csyjk 1.1.1 → 1.2.2

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Files changed (323) hide show
  1. package/.babelrc +7 -0
  2. package/.idea/modules.xml +8 -0
  3. package/.idea/xx.iml +12 -0
  4. package/dist/app.js +43 -0
  5. package/{index.html → dist/index.html} +0 -0
  6. package/{style.css → dist/style.css} +1 -1
  7. package/package.json +40 -5
  8. package/public/gltf.js +2241 -0
  9. package/public/index.html +10 -0
  10. package/src/index.js +3 -0
  11. package/src/lib/gltf/assets/check.jpg +0 -0
  12. package/src/lib/gltf/assets/iconfont/iconfont.css +358 -0
  13. package/src/lib/gltf/assets/iconfont/iconfont.eot +0 -0
  14. package/src/lib/gltf/assets/iconfont/iconfont.js +1 -0
  15. package/src/lib/gltf/assets/iconfont/iconfont.json +604 -0
  16. package/src/lib/gltf/assets/iconfont/iconfont.svg +189 -0
  17. package/src/lib/gltf/assets/iconfont/iconfont.ttf +0 -0
  18. package/src/lib/gltf/assets/iconfont/iconfont.woff +0 -0
  19. package/src/lib/gltf/assets/iconfont/iconfont.woff2 +0 -0
  20. package/src/lib/gltf/assets/yjkkit-sdk/index.js +0 -0
  21. package/src/lib/gltf/assets/yjkkit-sdk/package.json +15 -0
  22. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/ContextMenu.js +863 -0
  23. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/ContextMenu/index.js +1 -0
  24. package/src/lib/gltf/assets/yjkkit-sdk/src/extras/index.js +1 -0
  25. package/src/lib/gltf/assets/yjkkit-sdk/src/index.js +3 -0
  26. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +462 -0
  27. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +279 -0
  28. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +262 -0
  29. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  30. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/Annotation.js +362 -0
  31. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +575 -0
  32. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AnnotationsPlugin/index.js +1 -0
  33. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  34. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/AxisGizmoPlugin/index.js +1 -0
  35. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +777 -0
  36. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  37. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +525 -0
  38. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +242 -0
  39. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +297 -0
  40. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  41. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/FastNavPlugin.js +345 -0
  42. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/FastNavPlugin/index.js +1 -0
  43. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +122 -0
  44. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +462 -0
  45. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFPerformanceModelLoader.js +508 -0
  46. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/GLTFSceneGraphLoader.js +922 -0
  47. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  48. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/CubeTextureCanvas.js +273 -0
  49. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/NavCubePlugin.js +687 -0
  50. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/NavCubePlugin/index.js +1 -0
  51. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  52. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  53. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/OBJLoaderPlugin/index.js +1 -0
  54. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  55. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +273 -0
  56. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  57. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/STLLoaderPlugin/index.js +2 -0
  58. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  59. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  60. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  61. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +403 -0
  62. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SectionPlanesPlugin/index.js +1 -0
  63. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  64. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/SkyboxesPlugin/index.js +1 -0
  65. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  66. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  67. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  68. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +822 -0
  69. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/StoreyViewsPlugin/index.js +1 -0
  70. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/ModelTreeView.js +888 -0
  71. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewNode.js +88 -0
  72. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/TreeViewPlugin.js +624 -0
  73. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/index.js +1 -0
  74. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/TreeViewPlugin/modelValidation.js +87 -0
  75. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  76. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/ViewCullPlugin/index.js +1 -0
  77. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +78 -0
  78. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +847 -0
  79. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/index.js +2 -0
  80. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +167 -0
  81. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +228 -0
  82. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +220 -0
  83. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +279 -0
  84. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +244 -0
  85. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  86. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +426 -0
  87. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +479 -0
  88. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +6818 -0
  89. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  90. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
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  92. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
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  95. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  96. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  97. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  98. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  99. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  100. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  101. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  102. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/index.js +17 -0
  103. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/culling/ObjectCullStates.js +205 -0
  104. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Dot.js +78 -0
  105. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Label.js +97 -0
  106. package/src/lib/gltf/assets/yjkkit-sdk/src/plugins/lib/html/Wire.js +95 -0
  107. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Plugin.js +112 -0
  108. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/Viewer.js +372 -0
  109. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/index.js +3 -0
  110. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  111. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/IFCObjectDefaults.js +39 -0
  112. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaModel.js +145 -0
  113. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaObject.js +215 -0
  114. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/metadata/MetaScene.js +311 -0
  115. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/CameraControl.js +1669 -0
  116. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/cc.js +0 -0
  117. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PickController.js +193 -0
  120. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +289 -0
  121. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/cu.js +0 -0
  122. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  123. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +186 -0
  124. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  125. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +439 -0
  126. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +361 -0
  127. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +258 -0
  128. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +197 -0
  129. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/CameraControl/lib/handlers/mouspan.js +498 -0
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  191. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +354 -0
  192. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +329 -0
  193. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +358 -0
  194. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +349 -0
  195. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +363 -0
  196. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +284 -0
  197. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/PerformanceModel/lib/layers/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +354 -0
  198. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/Camera.js +880 -0
  199. package/src/lib/gltf/assets/yjkkit-sdk/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
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  323. package/app.js +0 -43
@@ -0,0 +1,305 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class TrianglesBatchingPickMeshRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
23
+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, batchingLayer, renderPass) {
28
+
29
+ const model = batchingLayer.model;
30
+ const scene = model.scene;
31
+ const camera = scene.camera;
32
+ const gl = scene.canvas.gl;
33
+ const state = batchingLayer._state;
34
+ const rtcCenter = batchingLayer._state.rtcCenter;
35
+
36
+ if (!this._program) {
37
+ this._allocate(batchingLayer);
38
+ }
39
+
40
+ if (frameCtx.lastProgramId !== this._program.id) {
41
+ frameCtx.lastProgramId = this._program.id;
42
+ this._bindProgram(frameCtx);
43
+ }
44
+
45
+ gl.uniform1i(this._uRenderPass, renderPass);
46
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
47
+
48
+ const pickViewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
49
+ const viewMatrix = rtcCenter ? createRTCViewMat(pickViewMatrix, rtcCenter) : pickViewMatrix;
50
+
51
+ gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
52
+ gl.uniformMatrix4fv(this._uViewMatrix, false, viewMatrix);
53
+
54
+ if (scene.logarithmicDepthBufferEnabled) {
55
+ const logDepthBufFC = 2.0 / (Math.log(camera.project.far + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
56
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
57
+ }
58
+
59
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
60
+ if (numSectionPlanes > 0) {
61
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
62
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
63
+ const renderFlags = model.renderFlags;
64
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
65
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
66
+ if (sectionPlaneUniforms) {
67
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
68
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
69
+ if (active) {
70
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
71
+ if (rtcCenter) {
72
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
73
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
74
+ } else {
75
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
76
+ }
77
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
78
+ }
79
+ }
80
+ }
81
+ }
82
+
83
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
84
+
85
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
86
+
87
+ if (this._aOffset) {
88
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
89
+ }
90
+
91
+ if (this._aFlags) {
92
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
93
+ }
94
+
95
+ if (this._aFlags2) {
96
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
97
+ }
98
+
99
+ if (this._aPickColor) {
100
+ this._aPickColor.bindArrayBuffer(state.pickColorsBuf);
101
+ }
102
+
103
+ state.indicesBuf.bind();
104
+
105
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
106
+ }
107
+
108
+ _allocate() {
109
+
110
+ const scene = this._scene;
111
+ const gl = scene.canvas.gl;
112
+
113
+ this._program = new Program(gl, this._buildShader());
114
+
115
+ if (this._program.errors) {
116
+ this.errors = this._program.errors;
117
+ return;
118
+ }
119
+
120
+ const program = this._program;
121
+
122
+ this._uRenderPass = program.getLocation("renderPass");
123
+ this._uPickInvisible = program.getLocation("pickInvisible");
124
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
125
+ this._uWorldMatrix = program.getLocation("worldMatrix");
126
+ this._uViewMatrix = program.getLocation("viewMatrix");
127
+ this._uProjMatrix = program.getLocation("projMatrix");
128
+
129
+ this._uSectionPlanes = [];
130
+
131
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
132
+ this._uSectionPlanes.push({
133
+ active: program.getLocation("sectionPlaneActive" + i),
134
+ pos: program.getLocation("sectionPlanePos" + i),
135
+ dir: program.getLocation("sectionPlaneDir" + i)
136
+ });
137
+ }
138
+
139
+ this._aPosition = program.getAttribute("position");
140
+ this._aOffset = program.getAttribute("offset");
141
+ this._aPickColor = program.getAttribute("pickColor");
142
+ this._aFlags = program.getAttribute("flags");
143
+ this._aFlags2 = program.getAttribute("flags2");
144
+
145
+ if (scene.logarithmicDepthBufferEnabled) {
146
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
147
+ }
148
+ }
149
+
150
+ _bindProgram(frameCtx) {
151
+
152
+ const scene = this._scene;
153
+ const gl = scene.canvas.gl;
154
+
155
+ this._program.bind();
156
+
157
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
158
+ }
159
+
160
+ _buildShader() {
161
+ return {
162
+ vertex: this._buildVertexShader(),
163
+ fragment: this._buildFragmentShader()
164
+ };
165
+ }
166
+
167
+ _buildVertexShader() {
168
+ const scene = this._scene;
169
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
170
+ const src = [];
171
+
172
+ src.push("// Batched geometry picking vertex shader");
173
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
174
+ src.push("#extension GL_EXT_frag_depth : enable");
175
+ }
176
+
177
+ src.push("uniform int renderPass;");
178
+
179
+ src.push("attribute vec3 position;");
180
+ if (scene.entityOffsetsEnabled) {
181
+ src.push("attribute vec3 offset;");
182
+ }
183
+ src.push("attribute vec4 flags;");
184
+ src.push("attribute vec4 flags2;");
185
+
186
+ src.push("attribute vec4 pickColor;");
187
+
188
+ src.push("uniform bool pickInvisible;");
189
+ src.push("uniform mat4 worldMatrix;");
190
+ src.push("uniform mat4 viewMatrix;");
191
+ src.push("uniform mat4 projMatrix;");
192
+ src.push("uniform mat4 positionsDecodeMatrix;");
193
+
194
+ if (scene.logarithmicDepthBufferEnabled) {
195
+ src.push("uniform float logDepthBufFC;");
196
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
197
+ src.push("varying float vFragDepth;");
198
+ }
199
+ }
200
+
201
+ if (clipping) {
202
+ src.push("varying vec4 vWorldPosition;");
203
+ src.push("varying vec4 vFlags2;");
204
+ }
205
+
206
+ src.push("varying vec4 vPickColor;");
207
+
208
+ src.push("void main(void) {");
209
+
210
+ // flags.w = NOT_RENDERED | PICK
211
+ // renderPass = PICK
212
+
213
+ src.push(`if (int(flags.w) != renderPass) {`);
214
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
215
+
216
+ src.push(" } else {");
217
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
218
+ if (scene.entityOffsetsEnabled) {
219
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
220
+ }
221
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
222
+ src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
223
+ if (clipping) {
224
+ src.push(" vWorldPosition = worldPosition;");
225
+ src.push(" vFlags2 = flags2;");
226
+ }
227
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
228
+ if (scene.logarithmicDepthBufferEnabled) {
229
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
230
+ src.push("vFragDepth = 1.0 + clipPos.w;");
231
+ } else {
232
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
233
+ src.push("clipPos.z *= clipPos.w;");
234
+ }
235
+ }
236
+ src.push("gl_Position = clipPos;");
237
+ src.push(" }");
238
+ src.push("}");
239
+ return src;
240
+ }
241
+
242
+ _buildFragmentShader() {
243
+ const scene = this._scene;
244
+ const sectionPlanesState = scene._sectionPlanesState;
245
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
246
+ const src = [];
247
+ src.push("// Batched geometry picking fragment shader");
248
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
249
+ src.push("#extension GL_EXT_frag_depth : enable");
250
+ }
251
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
252
+ src.push("precision highp float;");
253
+ src.push("precision highp int;");
254
+ src.push("#else");
255
+ src.push("precision mediump float;");
256
+ src.push("precision mediump int;");
257
+ src.push("#endif");
258
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
259
+ src.push("uniform float logDepthBufFC;");
260
+ src.push("varying float vFragDepth;");
261
+ }
262
+ if (clipping) {
263
+ src.push("varying vec4 vWorldPosition;");
264
+ src.push("varying vec4 vFlags2;");
265
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
266
+ src.push("uniform bool sectionPlaneActive" + i + ";");
267
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
268
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
269
+ }
270
+ }
271
+ src.push("varying vec4 vPickColor;");
272
+ src.push("void main(void) {");
273
+ if (clipping) {
274
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
275
+ src.push(" if (clippable) {");
276
+ src.push(" float dist = 0.0;");
277
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
278
+ src.push(" if (sectionPlaneActive" + i + ") {");
279
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
280
+ src.push(" }");
281
+ }
282
+ src.push(" if (dist > 0.0) { discard; }");
283
+ src.push(" }");
284
+ }
285
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
286
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
287
+ }
288
+ src.push(" gl_FragColor = vPickColor; ");
289
+ src.push("}");
290
+ return src;
291
+ }
292
+
293
+ webglContextRestored() {
294
+ this._program = null;
295
+ }
296
+
297
+ destroy() {
298
+ if (this._program) {
299
+ this._program.destroy();
300
+ }
301
+ this._program = null;
302
+ }
303
+ }
304
+
305
+ export {TrianglesBatchingPickMeshRenderer};
@@ -0,0 +1,300 @@
1
+ import {Program} from "../../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+
8
+ /**
9
+ * @private
10
+ */
11
+ class TrianglesBatchingPickNormalsRenderer {
12
+
13
+ constructor(scene) {
14
+ this._scene = scene;
15
+ this._hash = this._getHash();
16
+ this._allocate();
17
+ }
18
+
19
+ getValid() {
20
+ return this._hash === this._getHash();
21
+ };
22
+
23
+ _getHash() {
24
+ return this._scene._sectionPlanesState.getHash();
25
+ }
26
+
27
+ drawLayer(frameCtx, batchingLayer, renderPass) {
28
+
29
+ const model = batchingLayer.model;
30
+ const scene = model.scene;
31
+ const camera = scene.camera;
32
+ const gl = scene.canvas.gl;
33
+ const state = batchingLayer._state;
34
+ const rtcCenter = batchingLayer._state.rtcCenter;
35
+
36
+ if (!this._program) {
37
+ this._allocate(batchingLayer);
38
+ }
39
+
40
+ if (frameCtx.lastProgramId !== this._program.id) {
41
+ frameCtx.lastProgramId = this._program.id;
42
+ this._bindProgram();
43
+ }
44
+
45
+ gl.uniform1i(this._uRenderPass, renderPass);
46
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
47
+
48
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, model.worldMatrix);
49
+
50
+ const pickViewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
51
+ const viewMatrix = rtcCenter ? createRTCViewMat(pickViewMatrix, rtcCenter) : pickViewMatrix;
52
+
53
+ gl.uniformMatrix4fv(this._uViewMatrix, false, viewMatrix);
54
+ gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix);
55
+
56
+ if (scene.logarithmicDepthBufferEnabled) {
57
+ const logDepthBufFC = 2.0 / (Math.log(camera.project.far + 1.0) / Math.LN2); // TODO: Far should be from projection matrix?
58
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
59
+ }
60
+
61
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
62
+ if (numSectionPlanes > 0) {
63
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
64
+ const baseIndex = batchingLayer.layerIndex * numSectionPlanes;
65
+ const renderFlags = model.renderFlags;
66
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
67
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
68
+ if (sectionPlaneUniforms) {
69
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
70
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
71
+ if (active) {
72
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
73
+ if (rtcCenter) {
74
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, rtcCenter, tempVec3a);
75
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76
+ } else {
77
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
78
+ }
79
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
80
+ }
81
+ }
82
+ }
83
+ }
84
+
85
+ //=============================================================
86
+ // TODO: Use drawElements count and offset to draw only one entity
87
+ //=============================================================
88
+
89
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, batchingLayer._state.positionsDecodeMatrix);
90
+
91
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
92
+
93
+ if (this._aOffset) {
94
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
95
+ }
96
+
97
+ if (this._aNormal) {
98
+ this._aNormal.bindArrayBuffer(state.normalsBuf);
99
+ }
100
+
101
+ if (this._aFlags) {
102
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
103
+ }
104
+
105
+ if (this._aFlags2) {
106
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
107
+ }
108
+
109
+ state.indicesBuf.bind();
110
+
111
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
112
+ }
113
+
114
+ _allocate() {
115
+
116
+ const scene = this._scene;
117
+ const gl = scene.canvas.gl;
118
+
119
+ this._program = new Program(gl, this._buildShader());
120
+
121
+ if (this._program.errors) {
122
+ this.errors = this._program.errors;
123
+ return;
124
+ }
125
+
126
+ const program = this._program;
127
+
128
+ this._uRenderPass = program.getLocation("renderPass");
129
+ this._uPickInvisible = program.getLocation("pickInvisible");
130
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
131
+ this._uWorldMatrix = program.getLocation("worldMatrix");
132
+ this._uViewMatrix = program.getLocation("viewMatrix");
133
+ this._uProjMatrix = program.getLocation("projMatrix");
134
+ this._uSectionPlanes = [];
135
+
136
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
137
+ this._uSectionPlanes.push({
138
+ active: program.getLocation("sectionPlaneActive" + i),
139
+ pos: program.getLocation("sectionPlanePos" + i),
140
+ dir: program.getLocation("sectionPlaneDir" + i)
141
+ });
142
+ }
143
+
144
+ this._aPosition = program.getAttribute("position");
145
+ this._aOffset = program.getAttribute("offset");
146
+ this._aNormal = program.getAttribute("normal");
147
+ this._aFlags = program.getAttribute("flags");
148
+ this._aFlags2 = program.getAttribute("flags2");
149
+
150
+ if (scene.logarithmicDepthBufferEnabled) {
151
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
152
+ }
153
+ }
154
+
155
+ _bindProgram() {
156
+ this._program.bind();
157
+ }
158
+
159
+ _buildShader() {
160
+ return {
161
+ vertex: this._buildVertexShader(),
162
+ fragment: this._buildFragmentShader()
163
+ };
164
+ }
165
+
166
+ _buildVertexShader() {
167
+ const scene = this._scene;
168
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
169
+ const src = [];
170
+ src.push("// Triangles batching pick normals vertex shader");
171
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
172
+ src.push("#extension GL_EXT_frag_depth : enable");
173
+ }
174
+ src.push("uniform int renderPass;");
175
+ src.push("attribute vec3 position;");
176
+ if (scene.entityOffsetsEnabled) {
177
+ src.push("attribute vec3 offset;");
178
+ }
179
+ src.push("attribute vec3 normal;");
180
+ src.push("attribute vec4 flags;");
181
+ src.push("attribute vec4 flags2;");
182
+ src.push("uniform bool pickInvisible;");
183
+ src.push("uniform mat4 worldMatrix;");
184
+ src.push("uniform mat4 viewMatrix;");
185
+ src.push("uniform mat4 projMatrix;");
186
+ src.push("uniform mat4 positionsDecodeMatrix;");
187
+ if (scene.logarithmicDepthBufferEnabled) {
188
+ src.push("uniform float logDepthBufFC;");
189
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
190
+ src.push("varying float vFragDepth;");
191
+ }
192
+ }
193
+ src.push("vec3 octDecode(vec2 oct) {");
194
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
195
+ src.push(" if (v.z < 0.0) {");
196
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
197
+ src.push(" }");
198
+ src.push(" return normalize(v);");
199
+ src.push("}");
200
+ if (clipping) {
201
+ src.push("varying vec4 vWorldPosition;");
202
+ src.push("varying vec4 vFlags2;");
203
+ }
204
+ src.push("varying vec3 vWorldNormal;");
205
+ src.push("void main(void) {");
206
+ // flags.w = NOT_RENDERED | PICK
207
+ // renderPass = PICK
208
+ src.push(`if (int(flags.w) != renderPass) {`);
209
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
210
+ src.push(" } else {");
211
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
212
+ if (scene.entityOffsetsEnabled) {
213
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
214
+ }
215
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
216
+ src.push(" vec3 worldNormal = octDecode(normal.xy); ");
217
+ src.push(" vWorldNormal = worldNormal;");
218
+ if (clipping) {
219
+ src.push(" vWorldPosition = worldPosition;");
220
+ src.push(" vFlags2 = flags2;");
221
+ }
222
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
223
+ if (scene.logarithmicDepthBufferEnabled) {
224
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
225
+ src.push("vFragDepth = 1.0 + clipPos.w;");
226
+ } else {
227
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
228
+ src.push("clipPos.z *= clipPos.w;");
229
+ }
230
+ }
231
+ src.push("gl_Position = clipPos;");
232
+ src.push(" }");
233
+ src.push("}");
234
+ return src;
235
+ }
236
+
237
+ _buildFragmentShader() {
238
+ const scene = this._scene;
239
+ const sectionPlanesState = scene._sectionPlanesState;
240
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
241
+ const src = [];
242
+ src.push("// Triangles batching pick normals fragment shader");
243
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
244
+ src.push("#extension GL_EXT_frag_depth : enable");
245
+ }
246
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
247
+ src.push("precision highp float;");
248
+ src.push("precision highp int;");
249
+ src.push("#else");
250
+ src.push("precision mediump float;");
251
+ src.push("precision mediump int;");
252
+ src.push("#endif");
253
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
254
+ src.push("uniform float logDepthBufFC;");
255
+ src.push("varying float vFragDepth;");
256
+ }
257
+ if (clipping) {
258
+ src.push("varying vec4 vWorldPosition;");
259
+ src.push("varying vec4 vFlags2;");
260
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
261
+ src.push("uniform bool sectionPlaneActive" + i + ";");
262
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
263
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
264
+ }
265
+ }
266
+ src.push("varying vec3 vWorldNormal;");
267
+ src.push("void main(void) {");
268
+ if (clipping) {
269
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
270
+ src.push(" if (clippable) {");
271
+ src.push(" float dist = 0.0;");
272
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
273
+ src.push(" if (sectionPlaneActive" + i + ") {");
274
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
275
+ src.push(" }");
276
+ }
277
+ src.push(" if (dist > 0.0) { discard; }");
278
+ src.push(" }");
279
+ }
280
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
281
+ src.push("gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");
282
+ }
283
+ src.push(" gl_FragColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");
284
+ src.push("}");
285
+ return src;
286
+ }
287
+
288
+ webglContextRestored() {
289
+ this._program = null;
290
+ }
291
+
292
+ destroy() {
293
+ if (this._program) {
294
+ this._program.destroy();
295
+ }
296
+ this._program = null;
297
+ }
298
+ }
299
+
300
+ export {TrianglesBatchingPickNormalsRenderer};