
490
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
491
+ src.push("uniform float logDepthBufFC;");
492
+ src.push("varying float vFragDepth;");
493
+ }
494
+ }
495
+
496
+ if (this._withSAO) {
497
+ src.push("uniform sampler2D uOcclusionTexture;");
498
+ src.push("uniform vec4 uSAOParams;");
499
+
500
+ src.push("const float packUpscale = 256. / 255.;");
501
+ src.push("const float unpackDownScale = 255. / 256.;");
502
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
503
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
504
+
505
+ src.push("float unpackRGBAToDepth( const in vec4 v ) {");
506
+ src.push(" return dot( v, unPackFactors );");
507
+ src.push("}");
508
+ }
509
+
510
+ if (lightsState.reflectionMaps.length > 0) {
511
+ src.push("uniform samplerCube reflectionMap;");
512
+ }
513
+
514
+ if (lightsState.lightMaps.length > 0) {
515
+ src.push("uniform samplerCube lightMap;");
516
+ }
517
+
518
+ src.push("uniform vec4 lightAmbient;");
519
+
520
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
521
+ const light = lightsState.lights[i];
522
+ if (light.type === "ambient") {
523
+ continue;
524
+ }
525
+ src.push("uniform vec4 lightColor" + i + ";");
526
+ if (light.type === "dir") {
527
+ src.push("uniform vec3 lightDir" + i + ";");
528
+ }
529
+ if (light.type === "point") {
530
+ src.push("uniform vec3 lightPos" + i + ";");
531
+ }
532
+ if (light.type === "spot") {
533
+ src.push("uniform vec3 lightPos" + i + ";");
534
+ src.push("uniform vec3 lightDir" + i + ";");
535
+ }
536
+ }
537
+
538
+ src.push("uniform float gammaFactor;");
539
+ src.push("vec4 linearToLinear( in vec4 value ) {");
540
+ src.push(" return value;");
541
+ src.push("}");
542
+ src.push("vec4 sRGBToLinear( in vec4 value ) {");
543
+ src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
544
+ src.push("}");
545
+ src.push("vec4 gammaToLinear( in vec4 value) {");
546
+ src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
547
+ src.push("}");
548
+ if (gammaOutput) {
549
+ src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
550
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
551
+ src.push("}");
552
+ }
553
+
554
+ if (clipping) {
555
+ src.push("varying vec4 vWorldPosition;");
556
+ src.push("varying vec4 vFlags2;");
557
+ if (clippingCaps) {
558
+ src.push("varying vec4 vClipPosition;");
559
+ }
560
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
561
+ src.push("uniform bool sectionPlaneActive" + i + ";");
562
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
563
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
564
+ }
565
+ }
566
+
567
+ src.push("varying vec4 vViewPosition;");
568
+ src.push("varying vec3 vViewNormal;");
569
+ src.push("varying vec4 vColor;");
570
+ src.push("varying vec2 vMetallicRoughness;");
571
+
572
+ if (lightsState.lightMaps.length > 0) {
573
+ src.push("varying vec3 vWorldNormal;");
574
+ }
575
+
576
+ src.push("uniform mat4 viewMatrix;");
577
+
578
+ // CONSTANT DEFINITIONS
579
+
580
+ src.push("#define PI 3.14159265359");
581
+ src.push("#define RECIPROCAL_PI 0.31830988618");
582
+ src.push("#define RECIPROCAL_PI2 0.15915494");
583
+ src.push("#define EPSILON 1e-6");
584
+
585
+ src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
586
+
587
+ // UTILITY DEFINITIONS
588
+
589
+ src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
590
+ src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
591
+ src.push("}");
592
+
593
+ // STRUCTURES
594
+
595
+ src.push("struct IncidentLight {");
596
+ src.push(" vec3 color;");
597
+ src.push(" vec3 direction;");
598
+ src.push("};");
599
+
600
+ src.push("struct ReflectedLight {");
601
+ src.push(" vec3 diffuse;");
602
+ src.push(" vec3 specular;");
603
+ src.push("};");
604
+
605
+ src.push("struct Geometry {");
606
+ src.push(" vec3 position;");
607
+ src.push(" vec3 viewNormal;");
608
+ src.push(" vec3 worldNormal;");
609
+ src.push(" vec3 viewEyeDir;");
610
+ src.push("};");
611
+
612
+ src.push("struct Material {");
613
+ src.push(" vec3 diffuseColor;");
614
+ src.push(" float specularRoughness;");
615
+ src.push(" vec3 specularColor;");
616
+ src.push(" float shine;"); // Only used for Phong
617
+ src.push("};");
618
+
619
+ // IRRADIANCE EVALUATION
620
+
621
+ src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
622
+ src.push(" float r = ggxRoughness + 0.0001;");
623
+ src.push(" return (2.0 / (r * r) - 2.0);");
624
+ src.push("}");
625
+
626
+ src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
627
+ src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
628
+ src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
629
+ src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
630
+ src.push("}");
631
+
632
+ if (lightsState.reflectionMaps.length > 0) {
633
+ src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
634
+ src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
635
+ src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(textureCube(reflectionMap, reflectVec, mipLevel)).rgb;");
636
+ src.push(" return envMapColor;");
637
+ src.push("}");
638
+ }
639
+
640
+ // SPECULAR BRDF EVALUATION
641
+
642
+ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
643
+ src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
644
+ src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
645
+ src.push("}");
646
+
647
+ src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
648
+ src.push(" float a2 = ( alpha * alpha );");
649
+ src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
650
+ src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
651
+ src.push(" return 1.0 / ( gl * gv );");
652
+ src.push("}");
653
+
654
+ src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
655
+ src.push(" float a2 = ( alpha * alpha );");
656
+ src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
657
+ src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
658
+ src.push(" return 0.5 / max( gv + gl, EPSILON );");
659
+ src.push("}");
660
+
661
+ src.push("float D_GGX(const in float alpha, const in float dotNH) {");
662
+ src.push(" float a2 = ( alpha * alpha );");
663
+ src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
664
+ src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
665
+ src.push("}");
666
+
667
+ src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
668
+ src.push(" float alpha = ( roughness * roughness );");
669
+ src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
670
+ src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
671
+ src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
672
+ src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
673
+ src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
674
+ src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
675
+ src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
676
+ src.push(" float D = D_GGX( alpha, dotNH );");
677
+ src.push(" return F * (G * D);");
678
+ src.push("}");
679
+
680
+ src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
681
+ src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
682
+ src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
683
+ src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
684
+ src.push(" vec4 r = roughness * c0 + c1;");
685
+ src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
686
+ src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
687
+ src.push(" return specularColor * AB.x + AB.y;");
688
+ src.push("}");
689
+
690
+ if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
691
+
692
+ src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
693
+
694
+ if (lightsState.lightMaps.length > 0) {
695
+ src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(textureCube(lightMap, geometry.worldNormal)).rgb;");
696
+ src.push(" irradiance *= PI;");
697
+ src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
698
+ src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
699
+ }
700
+
701
+ if (lightsState.reflectionMaps.length > 0) {
702
+ src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
703
+ src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
704
+ src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
705
+ src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
706
+ src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
707
+ src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
708
+ }
709
+
710
+ src.push("}");
711
+ }
712
+
713
+ // MAIN LIGHTING COMPUTATION FUNCTION
714
+
715
+ src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
716
+ src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
717
+ src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
718
+ src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
719
+ src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
720
+ src.push("}");
721
+
722
+ src.push("void main(void) {");
723
+
724
+ if (clipping) {
725
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
726
+ src.push(" if (clippable) {");
727
+ src.push(" float dist = 0.0;");
728
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
729
+ src.push("if (sectionPlaneActive" + i + ") {");
730
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
731
+ src.push("}");
732
+ }
733
+ if (clippingCaps) {
734
+ src.push(" if (dist > (0.002 * vClipPosition.w)) {");
735
+ src.push(" discard;");
736
+ src.push(" }");
737
+ src.push(" if (dist > 0.0) { ");
738
+ src.push(" gl_FragColor=vec4(1.0, 0.0, 0.0, 1.0);");
739
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
740
+ src.push(" gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
741
+ }
742
+ src.push(" return;");
743
+ src.push("}");
744
+ } else {
745
+ src.push(" if (dist > 0.0) { ");
746
+ src.push(" discard;")
747
+ src.push(" }");
748
+ }
749
+ src.push("}");
750
+ }
751
+
752
+ src.push("IncidentLight light;");
753
+ src.push("Material material;");
754
+ src.push("Geometry geometry;");
755
+ src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
756
+
757
+ src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
758
+ src.push("float alpha = float(vColor.a) / 255.0;");
759
+
760
+ src.push("vec3 diffuseColor = rgb;");
761
+ src.push("float specularF0 = 1.0;");
762
+ src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
763
+ src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
764
+ src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
765
+
766
+ src.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
767
+ src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
768
+ src.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);");
769
+
770
+ src.push("geometry.position = vViewPosition.xyz;");
771
+ src.push("geometry.viewNormal = -normalize(vViewNormal);");
772
+ src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
773
+ if (lightsState.lightMaps.length > 0) {
774
+ src.push("geometry.worldNormal = normalize(vWorldNormal);");
775
+ }
776
+
777
+ if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
778
+ src.push("computePBRLightMapping(geometry, material, reflectedLight);");
779
+ }
780
+
781
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
782
+
783
+ const light = lightsState.lights[i];
784
+
785
+ if (light.type === "ambient") {
786
+ continue;
787
+ }
788
+ if (light.type === "dir") {
789
+ if (light.space === "view") {
790
+ src.push("light.direction = normalize(lightDir" + i + ");");
791
+ } else {
792
+ src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
793
+ }
794
+ } else if (light.type === "point") {
795
+ if (light.space === "view") {
796
+ src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
797
+ } else {
798
+ src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
799
+ }
800
+ } else if (light.type === "spot") {
801
+ if (light.space === "view") {
802
+ src.push("light.direction = normalize(lightDir" + i + ");");
803
+ } else {
804
+ src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
805
+ }
806
+ } else {
807
+ continue;
808
+ }
809
+
810
+ src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
811
+
812
+ src.push("computePBRLighting(light, geometry, material, reflectedLight);");
813
+ }
814
+
815
+ src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular);");
816
+
817
+ src.push("vec4 fragColor;");
818
+
819
+ if (this._withSAO) {
820
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
821
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
822
+ src.push(" float viewportWidth = uSAOParams[0];");
823
+ src.push(" float viewportHeight = uSAOParams[1];");
824
+ src.push(" float blendCutoff = uSAOParams[2];");
825
+ src.push(" float blendFactor = uSAOParams[3];");
826
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
827
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture2D(uOcclusionTexture, uv))) * blendFactor;");
828
+ src.push(" fragColor = vec4(outgoingLight.rgb * ambient, alpha);");
829
+ } else {
830
+ src.push(" fragColor = vec4(outgoingLight.rgb, alpha);");
831
+ }
832
+
833
+ if (gammaOutput) {
834
+ src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
835
+ }
836
+
837
+ src.push("gl_FragColor = fragColor;");
838
+
839
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
840
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
841
+ }
842
+
843
+ src.push("}");
844
+ return src;
845
+ }
846
+
847
+ webglContextRestored() {
848
+ this._program = null;
849
+ }
850
+
851
+ destroy() {
852
+ if (this._program) {
853
+ this._program.destroy();
854
+ }
855
+ this._program = null;
856
+ }
857
+ }
858
+
859
+ export {TrianglesInstancingColorQualityRenderer};